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13
DiscussionAre they ever going to do another book on magic?
(self.mutantsandmasterminds)

submitted 1 year ago by Flame_angel52

I’ve noticed that 3e has been leaning a lot towards the cosmic and scientific sides
of superpowers, but not really the mystical side. We got the cosmic handbook and
the gadget guides, but only the supernatural handbook for dm’s and nothing really
for players. In 2e they had the book of magic, and I’m sincerely hoping they do
that again. Do you people think they will?

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[–]HardRantLox🧠 Knowledgeable 7 points 1 year ago


For now, it seems the section in Power Profiles is all we'll get. Their current
impetus seems to be more on creating adventure material. Not sure what if any
sourcebooks are being planned.

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[–]Terkala 3 points 1 year ago


It feels like the base book plus power profiles is enough templates to draw from
and customize. I'm not sure that a magic focused book is really necessary. Though a
magic focused adventure with some example powers in the last few pages might be
interesting.

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[–]archpawn🧠 Knowledgeable 7 points 1 year ago


What's the difference? Magic is a descriptor, not a power. You can use whatever
powers you want. Or whatever magical gadgets you want.

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[–]HardRantLox🧠 Knowledgeable 10 points 1 year ago


Some kind of mix between the Book of Magic and Warriors & Warlocks could be useful,
though, talking about magical characters in comic books, giving templates and
whatnot to use, more on rituals and items, simulating popular fantasy tropes, the
Freedomverse mystical world and perhaps some stuff about things like Freeport and
the Fantasy-Freedom dimensions.

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[–]theVoidWatches 5 points 1 year ago


There's a lot of different magical systems, though, which can be used as examples
of how to build a suite of magical feeling powers. For example:

If you're an artificer, you'll build artifacts which perform magic for you. This
means lots of Devices and maybe a few ranks of Variable with the Slow flaw.

If you're a blood mage, perhaps your magic requires you to hurt yourself to cast
your greatest effects, and your more powerful powers have the Side Effect flaw,
forcing you to make a Toughness check when you use them.

If you bind spirits to your service at the beginning of each day and they're
released each time you cast a spell, then perhaps your greater powers have the
Unreliable flaw, and can only be used a limited number of times before they need to
be recharged.

If you channel the power of nature, then maybe your powers work best when you're in
nature, at the highest rank or three of each power has a Limit preventing you from
using it in a civilized area. Meanwhile, you have Favored Environment: Wilderness
to effectively make your powers better in nature, so you'll be a little better than
most in the wilderness and a little worse elsewhere.

If your magic is granted by a god, then maybe you have a power which simply
involves praying for a miracle - a Variable effect with the Uncontrolled flaw and
Unreliable forcing it to be recharged after use through some level of religious
devotion. Essentially, you get an effect chosen by the DM to fit your current
problem.

If your magic requires you to have a high-level understanding of what you're doing
at each step, maybe you have a rank of Check Required: Expertise (Magic) on each
power, requiring you to roll skill checks to cast them.

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[–]DugganSC🚨MOD🚨 6 points 1 year ago


The 3E update to Freedom City has added a lot of magic in my opinion, as part of
the whole Seven/Una scenario, with some additional material being added in the
NetherWar adventures, which are basically about who will succeed as the new Master
Mage. Many of the villains have gotten new dark magic upgrades.

Honestly, my only M&M desire regarding magic is probably something that would have
made a better sidebar in the Power Profile than part of a book, how to limit the
versatility of magic. They kind of touch on that by suggesting traditions, and the
idea that magic may involve additional Complications where whipping out a new power
is going to bring you to the notice of Entities who may seek payback for you
dipping into their domain without purchasing their Protection Plan by learning the
right wards.

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[–]DugganSC🚨MOD🚨 1 point 1 year ago


Amusingly enough, I was reading through one of the 3E books, I want to say the
Threat Reports, and they provided a reference to a particular page number in Book
of Magic (specifically referencing Gatekeeper as an opposite to Arcanix, I think),
so they might just not consider a need for another book since it was one of the
later 2E releases (which admittedly makes it more than ten years old today).

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[–]JollyPossession4 1 point 1 year ago


I believe that it really would depend on sales of the Netherwar series as well as
fan engagement with it. I started in 3e but have recently gotten around to looking
through the previous two and have to agree with another user that they did dump a
lot of magic into various villains and heroes. They probably took the more
scientific side of things to both balance it out, as well as be safe since who
doesn't enjoy robots and cool gadgets. Green Ronin would probably have to see that
the fans like the magic side of things, since as a business it wouldn't be good to
be catering something only a few people buy. So until Netherwar is finished I
couldn't give you a solid answer since it will change up how magic works on Earth-
Prime.

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