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Org Baldurs Gate 2 Throne of Bhaal
Org Baldurs Gate 2 Throne of Bhaal
Baldur's Gate™
Throne of Bhaal ™
Table of Contents
Introduction • • • • • . • • • • • • • • • . . • • • • • . . .2
There are two pans to Throne of Bhaal - the &kHn section, and the Add-On section. The
From your humble beginnings in Candlekeep CBaldur's Gate), to the dungeons of Durlag's
Add-On section is the finale to the Baldur's Gate story Une; this part adds three chapters to
Tower ITalcs of the Sword Coast), to the cold and merciless Jon lrenicus CBaldur's Gate Il: Baldur's Gate II, chapters 8, 9 and JO and will reveal the destiny of your character. The
Shadows of Aron), and the terrifying Bhaalspawn war in Tethyr CBaldur's Gate Il: Throne of Add-In section is a dungeon called Watcher's Keep. Once Throne of Bhaal is installed, you
BhaaD, your adventures have lead you across many strange lands, brought you face to face will be able to access Watcher's Keep from the world map in Baldur's Gate II, or from the
with powerful enemies, and lifted you to the heights of glory. Epic storylines and fantastic world map in Throne of Bhaal.
adventures are what the Baldur's Gate experience has been all about, and you won't be
Add-In Section - a grand new adventure takes place at Watcher's Keep, a new area on your
disappointed with this expansion pack. The development team has worked hard to ensure
map in BGll. The Keep can be played during the course of BGll. It can also be played after
that the storyline, design and scripting, art and animation, and programming are all at the BGII in the Add-On section. Play the Add-In Section simply by loading a BGII saved game
highest levels of quallty. and going to Watcher's Keep.
We'd Uke to thank you - our fans - for purchasing Throne of Bhaal. We've done our best to Add-On Section - this section is the finale to the Baldur's Gate story line, adding three
make this expansion pack to Baldur's Gate Il: Shadows of Arnn the best computer role- chapters to Baldur's Gate II; chapters 8, 9 and JO. To access the Add-On section simply
select 'Throne of Bhaal", "Single Player" or "Multi-Player" and then "New Game". You will
playing experience you can possibly have. We owe you a debt for your loyalty through the
now have the option of starting a new game, imponing a game, or loading a game.
Baldur's Gate saga and we humbly submit this offering as the culmination of everything the
BG team has learned over the past few years. Staning a new game will take you to the character creation screen where you can create a
character to start Throne of Bhaal at its beginning, shortly after the events chronicled in
From the start of the Baldur's Gate series, we had always planned to do an epic trilogy. Shadows of Aron. You have the option of creating a brand new character, who will be
Baldur's Gate Il: Throne of Bhaal is the final chapter of the Baldur's Gate trilogy and the outfitted with two and a half rnilllon experience points and a variety of powerful weapons
and items. You also have the option of importing a character from a saved game or from the
conclusion of the Child of Bhaal saga. Never fear though, we do have other great things in
Characters folder. These characters will also be given items and set to two and a half rnilllon
the works as well.
experience points, if they haven't already reached this level of experience.
Thank you for your suppon and we hope you enjoy Throne of Bhaal! lrnponing a game will allow you to impon your party from a BGII saved game, such as
your final save from Shadows of Aron.
The Throne of Bhaal team.
Loading a game is the option from which you can load your Throne of Bhaal saves once
you've started the expansion set and saved a game.
lrnponant Note: Once you have started the Add-On section, your imported characters can
no longer return to Shadows ofArnn or its areas•
Be cautious before c:rasing an enchantment from your spdlbook. Onct: it is gone, it is gone
In the original Ben manual the Sorcerer tables were omitted. All of these tables are listed
for good. , Elminster
at the back of the lbrone of Bhaal manual.
Baldur's Gate~ II
Throne of Bhaar
Special Notes: With cleverness innate to the class, an experienced rogue has seen enough potions in his or
Some ~ gain special abilities or items above and beyond what was previously listed. her adventuring career to simulate the creation of one. With the Alchemy skill, the rogue
TilCSC changes arc listed here: can create one of eight types of potions, once per day.
Druids: The potions a rogue can create arc randomly chosen from the following list:
uth Level: Immunity to poison. 1) Potion of Master Thievery
I8th Level: Gains 10% resistance to all environmental damage (cold, fue, electricity and 2) Potion of Perception
acid). At 2ISt and 24th Level this resistance is increased by an additional 10%. J) Potion of Extra Healing
4) Potion of Superior Healing
Ocrics: 5) Potion of Regeneration
25th Level: Gains a special holy symbol from his god. This holy symbol has the following 6) Antidote
powers: 7) Oil of Speed
• +I STR. 8) Potion of Frost Giant Strength, only uscablc by thieves or bards
•5%MR
• Allows cleric to memorize an additional 6th and 7th level spell ~tion
Monks:
1bc monk's magic resistance stops increasing at 73%.
[I] aasscs: Thief, Bard
mt Level: +1 AC Joth Level: +4 AC Using every clever trick an experienced thief has learned in countless battles, this ability
24th Level: •2 AC uth Level: +s AC allows every strike in the next round to act as a backstab, using the thief's existing backstab
:a.sth Level: His futs become +4 weapons. 40th Level: +6 AC modifier to determine damage.
271h Level: •J AC
Stalkers <Ranger kit>: With a superhuman effort, a high-level rogue can avoid almost certain death. 1bc effect lasts
12th Level: All of the magc spells gained arc memorized as priest spells. for 5 rounds and during this time the rogue gains a -:s bonus to save vs. death, his hit points
are increased by 20 and the rogue becomes immune to death magic for the duration of the
Wizard Slayer: ability.
Starting at 20th Level, the Wizard Slayer gains 5% Magic Rtsistancc every second level. He
Critical Strike
continues to gain 1% for every odd level.
Classes: Fighter, Paladin, Ranger, Barbarian, Monk.
Special Requirements: You must know the Power Attack. You can only
High-Level Class Abilities choose this ability once.
fliil
LRJ Alchemy
Classes: Bard, Thief
A high-level warrior's intimate knowledge of vital spots on opponents allows
him to, once per day, concentrate all of the attacks in one round to strike a
vital area every time. With this ability, every attack roll made in the next
round is a natural 20, a critical hi.L
1be Deathblow ability allows the warrior to blow through the defenscs of any l~r Like Deathblow, this ability allows the warrior to vanquish l~r foes with a single blow.
creature. For the next 2 rounds, any creature of Sth level or lower is instantly killed when When struck with a Greater Deathblow, any creature of 12th level or lower is instantly
struck by the warrior. killed. The ability lasts for 2 rounds.
1bis is a powerful aid to both the bard and to his allies. The song gives the bard himself a A more powerful version of the Whirlwind Attack, Greater Whirlwind Attack gives the
JO point bonus to his AC and 10 % magic resistance bonus due to the power of the song. fighter the same bonuses without penalties. Their number of attacks per round are set to JO
The song also gives his allies -4 to hit, -4 to damage, -4 to AC, immunity to Fear, Stun and for one round.
Confusion, -.s % magic resistance and immunity to normal weapons.
I cannot extol the virtues of the minstrels talent too highly! Music soothes the frantic
spirit, and inspires the timid heart. - Volo Calling upon hidden reserves of strength during times of danger, a warrior can use the
Hardiness ability to gain 40 % resistance to all forms of physical damage. The ability lasts
And drowns out the prattle of ince3sant chatterboxes. - Elminster for 1 round for every 2 levels of the warrior.
Evasion
Classes: Thief, Bard
ri9l Magic Flute
~ aasses: Bard
A rogue's natural sense of preservation becomes heightened with the use of the Evasion 1bis ability creates a magic flute made of pure magical energy. When played, the flute can
ability. Evasion gives a -4 bonus to AC and -2 to all saving throws. The effect lasts for J be used to cast the following spells:
rounds. Resist Fear <Party) - J charge
Globe of Invulnerability - J charge
Greater Evasion Delayed Blast Fireball - J charges
Classes: Thief, Bard
Special Requirements: You must know the Evasion ability. The spell-like abilities on the Flute are used in the same way that a wand's powers are used.
The Flute lasts for J day.
A more powerful venion of Evasion, this ability gives -6 to AC and 1 to all saving throws.
In addition, Greater Evasion allows the rogue to move so quickly that his movement rate is
increased by 2 and normal missiles have no chance of striking him. Greater Evasion lasts for
5 rounds.
A Power Attack allows the warrior to strike blows so forceful that they stun an opponent This ability allows the rogue to set a powerful spring-loaded spike trap that does 201:>6
for :i rounds if it fails its save vs. death at a -4 penalty. The ability lasts for 2 rounds. damage to the unsuspecting creature that sets it off.
This ability allows the warrior to temporarily tap a great inner strength and
fight off the effects of malevolent magic. For "' rounds the warrior's magic resistance is set to This ability allows the rogue to set a magical trap that casts a weaker version of the high-
50 %. This is not cumulative with other fonns of magic resistance so if the warrior already level Tune Stop spell. For 10 seconds, the flow of time slows for all but the rogue. Often, a
has 50 % magic resistance or greater, the ability is useless. rogue will use this trap to get behind an opponent for a free attack.
:&gues take pride in their ability to adapt and make clever use of whatever is at hand. This
ability is an extension of that basic skill. Once learned, the effect is permanent. The ability
Because the release of energy is planned by the mage, his level is added to the dice roll made
when determining what son of wild surge occurs. 1bis means there is a better chance of a
good result. If the result indicates success, the mage has shaped the magical energy into the
With a War Cry, the warrior emits a powerful and frightening yell that will leave all desired effect. More often than not, the effect is completely unexpected. The result may be
opponents in a Jo' radius stunned with fear if they don't make their save vs. spell. beneficial to the mage or it may be completely disastrous; this is the risk the mage takes in
casting Nahal's reckless dweomer.
Such hca:/Jess tossing about of magi.c will gi.ve my chosen profession of Mage a much
undcstrvo:I bad name! - Volo
1bis ability allows the warrior to unleash a flurry of super-fast blows. The ability sets one's There are plenty of Mages whose bad name is most richly dcstrvo:I. - Elminster
number of attacks per round to 10 but one's nIACo and damage suffer a -4 penalty. The
whirlwind attack lasts for one round. Mage Spells - Level 2
'Ibis spell causes a giant disembodied hand to squeeze and constrict the target once per round A more powerful and specialized version of Meteor Swarm, a huge meteor or cornet strikes
for up to six rounds. It initially smashes the target for 31:>6 damage with no save. The target the earth damaging all enemies in its path and sending out a powerful shockwave that
is held. In the second round, the target can save vs. paralyz:ation at -:z to escape. If they fail knocks away all foes in the area of effect. Those knocked down must save vs. paralyz:ation or
to save, the hand does 41:>6 damage. The following round, the target can save vs. paralyz:ation be stunned for 104 rounds. The cornet itself does 10DI0 damage.
with no penalty. If they make the save, they are free to move, if they fail, the spell does
61:>6 damage and holds them for 2 rounds. After the 4th round, the spell is finished. Magic 'Ibis spell will not harm party members.
resistance will stop the spell
'Ibis spell causes a disembodied head of red dragon to appear and breathe fire with the
Duration: I Rounds Saving 1brow: Special strength of an adult red dragon. In addition to the enormous 20DI0 fireball, the force of the
dragon's breath knocks an opponent off their feet and away from the caster. The victim can
'Ibis spell creates a huge disembodied fut that crushes the target and pins them to the save vs. breath to take half damage and not be blown backwards.
ground. In the fust round, the spell does 2DI0 damage. The victim can save at -4 vs.
paralyz:ation to avoid being pinned. If they fail, the hand does 3Dlo damage the next round. 'Ibis spell will not harm party members.
The victim can again save vs. paralyz:ation at -:z. If they fail to save, the hand does a final
4Dio damage and disappears. I nearly pafrctaJ this spell myself, aftu consuming a surprisingly hot stew of Calimshan
peppers washaJ down with a bottle of spicaJ Amnian wine. Though perhaps Dragon's Bdch
Wuh (Conjuration/Summoning, Invocation/Evocation) would be more accurate in this case.
Level: 9 Casting Tune 9 -Volo
Range Unlimited Area of Effect: Special
Duration: Special Saving 1brow: Special I do not know how I can even begin to respond to that comment.
- Elminstcr
Wuh is a more potent version of the Limited Wuh spell. It will fulfill literally, the
utterance of the spellcaster. Thus, the actuality of the past, present, or future might be
altered <but possibly only for the wizard unless the wording of the spell is most carefully
stated) in some limited manner. Greedy desires usually end in disaster for the wisher. Lastly,
Summon Dark Planetar <Any School) Drawing power from the environment, this spell summons 2 16HD elementals randomly
Level: 10 Casting Tune: 5 chosen from eanh, air or fue. The elementals stay for 10 rounds and will obey the caster as
Range: 40 yards Area of Effect: Special long as they remain summoned. There is a 10% chance that a randomly chosen Elemental
Duration: 4 rounds - 1 round/level Saving 1brow: None Prince will be summoned instead. The Elemental Princes rule over other elementals in their
respective planes. The Elemental Prince of Air is Chan. The Elemental Prince of Earth is
1bis spell opens a abyssal gate and calls fonh a fallen Planetar to fight at the caster's side Sunnis. The Elemental Prince of Fire is Zaaman Rul.
until the spell expires or the Planetar's avatar is slain.
Elemental Transformation (Earth)
Summon Planetar <Any School) Level: Q:!iest Casting Tune: 4
Level: 10 Casting Tune: 5 Range: 0 Area of Effect: Caster
Range: 40 yards Area of Effect: Special Duration: 5 turns Saving 1brow: None
Duration: 4 rounds - 1 round/level Saving 1brow: None
Harnessing the power of the eanh, this powerful shapechange ability allows the druid to
1bis spell opens a celestial gate and calls fonh a Planetar to fight at the caster's side until become a 24HD eanh elemental of immense strength. The elemental form has an AC of -.s, a
the spell expires or the Planetar's avatar is slain. 'IliAC.O of 2 and docs 2Dro crushing damage with its attacks. When the druid returns to
human form, he is also healed JDro damage.
I have never been witness to rhe awesome display of ailing down such divine servants,
rhough I hear tdl it is a marvdous sight. - Volo Elemental Transformation CFire)
Level: Q:!icstCasting Tune: 4
Range: 0 Area of Effect: Caster
Duration: 5 turns Saving 1brow: None
Globe of Blades <Evocation) Once one has such powers at ones disposal, can immortality itsdf be far behind? , Volo
Level: ~est Casting Tune: 9
Sphere: Guardian/ Creation Area of Effect: Special There is more to being immortal than merely possessing great power•••or so I have heard. ,
Range: 0 Saving Throw: Special Elminster
Duration: 1 turn
Storm of Vengeance
The priest employs this spell to set up a globe of razor-sharp blades. These whirl and flash Level: ~est Casting Tune: s
around the caster, creating an impenetrable barrier. Any creature attempting to pass through Range: 90 Yards Area of Effect: 30 foot radius
the blade barrier suffers 10Dxo points of damage. Creatures within the area of the barrier Duration: l rounds Saving Throw: Special
when it is invoked are entitled to a saving throw vs. spell at -:i. If this is successful, the
blades are avoided and no damage is suffered. The barrier remains for ten rounds. Casting this spell causes the earth to shake and the heavens to boil with blood and energy.
All enemies of the caster are stuck down by acidic rain, earthquakes and lightning.
Greater Elemental Summoning
Level: ~est Casting Tune: I round All enemies of 6th level or lower are slain instantly. The survivors are struck by acidic
Range: 10 yards Area of Effect: Special poisonous rain and lightning. The storm lasts for J rounds. Each round, the victims suffer
Duration: 10 rounds Saving Throw: None 106 electrical damage, 106 fire damage and 106 acid damage. They are also poisoned in the
first round.
Druids, having a more powerful link to the elements, can cast a stronger version of
Elemental Summoning. This spell can summon the Elemental Princes themselves, randomly Summon Deva (Conjuration/Summoning)
chosen from earth, air or fire. The Elemental Princes stay for 10 rounds and will obey the Level: ~est Casting Tune: 5
caster as long as they remain summoned. Range: 40 yards Area of Effect: Special
Duration: 4 rounds • 1 round/level Saving Throw: None
Implosion <Evocation)
Level: ~est Casting Tune: 9 This spell opens a celestial gate and calls forth an angelic Deva to fight at the caster's side
Range: V'J.SUal range of caster Area of Effect: 1 creature until the spell expires or the Deva's earthly avatar is slain.
Duration: :i Rounds Saving Throw: Special
Summon Fallen Deva (Conjuration/Summoning)
This spell creates a rift in the earth beneath the target which implodes and closes in upon Level: ~est Casting Tune: 5
itself, crushing and burning the target and holding it for 1 round. The spell does 10Dxo fire Range: 40 yards Area of Effect: Special
damage and :iDxo blunt damage. The victim can save vs. spell for half damage. Duration: 'I rounds ' I round/level Saving Throw: None
Mass Raise Dead CNecromancy) This spell opens an abyssal gate and calls forth a demonic Deva to fight at the caster's side
Level: ~est Casting Tune: 2 until the spell expires or the Deva's earthly avatar is slain.
Sphere: Necromantic Area of Effect: Up to 5 party
Range: Sight of the caster members
Duration: Permanent Saving Throw: Special
9
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IJ 02,SOOO 9 +8 7j0000 9 +8 02,SOOO 9 +8 (qul-J"lml
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12 1000000 9+9 !200000 9 +9 !200000 9+9 1000000
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9+9
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16 J800000 9+14 31.10000 9 +r4 J800000 9+14
14 1.100000 9 +1.1 J8ooooo 9+.IJ J8ooooo 9 +1.1 IJOOOOO 9 +1J
fl 202,SOOO 9 +16 JJOOOOO 9 +16 :IO:ljOOO 9 +16
I.I fljOOOO 9 +Jll 2100000 9 +Jll 2100000 9 +Jll fljOOOO 9+18
16 :ioooooo 9 +21 2400000 9 +21 2400000 9 +21 :ioooooo 9 +21
18 22,SOOOO 9 +lll 3<\,SOOOO 9+18 t:nw ~oooo 9 +Jll
19 247j000 9 +:IO 16ooooo 9 +:IO 247j000 9 +:IO
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20 2700000 9 +22 * J7j0000 9 +22. 2700000 9 +22 • (+1wt:11ponstotit>
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21 292,SOOO 9 +24 * 1900000 9 +24'".i::,,., 29~ 9 +24 *
19 27j0000 9 +30 JlOOOOO 9 +JO 3300000 9+JO 2750000 9+l0
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21 ll7j000 9 +28 . 4400000 9 +28 . JJ7j000 9+28 *
21 32,SOOOO 9+J6* J900000 9+36 ' J900000 9 +J6 * 32,SOOOO 9 +J6 *
24 3600000 9 +JO . 4700000 9+JO*=.,, 3600000 9 +JO*
22 ISOOOOO 9+)9 * 4200000 9 +19* 4200000 9 +J9 * ISOOOOO 9 +39 *
2j 38~ 9 +l2 * jOOOOOO 9+J2 * ~ 9 +JZ*(H flm)
2J J7j0000 9+42 * <\.SOOOOO 9+42 ' 'tiOOOOO 9 +42 * J7j0000 9 +42 *
24
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27 427j000 9+36 * 6oooooo 9+36 . 427j000 9+36*
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28 <\.100000 9 +J8 * 6jOOOOO 9 +J8 . <\.100000 9+J8 *
26 <\.100000 9 +jl* j400000 9 t jl* j400000 9 +jl * <\.100000 9 +jl*
29 472,SOOO 9+40 ' 7000000 9+40 * 472,SOOO 9+40 *
27 47j0000 9 +54* J700000 9 +j4 * 5700000 9 +j4* 47j0000 9 +j 4*
JO 49j0000 9 +42 • 7j00000 9 +42 * 49jOOOO 9+42 *
28 jOOOOOO 9 +j7 * 6oooooo 9 +S7 * 6oooooo 9+57* jOOOOOO 9 +j 7*
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29 j:ljOOOO 9+6o * 6!00000 9+6o* 6100000 9+6o* s:i.soooo 9+6o *
j400000 9+46* j400000 9+46 *
32
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ll j62j000 9+48 * j6~ 9+48 *
JI .moooo 9+66* 6900000 9+66 * 6900000 9+66 * J?jOOOO 9+66*
34 j8jOOOO 9 +jO* j8j0000 9 +j0 *
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IS 6o?jOOO 9 t j2 * 6o?j000 9 +j2*
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39 697j000 9+60 . 697j000 9 +60*
37 rooooo 9 +84 * 72,SOOOO 9+84 *
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40
J8 7jooooo 9 +87* 7j00000 9 +87*
39 moooo 9+90 * m oooo 9+90 '
40 8oooooo 9+9l * 8oooooo 9 +91*
* At this level the character chooses a new high-level class ability from either the aerie,
Druid or Warrior ability pooL Monks choose from the warrior ability pool. aeries and
Druids choose Qiest spells; although each chooses from a different list.
*At this level the character chooses a new high-level class ability from the Warrior ability
pool. The ranger has one extra ability available to him: Tracking.
0 0 0 0
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* At this level the character chooses a high~level class ability from either the thief * At this level the character chooses a new 1oth level. As a wizard, this spell is added to his
or bard pool. 9th level spell page, as a sorcerer the spell is added to his known spells list.
Level I 2 4 5 6 0 0 0 0 0
0 0 0 0 0
0 0 0 0 0 0 0
0 0
0 0 0 0 0 0 0
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0 0 0
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I6 19 9 9 2
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17
18 21 9 9 9 9 8 6
19 2 22 9 9 9 9 8 6
20 21 9 9 9 9 9 7
21 24 9 9 9 9
22 2j 9 9 9 9 9
21 26 9 9 9 9 9
24 27 9 9 9 9 9
2j 4 28 9 9 9 9 9
26 29 9 9 9 9 9
4
27 4 10 9 9 9 9
28 II 9 9 9 9 9
29 12 9 9 9 9 9
JO II 9 9 9 9 9
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16 9 9 9 9 9 6
ll
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l.S 18 9 9 9 9 9
16 19 9 9 9 9 9 8
l7 4 9 9 9 9
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l9
0 0 0 0 0 0 9 0 0 0
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0 0 0 0 0 II 0 0
0 0 0 0 0 u 0 0
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IJ
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1.5
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9 0 0 9
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IJ 6 6 0 21 9*
14 6 6 22 9*
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16 7 7 6 6 6 24 9*
17 7 6 6 :u 9*
18 8 6 6 l6 9*
19 9 9 8 6 6 6 27 9*
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21 9 9 9 9 8 6 6 29 9*
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29 9 9 9 9 9 17 9*
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JI 9 9 9 9 9 !9 9*
J2 9 9 9 9 9
40 9*
B 9 9 9 9 9
14 9 9 9 9 9
15 9 9 9 9 9
36 9 9 9 9 9
* 1bis is the maximum spell casting level.
37 9 9 9 9 9
JS 9 9 9 9 9
39 9 9 9 9 9
40 9 9 9 9 9
10 l,S 0 0 0 0 0 0 0 0
21 0 0 0 0 0 0 0 0
27 0 0 0 0 0 0 0
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~ B
II 40 0 0 0 0 0 0
6 17 47 0 0 0 0 0 0
7 4l 11 0 0 0 0 0
49 62 0 0 0 0 0 0 0
9 j6 0 0 9 0 0 0 0
70
[0 2 0 0 0 0
10 61 78 0
D 70 86 0 D 0 0 0 0
94 I2 0 0 0
I2 77
IJ 8j 99 6 IJ 0 0 0
14 91 99 14 0 0
7
l,S 99 99 l,S 0 0
16 99 99 9 16 0
17 0
17 99 99 9*
18
18 99 99 9*
19
19 99 99 9*
:w
:w 99 99 9*
21
21 99 99 9*
22
22 99 99 9*
2J
2J 99 99 9*
21
24 99 99 9*
~
~ 99 99 9*
26
26 99 99 9*
27
27 99 99 9*
28
28 99 99 9*
29
29 99 99 9*
JO
JO 99 99 9*
II
JI 99 99 9*
12
J2 99 99 9*
II
JI 99 99 9*
11
34 99 99 9*
l5
l.S 99 99 9*
J6
J6 99 99 9*
17
37 99 99 9*
18
J8 99 99 9*
19
J9 99 99 9*
99 99 9*
6 9 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 6 0 0 0 0 0 0 0
0 0 0 0 0 0 0 6 0 0 0 0 0 0 0
0 0 0 0 0 0 0 6 6 0 0 0 0 0 0
0 0 0 0 0 0 6 6 0 0 0 0 0 0
0 0 0 0 0 0 6 6 0 0 0 0 0
0 0 0 0 0 9 6 6 6 0 0 0 0 0
9 2 0 0 0 0 0 10 6 6 0 0 0 0
(0 0 0 0 0 a 6 6 6 0 0 0 0
a 0 0 0 0 12 6 6 6 0 0 0
12 0 0 0 IJ 6 6 6 6 0 0 0
ll 0 0 0 14 6 6 6 6 0 0
14 0 0 i;s 6 6 6 6 0 0
i;s 0 0 16 6 6 6 6 6 0
16 0 17 6 6 6 6 6 6 0
17 0 18 6 6 6 6 6 6
18 19 6 6 6 6 6 6 6 4
19 20 6 6 6 6 6 6 6 6
20 21 6 6 6 6 6 6 6 6
21 22 6 6 6 6 6 6 6 6
22 21 6 6 6 6 6 6 6 6
21 24 6 6 6 6 6 6 6 6
24 ~ 6 6 6 6 6 6 6
~ 26 6 6 6 6 6 6 6 6
26 27 6 6 6 6 6 6 6 6
2'/ 28 6 6 6 6 6 6 6
28 29 6 6 6 6 6 6
29 JO 6 6 6 6 6 6
JO II 6 6 6 6 6 6 6
II 12 6 6 6 6 6 6 6
12 II 6 6 6 6 6 6 6
II 14 6 6 6 6 6 6 6 6
14 ll 6 6 6 6 6 6
15 16 6 6 6 6 6 6 6
J6 17 6 6 6 6 6
17 18 6 6 6 6 6 6
J8 19 6 6 6 6
19 40 6 6 6 6 6
40
Number Wild
Rolled Surge
Repulsion field centered on the aner
2 Wild color changes upon the aster
Squirrels app= around aster
The aster becomes itchy
The aster glows
A fireball ccntcrs on the aster
The aner's sex is changed
The aster's color changes
9 Every one in the area changes direction
10 Explosion ccntered on aster
D Entangle spell ccntcred on aster
12 Slow spell ccntcrcd on target
13 Target polymorphed into a wolf.
14 Caner held
lj Caner hasted
16 Caner changed into a squirrel
17 Gold on the aster is destroyed
I8 Target weakened
19 Sunfirc spell ccntered on aster
20 Movement rate lowered on target
21 Fireball ccntered on aster
22 Caner held as per the spell Hold Person
21 F= spell ccnrered on target
24 Roll twice more. Both effecu apply
:u Entire area explored
26 Globe of invulnerability centered on target
27 Silence u foot radius ccntered on aster
28 Caster dizzy
29 Target invisible
JO Pretty sparkles! No other effect
ll Caner is spell's target
12 Caner becomes invisible
JI Colar spray from aster
14 Birds appear around the aster
ll Fireball ccntered on aster. No damage done
J6 Gems created on aster
l7 Combat music starU
J8 Goodbcrries created on aster
19 Fireball flies toward target
40 Charges drained on area effect around target
41 Random treasure created on aster
42 Caner is combat ready (+2 nIACO +2 D.umgcl
<\! Tclcport field spell ccntered on aster
44 Telcport field spell ccntered on target
'IS Area effect hiccups ccntered on target
46 All doon in area of effect open. If there arc no doon, then roll twice and use both effecu
47 Caner polymorphs into wolf
Baldur's GateNII
Richard Iwaniuk • Financial Controller Dave Peters Tester
Baldur's Gate™ II: Throne of Bhaal™ Credits Juliette Irish • Accountant
Jo-Marie Langkow ·Accountant
Devin Vink
EdKim
Tester
Tester
Qµality Auurancc Eric Pribish Tester
Black Isle Studios System Administrators Greg Baldwin Tester
Scott Langevin • Lead QA
Jonathan Epp • QA Dave Hamel • Lead Systems Administrator Ismael Quijano Tester
Division Director. Fcargw Urquhart Chris Zcschuk James Pyle Tester
Nathan Frederick • QA
Senior Producer. Chris Parker Craig Miller Jason Perez Tester
Raymond Prach • QA
Producer. Doug Avery Jeff Mitchell Tester
Chris Priestly • QA
Audio llc Localization Special Thanks to: Joe Cook Tester
Kevin Booth • QA
Producer. Fred Hatch Rob Bartel Joe hip Tester
Scott Horner • QA
Division Operations: Benson Mark Brockington John Boomershine Tester
Derrick Collins - QA
Wcbmastcr. Jcmca Urquhart Preston Wawnaniuk John Hoover Tester
Stanley Woo • QA
Brent Knowles Josh Henk Tester
Black Isle Studios ~ty Auurancc Derck French Justin Hamilton Tester
Art
Henry Lee Aidan Scanlan Matt Phillips Tester
Matthew Goldman • Art Director
John Kirkland Barbara North Michelle Elbert Tester
Dean Andersen • Lead Artist
Jono Lee • Artist Mark Meer Mike Berry Tester
Special thanks to Darren Monahan for all of his Tom Edwards Rtubcn Park Tester
help on both Baldur's Gate™ II: Shadows of AmnTM Jason Spykcnnan • Artist
Dave Oarkc Robert Evinger Tester
and Thone of Bhaal™. Neil Grahn Robert Hanson Tester
Additional Art
John Gallagher • Director of Concept Art The Baldur's Gate I llc II teams Seth Baker Tester
BioWare Mike Sass • Director of Production Art Steve Ga7.lla Tester
Todd Grenier • Production/GUI Artist Interplay ~lity Assurance Tex Yang Tester
Production Marc Holmes • Artist Tom Phillips Tester
Alan Miranda • Assistant Producer Rob Sugama - Artist David Farias Customer Service
Michael Motoda Director of Q/l
Nathan Plewes • Line Producer Cassidy Scott - Artist Homer Parker Customer Service
Monica Vallejo Division Operations Mgr.
Ray Muzyka • Executive Producer Kalvin Lyle • Artist Greg Baumeister QAManager
Greg Zcschuk ·Executive Producer Eiben Schafcrs - Artist Foreign Language Testers
Chris Mann • Artist Luca P-ignataro Italian Tester
Josh Grant Project Supervisor
Design KevinYcc Localization Senior Tester
Eric Fong Project Supervisor
Kevin Martens • Lead Designer Special Fifccts Shanna Takayama Project Supervisor
David Gaidcr • Senior Designer Rimcll Rice • Technical Artist QAIS
Doug Finch Project Supervisor
John WIIlSki • Designer Ryan Blanchard • Technical Animator Bill Delk QA IS Technician
Harold Kim Project Supervisor
Andrew 'Colonel Bob' Nobbs • Designer Alex Scott • Technical Artist Tom Qµast QA IS Technician
Erick Lujan Project Supervisor
Michael Geist • Designer Jcff Husges Senior Tester
Drew Karpyshyn • Designer Animators Derck Gibbs Compatibility Supervisor
Chuck Salzman Senior Tester
Tony de Waal • Lead Animator Jack Parker Technician
Amy Presnell Senior Tester
Additional Design David Hibbcln • Director of Art Josh Walters Technician
GJ Ramirez Senior Tester
James Ohlen • Director of Writing and Design Shcrridon Routlcy • Artist Tony Piccoli Technician
Gary Tcsdall Senior Tester
Lukas Kristjanson • Designer Steve Gilmour • Senior Animator Dave Parkyn Technician
Bradford Dutton Senior Tester
Larry Stevens • Senior Animator Danny Martinez Senior Tester
Programming Mark How • Animator Tom Decker International Product Mgr.
Albert Perez Tester
Mark Darrah - Lead Programmcr Henrik Vasquez • Senior Animator Rafael Lopez International Product Asst.
Brendan Johnson Tester
Rob Boyd - Programmer Olaf Bcckcr Gcnnan Localization Editor
Chad Edwards Tester
Don Moar· Lead Programmcr, Tools Administration Carole Huguet French Localization Editor
Chris Buskirk Tester
Chris Christou • Programmer, Tools Brad Grier • Communications Manager Rafael Lopez Spanish Localization Editor
Chris Fisher Tester
Aaryn Flynn • Programma, Tools Teresa Stevenson • Communications Coordinator Luca P-ignataro Italian Localization Editor
Chris Hcidari Tester
Theresa Baxter • Human Resources Coordinator Christopher Cruz Tester
Audio Agnes Kokot Goldman • Rtception Damien Folctto Tester
David Chan • Audio Producer/Sound Designer Mark Kluchky • Human Resources Manager
Throne of Bhaar
Baldur's Gate~ II
Interplay Audio Credits VO Assistant Eric Lewis CScreenmusicl
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Baldur's GateNII
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