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Lingering Magic
At 3rd level, your body can react to the presence of magic.
You can cast the detect magic spell without using a spell slot Magic Reserves
or any spellcasting components. At 6th level, you can channel the magic surging inside you
Constitution is your spellcasting ability for this spell. You into other creatures. You have a pool of magical energy that
faintly glow a color corresponding to the school of magic you replenishes when you take a long rest. The amount of energy
detect (you choose the colors). in the pool is equal to half your barbarian level (rounded up).
You can use this feature a number of times equal to your As an action, you can touch a creature and expend energy
Constitution modifier (minimum of once). You regain all from the pool to restore one of the creature's expended spell
expended uses when you finish a long rest. slots, expending an amount of energy equal to the slot level.
You cannot restore a spell slot of 6th level or higher, and a
Wild Surge creature can only have a single spell slot restored to it once
Starting at 3rd level, magic erupts from you as you rage. per long rest.
When you enter your rage, roll on the Wild Surge table to Alternatively, when you use this feature and expend energy,
determine the magical effect produced. the creature instead gains temporary hit points equal to five
If the wild surge requires a saving throw, the DC equals 8 + times the amount of energy expended, up to a maximum of
your proficiency bonus + your Constitution modifier. 25 temporary hit points.
Duration. Some surge effects are persistent; they are
active for as long as you are raging, and end once your rage Arcane Rebuke
ends. You can only have one persistent effect active at a time; At 10th level, the magic crackling within your soul lashes out
if you trigger another wild surge and roll a new persistent in times of danger. When a creature within 60 feet of you
effect, the new effect replaces the old one. forces you to make a saving throw while you are raging, you
Unstable Rage. Whenever you take damage, roll a d20. can use your reaction to deal 3d6 force damage to that
You trigger a wild surge if the result of the roll is equal to or creature.
less than half the damage you took. Once you trigger a wild
surge in this way, you cannot trigger another one until the Chaotic Fury
start of your next turn. At 14th level, you become a wellspring of wild magic while
Directed Chaos. When you roll on the Wild Surge table, you are raging. As a bonus action, you can trigger a wild
you can change the result of the d20 roll by 1 in either surge and roll on the Wild Surge table.
direction (to a minimum of 1 and a maximum of 20),
changing which effect is produced. Once you do, you can't do
so again until you finish a short or long rest.
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Barbarian: Path of the Wild Soul Revised (v1.1)
The Arcane Athenaeum
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