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SMART VIRTUAL

REALITY TOKENS
FOR THE ENTERTAINMENT
METAVERSE

FOR INFORMATIONAL PURPOSES ONLY


Nothing in this paper constitutes an offer or solicitation to sell shares or securities in CEEK VR, INC. or any related company
CONTENTS
ABSTRACT 3 CEEK IS GROWING 39
RATIONALE 4 CEEK TECHNOLOGY ARCHITECTURE 40
INTRODUCTION 6 BACKEND INFRASTRUCTURE 41
CURRENT PLATFORM: CEEK CITY 7 MEDIA SERVICES LAYER 42
VR HARDWARE & CONTENT ECOSYSTEM 7 BLOCKCHAIN SYSTEMS 43
VIRTUAL REALITY CONTENT 15 CEEK SCALABILITY MODEL: SHARDING 45
VR HARDWARE & CONTENT ECOSYSTEM THE ECONOMICS 47
CONCLUSION 15 CEEK SMART CONTRACTS & CEEK VIRTUAL
THE VR MARKET CHALLENGE 16 ITEMS MINT 48
AN ECOSYSTEM CATALYST 17 INTERACTIVE SHOPPING OVERLAYS 49
VR ENTERTAINMENT MARKET AT A GLANCE 18 TERMS OF PARTICIPATION 50
VR DELUXE BUNDLE 19 TOKEN SALE ALLOCATION 50
CASE STUDY: 19 USE OF PROCEEDS 51
CEEK PARTNERSHIPS 22 CEEK MILESTONES & ROADMAP 52
GLOBAL MUSIC SPEND 23 LEADERSHIP 53
MUSIC IS A CONTENT DEMAND ENGINE 24 ADVISORS 55
CEEK STUDIOS 25 CONCLUSION 57
MOVIE VR EXPERIENCES 30 REFERENCES 58
INTERACTIVE VOTING 35 LEGAL 59

CEEK GLOBAL INNOVATIONS All Rights Reserved


ABSTRACT
CEEK VR recognizes that there are many
financial and technological benefits by moving
from an SQL based technology to a streamlined,
transparent, and secure blockchain based
system that offers added financial benefits
to CEEK, our partners and end users. As
CEEK VR is an award-winning developer and we prepare to scale our existing patented
distributor of hardware and software for Omni- Virtual Reality Content Delivery Platform, VR
channel distribution of Virtual Reality (VR) headset and solutions toward mainstream
experiences for multiple world-class partners. adoption we have partnered with CEEK
CEEK provides several channels of VR content GLOBAL INNOVATIONS(CGI) World Ltd and
(both originally created and professionally CGI Global Ltd to offer solutions, collectively
licensed) using the CEEK Virtual Reality CEEK aims to solve some of the biggest
Platform and the patented headsets. CEEK VR problems facing the entertainment and
is in partnerships with globally-renowned educational worlds.
industry leaders such as Universal Music,
Apple, T-Mobile, and Baptist Health. CEEK is the higher echelon virtual reality “killer
app” for the blockchain and currently boasts
CEEK’s patent-awarded VR bundles are partnerships with major celebrities and some
currently being sold nationwide through major of the world’s largest tech companies offering
retailers including Best Buy and Target and the entertainment industry and “CEEKERS”
are widely recognized as one of the best worldwide one of the most exciting
“mobile ready” VR hardware devices on the opportunities on the market today, as we all
market today. CEEK A NEW REALITY!

CEEK GLOBAL INNOVATIONS All Rights Reserved


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RATIONALE

CEEK GLOBAL INNOVATIONS All Rights Reserved


4
• Creating quality content. Anyone • Official CEEK ecosystem roles pay CEEK
can share their knowledge or skill and Tokens, such as Governor, Director of VR
earn CEEK Tokens, so those who have a Programming and more. See ecosystem roles
special skill that others will pay for, section for details.
whether that is teaching piano lessons, a
course study or a martial arts class – CEEK’s existing content distribution platform
there will be opportunity to earn. solves a massive problem for the VR industry
by offering a platform that can be accessed by
• Developers earn CEEK Tokens by any hardware device. For developers this is
leveraging CEEK’s VR authoring tools, great news because they can create content
open API’s and SDK’s, which allow them that is no longer limited to a single hardware
to create custom virtual environments, manufacturer. This has been a limiting factor
venues or digital goods inside of CEEK until now- stifling the entire VR industry for
CITY to be offered in the digital developers, headset manufacturers and
marketplace. Furthermore, CEEK Studios content creators. Combining this factor with
and Micro-Studios will be distributed the ability to leverage virtual reality and the
across the USA and internationally will blockchain to extend reach for world-class
provide developers and those looking to entertainment partners will allow CEEK VR to
create custom VR content an environment accelerate mainstream adoption of virtual
where they can work together so that reality, while providing massive revenue
everyone has equal opportunity in CEEK’s opportunities for the blockchain community,
VR marketplace. artists, labels, fans and CEEKERS world-wide.

• Voting plays a big part in CEEK Welcome to Web 3.0 – the 3D web
VR and it pays! For example, CEEKERS
will be able to vote to approve sponsors
who will bid on naming rights for several
existing venues in CEEK CITY.
A percentage of the CEEK Tokens
collected through the sponsorship
payment will be distributed to CEEKERS
who participate in these votes. Other
opportunities to earn CEEK Tokens by
voting are listed in the interactive
voting section in this whitepaper.

CEEK GLOBAL INNOVATIONS All Rights Reserved


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INTRODUCTION
CEEK is building the Entertainment Metaverse - stakeholders. Labels and artists will be able
An interconnected virtual world of exciting to reap the benefits of streamlined processes
venues powered by Ethereum smart contracts that increase profit margins and clarity for both.
and protected by the blockchain. CEEK leverages the blockchain to provide the
highest level of transparency and security for the
CEEK enables users to virtually “be there” at live entertainment industry, labels, artists and fans.
performances, while physically being anywhere
else in the world. This extends the reach of The CEEK Token is ERC20 compliant, yet
events globally for sold-out shows and combines another ‘special’ protocol that expands
introduces the capacity for artists to sell its’ Token functionality within CEEK virtual reality
unlimited virtual tickets, along with real and environments.
digital merchandise.
Individuals can use CEEK Tokens to attend
Using the CEEK Platform, music fans can events, access VIP interactions with their
purchase tickets and attend live concerts favorite artists, purchase virtual goods, vote
performed by their favorite bands and will for desired venue performances and more.
experience the concert as if they had CEEK’s interactive voting will give fans more
front-row seating. They are also free to view input in the programming process. Unlike
different band members at traditional programming
will. Or, turn around and see where audiences have no say
IF WE DO THIS in what is broadcast, CEEKERS
the audience in different parts
of the arena. Offers for RIGHT, BLOCKCHAIN will have control over which
purchasing related marquee programs are
TECHNOLOGY CAN produced and when.
merchandise or downloading
tracks and videos on demand USHER IN A HALCYON
will be available as interactive They will also be able to vote
AGE OF PROSPERITY alongside judges during
shopping overlays.
CEEK makes it easy to create FOR ALL. — DON special events, such as the
virtual goods so artists, labels, World Of Dance (WOD) finals
TAPSCOTT (8) that will be VR live cast by
content creators, and
developers can increase CEEK in 2018. Those who
bottom line through sales of direct artist-to-fan participate will be able to use CEEK Tokens to
virtual goods inside of VR. Labels and artists vote for their favorite acts during the show with
will now be able to create and sell virtual tickets each CEEK Token equaling one vote. Once the
to VR performances and offer virtual goods to voting period closes there will be a short delay
fans, such as virtual skins, digital clothing, and as consensus is validated with the final results
collectibles during events. broadcast in CEEK VR venues around the world
during the live event.
Artists will also be able to interact with fans and
can sign autographs on virtual album covers that Seeing the immediate impact of how votes count
apply special cryptographic token signatures for their favorite performers will be impactful,
that are unique and cannot be duplicated. fun and bring that next level engagement
Virtual album covers and other items signed by between artists and fans.
artists will be verified on the blockchain as to
their authenticity, rarity and value for all to see. We are at a point when advancements in tech-
nology have converged to enable mainstream
Additionally, CEEK provides the entertainment adoption of a fully immersive, virtual reality ex-
industry with seamless order, event and perience and with it comes exciting new possi-
virtual sales tracking with detailed analytics bilities and revenue streams for entertainment,
documented on to the blockchain for all media and music industries and their fans.

CEEK GLOBAL INNOVATIONS All Rights Reserved


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CURRENT PLATFORM:
CEEK CITY
OWNERSHIP OWN A PIECE OF CEEK CITY

WE WELCOME THE DENIZENS OF THE VIRTUALSPHERE


TO TA KE EXCLUSIVE RE SIDENCE AT CEEK CITY

VICTORIAN CONCERT SPORTS HANGOUT CEEK


THEATRE ARENA COMPLEX LOUNGE CITY
(Main Entrance) (Ad Supported)

CEEK currently offers several immersive CEEK simulates the communal experience of
VR experiences within CEEK City. All attending a live concert, being in a classroom,
users enter through the Victorian Theatre, attending a sporting event and other ‘money
where they can select from a variety of can’t buy’ exclusive experiences with
2D and 360 immersive experiences from friends . After the token launch, end users will
the world’s top artists, including Katy be able to use their CEEK tokens for making
Perry, U2, Sting and more! purchases, vote for content, control the
programming and much, much more.

VR HARDWARE &
CONTENT ECOSYSTEM
Pages 7-14 offer a technical overview for developers

There are a number of considerations within 2. Console VR, such as PlayStation VR (PSVR),
today's virtual reality hardware and content requires the added expense of a gaming
ecosystem that are hindering mainstream console, therefore also priced too high for
adoption of virtual reality: many consumers and not practical for
movement.
1. Desktop VR, such as the HTC Vive, are
tethered devices and require an expensive Both are geared more towards gaming, which
gaming computer to work. This is far too limits the practical application and ability for the
expensive for most people. Moreover, a mainstream adoption of virtual reality. CEEK is
desktop VR is impractical for movement. going to change that.

CEEK GLOBAL INNOVATIONS All Rights Reserved


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TECHNICAL DOCUMENT

3. Many headsets are too complex and have than one for each view point, reducing the
a difficult time selling without relevant content. CPU requirements and also shrinking the GPU
vertex job too. This technology can improve
(9) performance by between 40 and 50 percent.
In the mobile space, Multiview is already
Mobile VR is the most cogent mechanism for supported by a number of ARM Mali and
delivering VR entertainment for everyday users. Qualcomm Adreno devices.
CEEK offers simple, ready-to-use mobile VR
headsets requiring no setup, no wires (no Another innovation expected to appear in
tethers!) and, most importantly, are cost upcoming mobile VR products is foveated
effective. People will be able to use the mobile rendering. Used in conjunction with eyetracking
phone they already own. Imagine that. technology, foveated rendering lightens the
load on a GPU by only rendering the user’s
THE CHALLENGE FACING exact focal point at full resolution and reducing
the resolution of objects in the peripheral vision.
MOBILE-POWERED VR The complements the human

The most obvious and well discussed challenge vision system nicely and can significantly
facing mobile virtual reality applications is the reduce GPU load, thereby saving on power
much more limited power budget and thermal and/or freeing up more power for other CPU or
constraints when compared to its desktop |GPU tasks.
PC equivalent. Running intensive graphics
applications from a battery means that lower BANDWIDTH AND HIGH-
power components and efficient use of energy
is required to preserve battery life. In addition, RESOLUTIONS
the proximity of processing hardware to the
wearer means that the thermal budget can’t While processing power is limited in mobile
be pushed any higher either. For comparison, VR situations, the platform is still beholden to
mobile is typically operating within a sub-4 the same requirements as other virtual reality
watt limit, while a desktop VR GPU can easily platforms, including the demands of low latency,
consume 150 watts or more. high resolution display panels. Even those who
have viewed VR displays that boasts a QHD
Looking back at your typical mobile SoC, this (2560 x 1440) resolution or the Rift headset’s
creates additional problems that are less often 1080×1200 resolution per eye will probably
appreciated. Although mobile SoCs can pack have been a little underwhelmed by the image
in a decent octa-core CPU arrangement and clarity. Aliasing is especially problematic given
some notable GPU power, it’s not possible that our eyes are so close to the screen, with
to run these chips at full tilt, due to both the edges appearing particularly rough looking or
power consumption and thermal constraints jagged during motion.
mentioned previously. In reality, the CPU in a
mobile VR instance wants to run for as little time The brute force solution is to increase the
as possible, freeing up the GPU to consume the display resolution, with 4K being the next
bulk of the limited power budget. Not only does logical progression. However, devices need
this limit the resources available for VR logic, to maintain a high refresh rate regardless of
physics calculations, and even background resolution, with 60Hz considered the minimum
mobile processes, but also puts a burden but 90 or even 120Hz being much more
on essential VR tasks, such as draw calls for preferable. This puts a large burden on system
stereoscopic rendering. memory, with anywhere from two to eight times
more than today’s devices. Memory bandwidth
The industry is already working on solutions for is already more limited in mobile VR than it is in
this, which don’t just apply to mobile. Multiview desktop products, which use faster dedicated
rendering is supported in OpenGL 3.0 and ES graphics memory rather than a shared pool.
3.0, and was developed by contributors from
Oculus, Qualcomm, Nvidia, Google, Epic, ARM, Possible solutions to save on graphics bandwidth
and Sony. Multiview allows for stereoscopic include the use of compression technologies,
rendering with just a single draw call, rather

CEEK GLOBAL INNOVATIONS All Rights Reserved


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TECHNICAL DOCUMENT

such as ARM and AMD’s Adaptive Scalable hardware in ARM’s latest Mali GPUs, Nvidia’s
Texture Compression (ASTC) standard or the Kepler and Maxwell Tegra SoCs, and Intel’s
lossless Ericsson Texture Compression format, latest integrated GPUs, and can save on more
both of which are official extensions of OpenGL than 50 percent bandwidth in some scenarios
and OpenGL ES. ASTC is also supported in versus the use of uncompressed textures.

Image credit: Android Authority


(10)

Alternatively, developers can make sacrifices to Displays are a particularly important part in
image quality in order to reduce the stress on the overall latency of a virtual reality system,
system bandwidth. Geometry density can be often making the difference between a
sacrificed or more aggressive culling used to seamless and a sub-par experience. In an
reduce the load, and vertex data resolution can ideal system, motionto-photon latency – the
be lowered to 16-bit, down from the traditionally time taken between moving your head and the
used 32-bit accuracy. Many of these techniques display responding– should be less than 20
are already being used in various mobile milliseconds. Clearly a 50ms display is no good
packages, and together they can help reduce here. Ideally panels need to be sub-5ms in
the strain on bandwidth. order to accommodate sensor and processing
latency as well.
Not only is memory a major constraint in
the mobile VR space, but it’s also a rather Currently there’s a cost performance trade-off
large consumer of power too, often equal that favors OLED, but this could soon change.
to the consumption of the CPU or GPU. By LCD panels with support for higher refresh rates
making savings on memory bandwidth and and low black-to-white response times which
usage,portable virtual reality solutions should make use of cutting edge techniques, such as
see longer battery life. blinking back lights, could fit the bill nicely.

LOW LATENCY AND Japan display showed off just such a panel
last year, and we may see other manufacturers
DISPLAY PANELS announce similar technologies too. (11)

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TECHNICAL DOCUMENT

Audio and sensors technology with the visuals rendered in


immersive VR environments creating an
Although audio in virtual reality is a critical appreciably enhanced degree of depth and
factor, it is largely ignored. With CEEK’s interactivity, along with producing rich and
innovative and technical expertise, we deliver engulfing soundscapes. This all combines in
a considerably-enhanced listening encounter. creating what is rightfully described as audio
bliss.
Great image quality without high-fidelity and
positionally-accurate 3D audio, along with low- Enhanced Audio Capabilities
latency sensors, leave many VR experiences CEEK has proprietary 4D Audio Visualization
lacking. Playback of spatial audio on mobile software and hardware. Additionally, it has
devices is primarily being done with plug-ins integrated 3rd-party 3D audio decoders for
and sound objects, all on a restricted mobile enhanced audio capabilities.
power budget. This affects the CPU, GPU, and
memory, presenting further challenges. (12) The CEEK 4D audio technology combines
original sound files with geometry data for
What You Hear is What You See visualizing audio within the VR environment.
The human brain requires an audio-
visual sync for generating a feeling Unlike other 3D techniques using sound objects
of presence and emotion, making our positioned statically in pre-set locations in the
auditory and visual senses the most environment, our approach enables sound to be
important factors in creating true dynamically rendered. Furthermore, it does not
immersion. What we see and feel is require the content creator to learn new software
largely dictated by what we hear. or plug-ins, since the output is compatible with
The CEEK 4D audio technology most existing sound systems and do not require
combines haptic feedback and custom audio playback systems.
proprietary physics-based 3D audio
Typical head related transfer function (HRTF) and
convolution reverb processing required for
realistic-sounding source positioning is very
processor intensive when performed with the
CPU. Our approach is much more effective as it
involves creating and offering a dedicated Digital
Signal Processor (DSP) with efficient processing
time and power for 4D positional audio

CEEK VR 4D AUDIO CHIP

DEVICE

All Devices (Multi OS)

LOCATION DATA
(from headphone) DEVICE
BLUETOOTH ORIGINAL SOUND SOURCE
SENSOR ACCESS
COMPONENT
CHIP
POINT
D
CE
RA
D T ND
O UN SOU / 2C or GPIO
S 3D

SOUND
TRACING
CHIP

KEY SEN ST

FUNCTION
Location / surrounding Geometry data loading Speaker Audio / sensor data transfer
information detection Sound processing Audio encode & decode
(incl. HW, CPU, Memory)

CEEK GLOBAL INNOVATIONS All Rights Reserved


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TECHNICAL DOCUMENT

Developers and software available as completely open source solutions


that allow developers to customize their VR
Finally, none of these hardware advancements environment for music, entertainment, gaming
are much good without software suites, game experiences and more.
engines, and SDKs to support developers. After
all, we can’t have every developer reinventing Fortunately all major hardware platform
the wheel for every application. Keeping manufacturers offer SDKs to developers,
development costs low and speeds as fast as although the market is a rather fragmented
possible is key if we’re going to see a wide resulting in a lack of cross-platform support.
ange of applications.
For example, Google has its VR SDK for
SDKs in particular are essential for implementing Android and a dedicated SDK for the popular
key VR processing tasks, such as Asynchronous Unity engine, while Oculus has its Mobile SDK
Timewarp, lens distortion correction, and built in conjunction with Samsung for the Gear
stereoscopic rendering. Not to mention power, VR. Importantly, the Khronos group recently
thermal, and processing management in unveiled its OpenXR initiative which is aiming
heterogeneous hardware setups. to provide an API to cover all of the major
platforms at both the device and application
CEEK will offer open SDKs to streamline and level layers, in order to facilitate easier cross
accelerate these key processing tasks for platform development. CEEK leverages
application developers. Additionally, CEEK will OpenXR, along with an open SDK to offer a
include an SDK with multi-language support, better cross platform, streamlined solution for
wallets and payment gateways that are developers.

USER INTERFACE AND APPLICATIONS

WEB CLIENT MOBILE APP CHROME APP DEVELOPER


SDK

UNIFIED, SECURE API PLATFORM


BLOCKCHAIN SERVICES

KEY ACCOUNTS AND MULTI-SIG POLICY/ WALLET


INDEXING / MANAGEMENT BALANCES CO-SIGNER SECURITY SERVICE
NOTIFICATION
BLOCKCHAIN FOUNDATION

TOKEN LEDGER P2P NETWORK BLOCK CREATION


(MINING)

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TECHNICAL DOCUMENT

The Problem
Without a cross-platform standard, VR applications, The result is high development costs and
games and engines must port each confused customers, thereby limiting market
vendor’s API’s. In turn, this means that each growth.
VR device can only run the apps that have
been ported for its SDK.

VR App 1 VR App 2 VR App 3 VR App 4

Proprietary
Engine

VR Device VR Device VR Device VR Device VR Device


1 2 3 4 5

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TECHNICAL DOCUMENT

The Solution
The cross-platform VR standard eliminates This allows access of VR devices and
industry fragmentation by enabling integration into those VR systems used by
applications to be written once and will then their applications.
run on any VR system.

VR App 1 VR App 2 VR App 3 VR App 4

Proprietary
Engine

APPLICATION INTERFACE

DEVICE LAYER

VR Device VR Device VR Device VR Device VR Device


1 2 3 4 5

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TECHNICAL DOCUMENT

Open XR Architecture

Open XR defines two levels of API interfaces Standard hardware/software interfaces reduce
that a VR platform’s runtime can use to access fragmentation while leaving implementation
the OpenXR ecosystem. Apps and engines details open to encourage industry innovation.
use standardized interfaces to interrogate and
drive devices. Devices can self-integrate to a
standardized driver interface.

PORTABLE VR
Applications &
Engines

CURRENT DEVICE STATE: Application Interface OUTGOING REQUESTS:


Normalized Predicted Poses Pre-distortion image to
Controller / Peripherial State VR Vendor Runtime display
Input Events System
Distortion Correction and Haptics
Display Output
Coordinate System
Unification & Prediction

Device Layer

CURRENT DEVICE STATE: Vendor-Supplied OUTGOING REQUESTS:


Controlle / Peripherial State Device Driver Haptics
Raw Poses

Diverse VR
Hardware
Devices

Note that the design of the OpenXR specification represents the design goals of the group – final
is in progress and so while the above diagrams details may change. (13)

CEEK GLOBAL INNOVATIONS All Rights Reserved


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VIRTUAL REALITY
CONTENT
CEEK makes VR content accessible and easy clearing data, publishing metadata,
for partners, content creators, developers, and distribution, and reporting.
end users. CEEK has been awarded four
patents covering the range of what we offer, CEEK makes content monetization easy
including spatialized audio, environmental for partners by automating metadata
geometry, material, and physics. This is all ingestion, rights clearances, along with
related to our content ingestion and management and reporting of data within a
distribution engine which provides an unified platform.
integrated content platform connecting
multiple VR channels (Mobile VR, PCVR,
Console VR, Desktop, and Web VR equipment
such as Gear VR, Oculus, HTC Vive, etc.).
CEEK is currently ingesting 10 different feed
types of varying content formats, sources, and
sizes including content updates, rights
changes and management, pricing changes,

VR HARDWARE &
CONTENT ECOSYSTEM
CONCLUSION
Despite some technical challenges, the With CEEK’s multi-platform content engine,
technology is under development and mostly accessibility from any VR headset device is as
already here, making VR workable for many easy as “one, two, three”.
mobile applications. Mobile VR also has
benefits that simply do not apply to desktop, The rapidly-expanding number of mobile
all in one and console equivalents, which will devices on the market being equipped with VR
continue making it the platform desired by capabilities makes CEEK the platform of choice
consumers. The portability factor makes for reaching the largest target audience for
mobile VR a compelling platform for mainstream adoption. Until now, VR could not
multimedia experiences and even light be experienced to its fullest potential due to
gaming, without the need for wires connected overly-complex hardware and lack of quality
to a more powerful PC. While desktop and content. CEEK solves these challenges by
console VR offerings focus on hardcore offering a device and platform agnostic solution.
gamers, CEEK’s VR Headsets were created for Customers will have an easy-to-use headset,
increasing mainstream adoption of VR by coupled with premium VR content and
everyday mobile consumers of content, such accessibility, all at a competitive price point.
as movies and music, as well as attracting
casual gamers. It is a new World!

CEEK GLOBAL INNOVATIONS All Rights Reserved


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THE VR MARKET
CHALLENGE
WHAT VR DISTRIBUTION IS LIKE NOW
Analytics Analytics Retail
Exponential Variables at
& Reporting & Reporting Integration
Multiple Stages
(Network, Phones, Opera-
ting System, VR Headsets )

Capture Post-Production VR APP Mobile Devices Playback

Analytics Reporting
& Reporting

CEEK’s mission is creating an easy-to-use,


decentralized VR Entertainment Metaverse
that gives control of programming to
CEEKERS, and empowers partners with
efficient access to new transparent revenue
streams.

CEEK GLOBAL INNOVATIONS All Rights Reserved


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WHAT IT SHOULD BE LIKE Turning your
WHAT IT SHOULD BE LIKE
Turning your content into virtual reality should be as simple as uploading
your latest song or podcast to iTunes to share with the world! content into virtual
Turning your content into virtual reality should be as simple as uploading
your latest song or podcast to iTunes to share with the world! reality should
Content VR Distribution Playback
Platform be as simple as
Content VR Distribution uploading your
Playback
Platform video to YouTube
and sharing it with
the world.

AN ECOSYSTEM
CATALYST
CEEK IS AN ECOSYSTEM CATALYST WITH STRONG
EARLY-MOVER MARKET POSITIONING IN VR, WHO
WILL NOW BE ABLE TO EXPAND THESE
CAPABILITIES BY PROVIDING INCREASED
FUNCTIONALITY USING BLOCKCHAIN TECHNOLOGY

Platform Agnostic

Mobile Compability

Smartphone (iOS and Android)

Unthethered to Computer

Content Platform

Retail Integration (CD/DVD Slot)

Price Starts at: $15 $599.9 9 $799.00 $99.99 $129.99

Additional Equipment Nedded $0 $2,500 $2,500 $649 VR Trays ($10)

FOV (Field of View) 105o 110o 110o 96o 100o

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VR ENTERTAINMENT
MARKET AT A GLANCE

$200M
HEADSETS
500M
TO BE SOLD IN 2020 MUSIC VIDEO STREAMED DAILY

2016 GLOBAL LIVE MUSIC INDUSTRY ESTIMATED AT

$25 BILLION

+$2.3 TRILLION
VR MARKET AT A GLANCE GLOBAL ENTERTAINMENT MARKET

$200M
headsets
sold by 2

$500M
MUSIC INDUSTRY REVENUE continues
Music Vi
to shift from physical and digital sales Streame
to streaming revenues and VR
represents the highest level of
engagement and revenue opportunity 2016 Glo
for interactive music streaming. Music Ind
estimate

CEEK is currently the ONLY product $25 Bi


in the marketplace offering labels
a streaming VR opportunity with
estimates the VR Market will reach CEEK’s patented VR Deluxe package.

$1 Trillion by 2035

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VR DELUXE BUNDLE
CASE STUDY:
CEEK VR BUNDLES MARKET VALIDATION
The importance of having a bundle for VR is For the release of Megadeth’s Dystopia album,
comparable to the early stages of the MP3 Universal Music partnered with CEEK VR to
device player marketplace. In the early 2000s, create a VR companion called Dystopia VR,
the MP3 market was fledging because only which helped the album reach #1 on the rock
“techies” who could rip and format music files charts and open at #3 after Adele and Justin
were able to use it. When Apple bundled the Bieber on the Top 200 album chart. This was
iPod with iTunes, they made digital music completely unheard of and spoke volumes for
accessible to everyone. It became simple for the demand of quality VR experiences by fans.
anyone to access, download, and listen to An artist or group has not done anything this
digital music. elaborate and groundbreaking since Pink Floyd
did “The Wall.” The same week Dystopia VR
In much the same way, CEEK’s patent awarded, launched, a major VR device-maker was giving
virtual reality bundle is making VR easily away expensive headsets, but they had few
accessible for non-techies, whereby users buy takers. In stark contrast, CEEK sold out of units in
the headset bundle, sign up through the CEEK 575 Best Buy stores. The Megadeth VR package
app and gain access to a premium VR sold for $16.99. Check for Dystopia VR in your
experience with mainstream appeal. local area http://bit.ly/2A67Fqh
ALL UNITS are currently SOLD OUT.

PATENTED

VIRTUAL
REALITY DELUXE
HEADSET
• Compact & Inexpensive
Fromfactor

• Dedicated Retail Space


“I didn’t know MEGADETH before this, I just • Fresh & New Content
wanted to try VR... proud to say I’m now a fan” Distribution Mechanism.

• Patented Product ONLY


AUTHORIZED COMPANY

CLIO AWARD
WINNER
GRAMMY
WINNER “It felt like I was
right next to
SOLD OUT IN
RECORD TIME Dave (Mustaine)”

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CLICK TO SEE INSIDE MEGADETH’S VR ADVENTURE
https://www.youtube.com/watch?v=PnQAz8jWAh0

2016

Link to
CLIO WIN

Link to Rolling Link to


Stone Article Billboard

Link to
product on
Best Buy

Behind
the Scenes

Yahoo Tech Linked In

NOTE: ASPECTS OF CEEK VR WERE PREVIOUSLY UNDER THE NEXT GALAXY

CEEK GLOBAL INNOVATIONS All Rights Reserved


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We pride our selves on creating experiences that
help fans re-live the moment as if they were there.

EXPERIENCES THAT GET FANS


CLOSER TO THE
ARTIST THAN
EVER

CEEK VR, INC.’S PARTNERS:


PARTNERSHIP
AGREEMENT WITH
UNIVERSAL MUSIC
GROUP GRANTS
RIGHTS TO LIVE
PERFORMANCE
CONTENT WITH
TOP TIER ARTISTS
INCLUDING
LADY GAGA, U2,
STING, AND NEYO.

CEEK’s mobile ready, VR Headset is


sold at major retailers such as Ama-
zon, Best Buy and Target and includes
a $10.00 iTunes Reward Giftcard with
purchase.

CEEK GLOBAL INNOVATIONS All Rights Reserved


21
CEEK PARTNERSHIPS
CEEK has teamed up with Universal Music to CEEK boasts a growing ecosystem of world-
launch new album releases with our VR headset class partners who are using the CEEK
at retail. We created a full VR concert experience Platform to scale existing 2D content into
for the platform, which can be unlocked using a virtual reality, as well as creating and
promotional code that comes with the CEEK distributing uniquely original experiences. We
headset when purchased. Universal Music is the are in late-stage discussions and have
number one music business on the planet, with upcoming releases with Oculus VR
multiple labels covering over 14,000 artists and a World Of Dance, leading award
cumulative artist Facebook fanbase of over 1.5 shows, sports teams, brands, festivals, and
billion people. CEEK’s partnership with Universal over 30 labels, studios, and mobile
Music Group grants rights to live carriers. Additionally, CEEK is partnering with
performances with top tier artists such as Universities and Hospitals to offer educational
Rihanna, Lady Gaga, U2, Sting, and Neyo. programming. Oculus VR Announcement of
partnership with CEEK - http://bit.ly/2BeVqor

BELOW IS A SHORTLIST OF SELECT PARTNERS AND EXPERIENCES:

Entertainment:
• Universal Music - Megadeth Dystopia VR World Released
• Disney Music - Upcoming releases in discussion
• World Of Dance (WOD) - Current Partnership and 2018 WOD Finals
• Empire State Building - Upcoming Experience
• Space Center - Upcoming Experience
• CEEK VR Victorian Theatre featuring Lady Gaga, U2, Katy Perry +++ - Live
• CEEK VR Concert Arena – Upcoming
• CEEK VR Hangout Lounge with Social Interaction – Upcoming (Q2)
• CEEK VR Sports Complex
• Great America Rivalry Series - Exclusive VR Broadcast (Over 1 Million Students
from 200+ High Schools) – Current Exclusive VR Partnership
• Project in development for Oculus VR
• T-Mobile CEO Announcing partnership with CEEK
https://www.dropbox.com/s/whznz0iilov9npc/T_Mobile_CEO.mov?dl=0
https://newsroom.t-mobile.com/news-and-blogs/binge-on-100-providers.htm

vCommerce/Education/Medical:
• Berskshire Hathaway’s Richline Group – Produced Shop of the Future Experience
for Tradeshow and client
• Miami Children’s Hospital (Previous Client – created Infant, Child and Adult CPR
VR Training )
• Miami Dade College (Previous Client) – created President’s announcement in VR
• VR Lab Curriculum for NYU
• Baptist Health – VR Medical Training courses

CEEK GLOBAL INNOVATIONS All Rights Reserved


22
GLOBAL MUSIC SPEND
Online Streaming
Service
6% Live Music Concerts,
Club/DJ Sessions & Festivals
8%
49%
Digital Music
GLOBAL LIVE CONCERTS
AND FESTIVALS
10%

MUSIC CONTINUE TO DOMINATE


Satellite Radio
SPEND GLOBAL MUSIC SPEND
Subscriptions
10%
a robust sales proposition.

Physical Music &


Gift Cards
17%

CEEK OFFERS PREMIUM VR CONCERT


EXPERIENCES FROM SOME OF THE
BIGGEST NAMES IN ENTERTAINMENT!
MULTI-USER SOCIAL FUNCTIONS

Voice Chat/ Watch together/ Search and Filter event Manage eCommerce
Messaging Join friends and attendees i.e. only want details, including
between users, Events, Invite, to see people attending billing information and
Group Chats Favorite this event that are within historical purchase
within 1 mile of your data.
location

CEEK enables Realistic Synchronous communication with other users, allowing people to enjoy experiences
together from the ends of the world. You may look at each other during the event. Such features serve to simulate
the communal experience of attending live events with friends.

CEEK GLOBAL INNOVATIONS All Rights Reserved


23
MUSIC WILL DRIVE
VR ADOPTION
NUMBER OF
FACEBOOK
FANS

MUSIC IS A CONTENT
DEMAND ENGINE
Virtual Reality is about experiences and clearances. The dashboard also provides
music concerts are synonymous with aggregated transaction and user reports
visually delightful experiences. VR adds across multiple platforms and VR devices, all of
sensory engagement to the musical which will be available to export and visualize.
experiences. Music historically drives new Since these maps are generated through gaze
platform use because of its universal appeal. control, it is possible to record the details on
For example, the fan base of the top video the blockchain, making it highly effective
game is dwarfed by the artist fan base of for measuring engagement and creating
leading entertainers. transparency in reporting.

VR Analytics
CEEK’s backend analytics will provide
deep insights, interaction time, heat maps
and other visual telemetry on how users are
interacting with environments and media
views for auto reporting and other label/
creator services such as rights
management, publishing and

CEEK GLOBAL INNOVATIONS All Rights Reserved


24
CEEK STUDIOS
Virtual Reality “Mega” Studios & Performance (Temporary) production studio facilities as an
Stage Implementation interim solution to meet entertainment industry
demand for creating quality virtual reality
CEEK is partnering with a worldclass facility content. This has worked well for CEEK in
and transforming part of their location into a years past, but not ideal as we seek to scale
360-degree VR “Mega Studio” equipped with VR content creation for premium entertainment
a Live Performance Stage. partners.

CEEK Studios will provide music artists and Our goal is having a permanent studio replete
entertainment industry professionals with a with rendering farms, ultra-fast connections,
state-of-the-art audio, visual, 360-degree camera tracking and light field camera
green/ technology enabling continuous capture of VR
blue screen and rock ‘n’ roll lighting inside a content. This content will include interviews,
full virtual reality digital production facility for documentaries, multiple levels of education,
expanding expand high-quality and entertainment, movies, and music. CEEK already
customized VR content experiences and VR has interest from top entertainment artists and
venues. major studios interested in recording VR
experiences in our facilities.
CEEK 360-degree Studio Grade, Mega and
Micro- Studio Production facilities provide the At CEEK, our vision is to make VR content
opportunity for enhanced, fully immersive VR creation universally accessible. We will make
content creation for true 3D experiences. this possible by building several state-of-the-art,
People will be able to get up close and 360-degree Performance Studio Grade “Mega”
personal with their favorite bands, or enjoy Studio locations in key cities across the USA.
time inside an interactive VR experience with Then, we will expand this initiative by building
friends. Don’t just watch it, be there virtually! Micro-Studios the average content creator can
use for creating virtual reality content for the
Until now, CEEK has been setting up ad-hoc CEEK environments.

CEEK GLOBAL INNOVATIONS All Rights Reserved


25
CEEK MICRO-STUDIOS Studio facility and will plan future buildouts in
key cities commensurate with the level of
We believe anyone should be empowered support generated during the token sale.
with the ability to create quality VR content, as
this will help expand opportunity for partners In the event we exceed the soft cap and
and creators inside the entertainment depending by what margin, CEEK plans on
metaverse. building a number of “Mega” Studios and
Micro-Studio partner locations, which will
What we plan to do initially is building the allow CEEK an acceleration of
Studio grade facility for our industry assisting with creating and acquiring
partners at Sacramento HQ. In order to do quality content from top entertainment
that, CEEK must meet the minimum partners and CEEKERS who desire to
required token sale soft cap (as detailed on generate VR content.
our Token Structure section). If the soft cap
is not met, CEEK plans to continue The below demonstrates our desired Studio
building ad-hoc studios to produce VR Grade “Mega” and Micro-Studio locations in
content with entertainment industry target cities across the USA.
partners.

When we meet our soft cap, we will


immediately begin building the HQ Mega

CEEK STUDIOS AND MICRO-STUDIOS

Proposed Studio Grade Build Proposed Micro-Studio Grade Build

Seattle

Sacramento
“HQ” Chicago
New York

San Francisco Las Vegas


Nashville

Phoenix Atlanta

Honolulu Los Angeles Dallas

Austin

HQ is the first planned Studio


Grade Build in Sacramento, CA

CEEK GLOBAL INNOVATIONS All Rights Reserved


26
PREMIUM VR CONTENT
CREATION FOR ALL
CEEK has partnered with Brett Leonard to
CEEKERS will have the opportunity to create launch the first episodic virtual reality series.
custom VR content at CEEK Studio locations
nationwide and internationally. Studio
bookings will be managed through an online
scheduling portal that will be first come, first
served using CEEK Tokens to secure studio
bookings and pay for session time.

Some locations may include a VR gaming


lounges, immersive training, and snack bar
amenities. CEEK will equip all locations with
developer “cubbies” to make it easy for
content creators to collaborate with
developers for customized VR content
creation.

CEEK GLOBAL INNOVATIONS All Rights Reserved


27
Brett Leonard is a film director named by The The lawnmower man was created for $6
Producer’s Guild of America, in association million and earned critical acclaim
with Variety Magazine as one of it’s Digital generating over $200 Million.
25.
Hollywood Rooftop is a 360 cinema that will
Mr. Leonard is a globally recognized digital take place in episodic form, it is also going to be
filmmaker best known for co-writing and shot in full 2D as a feature film - all connected
directing the hit Virtual Reality movie – as one movie shot on one location- a rooftop.
The Lawnmower with it’s groundbreaking
graphics started the “Cyber genre.” http://www.imdb.com/name/nm0502577/bio?
ref_=nm_ov_bio_sm

CEEK GLOBAL INNOVATIONS All Rights Reserved


28
Click here to see a full technical specification CEEK VR GLOBAL
document for CEEK Mega Studio production
build. We estimate that Micro-Studios will Based on the final amount raised, CEEK will
cost 60%-75% less to build than Mega Studio open several international CEEK VR Studios
locations, but actual costs will vary for each in several countries where CEEK already has
location. CEEK will review and publish full Entertainment Partner Agreements to deliver
specifications and projected costs for each VR content: including UK, Brazil, India, South
location prior to each location build. Korea, South Africa and other “key” international
locations.
Note: CEEK will measure carefully the
operating costs and profitability of each Mega CEEK Founder Mary Spio was recently selected
and Micro-Studios to ensure that we maintain for a US Mission to Brazil further deepening
a solid balance sheet. Governance agreements relationships there that will benefit CEEK’s
and safeguards will be put into place for each International rollout.
location.

We believe that anyone should be empowered


with the ability to create quality VR content.
CEEK Studios will help expand opportunity
for content creators, developers and partners
inside of the entertainment metaverse by
making VR content creation universally
accessible. Just like what Youtube did for
video content creators, CEEK will do for VR
content creators through cryptocurrency
specific, CEEK Studio initiatives.

CEEK GLOBAL INNOVATIONS All Rights Reserved


29
MOVIE VR EXPERIENCES

EXPLORE, SHARE AND


ALWAYS THE LIVE THE MOMENT WITH
BEST SEAT IN FRIENDS. CONCERTS,
THE HOUSE!! MOVIES, SPORTING
EVENTS AND MUCH MORE.

ACTUAL VIEW

CEEK VR
EXPERIENCE

CEEK GLOBAL INNOVATIONS All Rights Reserved


30
ECOSYSTEM ROLES
There are several ecosystem roles within CEEK VR, specifically inside CEEK CITY, where there will
be many different venues, activities, music events, movies, gaming and plenty of immersive VR
experiences. CEEKERS will play many roles in CEEK CITY and won’t be limited to any single one.

CEEKERS DEVELOPERS
Over the last couple of Developers are the backbone
years, people started using of our ecosystem creating
this as a general term in a wide range of applications driving a robust
reference to anyone using the CEEK platform VR economy. Our goal at CEEK is to
and the term stuck. CEEKERS are everyday keep development costs low and speeds
consumers of content and information, as fast as possible for developers to
primarily entertainment enthusiasts who want accelerate processes. After all, we can’t
an immersive VR entertainment experience for have every developer reinventing the
music, VR, education or movies. wheel for every application.

CEEK provides a suite of open SDKs that are


CONTENT essential for implementing key VR processing
tasks, such as Asynchronous Timewarp,
CREATORS lens distortion correction, and stereoscopic
rendering. Not to mention power, thermal, and
We believe that anyone should be empowered processing management in heterogeneous
with the ability to create quality VR content, as hardware setups. Additionally, CEEK includes
such CEEK Studios will help expand an SDK with multi-language support, wallets
opportunity for content creators with the and payment gateways that are available as
CEEK Studio initiatives. CEEK Studios completely open source solutions that allow
locations are replete with camera developers to customize their VR environment
tracking and light field camera technology for music, theatre, gaming experiences and
to enable continuous capture of content more. Developer bounty available.
from content creators. Just like what
Youtube did for video content creators, CURATORS
CEEK will do for VR content creators Curators are paid CEEK Tokens to
enabling them to scale and monetization play a crucial role in CEEK CITY by finding and
content in submitting a wide-range of high quality VR
virtual reality. content for CEEK community approval, building
artist demand lists for live show approval,
immersive educational courses and much more.

PARTNERS
CEEK boasts a 3 API
growing ecosystem
Storage Verify
of world-class partners who Layer Assets
are using the CEEK Platform
to scale existing content in
ChainLink
virtual reality as well distribute 1 USER 2 ASSET
Nodes
original experiences. CEEK’s
Off Line
solution for Entertainment
Partners is to create new
Browse Token
revenue streams to replace assets Channel
declining, traditional revenue
sources.
Real Time Smart
Layer CEEK Contract
BLOCKCHAIN

CEEK GLOBAL INNOVATIONS All Rights Reserved


31
BLOCKCHAIN CONGRESS
The Blockchain Congress is a group of voting members within CEEK appointed to submit various
proposals for vote approval. The Blockchain Congress is headed by the Governor of CEEK CITY
who is the CEO who can add or remove various members in the organization. Any member
added can make a proposal, which is in the form of an Ethereum transaction to send ETHER or
execute a specific Smart Contract that other members in the Blockchain Congress and general
voters can vote for or against the proposal. Once a predetermined amount of time and a
certain number of members have voted, the proposal can be executed by the Smart Contract:
The Smart Contract will count the votes automatically and if there are enough votes it will
execute the given transaction. Click here to see the Solidity code behind the Blockchain
Congress.

EXECUTIVE COMMITTEE
The Executive Committee is made up of key members of CEEK VR INC. that
possess corporate governance powers over Elected Officials, Blockchain
Congress and Election Voters.

CEEK GLOBAL INNOVATIONS All Rights Reserved


32
cryptographic key-pair for signing and have
VOTERS some amount of “Voting power” in proportion
to the number of staked CEEK Tokens. Some
CEEK takes Interactive Voting Proof-of-Stake consensus algorithms aim to
to a “next level” experience in create a completely decentralized system
CEEK CITY allowing CEEKERS where all stakeholders – even those who are
to access self-governing, user curated not always online – participate in committing
content by providing vote based venue and blocks. Tendermint has a different approach
programming controls. Additionally, CEEKERS to block creation—CEEK validator nodes
will vote to approve sponsors for venue naming need to be able to demonstrate 100% uptime.
rights, branded experiences, elected officials Maintaining high availability potentially involves
and much, much more. multiple ISPs, redundant server power, and
backup hosting locations.
ELECTION
Economics:
VOTERS
Validators can bond their own CEEK tokens
Election voters will vote for or have CEEK “delegated”, or staked, to them
officials, but before doing so, must first by holders of the token. The validators are
“officially” register in CEEK CITY. Future determined by who has the most stake
elections can leverage zero knowledge proof delegated to them — the top 100 full nodes with
protocols. Election voters can also be part of the most stake that can demonstrate
the Blockchain Congress. required uptime will become CEEK
validators.

VALIDATORS Validators and the parties that delegate


stake to them will earn CEEK as
Validators play an active role in transaction fees and block rewards through
consensus by relaying relevant execution of the Tendermint consensus
meta-data, proposals, blocks, and votes to protocol. If validators double sign, are
peers. A node that has the private keys of frequently offline or are compromised in
an active validator and is engaged in signing some arbitrary way, their staked CEEK can
votes is called a validator-node. All nodes (not be slashed.
just validator-nodes) have an associated state
(the current height, round, and step) and work Validator economics about bonding period,
to make progress. Between two nodes there slashing conditions, etc. will be finalized by the
exists a Connection, and multiplexed on top Blockchain Congress, Governor and
of this connection are fairly throttled Channels Budgetary team.
of information. An epic gossip protocol is
implemented among some of these channels
to bring peers up to speed on the most recent
state of consensus.
PROPOSER
VALIDATOR
NODES
NODES
A consensus round begins with a proposer and
The CEEK Hub will have 100 validator nodes
with each node broadcasting a pre-vote, which
who will be selected by proof of stake.
signals that they saw, or did not see a proposal
Validators are responsible for committing
in time. Nodes wait to hear pre-votes from >2/3
new blocks in the blockchain. These
of other nodes. If > 2/3 is for the same block,
validators participate in the consensus
they broadcast a pre-commit. If they are not >
protocol by broadcasting votes containing
2/3 pre-commits for the same block, the block
cryptographic signatures signed by each
failed to commit and a new round begins with a
validator’s private keys. Validators have a
new proposer.

CEEK GLOBAL INNOVATIONS All Rights Reserved


33
GOVERNOR
Elected official and Chief Executive Officer of
CEEK CITY. Has the ability to add or remove
voting members to the Blockchain Congress,
can issue Executive Orders and has Veto
power. The first Governor will be elected after
the TOKEN SALE for an initial 2 year term. programmed to stay by your side in CEEK CITY.
They can become quite valuable as they take
Once elected the Governor and budget team on new characteristics. CEEK PETS can be
will develop and submit bi-annual or annual bought, sold, traded and become part of your
budgets and appropriations for review and digital holdings stored inside of your smart
approval by Witnesses. wallet.

LIEUTENANT GOLDEN TICKET


GOVERNOR
Well it’s not going to get you into a chocolate
Elected official designated to succeed
factory with Oompa Loompa’s, or is it!? Actually,
Governor in the event that Governor cannot
Golden Tickets will be found in various areas
fulfill their duties. Once elected will work with
and venues within CEEK CITY and may contain
the Governor to develop corporate governance
a special bounty prize of CEEK
and community policies.
Tokens or the Golden Ticket may
be programmed with VIP access
CITY MANAGER to a special celebrity event, or it
could be programmed to turn into
Elected official who will oversee the
an album cover with a cryptographic
affairs of CEEK CITY coordinate with venues,
token signature autograph from Lady
voting, sponsorships and help things run
Gaga or even a physical product! You
smooth as a whistle.
never know until you find one.

WITNESSES
Eight elected representatives
CEEKER ALBERT
who will vote to approve budgets, appropriations Albert is super cool AI who is into long
and other manual votes not handled by the walks, witty talks and deep learning! He
Blockchain Congress. Two year term. pays you CEEK Tokens every time you
tag an item in virtual reality that he hasn’t
DIRECTOR OF VR yet recognized! Thanks Albert!!
PROGRAMMING
CEEK FOUNDATION
Appointed position. The Director of VR
Programming will oversee VR content initiatives
and coordinate with Voters for user directed The CEEK Foundation’s mission is to support
content scheduling. entrepreneurial, innovative, bright minds with
imaginative ideas to help CEEK VR develop
*Elected & Appointed Officials receive CEEK broader community based initiatives for
Tokens as compensation during their term. science, technology and VR education.

CEEK PETS 25% of the total CEEK Token proceeds will


go into the CEEK Foundation for R&D toward
CEEK Virtual Pets offer a fun, personalized future innovation of these important CEEK VR
experience for CEEKERS and can be initiatives.

CEEK GLOBAL INNOVATIONS All Rights Reserved


34
2013 2014 2015 GROWTH

US LIVE
$8.87B $9.05B
MUSIC
MUSIC $9.29B
4.8%

MARKETS
TRENDS
USERS WANT TO ENGAGE
WITH THE ARTIST AND DIGITAL $3.77B
ARE LOOKING FOR AN $3.73B
$3.64B
INTERACTIVE EXPERIENCE

PHYSICAL $2.44B $2.27B $2.08B

INTERACTIVE VOTING
VENUES &
PROGRAMMING
CEEK takes Interactive Voting to a “next level” CONCERT
experience in CEEK CITY allowing CEEKERS ARENA
to access self-governing, user curated content
inside private VR experiences and in public VR
experiences through interactive vote based
venue and programming controls. All Votes
are cast using CEEK Tokens or Custom Venue
SPORTS
Tokens.
THEATRE COMPLEX
Private Venue Programming

Private Venues are self-governing, user curated The Director of VR Programming will establish
and do not require a vote. Simply select the the programming schedule options as requests
experience and enjoy. are voted for and confirmed by Voters.

Public Venues Additionally, CEEKERS will vote to approve


sponsors for venue naming rights, branded
The first public venues that will enable experiences, elected officials and much more.
interactive vote based venue and programming Voting bounties are included with many of the
control will be the Concert Arena, Sports interactive voting features as detailed below.
Complex and Movie Theatre.

CEEK GLOBAL INNOVATIONS All Rights Reserved


35
NAMING RIGHTS during the sponsorship selection process. The
Governor and Budget committee will set the
CEEKERS will vote to approve naming rights for percentage of distribution during the budget
sponsors of non-branded venues within CEEK and appropriations meeting after the Token
CITY. Currently, CEEK CITY has several non- sale.
branded venues that are available for sponsors
to request the naming rights for. Sponsor BRANDED VENUE
requests will be submitted through an online
submission form at a future date TBD. EXCLUSION
Here’s how it works: Venues that are already branded will be exclu-
ded from naming rights for obvious reasons.
Once we compile the list of sponsors who For example, the Space Center and Empire Sta-
submitted requests for naming rights we will te Building are venues that we are in discussion
open the voting for CEEKERS who will then to launch soon and will be branded experien-
select and vote for the sponsor of their choice ces in CEEK CITY.
for each of the following venues:
CUSTOM VENUE
• Theatre
EXPERIENCES VOTING
• Concert Arena
Existing venues have the ability to institute vo-
• Sports Complex ting for custom experiences. The venue ma-
nager can simply put out options for visitors
• Hangout Lounge to choose from to vote for future venue expe-
riences. Venues can also choose to coordina-
Each sponsor will be able to submit an te with the City Manager for more mainstream
application for any of the venues listed above, exposure.
but can only be approved for a single venue
sponsorship during a sponsorship term (2 Voting bounty available.
years). In the event that a single sponsor wins
the vote for two venues in a single term, the Each Venue Manager will set the bounty for
winning sponsor will be required to select participation. Some Venues will choose to an-
which venue they prefer naming rights for and nounce Airdrops to gain widespread exposure
the next runner up will then secure the naming for their venue.
rights for the alternate venue.
NEW VENUE VOTING
During the application process sponsors will
submit an application with a sponsorship bid
denoted in CEEK Tokens or required Venue New venues can be recommended by and put
Token, which will be reviewed by the Governor to a vote within the community by anyone. The
and City Manager who will in turn issue a list of best way to do this is to join or lobby a mem-
accepted sponsors for the community vote for ber of the Blockchain Congress to issue a smart
final approval. contract proposal that will be voted on by the
community. See Ecosystem Roles “Blockchain
Voting bounty available. Congress” section for more information.

A percentage of the winning sponsor’s Voting bounty available.


bid tokens to be determined (TBD) will be
distributed as community bounty rewards CEEKERS issuing a new venue proposals or
to Voters who participated by casting votes other considerations up for vote can include
a bounty for participants.

CEEK GLOBAL INNOVATIONS All Rights Reserved


36
VR LIVE STREAM VOTING proud to announce the first ever VR LiveStream
event for the World Of Dance (WOD) finals that
VR live stream voting will be fun and engaging will be VR live cast by CEEK in 2018! Get
for all and with an interactive VR environment, Ready to Vote!!!
CEEKERS will be given many opportunities to
vote inside various venues such as: Here’s how it will work:

• MUSIC CONCERTS For example, CEEK would mint a custom


ve-nue token for voting. CEEKERS who
• THEATRE PERFORMANCES want to vote alongside judges during the
event will first register inside of CEEK VR to
• SPORT EVENTS purchase WOD COIN with CEEK Tokens prior
to the event.
During a live VR performance at the Concert • One CEEK will = 5 WOD COINS
Arena audience members can vote for the
next song or the virtual skin the artist will wear • Throughout the WOD Finals CEEKERS will
during the next set they play, OR for Theatre watch each performer and then vote for
the next act or an impromptu change in script their favorite act to win during a series of
(Think of “Whose Line Is It Anyway”) for impro- open voting periods announced during the
visational, interactive comedy. There are many show.
possibilities and we are sure to see many va-
riations take place in CEEK VR as these events • CEEKERS can vote as many times as they
and interactions unfold. want during the open voting period.

Voting bounty available • As votes are cast they will be validated


through blockchain consensus providing
Artist or Venue’s choice. For example, the per- near real time results that will be broadcast
forming artist may set a bounty of 10 VIP tic- on a live results dashboard in CEEK venues
kets to a special performance that will be gi- around the globe.
ven away during the event to select voters, or
it could be a combination of bounties, such as
autographs of virtual album covers, never re-
leased song by artist, skins give-a-way, digital
download and more. CEEKERS may also cast
votes for requests that Venues can approve in
advance.

VOTE AS JUDGES
CEEKERS will be able to vote alongside judges
during special VR Live Stream events, such as
a major Music Awards show where CEEKERS ABOUT WORLD OF
will vote in virtual reality during the live event
and decide on the spot who the winner is du- DANCE
ring the show. This is unprecedented and will
set a new standard for interactive entertain- World of Dance is a Southern California-ba-
ment! Imagine voting and then moments later sed dance, fashion, music, and entertainment
the artist who CEEKERS voted to win walks on brand founded by David Gonzalez, Myron
stage to accept the music award! Very exciting Marten, and Michael McGinn in 2008. It is the
indeed.. world’s largest dance entertainment enterprise,
elevating artists and brands with events, enter-
CEEK envisions that this will be “the next big tainment and digital engagement. https://Worl-
thing” for interactive entertainment and is dofDance.com

CEEK GLOBAL INNOVATIONS All Rights Reserved


37
TENDERMINT CONSENSUS ENGINE

New
Heigth Propose

invalid block or valid block


not received in
time
Prevote
New Prevote Nil
Commit Block
Round

+2/3 precommit no +2/3 Wait for


for block precommit for
block precommits
no +2/3 from +2/3
prevote for
Precommit block
Nil
Wait for
precommits
from +2/3 +2/3 prevote
Precommit for block
Block

CEEK will use the Tendermint Consensus Engine time to receive a complete proposal block from
for voting via Proof-of-Stake mechanisms across the proposer before voting to move to the next
an array of cryptocurrencies implemented as round. This reliance on a timeout is what makes
ABCI applications. Tendermint a weakly synchronous protocol,
rather than an asynchronous one. However,
How it works is that participants in the protocol the rest of the protocol is asynchronous, and
are called validators; they take turns proposing validators only make progress after hearing
blocks of transactions and voting on them. from more than two-thirds of the validator set. A
Blocks are committed in a chain, with one simplifying element of Tendermint is that it uses
block at each height. A block may fail to be the same mechanism to commit a block as it
committed, in which case the protocol moves does to skip to the next round.
to the next round, and a new validator gets to
propose a block for that height. Two stages of Assuming less than one-third of the validators
voting are required to successfully commit a are Byzantine, Tendermint guarantees that
block; we call them pre-vote and pre-commit. safety will never be violated - that is, validators
A block is committed when more than 2/3 of will never commit conflicting blocks at the same
validators pre-commit for the same block in the height. To do this it introduces a few locking rules
same round. which modulate which paths can be followed in
the flow diagram. Once a validator pre-commits
There is a picture of a couple doing the polka a block, it is locked on that block. Then,
because validators are doing something like a
polka dance. When more than two-thirds of the 1. it must pre-vote for the block it is locked on
validators pre-vote for the same block, we call
that a polka. Every pre-commit must be justified 2. it can only unlock, and pre-commit for a
by a polka in the same round. new block, if there is a polka for that block
in a later round (14)
Validators may fail to commit a block for a
number of reasons; the current proposer may be During the World of Dance Live Stream event
offline, or the network may be slow. Tendermint the Tendermint Protocol will be used to suc-
allows them to establish that a validator should cessfully broadcast validated votes during the
be skipped. Validators wait a small amount of WOD event.

CEEK GLOBAL INNOVATIONS All Rights Reserved


38
CEEK IS GROWING
World Class
Partners &
Distribution
Channels
including:

+10US
Mobile &
Computing OEMs.

*Estimated device installs based on 10+


partners preloading CEEK VR App

JOIN AND SUPPORT


A DISTRIBUTION
NETWORK THAT IS
GROWING!

CEEK GLOBAL INNOVATIONS All Rights Reserved


39
CEEK TECHNOLOGY
ARCHITECTURE
CEEK’S STREAMLINED CONTENT MANAGEMENT
SYSTEM WILL INCLUDE SEAMLESS BLOCKCHAIN
INTEGRATION; PROVIDING INCREASED ABILITY
FOR FAIR AND TRANSPARENT CONTENT
MANAGEMENT, TRACKING AND MONETIZATION

CEEK’S
CEEK’S TECHNOLOGY
TECHNOLOGY COVEROFTHE
COVERS THE SPECTRUM SPECTRUM
VR CONTENT CREATION & DELIVERY
OF VR CONTENT CREATION & DELIVERY

VR APP

USER FACING Seamless for USERS to


WEBSITE
get content through
Register / authenticate
REAL TIME website, mobile app,
Chat messaging SERVICES Authentication
chat messaging
and VR hardware.
Upload / view - images / video
Save images / video
Friend find / follow / join
Track user sesion in VR Post content to Facebook
Manage ecommerce profile
Ecommerce activities
Find content of interest
Schedule / buy Some content is paid by users
Friend find / follow / join

CEEK APP
SERVICES

Verify user content license


Easy for
CONTENT CREATORS to upload,
OWNER Deliver
manage and track analytics
VIDEO
WEBSITE SCHEDULE content
& STREAM to user
of their content.
Upload videos
Schedule content MOBILE
Track analytics DEDICATED
Set content pricing
APP

CEEK GLOBAL INNOVATIONS All Rights Reserved


40
BACKEND
INFRASTRUCTURE
CEEKS MULTI-FACETED, TENANCY FRAMEWORK
OFFERS A PATENTED, HARDWARE AGNOSTIC,
BACKEND INFRASTRUCTURE TO MEET AND EXCEED
THE SCALING DEMANDS FOR A VIRTUAL ECONOMY

DEVICES
CEEK
APP + +
NETWORK

Tenancy Framework VR APP Development


- Multi Environments

Analytics Reporting

Varying OS
API Integration (iOS, Android, Gear VR,
& SDK’s Oculus Rift, Daydream etc)

Multi-CDN Strategy AI & Machine Learning

CEEK GLOBAL INNOVATIONS All Rights Reserved


41
MEDIA SERVICES LAYER
CEEK PROVIDES A NETWORK AWARE,
REACTIVE MEDIA SERVICES ENVIRONMENT
FOR AN INTERACTIVE VIRTUAL REALITY
EXPERIENCE YOU WILL LOVE

CEEK to provide
External OutEvent html/javascript code for asking
“get movie information” INTERNET cms about movie information

1 2 INTERNET

Trigger to initiate
3D communication chain

APPL ICATION CEEK CMS


Handle external
outevent/script
Handle commuication

5 between local webpage


and CMS Show UI

External event
with movie

4 3
information

Recieve movie information Lookup movie information


(text and creative) and send back

CEEK GLOBAL INNOVATIONS All Rights Reserved


42
BLOCKCHAIN SYSTEMS
CONSENSUS PROTOCOL |
TENDERMINT
CEEK Protocol Network

As previously discussed, CEEK VR will use one block at a time, where a block is a list of
Tendermint technology as a secure protocol transactions. Voting for consensus on a block
network. Tendermint is a partially synchronous proceeds in rounds. Each round has a round-
BFT consensus protocol derived from the DLS leader, or proposer, who proposes a block. The
consensus algorithm. Tendermint is notable validators then vote, in stages, on whether to
for its simplicity, performance. The protocol accept the proposed block or move on to the
requires a fixed known set of validators, where next round. The proposer for a round is chosen
each validator is identified by their public key. deterministically from the ordered list of
Validators attempt to come to consensus on validators, in proportion to their voting power.

Own Servers And Profiles


Game Assets
Backups Database

Memory block API Protocol Mempool cache

Network (Tendermint)

Proposer node Valid Block Commit Block

LINK

Token (Etherium) Coins Wallet

CEEK Device

CEEK GLOBAL INNOVATIONS All Rights Reserved


43
CHAINLINK CONNECTS SMART CONTRACTS TO ANY/
ALL EXTERNAL SYSTEMS & APIs

ChainLink is secure Blockchain


middleware that allows Ethereum
Smart Contracts on the CEEK
Platform to connect to external,
off-chain resources through outside
data feed triggers. MARKET DATA RETAIL
PAYMENTS
This allows CEEK to offer
services for direct purchase by
a smart contract, such as “on-chain”
subscriptions.

EVENTS DATA BANK PAYMENTS

By creating a decentralized
infrastructure for Smart
Contracts to access critical off-
chain resources, CEEK now has
a scalable, secure and
auditable way to add data, off-
chain payments and API’s into a
Smart Contract.

CEEK GLOBAL INNOVATIONS All Rights Reserved


44
CEEK SCALABILITY
MODEL: SHARDING
As mentioned, one problem is that each node needs to know about transactions or blocks
needs to store the updated state of each that it doesn’t store, then it finds another node
account on the network. ‘Sharding’ draws from with the information it needs.
a traditional scaling technique called ‘database
sharding’, which effectively breaks a database CEEK plans to use sharding within a validated
into pieces and puts each part on a different network: State split into shards, each CEEK
server. account is in one shard, user can only transact
within the validated CEEK platform (Buy virtual
The goal of sharding is to move away from assets, mint virtual goods, Voting, etc.) as all in
requiring ‘full’ nodes – those which store the shard, in CEEK VR Network transactions using
full state of the network and every transaction ‘cryptoeconomic incentives’ that drive actors
that occurs. in a system to act responsibly to ensure that
nodes are passing on valid information to other
Instead, each node stores a subset of this data nodes.
and only verifies those transactions. If a node

THE BOTTOM MODEL LEVEL

TRANSACTION GROUP HEADER

Shard ID: 49 <sig #1134> <sig #1434>

Pre state: c232b4ff


<sig #1274> <sig #1574>
Post state: 565cee23

Receipt root: fa389d48 <sig #1347> <sig #1647>

TRANSACTION GROUP BODY

Tx a123 Tx a563 Tx s987

Tx a145 Tx a723 Tx a765

Tx s566 Tx c545 Tx a167

CEEK GLOBAL INNOVATIONS All Rights Reserved


45
Every transition specifies a Shard ID THE TOP LEVEL
( each asset will have own ID)
Think of the top-level as a non-scalable,
A transition “In” shard “X” implies that Shard Ethereum 1.0 style, blockchain, with a state
ID sends from to an account in shard “X” transition function

A transaction grouping in shard “X” contains Tx is valid if:


zero or more transactions in shard X Pre-state root equals shard root in global
state
Specifies pre-state root and post-state root for Signatures (⅔ of randomly pre-selected set
that shard of 135 are valid)
Shard root in global state becomes post-
state root

Solution: merkle tree receipts

Block State Txtgroup Block State Txtgroup Block State Txtgroup


201 root root 202 root root 202 root root

... ... ...

Shard ID: 49 <sig #1434> <sig #1134>


Pre state: c232b4ff <sig #1534> <sig #1454>
Post state: 565cee23 <sig #4534> <sig #1544>
Tx root: 53h5ce13 <sig #1534> <sig #1874>
Receipt root: fa389d48

...state...

...txs... receipt 1f49

Building on this simple case, one can further


extend and generalize VR channels to work with
multiple CEEKERS are not explicitly turn-based.
With these assets, ephemeral timestamps allow
us to improve VR channels.

CEEK GLOBAL INNOVATIONS All Rights Reserved


46
THE ECONOMICS
In a scalable model, contract to contract calling CEEK ARE ERC-20
requires actual transactions, not just virtual
messages. This can be made censorship
TOKENS
resistant, there is common knowledge that info
to create sub call exits, so sub calling can be SUPPORTED BY A POWERFUL
compelled. FRAMEWORK OF OPEN SOURCE
SMART CONTRACTS AND
First k bits of an address is a shard ID, attempting SOFTWARE DEVELOPMENT
to synchronously call a contract outside of shard KITS.
triggers on CEEK like expectation. Transaction
groups on all K have same gas limit

CEEKERS can update the global state through


transactions made on the CEEK blockchain
or through off-chain VR channels (ChainLink).
Time-stamping through the CEEK blockchain
ensures that all participants in each VR
reach consensus on the shared VR state in
a decentralized and provably fair way. We
believe that the key to successful blockchain
VR implementation lies in solving the scalability
problem.

THE CEEK SMART


VIRTUAL REALITY
TOKEN
CEEK Tokens will be easy to use, multi-purpose
tokens where CEEKERS will be able to earn
and trade virtual goods and experience all
kinds of interactive entertainment in the most
popular virtual reality platform online.

CEEK GLOBAL INNOVATIONS All Rights Reserved


47
CEEK SMART CONTRACTS AND
CELEBRITY COIN MINTING
CELEBRITY COIN AND VIRTUAL The following customizations can be made
MERCHANDISE MINTING during the virtual item creation:
• Name
CEEK allows celebrity artists to use a special tool • Total Supply
called the Celebrity Coin Mint, whereby unique • CEEK Token exchange rate
custom minted coins are created as event • Tradable Item or Locked
tickets that provide artists access to new, • White List Transfer Options - transfer only
untapped and unlimited revenue streams. to approved exchanges
• Melt percentage fee - Developers can
These celebrity minted coins and virtual program items to have a fee that they can
merchandise items take on the traits of recoup if the item were ever melted by the
cryptocurrency as each are assigned their own purchaser.
Ethereum address, therefore offer fans the
ability to cash in by owning rare items that can NOTE: Once an item is created as a “tradable”
gain in value very quickly in virtual reality. At virtual good, then it will always be tradable or
times, celebrity artists will sign these items with transferrable. This opens up an exciting option
special cryptographic token signatures that for people who want to create marketplaces
cannot be duplicated and are authenticated on where they can profit from trading fees or if
the blockchain as to their rarity and value. they want to only allow their virtual items traded
1. CEEK VIRTUAL ITEM MINT through approved exchanges.
The CEEK Virtual Mint, smart contract is a token
conversion protocol that will enable Celebrities For example, Clash Of Clans could decide to
to easily create a custom venue tokens or coins create their GEMS inside of CEEK Virtual Reality
that allow them to create their own “in game” and could allow Clashers to use these in-game,
currencies and that can be used for other creating an entirely new opportunity and market
purposes, including those with special token place for their players to take advantage of.
signatures or for those creating voting
applications that use tokens. The CEEK Mint 2. The CEEK Virtual Mint Registry will keep
also allows for creating of virtual goods and track of all created virtual tokens, coins, and
other virtual items such as: other virtual items which will be recorded onto
• Concert Tickets that have adaptive, the blockchain for immutable tracking. This
transformative properties. Tickets could be Smart Contract stores all virtual goods in one
programmed to change after admission into “monolithic” Smart Contract which will save 10X
a VR concert for example, changing into an gas cost for transactions.
album cover signed with a cryptographic
authenticated signature by the performing Each virtual token, coin or item created will be
music artist or the ticket could allow ERC20 compliant and be provided their own
someone to win access to an after party unique Ethereum address through a type of
VIP event. So many possibilities. ERC20 Adapter that uses the Bancor Protocol.
• Virtual Skins - These can be created and
offered for sale to other CEEKERS or if 3. Payment Gateway, Smart Contract will
worn by one of the celebrity performers govern the on-chain and off-chain payments
could become quite valuable. through ChainLink.
• In-game items (Swords, GEMS, etc.)
• Frequent visitor coupons offering venue 4. Smart Wallet will allow CEEKERS to store
perks their valuable, virtual items, custom tokens,
• CEEK PET accessories could be created coins, tickets, CEEK PETS, custom gaming
that increase the characteristics and value items and anything of value in virtual reality
of pets. Again, many possibilities and that allows CEEKERS to carry and control their
virtual goods!
variations will be seen in the future. (18)

CEEK GLOBAL INNOVATIONS All Rights Reserved


48
INTERACTIVE SHOPPING
OVERLAYS

CEEK GLOBAL INNOVATIONS All Rights Reserved


49
CONCLUSION
Since the inception of our company, we have
created a new category (VR Bundle) for physical
and digital distribution of virtual and augmented
reality experiences via our patent
awarded technologies. We have secured
partnerships, a solid business model and a robust
pipeline of repeatable, profitable and scalable
opportunities. We now plan to fuel growth by
integrating a dynamic, blockchain-enabled
ecosystem for virtual reality that offers partners,
developers and CEEKERS world-wide access to
transparent, new revenue streams offering one of
the most exciting opportunities of 2017 as we
partner together to CEEK a new reality.

Over the upcoming months, our long-


view focus is to position CEEK as the
definitive Mobile VR Entertainment
market leader. We are using a unique
approach leveraging our early mover
advantage and team’s deep industry
expertise and relationships. The CEEK
executive team comes with a proven
track record of industry leaders ranging
from Microsoft, Boeing, The Walt
Disney Company, Dreamworks SKG,
20th Century Fox, NFL, Verizon and
Zynga.

STRATEGIC V I S I O N 328 EAST 48TH SUITE 3B, NE W YORK , NY 10 017


CR EATIVE B R AND I NG TEL 212 829 9210

PROJECT: CEEK VR _PROMOTIONAL FILE NAME: CEEKVR_T-Shirt_Final_r3.ai


PROCESS PROCESS PROCESS PROCESS PANTONE
DESCRIPTION: T-SHIRT GRAPHICS DATE: 08/15/17 CYAN MAGENTA YELLOW BLACK 2935

CEEK GLOBAL INNOVATIONS All Rights Reserved


REFERENCES
https://www.economist.com/news/business/21583687-media-companies-took-battering-inter-net-
cash-digital-sources-last (1)
https://techcrunch.com/2007/06/20/virtual-goods-the-next-big-business-model/ (2)

http://www.vgsummit.com/2009 (3)

https://venturebeat.com/2015/04/22/video-games-will-make-91-5b-this-year/ (4)

http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/ (5)

http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/ (5)
Harry Kloor quote (7)
Don Tapscott quote (8)
https://www.techrepublic.com/article/virtual-reality-in-2016-the-10-biggest-trends-to-watch/ (9)

https://www.androidauthority.com/challenges-facing-mobile-vr-771609/ (10)

http://vrsource.com/japan-display-651ppi-vr-display-6872/ (11)

https://www.androidauthority.com/qualcomm-snapdragon-660-630-specs-release-date-769805/
(12)

http://www.imdb.com/name/nm0502577/bio?ref_=nm_ov_bio_sm

https://www.khronos.org/openxr (13)

https://tendermint.readthedocs.io/en/master/introduction.html#what-is-tendermint (14)

https://Worldofdance.com (15)

https://github.com/mobfoundry/hackatom/blob/master/tminfo.pdf (16)

https://link.smartcontract.com/ (17)

https://enjincoin.io/ (18)

CEEK GLOBAL INNOVATIONS All Rights Reserved


LEGAL
Time Lock and CEEK Token Delivery Schedule Update Law. This product sale is conducted by CEEK GLOBAL
INNOVATIONS (CGI), a company operating under BVI
All CEEK Tokens will be delivered u p o n p u r c h a s e . law. It is the responsibility of each potential
7 business days after the last day of the public token Purchaser of CEEK GLOBAL INNOVATIONS (CGI) to
sale tokens will be unlocked. determine if the Purchaser can legally purchase CEEK Tokens in
the Purchaser’s country or jurisdiction.
TIMING OF SALE
Acceptance of Terms and Conditions of CEEK GLOBAL
CEEK GLOBAL INNOVATIONS (CGI). reserves INNOVATIONS (CGI) Token Sale
the right to change the date when the initial sale
will begin and further reserves the right to extend the As a first step in the purchase process, CEEK GLOBAL
sale duration for any reason, including the INNOVATIONS (CGI). will present the Purchaser with
unavailability of the website https://CEEK.io or other these Terms, and associated documents. By placing an order for
unforeseen security or procedural issues. Though it CEEK Tokens, the Purchaser: (i) consents and agrees to the
does not currently anticipate doing so, CEEK Terms; (ii) represents and warrants that the Purchaser is
GLOBAL INNOVATIONS (CGI). also reserves the legally permitted to purchase CEEK GLOBAL INNOVATIONS
right to shorten the sale duration for any reason. (CGI) Tokens in the Purchaser’s jurisdiction; (iii) represents and
warrants that the Purchaser is of a sufficient age to legally
CEEK Token Pricing purchase CEEK GLOBAL INNOVATIONS (CGI) Tokens or has
received permission from a legal guardian who has reviewed
CEEK GLOBAL INNOVATIONS (CGI). management and agreed to these Terms; (iv) represents and warrants that
has detailed that each phase of the sale shall be the Purchaser will take sole responsibility for any
partitioned and sold at decreasing bonus rates restrictions and risks associated with the purchase of CEEK
as the sale proceeds. Full details about these GLOBAL INNOVATIONS (CGI) Tokens as set forth below;
price points will be provided in a timely manner to and (v) represents and warrants that the Purchaser has an
Purchasers in the initial sale and will be available on understanding of the usage and intricacies of cryptographic
the website at the time of purchase. tokens, like BTC, and Ethereum

Disclosure of Purchases All Purchases of CEEK GLOBAL INNOVATIONS (CGI)


Are Non-Refundable. ALL PURCHASES OF CEEK
To enable CEEK Purchasers to have as much information GLOBAL INNOVATIONS (CGI) ARE FINAL. PURCHASES
as possible to guide their decision-making process, CEEK OF CEEK GLOBAL INNOVATIONS (CGI) ARE NON-
GLOBAL INNOVATIONS (CGI). will disclose the total REFUNDABLE. BY PURCHASING CEEK GLOBAL
funds collected in the CEEK initial sale to enable INNOVATIONS (CGI), THE PURCHASER ACKNOWLEDGES
the Purchaser to develop an understanding of the THAT NEITHER CEEK GLOBAL INNOVATIONS (CGI). NOR
size of the existing CEEK GLOBAL INNOVATIONS (CGI) ANY OTHER OF THE CEEK GLOBAL INNOVATIONS (CGI)
funding pool at the time of their CEEK purchase. PARTIES ARE REQUIRED TO PROVIDE A REFUND FOR
ANY REASON, AND THAT THE PURCHASER WILL NOT
Obligation to Determine If Purchaser Can Purchase RECEIVE MONEY OR OTHER COMPENSATION FOR ANY
CEEK in Purchaser’s Jurisdiction CEEK Token THAT IS NOT USED OR REMAINS UNUSED.

The token sale will run from March 19th through April Taxation of CEEK GLOBAL INNOVATIONS (CGI) and Taxation
27th 2018. To enable CEEK GLOBAL Related to the Initial Sale CEEK GLOBAL INNOVATIONS
INNOVATIONS (CGI) Purchasers to have as (CGI). makes no representations concerning the tax
much information as possible to guide their implications of the sale of CEEK Tokens or the possession or
decision-making process, CEEK GLOBAL use of CEEK GLOBAL INNOVATIONS (CGI) Tokens.
INNOVATIONS (CGI) will disclose the total funds
collected in the CEEK GLOBAL INNOVATIONS The Purchaser bears the sole responsibility to determine if the
(CGI) initial sale to enable the Purchaser to purchase of CEEK GLOBAL INNOVATIONS (CGI) Tokens with
develop an understanding of the size of the existing BTC or the potential appreciation or depreciation in the
CEEK GLOBAL INNOVATIONS (CGI) funding pool at value of CEEK Token over time has tax implications for the
the time of their CEEK purchase. The initial Purchaser in the Purchaser’s home jurisdiction. By
sale constitutes the sale of a legal software purchasing CEEK GLOBAL INNOVATIONS (CGI), and to the
product under British Virgin Islands (BVI) extent permitted by law, the Purchaser agrees not to hold

CEEK GLOBAL INNOVATIONS All Rights Reserved


any of the CEEK GLOBAL INNOVATIONS (CGI) Parties INABILITY TO USE, OR PURCHASE OF, OR
liable for any tax liability associated with or arising INABILITY TO PURCHASE, CEEK GLOBAL
from the purchase of CEEK GLOBAL INNOVATIONS INNOVATIONS (CGI). THE PURCHASER FURTHER
(CGI). SPECIFICALLY ACKNOWLEDGES THAT CEEK GLOBAL
INNOVATIONS (CGI). PARTIES ARE NOT LIABLE FOR
Privacy: Although (CGI) requires that Purchasers THE CONDUCT OF THIRD PARTIES, INCLUDING OTHER
provide an email address, CGI will not publish any PURCHASERS OF CEEK GLOBAL INNOVATIONS
identifying information related to CGI Token (CGI), AND THAT THE RISK OF PURCHASING CEEK
purchases, without the prior written 39 consent of the GLOBAL INNOVATIONS (CGI) RESTS ENTIRELY WITH
Purchaser. Purchasers may be contacted by email THE PURCHASER. TO THE EXTENT PERMISSIBLE UNDER
by CEEK GLOBAL INNOVATIONS (CGI). regarding a APPLICABLE LAWS, UNDER NO CIRCUMSTANCES WILL
purchase. Such emails will be informational ANY OF THE CEEK GLOBAL INNOVATIONS (CGI).
only. CEEK GLOBAL INNOVATIONS (CGI) will not PARTIES BE LIABLE TO ANY PURCHASER FOR MORE
request any information from Purchasers in an email. THAN THE AMOUNT THE PURCHASER MAY HAVE PAID
TO CEEK GLOBAL INNOVATIONS (CGI). FOR THE
Disclaimer of Warranties PURCHASE OF CEEK GLOBAL INNOVATIONS (CGI). SOME
JURISDICTIONS DO NOT ALLOW THE EXCLUSION
THE PURCHASER EXPRESSLY AGREES THAT OF CERTAIN WARRANTIES OR THE LIMITATION OR
THE PURCHASER IS PURCHASING CGI AT THE EXCLUSION OF LIABILITY FOR CERTAIN TYPES OF
PURCHASER’S SOLE RISK AND THAT CGI IS DAMAGES. THEREFORE, SOME OF THE ABOVE
PROVIDED ON AN “AS IS” BASIS WITHOUT LIMITATIONS IN THIS SECTION AND ELSEWHERE IN
WARRANTIES OF ANY KIND, EITHER EXPRESS OR THE TERMS MAY NOT APPLY TO A PURCHASER. IN
IMPLIED, INCLUDING, BUT NOT LIMITED TO, PARTICULAR, NOTHING IN THESE TERMS SHALL
WARRANTIES OF TITLE OR IMPLIED WARRANTIES, AFFECT THE STATUTORY RIGHTS OF ANY
MERCHANTABILITY OR FITNESS FOR A PURCHASER OR EXCLUDE INJURY ARISING FROM
PARTICULAR PURPOSE (EXCEPT ONLY TO THE ANY WILFUL MISCONDUCT OR FRAUD OF CEEK
EXTENT PROHIBITED UNDER APPLICABLE LAW WITH GLOBAL INNOVATIONS (CGI).
ANY LEGALLY REQUIRED WARRANTY PERIOD TO THE Dispute Resolution
SHORTER OF THIRTY DAYS FROM FIRST USE OR THE a) CEEK GLOBAL INNOVATIONS (CGI). and
MINIMUM PERIOD REQUIRED). WITHOUT LIMITING THE
Purchaser (the “Parties”) agree to make good faith
FOREGOING, NONE OF THE CEEK GLOBAL
efforts to resolve any dispute, controversy or claim
INNOVATIONS (CGI). PARTIES WARRANT THAT
arising between them relating to this pre-sale and their
THE PROCESS FOR PURCHASING CGI WILL BE
respective rights and
UNINTERRUPTED OR ERROR-FREE.
obligations hereunder arising under this Agreement (a
Limitations Waiver of Liability “Dispute”). b) If the Parties, or their designated
representatives, are unable to resolve the Dispute within ten
THE PURCHASER ACKNOWLEDGES AND (10) business days after referral of the matter to them, the Parties
AGREES THAT, TO THE FULLEST EXTENT will submit the Dispute for resolution pursuant to paragraph c. of
PERMITTED BY ANY APPLICABLE LAW, THE this Section. c) Except with respect to Disputes concerning (i)
DISCLAIMERS OF LIABILITY CONTAINED HEREIN the right of either Party to apply to a court of competent
APPLY TO ANY AND ALL DAMAGES OR INJURY jurisdiction for an interim or interlocutory injunction or other
WHATSOEVER CAUSED BY OR RELATED TO USE provisional remedy to preserve the status quo or prevent
OF, OR INABILITY TO USE, CGI OR THE irreparable harm or (ii) any Disputes that may arise in
CGI PLATFORM UNDER ANY CAUSE OR connection with a breach of a Party’s obligations of
ACTION WHATSOEVER OF ANY KIND IN ANY confidentiality hereunder, if any Dispute is not resolved pursuant
JURISDICTION, INCLUDING, WITHOUT to paragraphs a. and b. above, the Parties will, acting
LIMITATION, ACTIONS FOR BREACH OF reasonably, agree mutually on the forum for resolution of the
WARRANTY, BREACH OF CONTRACT OR TORT Dispute by arbitration as set out in this Section. d) After the
(INCLUDING NEGLIGENCE) AND THAT NONE OF completion of the procedures set forth in paragraph b. and
CEEK GLOBAL INNOVATIONS (CGI). PARTIES SHALL BE agreement by the Parties to enter into binding arbitration in
LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, accordance with paragraph c. of this Section, either Party may
EXEMPLARY OR CONSEQUENTIAL DAMAGES, within thirty (30) calendar days refer the Dispute to arbitration
INCLUDING FOR LOSS OF PROFITS, GOODWILL OR by serving written notice of its intention to arbitrate the
DATA, IN ANY WAY WHATSOEVER ARISING OUT Dispute to the other Party. e) The arbitration will be
OF THE USE OF, OR

CEEK GLOBAL INNOVATIONS All Rights Reserved


conducted by a single arbitrator to be mutually agreed No Waiver
to by the Parties within three (3) business days
following the date of the referral of the Dispute to The failure of CEEK GLOBAL INNOVATIONS (CGI) to
arbitration. require or enforce strict performance by the
Purchaser of any provision of these Terms or CEEK
Force Majeure MEDIA NETWORKS INC’s failure to exercise any right
CEEK GLOBAL INNOVATIONS (CGI). is not liable for under these agreements shall not be construed as a
failure to perform solely caused by: unavoidable waiver or relinquishment of CEEK MEDIA NETWORKS
casualty delays in delivery of materials, embargoes, INC’s right to assert or rely upon any such provision or
government orders, acts of civil or military authorities, right in that or any other instance. The express waiver
acts by common carriers, emergency conditions
by CEEK GLOBAL INNOVATIONS (CGI). of any
(including weather conditions), or any similar
unforeseen event that renders performance provision, condition, or requirement of these Terms shall
commercially implausible. If an event of force majeure not constitute a waiver of any future obligation to comply
occurs, the party injured by the other’s inability to with such provision, condition or requirement. Except as
perform may elect to suspend the Agreement, in expressly and specifically set forth in this these Terms, no
whole or part, for the duration of the force majeure representations, statements, consents, waivers, or other
circumstances. The party experiencing the force acts or omissions by CEEK GLOBAL INNOVATIONS
majeure circumstances shall cooperate with and assist (CGI). shall be deemed a modification of these Terms
the injured party in all reasonable ways to minimize the nor be legally binding, unless documented in physical
impact of force majeure on the injured party. 41
writing, hand signed by the Purchaser and a duly
appointed officer, employee, or agent of CEEK GLOBAL
Complete Agreement
These Terms set forth the entire understanding INNOVATIONS (CGI).
between each Purchaser and CEEK GLOBAL
INNOVATIONS (CGI). with respect to the purchase Updates to the Terms and Conditions of the CEEK
and sale of CEEK GLOBAL INNOVATIONS (CGI) GLOBAL INNOVATIONS (CGI) Initial Sale
Tokens. For facts relating to the sale and
purchase, the Purchaser agrees to rely CEEK GLOBAL INNOVATIONS (CGI). reserves the right,
only on this document in determining at its sole discretion, to change, modify, add, or remove
purchase decisions and understands that this
portions of the Terms at any time during the sale by
document governs the sale of CEEK GLOBAL
posting the amended Terms on the CEEK GLOBAL
INNOVATIONS (CGI) Tokens and supersedes
any public statements about the initial sale INNOVATIONS (CGI). website (www.ceek.io) Any
made by third parties or by CEEK GLOBAL Purchaser will be deemed to have accepted such
INNOVATIONS (CGI). or individuals associated with changes by purchasing CEEK GLOBAL INNOVATIONS
any CEEK GLOBAL INNOVATIONS (CGI). parties, (CGI). The Terms may not be otherwise amended except
past and present and during the initial sale. in a signed writing executed by both the Purchaser
There are no warranties, representations, and CEEK GLOBAL INNOVATIONS (CGI). For
covenants, or agreements, express or implied, purposes of this agreement, “writing” does not include
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forth in this Agreement. This Agreement may only
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be amended by a written document duly executed
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Severability 42

The Purchaser and CEEK GLOBAL INNOVATIONS Cooperation with Legal Authorities
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in part, such provision shall, as to such all law enforcement inquiries, subpoenas, or requests
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thereof in any other manner or jurisdiction and legal inquiries upon receipt. 26. For further
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effect. contact: support@ceek.com

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