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Set Up

. At the Inn of the Weary Pilgrim all the mint plants are missing from the garden. Most of the fish in the pond
and the mistletoe from the upper tree branches nearby are gone too. Now a nobleman’s hawk has
disappeared and the distraught innkeeper hires the PCs to investigate and stop the thefts.

. While staying at the inn, the PCs overhear two shady-looking men discussing their plans to capture the
wind steeds. that have been reported near the area. From their talk, they seem unlikely to treat the beasts
kindly.

. PCs staying at the inn are contacted telepathically by asperii (Wind Steeds) and asked to help them recover
their young twin foals that have disappeared.

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Set Up
. The PCs are hired by an alchemist/wizard to capture one or more live alguduirs and bring them back. She
doesn’t mention their ability of spell reflection, but offers 1,000 gp.

. The clawed bodies of some unlucky townspeople are found near the edge of the marsh. The PCs are hired
to find and destroy the .swamp dragons. That killed them.

. Knowing the alguduirs are in the swamp, a wily foe of the PCs leads them on a wild goose chase into the
monsters. territory, hoping the beasts will kill the PCs.

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Set Up
. The PCs are hired by Jervais Meggax, an arrogant young mage, to escort him to the steppes where he plans
to acquire a beguiler as a familiar.

. Hearing that the beguiler population is falling dangerously low, but unable to leave her own forest until
things there settle down, a druid friend of the PCs asks them to discover what has gone wrong and to fix the
problem. Of course, the region is reported to be overrun with bandits.

. As they travel through a region of steppes, the PCs. supplies are repeatedly the target of raids by mice, and
everywhere they stop they find that mice have ruined the grain supplies and wild birds have eaten the corn
people put down for their chickens. Hundreds more small animals than usual seem to be about and are
creating a great deal of mischief. Someone needs to put a stop to it!

The Lair
he Bandits of the Wastes, a loose confederation of several bandit groups under the leadership of a
charismatic thief named Keishin Lightninghand, has recently stopped robbing travellers in favour of making
quick money by hunting beguilers.
The population of beguilers (never large to begin with) has fallen precipitously low and the mice and small
birds that formed most of their diet have consequently proliferated and have become a problem for settlers in
the area. Unless the beguilers are left alone to recover, they may become extinct in the area, and the small
animals who have over bred and stripped the land of its natural food supplies will destroy most of the
settlers. crops and stored supplies.
Though the beguilers would normally be able to blend in with the surrounding countryside and escape,
Keishin has acquired a gem of seeing, and the bandits have discovered that dousing the beguilers with water
suppresses their ability to camouflage themselves.
Since the bandits have found that beguilers will attack if harmed, they have begun hunting the creatures with
blunted arrows and nets, which can be fired from a distance.

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Set Up
. An underhanded mage/thief wants to rob the woodland house of an old wizard, but he has heard that the
abode is guarded by a terrifying monster. Knowing the mage is currently away, he hires the PCs to deliver a
message to the wizard, hoping they will draw the attention of the monster while the wizard sneaks in and
helps himself to what’s inside.

. As a dying request, an old wizard asks the PCs to go to his cottage in the woods and free his pet, .Snooki..
He’s too far gone to mention that Snooki is a belabra trained to guard his home.

. While seeking an herbalist who lives in the forest, the PCs hear a cry for help. When they arrive, they see a
tentacled horror hovering over the unconscious body of an old man. The belabra is his pet, Snooki,. and
having run off the old wizard.s previous attacker, now moves to defend him from the PCs.

The Lair
Old Winterthur Redberry is an eccentric wizard who has a cozy cottage in the woods. Since he lives outside
town and doesn.t want to have to carry too many offensive spells every day, he acquired a guardian for his
home. The guardian, a belabra he named Snooki, has faithfully performed its duties for years. Though it has
been trained to grasp and hold intruders when the mage is at home, Snooki tends to get confused about what
to do if the wizard is away. If harmed, Snooki will attack full force.
Unknown to the PCs, Snooki has also just become a mother, giving birth to six little belabra babies. Snooki
will fight to protect them, too. If using the first Set Up, the DM should change the description to fit the
circumstances

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