Praful Zavern

You might also like

You are on page 1of 119
Wastermind Chess-I Praful Zaveri Mastermind Chess - | By FIDE INSTRUCTOR (Fl) All Rights Reserved Copyright @ 2008 Praful Zaveri No part of this publication may be reproduced, stored in retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise, without prior permission of the author. Praful Zaveri asserts the moral authority to be identified as the author of this book ~ ‘Mastermind Chess - I’. The author shall be glad to receive reader’s opinion of the book, as well as suggestions for the future publications. Please send your comments to: Author: Praful Zaveri, 605, Shanti Darshan, Near Shanti Ashram, Borivali (West), Mumbai - 400103 Maharashtra, India. Tel/Fax: Cell E-Mai website: Page Layout: Cover Pat Printed in India by: First Edition: + 91-22-2891 8477 + 91-98 20547 548 | prafulzaveri( inchessschool.com www. indianchessschool.com Satish Swarnkar Mansi Zaveri St. Francis ITI Printing Press, Mumbai 2008 ISBN: 978-81-7525-947-8 Rs. 200/- Foreword Praful Zaveri's Mastermind Chess takes the serious student of Chess in the right direction. After Praful’s immensely successful maiden book ~The Chess Course, the students were eagerly waiting for the sequel. Praful Zaveri has not only fulfilled the expectations but surpassed them by introducing few new concepts. The chess player does not need a chess set for going through 300 puzzles. However if the student's aim is not only entertainment, then he has treasury of chess awaiting him in the second part. The solutions contain full games which should give an idea how the winner reached that position. The final 80 puzzles are basic endgames needed for the upcoming player. Praful expects the student not only to give the correct answer but wants him to understand the principles lying behind it. After the student solves all the puzzles, he finds himself in a treasure cove where three hundreds gems in the chess literature are awaiting him. I have never come across such path breaking ideas so far. This book will help not only the young school children but also the coaches who are always on the lookout for the good books. I will surely recommend this book to my students in India and abroad, Raghunandan Goldhale Chess Coach, Recipient of Dronacharya Award & Chairman, Maharashtra Chess Association. 08" April 2008 Introduction My first book - “The Chess Course” (ISBN: 978-81-7525-816-7) has completed the journey of eight wonderful & exhilarating years and, I am overwhelmed with the response this book has received during these years. The book is now used by thousands of children across the country, further by parents of ambitious children themselves, school teachers (who even may have Just a basic knowledge of chess) for their ‘Chess-in-Schools’ program and last but not least, Chess Trainers who have adopted this book as a ‘Coaching Manual’ for their students, . The book, which was developed in light of training experience acquired by me over a decade of working with gifted children, broke fresh grounds and opened up new horizons. My basic idea was to devise a course, which would last for many years to come so that any passionate child with a love for Chess could advance to club level and beyond. In continuation of my training methods, I take pleasure in presenting my 2" book on Chess: “Mastermind Chess - 1”. This book is basically designed for players who have meticulously gone though my aforesaid book ‘The Chess Course’ and have completed the chapter on ‘Simple Checkmates (pages 33 to 45), Part-I of the chapter: ‘Typical Middlegame ‘Combinations and Tactics’ (pages 55 to 170) and the complete chapter on ‘Endgames’ (pages 171 to 190). Accordingly, the book is ideal for beginning and intermediate players corresponding to the playing strength of 1000-1400 ELO ratings. Summing up, the book contains an array of tactical devices and endgame fundamentals from the actual tournament games, which would test your tactical and endgame ability. One may ask the reason for continuing with tactics and endgames, which has been covered in abundant in my previous book and ignoring the ‘Chess Openings’. As confirmed by our great Chess masters, the beginning and intermediate Chess players should work a great deal on tactics, combinations arid mastering fundamentals rules of the endgames, which are all ingredients of laying a solid Chess foundation! As for the ‘Openings’, I would like to advice the beginning and intermediate players not to memorize and play ‘book openings’ without understanding its idea and logic. It would suffice if you can just master the basic principles of the ‘Opening Play’ rather than learning myriad of variations and get lost in it!! Only after having played a good number of tournament games, you should go through the opening books/Chess software and try to find out how the book move has differed from yours! There are many people, who I would like to thank fot making this book possible - Satish Swarnkar for designing the page-layout, my daughter, Mansi Zaveri for designing the cover-page, my trainee, Atit Gupta for proof-reading the whole book, my alma-mater, St.Francis High School's Printing Press for wonderful printing job of the book. Last but not least, I would like to thank Dronacharya Awardee and one of the most successful Chess Coaches in the country, Raghunandan Gokhale for his wonderful and inspiring foreword. As for the readers, I hope the efforts put in will enlighten them, which offers deep insights into the game of “Chess” - this wonderful invention of humans from my country! Prafed Kaveri How to go through this book: As like my first book, “The Chess Course” this book is also practical oriented! You are required to take a direct plunge into each of the twelve training session chapters, which are self-explanatory. 1. The book contains a total of 300 exercises, Which is divided into twelve Training Sessions. 2. Most of the positions are from the games played by the World Chess Champions or great Chess Masters, They are very instructive! 3. The training exercises commences with the warm-up session of simple checkmate in one move with each of the pieces (100 exercises total - Training Session 1 to 5). 4. The next 120 exercises (Training Session 6 to 11) will test your tactical and pattern recognition ability wherein you would be required to find out the key move, which gains a decisive advantage for the side on move. 5. The book concludes with 80 exercises (Training Session 12) on endgames, which would test your endgame thinking process and calculating ability. 6. You will be required to find out the correct move within the specified time-limit. However, for the exercises on the endgames, in addition to finding out the correct move, you would also be required to find out the correct evaluation of the game. 7. The answers (+ correct evaluation for the endgame exercises) are to be recorded with pencil in the space provided below each of the positions. 8. You or your Trainer/Coach will check the correctness of the answer with the solutions provided at the end and, will record marks in the box provided as per the scoring pattern devised for this book. 9. The total marks scored (after deducting negative score) for each of the Training Session should be recorded in the score-chart provided at the end of the book. 10. Each of the solution is in the form of ‘Complete Game’ actually played. As such; study all the games in full after you have completed a chapter. These games are very instructive and, studying them would improve your Chess strength, I have also given comments below each of the game which, contains a brief history of Chess, Players or relating to the game. T am sanguine that it would make a wonderful reading! 11. Find out if your recorded move is matching with the move actually played by the player in question. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength! 12. We have a saying that ‘Practice Makes Man Perfect'!! As such, repeat each of the chapter after a gap of 3-months again! You will definitely experience that your Chess strength has improved! If you succeed in scoring 75% or more marks, then you have a good understanding of the concepts and fundamentals and can confidently use these ideas in your games. However, do not lose heart if you score below the expectancy rate. Have a crack again after re-charging your batteries! Good Luck!! Prafed Kaveri CONTENTS Chapter Training Session 1_— Queen Mate Training Session 2_— Rook Mate Training Session 3 — Bishop Mate Training Session 4 — Knight Mate Training Session 5 ~ Pawn Mate Training Session 6 — Pin Training Session 7 — Knight Fork Training Session 8 — Double Attack Training Session 9 _— Skewer/Back Rank/Destroying the Defender Training Session 10 — Discovered Check Training Session 11 — Discovered Attack Training Session 12 — Endgames Solutions (Complete 300 games) Index of Players Test Score Chart CHESS INFORMANT SYSTEM OF SYMBOLS Even Unclear A Very Good Move An Excellent Move A Mistake A Blunder A Move Deserving Attention A Dubious Move With The Idea ‘Only Move ‘With Compensation For The Material Centre Greater Board Room With Attack With Initiative With Counter-Play. Zugewang Mate White Stands Slightly Better F | Black Stands Slightly Better White Has The Upper Hand Black Has The Upper Hand White Has A Decisive Advantage Black Has A Decisive Advantage Training Session 1 —- Queen Mate start our training session with Queen Mate. Because of its ability to move both like a Rook and a 0p, you will have to examine a good number of Queen Checks in some position and find the best lining Session 1: + of Questions: ration: ‘ving Methods: oring Pattern: ximum Marks: White to Play Queen Mate 20 100 Minutes Maximum (5 minutes for each Training Question) Find all the Queen Checks. Find out the best Check, which should prevent the opponent's King from getting out of Check by the three principles of Move’, ‘Block’ and Capture’, Record your answer in the space provided Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book +5 for each of the correct answer. <5 for each of the wrong answer. “1 for exceeding the time-limit of 5 minutes. 100 Study all the 20-games in full after you have completed this chapter and find out if your recorded move Is matching with the move actually played. If you have made an error, try to find out the reason as to why your move Is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again!! were] WHITE t BLACK = ning Session 1 iam) See oe © 14, White to Play No] WHITE [BLACK ‘Mastermind Chess -1 > 16. White to Play 17. Black t0 Play pt BLACK = WoveNo| WHITE [BLACK [MARKS 20. 2. Wit Fy [waite [Stack Training Session Training Session 2 - Rook Mate Mate with a Rook is rather easy. ‘ona Rank) to the opposing King. Training Session 2: No. of Questions: Duration: Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: ‘On a move, a Rook can give Check from only 2 squares (on a File or Rook Mate 20 100 Minutes Maximum (5 minutes for each Training Question) ‘= Find all the Rook Checks. ‘+ Find out the best Check, which should prevent the opponent's King from getting out of Check by the three principles of ‘Move’, “Block’ and ‘Capture’. + Record your answer in the space provided. * Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each ofthe correct answer. -5 for each of the wrong answer. -1 for exceeding the time-limit of 5 minutes. 100 Study all the 20-games in full after you have completed this chapter and find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again!! 22, White to Play Nove Ne] — WHITE | BLACK ra Training Session 2 5 ‘Mastermind Chess-1 abe 25. Black to Play Tove Ne Move No ‘Mastermind Chess-1 33. White to Play 34. White to Play MoveNe] WHITE, Move No] ire = Training Session 2 7 ‘Mastermind Chess -1 Training Session 3 Bishop Mate As with the Rook, @ Bishop on a move can also give a maximum of two Checks but, along the diagonal only. So this test is also easy. Training Session 3: No. of Questions: Duration: Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: 28 41. White to Play Bishop Mate 20 100 Minutes Maximum (5 minutes for each Training Question) Find all the Bishop Checks, Find out the best Check, which should prevent the opponent's King from getting out of Check by the three principles of ‘Move’, Block’ and 'Capture’ Record your answer in the space provided. * Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each of the correct answer. 5 for each of the wrong answer. ~1 for exceeding the time-limit of 5 minutes. 100 Study all the 20-games in full after you have completed this chapter and find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength, Repeat this chapter after a gap of 3-months again!! abc deo + b 8 ° 7 7 6 S 6 5 5 4 4 3 3 2 2 1 1 a boc @ 8 f g ft 42. White to Play ‘MoveNo] WHITE, BLACK, sae] Moveno] WHITE [BLACK [MARKS. Training Session 3 9 ‘Mastermind Chess -1 44. White to Play “Move No. WHITE [BLACK = TARKS if 2 Play WHITE a8 50. White to Mowe No, 53. White to Play MoveNo| — WHITE | BLACK BLACK (MARKS Training Session 3 = ‘Mastermind Chess -1 abe 2 57, White to Play 58. White to Play ‘Move No] WHITE Move No] WHITE [BLACK ‘Mastermind Chess-1 12 Training Session 3 Training Session 4 - Knight Mate On a move, a Knight can give check from only 2 squares maximum to the opposing King. As such, here too, the task is very easy. You have to just find out the correct ‘Last Check’ by the Knight! Tre ing Session 4: No. of Questions: Duration Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: Knight Mate 20 100 Minutes Maximum (5 minutes for each Training Question) ‘+ Find all the Knight Checks. ‘+ Find out the best Check, which should prevent the opponent's King from getting out of Check by the principles of ‘Move’ and ‘Capture’. + Record your answer in the space provided. + Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern aiven below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each of the correct answer. -5 for each of the wrong answer. -1 for exceeding the time-limit of 5 minutes, 100 Study all the 20-games in full after you have completed this chapter and find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again! a boc @ 6 9 61. White to Play MoweNo] WHITE [ BLACK [MARKS Training Session 4 13 72. White to Play WHITE Training Session 4 15 abe 79. White to Play ene a WaiTe [BLACK Mastermind Chess -1 Training Session 5 - Pawn Mate We conclude our warm-up sessions of learning simple checkmates the Pawn mate. Mate by a Pawn is very easy to figure out as it can give Check to the opposing King from only one square. Training Session 5: No. of Questions: Duration: Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: Pawn Mate 20 100 Minutes Maximum (5 minutes for each Training Question) Find all the Pawn Checks. Find out the best Check, which should prevent the opponent's King from getting out of Check by the principles of ‘Move’ and ‘Capture’. ‘+ Record your answer in the space provided. * Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score chart provided at the end ofthe book. +5 for each ofthe correct answer, 5 for each of the wrong answer. “1 for exceeding the time-limit of 5 minutes. 100 Study all the 20-games in full after you have completed this chapter and find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would Improve your Chess strength. Repest! this chapter after a gap of 3-months again!! CC 81. White to Play 7 ae WHITE | BLACK [MARKS Nove No[ WHITE t BLACK RES. Training Session 5 17 ‘Mastermind Chess -1 ‘Mastermind Chess -1 92. White 10 Play = 2 = oe 96. White to Play Nove No] WHITE, aaa 2 o 97, White to Play wave ne | — WHITE 100. White to Play Move No] WHITE, MARKS. | 99, Black to Play ‘Move No| WHITE [BLACK ‘Mastermind Chess -1 20 Training Session 5 Training Session 6 — Pin We now move on to one of the frequently occurring tactic in the middle-game ~*Pin’ Here you would be looking for ways to win material by using this tactic. Training Session 6: No. of Questions: Duration: Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: Pin 20 100 Minutes Maximum (5 minutes for each Training Question) Find out the ‘Key Move' which Pins the opposing Chessman. Ifthe Pin already exists, you should try to Increase the pressure on that Chessman. ‘+ In most of the situations, Chessmen, which are under Pin loses their power to defend the Chessman or square under their protection and hence, look for such capture possibilities. ‘+ Also examine Checks from the squares, which are defended by the Pinned Chessman. Such defense is superfluous as the Pinned Chessman cannot move except in rare circumstances. Record your answer in the space provided Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each of the correct ‘Key Move’. =5 for each of the wrong answer. -1 for exceeding the time-limit of 5 minutes. 100 ‘After completing the exercises, study all the 20-games in full and try to find out how the Chess Master in question had used this tactic to win the game. Find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again!! a 8 c« doe f 101. White to Play sae Waire | BLACK Training Session 6 21 ‘Mastermind Chess -1 sb 112, White to Play eb 113. White to Play Move No | __ WHITE 114. White to Play” MoveNe] WHITE waite [BLACK Training Session 6 23 ‘Mastermind Chess -1 oa 115. Black to Play MoveNe[ WHITE Training Session 7 — Knight Fork Our next training session is to master the tactic of Knight Fork, Here you would be looking for moves from the Knight, which Forks the opposing Chessmen. Training Session 7: No. of Questions: Duration: Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: Knight Fork 20 100 Minutes Maximum (5 minutes for each Training Question) Find out the ‘Key Move’ which forks the opposing Chessman. Record your answer in the space provided. Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below, + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- ‘chart provided at the end of the book. +5 {for each of the correct Key Move’. 5 for each of the wrong answer. 1 for exceeding the time-limit of 5 minutes. 100 ‘After completing the exercises, study all the 20-games in full and try to find out how the Chess Master in question had used this tactic to win the game. Find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again!! 122. Black to Play MoveNo] WHITE [BLACK [MARKS Training Session 7 25 ‘Mastermind Chess -1 Peet ae ae er ee 8 : ’ E 7 ° ° 5 is 5 ‘ e ‘ e- 3 2 Aa. 1 rt 1 Pe ee 124. White to Play eehe| WHITE] BLAGK™ ARES a 125. White to Play 126. White to Play WoveNo | WHITE [BLACK Move No] WHITE, 7 boc @ ef gf a bc @ e f g fF 127. Black to Play 128. Black to Play MoveNo[ WHITE [BLACK [MARKS MoveNo] WHITE | BLACK [MARKS Mastermind Chess -1 26 Training Session 7 2 be 129. White to Play WHITE a be 133. White to Play Move No] WHITE: a= Training Session 7 a a be 136. White to Play Move No] WHITE: 135, Black to Play MoveNo] WHITE [BLACK ARS 139. White to Play Mowe No, Mastermind Chess -T 28 Training Session 8 — Double Attack This training session consists of finding out Forks (Double Attack) by all the Chessmen except Knight. Training Session 8: No. of Question: Duration Solving Methods: Scoring Pattern: Additional Training: ab 141. White to Play Double Attack 20 100 Minutes Maximum (5 minutes for each Training Question) ‘+ Find out the ‘Key Move' which creates ‘Double Attack’. The move should help you to win material or create more dangerous threats. ‘+ Record your answer in the space provided. ‘+ Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each of the correct ‘Key Move’. -5 for each of the wrong answer. -1 for exceeding the time-limit of 5 minutes. 100 After completing the exercises, study all the 20-games in full and try to find out how the Chess Master in question had used this tactic to win the game, Find out if your recorded move Is matching with the move actually played, If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again!! a ed @ 7 142. White to Play Moveno] white BLACK se} WHITE | BLACK <= Training Session 6 29 ‘Mastermind Chess -1 145. Black to eho ay owe No, [write [BLACK = 148. Black to Play ‘Move No] WHITE, = MARKS: Training Session 8 Dc ae Black to Play ae BACK, a be 150. Black to Play sone ene WHITE [SLACK 152° White to Play eo ae 3. White to Play weno] _warre ‘ining Session 8 31 a De 156. White to Play Hove No] WHITE, = = 157, Black to Play Move No] WHITE [BLACK 159. White to Play 158. White to Play MoveNe] WHITE as BLAG = Mowe No, P=] [BLACK Mastermind Chess -1 Training Session 9 - kewer/Back Rank/ Destroying the Defender is training session is a mixed bag of Skewer (161-168), Back Rank (169-173) and Destroying the fender (174-180). aining Session 9: ‘Skewer/Back Rank/Destroying the Defender \. of Questions: 20 tration: 100 Minutes Maximum (5 minutes for each Training Question) Iving Methods: + Find out the ‘Key Move’ which creates a‘Skewer’ (161-168), ora Back Rank mate or mate threats (169-173) or Destroys the Defender (174-180). ‘+ The 'Key Move’ should help you to win material or create more dangerous threats. + Record your answer in the space provided. «Check the correctness of the answer with the solutions and Fecord marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. oring Pattern: +5 foreach of the correct Key Move’. -5 for each of the wrong answer. “1 for exceeding the time-limit of 5 minutes. aximum Marks: 100 Iditional Training: after completing the exercises, study all the 20-games in full and try to find out how the Chess Master in question had used the relevant tactic to win the game. Find out if your recorded move is ‘matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again! a DG 1. White to Play 162. White to Play qe f of meno] WHITE t BLACK [MARKS eel WHITE t BLACK [MARKS tining Session 9 33 ‘Mastermind Chess -1 a be @ e 1 g fF bee ete gyn 165. Black to Play 166, Black to Play MoveNo] WHITE, Move No] WHITE [BLACK a bc @ e 7 9 © ab co ade f g f 167. Black to Play 168. White to Play MARKS. Nove No] WHITE, Move No t WHITE t BLACK BLACK == ‘Mastermind Chess-1 Training Session 9 abe 169. White to Play ‘MoveNe.] WHITE a be 172. Black to Play Move No] WHITE, @ > e« de 1 g - 174. Black to Play Nove No] WHITE | BLAGIC mae Training Session 9 35 Mastermind Chess -1 a a be 176. White to Play Move No] WHITE Ded 177. White to Play ‘MoveNo] WHITE, 180. Black to Play sesset waire | BLACK [MARKS Training Session 9 179, Black to Play WHITE [BLACK Mastermind Chess - 36 Training Session 10 - Discovered Check In this training session we shall master the tactic of Discovered Check ~ the most feared move in the game of Chess! Training Session 10: Discovered Check No. of Questions: 20 Duration: 100 Minutes Maximum (5 minutes for each Training Question) Solving Methods: * Find out the’Key Move’ which discovers a Check! * The ‘Key Move" should help you to win material or create more dangerous threats. Record your answer in the space provided. * Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. * The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. Scoring Pattern: +5 for each of the correct Key Move’. 5 for each of the wrong answer. “1 for exceeding the time-limit of 5 minutes. 100 After completing the exercises, study all the 20-games in full and try to find out how the Chess Master in question had used the Discovered Check tactic to win the game. Find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working or, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after @ gap of 3-months again! re ode toy oh ae ee en 181. White to Play 182, Black to Play MoveNo | WHITE | BLACK [MARKS Mow No] WHITE [BLACK [MARKS Training Session 10 37 ‘Mastermind Chess -1 De 187. Black to Play Move No T WHITE, 186. White to Play wrire [SLACK [MARKS ‘Mastermind Chess -T a} 190. White to Play ‘MoveNo] WHITE BLACK f MARIS, ‘ning Session 10 39 ‘Mastermind Chess -1 afi “Hod , wa 197. Black to Play a bc 4 oe + h 8 7 6 5 4 3 é 2 7 Q a boc dae 1 g FR 196. Black to Play Sa aS Mave No] WHITE Training Session 11 - Discovered Attack Ifyou have a move which creates "Discovered Attack’ you will find that how easy it becomes to win material or create more dangerous threats! Training Session 11: No. of Questions: Duration: Solving Methods: Scoring Pattern: Maximum Marks: Additional Training: 201. White to Play Discovered Attack 20 100 Minutes Maximum (5 minutes for each Training Question) Find out the ‘Key Move’ which creates ‘Discovered Attack. ‘+ The ‘Key Move’ should help you to win material or create more dangerous threats. ‘+ Record your answer in the space provided. * Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. © The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each of the correct Key Move’. -5 for each of the wrong answer. 1 for exceeding the time-limit of 5 minutes. 100 After completing the exercises, study all the 20-games in full and find out how the Chess Master in question had used the tactic of Discovered Attack to win the game. Find out if your recorded move is matching with the move actually played. If you have made an error, try to find out the reason as to why your move is not working of, much better, ask your trainer! These games are very instructive and, studying them would improve your Chess strength. Repeat this chapter after a gap of 3-months again! eet WHITE Training Session 11 a1 207. White to Play 208. White: Move No. BLACK Mastermind Chess -1 42 ob oc de f a be 209. White to Play 210. White to Play Move No] WHITE | BLAGK Move No[ WHITE: 212. White to Play Mowe No] WHITE ® 8 7 7 6 2 6 5 5 4 4 3 3 2 2 1 1 @ be 216. White to Play MoveNo | WHITE 218, White to Play WHITE @ bp ¢ @ e f g A 219. White to Play wo] wiaite [BTA a .. ‘Mastermind Chess -1 Training Session 12 - Endgames conclude our training session from this book by learning the last stage of the game of Chess ~ dgame’, which isalso the most fascinating stage! aining Session 12: |, Of Questions: ration: Iving Method: oring Pattern: vcimum Marks: ditional Training: 1. White to Play Endgames 80 800 Minutes Maximum (10 minutes for each Training Question) ‘+ The solving method is divided into two stages: 1, Finding outthe*Key Move’. 2. Finding out the correct ‘Evaluation’ (result) of the game. + Record your answer in the space provided and also record the correct evaluation (+-, -+ or =). + Check the correctness of the answer with the solutions and record marks in the box provided as per the scoring pattern given below. + The total marks scored (after deducting negative marks) for each of the Training Session should be recorded in the score- chart provided at the end of the book. +5 for each of the correct Key Move’. +5 for the correct evaluation of the game. -5 for each of the wrong answer. -5 for the wrong evaluation. 1 for exceeding the time-limit of 10 minutes. 800 After completing the exercises, study all the 80-games in full and earn the fundamental rules of the endgames. Find out if your recorded move is matching with the move actually played and, whether you have arrived at the correct evaluation of the game. If you have made an error, try to find out the reason as to why your move is not working or, rnuch better, ask your trainer! These games are very instructive and, studying them would improve your Chess ‘strength, Repeat this chapter after a gap of 3-months again! were] WHITE | SLAG MARKS. ‘ aa WrITe | BLACK MARKS. tS} aeyele Sra [oT = pamela Srna ‘Rela 03 23H “PZT 229. White to Play Toone] WHITE | BLACK 8 8 7 7 6 6 5 5 . 4 4 3 3 2 2 1 1 233. White to Play - 234. ito Pay Woeve] WHITE | BLACK MARKS. Moreno] WHITE, MARKS. Training Session 12 a7 ‘Mastermind Chess -I 236. White to Play Waite [ BLACK a De 238. White to Play Weave] WHITE | BLACK t 9 0 237; Black 0 Play — a oh (==) a BLAGK ‘Mastermind Chess -1 48 eb 241. Black to Play Wore] WHITE | BLACK boc de 243. Black to Play Noeve] WHITE | BLACK @ bc @ 6 245. White to Play Youre] WHITE | BLACK Training Session 12 Terene] WHITE 251. Black to Play MoeNe] WHITE: Mastermind Chess -1 256. Black to Play met WHITE abe “hss. Black to Play NoveNo] WHITE | BLACK Jomo? cde 259. Black to Play aa White | BLACK a oa o = oa 78 161: white to Play Mente] WHITE | BLACK [~= 4 243° Waite to Pay Were] WHITE [ BLACK | ‘Mastermind Chess 1 52 Training Session a be 265. Black to Play write | BLACK a be 266. Black to Play ewNo] WHITE. 270. Black to Play Nove] BLACK ae eapere =| BLACK Training Session 12 ‘Mastermind Chess -1 273. White to Play WHITE | BLACK e 277. Black to Play en NowNe] WHITE [ BLACK ae 278. White to Play a a Waite | BLACK a boc gd © 79. Black to Play Meene] WHITE | BLACK abe de 282. White to Play mae a a ‘Mastermind Chess -1 eb 288. Black to Play Monve] WHITE | abe 190. White to Play 2 Howe] WHITE | BLACK eb G 296. White to Play Tonto] WHITE Nxd3+ 24.Rxd3 Ke7 25.Rq3 Qf7 26.Qh4+ Ke8 27.Bb4 Bc8 28.Rq8+ Kd7 29.Qd8# 1-0 Mikhail Botvinnik (1911-1995) was crowned as the 6th World Chess Champion in 1948. He was the pioneer of the Soviet Chess Factory, which churned out champions!! (7) Cobo Arteaga,Eldis - Smyslov,Vassily [E13] Capablanca mem Havana (8), 1965 1.d4 Nf6 2.4 e6 3.Ne3 b6 4.Nf3_Bb7 5.895 Bb4 6.c3 h6 7.Bh4 g5 8.Bg3 Ned 9.Qc2 Bxc3+ 40.bxc3 Nxg3 1i-hxg3 d6 12,Bd3 Nd7 13.24 a5 14,Rb1 Qe7 15.Be4 c6 16.Nd2 f5 17.Bd3 5 18.c5 dxe5 19.Nc4 b5 20.axb5 cxbS 21.Rxb5 Bxg2 22.Rh2 BS 23.Nxa5 Nf 24.c4 BFS 25.Bxf5 exf5 26.Qxf5 94 27.Rxc5 Rxa5 28.996+ Kd8 29.Rxa5 Qb4+ 30.KF1 Qxc4+ 31.Ke1 31...Qc1# 0-1 Vi Vassily Smyslov (1921) dethroned Mikhail Botvinnik in £957 to become the 7th World Chess Champion. He held the title for a brief period of 2-years before losing to Botvinnik (8) Tal/Mihail ~ Geller,Efim P [C92] URS Spartakiad Moscow, 1964 Led e5 2.Nf3 Nc6 3.8b5 a6 4.8.24 N‘G 5.0-0 Be7 6.Rel BS 7.Bb3 0-0 8.c3 dG 9.3 NA7 10.d4 B{6 11.04 NaS 12,8c2 Nb 13.axb5 axb5 14.Nbd2 c5 15.dxc5 dxc5 16.Qe2 c4 17.Nh2 Be7 18.Ndf3 f6 19.Be3 Be6 20.Ng4 Qc7 21.Nh4 Nb7 22.Nf5 NcS 23.Qf3 Kh8 24.Rxa8 RxaB 26.h5 h6 27.Nh4 Nxb2 28.8xh6 Nbd3 29.Rd1 gxh6 30.8xd3 cxd3 31.9¢3 h6+ Kg8 33.Q96+ Kh8 34.Qf7 RgB 35.NgG+ Rxg6 36.hxg6 Neo 37.Qh7# 1-0 Mikhail Tal (1936-1992) became the &th World Chess Champion when he defeated Botvinnik in 1961. Tal was an aggressive attacking player with penchant for sacrifices!! (9) Petrosian,Tigran V - Tarsaidze [C13] GEO-ch Tbilisi, 1945 1.e4 6 2.Nc3 d5 3.d4 Nf6 4.Bg5 dxe4 5.Nxe4 Nbd7 6.Nf3 Be7 7.Ng3 c5 8.dxc5 Bxc5 9.c3 AG 10.Bxf6 Qxf6 11.Ne4 Qe7 12.b4 Bb6 13.Nd6+ KfS 14.8b5 Nf6 15.Ne5 Kg8 16.Ndxf7 Ned 17.0-0 Qh4 18.9c2 Rh7 19.Bd3 Nf6 20.Bxh7+ Nxh7 21.996 Of6 22.Nxh6+ Kf8 23.Qxh7 Qxe5 24.Rael Qxc3 25.Q98+ Ke7 26.Nf5+ Kd7 27.Qxe6+ Ke? 28.Qd6# 1-0 Tigran Petrosian (1929-1984) became the 9th World Chess Champion in the year 1963, which he went on to hold for 6-years till 1969. ‘Iron Tigran’ was a highly skilled defensive player - very difficult to beat!! (40) Spassky,Boris V (2605) - Short,Nigel D (2430) [C19] Phillips&Drew London, 1982 Lied 06 2.d4 d5 3.Nc3 Bb4 4.05 Ne7 5.a3 Bxc3+ 6.bxc3 cS 7.NfS b6 8.8b5+ Bd7 9.843 Baa 10:4 Nbe6 11.h5 h6 12.0-0 Qc7 13,Re1 c4 14,Bf1 0-0-0 15.Nh2 RdfS 16.Ra2 Kb7 17.93 a5 18.83 NdB 19.Qe2 Ka6 20.802 BeB 21.Rb2 Nec6 22.Rebi NS 23.Rxb6+ Qxb6 24.RxbO+ Kxb6 25.Nf1 Nbc6 26.Ne3 Ne7 27.Nxc4+ dxed 28.Qxc4 Nb7 29.Qb3+ Ke7 30.c4 Be6 31.83 Rb8 32.d5 Nd8 33.Qc3 Rb1+ 34.Kh2 Bb7 35.Qxa5+ Kd7 36.Qa4+ Kc7 37.Qa5+ Kd7 38.Qc5 NcB 39.Bd2 Nb6 40.f3 NaS 41.Ba5 Rei 42.894 Rxc2+ 43.Kh3 Re2 44.14 Re2 45.15 exd5 46.f6+ Ne6 47.Qe7+ Kes 48.Qd6# 1-0 Boris Spassky (1937) became the 10th World Chess Champion in the year 1969 on his 2nd attempt. He held the title for 3-years till 1972, (11) Keres,Paul - Fischer,Robert James [B99] Candidates Tournament Bled/Zagreb/Belgrade (1), 07.09.1959 1.e4 c5 2.Nf3 d6 3.44 cxd4 4.Nxd4 Nf6 5.Nc3 a6 6.895 e6 7.14 Be7 8.9f3 Qc7 9.0-0-0 Nbd7 10.Be2 bS5 11.Bxf6 Nxf6 12.c5 Bb7 i3.exf6 Bxf3 14.Bxf3 Bxf6 15.BxaS d5 16.Bxd5 Bxdd 17.Rxd4 exd5 18.Nxd5 Qc5 19.Rei+ Kf8 20.c3 h5 21.15 Rh6 22.16 gxf6 23.Nf4 ha 24.Rd8+ Kg7 25.Ree8 Qgi+ 26.Kd2 Qf2+ 27.Ne2 Rg 28.93 f5 29.RG8+ KfG 30.Rxg6+ fxg6 31.9xh4 Qxh2 32.Rd4 Qhi 33.Kc2 Ke5 34.24 Qf1 35.Nc1 Qg2+ 36.Kb3 bxad+ 37.Ka3 Qcz 38.Nd3+ KfG 39.NcS Qci 40.Rxa4 Qe3 41.NxaG f4 42.Rd4 KFS 43.Nb4 Qe7 44.Kb3 Qxh4 45.Nd3 g5 46.c4 Qg3 47.c5 13 48.Kc4 f2 49.Nxf2 Qxf2 50.c6 Qxb2 51.Kc5 Qc3+ 52.Kd5 g4 53.Rc4 53...Qe5# 0-1 Robert James Fischer (1943-2008), popularly known as Bobby Fischer was the one-man army who broke the stranglehold of the then USSR to become the 11th World Chess Champion in 1972. (12) Karpov,Anatoly (2745) ~ Lobron,Eric (2540) [E10] Walldorf m rap, 1997 1.d4@ NI6 2.c4 e6 3.NF3 C5 4.d5 bS 5.dxe6 fxe6 6.cxb5 d5 7.e3 Bd6 8.8e2 0-0 9,0-0 Nbd7 tied e5 2.Nf3 NC6 3.8c4 BcS 4.c3 NIG 5.d4 exd4 6.c5 d5 7.Bb5 Ned 8.cxd4 Bb4+ 9.Nbd2 0-0 10.0-0 Bg4 11.8xc6 bxc6 12.9c2 BXf3 13.Nxf3 RS 14.QxC6 RbG 15.Qc2 75 16.03 Be7 17.b4 4 18.Ne1 Rh6 19.f3 Ng5 20.Nd3 Ne6 21.Bb2 Qe8 22.Racl_QhS 23.h3 Rg6 24.Nf2 Rg3 25.Kh2 RfS 26.Qc6 Qg6 27.Rgi Rfg5 28.Ng4 h5 29.Ni6+ KF7 30.Qe8# 1-0 The name of Howard Staunton (1810-1874) Is also taken with pride. This Englishman was one of the leading players of the world (29) Philidor,Francois Andre Dani - Cotter [C36] Condon 11.01.1789 Led eS 2.f4 d5 3.Nf3 exf4 4.exd5 Qxd5 5.Nc3 Qe6+ 6.Kf2 Be7 7.04 Nf6 8.Bxf4 Ned+ SINxe4 Qxe4 10.8xc7 Ne6 11,Bd3 Qe6 12.Rel Qxa2 13.Bb5 Bd7 14.05 Qxb2 15.dxe6 bxc6 16.Bxc6 BXC6 17.Rxe7+ KXe7 18.Qd6+ KeE 19.Qxc6+ Ke7 20.Bd6+ Kd8 21.0c7+ Ke8 22.Qe7# 1-0 Philidor (1726-1795) was also the leading player of the world, wha made immense contribution for the development of Chess. (20) Greco,Gioacchino - NN [C54] Europe, 1620 1.e4 5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 NIG 5.d4 exd4 6.cxd4 Bb4+ 7.Bd2 Nxed 8.8xb4 Nxb4 9.BXf7+ KxI7 10.Qb3+ d5 11,Ne5+ Kg8 12.0xb4 Qf6 13.0-0 €5 14.Qb5 b6 15.9e8+ Qf8 16.Qc6 BaG 17.Qxd5+ Qf7 18.Qxf7# 1-0 Gioacchino Greco (1600-1634) Is considered as one of the earliest Chess masters!! (23) Surgies,Mark New Western Open Fischer,Robert James [£72] jaukee (5), 06.07.1957 1.44 NIG 2.c4 g6 3.93 Bg7 4.Bg2 0-0 5.c4 d6 6.Ne2 eS 7.0-0 Nbd7 8.Nbc3 C6 9.Qc2 ReB 10.Re1 a6 11.24 a5 12.3 exd4 13.Nxd4 Qb6 14.Nce2 Nxe4 15.fxed Bxd4+ 16.Nxd4 Qx 17.Be3 Qf6 18.Radi Ne5 19.Rf1 Qe7 20.b3 Bg4 21.Rd2 Qe6 22.Bg5 Bh3 23.Rf6 Qa 24.Bf4 NIS+ 25 Bxt3 Qxt3 26.941 Qued 27.Rfxd6 Qe1+ 28.Qxe1 Rxel+ 29.K12 Raed 30.86 7 O-1 The best book on Chess? - can we put Fischer's 'My 60 Memorable Games’ on the top? Undoubtediy!! (22) Kasparov,Garry (2750) - Simon,A [D20] Zurich sim, 1988 1.d4 d5 2.c4 dxc4 3.c4 e5 4.Nf3 exd4 5.Bxc4 Bg4 6.Qb3 NG 7.Bxh6 Be6 8.Bxe6 fxe6 9.814 Bc5 10.Qxe6+ Qe7 11.0xe7+ Kxe7 12.Nbd2 Nc 13.0-0-0 Nb4 14.Kb1 Nd3 15.893 Kd7 16.Nb3 Bb6 17.Rxd3 c5 18.Rhd1 c4 19.Ne5+ Ke7 20.Nxc4 Rac8 21.Nxb6 axb6 22.Nxd4 Kf7 23.Nf5 g6 24.Rd7+ KeB 25.Ng7+ Kf8 26.Ne6+ Ke8 27.Rxb7 Ra8 28.Bh4 g5 29.8xg5 Rgs 30.Re7# 1-0 The 13th World Chess Champion is one of most prolific writers on Chess. From his first book ~‘Child of Change’ to the one written last year (2007) - "How Life Imitates Chess’ makes @ fantastic Feading! (23) Dalyell - Kasparov,Garry (2775) [A07] Condon simul, 1989 1.63 e5 2.NF3 Nc6 3.93 d5 4.892 Nf6 5.895 Be7 6.c3 0-0 7.0-0 BeG 8.8xf6 Bxf6 9.Nbd2 a5 10.e4 a4 11.4 dxc4 12.dxc4 a3 13.b3 Be7 14.h3 BcS 15.94 Qd6 16.Rcl Nb4 17.Ra1 RadS 18.Qe2 Nd3 19.Rabi Nf4 20.941 Bb4 21.8h1 Nxh3+ 22.kh2 Bxg4 23.892 Nf4 24.Kg1 Qh6 25.Rei Rxd2 26.Qc1 Bxf3 27.Bxf3 Nh3+ 28.KF1 Rxf2# 0-1 Kasparov speaks 13 languages fluently!! (24) Kasparov,Garry (2805) - NN [D36] London sim , 1993 1.d4 d5 2.04 e6 3.Nc3 NI6 4.cxd5 exd5 5.Bg5 Re8 10.0-0 NfS 11.f3 a5 12.Khi bS 13.e4 dxe4 14.fxe4 Ng4 15.Bd2 Qc7 16.e5 NxeS 17.dxe5 Qxe5 18.Ng3 Bg5 19.Rae1 Qc7 20.Rxe8 Be7 21.8xh7+ KhS 22.RXx17 Bb7 23.Rxa8. Bxa8 24,Nf5 Nxh7 25.Nxe7 Qd8 26.996 Qd4 27.Rf4 Qd8 28.Qxh7+ Kxh? 29.Rh4# 1-0 13 0-0 7.Bd3 Nbd7 8.Nge2 c6 9.Qc2 Kasparov was also the youngest editor of the ‘Wall Street Journal’ Great!!

You might also like