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CEEK - Virtual Reality TGE White Paper - V4
CEEK - Virtual Reality TGE White Paper - V4
REALITY TOKENS
FOR THE ENTERTAINMENT
METAVERSE
• Voting plays a big part in CEEK Welcome to Web 3.0 – the 3D web
VR and it pays! For example, CEEKERS
will be able to vote to approve sponsors
who will bid on naming rights for several
existing venues in CEEK CITY.
A percentage of the CEEK Tokens
collected through the sponsorship
payment will be distributed to CEEKERS
who participate in these votes. Other
opportunities to earn CEEK Tokens by
voting are listed in the interactive
voting section in this whitepaper.
CEEK currently offers several immersive CEEK simulates the communal experience of
VR experiences within CEEK City. All attending a live concert, being in a classroom,
users enter through the Victorian Theatre, attending a sporting event and other ‘money
where they can select from a variety of can’t buy’ exclusive experiences with
2D and 360 immersive experiences from friends . After the token launch, end users will
the world’s top artists, including Katy be able to use their CEEK tokens for making
Perry, U2, Sting and more! purchases, vote for content, control the
programming and much, much more.
VR HARDWARE &
CONTENT ECOSYSTEM
Pages 7-14 offer a technical overview for developers
There are a number of considerations within 2. Console VR, such as PlayStation VR (PSVR),
today's virtual reality hardware and content requires the added expense of a gaming
ecosystem that are hindering mainstream console, therefore also priced too high for
adoption of virtual reality: many consumers and not practical for
movement.
1. Desktop VR, such as the HTC Vive, are
tethered devices and require an expensive Both are geared more towards gaming, which
gaming computer to work. This is far too limits the practical application and ability for the
expensive for most people. Moreover, a mainstream adoption of virtual reality. CEEK is
desktop VR is impractical for movement. going to change that.
3. Many headsets are too complex and have than one for each view point, reducing the
a difficult time selling without relevant content. CPU requirements and also shrinking the GPU
vertex job too. This technology can improve
(9) performance by between 40 and 50 percent.
In the mobile space, Multiview is already
Mobile VR is the most cogent mechanism for supported by a number of ARM Mali and
delivering VR entertainment for everyday users. Qualcomm Adreno devices.
CEEK offers simple, ready-to-use mobile VR
headsets requiring no setup, no wires (no Another innovation expected to appear in
tethers!) and, most importantly, are cost upcoming mobile VR products is foveated
effective. People will be able to use the mobile rendering. Used in conjunction with eyetracking
phone they already own. Imagine that. technology, foveated rendering lightens the
load on a GPU by only rendering the user’s
THE CHALLENGE FACING exact focal point at full resolution and reducing
the resolution of objects in the peripheral vision.
MOBILE-POWERED VR The complements the human
The most obvious and well discussed challenge vision system nicely and can significantly
facing mobile virtual reality applications is the reduce GPU load, thereby saving on power
much more limited power budget and thermal and/or freeing up more power for other CPU or
constraints when compared to its desktop |GPU tasks.
PC equivalent. Running intensive graphics
applications from a battery means that lower BANDWIDTH AND HIGH-
power components and efficient use of energy
is required to preserve battery life. In addition, RESOLUTIONS
the proximity of processing hardware to the
wearer means that the thermal budget can’t While processing power is limited in mobile
be pushed any higher either. For comparison, VR situations, the platform is still beholden to
mobile is typically operating within a sub-4 the same requirements as other virtual reality
watt limit, while a desktop VR GPU can easily platforms, including the demands of low latency,
consume 150 watts or more. high resolution display panels. Even those who
have viewed VR displays that boasts a QHD
Looking back at your typical mobile SoC, this (2560 x 1440) resolution or the Rift headset’s
creates additional problems that are less often 1080×1200 resolution per eye will probably
appreciated. Although mobile SoCs can pack have been a little underwhelmed by the image
in a decent octa-core CPU arrangement and clarity. Aliasing is especially problematic given
some notable GPU power, it’s not possible that our eyes are so close to the screen, with
to run these chips at full tilt, due to both the edges appearing particularly rough looking or
power consumption and thermal constraints jagged during motion.
mentioned previously. In reality, the CPU in a
mobile VR instance wants to run for as little time The brute force solution is to increase the
as possible, freeing up the GPU to consume the display resolution, with 4K being the next
bulk of the limited power budget. Not only does logical progression. However, devices need
this limit the resources available for VR logic, to maintain a high refresh rate regardless of
physics calculations, and even background resolution, with 60Hz considered the minimum
mobile processes, but also puts a burden but 90 or even 120Hz being much more
on essential VR tasks, such as draw calls for preferable. This puts a large burden on system
stereoscopic rendering. memory, with anywhere from two to eight times
more than today’s devices. Memory bandwidth
The industry is already working on solutions for is already more limited in mobile VR than it is in
this, which don’t just apply to mobile. Multiview desktop products, which use faster dedicated
rendering is supported in OpenGL 3.0 and ES graphics memory rather than a shared pool.
3.0, and was developed by contributors from
Oculus, Qualcomm, Nvidia, Google, Epic, ARM, Possible solutions to save on graphics bandwidth
and Sony. Multiview allows for stereoscopic include the use of compression technologies,
rendering with just a single draw call, rather
such as ARM and AMD’s Adaptive Scalable hardware in ARM’s latest Mali GPUs, Nvidia’s
Texture Compression (ASTC) standard or the Kepler and Maxwell Tegra SoCs, and Intel’s
lossless Ericsson Texture Compression format, latest integrated GPUs, and can save on more
both of which are official extensions of OpenGL than 50 percent bandwidth in some scenarios
and OpenGL ES. ASTC is also supported in versus the use of uncompressed textures.
Alternatively, developers can make sacrifices to Displays are a particularly important part in
image quality in order to reduce the stress on the overall latency of a virtual reality system,
system bandwidth. Geometry density can be often making the difference between a
sacrificed or more aggressive culling used to seamless and a sub-par experience. In an
reduce the load, and vertex data resolution can ideal system, motionto-photon latency – the
be lowered to 16-bit, down from the traditionally time taken between moving your head and the
used 32-bit accuracy. Many of these techniques display responding– should be less than 20
are already being used in various mobile milliseconds. Clearly a 50ms display is no good
packages, and together they can help reduce here. Ideally panels need to be sub-5ms in
the strain on bandwidth. order to accommodate sensor and processing
latency as well.
Not only is memory a major constraint in
the mobile VR space, but it’s also a rather Currently there’s a cost performance trade-off
large consumer of power too, often equal that favors OLED, but this could soon change.
to the consumption of the CPU or GPU. By LCD panels with support for higher refresh rates
making savings on memory bandwidth and and low black-to-white response times which
usage,portable virtual reality solutions should make use of cutting edge techniques, such as
see longer battery life. blinking back lights, could fit the bill nicely.
LOW LATENCY AND Japan display showed off just such a panel
last year, and we may see other manufacturers
DISPLAY PANELS announce similar technologies too. (11)
DEVICE
LOCATION DATA
(from headphone) DEVICE
BLUETOOTH ORIGINAL SOUND SOURCE
SENSOR ACCESS
COMPONENT
CHIP
POINT
D
CE
RA
D T ND
O UN SOU / 2C or GPIO
S 3D
SOUND
TRACING
CHIP
KEY SEN ST
FUNCTION
Location / surrounding Geometry data loading Speaker Audio / sensor data transfer
information detection Sound processing Audio encode & decode
(incl. HW, CPU, Memory)
The Problem
Without a cross-platform standard, VR applications, The result is high development costs and
games and engines must port each confused customers, thereby limiting market
vendor’s API’s. In turn, this means that each growth.
VR device can only run the apps that have
been ported for its SDK.
Proprietary
Engine
The Solution
The cross-platform VR standard eliminates This allows access of VR devices and
industry fragmentation by enabling integration into those VR systems used by
applications to be written once and will then their applications.
run on any VR system.
Proprietary
Engine
APPLICATION INTERFACE
DEVICE LAYER
Open XR Architecture
Open XR defines two levels of API interfaces Standard hardware/software interfaces reduce
that a VR platform’s runtime can use to access fragmentation while leaving implementation
the OpenXR ecosystem. Apps and engines details open to encourage industry innovation.
use standardized interfaces to interrogate and
drive devices. Devices can self-integrate to a
standardized driver interface.
PORTABLE VR
Applications &
Engines
Device Layer
Diverse VR
Hardware
Devices
Note that the design of the OpenXR specification represents the design goals of the group – final
is in progress and so while the above diagrams details may change. (13)
VR HARDWARE &
CONTENT ECOSYSTEM
CONCLUSION
Despite some technical challenges, the With CEEK’s multi-platform content engine,
technology is under development and mostly accessibility from any VR headset device is as
already here, making VR workable for many easy as “one, two, three”.
mobile applications. Mobile VR also has
benefits that simply do not apply to desktop, The rapidly-expanding number of mobile
all in one and console equivalents, which will devices on the market being equipped with VR
continue making it the platform desired by capabilities makes CEEK the platform of choice
consumers. The portability factor makes for reaching the largest target audience for
mobile VR a compelling platform for mainstream adoption. Until now, VR could not
multimedia experiences and even light be experienced to its fullest potential due to
gaming, without the need for wires connected overly-complex hardware and lack of quality
to a more powerful PC. While desktop and content. CEEK solves these challenges by
console VR offerings focus on hardcore offering a device and platform agnostic solution.
gamers, CEEK’s VR Headsets were created for Customers will have an easy-to-use headset,
increasing mainstream adoption of VR by coupled with premium VR content and
everyday mobile consumers of content, such accessibility, all at a competitive price point.
as movies and music, as well as attracting
casual gamers. It is a new World!
Analytics Reporting
& Reporting
AN ECOSYSTEM
CATALYST
CEEK IS AN ECOSYSTEM CATALYST WITH STRONG
EARLY-MOVER MARKET POSITIONING IN VR, WHO
WILL NOW BE ABLE TO EXPAND THESE
CAPABILITIES BY PROVIDING INCREASED
FUNCTIONALITY USING BLOCKCHAIN TECHNOLOGY
Platform Agnostic
Mobile Compability
Unthethered to Computer
Content Platform
$200M
HEADSETS
500M
TO BE SOLD IN 2020 MUSIC VIDEO STREAMED DAILY
$25 BILLION
+$2.3 TRILLION
VR MARKET AT A GLANCE GLOBAL ENTERTAINMENT MARKET
$200M
headsets
sold by 2
$500M
MUSIC INDUSTRY REVENUE continues
Music Vi
to shift from physical and digital sales Streame
to streaming revenues and VR
represents the highest level of
engagement and revenue opportunity 2016 Glo
for interactive music streaming. Music Ind
estimate
$1 Trillion by 2035
PATENTED
VIRTUAL
REALITY DELUXE
HEADSET
• Compact & Inexpensive
Fromfactor
CLIO AWARD
WINNER
GRAMMY
WINNER “It felt like I was
right next to
SOLD OUT IN
RECORD TIME Dave (Mustaine)”
2016
Link to
CLIO WIN
Link to
product on
Best Buy
Behind
the Scenes
Entertainment:
• Universal Music - Megadeth Dystopia VR World Released
• Disney Music - Upcoming releases in discussion
• World Of Dance (WOD) - Current Partnership and 2018 WOD Finals
• Empire State Building - Upcoming Experience
• Space Center - Upcoming Experience
• CEEK VR Victorian Theatre featuring Lady Gaga, U2, Katy Perry +++ - Live
• CEEK VR Concert Arena – Upcoming
• CEEK VR Hangout Lounge with Social Interaction – Upcoming (Q2)
• CEEK VR Sports Complex
• Great America Rivalry Series - Exclusive VR Broadcast (Over 1 Million Students
from 200+ High Schools) – Current Exclusive VR Partnership
• Project in development for Oculus VR
• T-Mobile CEO Announcing partnership with CEEK
https://www.dropbox.com/s/whznz0iilov9npc/T_Mobile_CEO.mov?dl=0
https://newsroom.t-mobile.com/news-and-blogs/binge-on-100-providers.htm
vCommerce/Education/Medical:
• Berskshire Hathaway’s Richline Group – Produced Shop of the Future Experience
for Tradeshow and client
• Miami Children’s Hospital (Previous Client – created Infant, Child and Adult CPR
VR Training )
• Miami Dade College (Previous Client) – created President’s announcement in VR
• VR Lab Curriculum for NYU
• Baptist Health – VR Medical Training courses
Voice Chat/ Watch together/ Search and Filter event Manage eCommerce
Messaging Join friends and attendees i.e. only want details, including
between users, Events, Invite, to see people attending billing information and
Group Chats Favorite this event that are within historical purchase
within 1 mile of your data.
location
CEEK enables Realistic Synchronous communication with other users, allowing people to enjoy experiences
together from the ends of the world. You may look at each other during the event. Such features serve to simulate
the communal experience of attending live events with friends.
MUSIC IS A CONTENT
DEMAND ENGINE
Virtual Reality is about experiences and clearances. The dashboard also provides
music concerts are synonymous with aggregated transaction and user reports
visually delightful experiences. VR adds across multiple platforms and VR devices, all of
sensory engagement to the musical which will be available to export and visualize.
experiences. Music historically drives new Since these maps are generated through gaze
platform use because of its universal appeal. control, it is possible to record the details on
For example, the fan base of the top video the blockchain, making it highly effective
game is dwarfed by the artist fan base of for measuring engagement and creating
leading entertainers. transparency in reporting.
VR Analytics
CEEK’s backend analytics will provide
deep insights, interaction time, heat maps
and other visual telemetry on how users are
interacting with environments and media
views for auto reporting and other label/
creator services such as rights
management, publishing and
CEEK Studios will provide music artists and Our goal is having a permanent studio replete
entertainment industry professionals with a with rendering farms, ultra-fast connections,
state-of-the-art audio, visual, 360-degree camera tracking and light field camera
green/ technology enabling continuous capture of VR
blue screen and rock ‘n’ roll lighting inside a content. This content will include interviews,
full virtual reality digital production facility for documentaries, multiple levels of education,
expanding expand high-quality and entertainment, movies, and music. CEEK already
customized VR content experiences and VR has interest from top entertainment artists and
venues. major studios interested in recording VR
experiences in our facilities.
CEEK 360-degree Studio Grade, Mega and
Micro- Studio Production facilities provide the At CEEK, our vision is to make VR content
opportunity for enhanced, fully immersive VR creation universally accessible. We will make
content creation for true 3D experiences. this possible by building several state-of-the-art,
People will be able to get up close and 360-degree Performance Studio Grade “Mega”
personal with their favorite bands, or enjoy Studio locations in key cities across the USA.
time inside an interactive VR experience with Then, we will expand this initiative by building
friends. Don’t just watch it, be there virtually! Micro-Studios the average content creator can
use for creating virtual reality content for the
Until now, CEEK has been setting up ad-hoc CEEK environments.
Seattle
Sacramento
“HQ” Chicago
New York
Phoenix Atlanta
Austin
ACTUAL VIEW
CEEK VR
EXPERIENCE
CEEKERS DEVELOPERS
Over the last couple of Developers are the backbone
years, people started using of our ecosystem creating
this as a general term in a wide range of applications driving a robust
reference to anyone using the CEEK platform VR economy. Our goal at CEEK is to
and the term stuck. CEEKERS are everyday keep development costs low and speeds
consumers of content and information, as fast as possible for developers to
primarily entertainment enthusiasts who want accelerate processes. After all, we can’t
an immersive VR entertainment experience for have every developer reinventing the
music, VR, education or movies. wheel for every application.
PARTNERS
CEEK boasts a 3 API
growing ecosystem
Storage Verify
of world-class partners who Layer Assets
are using the CEEK Platform
to scale existing content in
ChainLink
virtual reality as well distribute 1 USER 2 ASSET
Nodes
original experiences. CEEK’s
Off Line
solution for Entertainment
Partners is to create new
Browse Token
revenue streams to replace assets Channel
declining, traditional revenue
sources.
Real Time Smart
Layer CEEK Contract
BLOCKCHAIN
EXECUTIVE COMMITTEE
The Executive Committee is made up of key members of CEEK VR INC. that
possess corporate governance powers over Elected Officials, Blockchain
Congress and Election Voters.
WITNESSES
Eight elected representatives
CEEKER ALBERT
who will vote to approve budgets, appropriations Albert is super cool AI who is into long
and other manual votes not handled by the walks, witty talks and deep learning! He
Blockchain Congress. Two year term. pays you CEEK Tokens every time you
tag an item in virtual reality that he hasn’t
DIRECTOR OF VR yet recognized! Thanks Albert!!
PROGRAMMING
CEEK FOUNDATION
Appointed position. The Director of VR
Programming will oversee VR content initiatives
and coordinate with Voters for user directed The CEEK Foundation’s mission is to support
content scheduling. entrepreneurial, innovative, bright minds with
imaginative ideas to help CEEK VR develop
*Elected & Appointed Officials receive CEEK broader community based initiatives for
Tokens as compensation during their term. science, technology and VR education.
US LIVE
$8.87B $9.05B
MUSIC
MUSIC $9.29B
4.8%
MARKETS
TRENDS
USERS WANT TO ENGAGE
WITH THE ARTIST AND DIGITAL $3.77B
ARE LOOKING FOR AN $3.73B
$3.64B
INTERACTIVE EXPERIENCE
INTERACTIVE VOTING
VENUES &
PROGRAMMING
CEEK takes Interactive Voting to a “next level” CONCERT
experience in CEEK CITY allowing CEEKERS ARENA
to access self-governing, user curated content
inside private VR experiences and in public VR
experiences through interactive vote based
venue and programming controls. All Votes
are cast using CEEK Tokens or Custom Venue
SPORTS
Tokens.
THEATRE COMPLEX
Private Venue Programming
Private Venues are self-governing, user curated The Director of VR Programming will establish
and do not require a vote. Simply select the the programming schedule options as requests
experience and enjoy. are voted for and confirmed by Voters.
VOTE AS JUDGES
CEEKERS will be able to vote alongside judges
during special VR Live Stream events, such as
a major Music Awards show where CEEKERS ABOUT WORLD OF
will vote in virtual reality during the live event
and decide on the spot who the winner is du- DANCE
ring the show. This is unprecedented and will
set a new standard for interactive entertain- World of Dance is a Southern California-ba-
ment! Imagine voting and then moments later sed dance, fashion, music, and entertainment
the artist who CEEKERS voted to win walks on brand founded by David Gonzalez, Myron
stage to accept the music award! Very exciting Marten, and Michael McGinn in 2008. It is the
indeed.. world’s largest dance entertainment enterprise,
elevating artists and brands with events, enter-
CEEK envisions that this will be “the next big tainment and digital engagement. https://Worl-
thing” for interactive entertainment and is dofDance.com
New
Heigth Propose
CEEK will use the Tendermint Consensus Engine time to receive a complete proposal block from
for voting via Proof-of-Stake mechanisms across the proposer before voting to move to the next
an array of cryptocurrencies implemented as round. This reliance on a timeout is what makes
ABCI applications. Tendermint a weakly synchronous protocol,
rather than an asynchronous one. However,
How it works is that participants in the protocol the rest of the protocol is asynchronous, and
are called validators; they take turns proposing validators only make progress after hearing
blocks of transactions and voting on them. from more than two-thirds of the validator set. A
Blocks are committed in a chain, with one simplifying element of Tendermint is that it uses
block at each height. A block may fail to be the same mechanism to commit a block as it
committed, in which case the protocol moves does to skip to the next round.
to the next round, and a new validator gets to
propose a block for that height. Two stages of Assuming less than one-third of the validators
voting are required to successfully commit a are Byzantine, Tendermint guarantees that
block; we call them pre-vote and pre-commit. safety will never be violated - that is, validators
A block is committed when more than 2/3 of will never commit conflicting blocks at the same
validators pre-commit for the same block in the height. To do this it introduces a few locking rules
same round. which modulate which paths can be followed in
the flow diagram. Once a validator pre-commits
There is a picture of a couple doing the polka a block, it is locked on that block. Then,
because validators are doing something like a
polka dance. When more than two-thirds of the 1. it must pre-vote for the block it is locked on
validators pre-vote for the same block, we call
that a polka. Every pre-commit must be justified 2. it can only unlock, and pre-commit for a
by a polka in the same round. new block, if there is a polka for that block
in a later round (14)
Validators may fail to commit a block for a
number of reasons; the current proposer may be During the World of Dance Live Stream event
offline, or the network may be slow. Tendermint the Tendermint Protocol will be used to suc-
allows them to establish that a validator should cessfully broadcast validated votes during the
be skipped. Validators wait a small amount of WOD event.
+10US
Mobile &
Computing OEMs.
CEEK’S
CEEK’S TECHNOLOGY
TECHNOLOGY COVEROFTHE
COVERS THE SPECTRUM SPECTRUM
VR CONTENT CREATION & DELIVERY
OF VR CONTENT CREATION & DELIVERY
VR APP
CEEK APP
SERVICES
DEVICES
CEEK
APP + +
NETWORK
Analytics Reporting
Varying OS
API Integration (iOS, Android, Gear VR,
& SDK’s Oculus Rift, Daydream etc)
CEEK to provide
External OutEvent html/javascript code for asking
“get movie information” INTERNET cms about movie information
1 2 INTERNET
Trigger to initiate
3D communication chain
External event
with movie
4 3
information
As previously discussed, CEEK VR will use one block at a time, where a block is a list of
Tendermint technology as a secure protocol transactions. Voting for consensus on a block
network. Tendermint is a partially synchronous proceeds in rounds. Each round has a round-
BFT consensus protocol derived from the DLS leader, or proposer, who proposes a block. The
consensus algorithm. Tendermint is notable validators then vote, in stages, on whether to
for its simplicity, performance. The protocol accept the proposed block or move on to the
requires a fixed known set of validators, where next round. The proposer for a round is chosen
each validator is identified by their public key. deterministically from the ordered list of
Validators attempt to come to consensus on validators, in proportion to their voting power.
Network (Tendermint)
LINK
CEEK Device
By creating a decentralized
infrastructure for Smart
Contracts to access critical off-
chain resources, CEEK now has
a scalable, secure and
auditable way to add data, off-
chain payments and API’s into a
Smart Contract.
...state...
http://www.vgsummit.com/2009 (3)
https://venturebeat.com/2015/04/22/video-games-will-make-91-5b-this-year/ (4)
http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/ (5)
http://www.pcgamer.com/how-400-virtual-knives-saved-counter-strike/ (5)
Harry Kloor quote (7)
Don Tapscott quote (8)
https://www.techrepublic.com/article/virtual-reality-in-2016-the-10-biggest-trends-to-watch/ (9)
https://www.androidauthority.com/challenges-facing-mobile-vr-771609/ (10)
http://vrsource.com/japan-display-651ppi-vr-display-6872/ (11)
https://www.androidauthority.com/qualcomm-snapdragon-660-630-specs-release-date-769805/
(12)
http://www.imdb.com/name/nm0502577/bio?ref_=nm_ov_bio_sm
https://www.khronos.org/openxr (13)
https://tendermint.readthedocs.io/en/master/introduction.html#what-is-tendermint (14)
https://Worldofdance.com (15)
https://github.com/mobfoundry/hackatom/blob/master/tminfo.pdf (16)
https://link.smartcontract.com/ (17)
https://enjincoin.io/ (18)
The token sale will run from March 19th through April Taxation of CEEK GLOBAL INNOVATIONS (CGI) and Taxation
27th 2018. To enable CEEK GLOBAL Related to the Initial Sale CEEK GLOBAL INNOVATIONS
INNOVATIONS (CGI) Purchasers to have as (CGI). makes no representations concerning the tax
much information as possible to guide their implications of the sale of CEEK Tokens or the possession or
decision-making process, CEEK GLOBAL use of CEEK GLOBAL INNOVATIONS (CGI) Tokens.
INNOVATIONS (CGI) will disclose the total funds
collected in the CEEK GLOBAL INNOVATIONS The Purchaser bears the sole responsibility to determine if the
(CGI) initial sale to enable the Purchaser to purchase of CEEK GLOBAL INNOVATIONS (CGI) Tokens with
develop an understanding of the size of the existing BTC or the potential appreciation or depreciation in the
CEEK GLOBAL INNOVATIONS (CGI) funding pool at value of CEEK Token over time has tax implications for the
the time of their CEEK purchase. The initial Purchaser in the Purchaser’s home jurisdiction. By
sale constitutes the sale of a legal software purchasing CEEK GLOBAL INNOVATIONS (CGI), and to the
product under British Virgin Islands (BVI) extent permitted by law, the Purchaser agrees not to hold
The Purchaser and CEEK GLOBAL INNOVATIONS Cooperation with Legal Authorities
(CGI). agree that if any portion of these Terms
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in part, such provision shall, as to such all law enforcement inquiries, subpoenas, or requests
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such determination of invalidity or unenforceability law in the relevant county or jurisdictions. CEEK GLOBAL
without affecting the validity or enforceability INNOVATIONS (CGI). will endeavor to publish any
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effect. contact: support@ceek.com