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// DSP Effects

// 0 : "Normal (off)"
// 1 : "Generic"
// 2 : "Metal Small"
// 3 : "Metal Medium"
// 4 : "Metal Large"
// 5 : "Tunnel Small"
// 6 : "Tunnel Medium"
// 7 : "Tunnel Large"
// 8 : "Chamber Small"
// 9 : "Chamber Medium"
// 10: "Chamber Large"
// 11: "Bright Small"
// 12: "Bright Medium"
// 13: "Bright Large"
// 14: "Water 1"
// 15: "Water 2"
// 16: "Water 3"
// 17: "Concrete Small"
// 18: "Concrete Medium"
// 19: "Concrete Large"
// 20: "Big 1"
// 21: "Big 2"
// 22: "Big 3"
// 23: "Cavern Small"
// 24: "Cavern Medium"
// 25: "Cavern Large"
// 26: "Weirdo 1"
// 27: "Weirdo 2"
// 28: "Weirdo 3"

// ATTN_NONE 0.0f
// ATTN_NORM 0.8f 75dB
// ATTN_IDLE 2.0f 60dB
// ATTN_STATIC 1.25f 66dB
// ATTN_RICOCHET 1.5f 65dB
// ATTN_GUNFIRE 0.27f 140dB

// SNDLVL_50dB = 50, // 3.9


// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
soundscaples_manifest
{
"file" "scripts/soundscapes_dust.txt"
"file" "scripts/soundscapes_italy.txt"
"file" "scripts/soundscapes_aztec.txt"
"file" "scripts/soundscapes_dust2.txt"
"file" "scripts/soundscapes_cbble.txt"
"file" "scripts/soundscapes_havana.txt"
"file" "scripts/soundscapes_piranesi.txt"
"file" "scripts/soundscapes_chateau.txt"
"file" "scripts/soundscapes_office.txt"
"file" "scripts/soundscapes_prodigy.txt"
"file" "scripts/soundscapes_tides.txt"
"file" "scripts/soundscapes_compound.txt"
"file" "scripts/soundscapes_train.txt"
"file" "scripts/soundscapes_general.txt"
"file" "scripts/soundscapes_inferno.txt"
"file" "scripts/soundscapes_port.txt"
"file" "scripts/soundscapes_assault.txt"
"file" "scripts/soundscapes_nuke.txt"
"file" "scripts/soundscapes_militia.txt"

// List additional soundscape files here


}

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