An analog adventure game for nice people. The total is 12. The difference tunnel goons Game Structure: A referee controls An analog adventure game for nice people. The total is 12. The difference and describes the world to players between 12 and 10 is 2, so the and describes the world to players between 12 and 10 is 2, so the who then describe how their creature takes 2 damage. A non who then describe how their creature takes 2 damage. A non characters act in the world. player character’s DS is also their characters act in the world. player character’s DS is also their Action Roll Health Points, so now the Robo Action Roll Health Points, so now the Robo When an action’s success is Mantis’s Difficulty Score is 8. If the When an action’s success is Mantis’s Difficulty Score is 8. If the uncertain, a player rolls 2d6 and roll was 8 then the Player Character uncertain, a player rolls 2d6 and roll was 8 then the Player Character adds points from the relevant class would have lost 2 health. adds points from the relevant class would have lost 2 health. and a point for any relevant items. Inventory and a point for any relevant items. Inventory If the total is equal or greater than Your Inventory Score is how many If the total is equal or greater than Your Inventory Score is how many the action’s Difficulty Score (DS) it is items you can carry comfortably. the action’s Difficulty Score (DS) it is items you can carry comfortably. successful. For each item that exceeds your successful. For each item that exceeds your Difficulty Scores Guidelines: Inventory Score subtract 1 from any Difficulty Scores Guidelines: Inventory Score subtract 1 from any Easy: 8 Moderate: 10 Hard: 12 Brute or Skulker Rolls. Easy: 8 Moderate: 10 Hard: 12 Brute or Skulker Rolls. Dangerous Actions Death Dangerous Actions Death If an action has a risk of physical When a character’s Health Points If an action has a risk of physical When a character’s Health Points danger, the difference between reach zero, they die. danger, the difference between reach zero, they die. the roll and Difficulty Score is the Advancement the roll and Difficulty Score is the Advancement amount of damage the endangered Level up at the end of a game amount of damage the endangered Level up at the end of a game participant takes. session. Each level, raise a class participant takes. session. Each level, raise a class Example: score by 1 and raise either Health or Example: score by 1 and raise either Health or As an action, a Player Character Inventory Score by 1. As an action, a Player Character Inventory Score by 1. fights a Robo Mantis with a DS of Healing fights a Robo Mantis with a DS of Healing 10. The player rolls 2d6 and adds 2 Regain lost Health Points by 10. The player rolls 2d6 and adds 2 Regain lost Health Points by from their Brute Score, 1 from their spending the night in a safe spot. from their Brute Score, 1 from their spending the night in a safe spot. sword, and 1 from their shield. sword, and 1 from their shield. Character Creation Choose 3 items: Character Creation Choose 3 items: Name your character. Melee Weapon Bear Trap Name your character. Melee Weapon Bear Trap Health Points are 10 (specify) Hammer Health Points are 10 (specify) Hammer Inventory Score is 8 Ranged Weapon Mirror Inventory Score is 8 Ranged Weapon Mirror Distribute 3 points between these classes. (specify) Rope Distribute 3 points between these classes. (specify) Rope Brute Piece of Armor Manacles Brute Piece of Armor Manacles Good at smacking things, feats of strength (specify) Flask Good at smacking things, feats of strength (specify) Flask Skulker Cloak (specify Marbles Skulker Cloak (specify Marbles Good at sneaking, aiming, balancing color) Pitons Good at sneaking, aiming, balancing color) Pitons Erudite Ration (specify) Scissors Erudite Ration (specify) Scissors Good at reading, perception, speaking Torch Wire Good at reading, perception, speaking Torch Wire Net Flint Steel Net Flint Steel
HIGHLAND Created by Nate Treme. HIGHLAND Created by Nate Treme.
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