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RANGERS OF LONDON’S STREETS

BASIC EQUIPEMENT LIST – COMPLEMENT -


RIFLE (replace BOW)
Load and fire in a same action. Maximum range is 24’’. No damage modifier

SHOTGUN (replace CROSSBOW)


One action to load. One action to fire. May replace move action by reload action. Maximum range is 24’’. +2
damage modifier. Loaded and ready to fire at the start game

BULET PISTOL
Load and fire in a same action. Maximum range is 12’’. No damage modifier

ELECTRIC PISTOL
One action to load. One action to fire. May replace move action by reload action. Maximum range is 12’’. +2
damage modifier. Loaded and ready to fire at the start game

STEAM REPULSOR (like IRON MAN ^^)


Load and fire in a same action. Maximum range is 8’’. No damage modifier. Push back face down 3’’ the evil
creature. Can be used in hand to hand combat

TRUNCHEON (replace HAND WEAPON)


No damage modifier

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RANGERS OF LONDON’S STREETS

COMPANIONS LIST– COMPLEMENT -


HOLMES AND WATSON

HOLMES RP 25
Move Fight Shoot Armor Will Heath Notes
Bullet pistol
8 +3 +0 10 +2 12

Dr WATSON RP 20
Move Fight Shoot Armor Will Heath Notes
Bullet pistol
8 +2 +2 10 +1 12

ABRAHAM VAN HELLSING

ABRAHAM VAN HELLSING RP 20


Move Fight Shoot Armor Will Heath Notes
Bullet pistol
8 +2 +0 10 +3 10
Wooden stake

BOBBIES

BOBBIES RP 10
Move Fight Shoot Armor Will Heath Notes
Truncheon
8 +2 +0 10 +0 10

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RANGERS OF LONDON’S STREETS

BESTIARY– COMPLEMENT -
VAMPIRES

DRACULA XP 15
Move Fight Shoot Armor Will Heath Notes
Undead,Flying,Inspiring (+2 will
8 +2 +0 10 +2 12
to all vampire within 6’’)

VAMPIRE XP 1
Move Fight Shoot Armor Will Heath Notes
8 +0 +0 6 +0 5 Undead, Flying

LONDON’S EVIL

JACK THE REAPER XP 10


Move Fight Shoot Armor Will Heath Notes
6 +2 +0 10 +0 10 Dagger

Dr JECKYLL and HYDE XP 15


Move Fight Shoot Armor Will Heath Notes
6 +3 +0 12 +0 14 Horrific (TN8)

PHANTOM of the OPERA XP 5


Move Fight Shoot Armor Will Heath Notes
6 +2 +0 10 +0 10 Dagger, Horrific (TN6)

MORIARTY’S BAND

JAMES MORIARTY XP 10
Move Fight Shoot Armor Will Heath Notes
Electric Pistol, Inspiring (+2 will
8 +2 +0 10 +2 12
to all minion within 6’’)

MORIARTY’S MINIONS XP 1
Move Fight Shoot Armor Will Heath Notes
8 +2 +0 10 +0 10 Rifle

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RANGERS OF LONDON’S STREETS

CULT OF CTHULHU

MASTER OF THE CULT XP 5


Move Fight Shoot Armor Will Heath Notes
Hand Weapons Ancient Lore+5,
6 +1 +0 10 +3 12 Inspiring (+2 will to all cultist
within 6’’)

CULTIST XP 1
Move Fight Shoot Armor Will Heath Notes
6 +1 +0 10 +0 10 Hand weapon

MECHANICS

PUPPET MASTER XP 5
Move Fight Shoot Armor Will Heath Notes
Inspiring (+2 will to all mecanics
6 +1 +0 10 +5 10
within 6’’)

STEAM BOT XP 1
Move Fight Shoot Armor Will Heath Notes
5 +1 +0 10 -1 6 Strenght +3, Light armor

SPIDER BOT XP 1
Move Fight Shoot Armor Will Heath Notes
No Movement Penalty for Rougth
8 +0 +0 8 0 4
Ground or Climbing, Poison

ANIMALS

WEREWOLF XP 10
Move Fight Shoot Armor Will Heath Notes
Infection, Regeneration, Silver
6 +4 +0 12 +5 18 Allergy, +2 damage, Expert
Climber

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