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BOISE STATE BKONCOS = PLAYBOOK 2001 FALL 2001 BOISE STATE UNIVERSITY 84/0 OFFENSIVE INSTALLATION practices 2 2 2 1, fm bldng 2 SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY 12-Aug 13-Aug 14-Aug 15-Aug 16-Au SUBGROUP] Bronco Cowboy Qk Bronco Fins Jax Faleon Sets FORMATIONS ‘Shot No.So. Deuce Trey Slot Hawk Tandem Deuce Cowboy Open Cock ‘Trey ‘Tromp Double Trio Ace Triple On SET| T Split Weak ‘Change Near, Far Strong Gun MOTIONS) Shift, Bounce | Fake Hoof Seal Bump oom SHIFT| Hoof Fire/Flame -| Line up init T Zing, Zip, Full XZ SITUATION] Red Ball Chk Ted Chk Counter Choose Cut Pkg STRATEGY) Chk Zone Chk Speed Chk Bully Scramble rules RUN) 2283 Zone | 26/27 Stretch | 24/25 Counter Teview 25783 Cat 22/23 Zone Fit | 26/27 Ted 25/24 Bull 22/28 lee 22/23 Rim 16/7 Speed _| 24/25 Bully package bob/slip FLY| 48/49 Sweep | 48/49 Sweep | 48/49Sweep | 48/49 Sweep Give PIA| Play Pass Cobb | Zone Boots 3xi| Ctrnkd Ute | PP. Dbl Post ‘Slide Pass Play Pass Flood | Zone Boot rt 2x2 Poker, Dig, 787 | Slide Pass 2's Loop Play Pass Press | Stretch Pass Throwback,989 | Naked Ute Naked Slide SCREEN Slide Sally/Sara F-bine Rip Sally PP. Sally | Base Sally, Sara Qk Screen PASS| Streak VIZ 11 @Go)__| Smash(¥ read) 48 Flare Dagger Curl ¥ Go Big 11 Out (& Go) 88 648 Ring 5 Layer 3Stick, Look 1 | Press, Thwbk X-Over 383 Spot(mo!) 9 Curl, 9 Choice Run Grid, Y-Delay 33, 38 404 Flat, 787 fit 9 Texas 99 Layer 3 Bronco 848 Swing K-Over Bronco Stop Flood Flat 989 Under PASS PRO| Play Pass Zone Boot Or nkd Max Base Slide Stretch Pass Rip/Liz Slide Pass Slam ‘Smoke MISC| PP. F-Seam. | Sucker Pass | doleascwsvevit | Hwkres@SwpRev | Cut Package FALL 2001 BOISE STATE UNIVERSITY syason OFFENSIVE INSTALLATION, practices 2 1, scrim 2 i, #20 world 2 FRIDAY SATURDAY — SUNDAY. MONDAY TUESDAY aug 18-Aug 19-Aug 20-Aug 21-Aug SUB GROUP 30 Giants R E FORMATIONS| v I E w SET Stack & MOHONS| Kin s SHIFT) c ‘SITUATION/| Choose Draw Pig} R Goalline Bear Call STRATEGY| 30 Pkg Red Zone I EON) _RipDraw 38/0 Toss | 27/26 Reach | 20/23 Zack 20/21 Draw M 32/33 Belly SYIGL. 38/32 Pitch QB Sneak FLY) 90: ewesp M ccut-go 23 Zone fe PIA} Dive Pass Flood A Tso Pass Ce Boot Grid, Dig, G SCREEN) Wide Screen E Dual Screen Fast Sereon PASS| Choice ZCobb [Red Smash Comer Choice Swing Cobb (Slot) Keep Pass HFollow Stutter SP. Cross Sting 22, Look G.L. Pass Floss Sluggo Roll Rub 29Mouse | Roll X/Z Loop Roll Z Arrow PASS PRO| Hor Dash Rall MISC. Detour Sweep Pass FALL 2001 BOISE STATE UNIVERSITY OFFENSIVE INSTALLATION practices 2 2 1, Serim optimist, 1 WEDNESDAY THURSDAY FRIDAY SATURDAY 22-Ane 23-Aug 24-Aug 25-Aug ‘SUB GROUP| FORMATIONS SET] MOTIONS/| SHIFT) SITUATION/| STRATEGY| RUN} 3S ° FLY] c A PIA| R ° L I SCREEN] N A PASS} P L A N PASS PRO| MISC, syajor BOISE STATE BRONCOS sao. Day:_Mon, Augi3_ INSTALLATION 2001 Practice # 3,4 RUNGAME y SWEEP _ 26/27 Stretch 26/27 Ted 16/17 Speed/ Are 48/49 Sweep | 1 (B) Near rt 26 Stretch 1 i) Deuce rt Chk Ted [E] triple 116 Speed 1 (Ei) Deuce rt X 2 MShaTionFkHE2Seenh 2 2 @) Trio.rt 16 Speed ‘BSween 3 (Fi) Deuce rt Hoof 26 Stretch 3 3 (Fi) Deuce tChk Speed 2 (I) Ace rt X Jem Dates Fie27 Sth 4 s8Sweeo PLAY ACTION Zone Boot 3x1 1 (F) Trio rt Fake Hoof Zone Boot :t Flood (F) Trio rt Zone Boot rt Cobb 3. (i) No. Deuce Zone Boot rt Grid 4 (B) Near rt16 Arc Option 5 Jth iC) Near It V-In 27 Stretch 6 (F) Full Trio rt 26 Stretch Zone Boot 2x2 or Weak | 1 (Fi) Deuce rt Zone Boot rt H Wheel 2 (Fi) Deuce rt Zone Boot rt H Grid Stretch Pass | 1. i) Deuce rt SP:rt X Over 2 i) Deuce rt SP. rt DbL7 3 (#h)(B) Near ItZip Zone Boot rt Prong 3 (Fi) Deuce rtS.P. rt Press 4 (0h)(C) LtZip Zone Boot rt ProngZ 4 SCREENS SPECIAL PROTECTIONS FLine/ Qk Screen Sucker Pass | 1 (B) Far It Slot 23 Zone F-Line vt 1 (B) Gun Split rt Sucker Pass rt eos 2 (Fi) No. Deuce Qk Screen rt 2 Ce 3. © Trot Qk Screen rt 4 Gun Dbl it 23 Zone Qk Screen rt PASS GAME 1/Big tt Look 1 3Stick 1 Run 99 1 @ bil 1 Db 1 ®) Trio 1 (Trost 1 Q)Acert99 Smoke It11 SmokeltLook? Smoke 13 Stick Smoke rt 1 Run 2 @)Triort 2 QAcelt 2 @Fultiot 2 @FullTriont «2 Smoke rt 11 SmokeltLook1 Smoke rt3Stick ©» Smoke t 1 Run 3. (Fi) Deuce rt 3 @Bounce Dblit 3 3 3 SmokertBigi1 Smoke It Look 1 4MGunAcet 4 4 4 4 Smoke st Big 11 5 (Fi) Deuce rt 5 5 5 5 Smoke r¢11 & Go 8 6 6 6 6 Day: Tue, Augit RONGAME GAME 1 (Fi) Deuce rtChk Counter [1 ](B) Cock rt X25 Bull 2 (F) Dbilt Chk Cir alert Seal 2. (B) Near tZing 24 Bull 3. i Str Deuce rt X25 Cr 4 PLAY ACTION | Counter Naked Ute BOISE STATE BRONCOS INSTALLATION 2001 24/25 Counter | 25/24 Bull 24/25 Bully SWEEP i 4 1. (F) Dbl rt Fake Hoof 25 Ctr Nkd Ute 2 3 4 SCREENS Rip Sally 1 (F) Trio rt Fake Hoof Rip Sally 3 3. i) Trey ItSlot 24 Bull Ld SPECIAL (C.\ Far rt 24 Bully (C) RtChk Bully Ctr Reverse | 1 (F) Dbl lt Fake Seal 25 Ctr Z Reverse 2 eyaj. Practice # 5,6 SWEEP {B) Cock rt X 48 Sweep (mutA) 2 (F) DbIKZ 48 Sweep 3 1 2 3 4 PROTECTIONS Rip/Liz Counter Naked Ld 4 ?ASS GAME [smash (Y-Read) ] Out (eGo\/Press [Mhzowtack, Gd, Oves Layer3 Y-Delay 1 @)Triort (shift Triort 1 (F) Trainrt 1 ©Dblst 1 (Bi) Deuce rt X Rip Smash, Rip Out Rip Throwback Rip Layer3 Rip YaNteg 2 (FI) No. Deuce (C) Near rt 2 (F)No.Deuce 2 2 Rip Smash Rip Out Rip Grid +B) Fart Slot © Trio rt 3 (Shift Trot — 3 3 RipSmashYRead Rip Out &Go Rip X-Over : (FiINo.Deuce 4 4 4 5 5 5 5 BOISE STATE BRONCOS yao. Day: Wed, Aug 15 INSTALLATION 2001 Practice # 7 pads _ RUN GAME sweep c REVIEW | L IL 48/49 Sweep 1 1 (Trio tOnx A p Py 48 Sweep (Muff) 3 3 3 2 (QB) Bmp Hwk tT e a a 48 Sweep 5 3 PLAY ACTION Play Pass | Play Pass (Slot) | 1B) RePlay Pass rt 787 1 (B)LtSlot Play Pass rt DbiPost = 1 2 (B) RePlay Pass rt 989 2 (B) LtSlot Play Pass rt Poker 2 (B) RePlay Pass rt Throwback 3 (B) LtSlot Play Pass rt Dig 3 4 4 (C) Rt Play Pass rt Dagger 4 SCREENS SPECIAL PROTECTIONS 1 (B)RtPlay Pass rtSally 1 (B) Bump Hawk rt 48 Sweep Rev 2 (B) RtPlay Pass rt 989 Sally 2 3 4 PASS GAME 33,38, 88,77 48 Flare X-Over Look1 Bronco/Bronco Stop 1 (B)Wealert 1 B\Weak rt 1B) Fars 1 (QB) Bump Hawk It 1 Trio rt On Exit Max It 88 Max It 48 Flare Max it X-Over Smoke It Look 1 Rip Bronco 2 (B) Weak rt 2 2 2 2 Trio rtOn Exit Max It33 Rip Bronco Stop 3B) Weak et 3 3 3 3 Max It38 4 (B) Fart 4 4 4 4 Max It77 8 5 5 5 Day: Thurs, Aug 16_ RONGAME GAME BOISE STATE BRONCOS INSTALLATION 2001 ayaa Practice # 8,9 SWEEP 23/22.Cut | 22/23 Cut Ste)/ Zack | Ted Alert Ctx 71 Sweep Give 1 LtSlot 22 CutStip 2 (B) Lt Slot Fk Zing 22 Cut 3 HTriortOnx22Cut 3 4 WkDbltZ22Cut 4 5 & DbtitV/22 Cut Package PLAY ACTION | Slide Pass | 1. Ox) LtSlide Pass rt(mof) 2. (B) Far lt Tandem Zip SP. xtZ Loop 1 GB) Lt Slot 23 Cut 3 4 | 1 @)Farlt27 Naked 2 1 (Fi) No. Deuce 2 (F)Dblit23 Zack g. 26 Ted Alert 25 Ctr 1 @uUz 23.Cut Give 2 (Dbz 25 Cir Give Naked Ute | 1 (i) Deuce It 27 Naked Ute 2 3 (B) Far lt Zoom SP. 2¢X Loop 3 3 4 4 4 SCREENS SPECIAL PROTECTIONS Base Screen Slide Pass 1 (C) Change rt Base rt Sara 1 Naked 2 (@) Farrt Basé rt989 Sara 2 Base 3 ‘ PASS GAME [Dagger 648 Ring/ Flood Flat 408 Flat 787 Fat/ 363Spot [848 Swing/' 989 Under 1 @)Splitrt 1 @)Splitzt 1 (C)GunSpitrt 1) Splitrt 1 @ Fart Base t Dagger Base rt648 Ring Base rt 408 Fat, Base 1¢787 Flat Base rt 848 Swing 2 (C)Splitrt 2 (C)GunSpitt 2 2 (C)Splitrt 2 @)Splitre Base rt Dagger Base rt 648 Ring Base 1¢787 Flat Base 11989 Under 3 (WDB «3. (C)Splitrt 3 3 (@)Splitrt 3 Slam rt Dagger Base rt Flood Flat Base 18283 Spot 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 BOISE STATE BRONCOS sya Day: Fri, Aug 17 INSTALLATION 2001 Practice # 10, 11 RUN GAME WEEP SWEEP Rip Draw (am) 20/21 Draw (pm) | 30 Package 1B) Farit Slot Rip Draw 1 (C) RV Draw Pke 1 1 0) Split: Onx 2 (C) Near rt Rip Draw 2 2 8 Sweep 3 3 3 2 (80) Split rt Onx 4 ‘ 1 22 Cut Go 5 3 (80) Near rt On x PLAY ACTION 23 Zone Fit Dive Pass Flood/Dig Dive Pass Prong/ Grid | Dive Pass Goner | 1 © Bounce Wk Dbl ltZ Dive Pass rt Flood 1 (F) WK DbIItZDivePass Grid 1 (F) Su Deuce AXDP Gone 2 (QB) Bump Wk Hawk ItT Dive Pass rt Dig? (QM) amo WetawitTDP.wProng 2 3 3 3 4 4 4 SCREENS SPECIAL PROTECTIONS Wide Screen Wojo Dive Pass Hot 1 (F Gum Dbl rt Wide Screen rt 1 (QB) Bump Hawk rt Slide rt Wojo 2 (QB) Bump Hawk rt Wide Screen rt 2 a 4 PASS GAME Hot Choice HotH Follow | Hot or Slam Sting Floss 1 @)Nearrt 1 @)TuiortFkHoof 1 (C)FarrtZip 1 (C) Change stZip 1 Hott Choice HotrtHFollow Hot rt Sting Hot rt Floss 2 (Trios 2 2 @)DvIXIn «2 ©) Split zip 2 Hot rt Choice Slam rtSting Hot rt Floss 3 Det 3 3 3 3 Hot lt 81 Choice Swing 4 4 4 4 4 5 5 5 5 BOISE STATE BRONCOS sysjo. Day: Sat Augi8 INSTALLATION 2001 Practice # 12,13, RUNGAME SWEEP (Scrimy 1 1 2 2 2 3 3 3 2 4 4 4 5 3 PLAY ACTION | REVEW | | 1 1 1 2 2 2 3 3 3 4 4 4 3CREENS SPECIAL PROTECTIONS = Li] 1 1 t is 2 4 ‘ASS GAME REVIEW 1 1 1 1 1 es 2 2 2 2 3 3 3 3 4 4 4 4 . 5 5 5 5 BOISE STATE BRONCOS: ajar Day: Sun, Aug19 INSTALLATION 2001 Practice # 14,15 Gave GAME weep SWEEP 28/29 Toss IL 32/33 Belly | 33/32 Pitch ‘Sweep Option 1 (@) Fars Fire 28 Toss (B) R32 Belly 1 @)LeSiot33 Pitch 1 i) Se Deuce x 2 Ux) Rt28 Toss 2 2 © DbILEX 49 Pitch 7 pest) 3 (ENa Dense On tfoos25 Toss 3 3 2 4 4 4 5 3 PLAY ACTION Iso Pass (& Go) | 1 (hd RE Iso Pass rt 1 1 2 (B) Reso Pass rt 2 2 3 (B) Reso Pass rt & Go 3 3 4 4 4 SCREENS SPECIAL PROTECTIONS 1. (Fi) So. Deuce Dual Screen et (ch) 1 Dash 2 © Dbl r'SloDual Screen rt (ch) 2 3 4 PASS GAME Dash Cobb DashStutter {Smoke 22, Look, sluggo Mouse 1 (be) Near st 1 @)ShiftNearrt 1 (Fi) Deuce rt 1 Triplet 1 Dash rtZ Cobb DashrtZStutter Smoke rt 22 Smoke rt 29 Mouse 2 (B) Near rt 2 @)FaritSlot 2) cert 2 2 Dash rtZ Cobb Dash rt Stutter Smoke rt Look 3 @)Faritsiot 3 3 @ Dbl 3 3 Dash zt Cobb Smoke lt Sluggo 4 (B)Shist Far It Zoom4 4 4 4 Dash rt Cobb Switch fe 5 5 5 5 5 BOISE STATE BRONCOS ayayon Day: Mon, Aug20_ INSTALLATION 2001 pe Practice #16 RUNGAME GAME 27/26 Reach | 28/29 Toss/chk Bull 197/16 Axe Option * Sweep/ Spinner 1 (B)FarltZing 26 Reach 1 (G)Nearst Fake Zing28 Toss (G) Neat Fie 16 An Option (B) Cock X 2 (FarkSiotFkZng2Rexch 2 (G) Rechk Bull 2 (G) Fart Zing 17 Are Option * eiSnene 3 (C)Nearrt Fk Fly 26 Reach 3 2 (QB) HawkitT 4 4 5 PLAY ACTION : : : a ee 2 2 2 3 3 3 48 Spinner SCREENS SPECIAL PROTECTIONS ea C= cate 1 ‘1 (Fi) Deuce rt X In 27 Naked Detour Keep Pass - Roll 4 4 2ASS GAME Smoke Red Smash | Slide Pass Cross Goalline Pass Keep Pass Roll Rub/Loop 1 @Triort 1 QeiStrongrtZip 1 (G)Rt 1 (G)NearltZing 1 (F) Wk DblltX-Stack Smoke rtRedSmash Slide Pass rt Cross Goalline Pass It 25 Keep Pass rt Roll rt Rub (F) Trio rt 2 2 2 2 (EL Wee Deuce i¢Zm Smoke rt Red Comer Roll rt Rub © Dott 3 3 3 3 WE DBLesot Slide It Dbi Smash Sickel eX Looe 4 4 4 4 Trey It Slot Hoof Roll rt Z Loop 5 5 5 8 5 (Elst Deucert ic Zng Roll st Z Arrow BOISE STATE BRONCOS ayajon Day: Tues, Aug? INSTALLATION 2001 Practice #1718 RUNGAME SWEEP 1) a) Ce oe Hammer PLAY ACTION 2 3 4 Counter Boot j 1 2 3 4 1 (B) Near rt Slot Ctx Boot rt Pin 1 ) Lt Slot Ctr Boot rt Flood 2 3 3 4 4 SCREENS SPECIAL PROTECTIONS. Fast Screen Sweep Pass | Counter Boot 1 Trio rt Fast Screen rt 1 (QB) Hawk It T Sweep Pass rt 2 ° 2 Lo 3 4 PASS GAME REVIEW 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 4 4 4 5 5 5 5 5 OFFENSIVE TERMINOLOGY 2 by 2 Set - 2 eligible receivers (including TE & RB) aligned on each side of the center. 31 Sets - 3 eligible receivers aligned to one side of center and 1 eligible receiver aligned to the other side (includes TE & RB), Aiming Point - Reference point on the L.O.S. or defensive player toward which an offensive player will runimove from his alignment. This aiming point determines the player's path. Acs - Playside center and guard double team vs a shade noseguard to a backside LB. Angle Release - Inside slant release at a 45° angle at a depth of 3-5 yards before getting into the seam, Base - 7 man Big on Big protection used in 2 back formations where the off. line is responsible for the 4 def. lineman and the MLB. QB front call will direct the center and RB's. RB's are responsible for OLB's. Blitz - Defensive back rushing through a gap. Box - The area from the bottom of the numbers to the sideline. “Save the box." Also refers to the area inside offensive tackle to offensive tackle. Bull - Back up on LB. Used on counter plays where the H/F are pulling to block the L8. Tag word for counter. Bull Pull - Pulling technique used by lead blocker on Bull plays. Run course into L.O.S. with enough depth to see your LB. Turn up for LB when in position. Cadence - A combination of words and numbers used by the QB in a non-rhythmic count in order to get the ball snapped. Cage - Center and backside guard combo vs a noseguard to a backside LB. Check Release - Technique used by TE, H or RB to check his protection rule in the passing game and if his responsibility does not Dog or Blitz, release in the pass pattern. Chip - Double team between center and guard on a noseguard to backside DE. Cloud - The corner back rotates up (off the LOS) to force the run or play the flat coverage in zone. Cover 2 structure or 3 deep roll. Clutch Series - Our two-minute offense. Cobra - Refers to a comer blitz. Contain - Responsibility given to a defender to keep the play from going wide Convoy - Backside receiver technique blocking a secondary defender. Cop - Defensive End covering TE in dog/blitz situations. Depth - The number of yards from the L.0.S. Deuce - Double team between guard and tackle on a DT to a backside LB. Also formation with 2 TE on LOS and 2 WR off LOS. Digable - Defender in position for WR to block from an outside position and working to the inside number of the defender. Dime - Refers to 2 defensive backs replacing LB's or linemen in coverage (6 DB's) Dog - LB’er rushing through a gap. Down - Tells an off. lineman that he must block the defender in his gap alone because the adjacent off. lineman is doing the same. EMLOS - End man on line of scrimmage. Even - Call by QB at L.O.S. to alert that Center is covered by a Mike LB and both Guards are covered. Face - True double team between a center and guard on a noseguard. Five Call - Call by O.L. where all 5 are covered and they will block the 5 down linemen. Signal will be 5 fingers held up. Flash & Go - Technique used by an off. lineman in which he shows pass, influencing a def. lineman up the field, then releases to his LB. Fold - Back block by an off. lineman on a DT with the adjacent lineman pulling around to a LB. Foot - Pass protection call by 2 adjacent off. lineman to a def. lineman with a stack linebacker. Both off. linemen step together foot to foot to handle any blitz by the linebacker. Ereak - Refers to a free safety blitzing. Gut - Playside off. tackle down block to a 3 or 4i technique with playside OG gap pullto a playside LB Help - Backside combination block between a center and backside tackle. Center blocks down ‘on a 3 or 4i technique and chips to a backside LB while the OT cuts off the 3 or 4i technique. Hot - Designated receiver who must look for the quick pass from QB when #4 or outside defender blitzes on the side of the double read. Jam - Technique used by defender to hold up receivers on the L.O.S. L S. - Line of Scrimmage Left Us - Alignment of bail between hash and middle of field. Left/Riaiit - Call used for full OL to designate the direction on a full turn protection. Line Him Up - Attacking defender’ inside eye to make defender turn his hips. In other words, get him out of his back pedal. Lock - Backside slide protection call by the center, guard and tackle to indicate that there are only 3 potential rushers. Lucky/Ringo - Call used by OL to designate the direction on a slide protection. M.O.F. - Middle of Field MDM - Most dangerous man. M Used to take off a zone scheme and, instead, base block the two defenders. Moon - Backside tackle and tight end (or fullback) combo vs a § technique to a folding OLB. Moose - True double team between a guard and tackle on a DT. Nickel - Refers to one extra defensive back replacing LB or lineman in coverage (5 DB's). ‘O" Call - Call made by frontside tackle to inform others that he is blocking out on DE. Pullers will understand that they will lead into the hole for appropriate LB’s. Qut - Call used by tackle and tight end (or guard and tackle) to single block two defenders on the line. This term is used on the backside of slide protection to declare that the third defender is out of the box. P.O.A. - Point of attack. Pin Call - Call by off. linemen or tight end to tell the RB he is blocking down inside. RB will block ‘ist defender outside person making the call. Signal will be slapping the hip. Post - Call by TE to alert that he will block defender aligned on him. Power Cut - Push vertical and break coming back to QB slightly. (QB Friendly) Pre-Snap Read - Defensive appearance prior to snap of the ball. Press - Defensive back aligned close to wide receiver preparing to play tight man to man coverage (Bump & Run) Push - Full speed. Everything looks like a takeoff! Take his cushion

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