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Admech Weapons

Arc rifle: Basic Rng: 100 RoF: Semi Dam: 2d10+3 Pen: 4 Mag: 25 Rld: Full Spl: Haywire
Arc pistol: Pistol Rng: 30 RoF: Semi Dam: 2d10+3 Pen: 4 Mag: 10 Rld: Full Spl: Haywire
Flechette Blaster: Pistol Rng: 30, RoF: Automatic Dam: 1d10+2 Pen 1 Mag: 60 Rld: Full Spl:
Homing Darts* Storm
Galvanic Rifle: Basic Rng: 150 RoF: Semi Dam: 1d10+5 Pen: 5 Mag: 40 Rld: Full Spl:
Accurate
Phosphor: Serpenta: Basic: Rng: 60 Rof: Single Dam: 1d10+6 Pen: 6 Mag: 10 Rld: 2Full Spl:
Luminagen**
Plasma Caliver: Basic: Rng: 60 Rof: Select Fire Dam: 2d10+8 Pen: 8 Mag: 40 Rld: 4Full Spl:
Overheat
Stubcarbine: Basic Rng 60 See heavy stubber , pen 2
Radium Carbine: Basic Rng 60 Rof: Select Fire Dam 1d10+3 Pen: 4 Mag 40 Rld Full Spl:
Toxic (2)
Radium Pistol: Pistol Rng 20 Rof: Select Fire Dam 1d10+3 Pen: 4 Mag 20 Rld Full Spl: Toxic
(2)
Radium Jezzail: Basic Rng: 150, Rof: Semi Dam 1d10+4 Pen: 5 Mag: 20 Rld: 2Full Spl: Toxic
(2) Accurate
Transuranic Arquebus: Heavy Rng: 300 RoF: Single Dam 2d10+10 Pen: 8 Mag 10: Rld 2Full
Spl: Accurate
Power Sword: See Power Sword.
Arc Maul: Melee Dmg: 1d10+5 Pen: 4 Spl: Concussive, Haywire
Taser Goad: Melee Dmg: 1d10+5 Pen: - Spl: Taser***
Transonic Blade: Melee Dmg: 1d10+2 Pen: 4 Spl: Transonic****
Transonic Razor: Melee Dmg: 1d10 Pen: 4 Spl: Transonic****
Chordclaw: Melee Dmg: 1d10 Pen: 4 Spl: Tearing, Transonic****

*Homing Darts: Increases penetration by degrees of success. 1-1


**Luminagen: Reduces cover, and gives bonuses of +10 to hit against lit target.
***Taser: Every two degrees of success, equals another hit.
****Transonic: In the first round of combat against a target, a three degrees of success, on the
hit. Causes the weapon to ignore the target's armor completely for the rest of the combat.

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