Atmospherics Manual

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SOUNDBANK USER GUIDE

SOFTWARE VERSION 1.0


EN170410
END USER LICENSE AGREEMENT [EULA]
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TABLE OF CONTENTS
INTRODUCTION ������������������������������������������������������������������������������������������������������������������������4
INTERFACE
INFO ��������������������������������������������������������������������������������������������������������������������������������������6
EDIT���������������������������������������������������������������������������������������������������������������������������������������� 7
PRESET LIST������������������������������������������������������������������������������������������������������������������������������ 10
LINKS������������������������������������������������������������������������������������������������������������������������������������������11
CREDITS & SPECIAL THANKS ����������������������������������������������������������������������������������������������12

3
INTRODUCTION

MINIMUM SYSTEM REQUIREMENTS


• Falcon 1.2+
• 500MB of Disk Space

For more information on the installation process, please refer to the document: Soundbank
Installation Guide

ATMOSPHERICS - SOUNDSCAPES, PADS AND BEYOND MADE FOR FALCON


Take a sonic journey through celestial auras, evolving pads and rich, unfolding tonal The depth and sophistication of Falcon can be felt through this premium collection of
soundscapes. Instantly fill your productions with mood, texture and atmosphere as you take patches. Employing numerous synthesis techniques including FM, analog modeling and
your listeners through slowly rolling fog banks, dense futuristic landscapes and deeper into granular, Atmospherics provides rich, dense and evolving multi-part sounds, animated
elevated states of consciousness. A diverse collection of expertly crafted presets provide soundscapes, tempo-synced instruments, brooding drones and experimental ambiences.
a multitude of sound destinations, ready to be plugged in, layered or manipulated in near Quickly preview and stack sounds, perform them with macro controls and make them your
infinite ways within the powerful Falcon environment. Whether you’re looking to fill the void own with vast effect and modulation options available in Falcon.
with ominous drones, add a delicate harmonic breeze or simply reinforce your tracks with
subtle gravity, Atmospherics delivers rich sonic environments perfect for all modern musical Take your experience to the next level with this expertly-crafted Falcon expansion pack.
styles.
(Falcon license required. Not compatible with UVI Workstation.)

4
INTERFACE
INTERFACE » MAIN » INFO
MACROS
Same as Falcon Factory Content, Atmospherics’ patches
1
have been programed with macros which provide users
with easy access to the ‘key’ parameters of each patch.
These may be controlled via MIDI, OSC, host automation
and Lua scripting, allowing for easy customization and
expressive performance capabilities.

To change the layout of the macro controls, press the 1


EDIT button in the upper left to switch to Edit Mode. You
INFO can freely move controls, double-click a label to rename
it, or access additional commands from the right-click
contextual menu. For more details on macros, please see
The Info tab provides an overview of Falcon’s software manual.
the selected program, houses macro
controls, and provides a location for PROGRAM INFORMATION
custom text and images via. the (I) Press the (I) button in the upper right to display program
view. information. Many factory presets will contain details
about the program such as modwheel assignments,
macro descriptions or tips for playing it. You can add and
save descriptions for your own programs as well.
2
KEYBOARD
At the bottom of the Info tab, a keyboard is displayed and
2
can be clicked to play the program. The key range of the
program is highlighted, with keys outside the key range
darkened. If keyswitch layer rules have been created,
those keys are highlighted blue. Additionally, key color
can be customized using the Script Processor. For more
details on keyswitches, please check Falcon’s software
manual.

6
INTERFACE » MAIN » EDIT
LAYERS OF A PATCH
Patches in Falcon are created within a fixed hierarchy that
can be thought of like layers or folders. At the very top is the 1
Program, inside the Program are Layers, within each Layer are
Keygroups, and inside the Keygroups are Oscillators. Audio
effects, MIDI effects and modulators can be placed on any
level. While patches can be as simple as a single oscillator, the
structure of Falcon allows for wildly complex sounds of nearly
any variety to be quickly created and edited.
2
EDIT PROGRAM EDITOR
The top-most level of your patch, use the Program editor to
1 make broad changes that effect the overall sound of your
If you want more control over a patch. For example, try adding audio or MIDI effects, or
sound than the macros provide, the adjusting volume, pan and pitch.
EDIT tab gives you full access to all
parameters. Here you can make fine LAYER EDITOR
adjustments to any aspect of a sound Layers are used to group and modify Keygroups. Here you
or redesign it in any way you can
2 can add audio effects, MIDI effects and modulations just like
imagine. Here is a brief overview of the Program level but you also have control of attributes like
the EDIT screen hierarchy, for more velocity curve, polyphony modes and unison settings. 3
information please consult the Falcon
software manual. KEYGROUP EDITOR
Keygroups are the ground level of your patch, they can
3 hold any number of oscillators and define which MIDI notes
and velocity ranges trigger those oscillators. They also set
basic oscillator attributes like pitch and trigger modes. Like
the previous ‘folders’, keygroups can contain effects and
modulators, but there is one significant difference: effects
instanced at the keygroup level operate per-voice. This can
have fantastic effects, but comes at an additional CPU cost so
consider how you use it carefully.

7
INTERFACE » MAIN » EDIT
MAPPING EDITOR
The mapping editor allows you to define the note and velocity
4
ranges of the selected keygroup. A patch can be as simple
as one keygroup that spans all notes and velocities, or as
complex as your desired sound requires; there are no set
limits.

OSCILLATOR EDITOR
Falcon has many types of oscillators including sample-based
5
and algorithmic. Here you can edit existing oscillators, change
EDIT them or add new ones.

MODULATION EDITOR
Modulators can be instanced at any of the levels mentioned
6
above and this particular editor provides a centralized view
of all of them - allowing editing of modulator parameters (e.g.
LFO speed, ADSR values etc.) along with their assignments.
All modulators in a patch are represented by tabs. Once
clicked, the modulators’ assignments are displayed directly
above the tab. Here you can edit how they effect the various
5
parameters they are assigned to in your patch.

8
PRESET LISTS
PRESET LISTS
PRESETS:

Animated: Pure Pads: Soundscapes: Synth Drones:


Bender Groove Analog Choir Fake A Moonnight A Nightscape
Can Of Worms Analog String Machine BT Ghosts Baby Quasar
Creepy Grains Ancient Growheel Diamond Cave Black Dream
Digital Catch Baked Table Driven Sines Carbon 14
Drenched In Space Basic 90's Digital Ethereal Chaining
Escaping Sines Cotton Wheel Exoplanetial Orbit Cirrocumulus
FM Movement Fairlight Hiss FM On Wheels Frontier
Fred Falke One Key Hushy Synth Choir Funny Creeps Glitter On The Snow
Lonely Prix K5K Godess Glibbery When Wet Heat Shimmer
Magic Finger Matrix Silk Hush Grains Last Prayer
Melting Glass Metallic Shimmer Lonely Syncer Lead Harsh
Metallic Rain Multisweep Lost Orbiter Metallic Afterimage
Multigroove Pad Ocatve Saw LSD Glowflies Seven Lights
One Key Ethereal Padull Metal Morpher Sinequanone
RIP Josh Processed Mello Occasionally Synthetic illusion
Synced Groove Rain Falls Orions Rain The Prophet
Vintage Waves Shiny Glass Pris Waiting Time Slip
Wheel Pulsator Simple Saw Pad Public Enlightenment Valley Of Deer
Superphase Rain On Saturn
Thick Noise Pad Stutter Move
Motion Pads: Thick Vintage Stack Table Jumper Xperimental and more:
A Fair Hush Warmth The Snake Busy Bells
Ambient Master Wheel Ghost Unicorns Cats n Bells
And Beyond Use Wheel Chime Chiffer
Anklungs Pad Wedding Bells Crispy Granule
Confused Glitches Wheel Needles Decelerator
Cotton Dream Wheel Twister w Samples Disunited Harmonics
Dancing Snippets Wheel Twister Fluttering Bells
Digi Sparkle Wheelmorphing Ghosts Heated Sines
Digilogue Ice Chiffer
Dripper Mighty 90s
Filterwheelz No Filter
Fluid Glass Offshore
Fragile Dreams Pitchwheel Motion
Ghost Players Rachel Seduction
Great Barrier Reef Redux Ion
Hommage to Jarre Shivering Charmeur
Merry Potter Skinny Ghost
Prismic Motions Space Crickets
String Traveller Splatter FM Pad
Superdrifter Superdrifter
The Whistler Tourette Harmonics
Velo Glitter Swell Wave Saws
Winterland Wizzard Glass

10
LINKS

UVI
Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . uvi.net

General Downloads . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . uvi.net/downloads

Your Product Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . uvi.net/my-products

LINKS FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . uvi.net/faq

Tutorial and Demo Videos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . youtube.com

Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . uvi.net/contact-support

EXTENDING FALCON
UVIscript . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://www.uvi.net/uviscript

Lua . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://www.lua.org/docs.html

OSC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://opensoundcontrol.org

Scala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . http://www.huygens-fokker.org/scala

ILOK
Home . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ilok.com

iLokLicenseManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ilok.com/ilm.html

FAQ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ilok.com/supportfaq

11
CREDITS & SPECIAL THANKS

SOUND DESIGN
BigTone

WeatherM

Alain Etchart

UVI TEAM Damien Vallet

Kevin Guihaumou

GUI & GRAPHICS


Anthony Hak

Nathaniel Reeves

DOCUMENTS
Nathaniel Reeves

Garrett DeMartinis

Kai Tomita

12
UVI SOUNDS & SOFTWARE

UVI.NET

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