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Advances in Engineering Software 90 (2015) 1–10

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Advances in Engineering Software


journal homepage: www.elsevier.com/locate/advengsoft

Measuring the potential of augmented reality in civil engineering


Sebastjan Meža, Žiga Turk, Matevž Dolenc∗
Chair of Construction Informatics, University of Ljubljana, Faculty of Civil and Geodetic Engineering, Jamova 2, 1000 Ljubljana, Slovenia

a r t i c l e i n f o a b s t r a c t

Article history: Recently building information models have substantially improved the explicit semantic content of design
Received 7 October 2014 information. Information models are used to integrate the initial phases of project development. On the con-
Revised 4 February 2015
struction site, however, the designs are still mostly represented as line-based paper drawings or projections
Accepted 11 June 2015
on portable displays. A generic technology that can integrate information and situate it in time, place and
context is augmented reality. The specific research issues addressed are (1) does augmented reality have a
Keywords: potential use in civil engineering, (2) how big – in comparison to other technologies - is this potential and (3)
Augmented reality what are the main barriers to its adoption. The generic research issue was to develop a methodology for eval-
Mobile computing uation of potentials of technology. A prototype was built. It was tested on a real construction site to evaluate
Computer integrated design
the potential of its use using the action-research method. A set of structured interviews with potential users
Computer integrated engineering
was then conducted to compare the prototype to conventional presentation methods. Using this methodol-
Civil engineering
Project documentation ogy it has been found out that augmented reality is expected to be as big a step as the transition from 2D line
Building information modelling drawings to photorealistic 3D projections. The main barrier to the adoption is immature core virtual reality
BIM technology, conservative nature of construction businesses and size of building information models.
© 2015 Elsevier Ltd. All rights reserved.

1. Introduction processes in construction [42]. The media to bring the information


from the digital models to construction site where it is used to shape
Tools for designing in construction have evolved through history. physical reality are still 2D documents such as floor plans, cross sec-
Pens, pencils and paper have been replaced with CAD (computer tions, sketches, etc. The construction site is integrated into the con-
aided design) and BIM (building information modelling) software. struction process using media and formats that pre-date computers.
Engineers, builders, planners and contractors also use various domain Situating information and establishing the relation between the real
specific software to support their work. A priority for construction in- world of the construction site and design information remains the
formatics research and practice has been to effectively integrate the task of humans. In this task they are not assisted much by technol-
construction processes using information technology [12]. Adequate ogy. Relevant information from the model has to be extracted, based
standards, e.g. Industry Foundation Classes (IFC), have the potential on the user’s role in the project, location and time. The graphical rep-
of solving the problem of interoperability of software and represen- resentation of this information in 2D must be situated and contex-
tation of information in designing [15]. tualised with the physical 3D reality for which people rely on their
While the design phase is largely digitised and increasingly inte- spatial awareness. It is the technologically largely unassisted human
grated around BIM, for a complete digitalisation of construction in- mind that is bridging the gap between the real world of the construc-
dustry, structured information models would need to be available tion site and the virtual world of the information model and is in-
on construction site where the information is used to shape mate- tegrating the two. This is what engineers on site have been doing
rial world. However, on the construction site the IT infrastructure is since the introduction of drawn design information centuries ago. The
not readily available. Things began to change with the introduction of problem at hand is how to assist this process with technology.
mobile computing [10]. The field is still evolving. The hypothesis of our research of augmented reality (AR) was that
by using a synthetic environment that enables the integration of 4D
1.1. Motivation building information models into the live picture of real world it is
possible to improve the understanding and ease the use of project
The outputs of construction information processes (designs, plans information. It should be possible to measure this improvement.
and schedules) provide the control information for the material We claim that such synthetic environment is augmented reality.
It is not just feasible, but it is also more effective than the more tra-

Corresponding author. Tel.: +386 1 4768 606. ditional, well-established presentations on blueprints or on-screen
E-mail address: mdolenc@itc.fgg.uni-lj.si (M. Dolenc). projections.

http://dx.doi.org/10.1016/j.advengsoft.2015.06.005
0965-9978/© 2015 Elsevier Ltd. All rights reserved.
2 S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10

The specific questions the paper asks are (a) does AR have poten- The other extreme of that continuum is a virtual environment,
tial in structural engineering, (b) how big an improvement this tech- which allows engineers and designers to design objects in imagined,
nology is and (c) what are the barriers to its adoption. To answer these virtual, and designed, but not yet materialised world. Augmented re-
questions we had to develop a methodology, which is generic in na- ality is therefore the middle segment of continuum where virtual el-
ture and applicable to other technology related research in the inter- ements are added to real world [29].
disciplinary area of structural engineering and computer science. Building information models are actually representations of de-
signed reality, aimed at improving the perception of ideas and ex-
1.2. On research methodology change information [41]. By advanced rendering of the models and
surroundings, the user is offered a greater amount of information.
A lot of research in engineering in general and in construction in- This can reduce the possibility of misinterpretation of the designs
formatics in particular does not analyse existing phenomena, as is the [3]. With technological progress greater degree of realism can be
case in natural sciences. Rather, it synthesises (creates) new solutions achieved but according to this theory the perfect model cannot be
and improves technologies. Establishing success or failure of this kind established since reality presents a limit that can be approached but
of research is methodologically difficult for at least two reasons. never reached [36]. Augmented reality on the other hand offers a dif-
First, whatever the technology is doing to assist in the construc- ferent approach. It takes the live picture of real surroundings as a base
tion process has already been done without that technology for to which virtual elements are added. With that in a given point in
decades or centuries. So naturally it can be done with some addi- time and space the user’s interpretation of proposed digital solutions
tional help of new technology as well. It hardly can fail. In Karl Pop- can be easier [14].
per’s terms [17] the refutability of such research is questionable. There are many terms used to define the segment of continuum
Second, researchers can create prototypes that prove an idea between the extremes of the real and the virtual: mixed reality, am-
but do not have the resources to create commercial grade software. plified reality, augmented reality, mediated reality, diminished real-
Research prototypes lack robustness, friendliness and usability of ity, augmented virtuality, virtualised reality [22]. In this paper the
commercial systems created by hundreds or perhaps thousands of term, augmented reality (AR) is used since our application augments
programmers. Measuring the success of crude research prototypes the insight to the real situation for the user.
does not do justice to the potential of the technology.
In our research this problem was addressed by an innovative com- 2.2. Building information modelling/model
bination of several evaluation methods, both theoretical as well as
empirical. Theoretical foundations are set on phenomenology. It pro- By definition the building information modelling is a process of
vides philosophical basis for the hypothesis that augmented reality digital designing, which results in some form of a building informa-
has a potential. A prototype was built. It was tested and studied in real tion model (BIM). Ideally it should include all the data needed for the
life settings to assess the current technological capabilities and limi- construction instead of the data being scattered throughout numer-
tations. Finally the usefulness of the developed prototype was exam- ous drawings, folders, tables, reports, documents, etc. [9].
ined by conducting structured interviews with potential end-users. The basic premise of building information modelling is to enable
frictionless collaboration of different actors (professions) at various
1.3. Paper structure stages of a building life cycle, integrated around a shared model. The
actors may enter, retrieve, update or adopt the information in BIM
In the introduction the research context, goals, method and and with that justify their roles as the participants in the construc-
the hypothesis were defined. Section 2 presents the related work. tion process [6,24]. The 4D BIM is a model that includes the tempo-
Section 3 continues with the description of the design and imple- ral properties. The 5th and 6th dimensions of BIM sometimes denote
mentation of the prototype. Section 4 presents the theoretical self- cost and facility management [32].
evaluation of the developed prototype and the preliminary field tests.
Those results were used as input data for the empirical part of the re-
search – the survey – that is presented in Section 5. In the conclusions 2.3. Project documentation
the results are analysed and the hypothesis is revisited.
Formally speaking, the project documentation that is required by
2. Background and related work Slovenian legislation is defined by the Construction Act [40]. It should
consist of the conceptual design, preliminary design, basic design, de-
In this section augmented reality is discussed from theoretical, tailed design, and as-built design.
technological and practical points of view. It explains our understand- In this paper the term “project documentation” is used broader
ing of the building information modelling and its relation to construc- than formally defined by Slovenia legislation. The term project doc-
tion project documentation. As construction can be understood as umentation is used to denote a set of all documents needed for the
the materialisation – physical realisation of the project documenta- construction. It includes all information contained in building infor-
tion [26,31,41], a philosophical discussion on relations among human mation models.
mind, virtual and real environment is provided.
2.4. Intersection between conscious real and virtual
2.1. Augmented reality
The role of augmented reality can theoretically be explained in the
Although virtual and real environments are two completely dif- context of the meaning triangle in Fig. 1 [31]. The concept is an idea in
ferent entities it is practically impossible to make a clear boundary the mind that refers to that specific referent (real world object). The
between them. They can be better presented with two poles of con- symbol is a visual or audible signal symbolising the idea about that
tinuum [25], the real and the virtual. The virtual environment must referent.
be completely predefined since computers cannot make their own The presented example shows that it is possible to establish
assumptions [16]. The real is a complex mixture of natural events and a direct relation between referent-reference and reference-symbol
items that exist in one of the pole of the continuum. Reality, therefore, (Fig. 1). The first is called referencing and the second modelling. The
includes all that can be created, built, planned, observed, understood relation between the symbol and the object is more complicated as
etc. both exist outside the mind of the human. However, one could say
S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10 3

of the usefulness of systems and not the practical feasibility of creat-


ing AR [1,23,27,34].
In recent years, the focus of the AR research is in the visual oc-
clusion handling [4,13] as well as on improved tracking accuracy [19].
Tracking includes real-time calculation of both the location and the
orientation of the viewpoint. It can be done with (1) reference images
or with (2) sensors integrated in mobile devices, e.g. GPS, compass,
gyroscope.
Our solution [30] uses sensors, as presented use cases do not fore-
see extensive pre-preparations of the real construction site surround-
ings. On the other hand, the few existing commercial applications
such as Bimar [7] and Augment [5] mainly rely on reference images,
which makes the two approaches very different.
The presented prototype was built on top of the existing compo-
nents, which is the only feasible approach for academic environment.
Fig. 1. The meaning triangle. Therefore the research mainly deals with construction specific issues
such as integration of BIM and AR [38] rather than innovation of AR
display technology.
that construction is a process in which symbolic design represen-
tations (SYMBOL) are translated into real world buildings (OBJECT). 3. Prototype
Unless robots do this, human interpretation of symbols is essential.
Augmented reality assists in this interpretation because it places the This Section first focuses on the information flows in the proto-
symbols over the picture of the real world. It is a superior technology type. The IDEF0 method was chosen as a means of schematic abstrac-
to 2D plans and projections and virtual reality because these tech- tion since it allows an effortless presentation of the system activities,
nologies keep the symbolic and the real apart with the human mind relations among them and external mechanisms by which they are
acting as the interface between the two. influenced. Our system consists of four activities (Fig. 2).
The first activity in the system is building information modelling
2.5. Related work (A0) which produces the building information model (BIM). Depend-
ing on the state of the project this may be a 3D model. Or in later
As early as 1996 Webster developed a working prototype called stages the model may include the time component which results in
“Architectural anatomy” [2]. Application allowed a user to “see” the so-called 4D BIM. When modelling, variety of tools compatible
structural rebar that obviously cannot be seen by a naked eye since with the IFC STEP standard can be used. The output of the first step
it is surrounded by concrete. The result of the project MARS (Mo- is an IFC model that is used in all-subsequent steps. Normally the ex-
bile Augmented Reality System) was a system that allowed a user to change of BIM between various software vendors takes place in the
move freely in an open space and see virtual buildings added to the form of IFC files. Such an exchange can be carried out online using
user perspective [33]. A significant amount of research effort was de- various servers; one of such is the open source BIM server [8] that
voted to field of AR in the late 90s and in the beginning of last decade has also been used in our prototype.
but due to the restrictions of available information technologies at BIM server in conjunction with file convertors is used in the
that time (e.g. processing power, connectivity, size, etc.) the devel- second activity (A1) to prepare the L3D model, which can then be
oped prototypes had limited practical value. displayed in the generic AR application Layar [20]. This activity also
Recent advancements in the field of mobile computing in conjunc- depends on the stage of construction project. In case of construction
tion with building information modelling have opened new opportu- project monitoring, the transformation is somewhat more complex
nities for AR research and development. Today the most advanced since the model has to be modified so that it is compliant with the
mobile devices meet the minimum requirements of machine perfor- schedule. Activities A2 and A3 are similar. In both, the AR application
mance and portability needed for AR [39]. Therefore on the substan- Layar is used to display the L3D model. The difference is in the
tive side, the focus of research partly shifted to a critical assessment purpose of use. In case of 3D visualisation (A2), the purpose is to

Fig. 2. IDEF0 diagram of prototype functioning.


4 S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10

Fig. 3. The initial model.

determine whether the model in reality looks as it was imagined visualise construction projects in the phase of urban planning. Sec-
and designed in the virtual environment. The purpose of the activity ond, in a 4D BIM scenario, which involves the verification of whether
A3 is to see whether the situation at the site corresponds to the the construction is progressing according to the schedule. Testing
one predicted in the schedule (Fig. 2). Our system can be used in was conducted in two steps. First, prototype self-evaluation was con-
two ways; (1) it can be used for the visualisation of 3D models in ducted. This was then followed by the field tests.
the phase of urban planning – A2 and (2) verifying whether the
construction work in the field is being carried out in accordance with 4.1. Reliable tests of the prototype
the schedule – A3. Practical demonstration of the two cases is shown
later in this paper (Figs. 5d and 9d). In our system Layar is used as the AR display unit. Layar was cho-
sen as it allows the creation of 3D model on the fly. The Layar L3D
3.1. Practical implementation model converter – command line version – requires model in the for-
mat of OBJ/MTL to produce the L3D model suitable for display in the
Structurally the system consists of a server and a mobile client AR environment [20]. When creating 3D models, care should be taken
component. A prototype system has been developed by the method of their size. L3D models should not contain more than 10,000 faces.
of component-based software engineering (CBSE). CBSE is becoming In the prototype, the L3D model is generated automatically using
increasingly popular method since it is time and cost efficient [37]. IFC – OBJ/MTL and OBJ/MTL – L3D transformers. Mappings from IFC
The CBSE is based on the idea that the most appropriate components to L3D are performed sequentially. Autodesk Revit was used to create
are identified and assembled into a new complex system [11]. The the architectural IFC model (Fig. 3). It consisted of 423 elements and
server part of our system is dedicated to storing and managing data. It its size was 6.7 MB. As the basis, a sample project that comes with the
includes a BIM server, FTP server and web service. The BIM server pro- program was taken.
vides effective information exchange between commercial programs Due to few IFC compatibility issues in Revit, some material prop-
compatible with the IFC standard [8]. The FTP server was used as an erties had to be set manually to obtain the L3D model that accurately
intermediate location where the models are temporary stored prior reflects the original one (Fig. 4).
to being displayed with a generic AR display component. The web ser- The experiment was repeated on the model of a real construc-
vice is preparing a model suitable for display in a generic AR environ- tion project of a multi-residential building “ECO silver house”. The IFC
ment. The synchronisation between BIM and FTP servers and all the model of the load bearing structure used in the experiment consisted
necessary transformations is automated. The mobile part is devoted of 984 elements and its size was 2.34 MB (Fig. 5).
to the presentation of BIM models on site. It consists of the custom In this set of tests our system performed as expected. As it turned
made Android application and a generic AR display unit. The mobile out, the integration of 3D IFC model is more problematic than the ac-
application serves as a mean of communication between the user and tual display of the AR model. Especially time consuming is the process
servers. It is used as a schedule display unit and the user also has an of determining the time dimension (schedule) of each element of the
insight into revisions of construction projects. IFC model. Of course, the end result is restricted with the operation
There is a multitude of generic AR display apps e.g. Junaio, Layar, of generic AR display unit. It does not address the problem of visual
Metaio, MixAre, and many others, which can merge digital informa- occlusion and the imprecision of global positioning systems [30].
tion and the live picture of real surroundings. Applications running
on the mobile devices, mainly operating on the same principle, con- 4.2. Field tests
stantly monitor the user’s position and orientation in space. When
a user reaches a zone from which the point of interest (POI) can be The field tests were performed in order to test the reliability of
viewed, it is overlaid over the live picture of real surroundings [18]. In our system on site and to obtain visual material for the final end user
our case the POI is a 3D model, which was located on the FTP server. survey. The result of the AR visualisation of the 3D model is shown
in (Fig. 6d). Most of inconveniences with which we were faced can
4. Testing of the prototype be associated to the operation of the generic AR display component.
Those can be further related to the inaccuracy of the mobile device’s
The developed system can be used in two ways. First, for a pre- sensors. In this test the progress of the construction of a real construc-
sentation of the entire 3D model. This method is mainly intended to tion project in Ljubljana - “ECO silver house (Fig. 12) was monitored.
S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10 5

Fig. 4. The L3D model.

Fig. 5. The 4D model.

The prototype was used as an alternative method of time control of empirical proof that augmented reality is not just feasible but also
construction progress. The site was completely surrounded by the ex- useful. When selecting the method, the following was considered. (1)
isting buildings and fences; therefore some views had the problem of The method had to allow analytical comparison of the established
the visual occlusion. presentation techniques with AR. (2) Because AR was relatively un-
known to the target audience; it was necessary to choose a method,
5. The survey which allowed a clear presentation of the topic. (3) The resulting data
should allow subsequent quantitative analysis, therefore the answers
In this section the results of a survey among potential users are to key questions had to be predefined [35].
presented. It was conducted, based on the experiences with the pro- In addition to the real world testing, questionnaires and inter-
totype. We wanted to gain an insight into the thinking of the AEC views are most suitable methods of AR system evaluation. It is pos-
experts on the applicability of our AR solution and AR in general. The sible to efficiently collect subjective data regarding the users’ opin-
survey was conducted in the following steps. (1) Definition of start- ions and preferences without the need of specialised hardware and
ing points and formation of the research questions. (2) Definition of software equipment. We decided to preform structured interviews.
the research population and sampling. (3) Preparation of a short pre- The main advantage of the structured interview is the possibility of
sentation of augmented reality. (4) Preparation of a questionnaire. (5) personal presentation of the topics covered and the opportunity to
Preliminary substantive test of the questionnaire. (6) Execution of the further clarify possible doubts with individual questions [21].
structured interviews. (7) Analysis of the results. Prior to the start of each interview a short presentation of the topic
was given. The introduction was aimed at excluding the risks associ-
5.1. The baseline ated with the terminology. Individual interviewees were acquainted
with the meaning of the terms augmented reality, BIM and project
The main goal of our research was to compare our AR system with documentation. The essential requirements for the existence of AR
the conventional presentation techniques and with that obtain an and explained the difference between the virtual and augmented
6 S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10

Fig. 6. Comparison of presentation methods - visualisation of preliminary studio.

reality were summarised. The potential advantages of AR were The average ratings are presented in the following charts (Figs. 7
not exposed, as this could negatively affect the objectivity of the and 8). Separate values are presented for engineers and architects.
responses. In both cases augmented reality has achieved the highest score. The
The interviews were conducted in two steps. First the understand- comparison of the understandability and the usability among engi-
ing of the interview questions and the multimedia presentation used neers and architects shows that the engineers rated AR better.
for the interview as well as the expected length of the interview was The result of the statistical analysis is consistent with the conclud-
tested on a small test group of four people. The findings of the pilot ing comments of the survey. All architects included in the research
phase helped us in preparing the final questionnaire. emphasised the advantages of 2D-mode design, especially in the later
The final questionnaire used in the interviews consisted of two stages of the construction projects. On the other hand they all saw
parts. The first part included general demographic questions (gender, a huge unexploited potential of AR, especially when communicating
age, field of work, etc.). The second and main part of the question- with clients, who usually lack the skills of understanding engineering
naire consisted of 11 questions: nine of them had pre-defined multi- drawings.
ple choice answers and two in which the interviewees ware asked to
comment their decisions. The interviews were carried out in January 5.2.2. Monitoring of a construction progress
2014 with representatives of AEC profession. Twenty persons from Also in this use case interviewees were asked to compare the
different Slovenian AEC companies were invited; fifteen of them ac- understandability and usability of four different presentation tech-
cepted the invitation. Responses were obtained from all main target niques (Fig. 9). They were offered a Gantt chart, 4D simulation of the
groups, which included architects and civil engineers. Each interview construction, simulation on tablet PC and the idealised view of the
was carried out separately in duration between 20 and 55 min. In all project documentation.
the interviews questionnaires have been fully completed. When inquiring about the understandability and usability in this
use case we got the same ranking as in the previous use case. In both
5.2. The results
cases the best result was achieved by augmented reality, followed
by the virtual simulations on the PC, 2D and finally simulations on
The first task in the interview was to compare four presentation
tablets. On average ratings were slightly lower than in the first use
techniques of project documentation: (1) 2D drawings, (2) 3D BIM on
case (Figs. 10 and 11).
a computer, (3) 3D BIM on a tablet and (4) augmented reality. The
The comparison of the understandability and the usability among
participants were asked to compare those techniques and rate them
engineers and architects shows that the architects rated AR better
with 1 (worst) to 10 (best). They had to evaluate understandability
than engineers. The comparison of 2D and 3D shows that engineers
and usability of project documentation in two use cases discussed
prefer Gantt charts over 4D simulations – just the opposite to the
in Section 4. The visualisation of preliminary design and monitoring
architects.
control of a construction process were evaluated.

5.2.1. Visualisation of preliminary design 5.2.3. Assessment of the prototype


Interviewees were asked to rate the understandability and usabil- The second task of the survey was to assess the performance
ity of presentational methods based on the Fig. 6. In addition to im- and usability of the prototype. Interviewees were given the follow-
ages, a demonstration video of system field tests was also shown to ing task: “Imagine that you are on a construction site. Your task is
the interviewees. to evaluate whether the work is carried out in accordance with the
S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10 7

Fig. 7. Understandability of project documentation in the visualisation preliminary studies.

Fig. 8. Usability of project documentation in the visualisation preliminary studies.

Fig. 9. Comparison of presentation methods for construction process monitoring.


8 S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10

Fig. 10. Understandability of project documentation in monitoring of construction.

Fig. 11. Usability of project documentation in monitoring of construction.

Fig. 13. Idealised view of AR.


Fig. 12. Screenshot of 4D BIM AR.

obvious factors: (1) virtual model is not completely aligned with the
planned schedule. You have a smart phone, which allows you to view surrounding area, (2) the construction site fence and the other ele-
real surroundings with the addition of virtual elements. The green ments located between the observation point and the building, (3)
colour indicates the item that is currently on schedule.” small size and resolution.
After the interviewees were provided with the instructions, they The analysis of the responses indicated that the elements that ob-
were shown the screenshot recorded on a real construction side struct the field view are the most disturbing. In addition to this vi-
(Fig. 12) and asked them the following question. Is it possible to de- sual occlusion problem the participants were most concerned with
termine whether the construction of the building is carried out in the amount of details contained in the augmented reality view. In the
accordance with the schedule? More than 80% of the respondents presented case only the element that is currently on schedule was
agreed that it is possible to see that. Those who have answered yes marked. The detail about which task e.g. formworks, rebar, concret-
were posed an additional question. “What is the state of the con- ing, should be currently preformed was not provided. The respon-
struction site? Is the construction on schedule; is it behind or ahead dents agreed that the current state of detail is sufficient for a rough
of schedule?” All answered correctly that the work is slightly behind assessment, mainly if the investor wants to quickly verify that the
schedule. work is carried out in accordance with the schedule.
Then they were asked to compare the realistic (Fig. 12) with an
idealised (Fig. 13) view of augmented reality, to expose the most dis- 5.2.4. Concluding part of the survey
turbing factors in real view and suggest what to add to the image The aim of this part is the assessment of the untapped potential
that the application would be better. They were proposed three most of augmented reality in the AEC context. The questions of interest
S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10 9

Fig. 14. Potentially the most promising areas for the application of augmented reality.

were: (1) what the main advantages of augmented reality compared discuss the monitoring of construction process progress with aug-
to virtual reality were, (2) in which phase of the construction project mented reality.”
augmented reality could be most beneficial, (3) which participants of - “The project documentation in paper form could probably be aban-
the architecture, engineering and construction sector could gain the doned in earlier phases of construction projects. I believe that AR
most with AR and (4) what it would take to replace 2D drafts with AR. would be most beneficial in renovations and in the supervision of
The interviewees were asked to compare the virtual reality and the compliance of the completed projects. But first it should be made
augmented reality and evaluate some features that are not available obligatory to create PID at the handover of buildings in form of build-
in virtual reality. Mainly all the augmented reality features were pos- ing information modelling.”
itively evaluated. The possibility to see the virtual models in real time - “In practice, drawing board and pencil remain the primary means
on site from different perspectives gained the top rating. The possi- of communication. As it allows us - architects to most easily docu-
bility of free movement within the real space, without the use of the ment our thoughts. This is the case in the early design phase. CAD
user interfaces, received the most concerns. and building information modelling are most beneficial in later de-
Some interesting comments at this point were related to the in- sign stages. However, I believe that AR could be used as a communi-
herent danger of construction site environment and risks posed by cation bridge among the profession and general public.”
augmented reality equipment:
- “Especially when one would use wearable mobile devices, e.g. glasses, 6. Conclusions and discussion
special care should be taken, while in case of device failure this
method of display could be dangerous.” Our research confirmed that augmented reality can significantly
- “I think that overlaying a part of the user’s field of view could be dan- contribute to the understanding of project documentation in vari-
gerous, especially with the use of wearable devices.” ous stages of construction projects and is thus better integrating the
- “Most likely it would take quite some time to get used to the new construction phase with earlier stages of development. The claim of
user interface. I think that it could be dangerous if the user would significance is based on the comparison of well-established conven-
have suddenly got too many information and thus forget about the tional presentation techniques with augmented reality, both theoret-
real surrounding environment.” ically as well as empirically with the survey among potential users.
The understandability and usability of project documentation was
When asking about most promising areas for AR the topic clas-
compared using the following techniques: (1) 2D plans, (2) BIM on
sification from Topping [28] was used. Interviewees were asked to
a PC, (3) the use of tablet computers and (4) augmented reality.
evaluate the AR potential of individual tasks with (1) very useful, (2)
The techniques were compared with each other and quantitatively
useful, (3) partly useful and (4) not useful.
evaluated in the two use cases: (1) the visualisation of preliminary
The analysis of the results showed that AR would be most use-
design and (2) the monitoring of construction progress. The com-
ful in identifying and locating the existing building component loca-
parison showed that augmented reality is at least one grade better
tions and in the control of the compliance of the design and the actual
than any other presentation technique. The cumulative of responses
building. Our first use case visualisation of 3D models has proven to
showed that the 3D mode is approximately 7% better than 2D, while
be very promising, on the other hand time control – schedule com-
AR could improve 3D up to 20%; however, only when taking into ac-
pliance gained a slightly lower rating (Fig. 14).
count certain assumptions. With that the paper’s hypothesis was es-
Some of the concluding remarks and comments of the survey:
sentially confirmed but it is necessary to discuss the conditions and
- “Construction is a specific, very traditional and conservative industry assumptions.
in which new technologies are very difficult to enforce. In any case, Augmented reality can facilitate the understanding of project
investing money in new technologies makes sense, especially on the documentation especially in the visualisation of 3D models in the
long run. I believe that it will take a generation of engineers to fully field, but remains technologically constrained. Generally speaking
adopt 3D principle of design and construction.” the function of the prototype – visualisation of preliminary design –
- “I believe that the technology is already available, especially for vi- is more useful as the function of construction schedule supervision.
sualisation of 3D models in the field. Architects could presumably al- The experts from the field of architecture, engineering and construc-
ready take advantage of such systems. The problem lies in the con- tion have assessed that the current functioning of the prototype
servatism of the construction industry. Constructors must first fully presented in this paper can be most useful with the process of
adopt 3D building information modelling, only then we can start to communication between the experts and the investors. It is also
10 S. Meža et al. / Advances in Engineering Software 90 (2015) 1–10

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