Professional Documents
Culture Documents
Pamela Thompson
Walden Reflection
1. In what way, which is unique, did the game designers use the visual aspect of the game
The game designers made a unique experience by basing most of the area around the original
Walden; from plant life to animal activity, the designers tried their best to replicate the key
aspects of the wildlife around the area. Not to mention, the breathtaking views and areas that
you can find in the game can be emotional to player and their experience, memorizing almost.
2. What did the design team do to create an authentic setting for the game in terms of color,
The game was designed to as accurate as they could be, all the way down to major plants and
animals in the area. The area was limited to a small section between both roads on the sides on
Walden, along with different landscape break offs in the north and south. Also, the game is time
sensitive, cycling through the seasons—which does affect the plant life in the area. The style and
color will then depend on the season, giving the usual vibes that each season has.
3. In what ways did the design team use “sounds" in the creation of Walden.
The design team brought in a sound designer who used several realistic sounds and noises in the
game. The goal was to achieve a more realistic experience. The trailer they show has a strong
sound system and music in the game to help drive the experience of playing the game. As I
watched and listened to the video, the sound I thought was well put together, and brings a good
4. What kinds of life choices did the designers allow for the players to play the game?
The designers allowed for the game to continue past Thoreau’s experience in Walden, allowing
more experience past the 2 years Thoreau had noted and experienced. The game is also opened
to contact outside of Walden with other life or civilization. Although you would benefit from
these interactions personally, your time and ephemeral tasks in Walden would diminish quickly,
leaving you with little time in the to explore more and experience what Thoreau experiences,
5. At the close of the talk, the speaker takes questions from the audience. What would your
One of my questions to her would be, “Would you hope to see this game, or similar games, be in
schools teaching children sometime in the future?” I would ask this as the game seems very
informative about not only Thoreau’s experience, but it also teaches about the concept of self-
dependence and self-exploration. Narratives and texts throughout the school system pop up, and
some have great meanings and underlying ideas, but I feel Walden is something rarely brought
up in our school system and this game could change the ballgame completely if it ever wanted to