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INSPIRATION
STRENGTH I’m haunted by memories o f war. I can’t get
14 +1 25 the images of violence out of my mind.
14 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I enjoy being strong and like breaking things.
+2 PERSONALITY TRAITS
-1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+4
Athletics (Str)
8 0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1
History (Int) Shield Dwarf Traits:
battleaxe (1h) +4 1d8 +2 S ASI: +2 to CON & +1 to WIS
-1 +1
Insight (Wis) Speed: 25 ft (speed doesn't reduce because of
battleaxe (2h) +4 1d10 + 2 S wearing heavy armor)
●
+2
Intimidation (Cha)
Darkvision: 60 ft
WISDOM -1
Investigation (Int) Dwarven Resilience: advantage on poison saves
handaxe (melee) +4 1d6 +2 S & resistance to poison damage
+1
Medicine (Wis)
13 -1
Nature (Int) handaxe(thrown) +4 1d6 +2 S
Dwarven Combat Training: prof. in battleaxe,
handaxe, light hammer & warhammer
Tool Proficiency: prof. in one artisan tools from:
+1
●
+3
Perception (Wis) javelin(melee) +4 1d6 +2 P smith's tools, brewer's suppliers, or mason's tools.
Stonecunning: considered prof. in History
0
Performance (Cha)
(Intelligence) checks and double prof. related to
javelin(thrown) +4 1d6 +2 P
CHARISMA 0
Persuasion (Cha) stonework
Dwarven Toughness: +1 hit point per level
-1
Religion (Int) handaxe: range 20/60
10 +1
Sleight of Hand (Dex)
javelin: range 30/120 Barbarian Class Features:
1st lvl: Rage ( 2 uses per long rest)
+1
Stealth (Dex) Rage Damage: while raging add +2 to damage - to start or end rage cost bonus action
0 - rage lasts 1 minute
●
+3
Survival (Wis) - advantage on STR saves & ability checks
- when making melee weapon attacks with STR,
SKILLS ATTACKS & SPELLCASTING
granted +2 on damage rolls
- have resistance to bludgeoning, piercing and
slashing damage
13 PASSIVE WISDOM (PERCEPTION)
Background Equipment:
CP
insignia of rank 1st lvl: Unarmored Defense:
- AC = 10 + CON mod + DEX mod
trophy from fallen enemy - when not wearing armor, can use shield
Languages: dwarven & common SP gaming set
common clothes 2nd lvl: Reckless Attack:
pouch - when making first attack of your turn, take
Class Proficiencies: EP reckless action granting advantage on melee
Armor: light & medium armor & shields attacks using STR and attack rolls against you
Weapons: simple & martial weapons Class Equipment:
Skills: perception & survival GP 10 battleaxe 2nd lvl: Danger Sense:
handaxe x2 - have advantage on DEX saves that you can see
javelins x4 coming
Soldier Background Features:
PP
Skills: athletics & intimidation explorer's pack: backpack,
Tools: gaming set, vehicles (land) bedroll, mess kit, 10 torches,
Feature: Military Rank 10 days of rations, waterskin,
50 ft of hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
47 4' - 2" 133
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.