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I always liked the combination of RDD & WM to make a powerful character that can easily hold his
ground against a lot of enemies at the same time over a prolonged period without relying on any buffs.
This version of the "Classic Dragon-Bard" F(12), B(1), RDD(10), WM(7) combines a strong prowess in
battle, using the Falchion with the maximum unbuffed critical range of 13-20 x3. All Focus and
Specialization feats (normal, greater, epic) are included as well as the ability to talk anyone down with a
high diplomatic skill (33 Skillpoints).
Being able to complete the SP Campaigns using Diplomacy is a very satisfying thing to do for any lawful
or good character (e.g. talking Torio down in the NWN2 OC Ember Trial).
At Level 16 this build is already very strong with 30 Strength and Immunity to Fire, Paraysis and Sleep
and a high amout of skills. Might come in handy for mid-level Modules.
VariantsEdit
There are many versions of the F(12), B(1), RDD(10), WM(7) build, which only emphasises its usefullness.
Other builds focus more on pure Strength which could be accomplished by using an Earth Genasi (you
could reach Str 40), which would mean much less Skill Points and an ECL adjustment.
The DragonMaster Negotiator (Useful for Campaigns) is especially skilled in Diplomacy, Taunt and the
use of the two-handed Falchion (Critical Range of 13-20 x3, all Focus/Spec. Feats). It is ideal for the OC
and MotB or other RP Modules - no resting or buffing is needed. Also has Improved Knockdown against
Monsters/People.
The DragonMaster Spotter (Useful for PvP) on the other hand has been improved for PvP (Player vs.
Player). PvP is different to the normal OC/MotB or RP modules, because a warrior doesn't need
Diplomacy or other Conversation skills - instead Spot, Listen, UMD, Improved Disarm, a high AC and a
high Attack are called for. The DragonMaster Spotter has all these. (Thanks to JeminiZero for this variant
Name Idea)
Character CreationEdit
Initial
Values
Final
Values
STR
18
34
DEX
14
14
CON
12
14
INT
14
16
WIS
CHA
8
10
26
Fortitude save
20
Reflex save
16
Will save
14
Spell resistance
Hit Points
376
Natural AC
20
Race: Human
Classes: Fighter 12, Bard 1, Red Dragon Disciple 10, Weapon Master 7
Cleric Domains: -
Deity: any
Weapon of ChoiceEdit
Falchion (choosen because of a high critical range 13-20 at WM7 and two-handed weapon)
Weapon Alternatives
Scythe (high multiplier, but lower critical range - two-handed weapon)
Rapier (13-20 at WM7, but lower overall damage and no power attack possible - one-handed weapon)
Scimitar (13-20 at WM7, but lower overall damage, power attack possible - can be wielded two-handed)
- EDIT Neven666 11:18, 25 June 2008 (UTC)
The Rapier does less damage than the Falchion, but could be used with a shield for more AC. This build
can use Monkey Grip to equipt a Heavy Shield but gets an -2 to hit.
One could even use his Falchion/Sycthe + Shield to do a full BAB Whirlwind attack without the monkey
grip penalty. See Whirlwind description for more Information.
Falchion/Rapier crits more often than the Scythe, but the Scythe crits harder when it crits.
Conclusion:
I think the Weapon of choice is really that - a Weapon of choice - different people prefer different
weapons.
Mundane Falchion:
no Bonus Damage
Falchion +7:
+7 Slashing Damage
+7 Slashing Damage
Falchion +7, + Haste, Strength Belt +8, MonkeyGripped Heavy Shield +8:
+7 Slashing Damage |
Armor Class
AC 20 naked + Haste, Boots of the Sun Soul +5, Mithril Full Plate +8,
Cloak or Ring of Protection +8, Amulet of Natural Armor +8, Heavy Shield +8
= AC 69
DragonMaster Negotiator
Pro
no ECL adjustments and no XP Penalty -> fully playable from Level 1-30
highly developed Skills Diplomacy (33), Spellcraft (33), Taunt (33), Tumble (33), Use Magic Device (33)
Use Magic Device (33) can be used to equipt otherwise restricted items (e.g. Boots of the Sun Soul +5)
and cast spells from scrolls!
Con
no buffs
no Spot/Listen
Taunt
Intimidate
Spellcraft
Lore
Diplomacy
Perform
CL
Class
Feat
Bonus/Class Feats
Attributes
Fighter 1
Bard 1
Fighter 2
Fighter 3
1
+1 str
Fighter 4
RDD 1
Weapon Specialization (Falchion)
RDD 2
+2 Strength
8
RDD 3
Breath weapon I x1
+1 str
RDD 4
Improved Knockdown
2
10
RDD 5
Blind-fight
11
RDD 6
+2 Constitution
1
12
RDD 7
Spring Attack
+1 str
13
RDD 8
+2 Intelligence
1
14
RDD 9
15
RDD 10
Whirlwind Attack
Natural armor increase IV, breath weapon III x1, +4 Strength, +2 Charisma, half-dragon
2
16
Weapon Master 1
+1 str
17
Weapon Master 2
2
18
Weapon Master 3
Monkey Grip
19
Weapon Master 4
1
2
20
Weapon Master 5
+1 str
21
Fighter 5
Epic Character
1
1
22
Fighter 6
Epic Prowess
23
Fighter 7
1
1
24
Fighter 8
+1 str
25
Fighter 9
1
1
26
Fighter 10
Armor Skin
27
Fighter 11
28
Fighter 12
+1 str
29
Weapon Master 6
30
Weapon Master 7
For those keeping count that leaves 4 skill points at levels 27-30 unaccounted for. The most obvious
candidate to put them in would be Appraise.
DragonMaster Spotter
Pro & ContraEdit
Pro
no ECL adjustments and no XP Penalty -> fully playable from Level 1-30
highly developed Skills Spot (33), Listen (33), Spellcraft (33), Tumble (33), Use Magic Device (33)
Use Magic Device (33) can be used to equipt otherwise restricted items (e.g. Boots of the Sun Soul +5)
and cast spells from scrolls!
Con
no buffs
no Diplomacy/Taunt
CL
Class
Feat
Bonus/Class Feats
Attributes
Fighter 1
2
Bard 1
Fighter 2
Fighter 3
+1 str
Fighter 4
RDD 1
7
RDD 2
RDD 3
+1 str
RDD 4
Improved Disarm
10
RDD 5
11
RDD 6
12
RDD 7
Spring Attack
+1 str
13
RDD 8
14
RDD 9
15
RDD 10
Whirlwind Attack
16
Weapon Master 1
+1 str
17
Weapon Master 2
18
Weapon Master 3
Monkey Grip
Ki Damage
19
Weapon Master 4
20
Weapon Master 5
+1 str
21
Fighter 5
Epic Character
22
Fighter 6
Epic Prowess
23
Fighter 7
24
Fighter 8
+1 str
25
Fighter 9
26
Fighter 10
Armor Skin
27
Fighter 11
28
Fighter 12
+1 str
29
Weapon Master 6
30
Weapon Master 7
Ki Critical
Skillpoints 186
Skillpoints 186
Heal 2 (He)
Intimidate 4 (I)
Listen 33 (Li)
Lore 8 (Lo)
Perform 3 (Pe)
Spellcraft 33 (SC)
Spot 33 (Sp)
Tumble 33 (Tu)
Comments
If you use the Heavy Shield you lose 2 to Hit and +8 Damage with the Falchion, which may not sound
bad, but you have an easier time hitting and making criticals when you don't use the Shield. One could
change Monkey Grip to Toughness or another Feat, but it is always nice to have the option of extra AC
from an Heavy Shield +8 ;)
Because of a Bug in NWN2 (v 1.12) you don't seem to need Greater Weapon Focus and Greater Weapon
Specialization for their Epic counterparts when using a Falchion. Because I changed the level progression
a bit around this build would still be legit even if this bug is ever fixed.
To make this Build work the last two levels of Weapons Master or Red Dragon Disciple must be taken at
level 29 and 30. Otherwise the character couldn't take Greater Weapon Specialization (Falchion), which
needs Fighter 12. You could shift the levels around to get WM & RDD finished earlier, but you would lose
feats or Skill points, which wasn't an option for me.
I took the Weapons Master levels last for the simple reason that the RDD immunities are too important
to take at a later time (immunity to FIRE - Fire based Spells do not do damage!).
If you don't care about the Bug you can simply take WM 6 & WM 7 at lvl 22 and 23, allowing you to get
the higher crtical range early on.
The Build Progression would then look like this for the Epic Level Range:
History
v2.3 Incorporated Monkey Grip for PvP purposes, removed Overwhelming Critical and prerequisites.
Seperate Skill & Feat Tree for Spotter variant.
v2.1 Strength 18, Constitution 12, Wisdom 8, Charisma 8 as initial stats, "normal" Knockdown Taunt 33
(Spot 33 as Spotter Variante)
v2.0 Strength 18, Constitution 10 and Charisma 8 as initial stats + Improved Knockdown, changed Taunt
to Spot 33 Epic Character Builders Part Deux link
v1.0 Strength 16, Constitution 14 and Charisma 10 as initial stats (included Taunt 33) Epic Character
Builders Part Deux link