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Workshop magazine by lacals, for locals! Steve’s Sl “| Now, wihere were we? Yes, of only for short peur course, here we are barricaded implausible appetites Ja8t {nto the Journal Bunker since check out what else we've got, ‘our alright, mp) somewhat instore for you! There's the controversial decision to ‘aneblade Super Heavy Bate Jnclude Wayne ''m Barking- Tank rom Imperial Armout to Mad" Oldfield’s outrageously get you sesiously drooling awesome and not only slighty Wazza, put your tongue Si alin stylist for sway); Goneamorea players ‘Warhammer. Te promised toe just "Born to be Waal in feature tis furryfooted bundle ‘are Bee ra” Silnbeterebucnowtye = (nscoolnen cena; there “hd ut Tu Ghalypoecroundi eas $AMIHEE RE angOg ‘Burm the beret!” Towers on Tar uns lls Blood Howl (now ts Yara getsome ore wood... nme earns whe” N87 ll); ok Buca ‘Bev, pass the nails while I ‘tremendously light hearted Se ener ths dea sco tbe ules Anitire'ssyone Ah, lok, ee an mall tors gir hastould” —hecarteedetngad” fom he tudo were sed ipcmonbeavhle. — cooghtowmriosanihel theyleome tw ourfecar ; " Swollingamy ace tets : ur tb bere ore Hang 88s areal Sa Sad ‘Shut it you tarts!” ‘the-wool gamers who've ‘Sadr’ — The Games Developers. Nice one Wazza, keep up the forgotten how to have a laugh. —_ Oh, I guess not then. Tebalabucits poodle Good, ow then ht a cae mal Sort a sees Steve * COMING NEXT ISSUE. + Tn the Mck’s Workshop you can see how to personalise your Gorkamorka vehicles with cx, sandom bits from your biss Box and even pasta! + Discover Warhammer Siege tactics and learn how to take even the most healy defended fortress ‘or howto hold out agunst near impossible odds, + Bare wriness to the mighty Thunderes siege tank. the latest from the forges of Impecal Armout * Whatever happened to the Wood Even Lost Kindred of the Wythell Glades? Well they're fightng {for the highest bidder now in this new Regiment of Renown. + We're poached another cool modelling article from the net fr all those wishing 10 know how t0 ‘constrict ruined 40K buildings + Waza rambles on in another Warwick's World and good old Dok Butcha returns ready to turn bis ‘surgical atentions to your models Available January Price £4.00 (UK) $7.99 (us) for updates on all Black Library releases check out http://www.blackilbrary.co.uk wooo CITADEL JOURNAL 36 torron CONTENTS steve Hambrook wasren coer TS Mare Gascoigne HALFLING HOUSEWIVES sobe 20 FS ae bea en ssp Graer en Marc Bevan Talons of Death oF “enn ean ch at Stl Wayne Ota i 4 ye finaly hexc, 2 e cry ls! a. Hj dil mtu Hy HH Pogo Trolls thax mus teyremntanimateacgemenctroarpats GH 4 i Hh Fa i Hh Dok Butts Kain ran sents, 90 don aun ait dint ay att ca a if at Tt cud aunt ei Hud “Trading Post re rst ry own fect china 3 Ba MH mma ror nme Bh ll if fumbles onto the pages. 32 aby Uiffg Samira Contacts wer nanontorisirenin 72 i i ihe Hot From The Forges sisi Onc cut the col deal. 2s i Ue Scare | i fini ea The Trading x De Post ‘Welcome to the Journal's very own classifieds section, where you can advertise your old games, painted armies for sale and painting services for p issues and it's for FREE! re (Gives) (Gouna [es func am, Sects pated Mand ase for 30K. Prices vary Bema me on andy Qf fsrve co uk Painting Service (Oxbridge) | ru -07801 286139 Steve's Painting Service (St \ ives) £3 standard sz, $5 oases Ping Seve - 01480 469092 ‘el -0115 9792157 Painted Army (Nots) “Iyranid army excellently ‘painted $170, 0115 9243186 after 60 ack Issues (Newport) ‘Whue Dwarf back issues favallable Ring Pete ~ 01983, 40K Sale (Middlesbrough) ‘Over 200 minis and 13 vehicles painted to a decent ‘standard ~ 200 the lot! ing (Chris - 01642 801286 after 6pm, ‘Ores n° Gobbos (tiers) ‘Over 200 minis, 3/4 patated {£150 all Call Wl on 01279 501130. Knight Painting Service (Colorado) award wining professional minature panting service. All armies and all siyes. Table top, ‘worthy reg sized figs $6 large sized $30. Competstion ‘worthy reg sized §18, large Sized $75. Large armies, squads and vehicles ‘negotiable fes. Call Trey on: (G03) 460-0295 of email elfooy@tx neteom com Painting Service (Albuqueraae) Fantasy/MistoricalSc+t Prices from $2.00 per standard igure. Conversions and terrain on request. — ‘Contact Wolfgang on. 505 2378222 Realm of Chaos = The Lost and the Damned for 3ed ‘edition Warhammer & Demon Download (Dark Future now!) second edition (about 9243) by Jack Yeow & almost any Ist edition GW novels ~ contact Tim on: (01908 505251 or emai ‘bamB13320port ac uke Desperately Wanted! ‘Warhammer Quest stuf painted or unpainted, Wate ‘with info to Rataregarden, Karaby 58030, Tun, Sweden, Direly Needed! (Stockport) Imperator das, Emperor ‘Tan, Contact Fraser on: 0161 292 8668. PLEASE NOTE: The Trading Post is a free service, and as such we cannot accept responsibility for an advert’s authenticity or’) otherwise, You answer at your own risk ~ 30 there! Coma Ronn es Hf you would like to advertise your old GW armies or games for sale, or offer Re ered ea Eee nee ete Ek err et a scar ae ERO an ee Pee ay ace c aa eee _ The Hu A Halfling Army for Warbammer By Wayne Oldfield Galfling bistory by David 1. Stone) Being a member of a games cls basis sideaniages, being. member. of Nommghars gamer stub bee bv tinct ‘advantage of being 4 magnet for ‘madness At Teast 1 Bave Woted spérts 10 tal to, end to get bored talking to mse) (attsough my pryebiairia seems to find it quite GEE Interesting ind tls me to hee tr he Hite red employee and fll tme et engine designer, bemoaning tbe serious rane of al the recent letter nthe White Dust and the Journal All this talk of Deardymess and bhaing to aber sity to the ‘offal rales was geting ws down. Hang om ee ‘ought this i a gume t's suppose oe fu! My fasourte region tte ome eas Lapin Gros Halting Maing Cock What would ute army of tse pinto eating machines A Potted Moot ‘Halflings have lived in the Empire for as lor er cent of the population could be described se steals, Sxatanhgeand ram hen eatramice =n oa onoree Fie Soul geacr gabon Saere” gs ap faa moun a cae sa a Halling Bale Hye J) cn an seen lke et f) tiie a it tone Food food food food Lm described as having a ‘well to them in the year 1010. fo dou FOOD wondsfal food J HS Seenland with well meaning, honest, serious Some poled bya foal ote Tes By Food ood food food Bruni Tat was Before Donk who hate never (repeat 2d aavscum) the Hlings ook up the inind someone who has i extremely proficient ints ttet one up cone, Behind = the pointy end ofa well concealed dagacr. tis due to this fearsome ski withthe ow Halfiogs we noc especlly war Hie ine that Hallngs are called upon by the impr Broud Sense of the term teyare muy game Provide trope forks army. ut when Widens natchnes, Berea sal ees ® threatened, the entre Moot cam be qully “Te there isthe odd exception. Atleast fifty 3#med and very dangerous 1 know. ‘The Chronicle of Stillwater - easternmost Halfling Village of the Moot Imperial Year Saaperal Year 3010 ‘The ancestor ofthe Halting race are ‘ante the fads arvand the upper Mer SB thor permaneot heme aller tet ‘ricces hep within the aumdes (mainly {he tutchens of the Emre 1105 The vag of Sltwater i founded along the banks of the Blue Reach, atbutry 1360 ‘afte Ave. by a group of advencarons alfiogs secang interesting and exc ‘ookang ingredients. This isthe mt essen) ying of al Half serensents 1150 Sullnater i sacked by Night Goblins ‘som the Words Bdge Mountains Man lings are slaughtered before a stout sefence i organised a the Goblin ass ‘ders cen ef ilage Eder Coli Mushvoompad eal meeting and accordance with old waco sbacguet fo acu a way opin ster ‘ds the nllagens ae victors 4 ‘mam banquets planned and omer the next few yeas the cuine ofthe Moc Sid inde the Empire ae infancy ‘he exoae recipes coming ou of Soller Alter along and prospesous penod of peace duneg which the lage of Sollee central wo most he resoludonary larming tehngues tha art [passed on tothe resto the Mat and the Empire Scouts report of Goble amassing nthe Foss of he World ‘ge Mouneaine “Thurs the period ofthe three Eanperors ducing wish the Halfling sek prota ‘employment amongst the sarang ‘enon etd cooks scouts and ‘Sesmvenaly in ae te meTeeAnen =< 3707 Waugh Gorbad The Ore Warlord Gorbac 1151 Cohey’s oa mumple fs dopached th Ivoncw tad 4 masse Waaagh chro some of the braver Haine o locate Black ire Pas deep iio the Hp the Night Gobin hand responsible and ‘using Nulo ad the Moot a he ges sereakrevenge They da no et Fem precmper yan aco 1162 Of the brave bund of Halling sent cane (Gobineau 1150 De to the meuncuny year ears on Tay ‘rohan tence the hopelessly Manehtot returns. He tel ofa Brat ‘Cutnutnbered detenders ate cut dowa by ba in tbe hots of the wore age the whirhng death chara ie Gon Mounts and of the brave erie of Ficases sal a2 lage nnd hnwcomrades lly wandered nt the round ‘mere hand of suror lead ‘deme for year in dak lands a at Er feerpadre Munehiot (descendant ot Ibuthe ws desert Ue dscorers a new ath) manage to escape wih some of te find of potato during his wanders act cookbooks and «ew ofthe race that iter becomes famous pat of ingredients and spice wo the dered lrapenal csi, Tl awarded he remain ofthe Moot The Halig ice Saeater Heine for bravery andthe takes year reeves om the eas commu’ ras wheat hf the geeroins but emerge + togher {eemendous op conebunon snore resent people wih an even Bact 1267 sullwaee ated by 2 foo! Necromancer fan totent on slaving and using the eMC Present The ange and dimanutwe ie of ‘population is only saved bythe umely Ineervention of xf, wandening Wied tnd thee s much scndobs muttering ‘of hes and fene-lk The damage Sollwatee sty exemare although ey ‘one Ting loses us he, Gane Dovebogie 1288 bumper harvests red by the Dovebrgh aml leading 0 specslanon thar Gamble was 4 saint thee fore (Gee) statue eect commemorate the grea ber 1349 Saltwater under atck again this ume ‘nom te ShllowprtSooting movensent ‘Aer baie tng and gael the ‘Hathings sll preduce seer noteworthy hheroce sch a8 Blood ow! supremo ugg Baconbreath (one re expan of the Buebay Crammer, wo went Oa 1 score a record 2 Touchdowne and Consumed between tour and st meals 3 snatch) and Vindaloo Warmglow (ace {cher fr the Stunted Stoutliows who, despa scoring carer toa of only “Touchdown seat on to canstime orehe Ihe of smacks after aul seven course beh an the notonuemnesator ‘Sam urentere: Wuble, llr ef somes and sar of eo (now legenday) Old oad masters CaS aa = SER ET Te 5 Halflings “The bse Halling strong or very 3 Phung: are excellent shots with 2 bow and bine are exceptional fighters, Walflings are Known 10 be intelligent (usually described as Kory, can move in woods quite unhindered ‘Gesin tnown a8 sneaky) and loyal especialy ‘Gfere food is concerned (this is because they dre ALWAYS hungsy) Mwspss Tw 1 A Ld a2 4221518 Falfing ‘special Rules Woden: Halfings are natural woodsmen ind can move swifly and slenty. through ‘Nooded territory Halfings therefore ser no Tove penalty for moving through woods. This Skil applies 10 all Halfling inkintry including les. Cooks Cooks are the most respected members of the Halfling community They form the Moot's clit ffanery unit Mwsass Twit Awd Ge 4333271518 Crazed Cooks ‘These frenzied, cried Cooks (they've been at the spicy dumplings again!) jump out of ‘Gook Units whirling their heavy cookpots “around. They hide i dhele regiment, are lmmune to psychology, jump out ofthe unit ‘when an enemy moves within § and move 206 inches in the direction of te nearest ‘Enemy uni in the frst warn. Thereafter they ‘move in 3 random dietion 206 inches. They {do aot fight In hand to hand combat but can be shot at. There can be up to three Crazed Cooks in a unit Mwsps s Tw 2oesp0 5 24 Ala Dé Grmed Cook “Motto : Vious Cibum (ive to Eat) Housewives Halfling women folk ae not to be messed ‘with, They are uncannily strong, they Unerringly lt the mark when there ls 2 punch to be thrown and, due to years of child rearing, snd housework, are incredibly rough. The ght of one oftheir men folk being killed is tenotigh to drive them ino a frenzied bloodlust, beware a woman's wrath! Mwsass Tw 1 Awd Towed 3225251 8 Special Rules Women's Wrath: Halfling Housewives are immediately subject to Fronzy if any male Halfings die within 8 of chem, E = zs — ject be) Although they will not admit it publicly, Halfling Thieves are the best around although they do prefer o be called Scouts, i's more polite. Hiding in infantry units, they sneak out And stealthy steal magle Items from the ‘enemy Mwsms s Tw Aid Ter 5 3 422 1001 8 Rules Teefn’ fa Thies present in aunit which iin base to base contact with the enemy, roll 2 D6: “Lhe Thief is caught and killed outright. 2. The Thiet is chased back into the parent 3, Not noticed but fll to steal anything 45 The Thief ssceeds in stealing the lowest value magie tem from the unit. 6 The Thief succeeds in stealing a magic item of is choice. ‘The Thief may not use the mapic item himsel, ‘but may pase it on to any character in the unt. the character has his maximum allowance of magic items, he may chose wo discard one which the Thiet keeps for him. ‘War Sheep. 1 point War Sheep ae specially bred for their size, strength ane pial: They undergo special ‘obedience uaining but are sil rather skitish. Mwses§ Tw ot Aud WarSheep 8 se Special Rules Skittish: The Wat Sheep riders suffer -1 ‘Leadership when taking Break Tests because of the dificult in controling their animals, Battle Rams, vne$ polnts Langer and more aggresive tan War Sheep, Battle Rams are the Halfings heavy cavalry “They are beter trained, larger and stronger ‘They have very thick woolly coats which make them very hard to hurt. They also pack a powerful head butt and have wicked horas, Mwses s TWA Ld tanefam7 404 3 13-1 3 Special Rules Woolly Coat: The Battle Ram offers the rider the same protecion as Barding and ads 1 t0 the fider's save. Goats. .3 points Lange Goats are used as light cavalry, often for skirmishing and scouting. They are iertable ‘beasts though, well known for thets head Dating Mwses $s twit Aud Goat 7 3033151 3 Special Rules Sure Hoofed: Due to their nimbleness, Goats do not suffer any penalties for moving ove dfeul terrain such a8 woods or hills Skirmish: Units of Goat riders may als ‘Skirmish. Sheep Dog ‘The Sheep Dog, with its master mounted on a Battle Ram whistling commands to itis usual, ound towards the rear ofthe War Sheep and ‘Battle Ram units. Sheepdogs are notoriously loyal to theie masters and will often lay down thei ives for them. Mwsps s Tw or Aid SheepDog7 2 0.2 2 15 1 5 Special Rules Shepberding. Wf the Sheep Dow aioe cat ge ino baseo-base contact with fecing. Wa Sheep or Battle Ram unit, that unit. automatically rallied. The Sheepdog. mus ‘ema within 12" of ts master and may take a) Leadership based test on his Ld Giant Swans ‘These large birds make ideal mounts for transporting troops around the battlefield quickly. They are sso aggressive and kl with {heir powerful wings, They usually lyin a‘ formation and thei riders are the best of the ‘Moots bowmen and can shoot oa the wing. ‘When fying high, they can shoot at other high Ayers with a1 to hit penalty, but nota troops ‘on the ground. They ean move and shoot in the same turn with no penalty Mwspss T wot Add Sans 2 403 315 1 6 Poultry Swarms Chickens, geese, curkeys and ducks can be driven, enraged, into battle a a swarm (oF should ithe flock?) as described inthe Rule Book Mwses $ T wir aid 530225 1 5 10 Svarm CHARACTERS “a= not as renowned for producing legendary heroes but the plucky lle guys still have aaatntar share of powerful characters. Your army may include up to 50% ofits points value as EiStacters chosen from the following lis. You must always chose a General. {our army must be led by 3 ‘The General is usualy sen carying a plenic basket. Any Halling wil follow the chap with the pinic basket. Mwsess Twit AL Gaal f 573337 4x Bitlemm7 4.04313 1 3 -Bquipment: Sword and plenic basket. ‘Weapons/Armour: The General may be armed ‘with any combination of weapons/armour {rom the equipment list ‘May side: The General may rde a Batle Ram ‘or a monster from the monster lst. BE Magic Items: The General is entitled 10 up (0 ‘three magic items, one of which may be the ing of Concealment (se later) another must however be the magic sword Glammyding the General's symbol of ofce with another of your choice The points for Glammyding is Included in the Generals cost. See Magee section for more details CHUCK Waco! 80 points This is the army's Battie Standard. I arres the Halfing's rations forthe day a subject very ‘dear toa Halfing’s heat. The Chuck Wagon is polled by 2 gigantic (atleast to the Halings) ‘Aurochs, an ancient breed of wild cattle and apparently quite as Being essentially a wild ‘creature, eis also quite nasty. The crew of the ‘Chuck Wagon include two Cooks and one Chef z “la je > Ge 4 4 oo 2162 8 Cok 4 3332151 8 Aurochs 6 3055323 5 Special Rules: If the Chuck Wagon is aprured, dhe ene army wil be subject “HLatred aginst the unt which captured itn ‘elas anohing ta yo sae ‘Weapons/Armour: The Cooks and Chef wear light armour (pudd tunis) and cary hand weapons Magic Hem: The Chef may cary single magic em HEROES. Halfling... Halfling Master Chef.. Housewife Lady. m4 points Your army may include as many Halfling Heroes as you wish. Cooks may be lead by a single Halfling Master Chef and Housewives by single Halling Housewife Lady. Mwspss Tw 1A td mo 4 46352639 Manercheté 5 5 432 7 3:10 lady 45 43 4283 8 paletim7 4.0 43131 3 Gow 8 30331313 Warshep 8 = 2 tree ‘Weapoas/Armour: The Hero may be armed with any combination of weapons/armour from the equipment is. May ride: A Hero may side a Battle Ram, War Sheep, Goat oF a monster kom the monsters list. -Magie Items: A Hero is entitled t0 up to ro ‘Magic Items. 9 = e E ES yo] pe Set re =} = Fd Fe Ss A v a ‘Any regiment may include a single Champion armed and equipped asthe res of the unit if you wish. Cooks may Include a single Halling Chef and Housewives may include a single Halling Housewife Matron. Mwsnss TWA Ghampion 43°53 2.1 5 2 8 chee 444421628 Maron 4 45.3 3172 8 Balemim7 £0 4 313 1 3 Got 8 303 313513 Warsheep 8 2 2 ee Equipment: The Champion i always armed and equipped as the rank and fle troops of his regiment. Magic Items: A Champion is entitled to a single Magic tem 0-3 THIEVES.. 15 points ‘The army may include up to three Thieves hidden in Halfing infantry unis Mwsnss wit Ad Tiel —=5 3 422101 8 ‘Weapons/Armour: A Thief may be armed with any combinicion of weaponsarmour from the ‘equipment ist, May ride: A Thief may ide a Batle Ram or a ‘monster from the monster list but if he does ‘0 may only be hidden in such units Magic Items: A Thies entitled to up to one Magic tem, 0-1 SHEEP DOG. “The army may include a single Sheepdog which is considered to be a Familiar to 2 chosen character model which becomes the dog's master Mwspss Tw or Aid SheepDog? 202215 1 5 ‘WIZARDS Halflings are not by nature magical creatures ‘The statistics for Halling Wizards is included hhere for information. They are restricted to Ist and 2nd level Wieards only. Mwspss Twit At Wad 42425151 8 Wiad 42433252 8 Champion \Weapons/Armout: A Wizard may be armed ‘with any combination of weaponv/armour From the equipment ls. May ride: A Wizard may re a Batle Ram or 2 ‘monster from the monster ist. Magic Items: A Wizard is entitled to up to one Magic tem per magic level Magic: Halfling Wizards may take a single Battle magic spell per level, re” Trust include atleast 25% ofits points value ‘Mb ie limitation 10 any unit extept that they -1 UNIT OF GREAT FAGLE RIDERS.....85 points per model Jour army may include a maximum of one Tin of Great Eagle riders. It isa well known, ‘ujing that when the Hallings are in trouble, STlog come the Lords of the Ar ~"The Great ‘Eagles. Two Hallings may ride and fight on oe cach Eagle. Mwsns $ Tw I ALA filing 694321618 mage 27054352 8 “Equipment: Hand weapons Save: None. ‘Your riders may have quilted jackets ne Gesu light amour a+ point, spear at $3 pola and shield +12 pine ats a 5 ‘Equipment: sneha (cs sight armour) S| Serer 6+ “in ST REGIMENTS ‘Gren the Moot goes to war everyone is mobilised from the villages and provinces. Your army regiments chosen from the following lis. There ls rast consist of atleast Ave models ‘Options: May carry spears at +1/2 point and sblelds at +172 poine. (0-1 UNIT OF BATTLE RAM RIDERS..........--15 points per model ‘Your army may indude a maximum of one Bartle Ram Rider Unis, Mwsps s TW Halling 43°45 2151 8 BauleRam7 4.0 4 3:13 1 3 Equipment: Hand weapons, spears and light Aid Save: 4+ Options: Can carry shields at +1/2 point. May carry a magic standard. Oey) ‘WAR SHEEP RIDERS. 9 points per model ‘Your Army can include any number of War Sheep Riders. (for specal ries see bestiay) Mwsns § TW 1A td Halling 8 2 42215 1 8 augment: Cry hand weapon, eat Save: 5+ Options: They may cary bows at +1 point and shields at +1/2 point per mode! al i RENTS GOAT RIDERS....... points per model ‘Your army may include any number of Goat Riders. (for special rules see bestiary) Mwsps § TW Ata Walling 42422151 8 730351515 Equipment; Wear light armour and carry a sword, Save: 5+ Options: May carry a shield at +1/2 point, carry hows @ +1 point and a spear at +1 point Goat (0-1 UNIT OF PANTRY GUARDS. 5 points per model Your army aay contain one unit of Pantry Guards, Cooks with more than a reputation for their culinary sis You may elect for your Pantry Guards to serve as body gard for the (Chuck Wagon, in which case they get +1 ‘combat resolution bonus. wwsess rw Ald Cok 43 332151 8 Equipment: hand weapons Save: none. Options: Pantry Guards may be given quilted tunics which act as light armour for +1 point, ‘They may have cleaves (double handed weapons) at +1 point Your unit of Pankey EERE (Guards may easy a magle standard. CRAZED COOKS...30 points per mode! Your unit of Pantry Guards may include up to three Crazed Cooks. (for spect rules see bestiary) Mwsss s Twit Aid Graed 2068p 05 2 1 - D6 Cook Equipment: Cook Pot Save: None (0-1 UNIT OF HOUSEWIVES........5 points per model ‘You are only allowed to use ane unit of rousewives In your army, a8 any more may provoke jealousy! Mwsps sr wir ata Howewe 432.2 3.1 5 1 8 Equipment: Brooms, bares, cudgels, rolling pins (all count as and weapons), Saver none Options: May wear corsets (counts 38 light armour) at +1 point, The Housewives Banner, Te Witsing Line, may be taken atthe appropriate cost (See Magic section). They may be equipped with an additional hand weapon (Gor an extra Attack each?) at 2 cost of +2 pints or double handed wpns at +1 point a og a ) weal LnIr OF LORDS OF OMT ORS Ode cee wedelnacectoue i yan pete pr ols coe a cl the cond rank oa also fight. Mwsms $s Tw I Ata mo 463 4221618 Equipment: Sword ‘Save: None ‘Options: May cary « Magi Standard May be with ight armour at" point and Shield a +172 point. GATHERERS......3 1/2 point per model Teinerant farm labourers are always likely t0 be ‘pressed into service, Halflings are n0 ception. When siding ‘piggy back’, the Seeond rank can also fight. Mwsess TW And filling 62-42 2151 8 Equipment: Hand weapon Save: none. ‘Options: May carry spears at +1/2 point, light armour st +1 point and shields at +12 point. POACHERS......4 1/2 points per model Poachers ae excellent archers and you may include spy number of Poacher units in your acm Mwses $s TW AL faker 62422151 8 Equipment: Hand weapon, Bow re Save: None. Options: Can cary shields at +1/2 potat and lighe armour at +1 point. Spectal: May Skirmish, 1/2 points per model Hallflings from the Relds and villages of the Moot make excellent natural archers and seubbom fighters despite thei rather ‘iminutive size Mwsns s Tw 1 A td Waling 42 422151 8 Equipment: Hand weapon Save: None Options: Can carry spears at +1/2 point, Short hows at +1/2 point, shields at +12 ‘point and slings at +1 point “TREEMEN. Dis to thee aiinity with nate closeness to the Forest and the numberof, iy BBs living there, some Halfings have been bettended by Treemen who wil ight alongside Halfling army with thei trusty friends riding on their shoulders You may Include a single Treeman for every 1000 points (ofthe amy reemen wil abo alow evo alin wo ride upon their shoulders (branches) Mwsmss TW I Ata Tema 6 83 67624 9 Halling 42422151 8 (or the fall rules on Treemen see page 137 of the Batle book) CMa B Machines chosen from the folowing ist. Summary: 1. Declare target and guess range 2, Position template and roll scater+arillery dice 3. Ifanillery dice = Misfire, refer to Mise Char, otherwise. 4. tscatter dice struck home 5. tf scater die isan arrow, the pot has landed inthe ditection shown 2, 4, 6, 8, oF 410 inches away from the alming point 38 shown by the atllery die, 6, The single model inthe exact centre is hit at strength 5. Remaining models under the template are hit at strength 3 on a D6 rol, oft, 7. Work out hits as normal, no armour saving throws allowed Misfire Chart 1.2. Destroyed ~ Splat 3-4. Spill, cannot fire this or next turn, 5.46. May not fee this tue only. Mwsss s TW Walling 42 42.215 Hor Pot ST eee Maximum range: 36 inches. The erew have hhand weapons and no save. Hit, then cauldron has Ad 1 8 They may not he as advanced as their human and Dwarf cousins but the Halfings have afew Ingenious invertions all of their own. Your army may include up t0 25% ofits points value as Wit ‘THE REAPER AND SHEARER ‘Various pieces of farming machinery are used bby Halflings. For the most par they are ‘designed for cutting wheat, but they are ‘equally at home cutting off heads! There are ‘0 types of machine, one heavier than the ‘ther hoth machines have screw of vee Halfings ‘Small Machine The Shearer. ccneennn70 points ‘This lighter, smaller machine is pushel by two war sheep and carries a crew of two Falflings. Mwsss Twit Aid Waiting £2 422151 8 Shearer 8 6 6 3 -26- Equipment: Crew cary hand weapons and ‘wear light armour ‘Options: The Reaper may have one additional Halling crewman at-+3 1/2 points, Extra animals can be added to push the machines, ‘War Sheep at +4 points and Battle Rams a +6 poiats toa maximum of four. The crew can Ihave bows at +1 point and shields at +172 ill point One Farm Machine ia pet ary can carry 2 Magic Banner ‘special les: $Peserwar machines move and fhe tn exacly the same Tener as charios and use fete unique damage tables. Because each machine spors Sesous aay of chopping Shing blades they do” 206 Tanage wien chy charge! ims gaBY DRAGON 200 points Mwsns $ TW oI A td Dae 6 5 065575 6 Special Rules: Baby Dragons are only ‘ck’ and therefore have softer scales, giving them an unmodified + save of 6+. They also have yet 10 develop their .d breath and so have no breath attack. PEGASUS, ing geacefully heoush ‘Most monsters are just fr too scary for Halings especialy glant spiders except forthe following, ‘Your anny may include up to 25% ofits poins value a8 Monsters chosen from the following list. 6 Ai vt ENTS i .75 points Ald 32 8 16 points Mwses $s TW 1A Ld fossrsi 6 tw 70s 43 ‘THE COMRADESHIP ‘The Comadeship isan elite cub. To jola it fone must be incredibly brave, incredibly rich for incredibly stupid. Preferably ll tree All members of the Comradeship are wanderers, all looking for somewhere 0 go. ‘Together, Argand, Olorn, Legles and Giblit, along with the usual rg-ng bunch of Hallings they always attract, form The Comradeship. An unlikely bunch, but you never know. ‘OLORIN ‘THE GREY WIZARD. 90 points ‘An itinerant wanderer, lori is much adnived 433444638 ‘Weapons/Armour: Olocia is armed with a Magie Items: Olorin is a Wizard Lord and entitled to up to four Magic Items. Magic: Olori is 2 Wizard Lord and may use four Bartle magic or Grey magic spells. SPECIAL CHARACTERS Halfings are nota pariculary warlike race and produce very few natural warriors, indeed the few legendary heroes they do have generally reach that starus by killing a handful of Goblins! DE ‘ARAGAND ‘THE LAYABOUT. 50 points -Aragand isthe ype of bloke you see siting in the corner of any tavern in the Empire. Alone, scruffy and unloved (at least by those who ‘don't know who he is) He claims to be a King In wating ofa far of land, He could be right who knows? Mwsmss TW I Ata Mend 46644364 9 ‘Weapons/Armour: Aragand wears light armour and is armed with a double-handed ‘word. ‘Magic Items: Aragand is entitled to up to three Magic Items one of which must always be a sword (note the sword wil sill count as being double-handed). GIBLIT THE DWARF. 30 points Giblic is afalled Slayer. In absolute shame, his [peers sent im out to befiiend an FIC This he ‘Sid, much to the Ells disgust. His low leadership mean that he is very likely to run away atthe mere mention of wouble fhe ‘were notin the company of his companion, Uegles the BIE Mwsess Tw 1 aud 65 452 4 2 5° Gite rr weapons/Armout: Gible is unarmoured and Mrned with massive axe. tems: Being technically a Dragon Siger, Giblet i entitled to two Magic tems Sra may even use Rune Items from the Dwarf Sity book, he may never wear armour ‘houet. Rules: So long as he is with Legles the BE Gilet is immune to Peychology. In the treat that he should become separated from Tagles Giblet becomes subject to Stupidity JEGUES THE FL. 04 points agles, out for his morning constitutional, was forcibly befciended by a hapless Dwarf, named Gili. The two have formed an unlikely fBendship and Legles has taken it upon Fill to ster dhe failed Slayer into trouble ‘henever possible. Mwses s Twit ALd 366442839 egies yarmour: Leges s med with 2 “Wood Hlven Longbow and a sword and wears light armour. “Magic Items: Legs is ented 10 up to owo Magic lems HALFLING ONLY MAGIC ITEMS alings are not naturally magical beings, ‘magic just happens to them. Magic rings ‘happen’ to be found, magic weapons left Iping round? Inthe middle ofa battle field? Fancy that! Most of the Magical Items ‘happen’ tohave just turned up in the Moot one day tnd come from all over the World. Even dark, angerous magic doesn't seem to turn hair fn the feet. ERE RET =e ‘There is such a thing asa Halfling Wizard, but the time it takes fo study is just beter spent fon more fattening exercises ~ eating for example. alflags much prefer to ire "pasing? mercenary wizards, usually dressed In grey and muttering ncomprehensthly about Elves and Goblins. One such wizard can be ound lurking in the Special Character Section. Some Magical ems hare become synonymous ‘with Halthngs over the years (they nicked them so long ago, the statute of imitations hadn't even been thought about). These include “This magical ring makes i very dificult o sce its wearer He cannot be bit by missile fre and the enemy suffers -2 tobi to hit him in close ‘combat. 7 A FA iE ES = ext be es eA Glammyding... --n-30 points This mage sword gives is bearer +2 Strength In addon, i¢ causes Fear in Ores and Goblins. Bimbo's Book 0 points bearer to givesome sound advice to his army. At the beginning of the game roll a D6: 1-2 One unit may reoll missed missile his 344 One unit may re roll missed hts in hand-to-hand fighting 56 One unit receives +1 t0 ts eank bonus. “Sage Advice’ is Halling for a good talking to Housewives ‘Washing Line. snne30 points ‘Nobody, but nobody dare get this washing diry or there'll be hell to pay! This item gives the Housewife unit +2 combat resclution. CONVERTING AND PAINTING YOUR HALFLINGS ‘This article was the atest episode of my Jnsanity. Within minutes of deciding on my grand if somewhat madcap scheme I had Popped down to Mall Order (another distinct advantage) and purchased myself one of every Halling ever made by GW. There are some ol Fallings that do not even appear ia the catalogues but they are all infantry models. ‘What about cavalry? War Machines? Fiers et? sand most important some rules wit a sense of ‘humour? With a theme of food and erming, ‘ideas abounded. Sheep, rams, goats and swans ‘were all modelled in green stulfand cast ia, 18 [RIV rubber using all the spare white metal had collected over the last 18 months or 0, Halflings on foot were converted into Haig capable of riding ruminants. Old fashioned farming harvesters were serach built using & mixture of plasicard and bits from the bits box. Catalogues were perused, Mail Order was ‘ded time and again, Abit about painting Feing neat is important. To get the paint where you wan it to go always use the correct ‘zed brush which should be in good condition. Tb Ret a point oa your brush roll between your lips. You can restore brushes by ‘washing them well with hair conditioner. GW brushes are great fr ll bur the finest detals (yes ete). [use artists brushes for, sizes 000, (00000 ete. Preparation and assembly “This is very important. Wash your figures Using soapy water and 3 tooth brush (00t Our ‘muta's or wives as they tend to get ups) This removes the tle used in the casting process aswell a any axcie bul up in Forage. Remove al excess metal or plastic Carefully. Stick pat together with 2 all Smount of superglue, less works beter than ‘more. Ifyou have lange pars to stick togetber, Sd a small amount of epoy purty (green Scuff) a8 well 5 superglue, i holds together uicker and is more permanent. Make sure that no putty obscures any deal or sticks to the surface ofthe model. Position and Lighting Paintin a position in which you are comfortable. I paint with my hands resting on ‘ay knees so that both the brush and the ‘model are steady Paintin good light, 2 desk lamp with 2 daylight bub is a great help. Don't pat in direct sunlight, It hurts the eyes and dries the paint too fast. Don't paint when tired (or drunk! - you tend to dip the brush in the wrong pot), just do an hour at time Preparation and assembly Use black or white undercoat. Ifyou bave los fof metal or dark colours, choose black. Ifyou ‘want bright colours like flesh, red, yellow then ‘hose white. Ifyou have a mix, spray white fad se-undercoat the areas to be blac by ‘carefully painting with diluted black paint Paint “Try to sick toa few colours. I nearly always & zea ree tse just two baste colours for otheslornaments etc. plus skin colour and brow or leather. Choose your colours turf, some clash like pink and yellow, furple and green, purple and and yellow and Shue and yellow. Choose one or maybe two fright colours only. I always water paint dows, ly the new pots which seem to dry out [Ester and the paint seems thicker. For speed, 1 sways use a warh on top ofthe base coat. ‘Tis ean then be highlighted with the base oat colour and one shade lighter. Shading can be done by starting with the darkest shade and fing thin layers of increasingly lighter ‘hades on top. Dry Brushes and washes “This an art unto itself. If badly done it just Jools mes. To do it properly paint the area ‘ith the darkest shade add a tay amount of Paint o the dry brush and wipe off the excess “There should be the faintest smear of paint left Then lightly brush dhe area ual the highlights are brought out. Use increasingly lighter shades for a more pronounced effect. ‘Armour painted black then dry brushed silver Tooks grea. Use washes o paint: armour - paint with 2 rmeulie colour or dilute black wash. Wood — paint brown, wash with dtu black wash, Bone ~ pint ear, wash with very dilute brown wash, Leather ~ pain leather wash with dite brown wash, Use dilute brown wash on ‘yellow otherwise use the same colour of wash, Basing and Varnishing ‘A good looking base can really make a ference to your model and wil probably determine whether you win the Golden Demon or aot. A base way i © paint the base {green and cover with Hock, glued on by Wwatered down PVA. You could use a mixure of Focks, with sand, Or tiny cork pieces. For varnishing use matt spray forthe best effect. 1. {s very important to shake the can very well and apply several thin coats than a thik one ‘which i able to run And remember ~ Practice!t “The dice was cast (usually coming up 21" of double '6 for me). Thad the keas and the basics the rest was easy, warped definitely but ‘easy. For three months I ved slept and ate (Gre not ieally) Haflings. Hang on 2 minute the men in white coals are here aeain. ESIC » - SS z F| ad) GORKAMORKAMGORKAMORKEMGORKAMORKA Born to be WAAAILO! By Peter Hurrell (Photographs by Chris Douglas) i, my name is Peter Hurrell from Merseyside, I've ‘been gaming now for six years and in tha dime have amassed 2 huge collection of miniatures. This Includes my original army of Ultamarines, my 3000 points of Imperal Guard, 1000 points Ork Kult of Speed and my latest project, 1000 points of Khome ‘Berzerkers for Warhammer 40,000. There is aso my 1000 points of Dwar for Wachammer and my GGorkaMorka mob, Grogroxs Keushas. This article was inspired by watching Mad Max 2 and the major BIRT) | vehicte chase towards the end. Enjoy! Der's Gear in Dem Der Dunes ‘Acbuge haul of ol! has been “discovered deep in the desert. ‘A number of Mobs are ‘competing fori but your ‘mob has been offered Substantial reward (aot ‘mentioning several ‘Janglies) by the Meks to return it safely © Mekiown, For this purpose 1 huge articulated lorry has been constructed to cary the fuel back and your mob has been left in charge. ‘You reach the site after several days of elaively peaceful ‘travel and a huge ig set up to extract the oi. Then you see an enemy mob cresting the horizon and realise you've ‘been found. The taler flled and hooked up and the chase ison, CEE Da Scenario One mob of Orks are fleeing. across the desert with fuel in ‘huge loery. The other Orks ‘who cannot be bothered digging for the loot are ‘determined to prevent this ‘mob claiming all the ofl for themselves and intend to stop them! Da Desert ‘A438 table should be used. ‘There should be several buildings and barrels at one fend with less scenery towards the other. There should be a straightish) path down the ‘middle of the board. Remember, the lory is not very manoeuvrable. Mobs (One mob must take contol of the loery. A dever from this ‘mob should be nominated to drive the lorry. No other ‘ehlctes are used. Tis Geployed within 12" of the short board edge with the buildings and any foot troops y she ob ean be feployed oni ‘oro enemy mobs foal be wsed, any more his and i becomes very forthe attackers 10 win swcight of numbers ‘They should be deployed switin the deployment zones Jhown on the map. ‘Startin’ ‘The defenders lory moves Jinks they attempt to pur as uch distance between them Ah the attackers as possible. Endio’ The game ends when only ‘ne mob i left on the table, the others having botied out peleft he table edge. The ‘elenders win ial atacking ‘mobs Bottle Out or the lorry Ieaves the opposite table edge Atackers win if the Gelender Botle Out or if the Tory i destroyed or capeured. ‘This occurs ithe lorry 5 boarded and no defenders are Jef aboard (the dever may be attacked a usual for vehicle Grewmen), itis immobilised fontinue to ght as the sttackers may be forced to Bote Out Income ‘Mobs may collect income as normal. Tae mob(s) left io possession of the lory at the ‘end ofthe game gain 2065 “Teef as a reward added 10 Income before calculating prof. Experience Warriors who wok parti the chase earn experience a5 follows ++D6 Survives +5 Wounding Ie Wounding downed warriors docs not count. Only 5 points fare earned regarless ofthe ‘number of wounds caused by the bit 45 Penetrating Hit “This is eamed regardless of the damage caused. +D6x5 Penetrating Da Lorry Earned regardless of the damage caused by the hit +15 Driving Da Xpress “This is awarded a8 long as the driver athe Xpress and ics ‘moving for at least three turns. Ie doesn’t really matter Ifthe driver's mob wins oF +10 Winning Ayvarded to the Nob ofthe winning mob. Ifthe attackers ‘win and there is more than fone mob involved then the ‘experience is given fo nether! ‘rope. Rpress Deiery Service (or "The Lorry In All Its Glory’) Construction ‘he eab was made out of pieces of thick card The Feindow was made our of to pieces from Leman Russ Born te be Waaaild Grogrot’s Xpress Hit Location Tables rom the front from side Prom rear T’Wwheclvitacks 12 Engne 12 ew 2 cew 34 Driver 3.5 Tank 3-4 tank 5 Wheelyacks 6 WheeleTracks 5 Diver 6 Tank 6 Engine Coir sponsons, ghied together and dey and then cutting around topped with the tops from the them. The front was made sponsons and a hatch from from sprue sections and an the Leman Russ stowage box. Imperial Dozer Blade, cut in “The tracks were made by halfand glued together at an sluing wack sections to & angle piece of card, waiting for it to Een ‘The trailer was the most twoublesome part of the ‘model, nding something to ‘se athe container wae ‘early impossible. In the end used a lengsh of drain pipe Walch I had ying around! The fends were covered in a piece Dlthick card, carefully cut eo ‘ht The valve on the back was ‘made from a sal ying base, “The gantres are made from Jameworks of sprue which I haze fing around in great, quantity Talso used wire ‘mesh to make the floor and loss of exible drinking straws tomake the pipes and the exhausts on the cab section Painting was simple. Two or three layers of black undercoat were used and the ‘a was painted with Bolt Gun Meta, The fees, Indders and platforms on the teller were deybrushed with Belt Gun Metal. Details, such asarmour plates and the ‘gantries were drybrushed with Duarf Bronze and the streaks fof dirt on the cab and the {rent ofthe trailer were ddrfbrushed with Dwarf Bronze or Snakebite Leather. The ‘Grogrots Fuel Co, the (ck glyphs and the number plate at the rear "Krusha 1" ‘were painted in white and then [vent over them in Red Gore. This takes time and a lotof patience and shoul only be undertaken by the ‘exremely foolhardy amongst you! Dvn’ Lessons (The rules) The Xpress is quite unique in the Gorkamorin rales (as far as know) so i requires quite ‘extensive rules It an move 8° per tum and can make a singe thrust move fon roll of a 4+, this isa farther 6 of move, If this s ith | en Beet ects: ae feo. eee cm fecan make a single 45 degree eS Sener ESS = aes Pee et ee Se en ae Sees se ee Becoo Be can es in aRam, Overrun, Collison, fake or Sideswipe(or indeed contact of any kind) the press causes D6+1 damage ‘which penetrates {homatcally and the other eile causes 1 damage 1 the Xpress. Foot madels who filo avoid the Xpress tke 36 $4 hits as they are quashed by several tonnes of Xpress on top of them! The Xpress cannot swerve our of ‘he wiy of enemy rammers borean play chicken’ (not 2 good idea with something this big) Ifthe xpress crashes it ‘aes DS hit to the front of ‘he eab and is iramobilised on ae “Shooting atthe Xpress is at “FL to hit (although there is litle poing, see the damage tables, below. This i in Adadtion to the normal +1 for Shooting ta large target. Within 6, crewmen (not the Aeiver as he's enclosed in the ‘ab) may be targeted Separately from the Xpress Dutare not at +110 hit, Individual hit locations whieh Born to be Waaaild Grogrot’s Kpress Damage Tables Engine - Armour 12 “Thruster destroyed no thruster moves tay he made. Speed reduced ~ deduct D6" rom the ase move Gao engine destroyed — only thruster moves nay be mace Immobiised ~ cannot move forthe rest ofthe game Cab destroyed Taller moves 206" frwands and sts Cab explodes ~ Trailer fs thrown 2D6' forwards and turns 50 degree along the line of travel ll wariors on board are thrown D6" forwards and take a single S4 hit Driver - Armour 10 120K 3 The Xpress swerves 45 degrees directly away from the of shot and moves D3" forwards. 46 Driver takes hit as normal, ora 83 hit fom 2 collision, ram, rake, ileswipe oF rash. |Wheels/Tracks - Armour 9 1 Loses D3" movement. 2. Loses D6" movement. 3) Swerves, Rol a DG: 1- lft, 46 sight, nd moves D6 romwand, 45 Immobilsed 6 Crashes. The whole lorry, cab and trailer skids 90 degrees ther left o right (1-3 let 4-6 right and flls on its side, Tethen slides 2D6" forwards. Anythingin the path counts as though it had been hit bythe lor) as detalled above Crew are thrown D6" forwards and take a single S4 hit Crew ~ Armour 8 Randomly determine the crewman who ishit from those who can be seen by the attacker. 12 0K 5-4 Takes a 3 hit and falls of the Xpress an a 6. 5-6 Takes hit as normal ora $3 hit from aerash, collision, ram, rake or sideswipe ‘Tank - Armour 12 112 Armour is reduced by 1 point. 3-4 Leaky pipe - on a roll ofa 4+ at the sart of the defender's tum the Xpress explodes as below 5-6 The Xpress explodes! Everthing within D6+6" tke D3 $8 bits which eause D6 wounds, Vehicles take D6 hits which penetrate automaticaly. 23 Born to be Waaaild can be seen by the fier ca also be targeted separately ‘gan, notat +1 to he ring {rom the Xpress is atthe usual to hit fora vehicle moving over & Final Word The scenario can be adapted for a convoy of buggies containing barrels (count as Gubbinz) and is almost ‘much fun for those of you ‘who are sane enough not to attempt to build a lonry. The {cuir Lory took two weeks to assemble and about ten days, {fo paint think i looks quite {good and intend to bud some alternative trailers, such tea low loader and a gun platform with 2 BIG Basilisk Seyle gua oa the back, but as yet haven't got around to it See re Have fun plving the scenario, Sex seem unl at9S Thaks to Chis (omer of te ionys speed or armour Chua fownes alles. Thad to, after a single apni Gro0 fo Rebel Gr managed, wth . Single slags shot © Remember, the rules are only Immobiise my lrry about wat you make chem, have hal way across he oar, Wnt SERVICE ‘Those helpful Mail Order Tolls have complied a complete listing for ll the arictes hat have beea palised in previous ll Two go Mad in Holland By Marc Bevan and Steve Hambrook Being a genuine report on bow a bunch of berks (Le us!) got on with promoting the bobby to our seriously laid-back if a little deranged Dutch muckers. jf WARNING: This article isa | litle sily and should be Ren ae taken in atighebearied ein, SOQESe MSSM Ron > ‘Amsterdam Grand with understating te obvious. change tem when we set Bets neport Seve beng more there Ya Ewen you can at by g Report, ommantive than uwval~ the window Til ell you what, wy 30Ist Oct fraps ewe, couches his sear Tifust ad ay book These , Endgwoans‘noming sree, ignrance cards ae oo! “THE PLAYE Otrthene defecs Ewen's Movenesey = Sete Mare Beran Shihusasm atack wih is - MOVEMENT = 09.30 hr Forge World and Enthusien unlimited supply ofienorance—‘Atort: bared and confused suppor: wen Ute 7 4 Seman outa pax ook —_‘Feday ~ 06.30 rs Midland Amar’ ein Storing Sere nambrook ‘sei cold defence with only one fd fog an isc that eauty John Radi om Been enue ie Mall Oner who we surmise fpinnng to become fas ovenept or spot =] Games workshop HO: Ici Iaciout WE ARE OFF TO tencousy combusted. A roll of L |] idan ander heebant vee Ben, strings onthe Been nic ver ® eve gotour ikea The venting i'sjust what be Paeoors Novbwen, well Red the South Wests does and be does it remarkably welll ~ Fa). He is enthusiastic because tis cold and fogay and we are both in work Before Steve ~ Shock! YesBven, passport, I've got fay passport Yes Ewen, tickets, ve go my tickers. No wen, I don't know where Stee in Yes Ewen, typical “Steye's always late. No Even, | nohell be here = he'd better ‘Bloody be here Friday ~ 05.15 lars Games Workshop HQ: Rolling « four, Steve Baaly turns up looking how I feet but ‘generally being beter att! wen decides to target Steve a ‘Two go Mad in Holland Cee Hobby Manages and general rabbit and seall animal ‘wortcr, Stuart MeCorquodale Card's Ginger Nigja nd “Travis Smith, Oh Gods! Travis Smith SHOOTING - 10.30 hes Holiday Inn: .unforturately there isn't any shooting although Lady Luck isin and has Ewen and Travis shasing 2 HAND TO HAND ~ 12.30 hes Games Workshop ‘Amsterdam: As soon as we arrive atthe store both Sieve and Tare impressed. All GW Stores have great show pieces fn the window but nor oaly ‘docs GW Amsterdam have ‘excellent show pieces inthe window (of note was Dexnis Jonker's Orky dive bomber) (Chere be more of that in a Tater issue ~ Ed.) but also ‘great show pieces in both [rtwork and foam icons ‘excellently designed by Raymond Burger Joss, the store's manager greets us and Tooks like something out of cone of Warwick's Viking ish ‘magazines ~ Pillage! As does most of the sa. Joss-alg ‘and his mercenary Ogres: ‘With a rucful grin Steve can’t ‘stop shaking his head and ‘muttering something about 2 special character called King “luge, whoever he is (MAGIC ~ 20.30 bars ‘Amsterdam: Afier along day preparing our display and ‘chatting tothe lads we all play the ‘Move Unit card and are ‘magically transported into town. Food isthe first objective, Amsterdam fcouniers with the ze we go’ card making the tek toward {ood a litle tougher but we Date on, and finally reach the mystical restaurant that only serves bese and meat in ¥ast ‘quantiis! Mmmm, Rejuvenated, we all want to play the ‘Blast card and sce ‘what wll happen. We end up ina place similar 10 Noutngham’s very own Hooters (ait saucy! ~ Ed) and try our best to avoid the fssaul of Slaanesh. All of us fal! None more 20 spectacularly than good old Travis who pays an ‘extraordinary sum in Guilders fora shot of tequila from a ‘most interesting receptacle swell ets just say that it was @ ‘novel way of serving a drink. alter which everything begins tospin ‘TURN TWO: MOVEMENT - 08.30 rs Games Workshop “Amsterdam: Considerably wworte for wear Steve and I ‘bumbly siouch in the back of the tax as Bwen enthuses at Us. Yes, it was a great meal ‘Mum, the steak was realy nice. No, we cant helleve he ppald that much fora shot of equila es, she was prety “The city blurs past me a5 the ta driver bobs in and out of, anes, The way he dewing des all~ I'm surprised we ‘haven't hit anything Steve See eres ernie “Rg omar Tae stb opt 0 pl I nce cn cach = Griorunately they fall and en echunsaie Rhee SHOOTING - 09.0 re Ce ee etn here ait buna ec See sty sete ey bead 10 HAND - 1030 hrs wtnor ery bur pelong hour realy od to see how interested rere it the hoy “aa ea lgta sot Sect See eae over the wie es ooras tant D0 ear eaey what Fa vou clleeo” Have Seca Th Journ? Tstepatons yan ei ctnisescaiy at Banc Gasng tn car Bes ial boo or he Ket mater Spa roughness sieves sma (reg, Steves leash eeetacienty oto Peat ens thc simpy Pixeuccrnand te ky fectey vay tm nna Bees rn Pear say oa cre Ppt Tie youd ei osracret Wn sout he comic’ — tae eb tot red fedthaned i any othe eon Mit Wood Hest have e300 pon’ worth My eels Bi ened opt ou of reais pun he docks res chow seca serio a ev ins osnrg eat Mia Gow 08s Two go Mad in Holland See eee ee ‘We manage to stave off the {nial aseault unl the reinforcements arrive tn the fuise ofthe Studio team — Jim Butler, Jes Goodwin and Kact Kopinsii. The prospect of not only getting to tlk to Jes but also gesting to see and play. ‘with the fantastic new Land Raider he'd designed together ‘with seeing Kar's brane Portfolio as just too such and has the opposition in disarray, (MAGIC ~ 21.30 hrs ‘Amsterdam City Centre: ‘Amaterdam casts er Rest ~ “ere we go’ card ofthe evening and we end up ina briliant Chinese restaurant About thiry GW staff are here, all hungry and all wanting beer. We ate, we drank and wwe laugted and then we hit town. Agia Amsterdam sdaplays her mighty sorcerous powers znd plays some more [powerfu alcohol related cards (el they certainly gave me 1 banging beadache the next ‘morningl ean tel you! - Ed) ‘The ety begins to spin and take on sn orange hue. We Tose one of our own = Tavis, ‘who we buy back for 150 points afer about fen Ilnutes find F've won ten {pilders on a bet which can’t bbe ata bad... alter which everything Begins to spin agai. ‘Two go Mad in Holland Steve and I humbly sit in the back of the tax as Ewen enthuses at us. Yes, Ewen we Saw them. No Ewen, we don't know what happened 10 ‘Travis. Really Ewen, that is most interesting ‘The tax ide sas ad and as random as ever. SHOOTING - 09.30 hrs Games Workshop. Amsterdam: Apart from my ‘memory of the night before ‘thing else bas Been shot. HAND TO HAND - Games Workshop Amsterdam: The ‘day burs into five-minute Dursts. This time we manage to fare better, The "Buy two ‘get one free’ tactic works 2 ‘reat, But we take a wound ‘caused by one of our ovn! ‘One ofthe guys from the store comes up to see the ‘new Land Raider and have 2 Sook. Instead of playing with the new moving parts, ‘admiring the amazing amount ff detail what does the guy 80 and do? Yep, he picks up 2 plastic Space Marine used 10 Show the scale ofthe Land Raider and goes ~ "Cool completely ignoring the Land alder, the Space Wolf Lord, Frank ne ered bits and pieces Jes had been ‘working on! MAGIC - 20.00 hrs ‘Amsterdam City Centre: ‘After another great meal with ‘more beer (lots more beer — 2) we ae ready for anything ‘Ameterdam can throw at us How wrong Iwas! The world seems to spin by as we walk ‘long the strects ignoring the Daemonettes of Slaanesh, the street vendors and the generally weird people you ‘meetin strange cities. We mill about stopping off for more beer as everyting begins ts customary spin into oblivion, 10.30 hes Holiday tan “Amsterdam: The phone rings somewhere off to the side of sme. Yes Ewen, 'm awake. Steve, Steve wake up. Yes Ewen, Steve's awake t00. Eh? What time's ie now? Right, ‘we'll only be five minutes, leary eyed and awake ~ just, Steve and T only have time for coffee and tea which at i's best is knocked up and milky ‘Ted and hungover we say ‘our goodbyes to the lads and head cf tothe aleport. The tan driver is doing his best ro ty and part me from the ‘previous night's food and by the way he is deving he ‘doesn’t seem to mind which ‘way it comes out. and with ‘thatthe world begins to spin tus back to Nottingham HQ. AIG THANK YOU TO THE FOLLOWING: KEN ROBSON, FRED REED, JOSS AND THE STAFF AT GW AMSTERDAM AND TRAVIS (WITHOUT ‘WHOM MOST OF THE EVENING'S ENTERTAINMENT WOULD HAVE BEEN SADLY LACKING) (Alright Beu, that’s enough owl be wanting 10 thank Jour motber next! ~ Ed) "THANKS MAM... rr Utrecht Gaming Day Report 13th Nov 1999 ‘THE PLAYERS Serbe: Steve Hambrook Forge World: Keith Krelle and ‘Dean Winson DRIVING ON THE WRONG SIDE... Now it kind of starts like this: ‘ter having oaly just fecorered from the {debauched goings on and funacy of the Amsterdam {Grand Opening Alan Perrns, manager of Benelux Trade Ses, sauntered over to me fd asked if wanted to go back to Holland for this Dutch ‘Gaming Day thingy he was oopanising (GO ABROAD! {TWICE IN AS MANY WEEKS! PAID FOR BY THE COMPANY “NEEDED A FAG AND A SIT Down! Obviously the answer was a resounding yest Then it transpired that I would be Airing - ob dear... would be Grving an economy budget Iire-an stuffed full of Forge Worldstock - oh dear...On the wrong side ofthe road needed another fag and a sit oven! Now the people that Know me and have ‘experienced my driving know that my time on the planet is likely to be mereiflly shore ‘Compound that with driving a Jinackered old van and on the ‘wrong side of the oad (being British I ean never admit that ave dive on the wrong side of the road, of course), basically swe were doomed! At some ungodly hour of the ‘morning (es, of course I was late) met my two colleagues ffom Forge World ~ Keith “The Smiley lad-abourtown’ and Dean "The deep and sensitive ‘Two go Mad in Holland oon Coie’ Two go Mad in Holland ladaboursown’ and we ‘prepared for the four or so Bout long drive ro Harwich Tor the ferry ~ boy, did they ‘ot know what they were eating themselves in for if we were to stay alive we had to have 2 plan. My plan sas $0: I would use all of my {ll and concentration (ook, ‘stop it IC18 a good plan!) to ‘easure that was on the eight Inand side ofthe rosd and to avoid hitting anything. Keith ‘would navigate and Dean ‘would keep up a constant and, ceagle-eyed survellance to assist me in avoiding hitting Anything and perchance ‘damaging any of the txpensive stack we were carrying. The first couple of hours deWing in Holland and ‘Keith couldn’ even read the ‘map — t's in foceign. he {kept saying and as for the ‘eyes and ears ~ Dean vas asleep! For reasons entirely beyond me my confidence was atan all de low ter our initial furblings and Dbumblings and more through Tuck than judgement we ound our hotel, found the bar, found some booze and api found uncon- ‘THE BUYING DUTCHMAN Driving to Utrecht from Rotterdam was never going 0 bbe easy. Driving to Utrecht at 5.00 am wasn't going to make ‘any easier and when the fog descended we knew ‘Through my ignorance had previously assumed thatthe ‘population of Holland was About ewelve people and a ‘at Blimey was I wrong, this ‘event had drawn in ove 1,200 people from all over Holland There were for.

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