Professional Documents
Culture Documents
UNIT - I
Introduction
Database-System Applications Purpose of Database Systems View of Data Database
Languages Relational Databases Database Design Object-Based and Semi structured
Databases Data Storage and Querying Transaction Management Data Mining and
Analysis Database Architecture Database Users and Administrators History of Database
Systems
Relational Model
Structure of Relational Databases Fundamental Relational-Algebra Operations Additional
Relational-Algebra Operations Extended Relational-Algebra Operations Null Values
Modification of the Database
SQL
Background Data Definition Basic Structure of SQL Queries Set Operations Aggregate
Functions Null Values Nested Sub queries Complex Queries Views Modification of the
Database Joined Relations
Advanced SQL
SQL Data Types and Schemas Integrity Constraints Authorization Embedded SQL
Dynamic SQL Functions and Procedural Constructs∗∗ Recursive Queries Advanced
SQL Features
UNIT – II
Other Relational Languages
The tuple Relational Calculus The Domain Relational Calculus Query-by-Example
Datalog
UNIT –III
Query Processing
Overview Measures of Query Cost Selection Operation Sorting Join Operation Other
Operations Evaluation of
Query Optimization
Overview Transformation of Relational Expressions Estimating Statistics of Expression
Results Choice of Evaluation Plans Materialized Views∗∗
Transactions
Transaction Concept Transaction State Implementation of Atomicity and Durability
Concurrent Executions Serializability Recoverability Implementation of Isolation Testing
for Serializability
UNIT – IV
Concurrency Control
Lock-Based Protocols Timestamp-Based Protocols Validation-Based Protocols Multiple
Granularity Multiversion Schemes Deadlock Handling Insert and Delete Operations
Weak Levels of Consistency Concurrency in Index Structures
Recovery System
Failure Classification Storage Structure Recovery and Atomicity Log-Based Recovery,
Recovery with Concurrent Transactions Buffer Management Failure with Loss of
Nonvolatile Storage Advanced Recovery Techniques Remote Backup Systems
TEXT BOOK:
REFERENCEBOOKS:
UNIT – I
Introduction to IBM 360/370 machine structure – Data Formats – Instructions –
Registers, Design of Assembler – Pass1 & pass2
Macro Language and The Macro Processor: Macro Instructions, Futures of a Macro
facility.. Loaders:: “Compile-and-Go” Loaders, General Loader Scheme, Absolute
Loaders.
UNIT-II
Computer System, Parallel System, Distributed System, Real-time System
.
PROCESS: Concept, Process Scheduling, Operation on Processes, Co-operating
Processes, Inter-process Communication.
UNIT–III.
PROCESS SYNCHRONIZATION: Background, Critical-Section Problem,
Synchronization Hardware, Semaphores, Classical problem of synchronization, Critical
Region, Monitors, Synchronization in Solaris, Atomic transaction.
UNIT–IV
MEMORY MANAGEMENT: Background, Logical Vs. Physical Address space,
Swapping, Contiguous Allocation, Paging, Segmentation, Segmentation with paging
REFERENCE BOOKS:
1. ‘Operating Systems : A Design-Oriented Approach’, Charles Crowley, Tata
McGraw Hill Co.,1998 edition.
2. Modern Operating Systems’, Andrew S.Tanenbaum, ‘2nd dition,1995,PHI.
3. Systems Programming’ by DM Dhamdhere (Tata Mc Graw Hill Edition )
4. Advanced Unix programming by N.B.Venkateswarulu BS Publications
5. Linux Programming tools Unveiled by N.B.Venkateswarulu BS Publications
UNIT-I
Divide and Conquer , The Greedy Method - Knapsack Problem, Tree vertex splitting, Job
sequencing, Minimum-cost spanning trees, Kruskal’s algorithm, Optimal storage on
tapes, Optimal merge pattern, Single source shortest paths.
UNIT-II
Dynamic Programming - General method, Multistage graph, All pairs shortest path,
Single-source shortest path, Optimal Binary search trees, String Editing, 0/1 Knapsack,
Reliability design, The traveling salesman problem, Flow shop scheduling.
UNIT-III
Basic traversal & search techniques - Techniques for binary trees, techniques for graphs,
connected components & spanning trees, Bi-connected components & DFS.
Back tracking - The General Method, The 8-Queens Problem, Sum of subsets, Graph
coloring, Hamiltonian cycle, Knapsack problem.
UNIT-IV
Branch and Bound - The method, 0/1 Knapsack problem, Traveling salesperson,
Efficiency considerations.
NP hard and NP Complete Problems - Basic concepts, Cook’s Theorem, NP-Hard Graph
problems, NP-Hard Scheduling problem, Some simplified NP-Hard problems.
TEXTBOOK:
REFERENCE BOOKS:
1. ’The Design and Analysis of Computer Algorithms’, Aho, Hopcroft & Ullman,
Pearson
Education.
UNIT I
Geometry and line Generation : Introduction – Lines – Line segments – Perpendicular
lines – Distance between a point and a line – vectors –Pixels, Resolution, Aspect Ratio,
Interlacing and Frame buffers – Co-ordinate systems – Incremental Methods.
Line drawing algorithms: DDA - The symmetrical DDA – The simple DDA – vector
generation – Bresenham’s Algorithm: Line, Circle, Ellipse & Curve Generation –
Aliasing & Antialiasing of lines – Thickline segments – character generation –Exercises.
UNIT II
Graphics Primitives : Graphics primitives – Introduction –Primitive operations – The
display file interpreter – Normalized device co-ordinates – Display file structure –
Display file algorithms – Display control – Text – The line style primitive – Exercises.
Line drawing displays: Display devices and controllers – Display devices – Raster &
Random display devices - CRT – Inherent memory devices – LCD - Storage tube display
– Refresh line drawing display.
UNIT III
Segments: Introduction – segment table – segment creation – closing a segment –
Deleting a segment – Renaming a segment – Visibility – Image transformation – Other
display file structure. Polygons – Polygons representation – entering polygons – Inside
test – Polygon interfacing algorithms – Filling polygons.
UNIT IV
Windowing and Clipping: Introduction –Window to View port transformation –
Clipping: Lines, Polygons, Boundary Intersections and mid-point sub division methods –
Character and Text Clipping - multiple windowing.
TEXTBOOKS:
1. ‘Computer Graphics’, Donald Hearn & M.Pauline Baker, 2nd Edition, PHI.
(Unit 1, Unit 2, Unit 3, unit 4)
REFERENCE BOOKS:
UNIT – I
INTRODUCTION: Data Communication, Networks: Distributed Processing, Network
Criteria. Protocols and Standards: Protocols, Standards.
NETWORK MODELS: Layered Tasks, The OSI Model, Layers in the OSI Model,
TCP/IP Protocol Suite, Addressing.
DATA AND SIGNALS: Analog and Digital, Periodic Analog Signals, Digital Signals,
Transmission Impairments, Data Rate Limits, Performance.
UNIT – II
DIGITAL TRANSMISSION: Digital to Digital Conversion, Analog to Digital
Conversion, Transmission Modes.
UNIT – III
SWITCHING: Circuit Switched Networks, Datagram Networks, Virtual Circuit
Networks, Structure of Switch
DATA LINK CONTROL: Framing, Flow and Error Control, Protocols, Noiseless
Channels, Noisy Channels, HDLC, Point to Point Protocols.
UNIT – IV
MULTIPLE ACCESS: Random Access, Controlled Access, Canalization.
WIRED LANS: ETHERNET: IEEE Standards, Standard ETHERNET, Changes in the
Standards, Fast Ethernet, Gigabit Ethernet
TEXT BOOK:
REFERENCE BOOKS:
Programs in B-Shell
I) Study of SQL
2. Write a Java program that checks whether a given string is a palindrome or not. Ex:
MADAM is a palindrome.
3. Write a Java program for sorting a given list of names in ascending order.
5. Write a Java program that displays the number of characters, lines and words in a text
file.
11. Write a Java program that allows the user to draw lines, rectangles, polygons.
12. Write a Java program for handling mouse events and Key events.
13. Write a Java program that works as a simple calculator. Use a grid layout to arrange
buttons for the digits and for the + - X % operations. Add a text field to display the result.
14. Write a Java program that lets users create Pie charts. Design your own user interface
(with Swings & AWT).
15. Write a Java program that implements a simple client/server application. The client
sends data to a server. The server receives the data, uses it to produce a result, and then
sends the result back to the client. The client displays the result on the console.
CS 5006: PROFESSIONAL ETHICS, IPR AND PATENTS
Unit-I
Introduction: Ethics-ethical vision-Indian ethos-ethics defined-approaches to ethical
vision-various connotations of engineering ethics-personal and business ethics-ethics and
law-ethics and design problems-duties and rights-what is a profession?-engineering as a
profession-qualities-environments and their impact-complexity of environmental forces-
social attitudes, beliefs, and values-code of ethics-solving ethical conflicts-ethical
judgment-introduction to human values.
UNIT-II
Engineering ethics: variety of moral issues-types of inquiry-moral dilemmas- moral
autonomy-Kohlberg’s theory-Gilligan’s theory-consensus and controversy-models of
professional roles-theories about right action-self interest-customs and religion-uses of
ethical theories
UNIT-III
Global issues: Globalization-cross cultural issues-environmental ethics-computer ethics-
weapons development-ethics and research-analyzing ethical problems in research.
UNIT-IV
Intellectual property-II: Legal protection-intellectual property rights (IPRs)-patents-
trade marks-copy rights-trade secrets-industrial designs-biodiversity and traditional
knowledge-IPRs in cyber space-Introduction to cyber laws.
TEXT BOOKS: