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CERTIFICATION
This thesis entitled “Cybercrime Prevention Act R.A.
10175 Violation Among Video Game Players in Selected
Internet Hubs in G.M.A Cavite”, prepared and submitted by
Maerose C. Tordecilla, May Ann P. Bustamante, Whed Mark C.
Rebudan, Hanna Rose Candole and Jose Bryan S. Ong in
partial fulfillment of the requirements for the degree of
Bachelor of Science in Criminology has been examined and
recommended for ORAL EXAMINATION.
APPROVAL SHEET
Approved by the Oral Defense Panel on February 10, 2020
With a rating of ___________________.
ABSTRACT
: Cybercrime Prevention Act R.A 10175 Violation Among Video
Game Players in Selected Internet Hubs in G.M.A Cavite
1.1 Age;
1.2 Sex;
violation committed?
proposed.
Alvarez.
Sampling Procedure
Instrumentation
Data analysis
committed.
vii
Conclusions
age of 10-20 and 21-30, from male and single. The genre of
1-30 pesos.
monitor the gamers. And also computer hubs owner must have
hubs.
ix
ACKNOWLEDGEMENTS
statistical data.
-The Researcher
x
DEDICATION
for the bonding and for the effort. God Bless us All.
and for my girlfriend who supports me. I love you all, this
-The Researcher
xi
TABLE OF CONTENTS
Page
Title Page i
Certification and Approval sheet ii
Abstract ix
Acknowledgements x
Dedication xi
Table of Contents xiii
List of Tables xii
CHAPTER
1 The Problem and Its Background 1
Introduction 1
Theoretical Framework 4
Conceptual Framework 6
Statement of the Problem 7
Hypothesis 8
Scope and Limitation of the Study 8
Significance of the Study 9
Definition of Terms 1
2 Review of Related Literature
and Studies 13
Local Literature 13
Foreign Literature 17
Local Studies 20
Foreign Studies 21
Synthesis 23
xii
3 Methodology 26
Research Design 26
Population and Sampling 26
Respondents of the Study 27
Research Instrument 28
Data Gathering Procedures 28
Statistical Treatment of Data 29
4 Presentation, Analysis and Interpretation of Data 32
Sub-Problem No. 1 32
Sub-Problem No. 2 39
Sub-Problem No. 3 45
5 Summary, Conclusions and Recommendations 48
Summary 48
Conclusions 54
Recommendations 56
REFERENCES
APPENDICES
xiii
LIST OF TABLES
Table Page
1 Population of the Video Game Players 27
in terms of Age 32
in terms of Sex 33
4 The demographic profile of video
Electronic Libel 44
Identity Theft 45