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SPACE

COWBOY
a rules-lite space western game by micah anderson
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RULES TYPES
To do something, roll 1d6 equal to under Bounty Hunter: S2, C4. Start with a
your Target Number. Big Gun and static-zipties.
■ SPACE is used for piloting, hacking, Robot: S5, C1. Can speak to and
and knowledge. diagnose other machines.
■ COWBOY is for smooth-talking, Doc: S4, C2. Heal up to 2 wounds with
shooting, and stealthiness. juryrigged supplies.
Your Type gives you a TN, or you can Creature: S1, C5. Small and
spread points across your stats so that unassuming. Can fit in tight spaces.
they add up to 6. Fatale: S3, C3. Start with a concealed
Take a Complication to reduce your revolver and a debt.
roll by 1 or 2 depending on how harsh it is.
Damage is dealt to the relevant stat; if JOBS
either reaches 0, you are Hovertrain heist ¤ Medicine run
incapacitated. Most weapons do 1 Mercenary work ¤ Tracking kidnapper
damage; big guns do 2, while ships do d6. Clonebusting ¤ Ship scavenging

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