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Additional material
1 Graft token with faces of different colors: one black and the other pink.
Action
The farmer has the opportunity, once per game, to perform a Graft.
To do this, change the fruit type of a plant to that of a new card played normally, placing the Graft
marker on it with the Black side highlighted (in the same way as it would with a black “rotten fruit”
die).
Remember: it is not possible to perform this action on a fruit that already has a "black die" or "score
die" placed on it.
Following grafting, the new fruit prevails (by setting, the tree represents a variant of that type).
Later, if we overlay another card on the new fruit, the token will be turned on the Pink side.
Following a further overlap, the Pink marker remains on the card and the tree begins to produce and
give the corresponding points (starting from 1) like any other tree, with the placement of the
corresponding die above.
A Graft token, flipped to its Black or Pink side, it doesn't matter, can be replaced with a “rotten
fruit” die at any time. The Graft marker is then removed from the game.
If in the scoring phase the Graft token is in play showing its black side in the final orchard, you will
get a penalty of “-3 points”. While, in case it is turned on the Pink side (without scoring dice above),
it will be worth 0 (zero) points.
If it has a scoring die placed on it, add 1 point to its value.
Game example