You are on page 1of 100
URBAN CONQUEST “Ther sno battle primer that can prepare a solder forthe hor smproratsed and death theater of the front ~allise sr zone. Forget notio from every side. There is no sale lank, and so ong asthe enemy remains, there vor is both salvation and bane, for itis there that your foe ther quarter, and 9 helow is a likely as from any ‘or corpses. You mus learn evitable. The wawaty ae ether ‘is probably booky-trapped. Experience alone that any route which looks e teaches that you will not see the next assault coming, These are lessons that ‘only the hardest survive one and dust ‘War within the gates ofan tmperia hive city i 3 hell of bo All whe enter aust abandon hope, fr there is only extreme hardship and catastrophic os. I¢s foolish commander indsed who relies on any perceived ‘edge be it rechnologial, numerical, or a superiority of troops a tactics. As the tllestedific is reduced fo ruin, so too is any advantage ground down to nothing and rendered nall With the claustrophobic confines asthe great ‘equaliser, such urban environments make the bloodiest of battlefields With every step contested, which side has the will o endure? Only the boldest c shandon reason and embrace the tanacity required for victory All others will be brie inthe ube, CONTENTS Introduction si No Quarter... ‘Urban War Zones of the 41st Millennium....8 Sectors imperial 10 Sectors Mechanicus oH seer6. ‘The Battle for Bore-hive Scelerus.....16 Glory in the Ruins ....22 Stectsof Desth Campaign. Sucesof Death Campaign Se-up. ‘The Campaign Round Suits Hasticanum, -Masinum Artin, iba Asstt Teste Resistance Open Play Missions. Sevate the Cy. iliary Escort. “ood inthe Squat. ogi City shield Generator. Orbital Shutlepott eee Forited Palace. St “Taking Suess of Death Further 56 Cities of Death.. Bates Tessin, Siratagems “Tietcal Objectives Urban Batezones Quick Reference. Narative Play Missions ‘The Gaul... Tota Destin, Relief Force... GGeand Asstt on Thunder Run. Decapitation Matched Play Misions Ficeweep. Promethi Reactor Compe, Snipers Alley igh Grand Detsination... PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM ‘Wah thanks 0 the Marni and he Infinity Circ for their atonal payeting services enone it on Ci Gada WoL DI iran 40 ae Congest GN Gane Woy. Sate etn sprue sts on ante hee as mare cae ep en git bs bot ‘Aline opal reten arbre els anelel ia rsd any mapa tcl dpc alates ap enim =k wk otoconia pn pie Bi caren san sicher tsb ae Gr Rr ny Pee eis om ee ee ‘Games Workshop Fd, Willow Rd, Lenton, Notsnghara, NG72WS INTRODUCTION 4s the nightmare future, armies battle one another to mutual annihilation amidst the ruins of civilisation ‘Urban Conquest brings to the tabletop the challenge of fighting the urban environments of the 41st ‘Millennium, where every building has the potential to become a bastion of resistance or an unmarked and rubble covered grave. in the tightly packed confines ‘ofan Imperial hve, every stretiay Seachokepoint, very rooktop a snipers nest. No flank is ever afe within such labyrinth of metal 4d machinery. Foes lurk behind. fevery archway, of sink through the sewers to burst forth from some ‘eve and unexpected direstion, Jay defenders stand frm aricades and seething 19s saems prepare to stare cut of cover Deadly traps lie hidden nthe rubbleawaiting the uawary snd every neve step might bring youunder the crosshairs ofthe enemy. Yet there ean he no reteea, ro surrender this is Warharinier £0000: Urbs Conquest, the Boodiest of ll batiefelds. “The contents ofthis bax allow players fo recreate the brutal, close confines nature of urban warfare Bailing upon the Warhammer 40,000 rulebook. Urban Conquest provides everything you need to take your games into the tangled mazes ofhive cites, where Sector Iperals and Sector Mechanicusbuldings prove interactive new dimensions to your tabletop battlefields ‘The background section and Cita! Miniatures showease inthe ist part of this book are great sources oF inspiration fr vour own ck based battles, and offer insights into the buildings and infrastesctune of an Imperial hve, aswel as some ‘ofthe most famous battles fought ‘in these grim enitonments. nse the Urban Conquest box you wll find plastic scenery an abjctive smarkars alongwith vrange of gaming resources in the form of «ards, markers and a modular ‘map template. Used alongside the Aetaled guides in this bk, these ‘eals allow you to generate your ‘oven nmperal ive and then ight {dynamic eampaign with fellow players for contol oft ‘This bookalsa contsins the Cites of Death res expansion, which Incades Weslord Veit, Stestagems, Key Building upgrades, Tactical Objectives and Batelezone rues, Furthermore, you wil ind pated and expanded rales for hatleild terrain that can be used in any game of Warhammer 40,000, not ast Cites of Death games, Now you an build your city, and then either hovoeily defend or grind itto ruin beneath your tread! NO QUARTER Ina galaxy in which every planet isa bitterly contested war zone, urban environments make for the bloodiest of battlefields. Threats lurk behind every pile of rubble, and every shattered building can become a firebase. Even the ‘mightiest armies can be ground to nothing in brutal close-quarters combat. AN Ork poner Kaw punches through _orslink out of underground transit rockerete, opening a new pathsay tunnels. Squadrons of close-combat (Hough therulns. An Adeptus Astartes __warsirs surge forward before thelr Repulsor tank smashes through 3 quarry can even fie a shot in defence rumbling archay, grinding bricks a hodies alike with tsantiegravitic eld Inthe lst Millenatum, cy fighting ‘Tax Sniper Drones rive above piled takes al thehorrors of war and magaifes wreckage, thee il illessptingdesth them, "Terstoryitevy contested before the remote machines dip back forthe tactical supremacy it provides, inno cover. Aeldani War Walkers pick lives are spentindiscriminately by thi way through the rubble, weapons high conunand to steure the most tracking ack and forth to caver every meagre advantage, and survivals all doorway From ssound «comerstorm but impossible, Khorne Berzekers their whirring chainblades eager to make the streets run red with blood. URBAN WARFARE ‘Commanders that have experienced Warfare within the dense tertain of the horzors of bate within the tangle city invelvesbatles liken others, Tight maze of hse city have earned that confines and resticted sightlines ensure even their army's greatest strengths can ‘that opponents draw thi front ines he countered, The switest of Drukhaet perllusiy coset one another often sider forces can find their hi-and- separstedonly bya set, building oe rn tactics bogged daven amongst vena single wall Ried structures andthe ferroercte canyons Holed up in pogeeer i = eee eee er ic nage eae aaa elie (bal se ana og > pe eae toe aa ak aah ao a eel alae cea Sad ea oaa oe oat" fuines Gelueec non Toa penne ee -abiediee sansa oe (ee ee oe Se ete esas SSeS py tr asl ge pease toe Gee ee ieee eae Ser ae eee roel eaten iba = auticoseiolas uote Vid paapgciAlistslns aayainel aaa ft aa Gas eR eeaeapn seca ae Fe fsbo oaonsae el xy rca ieierer Sete cies Seg e sin em ee gaat an neigh =< ar gee Fae teed fe eae aloe faaii ey oles wee eee se en eee ee ee ee “The foe ournumbers us many thousands to fone, but Ie them con ‘We will not meet them in the open, where they can crush usith their multitudes. To get to Us they will have to enter the hive, There, ‘we willtighe them Commissar Foros, Hero of Hive Soybidus next objective However notall structures are ale and laolng a certain balding can be the difesen hetween trims and defeat, Even ruins can be fortified into breakpoints, makeshift bunkers upon which enemy attacks cam be shattered, Other ediies become emergency medica stations, munitions camps 07 forward command centres Imperial sanctum offer hope for those with fit a the Exapecr, er they can leo stir age im his enemies. Inthe but up and dense terzain there are few areas nt ofr a cleat line of sit, but these to are coveted by all forces Rival armies rush te deploy entries overlooking these spices, asasingle well place lascannon orrailgun shot from an elevated position can inflict crippling damage Desperate frefghts break out around Key abjecties Hees combat ats most brutal and no astc (00 ‘undertanded, no ruse too devious, The samebattered rmanufactorum is takes, lst and retaken in ain a both sides commit their reserves in an all-out offensive Smal skirmishes escalate, groveng into conllagratons = mestgrinder bats that leave the ground carpeted with casualties, Bach leader strives to deploy the sight roops or engines of war at the right time, Where sees narcow to chokepoins, iadomilable Dreadnoughts stand guar, Genestealers hunker down in cover awaiting ‘he moment when thei foe approaches close enough to launch theirambush, A squsd carrying demolition charges scurry to the base ofa mu-storey ruin the ‘nswing blast leveling, Even she dust wis the grinding tracks reveal a Land Ralder moving into the rubble the fallen balding creating a perfect new fe Jane fois aseanions, An Aggressor Squad advances their tin hlistorm gaunetsunlessng- hall of mass tive rounds that lls the narrow set before them ‘with perfec timing, Inceptors hotind across roots loose sething bursts offre into fees waiting to launch a counter-attack agsins their advancing allies the battle rages not only upon street evel, upper storeys and rooiiops, howeves. Anti grav vehicles and ground support aircraft duel overhead, exc sie attempting £9 win supremacy ofthe skies. Akhough dense city terrain can hide infantry fom pronling Hyer, there ste stl ‘chances ta catch enemy asetsin the open, A single well: timed sting or bombing ran con stop an oncoming “offensive nits tacks, leaving only blovd:-soaked and smoking raters where massed foes once stood. In the debris aden confines of hive ct: ir support armour beasts of warand even cavalry have all proven fective, yet the brunt of mos bats fll upon the intantry. With grenades al lamers they force thelr way into building afer building, reducing the oceupantst0 ming casualties Even amongst the most bloodthirsty and elite, she strain ofsuc harrowing close-ranged combat takes its tol there can be no rest or the foe might nn a comer ‘or emerge fom an unseen entrance atau time. With battered cecamite armour and Ince stained with ash snd dst the troops press onvards, Every doorway snd hallway becomes:ts own battle 2 microcosm ofthe biter Gling that ebbs aad flows. Long afer munmunition ss spent they ght on, using nile bats to bludgeon their foes, hacking and stabbing infty to carvive, Erom sch hellish environs, onl the seongest and most commited wariors wil ever emerge alle URGAN WAR ZONES oetH 41ST MILLENNIUM Scattered across the galaxy are many different types of urban em strategically valuable, ifonly for their prodigious populations. ments, Allsuch cities are ‘ured into war zones, however, they 1make battlefields that will test even the bravest of warriors to their limits, Densely packed hab blocks, indostrial stetors fall ‘of tating machinery or the gantryfiled mas of undethives- the composition of urban sectors ate as varied a the diferent planet types themselves. The ‘majority of cities inthe ist Millennium belong to the Imperium, for they are the lager anpire in the slay. Therefore, in an age nl with war, most urban “ones oocur inthe cities ofthe Imperium, or within thee ri, IMPERIAL CITIES The Imperius population isso vast as to de ‘unimaginable nscale. igh percentage ofthis uncountable numbers concentrate in enormous urban sectors, These cities geowso large that their borders overlap other metropolises,spealing uni ‘theres no mere space in which to expand save npwards fr downwards, The largest of dhese conglomerstons are ‘known as hive cities layered constrictions of pastes apd rockrete tacked enelessly upon each other. Many are thousands af years old, their earhes foundations ating w before the rise of the Imperium. Overtime these cities have grown until they tower over the landscape, man-made mountains whose spices pisce the atmosphere ‘Within each vaulted layer of hive ity stands edifice afer edifice, linked by narow streets and punctuated ‘with Blowing smokestacks. The high levels tend towards opulence and riches, the homes ofthe rulers and nobles. The middle tiers throb with the machinery ofumienseindustrialsation, schile the lowest vale areanother world altogether ~ dank places, Fl ftoxie sludge poals, and inhabited bythe most desperate of wretches ‘eis cotimated by the Estate Imperium that over city ‘Sve percent ofthe millon worlds under impecial control havea east one hive iy luster Planets whose surlacs are primarily covered with euch structures are classi as hive World, and they ar estimated to ‘comprise between tn to twenty-five per cent ofthe ‘ial More accurate numbers arent possible due tothe ‘multiple codification systems, varying tacking agencies, andthe endless strata of ureaucracy that are endemic ‘within the Imperium. Additionally, duoto incessant ‘war and colonisation, worlds are Jost, re-conquered or discovered oa daily basis aero the glx For every hive city that might be called typical, there ace athers that defy the senses ~ pethaps built atop an ‘unknown poor source, drowned bya polluted sea, fr conslructed sing materials unidentiale to the ‘Adeptus Mechenicus, Some are devoted to single cause uch os those found on a shrine world dedicated to the worship ofthe God-Emperor, or penal hives ‘where prisoners tol to rap dest working the most dangerous of manufictorums. _Allhives ae defend tothe utmost bythe Imperium. ‘Standard military doctrine tates that undern0 arcumstances shall a domain he rlinguished tothe foe, and the mors heavily popolated the plant, the more ‘this maxim applies, They would rther fed billions ‘oftheir soldiers into a confit that could Tast decades ‘or ever centuties than abaadon a hive, even fone resuced to ruin the impeciom will seldom give up the right to rulecvarthe rable ‘The ata step backwards approach adopted by the TImperinm partly stems ron a deste to preserve the hives’ vast quantities of manpower and industry, but there arealso other, es quantitative reasons. Although massive in seale, the empze of Mankind hangs precatoisly. beset on al sides by predatory zens, and ‘the omnipresent threat of Chaos. No world is af from. the tendrils of corruption. Even the most loyal bastions