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Subject: CorelDraw Designed By: Miss Shagufta Shafi

Introduction to CorelDraw
CorelDRAW is a vector graphics editor developed and marketed by Corel Corporation. It is also the name
of the Corel graphics suite, which includes the bitmap-image editor Corel Photo-Paint as well as other
graphics-related programs.
It is used for creating logos, flexes, brochures, invitation cards and any kind of vector designing based on
the lining.

CorelDRAW Tool Box and its Functions


1. Pick Tool = To select, resize, and rotate toward the image object.
2. Shape Edit
o Shape: Editing an image object shape.
o Smudge Brush: Alter / distort the overall picture with attractive shorelines.
o Roughen Brush: Alter / distort the overall outline shape drawing by
attractive shorelines.
o Free Transform Tools: Transform image objects using rotation (rotation)
free, rotation angle, and resize, and also tilt the image shape.
3. Crop Tool
o Crop: Eliminate the unwanted parts in the object.
o Knife: Alter / distort the overall picture with attractive shorelines.
o Erase: Remove the area in the picture.
o Virtual Segment Delete: Delete an object that is part of the intersection (the
intersection).
4. Zoom
o Zoom: Change the magnification of the image in the image window
o Hand: Adjusts the images that appear in the image window
5. Curve
o Freehand: Draw segments or curves in the form of a single line
o Bezier: Drawing curves in the form of a single line per point (node)
o Artistic Media Tool: Bring up the generator function form (pen), such as brush (brush
effect with a particular pattern of outward appearance), sprayer (spray paint effects),
calligraphic (calligraphy pen effects), and Pressure (pen effects techniques that will form
the curved edge without lines).
o Pen: Drawing curves in a segment point to point (node).
o Polyline: Drawing lines and curves in preview mode.
o 3 Point Curve: Draw a curve by specifying the start and end point, then the center of the
curve.
o Interactive Connector: Combining the two objects with a line.
o Dimension: Draw a vertical line, horizontal, angular, and oblique.
6. Smart Tools
o Smart Fill: To create objects of an area then fill with color or texture.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

o Smart Drawing: To change your pointer graffiti images to form the basis of its form or
shape that is more subtle.
7. Rectangle
o Rectangle: To establish terms and boxes.
o 3 Point Rectangle: To establish terms and arrange boxes with point to point.
8. Ellipse
o Ellipse: To draw an ellipse to a circle.
o Hand: Adjusts the images that appear in the image window.
9. Object
o Polygon: To form a polygon and star symmetrically.
o Star: To form stars.
o Complex Star: To form stars with more complex shapes with intersection angles.
o Graph Paper: To establish a similar arrangement of tables or boxes such as engineering
drawings on paper.
o Spiral: To form a spiral (per) is symmetrical and logarithmic.
10.Perfect Shapes
o Basic Shapes: A variety of forms so as octagonal, smiley face, until the triangle.
o Arrow Shapes: To facilitate drawing arrows with various forms of variation form,
direction, and number of arrowheads.
o Flowchart Shapes: To facilitate drawing flowchart shapes (chart).
o Banner Shapes: To make it easier to draw shapes and symbols tape explosion.
o Callout: To make it easier to draw and label the speech bubble shape.
11.Text Tool = To make the text directly in the drawing area that serves as
both an artistic and caption text.
12.Interactive Tools
o Interactive Blend : To establish terms and boxes
o Interactive Contour : To establish terms and arrange boxes with point to point
o Interactive Distortion: To distort objects in push / pull, zipper, and twister.
o Interactive Drop Shadow To insert an object into the shadow
o Interactive Envelope : To change the shape of the object by dragging a point (node) on
the outline
o Interactive Extrude: To form the illusion of depth on the object.
o Interactive Transparency: To insert a transparent effect on the object.
13.Eyedropper
o Eyedropper: To select and copy the relevant properties of an object, such as color (fill in
the object), lines, line thickness, size, and effects.
o Paint bucket : To implement the related property of an object, such as color (fill in the
object), lines, line thickness, size, and effects; taken by the eyedropper tool, to other
objects.
14.Outline
o Outline Pen Dialog : To access the outline pen dialog box
o Outline Color Dialog : To access the color settings dialog box outline
Subject: CorelDraw Designed By: Miss Shagufta Shafi

o No Outline: To eliminate the outline of an object.


o ½ Point Outline: To establish the thickness of ½ point line
o 1 Point Outline: To form a line thickness of 1 point
o 2 Point Outline: To form the 2 point line thickness.
o 8 Point Outline: To form the line thickness 8 points.
o 16 Point Outline: To form the 16 point line thickness.
o 24 Point Outline: To form a 24-point line thickness.
o Color Docker Window: To open the docker for setting color and
object outline.
15.Fill Tools
o Fill Color Dialog: To access the settings dialog box of paint (charger interior of the
object) of an object.
o Fountain Fill Dialog: To access the dialog box filler color and gradation to the object.
o Pattern Fill Dialog: To access the dialog box filler patterns into objects.
o Texture Fill Dialog: To access the dialog box filler into the texture object.
o Post Script Fill Dialog: To access the dialog box filler image post-script to the object.
o No Dialog : To eliminate the filler element of an object
o Color Docker Window: To open the docker for setting color and object outline.
16.Interactive Fill
o Interactive Fill: To fill a variety of fill (filler objects) into an object.
o Interactive Mesh: To apply network lines on an object. may be useful

CorelDRAW: Working With various layers


This heading includes the following-mentioned sub-heading:
o Making layers
o Modifying properties of layers
o Copying and moving objects and layers
Making layers
Every CorelDraw drawings are a combination of various stacked objects. The stacking order can be
defined as a vertical sequence of the objects which contributes to a drawing appearance. The effective
way for organizing the objects is through the use of the invisible planes known as the layers.
For example, we can apply the layers for organizing the architectural plan to the building. We can
organize various components of a building (for example, structural, electrical, and plumbing) by
positioning them over separate layers.
Master and local layers
The specified content is positioned over the layer. Such contents specified for a particular page is
positioned over the local layer. It is used to every page inside any document could be positioned over
the master layer known as the global layer. The master layer is stored over any virtual page known as
a master page.
All the new files are made along with the default page and the master page.
A default page includes the following-mentioned layers:
Subject: CorelDraw Designed By: Miss Shagufta Shafi

o Guides: It can store the page-specific guidelines (local). Every object positioned over a Guide
layer represents only as an outline and an outline act like the guidelines.
o Layer 1: It can represent a default local layer. If we draw the objects over a page, an object is
inserted to the layer unless we select any different layer.
We can insert multiple layers to the master page for holding content like static background,
footers, or headers.
By default, the master page combines the following-mentioned layers:
o Guides: It includes some guidelines that can be applied for every page of a document. Every
object positioned over a guide's layer represents only the outlines, and these outlines are acting
like guidelines.
o Desktop: It includes the objects which are outside a drawing shape's borders. This layer enables
us to store the objects that we wish to add to a drawing.
o Document grid: It includes a document grid and it is applied for every page of a document.
These document grids are bottom layer always.
A default layer over a master page can't be copied or deleted.
To insert content to the layer, we should first choose a layer so it becomes an active layer.
To make the layers
1. Click Object > Object manager.
2. Implement the following tasks:
o Inside the Object manager docker's upper-right side, press the flyout button, and press New
layer to make any layer.
o Inside the Object manager docker's upper-right side, press the flyout button, and press New
master layer (all pages) to make the master layer.

Modifying properties of layers


By default printing, editing, exporting, and display attributes are enabled to all the new layers that we
create. We can change the properties every time. Also, we can turn the local layer into the master layer,
and the master layer into the local layer.
To modify properties of layer
1. Click Object > Object manager.
2. Right-click on the layer, and then press Properties.
3. Describe the settings we wish.

 Hiding and showing layers


Subject: CorelDraw Designed By: Miss Shagufta Shafi

We can select to hide or show the layers within the drawing. The layer hiding enables us to edit and
identify objects over some other layers. Also, it decreases the time needed for our drawing for
refreshing if we edit it.
To hide or show the layers
1. Click Object > Object manager.
2. Press the Show or hide button beside a layer name.

 Renaming layers
We can rename the layers to detect their position and content within a stacking sequence or their
connection with some other layers.
To rename the layers
1. Click Object > Object manager.
2. Right-click on the layer name, and then press Rename.

 Using layer color


We can modify the color of the layer so that the objects over any layer can be shown along with the
color of a layer if we apply a wireframe view. Such as, when we position several architectural plan
elements (structural, electrical, plumbing) over isolated layers, we can apply the color of the layer to
detect quickly to which element objects belong.
To modify the color of a layer
o Double- click on a color swatch which is appeared to the layer name's left side inside the Object
manager docker, and can select any color.

Copying and moving objects and layers


We can copy or move layers over one page or among pages. Also, we can copy or move chosen objects
for any new layer, adding the layers over a master page. Copying and moving layers influence the
stacking sequence.
We can modify the master layer's order relative to the local layers by showing every layer's list for the
latest page or dragging the name of the layer to any new place inside the list of the layers
o We can copy and move the objects to other layers by dragging the objects to any new layer
within the docker Object properties.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

o Also, we can move the objects to other layers by applying the Order command.
To move the layer
1. Click Object > Object manager.
2. Inside the layers list, drag the list name to the new location.

To copy the layer


1. Click Object > Object manager.
2. Right-click on the layer we wish to copy inside the layers list, and then click Copy.

3. Right-click on the layer upper which we wish to place any copied layer, and press Paste.

CorelDRAW: Exporting and importing files


o Exporting files
o Importing files

 Importing files
We can import many files created inside some other applications. We can import the Adobe PDF
(Portable Document Formats) or JPEG. We can import any file and also place it within an application
window (active) as the object. We can center and resize any file as we import. This imported file
becomes an active file's part. We can also import the bitmaps as the linked images (externally). If we
import the linked bitmaps, various edits to the external (original) file are updated inside that imported
file automatically.
We can apply settings in the code page if we have imported any file from the old version to ensure that
notes, keywords, and object names saved with a file are shown accurately.
To import the file into the active drawing
1. Press File > Import.

2. Select any folder in which the file has been stored.


Subject: CorelDraw Designed By: Miss Shagufta Shafi

3. Select the file format through a list box near to the box of the File name.
If we do not know any format of the file, select All file formats.
4. Press on the file name.
5. Press on the Import button, and implement form the below tasks:

o Press the drawing page for maintaining the file's position and dimensions its top-left section
where we press.
o Click Enter in the file's center over the drawing page.
o Drag over the drawing page for resizing the file.
o Click the Spacebar for placing a file in that similar position as this file was in AI and CDR (original)
file.
To import the bitmaps as the linked image (externally)
1. Press File > Import.
2. Select any folder in which the image has been stored.
3. Select the file format through a list box near to the box of the File name.
If we do not know any format of the file, select All file formats.
4. Press on the file name.
5. Press on the arrow near to the button, i.e., Import, and then press Resample and load.

6. Type the values inside the below boxes within the dialog box of Resample image:
o Height: It describes the graphic's height in a select measurement unit or as its original height's
percentage.
o Width: It describes the graphic's width in a select measurement unit or as its original width's
percentage.
7. Type the values inside the below boxes within the area of the Resolution:
o Vertical: It enables us to describe the graphic's vertical resolution in dots or pixels per inch.
o Horizontal: It enables us to describe the graphic's horizontal resolution in dots or pixels per inch.
8. Press on the drawing page.

 Exporting files
We can apply a command, i.e., File > Export, for exporting files into the vector file formats and bitmaps
variety that could be applied in some other applications.
To export the files
Subject: CorelDraw Designed By: Miss Shagufta Shafi

1. Press File > Export.


2. Select any folder where we wish to store the file.
3. Select any file format through the list box of the Save as type.
4. Type the values inside the list box of the File name.
5. Select any checkbox from the below:
o Export this page only: It exports the latest page within the multipage file only.
o Selected only: It saves many objects to select within an active drawing only.
o Do not show filter dialog: It suppresses the dialog boxes which facilitate more advanced options
for exporting.
Note: Above options aren't available for every file format.
6. Click Export.

To save the file into ant different format


1. Press File > Save as.
2. Select any folder where we wish to store the file.
3. Select any file format through the list box of the Save as type.
4. Type the values inside the list box of the File name.
5. Select any checkbox from the below:
o Selected only: It saves the objects chosen within an active drawing only.
o Save with embedded VBA project: It allows us to save, macros, with any file we have made
inside the VBA editor.
Note: Above options aren't available for every file format.
6. Click Save.

Converting vector graphics to bitmaps in CorelDRAW


Converting vector graphics to bitmaps:
When you convert a vector graphic to a bitmap, you can apply special effects in the CorelDraw
application that are unavailable to vector graphic or objects. As you convert the vector graphic, you can
select the color mode of the bitmap. A color mode determines the number and kind of colors that make
up the bitmap, so that file size is also affected.
As you convert a vector graphic to a bitmap, you can specify settings such as dithering, anti-aliasing,
overprinting black, background transparency, and color profile.
When you export to a bitmap file format, such as TIFF, JPEG, CPT, or PSD, the same bitmap conversion
options are available.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Process to convert a vector graphic to a bitmap


To convert a vector graphic to a bitmap:
1. Select an object.
2. Click Bitmaps Convert to bitmap.
3. Choose a resolution from the Resolution list box.
4. Choose a color mode from the Color mode list box.
5. Enable any of the following check boxes:
 Dithered — simulates a greater number of colors than those available. This option is available
for images that use 256 or fewer colors.
 Always overprint black — avoids gaps between black objects and underlying objects when
printing by overprinting black whenever it is the top color.
 Apply ICC profile — applies the International Color Consortium profiles to standardize colors
across devices and color spaces.
 Anti-aliasing — smooth’s the edges of the bitmap.
 Transparent background — makes the background of the bitmap transparent
Note: If you export a vector file to a bitmap format, such as GIF, you are prompted to set
the Convert to bitmap options described in the procedure above before you export the file.

Process to convert a vector graphic to a bitmap when exporting


To convert a vector graphic to a bitmap when exporting.
1. Click File Export.
2. Choose the folder where you want to save the file.
3. Choose a bitmap file format from the Save as type list box, and type a filename in the File name list
box.
4. Set the options that you want, and click Export.
5. In the Convert to bitmap dialog box, type values in one of the following pairs of boxes:
 Width and Height — let you specify the image dimensions
 Width % and Height % — let you resize the image to a percentage of its original size
6. Choose a resolution from the Resolution list box.
7. Choose a color mode from the Color mode list box.
8. Enable any of the following check boxes:
 Dithered — simulates a greater number of colors than those available. This option is available
for images that use 256 or fewer colors.
 Always overprint black — avoids gaps between black objects and underlying objects when
printing by overprinting black whenever it is the top color.
 Apply ICC profile — applies the International Color Consortium profiles to standardize colors
across devices and color spaces
9. In the Options area, enable any of the following:
• Anti-aliasing — smooths the edges of the bitmap
• Maintain layers — preserves layers
• Transparent background — makes the background of the bitmap transparent

Aligning and distributing objects in CorelDRAW


Subject: CorelDraw Designed By: Miss Shagufta Shafi

 Aligning and distributing objects in CorelDRAW


 Process to align an object with the page center
 Process to align an object with a specified point
 Process to align an object with an object
 Process to align an object with the page edge
 Process to distribute objects

Aligning and distributing objects in CorelDRAW


CorelDRAW lets you precisely align and distribute objects in a drawing. You can align objects with each
other and with parts of the drawing page, such as the center, edges, and grid. When you align objects
with objects, you can line them up by their centers or by their edges.
CorelDRAW lets you align multiple objects with the center of the drawing page horizontally or vertically.
Single or multiple objects can also be arranged along the edge of the page and to the nearest point on a
grid.
Distributing objects automatically adds spacing between them based on their width, height, and center
points. You can distribute objects so that their center points or selected edges (for example, top or right)
appear at equal intervals. You can also distribute objects so that there is equal space between them. You
can distribute objects over the extent of the bounding box surrounding them or over the entire drawing
page.

Scattered objects (left) with vertical alignment applied to them (right).

Process to align an object with an object


To align an object with an object:
1. Select the objects.
The object used to align the left, right, top, or bottom edge is determined by either the order of
creation or order of selection. If you marquee select the objects before you align them, the last
object created is used. If you select the objects one at a time, the last object selected is the
reference point for aligning the other objects.
2. Click Arrange Align and distribute Align and distribute.
3. Click the Align tab.
4. Enable any of the following check boxes to specify horizontal and vertical alignment:
 Left, Center, or Right — aligns objects vertically
 Top, Center, or Bottom — aligns objects horizontally
5. From the Align objects to list box, choose Active objects.
6. If you are aligning text objects, choose one of the following from the For text source objects use
list box:
 First line baseline — uses the baseline of the first line of text as a reference point
 Last line baseline — uses the baseline of the last line of text as a reference point
 Bounding box — uses the bounding box of a text object as a reference point
Subject: CorelDraw Designed By: Miss Shagufta Shafi

You can also align objects with another object quickly, without using the Align and distribute dialog
box, by clicking Arrange Align and distribute and clicking any of the first six alignment commands. The
letter beside a command name indicates the keyboard shortcut you can use to align objects. For
example, the letter L beside the Align left command shows that you can press L to align objects with
the leftmost point of the object that is used as a reference point.
You can also align objects by selecting them and clicking the Align and distribute button on the
property bar.

Process to align an object with the page center


To align an object with the page center:
1. Select an object.
If you want to align multiple objects, marquee select the objects.
2. Click Arrange Align and distribute, and then click one of the following:
o Center to page — aligns all objects with the page center
o Center to page vertically — aligns objects with the page center along a vertical axis
o Center to page horizontally — aligns objects with the page center along a horizontal
axis
You can also align all objects with the page center by pressing P.

Process to align an object with the page edge


To align an object with the page edge:
1. Select an object.
If you want to align an object group, select the group.
2. Click Arrange Align and distribute Align and distribute.
3. Click the Align tab.
4. Enable any of the following check boxes to specify horizontal and vertical alignment:
o Left, Center, or Right — aligns objects vertically
o Top, Center, or Bottom — aligns objects horizontally
5. Choose Edge of page from the Align to object list box
You can also align objects by selecting them and clicking the Align and distribute button on the property
bar.
You can align an object with the grid by choosing Grid from the Align objects to list box.
Process to align an object with a specified point
To align an object with a specified point:
1. Select an object.
If you want to align an object group, select the group.
2. Click Arrange Align and distribute Align and distribute.
3. Click the Align tab.
4. Enable any of the following check boxes to specify horizontal and vertical alignment:
o Left, Center, or Right — aligns objects vertically
o Top, Center, or Bottom — aligns objects horizontally
5. Choose Specified point from the Align to object list box.
6. Click Apply.
The pointer changes to a crosshair pointer.
7. Click in the drawing window to define the reference point for alignment.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Process to distribute objects


To distribute objects
1. Select the objects.
2. Click Arrange Align and distribute Align and distribute.
3. Click the Distribute tab.
4. To distribute the objects horizontally, enable one of the following options from the top-right
row:
o Left — evenly spaces the objects’ left edges
o Center — evenly spaces the objects’ center points
o Spacing — places equal intervals between the selected objects
o Right — evenly spaces the objects’ right edges
5. To distribute the objects vertically, enable one of the following options from the column on the
left:
o Top — evenly spaces the objects’ top edges
o Center — evenly spaces the objects’ center points
o Spacing — places equal intervals between the selected objects
o Bottom — evenly spaces the objects’ bottom edges
6. To indicate the area over which the objects are distributed, enable one of the following options:
o Extent of selection — distributes the objects over the area of the bounding box
surrounding them
o Extent of page — distributes the objects over the drawing page

Top: Distributing objects horizontally. 1) Left — evenly spaces the objects’ left edges. 2) Center —
evenly spaces the objects’ center points;
Bottom: Distributing objects vertically. 3) Top — evenly spaces the objects’ top edges. 4) Center —
evenly spaces the objects’ center points.

Changing the order of objects in CorelDRAW


 Changing the order of objects in CorelDRAW
 Process to reverse the order of multiple objects
 Process to change the order of an object

Changing the order of objects in CorelDRAW


Changing the order of objects:
You can change the stacking order of objects on a layer or a page by sending objects to the front or
back, or behind or in front, of other objects. You can also position objects precisely in the stacking
order, as well as reverse the stacking order of multiple objects.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

The four objects (left) are ordered from top to bottom to create the final image (right).

Process to change the order of an object


To change the order of an object
1. Select an object.
2. Click Arrange Order, and then click one of the following:
o To front of page — moves the selected object in front of all other objects on the page
o To back of page — moves the selected object behind all other objects on the page
o To front of layer — moves the selected object in front of all other objects on the active
layer
o To back of layer — moves the selected object behind all other objects on the active
layer
o Forward one — moves the selected object forward one position. If the selected object is
in front of all other objects on the active layer, it is moved to the layer above.
o Back one — moves the selected object behind one position. If the selected object is
behind all other objects on the selected layer, it is moved to the layer below.
o In front of — moves the selected object in front of the object that you click in the
drawing window
o Behind — moves the selected object behind the object that you click in the drawing
window
 An object cannot be moved to a master or locked (non-editable) layer; instead, it is moved to
the closest normal or editable layer. For example, when you apply the To front of page
command, and the topmost layer is locked, the object is moved to the topmost editable layer.
Any objects on the locked layer remain in front of the object.
 An Order command is unavailable if the selected object is already positioned in the specified
stacking order. For example, the To front of page command is unavailable if the object is
already in front of all the other objects on the page.

Process to reverse the order of multiple objects


To reverse the order of multiple objects
1. Select the objects.
2. Click Arrange Order Reverse order

Grouping objects in CorelDRAW


 Grouping objects in CorelDRAW
 Process to add an object to a group
 Process to edit a single object in a group
 Process to group objects
 Process to remove an object from a group
 Process to ungroup objects

Grouping objects in CorelDRAW


Subject: CorelDraw Designed By: Miss Shagufta Shafi

Grouping objects
When you group two or more objects, they are treated as a single unit. Grouping lets you apply the
same formatting, properties, and other changes to all the objects within the group at the same time.
CorelDRAW also lets you group other groups to create nested groups.
You can add objects to or remove objects from a group, and you can delete objects that are members
of a group. You can also edit a single object in a group without ungrouping the objects. If you want to
edit multiple objects in a group at the same time, you must ungroup the objects first. If a group
contains nested groups, you can ungroup all objects in the nested groups simultaneously

Single objects retain their attributes when they are grouped.

Process to group objects


To group objects
1. Select the objects.
2. Click Arrange Group.
 The status bar indicates that a group of objects is selected.
 You can select objects from different layers and group them; however, once grouped, the
objects reside on the same layer.
 You can create a nested group by selecting two or more groups of objects and
clicking Arrange Group.
 You can also group objects by clicking Window Dockers Object manager and dragging an
object’s name in the Object manager docker over the name of another object.

Process to add an object to a group


To add an object to a group
1. Click Window Dockers Object manager.
2. In the Object manager docker, drag the name of the object to the name of the group.
Process to remove an object from a group
To remove an object from a group
1. Click Window Dockers Object manager.
2. In the Object manager docker, double-click the name of the group.
3. Drag an object from the group to a position outside the group.
 You can also remove an object from a group by clicking the object in the object list and dragging
it out of the group.
 To delete an object in a group, select the object in the object list, and click Edit Delete.

Process to edit a single object in a group


To edit a single object in a group
1. Click the Pick tool.
2. While holding down Ctrl, click an object in a group.
3. Edit the object.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

You can also select a single object in a group by clicking the object’s name in the Object
manager docker. To access the Object manager docker, click Tools Object manager.

Process to ungroup objects


To ungroup objects
1. Select one or more groups.
2. Click Arrange, and click one of the following commands:
o Ungroup — breaks a group into individual objects, or a nested group into multiple
groups
o Ungroup all — breaks a group into individual objects, including objects within nested
groups
You can also ungroup objects by clicking the Ungroup button on the property bar.
You can also ungroup all nested groups within a group by clicking the Ungroup all button .

Transforming objects
 Transformation
 Applying Transformations to Objects
 Other methods for Transforming objects interactively
 Clearing and redoing transformations
You can change the appearance of objects in the drawing window by using the following
transformations.
Transformation
Sizing lets you change the width and height of an object.

Scaling lets you size an object to a percentage of its original size.

Skewing lets you slant an object to one side.

Stretching lets you change the height and width of an object non-proportionally.

Rotating lets you turn an object around its center axis or a point relative to its position.

Mirroring lets you create a horizontal or vertical mirror image of an object.

Applying Transformations to Objects


Use the Transformations docker in CorelDRAW to position, rotate, scale, mirror, and skew objects with
ease and precision. You can transform selected objects, and you can transform copies of the selected
objects, leaving the original objects unchanged.
1. Select the object.
2. Click Object menu > Transformations, and click a command. The Transformations docker opens at
the page that corresponds to the command you selected (the Rotate page in the following example).
Subject: CorelDraw Designed By: Miss Shagufta Shafi

3. Do any of the following:


 Type the values you want, and click Apply. The selected object is transformed.
 To apply the transformation to an object’s copy leaving the original object untouched, hold
down Shift, and click Apply.

 To apply the transformation to multiple object copies, type a number in the Copies box, and
click Apply.

Other methods for Transforming objects interactively


You can transform an object interactively by using the mouse and the Pick tool. This method is the
quickest, but it is not recommended if you want to transform an object with precision.
Other methods for transforming objects
You can transform an object in any of the following ways:
 For more precise results, you can select an object with the Pick tool and adjust settings on the
property bar. For example, you can specify a precise rotation angle or specify the size of an
object.
 The Transformation docker lets you transform objects with precision and apply the
transformation to the duplicate of an object, which is created automatically. This feature lets
you experiment with transformations without affecting the original object. You can access the
Transformation docker by clicking Object Transformations and clicking a command.
 The Transform toolbar also lets you transform objects with precision. You can access the
Transform toolbar by clicking Windows Toolbars Transform.
Each of these methods lets you apply transformations to a single object or to multiple objects
simultaneously.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Steps to transform an object interactively:


1) Select an object by using the Pick tool.
The bounding box of the object appears. The bounding box includes eight selection handles that
you can use to size, stretch, and mirror the object. If you click the object again, new handles
appear. You can use these handles to rotate and skew the object.

Handle types: selection (1), rotation (2), and skew (3)


2) Perform a task from the following table.

To Do the following
Size or scale an object Drag a corner selection handle.
Stretch an object Drag a middle selection handle.
Skew an object Click the object to display the skew handles, and drag a skew handle.
Rotate an object Click the object to display the rotation handles, and drag a rotation handle.
Mirror an object Hold down Ctrl, and drag a selection handle to the opposite side of the object.
Note: If you want to leave the original object unchanged and apply the transformation to copies that are
created, type a number in the Copies box in the Transformation docker.

Clearing and redoing transformations


All transformations can be simultaneously cleared at any time.
Steps to clear all transformations applied to an object
1. Select an object.
2. Click Object  Transformations  Clear transformations.
Note: You can undo the Clear transformations command by clicking Edit  Undo  clear
transformations.

Making Tracing
How to Convert Bitmaps to Vector with PowerTrace
Bitmap-tracing project that will enable you to quickly produce an accurate two-color vector version of a
logo design.
A Primer on PowerTRACE
If this is your first tracing experience using PowerTRACE, some advance orientation may help demystify
the tools involved. With a bitmap selected in CorelDRAW, PowerTRACE becomes available through the
Trace Bitmap command on the property bar.
You can instantly trace a selected bitmap using default settings by choosing Quick Trace from the Trace
Bitmap selector, which applies the trace without opening the PowerTRACE window. There are also six
modes that you can choose from depending on your tracing requirements. The window (shown below)
is divided into two basic areas. The left side of the window displays a preview of your trace results while
the right side features two option areas.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Across the top of the window are viewing and zoom tools, and across the bottom below the progress
bar are Undo, Redo and Reset buttons (as shown below).

The Options tab is divided into several key areas including the trace controls, color mode and trace
options. The Trace result details area (shown below) plays a key role in providing critical information as
you adjust the tracing options. The Colors tab includes controls that let you manipulate the color space
of the traced results. Follow the tutorial steps below to explore how easily these tools can be applied
and modified to produce exactly the tracing results you need.

Before You Begin


The bitmap image you are tracing in PowerTRACE will very likely come from one of two sources: a file
that is either prepared in a drawing or bitmap-editing application and exported to one of the many
available bitmap formats from such an application, or; a file acquired via an image-capturing device such
as a scanner or digital camera.
The source of your bitmap image can significantly influence its inherent quality. Software-sourced
bitmaps are the best to work with, while scanned images often require some refinement before they
can be accurately traced.
Tracing an Exported Bitmap
1. In a new CorelDRAW document, import the sample_logo_1.cpt bitmap (shown below) onto your
blank page.

2. By default, the imported bitmap is selected with the Pick tool. Click the Trace Bitmap flyout on
the property bar, and choose Logo (as shown below).

3. Notice that PowerTRACE immediately launches and produces a preliminary trace of the bitmap.
The Smoothing and Detail sliders at the top of the Options tab are automatically set. The
preview window currently displays a split-screen preview of the Before and After results (as
Subject: CorelDraw Designed By: Miss Shagufta Shafi

shown below), and the Trace result details area indicates that there are 10 curves comprised of
169 nodes and 3 colors.

4. Since the background of our logo sample is white, PowerTRACE automatically detects and
eliminates the surrounding background color. To remove the white area in the interior of the
bitmap, enable the Remove color from entire image check box (shown below). Notice the Trace
result details area now indicates that only 7 curves are detected.

5. To check the tracing accuracy, choose Wireframe Overlay from the Preview list box. Use single
left-button clicks to zoom in and single right-button clicks to zoom out to examine the accuracy
of the traced paths. If needed, use the Transparency slider to adjust the visibility of the original
bitmap. A close look at the upper-left corner (shown below) reveals the bitmap edges have been
accurately traced.

6. Click the Colors tab to examine the color results of the trace. Notice that three CMYK colors are
listed at the top (as shown next). Our next step will be to specify these colors as PANTONE spot
ink colors.

7. Click the turquoise color in the list, and click the Edit button to open the Select Color dialog box
(shown below). Click the Palettes tab, and choose PANTONE(R) solid coated from the Palette
menu. Notice the PANTONE ink color equivalent of the CMYK value is automatically selected - in
this case PANTONE 318 C.

8. Enter 318 in the Name field, and click OK to close the dialog box and apply PANTONE 318 C as
the new color. Notice the color list (shown below) and the trace preview is updated to indicate
the ink color you applied.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

9. Click the dark blue color in the list, and repeat the previous steps to change this color to
PANTONE 274 C. You are now ready to accept the trace results.
10. Click the OK button in the PowerTRACE window to return to your CorelDRAW page. By default,
PowerTRACE places the tracing objects as a group directly on top of your original bitmap. Drag
the group to one side to see both the original bitmap and the trace objects (as shown next). The
vector version of your two-color logo is now complete. If you wish, delete the bitmap version
from your CorelDRAW page.

Tracing a Scanned Bitmap


In the previous steps, you traced a bitmap that originated from a drawing or bitmap-editing application.
Next, we'll examine how to work with the same logo image scanned from a color hard copy and saved in
the same bitmap format.
1. To begin the process, import sample_logo_2.cpt into your CorelDRAW document, and choose
Detailed logo from the Trace Bitmap flyout on the property bar. PowerTRACE launches and a
preliminary trace is immediately produced. Now the Trace result details area shows that 113
curves, 7707 nodes, and 15 colors are detected (as shown below). At this point we could move
the Smoothing and Detail sliders to adjust the trace results and likely produce an excellent trace,
but here's a chance for you to learn an alternate strategy.

2. To refine our scanned image and improve our trace results, we're going to apply a bitmap filter.
Open sample_logo_2.cpt in Corel PHOTO-PAINT. As you can see, this version includes hard copy
and scanning imperfections (see below). Eliminating these anomalies will drastically improve the
tracing results.

3. Choose Effects > Blur > Smart Blur to open the Smart Blur dialog box (shown below). Set the
slider to 60, and click OK to apply the effect. This operation will eliminate most - but not all - of
the image's imperfections.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

4. Choose Effects > Noise > Remove Noise to open the Remove Noise dialog box (shown below).
Leave the Auto check box enabled, and click the OK button to apply the filter. This will eliminate
virtually all of the remaining imperfections. Save the image, and return to CorelDRAW.

5. In CorelDRAW, import the newly adjusted version of your scanned sample logo onto a blank
page. With the image selected, choose Detailed logo from the Trace Bitmap flyout on the
property bar (as shown below) to demonstrate other key PowerTRACE features.

6. PowerTRACE opens and displays the trace results. Once again the Smoothing and Detail sliders
settings are optimized. With Detailed logo selected, notice the Trace result details area now
displays 11 curves, 236 nodes, and 9 colors detected (as shown below).

7. Click the Colors tab to view the colors detected in the trace. Hold down your Ctrl key, and click
on each of the turquoise colors in the list to select all three colors. Click the Merge button
located below the list to combine these colors into a single color (as shown below). With the
single color still selected, click the Edit button to open the Select Color dialog box, and change
this color to PANTONE 318 C as you did in the previous steps.

8. Repeat the previous step for the navy blue colors in the list changing them to a single color. Edit
the leftover color by changing it to PANTONE 274 C. Merge the remaining white colors in the list.

9. Return to the Options tab and click to enable the Remove color from entire image check box to
eliminate the interior background shapes. Notice the curve count is reduced. You are now ready
to accept the trace results.

10. Click OK to close PowerTRACE and return to your CorelDRAW document. Drag the grouped trace
objects to the right of the original bitmap and examine the results (shown below). Your tracing
task is complete. If you wish, delete the bitmap version from your CorelDRAW page.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Although each bitmap may require its own special treatments, you can see how powerful and easy-to-
use the PowerTRACE features are. In only a few short steps, you've learned how to use PowerTRACE to
produce an accurately traced version of a complex logo using only a low-resolution bitmap as the
source.

Working with Path


Fit Objects to Path
The Fit Objects to Path extension for CorelDRAW lets you fit any type and number of objects to a path
of your choice. Smart distribution and rotation settings help you customize the placement of objects on
the path.
You can distribute objects along a path by placing equal gaps between them and you can distribute
objects by spacing evenly their reference points such as center of rotation or object origin. Objects can
be rotated to follow the path. Moreover, you can use additional options such as different rotation styles
and spin angles to create unique effects.

Fitting objects to a path

To fit objects to a path


1. In CorelDRAW, using the Pick tool, select the objects you want to fit to a path.
2. Holding down Shift, click the path.
If you do not select a path, the last object you selected in step 1 is used as a path.
3. Click Objects Fit Objects to Path.
4. In the Fit Objects to Path docker, choose any settings you want.
5. Click Apply.
Note: Objects that can be used as paths include curves, rectangles, ellipses, polygons, artistic text, and
groups of objects. If a group contains an object that cannot be used as a path, this invalid object is
excluded — selected objects are fit to the path of the remaining objects in the group.
The stacking order of the objects and path depends on the order of creation. If you draw the path first, it
will appear behind the objects. If you draw the path last, it will appear on top of the objects.
Fitting linked groups, such as drop shadows, artistic media groups, and blends, to a path may produce
unexpected results.
To use B-splines and connector lines as paths, you must convert them to curves first.
Note: You can also access the Fit Objects to Path docker from the Window Dockers menu, or you can
access it by clicking the Quick customize button of any docker and enabling the Fit Objects to
Path check box.
To fit a blend to a path, we recommend that you use an alternative method. Click the Blend tool, click
the Path properties button on the property bar, choose New path, and then click a path.

To choose settings
Using the controls in the Fit Objects to Path docker, you can customize how objects are placed on the
path and create unique effects.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Objects
Keep originals: Enable this check box to fit copies of the objects to the selected path and keep the
original objects in place.
Duplicates: Fit Objects to Path can automatically create extra copies of the selected objects and place
them on the path. Specify the number of additional copies to be fit to the path in the Duplicates box.
Group all objects: Enable this check box if you want the objects to be grouped after they are placed on
the path. The path is not included in the group so that you can move it or delete it easily.

This effect was created by fitting a rectangle and 350 rectangle copies to the path of a text object.
Path
Treat as contiguous: This option has an effect when you want to fit objects to closed paths or to paths
that consist of open subpaths.
Object positioning
Order: This list box lets you choose the order in which the selected objects appear on the path. The
objects can be placed in the order in which they were selected or in reverse order. You can also place
them based on their size, width, or height.

Order options shown from left to right: Selection: Follow selection order, Selection: Reverse order, and
Area: Small to big.
Distribution: This list box lets you choose a distribution method. You can distribute objects by inserting
equal space between them (Uniform object spacing). You can also distribute objects by spacing evenly
the reference points that you select.

The Uniform object spacing method places equal gaps between the objects on the path.
Reference points: An object is anchored (fit) to the path by its reference point. The Reference list box
lets you choose the center of rotation of each object or the object origin as a reference point. The object
origin, also known as "anchor point", can be the center of an object or any one of eight other points on
the object’s bounding box. To change the origin point, simply click another point on the Origin control.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Object origin spacing method. The object origin point is changed to create the effect of leaves hanging
from a branch.
Rotation options
Follow path: Enabling this check box rotates the objects so that they follow the curve of the path. In
more technical terms, each object’s angle of rotation matches the tangential angle of the location on the
curve where the object is placed.

Objects are rotated to follow the curve of the path (top); objects are placed on the path without rotating
them (bottom).
Ignore initial rotation: This control lets you clear all previous rotations applied to the objects before
they were placed on the path.

Top: The original clipart is rotated. Middle: It is fit to a straight path, ignoring the applied rotation.
Bottom: The clipart is fit to the path, preserving its rotation.
The following controls let you enhance object rotation along the path.
Style: Choose from several rotation styles to create various rotation effects. The Uniform style lets you
add the same rotation to each object along the path by specifying a value in the Start angle box.
The Progressive style works together with the Start angle and Spin angle boxes to add a rotation that
changes along the path. If you want to create a more organic rotation effect with angles of rotation
varying randomly, you can choose Jitter or Progressive jitter. You can specify the range of the random
rotations.

Left: With the Uniform style, the same angle of rotation is added to each object on the path. Right: With
the Progressive style, the added angle of rotation changes for each object.
Direction: By default, added rotation is applied counterclockwise. To change the direction, enable
the Clockwise check box.
Start angle: Add an angle of rotation to each object.
Spin angle: This control works together with the Progressive and Progressive jitter styles. It allows you
to add an angle of rotation to each object, ranging from 0º to the specified value. Suppose that you want
to fit an object and three duplicates to a path, and you specify a spin angle of 180º. This spin angle
applies an additional rotation of 0º to the first object, 60º to the second object, 120º to the third object,
and 180º to the last object.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Progressive rotation style with a start angle of 5º and a spin angle of 180º
Revolutions: An alternative way of adding rotation to the objects on the path progressively. One
revolution equals 360º.
Range: This control is available when the Jitter and Progressive jitter styles are selected. Specify a value
range for random rotations used to create jitter. For example, with a value of 15º, the angles of rotation
vary between 15º and -15º.

Examples of Jitter (top) and Progressive jitter (bottom) rotation styles with range of 30º.

Adding names and Nodes to Object


Adding, removing, joining, and aligning nodes
When you add nodes, you increase the number of segments and, therefore, the amount of control you
have over the shape of the object. You can delete selected nodes to simplify an object’s shape.
When curve objects contain many nodes, it is difficult to edit and output them to devices such as vinyl
cutters, plotters, and rotary engravers. You can have the number of nodes in a curve object reduced
automatically. Reducing the number of nodes removes overlapping nodes and can smooth a curve object.
This feature is especially useful for reducing the number of nodes in objects imported from other
applications.

Reducing the number of nodes to smooth a curve object


You can join the start and end nodes of an open path such as a line to create a closed object. This feature
is useful for filling an object with color because you can apply fills only to the inside of closed objects
You can align the nodes of a curve object horizontally or vertically.

Aligning nodes horizontally

To add or delete a node


To Do the following
Add a node: In the toolbox, click the Shape tool, select a curve object, and double-click where you
want to add a node.
Subject: CorelDraw Designed By: Miss Shagufta Shafi

Delete a node: In the toolbox, click the Shape tool, select a curve object, and double-click a node.

To reduce the number of nodes in a curve object

1. In the toolbox, click the Shape tool.


2. Click a curve object, and do one of the following:
 To reduce the number of nodes in the entire object, click the Select all nodes button on
the property bar.
 To reduce the number of nodes in a part of a curve object, marquee select the part you
want to change.
3. Do one of the following:
 Click Reduce nodes on the property bar to have overlapping and redundant nodes
automatically removed.
 Move the Curve smoothness slider to control the number of nodes that are removed.
Removing many nodes can reshape the curve object.

To join the end nodes of a single sub path


1. In the toolbox, click the Shape tool.
2. Click a sub path.
3. Click the Close curve button on the property bar.

 You can close multiple sub paths in an object by clicking Object Join curves and choosing
settings in the Join curves docker.

To join the nodes of multiple sub paths


1. In the toolbox, click the Shape tool.
2. Hold down Shift, and click a node from each sub path.
3. Click the Extend curve to close button on the property bar.
 If you want to join nodes from separate curve objects, you must first combine them into a single
curve object, and then join the end nodes of the new sub paths.

To align nodes
1. In the toolbox, click the Shape tool.
2. Select a curve object.
3. Select the nodes that you want to align.
4. Click the Align nodes button on the property bar.
5. In the Node align dialog box, enable the alignment options you want.

Printing
Printing your work in CorelDRAW:
Printing your work
Subject: CorelDraw Designed By: Miss Shagufta Shafi

In the CorelDRAW application, you can print one or more copies of the same drawing. You can specify
what to print, as well as which parts of a drawing to print; for example, you can print selected vector
objects, bitmaps, text, or layers. For more information about printing layers, see "To enable or disable
printing and exporting of a layer."
Before printing a drawing, you can specify printer properties, including paper size and device options.

Process to set printer properties


To set printer properties
1. Click File Print.
2. Click the General tab.
3. Click Properties.
4. Set any properties in the dialog box.
Process to print your work
To print your work
1. Click File Print.
2. Click the General tab.
3. Choose a printer from the Name list box.
4. Type a value in the Number of copies box.
 If you want the copies collated, enable the Collate check box.
5. Enable one of the following options:
• Current document — prints the active drawing
• Current page — prints the active page
• Pages — prints the pages that you specify
• Documents — prints the documents that you specify
• Selection — prints the objects that you have selected
 You must select objects before printing a selection.
 The Collate check box is available only for documents with more than one page.
Process to print selected vector objects, bitmaps, or text
To print selected vector objects, bitmaps, or text
1. Click File Print.
2. Click the Misc tab.
3. In the Proofing options area, enable any of the following check boxes:
• Print vectors
• Print bitmaps
• Print text
 You can print graphics in full color, monochrome, or grayscale, by enabling the corresponding
check boxes in the Bitmap down sampling area.
 You can print all text in black by enabling the Print all text in black check box.

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