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This variant uses the Battle Cry command cards and combat mechanics, but the two sides
operate rather differently (in particular, the Zulus use some of the cards differently).
Units
British Infantry have 6 figures
British cavalry have 3 figures
There is only one Gatling Gun
Zulu Impis and Rifle units have 2 bases (6 figures each) – they only take 2
hits to destroy (but are hard to hit, see below)
Moves
British infantry may move 1 and battle, or move 2 and not battle.
The Gatling may move 1 or battle.
Cavalry may move 3 and battle.
Zulu rifles may move 1 and battle, or move 2 and not battle.
Zulu Impis may move 2 and battle.
Battling
British infantry fire 4,3,2,1
British cavalry fire 3
The Gatling fires 5,4,3,2,1, but may split fire between two targets
Zulu rifles fire 3,2,1
Zulu Impis fire 4
Crossed sabres are a hit on anyone.
Zulus may convert hits by an infantry symbol to retreats.
Units may retreat through one another, but if forced off the board edge, take
one hit per excess retreat. They must retreat to a vacant hex if available –
otherwise may pass through friendly (but not enemy) units.
Multiple players
Divide each side into two forces (may be played by the same or different players). Each
wing gets 3 cards. Wings may swap one card in their turn with the other wing. Rally
attempts use 4 dice.