URBAN CONQUEST
“Ther sno battle primer that can prepare a solder forthe hor
smproratsed and death theater
of the front ~allise
sr zone. Forget notio
from every side. There is no sale lank, and so ong asthe enemy remains, there
vor is both salvation and bane, for itis there that your foe
ther quarter, and
9 helow is a likely as from any
‘or corpses. You mus learn
evitable. The wawaty ae ether
‘is probably booky-trapped. Experience alone
that any route which looks e
teaches that you will not see the next assault coming, These are lessons that
‘only the hardest survive
one and dust
‘War within the gates ofan tmperia hive city i 3 hell of bo
All whe enter aust abandon hope, fr there is only extreme hardship and
catastrophic os. I¢s foolish commander indsed who relies on any perceived
‘edge be it rechnologial, numerical, or a superiority of troops a tactics. As
the tllestedific is reduced fo ruin, so too is any advantage ground down
to nothing and rendered nall With the claustrophobic confines asthe great
‘equaliser, such urban environments make the bloodiest of battlefields With
every step contested, which side has the will o endure? Only the boldest c
shandon reason and embrace the tanacity required for victory All others will be
brie inthe ube,CONTENTS
Introduction si
No Quarter...
‘Urban War Zones of
the 41st Millennium....8
Sectors imperial 10
Sectors Mechanicus oH
seer6.
‘The Battle for
Bore-hive Scelerus.....16
Glory in the Ruins ....22
Stectsof Desth Campaign.
Sucesof Death Campaign Se-up.
‘The Campaign Round
Suits Hasticanum,
-Masinum Artin,
iba Asstt
Teste Resistance
Open Play Missions.
Sevate the Cy.
iliary Escort.
“ood inthe Squat.
ogi City shield Generator.
Orbital Shutlepott eee
Forited Palace. St
“Taking Suess of Death Further 56
Cities of Death..
Bates Tessin,
Siratagems
“Tietcal Objectives
Urban Batezones
Quick Reference.
Narative Play Missions
‘The Gaul...
Tota Destin,
Relief Force...
GGeand Asstt on
Thunder Run.
Decapitation
Matched Play Misions
Ficeweep.
Promethi Reactor Compe,
Snipers Alley
igh Grand
Detsination...
PRODUCED BY GAMES WORKSHOP IN NOTTINGHAM
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‘Games Workshop Fd, Willow Rd, Lenton, Notsnghara, NG72WSINTRODUCTION
4s the nightmare future, armies battle one another to mutual annihilation amidst the ruins of civilisation
‘Urban Conquest brings to the tabletop the challenge of fighting
the urban environments of the 41st
‘Millennium, where every building has the potential to become a bastion of resistance or an unmarked and
rubble covered grave.
in the tightly packed confines
‘ofan Imperial hve, every stretiay
Seachokepoint, very rooktop a
snipers nest. No flank is ever afe
within such labyrinth of metal
4d machinery. Foes lurk behind.
fevery archway, of sink through the
sewers to burst forth from some
‘eve and unexpected direstion,
Jay defenders stand frm
aricades and seething
19s saems prepare to stare cut
of cover Deadly traps lie hidden
nthe rubbleawaiting the uawary
snd every neve step might bring
youunder the crosshairs ofthe
enemy. Yet there ean he no reteea,
ro surrender this is Warharinier
£0000: Urbs Conquest, the
Boodiest of ll batiefelds.
“The contents ofthis bax allow
players fo recreate the brutal, close
confines nature of urban warfare
Bailing upon the Warhammer
40,000 rulebook. Urban Conquest
provides everything you need to
take your games into the tangled
mazes ofhive cites, where
Sector Iperals and Sector
Mechanicusbuldings prove
interactive new dimensions to your
tabletop battlefields
‘The background section and Cita!
Miniatures showease inthe ist
part of this book are great sources
oF inspiration fr vour own ck
based battles, and offer insights into
the buildings and infrastesctune of
an Imperial hve, aswel as some
‘ofthe most famous battles fought
‘in these grim enitonments. nse
the Urban Conquest box you wll
find plastic scenery an abjctive
smarkars alongwith vrange of
gaming resources in the form of
«ards, markers and a modular
‘map template. Used alongside the
Aetaled guides in this bk, these
‘eals allow you to generate your
‘oven nmperal ive and then ight
{dynamic eampaign with fellow
players for contol oft
‘This bookalsa contsins the Cites
of Death res expansion, which
Incades Weslord Veit, Stestagems,
Key Building upgrades, Tactical
Objectives and Batelezone rues,
Furthermore, you wil ind pated
and expanded rales for hatleild
terrain that can be used in any game
of Warhammer 40,000, not ast
Cites of Death games, Now you
an build your city, and then either
hovoeily defend or grind itto
ruin beneath your tread!NO QUARTER
Ina galaxy in which every planet isa bitterly contested war zone, urban
environments make for the bloodiest of battlefields. Threats lurk behind every
pile of rubble, and every shattered building can become a firebase. Even the
‘mightiest armies can be ground to nothing in brutal close-quarters combat.
AN Ork poner Kaw punches through _orslink out of underground transit
rockerete, opening a new pathsay tunnels. Squadrons of close-combat
(Hough therulns. An Adeptus Astartes __warsirs surge forward before thelr
Repulsor tank smashes through 3 quarry can even fie a shot in defence
rumbling archay, grinding bricks a
hodies alike with tsantiegravitic eld Inthe lst Millenatum, cy fighting
‘Tax Sniper Drones rive above piled takes al thehorrors of war and magaifes
wreckage, thee il illessptingdesth them, "Terstoryitevy contested
before the remote machines dip back forthe tactical supremacy it provides,
inno cover. Aeldani War Walkers pick lives are spentindiscriminately by
thi way through the rubble, weapons high conunand to steure the most
tracking ack and forth to caver every meagre advantage, and survivals all
doorway From ssound «comerstorm but impossible,
Khorne Berzekers their whirring
chainblades eager to make the streets run
red with blood. URBAN WARFARE
‘Commanders that have experienced
Warfare within the dense tertain of the horzors of bate within the tangle
city invelvesbatles liken others, Tight maze of hse city have earned that
confines and resticted sightlines ensure even their army's greatest strengths can
‘that opponents draw thi front ines he countered, The switest of Drukhaet
perllusiy coset one another often sider forces can find their hi-and-
separstedonly bya set, building oe rn tactics bogged daven amongst
vena single wall Ried structures andthe ferroercte canyons Holed up in
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“The foe ournumbers
us many thousands to
fone, but Ie them con
‘We will not meet them
in the open, where they
can crush usith their
multitudes. To get to
Us they will have to
enter the hive, There,
‘we willtighe them
Commissar Foros,
Hero of Hive Soybidusnext objective However notall structures are ale
and laolng a certain balding can be the difesen
hetween trims and defeat, Even ruins can be fortified
into breakpoints, makeshift bunkers upon which
enemy attacks cam be shattered, Other ediies become
emergency medica stations, munitions camps 07
forward command centres Imperial sanctum offer
hope for those with fit a the Exapecr, er they can
leo stir age im his enemies. Inthe but up and dense
terzain there are few areas nt ofr a cleat line of sit,
but these to are coveted by all forces Rival armies rush
te deploy entries overlooking these spices, asasingle
well place lascannon orrailgun shot from an elevated
position can inflict crippling damage
Desperate frefghts break out around Key abjecties
Hees combat ats most brutal and no astc (00
‘undertanded, no ruse too devious, The samebattered
rmanufactorum is takes, lst and retaken in ain a
both sides commit their reserves in an all-out offensive
Smal skirmishes escalate, groveng into conllagratons
= mestgrinder bats that leave the ground carpeted
with casualties,
Bach leader strives to deploy the sight roops or
engines of war at the right time, Where sees narcow
to chokepoins, iadomilable Dreadnoughts stand
guar, Genestealers hunker down in cover awaiting
‘he moment when thei foe approaches close enough
to launch theirambush, A squsd carrying demolition
charges scurry to the base ofa mu-storey ruin the
‘nswing blast leveling, Even she dust wis the
grinding tracks reveal a Land Ralder moving into the
rubble the fallen balding creating a perfect new fe
Jane fois aseanions, An Aggressor Squad advances
their tin hlistorm gaunetsunlessng- hall of mass
tive rounds that lls the narrow set before them
‘with perfec timing, Inceptors hotind across roots
loose sething bursts offre into fees waiting to launch a
counter-attack agsins their advancing allies
the battle rages not only upon street evel, upper storeys
and rooiiops, howeves. Anti grav vehicles and ground
support aircraft duel overhead, exc sie attempting £9
win supremacy ofthe skies. Akhough dense city terrain
can hide infantry fom pronling Hyer, there ste stl
‘chances ta catch enemy asetsin the open, A single well:
timed sting or bombing ran con stop an oncoming
“offensive nits tacks, leaving only blovd:-soaked and
smoking raters where massed foes once stood.
In the debris aden confines of hive ct: ir support
armour beasts of warand even cavalry have all proven
fective, yet the brunt of mos bats fll upon the
intantry. With grenades al lamers they force thelr way
into building afer building, reducing the oceupantst0
ming casualties
Even amongst the most bloodthirsty and elite, she strain
ofsuc harrowing close-ranged combat takes its tol
there can be no rest or the foe might nn a comer
‘or emerge fom an unseen entrance atau time. With
battered cecamite armour and Ince stained with ash
snd dst the troops press onvards, Every doorway
snd hallway becomes:ts own battle 2 microcosm
ofthe biter Gling that ebbs aad flows. Long afer
munmunition ss spent they ght on, using nile bats to
bludgeon their foes, hacking and stabbing infty to
carvive, Erom sch hellish environs, onl the seongest
and most commited wariors wil ever emerge alleURGAN WAR ZONES oetH
41ST MILLENNIUM
Scattered across the galaxy are many different types of urban em
strategically valuable, ifonly for their prodigious populations.
ments, Allsuch cities are
‘ured into war zones, however, they
1make battlefields that will test even the bravest of warriors to their limits,
Densely packed hab blocks, indostrial stetors fall
‘of tating machinery or the gantryfiled mas of
undethives- the composition of urban sectors ate as
varied a the diferent planet types themselves. The
‘majority of cities inthe ist Millennium belong to
the Imperium, for they are the lager anpire in the
slay. Therefore, in an age nl with war, most urban
“ones oocur inthe cities ofthe Imperium, or within
thee ri,
IMPERIAL CITIES
The Imperius population isso vast as to de
‘unimaginable nscale. igh percentage ofthis
uncountable numbers concentrate in enormous
urban sectors, These cities geowso large that their
borders overlap other metropolises,spealing uni
‘theres no mere space in which to expand save npwards
fr downwards, The largest of dhese conglomerstons are
‘known as hive cities layered constrictions of pastes
apd rockrete tacked enelessly upon each other. Many
are thousands af years old, their earhes foundations
ating w before the rise of the Imperium. Overtime
these cities have grown until they tower over the
landscape, man-made mountains whose spices pisce
the atmosphere
‘Within each vaulted layer of hive ity stands edifice
afer edifice, linked by narow streets and punctuated
‘with Blowing smokestacks. The high levels tend
towards opulence and riches, the homes ofthe rulers
and nobles. The middle tiers throb with the machinery
ofumienseindustrialsation, schile the lowest vale
areanother world altogether ~ dank places, Fl ftoxie
sludge poals, and inhabited bythe most desperate
of wretches‘eis cotimated by the Estate Imperium that over city
‘Sve percent ofthe millon worlds under impecial
control havea east one hive iy luster Planets whose
surlacs are primarily covered with euch structures
are classi as hive World, and they ar estimated to
‘comprise between tn to twenty-five per cent ofthe
‘ial More accurate numbers arent possible due tothe
‘multiple codification systems, varying tacking agencies,
andthe endless strata of ureaucracy that are endemic
‘within the Imperium. Additionally, duoto incessant
‘war and colonisation, worlds are Jost, re-conquered or
discovered oa daily basis aero the glx
For every hive city that might be called typical, there
ace athers that defy the senses ~ pethaps built atop an
‘unknown poor source, drowned bya polluted sea,
fr conslructed sing materials unidentiale to the
‘Adeptus Mechenicus, Some are devoted to single
cause uch os those found on a shrine world dedicated
to the worship ofthe God-Emperor, or penal hives
‘where prisoners tol to rap dest working the most
dangerous of manufictorums.
_Allhives ae defend tothe utmost bythe Imperium.
‘Standard military doctrine tates that undern0
arcumstances shall a domain he rlinguished tothe foe,
and the mors heavily popolated the plant, the more
‘this maxim applies, They would rther fed billions
‘oftheir soldiers into a confit that could Tast decades
‘or ever centuties than abaadon a hive, even fone
resuced to ruin the impeciom will seldom give up the
right to rulecvarthe rable
‘The ata step backwards approach adopted by the
TImperinm partly stems ron a deste to preserve the
hives’ vast quantities of manpower and industry, but
there arealso other, es quantitative reasons. Although
massive in seale, the empze of Mankind hangs
precatoisly. beset on al sides by predatory zens, and
‘the omnipresent threat of Chaos. No world is af from.
the tendrils of corruption. Even the most loyal bastions