Nintendo Players Guide - NES Game Atlas (1991)

You might also like

You are on page 1of 150
RESERVED PARKING ee ee oe RESERVED rit PARKING iD — ie - ie J ‘2 : mer SS on a = RESERVE a ee im. WAL set Vv De ZONE | Ps Miva Ae) a Le) AHEAD Rile.ee-\essiic) : a , a Pee Ossie] a st NES GAME ATLAS |=... | Elerin Chet a Tae foam tis = en tr rover ais CONTENTS | ““" Sore St teats Swen CHAPTER 1 /SMARIOMANIA mrt cman. oancis SUPER MARIO BROS. 4 Pa Roe SUPER MARIO BROS. 2 12 | ‘ow dotson SUPER MARIO BROS. 3 28. | Qeebak —— oem atu DiecarerPodcion «roma Otte CHAPTER 2/ AMAZING ZELDA Peace, ——— Se ao THE LEGEND OF ZELDA 52 Ieiptomees ZELDA IL: THE ADVENTURE OF LINK 62 | 2.2.5 Ponge— woncnouse usa Ykio Yameshita Tae aaa en to Detar MEGA MAN 16 a EO MEGA MAN IL 80 See MEGA MAN IIL 86 Yes More hie One MO tate ‘et STARTROPICS 96 Strato a Soniaby Kates ‘a DISNEY’S DUCK TALES 106: | 35: - DISNEY’S CHIP 'N DALE RESCUE RANGERS 112 ‘te tamer CHAPTER 6/ NINJA MAGIC tinh aewe NINJA GAIDEN 120 a hors Shen NINJA GAIDEN IL 126 | Tents bers Asis pvtsnesa515 nine | Rewestn."s62'8p Xe Reon, CHAPTER 7/ TURTLES IN TROUBLE i oat T.M.N.T. 134 | & ; : T.M.N.T. II: THE ARCADE GAME 140 AS Ra oon CASTLEVANIA 146 CASTLEVANIA II: SIMON’S QUEST 152 CASTLEVANIA III: DRACULA’S CURSE 162 "Nitendo of Amores he °0.Box 957 Redmon WA 88052 ‘NES GAME ATLAS \ ROAD MAPS TO NES SUCCESS Journeying through the universe of game worlds for the Nintendo Entertainment System can be a monumental task, but it can be made a little easier with some help from the NES Game Atlas. In the following pages you will find every inch of the hottest game series mapped out, labeled and detailed with tips and strategies. You'll see what routes lead to treasure and danger. When there's a choice of direction to take, you can make an informed decision. Maybe your character is running out of energy: take a look at the map for the closest refill. Of course, every game map offers different benefits. In an adventure like The Legend of Zelda you'll learn where to burn trees and collect Hearts. In action games such as Mega Man you'll see how far it is to the end of the stage. Some maps reveal mazes and towns while others help lead you through a complex story. And the maps are as varied as the different games themselves, from sprawling overhead views of complete worlds to linear maps that uncover where the baddest bosses are lurking ahead. If you've ever drawn your awn game maps, you know how important it is to be accurate. You also know how hard it can be, and how much time it takes, and that's just using paper and pencil. Most of the maps in the NES Game Atlas are created by fitting hundreds of screen shots together with intricate precision, a process that takes weeks of painstaking work. Other maps are illustrated, and that takes even more work, because the artist has to draw every element in the game and then triple check to make sure nothing is left out. With help like this, you'll never get lost. The games chosen for the first Player's Guide series book are the most popular in history. Together they have sold more than 50 million copies! Many of these maps were reviewed in Nintendo Power, but now, for the first time, the entire games are shown from start to finish, That's powerful coverage you can’t get anywhere else. This book is just one in a series of in-depth guides on the hottest video games, brought to you by the same pros who create Nintendo Power. LOOK FOR MORE NINTENDO PLAYER’S GUIDES FOR THE MOST COMPLETE GAME COVERAGE FROM THE PROS PLAYER’S GUIDE ue From his early days as @ monkey-taming car jpenter in Donkey Kong to his super stardom as @ high-flying raccoon in Super Mario Bros. 3, ‘Mario sure has come along way. After stating ‘inthe Donkey Kong series and Mario Bros. in the arcades, he took the home video game world by ‘storm when he appeared in the most popular Nintendo Entertainment System game ever the axiginal Super Mario Bros Even if Super Mario Bros. hadn't come with a majority of the systems sold, it would still have } 0 1) AN py become a clasic. The original Super Mario Bros. introduced @ whole genre of adventure tiles with ts great play control, whimsical seting the now famous Mushroom Kingdom) and many secrets. Video maps like the ones you'l find in this book are especially valuable in finding the hidden words and stashed items in all the Super Mario games. Because the orii- ‘nal has been around for so long, ‘many ofits treks (suchas pess- ing Start and the A Button to continue) are well Known, Super Mario Bros. 2 continued ‘the Brother's super tration with an entirely new word to explore—the Land Of Dreams. This time Mario and Luigi were joined in their adventures by their friends Toad and Princess Toadstol. Each ofthe four characters ave players different play control options; for ‘example, Luigi could jump high andthe Princess ‘ould float fora short distance. Meny ofthe bad guys in SMB 2, such as Wart, Shyguy and Bird, have become as popular as the Goombas and Koopas af the original SMB. The pinnacle of Mario's games ‘thus far is Super Mario Bros. 3. Even more worlds, more secrets ‘and more fun await you inthis adventure. Mario's new super suits—Tanook, Frog and Hammer Bios. all give you that extra edge against Bowser and his brat pack of Koopalings. Through ling hils and icy chil, in the air and under the earth, players everywhere are making sure Mario and Luigi don't stop until they've saved the Princess once again What's next for the Super Mario Bros.” An even mote super adventure in Super Mario Word, for Nintendo's 16-bit Super NES. NES GAME ATLAS 3 | ae THE KING OF THE NES Mario and Luigi have a wild adventure ahead as they set out to save Princess Toadstool from the evil Bowser. Hordes of Wiad Se creme sei theme TOP SECRET samp upon the platform. Scoot ‘across the eling and warp to Moris 4, 3, 2 [Pl \P L KEY MAP SYMBO! lal Power-Up item Invineibie Mario [waar NES GAME ATLAS 5 NEED A LIFT? There are al kinds here Pltfor ‘and ight. Platforms that go up 6 NINTENDO PLAYER'S GUIDE ee os oe See NES GAME ATLAS 7 8 NINTENDO PLAYER'S GUIDE WORLD 6-4 NES GAME ATLAS 9 WORLD 7 NES GAME ATLAS V1 Mario, i, Toad, Princess: Pick Your Adventurer Mario and his friends are faced with zany challenges in the bizarre dream world of Sub-Con. Ultimately they must tackle the wily Wart! Unripened. Bomb Koopa Shell [ | Potion Vegetables up Bob-omb || Rocket — 12 NINTENDO PLAYER'S GUIDE LOOK IN THE JARS ‘These are no ordinary jars! In the jar on the right there's a key to success. It ‘pens the dor to a mushroom—if you use the potion when you enter Sub- Space between the two jars. FIRST, GET THE KEY ‘camper up tothe top room and assess arab the allimpertant key. Now {ake the same dandy route back = down. There's a locked door in = the bottam ofthe room. Check it out! WARP TO WORLD 4 Take the potion othe end of ‘the world and use i. Then sink into the jar in Subs ‘Space and wer, a) NES GAME ATLAS 13 gS UN ol oh WATCH YOUR BACK! Birdo is back and boy is he heaving those eggs! Remember lessons leamed in the past, and boomerang those eggs right back at im for three hits. Careful! Don't step backwards into the abyss! Two Pansers are wating to blow you away ‘with flaming best. Look around the USETHE MUSH- ROOMBLOCK Here's that pesky bird again. This time he's lobbing eggs and fireballs at you. Try dop- ping three mushroom blocks fn his. noggin from above, NES GAME ATLAS 14 NINTENDO PLAYER'S GUIDE 16 NINTENDO PLAYER'S GUIDE | Enter the jar here wile in Sup-Space and warp to Worl 6. oe FRYGUY IS ONE TOUGH COOKIE This firecracker means business. Whon he spits flames, thebesttactc. is to attack with mushroom blocks ‘rom the upper stairs. He takes the heat ‘and splts into four ‘enemies "Block! 18 NINTENDO PLAYER'S GUIDE NES GAME ATLAS 9 20 ‘et the Jump on Toate oF you Side, Me ‘ou can ety bottom tin mis {heat eps bee aot here FIGHT ROCKS WITH ROCKS You don't want to et into Ciaw- arip’s clutches under any, cir- cumstances! And dont let him hit you with those triangle shaped rocks or you'll be down and out. Throw the rocks right back at him when you see an opening. SUPER MARIO BROS. 2 NES GAME ATLAS 21 WORLD 6 HOT BREATH BIRDO You weakened Birdo in your last encoun ter! Now he only blows fre. And the flames arent all that hot. Pluck him out of action with three mushroom blocks. ‘This erzy dream worl is tullot hidden suprises To tnd #hey, ‘heck out the th ar from he righ. You won't be esappoit- ‘And biden othe hie jar from the eft Is 2 valuable 1-Up. \START. tf : a is & oe a no Toul hig your ay a One Atos Isha news, bl tvs in a ow coud spel aster » Tose beaks are sharp andthe ns aearate. What o you d? Take hig leap tryout, You hve H te jump over them beeaus i hey ht you, you're out ot ck abe we 22 NINTENDO PLAYER'S GUIDE ‘lim up the vies on Your fet. you go (othe by Dressing Up and Right or Up nd Let on the Control Pad 1 go over tree Hoopsters. Things happen fast in the land of reams. Here's where you end up if you take the shoroat fom the start! NES GAME ATLAS. 23 PILE UP BLOCKS & JUMP Pile up mushroom blocks and make @ Squat Jump. This isthe 2 only wayto getto 3 the cloud, Before you jump, clear cut the Sparks with blocks. WART'S HIDEOUT ‘Now you must face the toughest challenge of all, Can you find your way through a castle designed by the twisted mind of the evil Wart? Sub-Conis dreamland, War's castle isa nightmare. This is the last map and needless to say, the easiest to get lost in. ‘Study the diagram to find your way. 24 NINTENDO PLAYER'S GUIDE A REALLY TIGHT SPOT {ts hard to climb and stay on the lookout for fast-moving Sparks at the same time. But ‘ty, because its the only way you're going to get out of this predicament without getting hit by a bad-tempered Spark. Move it! GO LEFT FOR SURE! If you do this the right way, you'l set off a chain reaction that leads you to Map 4. Grab [71 the chain onthe left and start climbing. Ifyou grab the chain on the right, you won't be able to reach the door to opportunity. ‘There's a wey through here if you can swing it Jump onto a chain from the second plat- form. Time your leaps so you pass by the mean Sparks. Even f you have a healthy life. eter, you'l have to zoom through! aS Ch eg wimps. When you walk into the castle, the floor suddenly stats moving. Ths has to be Warts diabolical idea! The j footing is treacherous, butat feast the enemies are A OU! FLOOR You want to more down through this cheris, and Starman wil help you. | NES GAME ATLAS 25 STAY IN THE CENTER This place is easier than most. That's because you can escape Spark attacks by holding onto the cent Resist those tempting cherries on the side unless you are feeling exceptionally confident WHAT IS BIRDO UP TO? Climb up the chain and you get aba surprise inthe form of Birdo, He's on guard dty and doing 2 great ob of The best strategy isto avoid a fight and lay ow kita Got past him by crouching. You can also try jumping over him. GRAB THE LAST KEY You can get to this room ‘rom either Map 3 or Map. 7. In here, find a key that unlocks the door lading 10. Warts room. Wart awaits you! 26 NINTENDO PLAYER'S GUIDE UPSIDE DOWN Un oh This has the lok ofa really bad situa tion You have to climb up the moving flor and avoid determined atacks fom the eraty Stiyguy Smit and Spark. What do you have {o do to win, be an acrobat? Stay on your toes! Move up carefully in steady litle jugs, and you'll make it without a scratch ‘Now you've discovered a room with justtwo mushroom blocks, a crystal ball and the Mask Gate. Take the crystal as usual but look out! The ‘Mask Gate is coming at you. Hit the gale with blocks three times. The mouth opens. Are you prepared to hop in? FINALLY, WART! The wicked Wart is one tough customer. But you're no marshmallow either Afterall, youve made it this far with all of Warts bad-news bud- dies trying to stop you, But are there more? He is the creator ofall the monsters you've been dealing with in the World of Dreams. Maybe he doesn't need any other monsters on his side when he's. & taking up the fight by himself. Can you withstand his wily ways and awesome powers? Luckily you have learned quite a few tricks of your own. Get. teady to use them. And be prepared to invent some ‘new ones. You'll eed all the courage and cunning you can muster! Feed Wart his vegetables to put him to sleep permanently! NES GAME ATLAS 27 Mario’s Biggest Adventure Yet! ‘More worlds, more secrets and more action—Super Mario Bros. 3 has itll. Super Suits, Warp Whistles and the return of King Koopa are just a few of the things that keep players ‘coming back for more Mario in SMB3! SYMBOL KEY WORLD 1 CoE ‘Stomp and kick Koopa to get ‘the Super Lest from ths block. the colas in the sky. “Rs Raccoon Marl, you can score Ups by stomping nine or more Goombas without touchiog Soomba stack, press the A Buon the sround. Te From the top of the sky lp, jump up andthe dah aff the top of tho servon to scoro a hidden 1p, jm. I and prass Upto goto To clear away some of the Bock, Then ‘unt the Wote Block appears. Bousce on seconds and 3 Nden oi Heaven, 28 NINTENDO PLAYER'S GUIDE Baa NCO OS) bath 1-Ups, you can afford to ase a Be sure to acqure the col ‘word and stil come out ahead. ‘tho ae andthe 10 Blocks. t you score 44 or more, the White Mushroom House wil appear on the Map Screen. [WORLDIEFORTRESS) ewmcnmey] [samara ‘up and tothe right. When you cant go any the faling celng. Move to tho further, press Upto reach the ream right when the coat is clear to contalning the second Warp Whistle. set to BOON-BOOM, man ia EE... ee ee tliminate enemies n the slope. Bloc that wil take you to Coin Heaven Yo got enough power to fy, start atthe lft edge ofthis platform, run te the ght and make very small jmp over the step. ou hit the left side of a Mush the Mushraom inside wil go right is is important to keep Ena the pe to face Lary and the cannon bl wl Koopa, the fit of Bowsers armless hit your feat for paigs! Stomp hn vee [son oats «ont tines to wa ‘NES GAME ATLAS 29 WORLD 2 KOOPAHARI DESERT ‘Use the top ofthe pipe structure as a runway to fy ap to the sky pipe. It leads to 4 secret room with invisible ins, ‘Wien te Micr-Goombasatlck by launting Mocks at yu, hold Down the A Betton bounce fram black to block as you advance, Tit he Switch Block nsde hie seorat room and ‘he platform again and this time hit the Swe 30 or mare to get the White House to appeat on the Map Screen. Tie the platform, uncover te Switch Bock, and lect all he visible cols, Backtrack, get on lock and collect all he new cons. Cllect leave quickly to collet the coins reveled outside, ‘Taking 2 path ovr the top of the spikes can be your best bet, but watch out for Boo Dd ‘Don't um too far ent tls platorm or youl get squashed bythe Thwomp. ‘Stomp one ofthe Koopas ‘wie, then stand back and wate as I clears away the blocks fom the ex pipe. ‘a ive 1p Block is Didden in this mountain. Once you've turned the Blocks int ins and colect them, t's easy to get atthe 0p 30 NINTENDO PLAYER'S GUIDE Ick ap 2 Woopa ear We Sar and Woop him to use as a weapon agaist the Sun later inthe stage. ‘burned bythe Sun, bat use the a aT No eh) [WORLD 2-4 | Each ofthe blocks In this platform iF 38 colns in them. Collect them ai eT LT "War the Boomerang Brother Wraws Ne two Boomerangs attack quickly but watch forthe ‘turning weapons. ————— z ‘Boot a Koopa into the small pastan & to break the blacks and make the vine grow Make the invisible block apper, then use i asa stopp stone to reach the pipe which leads to a secret room. Watch ont for Buzzy Beale on the olla. Hol drop off and whi towards you at highs ‘orion Koopa de walls in is eabi! The Iergulr flor ofthe room makes maneu- ‘verng tricky. Defeat him using the same ‘method you used agalat Larry. THE WARP WHISTLES noel down on the Fly up and ght through Use the Hammer to White Black near the the gap in the celing of break the boulder inthe end of Word 13 for fhe ths fortress, When you upper right corner of World 2 Battle the Fire os. bandits who are iting beyond the SJ) the Whistle resiess. ouider to get the 2 hidéon Toads House with the Whistle inside. wh NES GAME ATLAS 31 WORLD 3 “Jump atthe water's surface to get ontop of is [oland, Then collet the Power-Up- ple ‘wont Hit the block so the 1-Up goes right, ‘thon collect tas lt bounces the ple. ‘Before you fish this worl, fy up and grab the colns See RR: it Beyond the goal pipe esa 1-Up you may want to ty for It you feel brave, 1 you're lokng for BOOM-BOOM, take the sixth door inthe fortress. “he fal door Inthe fortress leads to a secrat coi room. ‘wary of Boo Diddy a8 you make 4 way tothe door of your chlce. “The fifth door i the fron lode to a ledge with a 1-Up Block above it. Power Ups. ‘and wp to tied BOOM TI the look onthe It sds so the 1-Up goes rah That way you won't have to swim after I and use It to open the path 1 the Canoe, This wil gle you access to Islands Containing Bonus Games and 32 NINTENDO PLAYER'S GUIDE aa UTC Oh) ind Lakita. Then capture a Koopa and ata shows | make I bounce back and forth under- near the end of teath the pipe, Stand decly under the th stage, He™l pe. The Koopa wil hen hit alts follow you i you ‘Spins, ging you points and then 1-Ups. backtrack, a Boots Koopa soit falsdownand collects the Use am Ice Block to make the Switch Block appear. Then Wit cols In the 10-Coln block below. the t-Up Block so the Mushroom goes right. Tap the Switch ST & 4 Se, = “ feat a te elgg oo whey ntttilnee ~ eg Gps fi sca: =r ‘ae ou sum Docks oven it you're small Activate ‘the Swteh Block Inthe clouds and ‘then Backtrack it. THE WHITE MUSHROOM HOUSE ‘To got the White Mushroom House to appear onthe Map Seren, you must collect a certain num- bor ofan in pee wer mst canes ver film get the numberof cos yd need, but the effort is. worth it if the reward is a P-Wing, ‘NES GAME ATLAS 33 “To Best handle the Stretch platforms swim between th Super Mario, but tke the upper oF lower path If you're small oo ‘Since this stage rises and sinks Into the enemy {les waters, 2 hgh and dry spot can be 2 ‘Mesaver. That's exactly why the Vine Blocks come in handy. Use thet to your advantage iting the Switch Block wil iow you ta collect the 1-Up above a8 wall 235 score the 44 colns you need to get the White House to appear. ‘Drop down behind the background by kneeling ‘on the White Block fr fve seconds. If you can ‘make it down the next pipe while you're sl in the background, youl become Invisible! Capture a Koopa and Wick so W bounces back and forth between the pipe o nthe gap between the backround bushes above) and watch wile it racks up polats and Ups! ‘Bult Bis. Find a safe spot (on top ‘You can finda Fog Sut he ie tothe far let ofthe under- tester section ofthe stage, Alor You ener, press Right 25 you fl 34 You have tobe quck to collet this Power Up. HI the Blok so the Mushroom goes right. ‘Athough you can use the Bolt Lift to get ‘sere thie gap, Ws jst a8 easy to take the fw reed, Juste earful to avold the Fame dete, This way to Wendy Koopal You have te time your jumps carefully to jump over ‘her and ald her “love taps” stacks a8 she makes small apd hops. COPING WITH KOOPAS You can ws ae sles you as you thro Koons ln rat of area. 1 wil only lp agaist © slogle attack, though, Koopas are great for breaking blocks Stand ‘ne Boek away trom 2 Dock as yau release the Koo NINTENDO PLAYER'S GUIDE ‘ofthe Keopa by releasing over 2 pipe. You then have ‘ty to the lake inthe shy. (Get Starman, thon Rt the Switch Blk and collect, coins you get 22 or more, the White Mushroom Mouse wil appear onthe Map Screen. fale ee ape ‘Up appear and then fH moves right. Keep yo Buzzy and Spiny ahead. Hf you stay close to pipes ‘with Piranha Flowers inside, they won't come out Like- wise, Bullet Bill C won't fire if you're ne Giant World, however, the Piranhas are too big to notice Mario and will stil ome out of their pipes SUPER MARIO TACTIC | 1 you dont have along runway, you can some: times build up fight power by runing back and forth in a smaller area NES GAME ATLAS 35 {Go down the contr pipe to fad an easier path through the foruess. Wet Foot ats ie a ghost. if you your back on i it wil un towards you. (ake te two Inve blocks appear in order to eit fom the == eee ‘ook out for Lakltal He ran Spays on you the Later hal ofthis stage, Touro Saou na me = [WOREDM=S| Gece es Sener Be mnresacamriearae mon Shaves watera mora ‘On th normal size sida of the stage, “Arathor (Up i the normal ie ade of the sage youl ind a 1-Up inthe sy. [ _Ndeen in an lnvsble block betwen the pipes. Going through the two doors in this stage wil change tha size of the Koopas and Goombos. The sta therefore has 2 normal size side and a giant uchin ach one | you'll sta 36 NINTENDO PLAYER'S GUIDE final group of To make the leap tothe Lite, press and hold ‘down the B Button a5 you ran and go for it ut ‘oles. Enter the dor to find 2 Widdon Ouartor ofthe fortress with Power-Ups and 1p. you to make your way tothe 1-Up - In the secret room, ‘As you rio the Diectinal Lifts upwards, {vod the Piranha Plants that WARPING Use 2 Warp Whistle on the Map Sereen to warp to the Warp Zone (World $). The seo- | | tion/of the Warp Zone that you arrive in | | depends on which world you used. the Whistle in (see.chart below), Togo straight to sevand secret room fora chance ‘Some Directional Lifts will ehange co time you Jump on them. But bee: ‘ido wil vanish I you hit your head on the eling wile you're standing onthe it. WORLD 4-AIRSHIP World 8, use a second Whistle while in the Warp Zone: Coen a “gain you have te ster path ion of using the Bol Ln hs ase may Be The iy study the timing of the 12 make Ie through this area THE GREAT WHITE TREASURE SHIP. You can turn a wandering Hammer Brother into @ White Ship in Worlds 1, 3,8 and 6, Collecta numberof coins thats a multiple of ‘V1. Then score points until the tens digit of your score the second, umber from the right) matches the multiple of 11. Finally, stop ‘the timer atthe end ofthe stage on an even number. One possible Combination would be 44 coins, 10,140 points and time= 152. ae Don't miss the f-Up near the it pine Bate the fin NES GAME ATLAS 37 WORLD 5 _ Sky wort [wort 5-1] Th the secret room of Bis sky pip, youl have lo choose | [Once youve collected al the Ups, yop, Rt the Ter come ivan we yetwoen a Musi Box (upper path o fou t-Ups (lower path). || Switch Block, and collect many ofthe ser cols. lop ofthe arc, you can back: between a Music Box (upper al), ps (ower pth. wu ia Be cers ‘Starman power from the Boeks onthe way down, Ths makes it easy to defeat the Chala Chomps at the ota nce you've deat withthe Chain Chom, oleate four 1-Ups onthe ond lear away the blocks and ty tthe sy poe. | | one ats tine, AL (ee ea For making to the op Bath, youl peta 1-Up. Dor't ouch your contolr when yo stat fling and yout your way up and out. or hundreds of coins, you can easily collet extra lives. Go through and get ite 9s many T-Ups 0 cis @5 you can, boned eer pls pT then make Mario jump ofa ciforlet tee meio, but twats the time expire. (Youll stil have gained at east oneextralife)Aslong World 7-For tress as you don finish the stage, you can go back and doit epain. tn World 7-Fonvess, you after iting the Switch Block inthe first room. Reset the Sitch by exiting and returning othe room, ten doit san an again. In words that contain mattiple 1-Ups. 38 NINTENDO PLAYER'S GUIDE ribo's Shoo allows you to wal across Munchers. to collect the 1p in he blocks above these hungry plants The magical Kuribo's Shoe bestows many powers on its wearer, but is only found in Word 6-3. It protects you Mario ean wear Kurbo's show no matter hat size he Is or what sul he's wearing Tn thie pipe an arrow of coins from Munchers and Spins, and gives you boosted jump ing ability Have fun with it while you can! KURIBO’S SHOE path go back and stat Ay up lt the assag Use the fst loud as a runway to fy tothe upper orton of the stage I's 2 ft easier than the lower route. Don't pac Wyou fall ato the waterfall. You can swim out by pressing the A Button rpeatey EARTH BOUND You can return to the terrestrial portion of ‘this world by going back down the Tower. On the way, you can even collect a 7-Up. To return tothe clouds, however, you'l have to. go through the entre Tower Level again. NES GAME ATLAS 39 THI the Block withthe Power Up Inside andthe pesky Pare-Goomba stay onthe ita it fal just long enough fo ‘wl it the dust sag the coln, then Jp for safety. ‘Jump squarely ono the bark of the ‘Aativate the Switch Block and the temporary Platforms created will make your pat to the Suit nd if you ho Button. Nat ony are ‘blocks n this word that contain eontouous Starman ‘ower, but thre Is no actual Starman tobe found. ‘With a F-Wing you can fy to the goat ‘tom the lower part ofthis stage. Ce The Podoboos in the fey fortress bubble forth from both the oor and cella, 50 advance with cation, 40 NINTENDO PLAYER'S GUIDE Focus you efforts on gong iat as fart as possible, and you ith only one MU ry motto slow down oven whan Kaopas are ‘The difficulty ofthis world is compounded you stand on tha ctor of the 15m ‘platform, the Fie Into yout feet and sel-destruc hang you wil run by the fact thatthe action sels vertically and tothe right UNLIMITED 1-UPS #3 In certain worlds youl be faced by an endless stream of attackers such as Bullet Bills or Spinys from Lakitu. Find a place where you can set up a Koopa so it bounces between two obstacles and clears away the enemies. Quic Get to a safe spot and knocked out by the Koopa, eventually 1-Ups. Toy, the Koopalng who captain this Asip, sa blg bul. When he bits the ‘round, the whole ship stakes. Tine 0 you're Inthe alr when down. your be touches THE MATCHING GAME ‘The Matching Game will ppearon the Man Screen every time you score 80,000 points. The eight diferent pos: sie patterns tothe Matching Game are shown below. PEE rreL i Piatetdet oh fofo fats] alefatet=s | NES GAME ATLAS 4\ WORLD 6 se ate Inte secret oom, side under the gapsin ] [Hit this lock when you're inen- ‘the upper passage to actirats the Switeh | | ible ta got another Starman. ‘Block hen quickly retrace your steps and collect the lat below. I takes practice! [wortp 6-2] Same EE down tothe lower platform and eatoh the {o cloud to make it up ‘A woltimed Koopa toss wil make the vine sprout. The vine leads to a secret room with a Tanook Sut ins Yow can charge upto fy inside the oom. Then ea arto the end of the sage. = ‘you need a Power-Up, get the one Inthe fist Bock by biting i from underneath and then jumping on tp ofthe leap to the left to land where you started 42. NINTENDO PLAYER'S GUIDE ‘When th it comes ou rom under the loc, jmp back o, make the Magic Note Block appear, and use tt go to Coin Heaven, rum right to getup sp ‘Start the Ht moving Bat hen jmp off oto the big block a ce | 1 he Switch Block While We actvaed youl Rave a clear ranway. As you se under the Tor the Fire Chomp. wall Once you're arb 1 order rea0h the ox to clear away the blocks you must cary = Koopa up Piranha Plants You tan collect the PowerUp, fave and return, and it wil always be | therefor you to grab apa, | The first pipe Isa shortet tothe PowerUp room: You must Be Raccoon Mario (or Tanoki) to fish tis stage. yout Teoling brave, ride the Dont Lifts down to calect the coins beneath them before you jump to saety. Tide the Donut Lt down a shor stance nd thon ap {or the pine. | als colett ay White Mushroom House to appear on the Map Screen. Spring he hed wom bofore you ty to make It through the gop. ‘Set off he ith Thom tea far too geeky, you ‘carefully jump up. you it by the Rat Diss. Wold the B Button down, ‘un and jump over the lst Thwamp I's easy to avoid i yout ready frit NES GAME ATLAS. 43 The Switch Block near the ond of te sage is useful ln tural the glant lock of bricks nto eons. Fn, ump, bit the Switch and fly stralght up. TT you have a PWing, you can fy over the mountain of Ie ‘1p along the way. Use the Switch Block Ta tara the Munchare into money 35 cols! 1M you're wearing the Frog Sul, you can enter this pipe and gain thee f-Ups WORLD 6-10 Tee oh Baka eo [tte testing wal of eins Th Raccoon Maria you can yt he coling and bypass afew of the dangerous] [When Stotch heads left that's your cus t lap Up fs another roward fo taking the high road. ‘over bie an6 B Button dash to th righ = Lemmy, wants To play! The Balls Re tosses Te cow I them. But don't waste aron't too dangerous; in fac, you can jump on your te playing take care of that crazy Koop 44, NINTENDO PLAYER'S GUIDE = ead DONO OS WORLD 7 avg [wort 7-1 | This stage scrolls upwards as you climb through the maze of pipes and ‘Jump straight up off the tt pee ie ore UNLIMITED 1-UPS #4 Tekin seas row he Unearth ella. ‘narrow gap in the skinny pipe. You ‘fyou tag the card at the end of a world when five or more, cathe ‘ate onthe soreen you'll get bonus points and a 1- Up. This is easy to doin most + | fevels of World 5, because Lkitu wil flow you tothe end ‘and throw Spinys. ‘Jump tote right to nt the H invisible block containing the 1p, then fellow it dwn asi fas to catchiton ile HAMMER TIME ‘The Hammer Bros. Suit ellows Mario to toss Hammers that can harm even seemingly invulnerable enemies such 2s Boo Dic, Thwomp and Stretch (And for some rel fun, try the Make your way into the Piranha Hammers on Bowser...) Mario tec is also invulnerable to fre when ood idea i take oot he plats he kneels in the Hammer Bros ‘eth fireball tal attack fist. Suit ‘a Wate Block appear Between We two pies, on ex via low you to advance when you return ifr a you get th first Starman, you havea chance to stay inn Thor's mo need to jmp over the gaps atthe end ofthis cil trough the entre worl, There ar fve blocks in the sta {hat wil contain tarmen Ifyou ht them wile they are invincible, NES GAME ATLAS 45

You might also like