Professional Documents
Culture Documents
The gambling and betting laws in India are regulated by the Public Gambling Act,
1867 (“Gambling Act”) which criminializes the gambling by imposing penalties and
herein), which excludes the applicability of the statute on the games which involve
‘mere skill’.
“12. Act not to apply to certain games. - Nothing in the foregoing provisions
of this Act contained shall be held to apply to any game of mere skill
wherever played.”
Skill games are mostly defined as “Games of Skill” or “Game of Mere Skill” under
different state legislations in India. However, the Supreme Court in State of Bombay
v. R.M.D. Chamarbaugwala (1975) SCR 874, has interpreted the word “mere skill”
to include games which are preponderant of skill and even if there is an element of
of “mere skill”.
In context to the above, the Supreme court has held certain games to be a game of
(‘K.R. Lakshmanan Case’), the Supreme court interpreted the provisions of the
Madras Police Act, 1888 and Madras Gaming Act, 1930 and while expounding on the
assessment to be done while ascertaining the nature of a game, held that horse racing
is a game of skill. In the same judgment, the Supreme Court referred to the matter of
Supreme Court had stated the game of ‘Rummy’ as a game of skill while interpreting
At the state level, there are laws enacted by the State Legislature keeping in mind the
provisions of the Gambling Act. Meaning thereby, most of the State Laws has created
exemption for games involving “skill” for the purpose of applicability of their
All such aforesaid State Legislations have their genesis from the Gambling Act and as
such, provisions like Section 14 of the Hyderabad Gambling Act are Section 11 of the
Madras Gaming Act 1930 are pari materia to Section 12 of the Public Gambling Act
1867.
Fantasy Sports are games of skill in which contestants assemble a roster of athletes in
a given sport and create their own virtual teams made up of real-life athletes. The
those athletes in real matches. The culture of fantasy sports in India dates back to 2008
when the Indian Premier League took the Indian cricket world by storm which led to
the fame of “Fantasy Cricket”. Since then, there was rapid progress in fantasy sports.
KPMG India in its, July 2020 report i, noted that the number of users participating in
online fantasy sports rose from 2 million in 2016 to 90 million in 2019. Similarly, the
Price Water Cooper India in its May 2019 Reportii, noted that the fantasy sports
industry has the potential to generate an additional 5000+ direct and 7000+ indirect
Before the enactment of the Contitution, betting and gambling laws were governed by
the Gambling Act. However after our Constitution came into force, the union and state
were given different subjects to legislate on. Accordingly, as per Schedule VII of the
Constitution, the betting and gambling fell under the exclusive domain of the state
were enacted, out of which only few states regularized and legalized the Online
Fantasy Games.
- The Nagaland Prohibition of Gambling and Promotion and
The Nagaland Act is the first legislation for the regularisation of online gaming
Games of Skill Act, 2015 (“Nagaland Act”) enlists the games that are to be
considered as games of skill for the purpose of the provisions under the
The Nagaland Act provides for issuance of license specifically for the purpose of
any other online media. Section 7 of the Nagaland Act provides for the
procedure for obtaining a license under the Nagaland Act and it mandates
procurement of license upon payment of a fees as fixed under the statute. The
provision also provides for disqualification of the Applicant of the license on the
abroad.
provides for using the license in any State or Union Territory of India. However,
such usage is subjected to scrutiny that the activities are not in contravention of
the prevailing laws of the State within the territory of which such activity is
taking place. In any case, the Nagaland Act also provides for bringing such
activities to the notice of the Licensing Authority of the State of Nagaland by
such State and the Licensing Authority will take steps to resolve the issue raised.
The Sikkim Act regulates the operation of online games by granting licenses to
applicants with prescribed rules and regulations. The online games with respect
to which such licenses can be granted include games of skill as well as games
with a combination of skill and chance defined under Section 2(d) of The Sikkim
Act. The Sikkim Act also makes all the notifications and instructions pertaining
The Sikkim Act and further, prohibits all kinds of online games without
Post the Amendment of the Telangana Gaming (Amendment) Act 2017, The
Telangana Act has included online gaming under its applicability thus,
In context with the Fantasy sports or e-sports, the global debate that occurs today
and virtual in nature and involves a money then does it qualify as a game of chance or
a game of skill?
For an uncertain peroid, gaming laws in India were only guided by the central Gaming
Act and other concurrent state legislations as discussed above, the majority of which
are silent on online gaming. Subsequent to the enactment of Nagaland Act, the legal
judicial recognition of fantasy sports preceded from the judgment of the Hon’ble
Punjab & Haryana High Court (“P&H High Court”) in the matter of Varun Gumber
The P&H High Court while deciding a Civil Writ Petition filed by the petitioner who
alleged to be the victim of the online betting site that operates by the name of Dream
11, stated that the Dream 11 does not fall under within the gambling activities as it
involves substantial skills. The P&H High Court was of the view that Dream 11’s
success comes from its users’ exercise of superior knowledge, judgment and attention
and thus, Dream 11 has a predominant influence of the element of skill. All of such
observations were made by the P&H High Court while relying on the judgment of the
A similar judgment was passed by the High Court of Bombay in the matter of
Stamp No. 22 of 2019 (“Gurdeep Singh Sachar Case”) wherein an advocate had
filed a petition in the nature of public interest litigation on the ground that the
activities being carried by Dream 11 attract the penal provisions of the Gambling Act
and such activities are also evasive in terms of adhering to the provision under the
Goods and Services Tax Act. The High Court of Bombay, while relying on the ratio
given in the K.R. Lakshmanan Case, held that the activities being carried out by the
Dream 11 Fantasy Private Limited are not in the nature of gambling and is rather a
game of ‘skill’ and not a game of ‘chance’. The Gurdeep Singh Sachar Case was
challenged before the Division Bench of the High Court of Bombay as well as before
the Supreme Court and the judgment was upheld at both the stages of litigation.
OnLine Raj 264, the High Court of Rajasthan relying upon the ratio laid down in the
Vinod Gumber Case held that Section 12 of the Rajasthan Public Gambling
Ordinance, 1949 is pari materia to the Section 12 of the Gambling Act as well as
A Way Forward:
Due to the differential state legislations governing Online Fantasy Sports Platforms
(“OFSPs”) in India, the operations of fantasy sports are largely impacted which leads
to an inconsistent experience for users and prevent sports fans from actively engaging
in fantasy sports. As it stands today, the states of Andhra Pradesh, Assam, Nagaland,
Odisha, Tamil Nadu, and Telangana have made it illegal for their residents to play
The fantasy sports industry is at the nascent stage has been attracting the attention of
the large number of sports fans, investors who recognise the immense potential for
without any proper distinction of which online fantasy games qualify as a ‘sport’, and
which falls under the ambit of ‘gambling’, the fantasy sports industry has found itself
surrounded by various legal battles, thereby limiting the prospects and potential of
Thus, self regulation is the need of hour. The establishment of the autonomous self-
experts, will help ensure free and fair gameplay and development in the fantasy sports
NITI Aayog’s efforts to give recognition to the rising gaming sector is certainly a step
in the right direction and indicate the forward-looking vision of the current
entrepreneurs and nurturing the start-up ecosystem. The guidelines can also be seen as
a good initiative for the operators, consumers and investor as it would restore the
confidence of investor who has invested huge funds in this sector but were left with a
great deal of uncertainty after a spate of state-level bans on all kinds of online games
and ongoing litigations about the legality of game formats in various courts. However,
for a better impact of self-regulation, the interests of the industry, the government and
In the absence of any specific law relating to fantasy sports in India, the industry
the provisions of the (Indian) Companes Act 2013 and provides self-regulatory norms
in the fantasy sports industry to its members. Such regulation is done keeping in mind
the prevalent laws of the country across States. FIFS was founded in 2017 as a
representative national body to protect the interests of Online Fantasy Sports contest
users and operators in India. There is a provision for voluntary membership with
Dream 11 as the founding member of the FIFS, the FIFS has over 25 members at
Conclusion
i
The Business of Fantasy Sports (July 2020)
Federation of Sports Gaming- Report on Taxation of Online Fantasy Sports Gaming Market in India (May
ii
2019)