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CERTIFICATE
CERTIFICATE
has partially completed Mega Project of having title „AR TRY-ON WATCH
CERTIFICATE
This to certify that Mr. Tejas Ajit Otari from Sharad Institute Of Technology
CERTIFICATE
This to certify that Mr. Saiprasad Dipak Patil from Sharad Institute Of
has partially completed Mega Project of having title „AR TRY-ON WATCH
In the ongoing occasions, Augmented Reality (AR) has been widely accepted as
the new game changer for big tech companies. The idea of Augmented Reality is
much past than creating gaming experiences like Pokémon Go. It is used to
improve the experience of customers and provide excellent solutions for easily
spotting manufacturing errors. During this paper, we will assess whether AR
could be used for online shopping of Fashion Accessories and the future scope of
the same. According to several studies conducted, around 20%-40% of the
garments sold by the online fashion retailer are returned by the customers. Out of
this percentage, 60% - 70% of the product returns happen due to sizing issues.
Main reason to this inefficiency is wrong size ordered by the customer –
mistakenly many times. Due to which, there is huge amount of money lost by a
retailer simply due to extra shipping cost for returned items (to and for) and it
also leads to customer dissatisfaction. In recent days Augmented Reality is an
emerging trend in marketing and sales strategies. Augmented reality ads are
immersive, which means they help marketers create a certain emotional
connection with customers. Unlike images or banners, for example, AR ads are
interactive and lifelike consumers can see and even interact with them. Now-a-
days people prefer online shopping rather than the traditional window shopping
and Augmented Reality allows brands to give customers unique experiences with
the convenience of tapping into their mobile devices. So the main purpose is to
build an “AR Watch Try-On application” is to develop android application for
trying different watches in a Virtual way using a mobile which supports AR
camera. This application can be used on Online Watch Shopping websites and
applications such as Titan, Fastrack, Sonata and so on. The application will
eliminate the human efforts by physically visiting the Watch shops which is very
time-consuming activity. User can try out multiple watches and different variants
of those watches.
INDEX
1.1 Introduction 1
3.1 Methodology 10
1.1 Introduction
difference between the two is that while Virtual Reality replaces the entire
real.
Environment with an artificial one, Augmented Reality is applied in a
direct view of an existing real environment and adds elements like sounds,
videos, or graphics onto it. One of the most of consumed products of our time
belongs to Fashion or Technology. So there was an obvious urge to combine
both and henceAR comes right at first - there seems to be a lot of potential in it.
Objective is to build a Marker-Based Augmented Reality experience which
leverages the smartphone camera & sensors capabilities to provide customers a
try-on experience of fashion accessories (watches). Build an interactive UI to
change between 3D Models of Watches for trying them in real time and giving
users thecontrol to customize components.
Such as color of the watch band. The paper is targeted towards the
Fashion Industry to improve customer experience – both online & in-store.
Augmented reality is the amalgamation of your real surrounding with augmented
text or videos or graphics or GPS data created by computer, giving you an illusion
of their presence in the real world. It differs from virtual reality as VR replaces
the real environment with a simulated one whereas AR brings out the
components of the digital world into a person‟s perceived real world.
Rather than attempt to define the term myself, I have set out to examine
definitions offered by others: Let‟s start simple with Mirriam Webster‟s
definition: “An enhanced version of reality created by the use of technology to
overlay digital information on an image of something being viewed through a
device (as a smartphone camera); also : the technology used to create
augmented reality. One of the most of consumed products of our time belongs
to Fashion or Technology. So there was an obvious urge to combine both and
hence AR comes right at first - there seems to be a lot of potential in it.
Objective is to build a Marker-Based Augmented Reality experience which
leverages the smartphone camera & sensors capabilities to provide customers a
try-on experience of fashion accessories (watches).
Boosting sales
AR technology enables customers to try out products virtually before
they buy them – that is, they can see exactly how clothing will fit them or how
new furniture will look in their home or office environment. Regardless of
whether the customer shops online or offline, AP helps reduce the customer
journey and increases store conversions.
Minimizing returns
AR helps customers avoid disappointment and choose the products that
suit them best. Hence, the return rates tend to plummet for both online and
brick-and-mortar stores.
Increasing customer engagement
The virtual experience that augmented reality in retail offers ignites
customers‟ interest in products while providing all the additional product details
they might need. Informed customers tend to come back and shop for more
products whenever they get the chance.
Creating social media content
The AR experience gives customers something to talk about and share
on social media. The social media comments and discussions that ensue help
increase product and brand awareness.
Collecting data on customer preferences
The info about the products that customers choose to try through AR-
enhanced shopping speaks volumes about their interests, preferences, and
patterns of shopping behavior. Retailers may use these insights to deliver
personalized advertising and marketing campaigns.
Delivering a contactless experience
In a post-pandemic world, the applications of AR in retail serve to
eliminate the contamination risks and the concerns about hygiene.
Santosh Sharma, Yash Kaikini, Parth Bhodia, Sonali Vaidya has proposed
technique named “Marker less Augmented Reality based Interior Designing
system”, which uses Marker- less Augmented Reality as a basis for enhancing
user experience and for a better perception of things. It has advantage of no need
of markers in the surface area and disadvantage is Object is aligned with camera
so that it moves as we move a camera.
acquire from webcam. This will appear as if it is actually placed in the real world.
And finally, the user can view how the area looks with the furniture present.
3.1 Methodology
Breaking immersion means that the sense of realism has been broken; in
AR this is usually by an object behaving in a way that does not match our
expectations.
Users can change the colors of the band and specifications by using the
animated UI. Switching between different models of watches is possible using
C# scripting. Manual Testing is done to verify the functionalities.
With the recent emergence of better cameras and more accurate sensors
in soon-to- be mainstream devices. In our current implementations of
application, we use Vuforia Framework to accurately detect the real- world
environment, such as the locations of walls and points of intersection, allowing
users to place virtual objects into a real context.
1. Unity
Unity technology is the basis for most virtual reality and augmented
reality experiences, and Fortune said Unity "dominates the virtual reality
business”. Unity Machine Learning Agents is open-source software whereby
the Unity platform connects to machine learning programs, including Google's
Tensor Flow. Using trial and error in Unity Machine Learning Agents, virtual
characters use reinforcement learning to build creative strategies in lifelike
virtual landscapes. The software is used to develop robots and self-driving
cars.
Unity formerly supported other platforms including its own Unity Web
Player, a Web browser plugin. However, it was deprecated in favor of Web
GL. Since version 5, Unity has been offering its Webb GL bundle compiled to
JavaScript using a 2-stage language translator (C# to C++ and finally to
JavaScript).
The virtual object then tracks the position and orientation of the image
in real-time so that the viewer's perspective on the object corresponds with the
perspective on the target. It thus appears that the virtual object is a part of the
real-world scene.
3. C# Programming language
C# was designed by Anders Hejlsberg from Microsoft in 2000 and was later
approved as an international standard by Ecma (ECMA-334) in 2002 and ISO
(ISO/IEC 23270) in 2003. Microsoft introduced C# along with .NET Framework and
Visual Studio, both of which were closed-source.
At the time, Microsoft had no open-source products. Four years later, in 2004,
a free and open-source project called Mono began, providing a cross-platform
compiler and runtime environment for the C# programming language. A decade later,
Microsoft released Visual Studio Code (code editor), Roslyn (compiler), and the
unified .NET platform (software framework), all of which support C# and are free,
open-source, and cross-platform. Mono also joined Microsoft but was not merged into
.NET. As of 2021, the most recent version of the language is C# 10.0, which was
released in 2021 in .NET 6.0.
MODEL IMPLEMENTATION