Professional Documents
Culture Documents
2. Sources for your activity and for your adaptations (APA citations)
Brandenberg, D. (July 27, 2017). Fun Activities for the Hearing Impaired.
National Deaf Children’s Society. (n.d.). Making the arts deaf-friendly. Retrieved
youth-activities/making-the-arts-deaf-friendly/
3. Equipment needed
● Canvas
● Acrylic Paint
● Masking tape
● Scissors
4. Activity Description
activity is to promote creativity and expression. They are not just learning
new skills but it also helps children with hearing impairment to improve
skills.
6. Adaptation:
a. The only adaptation for abstract painting is showing them the whole step and
process of doing this activity. People diagnosed with hearing loss often have
social challenges and feel left out by not being fully fit into any social group
for this enjoyable activity, it helps the participants to foster communication and
Abstract Painting
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ACTIVITY ANALYSIS FORM
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Old clothes
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ACTIVITY ANALYSIS FORM
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ACTIVITY ANALYSIS FORM
From:
Peterson, C. A., & Stumbo, N. J. (2009). Therapeutic recreation program design: Principles and
procedures (5th ed.). San Francisco, CA: Pearson Benjamin Cummings.
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FUNCTIONAL SKILLS ASSESSMENT / ANALYSIS
Type of play
Unoccupied: Watching and responding to things in the environment that catches one’s X
a:en;on, such as sounds, colors, movements, and sensa;ons
Onlooker: Occupying oneself by purposeful observa;on of the ac;vi;es of others with
objects, toys, materials, or games, but not joining in their ac;vi;es
Solitary: Occupying oneself in purposeful, sustained engagement in ac;vi;es with objects, X
toys, materials, or games
Parallel: Engaging in purposeful, sustained ac;vi;es with objects, toys, materials, or games X
in the presence of other persons also engaged in play, but not joining in their ac;vi;es
Associa6ve: Engaging in ac;vity and play next others who are doing the same ac;vity, and X
takes, lends, and borrows objects, toys, materials, or games from others
Shared Coopera6ve: loining others in sustained engagement in ac;vi;es with objects, toys, X
materials, or games with a shared goal or purpose
Imagina6ve Play: Also referred to as pretend play. Role playing and ac;ng out experiences
of something of interest. May be with or without others, and within the context of other
types of play.
Interaction pattern
Intra-individual: Ac;on taking place within the mind or ac;on involving the mind and a
part of the body; requires no contact with another person or external object
Extra-individual: Ac;on directed by a person toward an object; requires no contact with x
another person
Aggregate: Ac;on directed by a person toward an object while in the company of other
persons who are also direc;ng ac;on towards objects; ac;on is not directed toward each
other; no interac;on between par;cipants is required or necessary
Inter-individual: Ac;on of a compe;;ve nature directed by one person toward another
person
Unilateral: Ac;on of a compe;;ve nature among three or more person, one of whom is an
antagonist or “it”; interac;on is in simultaneous compe;;ve rela;onship
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Mul6lateral: Ac;on of a compe;;ve nature among three or more persons with no one
person as an antagonist
Intra-group: Ac;on of a coopera;ve nature by two or more persons intent upon reaching a
mutual goal; ac;on requires posi;ve verbal or nonverbal interac;on
Inter-group: Ac;on of a compe;;ve nature between two or more intra-groups
LeO/right X
Up/down X
Around X
Over/under
Person/object
Person/person
Object/object X
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Bilateral integra;on (using both leO & right X
side of body together at the same ;me – e.g.,
holding cards in right hand and picking them
with leO hand)
Cardiovascular endurance (the act, quality, or
power of withstanding stress on the
cardiovascular system)
Carrying in the arms X
Carrying in the hands
Carrying on the head
Carrying on shoulders, hip, and/or back
Catching
Climbing
Crawling
Crossing midline (moving body part across
the middle of the body – e.g., moving right
arm across the body to the leO side)
Fine motor coordina;on (using small muscle X
groups for controlled movement, par;cularly
in object manipula;on)
Flexibility (ease of bending)
Grasp: Palmar Grasp (adducted thumb) X
Grasp: Scissor Grasp (object held b/t side of X
finger & thumb)
Grasp: Radial-Digital Grasp (object held b/t
thumb & fingers so that it is not touching the
palm)
Grasp: 3-law Chuck Grasp (holding object b/t
thumb & 2 fingers)
Grasp: Pincer Grasp (holding object b/t index
finger & thumb)
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Gross muscle coordina;on (using large
muscle groups for controlled, goal-oriented
movements)
HiWng
Hopping
lumping
LiOing
Manipula;ng
Motor control (conceiving & planning a new
motor act in response to an environmental
demand)
Moving around obstacles
Moving on different surfaces
Moving around using equipment
Muscle strength (muscle power, force)
Picking up
Pulling
Punching
Pushing with upper extremi;es
Pushing with lower extremi;es
PuWng down objects
Reaching
Releasing
Running
Skipping
Speed (quickness of movement)
Standing
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Stretching
Swimming
Throwing
Turning or twis;ng hands or arms
Visual-motor integra;on (coordina;ng the
interac;on of informa;on from the eyes with
body movement during ac;vity)
Walking long distances (> 250’, community
distances)
Walking short distances (< 250’, household
distances)
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A:en;on: Sustaining A:en;on (vigilance;
maintaining a:en;on for a long ;me)
Calcula;on (ability to do math)
Categoriza;on (iden;fying similari;es of &
differences among pieces of environmental
informa;on)
Cogni;ve flexibility (mental func;ons of
changing strategies, or shiOing mental sets,
especially as involved in problem-solving)
Concept forma;on (organizing a variety of
informa;on to form thoughts and ideas)
Concentra;on (ability to do mental work X
while a:ending, the process of ac;ve
encoding in working memory)
Decision Making: Complex (making a
complex choice among op;ons,
implemen;ng the choice, & evalua;ng the
effects of the choice, such as purchasing
concert ;ckets)
Decision Making: Simple (making a simple X
choice among op;ons, implemen;ng the
choice, & evalua;ng the effects of the choice,
such as deciding which card to choose in a
card game)
Ini;a;on (star;ng a physical or mental
ac;vity)
Insight (awareness and understanding of
oneself & one’s behavior)
Intellectual Knowledge (academic
knowledge)
ludgment (discrimina;ng between & X
evalua;ng different op;ons, such as those
involved in forming an opinion)
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Memory: Long Term (long-term storage of
informa;on from short-term memory)
Memory: Short Term (temporary memory
store of around 30 seconds dura;on from
which informa;on is lost if not consolidated
into long-term memory)
Orienta;on: Person (awareness of one’s own
iden;ty & of individuals in the immediate
environment)
Orienta;on: Place (awareness of one’s
loca;on, such as one’s immediate
surroundings, one’s town or county)
Orienta;on: Time (awareness of day, date,
month, & year)
Orienta;on: Topographical (determining the
loca;on of objects & seWngs & the route to
the loca;on)
Organiza;on and Planning (coordina;ng X
parts into a whole, of systema;zing;
developing a method of proceeding or
ac;ng)
Problem Solving: Complex (finding solu;ons
to a complex problem involving mul;ple &
interrelated issues, or several related
problems, by iden;fying and analyzing the
issue, developing solu;ons, evalua;ng the
poten;al effects of the solu;ons & execu;ng
a chosen solu;on.)
Problem Solving: Simple (finding solu;ons to X
a simple problem involving a single issue or
ques;on, by iden;fying and analyzing the
issue, developing solu;ons, evalua;ng the
poten;al effects of the solu;ons & execu;ng
a chosen solu;on)
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Reading (ability to read)
Recogni;on: Number (ability to recognize
numbers - e.g., on cards, clock, score card)
Recogni;on: Size (ability to recognize sizes - X
e.g., small, big)
Recogni;on: Shape/Form (ability to recognize X
shapes/forms - e.g., square)
Sequencing (placing informa;on, concepts,
and ac;ons in order)
Spa;al opera;ons (mentally manipula;ng
the posi;on of objects in various
rela;onships)
Spelling (ability to spell words)
Strategy (mental func;ons to make a plan, X
method, or series of maneuvers for obtaining
a specific goal or result)
Thought: Abstract Thought (thinking X
characterized by the ability to use concepts &
to make & understand generaliza;ons, such
as of the proper;es or pa:ern shared by a
variety of specific items or events)
Thought: Concrete Thought (thinking X
characterized by a predominance of actual
objects & events and the absence of
concepts & generaliza;ons.)
Time Management (planning & exercising X
conscious control over the amount of ;me
spent on specific ac;vi;es, especially to
increase effec;veness, efficiency, or
produc;vity)
Wri;ng (ability to write) X
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Auditory func;on
Gustatory (taste) func;on
Olfactory (smell) func;on
Tac;le (touch) func;on X
Visual func;on X
Social & interpersonal skills Place an X in the appropriate box – describe if necessary
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Conversa;on: Sustaining a conversa;on
(con;nuing & shaping a dialogue or
interchange by adding ideas, introducing a
new topic, or retrieving a topic that has been
previously men;oned, as well as by taking
turns in speaking or signing)
Conversa;on: Ending a conversa;on
(finishing a dialogue or interchange with
customary termina;on statements or
expressions and by bringing closure to the
topic under discussion)
Handling cri;cism (providing & responding to
implicit & explicit differences of opinion or
disagreement, in a contextually and socially
appropriate manner)
Heterogeneity (interac;ng with people who
are different from each other - culture, social,
biological, etc.)
Homogeneity (interac;ng with people who
are the same - culture, social, biological, etc.)
Interpersonal interac;ons (using verbal and X
non-verbal communica;on to interact with
others)
Maintaining social space (being aware of &
maintaining a distance between oneself &
others that is contextually, socially, &
culturally appropriate)
Physical contact (making & responding to
bodily contact with others, in a contextually
& socially appropriate manner)
Rela;ng with equals (crea;ng & maintaining
formal rela;ons with people in the same
posi;on of authority, rank, or pres;ge
rela;ve to one’s own social posi;on)
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Rela;ng with persons in authority (Crea;ng
& maintaining formal rela;ons with people in
posi;ons of power or of a higher rank or
pres;ge rela;ve to one’s own social posi;on,
such as an employer)
Rela;ng with subordinates (crea;ng &
maintaining formal rela;ons with people in
posi;ons of lower rank or pres;ge rela;ve to
one’s own social posi;on, such as an
employee or servant)
Regula;ng behavior (regula;ng emo;ons
and impulses, verbal aggression & physical
aggression in interac;ons with others, in a
contextually and socially appropriate
manner)
Rela;onships: Forming rela;onships
(beginning & maintaining interac;ons with
others for a short or long period of ;me, in a
contextually & socially appropriate manner,
such as by introducing oneself)
Rela;onships: termina;ng rela;onships
(bringing interac;ons to a close in a
contextually & socially appropriate manner,
such as by ending temporary rela;onships at
the end of a visit)
Self-expression (using a variety of styles & X
skills to express thoughts, feelings, & needs)
Social conduct (Interac;ng using manners,
personal space, eye contact, gestures,
ac;vity listening & self-expression
appropriate to one’s environment
Social cues (giving & reac;ng appropriately
to signs & hints that occur in social
interac;ons)
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Showing respect & warmth (showing &
responding to considera;on & esteem, in a
contextually & socially appropriate manner)
Showing tolerance (showing & responding to
understanding & acceptance of behavior, in a
contextually & socially appropriate manner)
Psychological/emotional outcomes Provide examples of situa9ons within the ac9vity that could cause this emo9on
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Posi;ve emo;ons of de-escala;on (feeling a X
sense of inner calmness, peace of mind,
tranquility, serenity, relaxa;on)
Posi;ve emo;ons of well-being X
(rejuvena;on, sa;sfac;on, personal
fulfillment, gra;fica;on)
Sense of competence/mastery
Sense of connec;on & belonging (within the X
self, with individuals/groups, with animals/
nature, with higher power/spirit, with one’s
culture/history)
Sense of freedom/autonomy X
Sense of iden;ty (building, expression, X
transforming)
Nega;ve Emo;onal Outcomes
Anger: The emo;on of feeling resentment,
fury, or rage (e.g., defeated)
Emo;onal pain: The emo;on of feeling
mental anguish or despair; mental suffering
(e.g., rejected, secluded)
Fear: The emo;on of feeling afraid;
threatened; dread; alarm (e.g., fear of
physical injury, social rejec;on, not
measuring up to expecta;ons)
Frustra;on: The emo;onal feeling of X
dissa;sfac;on, oOen accompanied by anxiety
or depression, resul;ng from unfilled needs
or unresolved problems (e.g., abili;es don’t
match requirements of task, things beyond
control impact outcomes)
Guilt: The emo;on of feeling remorse
whether real or imagined (e.g., leWng
someone down)
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