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Hoenn Pokedex

Version 5e

By: @PirateGonzalez
PirateGonzalezGames.com
Sceptile
Medium plant, ambition: to raise trees

Armor Class 15 (natural armor)


Hit Points 150 (20d8 + 60)
Speed 35 ft., climb 35 ft.

STR DEX CON INT WIS CHA


12 (+1) 18 (+4) 16 (+3) 6 (-2) 16 (+3) 14 (+2)

Treecko Saving Throws Dex +7, Wis +6


Tiny plant, ambition: to remain cool Skills Acrobatics +7, Stealth +7
Damage Vulnerabilities fire
Armor Class 11 Senses passive Perception 13
Hit Points 10 (4d4) Languages Pokemon
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA Challenge 6 (2,300 XP)


6 (-2) 12 (+1) 8 (-1) 6 (-2) 12 (+1) 10 (+0) Agility. The pokemon can Dash as a bonus action.

Skills Stealth +3 Calm. The pokemon has advantage on saving throws against
Damage Vulnerabilities fire fear effects.
Senses passive Perception 11 Actions
Languages Pokemon Multiattack. The pokemon makes two Leaf Blade attacks.
Challenge 1/4 (50 XP)
Leaf Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Calm. The pokemon has advantage on saving throws against target. Hit: 13 (2d8 + 4) slashing damage.
fear effects.
Actions Bullet Seed. Ranged Weapon Attack: +7 to hit, range 30/60 ft.,
Tail. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. one target. Hit: 22 (4d10) piercing damage.
Hit: 4 (1d6 + 1) bludgeoning damage.
Leaf Storm (Recharge 5-6). The pokemon summons a storm
of sharp leaves at a point within 60 feet. All creatures within
10 feet of the point must make a DC 15 Dexterity saving
throw, taking 22 (4d10) slashing damage on a failed save, or
half as much damage on a successful one.

Grovyle
Small plant, ambition: to fly between trees

Armor Class 13 (natural armor)


Hit Points 45 (10d6 + 10)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Skills Acrobatics +4, Stealth +4


Damage Vulnerabilities fire
Senses passive Perception 12
Languages Pokemon
Challenge 1/2 (100 XP)

Agility. The pokemon can Dash as a bonus action.

Calm. The pokemon has advantage on saving throws against


fear effects.
Actions
Multiattack. The pokemon makes two Leaf Blade attacks.

Leaf Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., one


target. Hit: 6 (1d8 + 2) slashing damage.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


2
Torchic Blaziken
Tiny monstrosity, ambition: to be hugged Medium monstrosity, ambition: to fight strong foes

Armor Class 11 Armor Class 15 (natural armor)


Hit Points 10 (4d4) Hit Points 150 (20d8 + 60)
Speed 30 ft. Speed 35 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 18 (+4) 16 (+3) 16 (+3) 6 (-2) 16 (+3) 14 (+2)

Damage Vulnerabilities cold Saving Throws Str +7, Dex +6


Damage Resistances fire Skills Athletics +7
Senses passive Perception 10 Damage Vulnerabilities cold
Languages Pokemon Damage Resistances fire
Challenge 1/8 (25 XP) Senses passive Perception 13

Actions Languages Pokemon


Peck. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Challenge 6 (2,300 XP)
Hit: 4 (1d6 + 1) bludgeoning damage. Blaze. When the pokemon’s current hit points are below half
of their maximum (22), they deal an extra 1d4 fire damage
Ember. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one on all attacks.
target. Hit: 4 (1d6 + 1) fire damage.
Powerful Leap. The pokemon can jump up to 300 feet as an
action.
Actions
Double Kick. The pokemon makes two kick attacks.

Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 13 (2d8 + 4) bludgeoning damage.

Ember. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one


creature. Hit: 22 (4d10) fire damage.

Blaze Kick (Recharge 5-6). Melee Weapon Attack: +7 to hit,

Combusken reach 5 ft., one creature. Hit: 22 (4d10) bludgeoning damage


plus 16 (3d10) fire damage.
Small monstrosity, ambition: to train its legs

Armor Class 13 (natural armor)


Hit Points 45 (10d6 + 10)
Speed 30 ft.

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Skills Athletics +3
Damage Vulnerabilities cold
Damage Resistances fire
Senses passive Perception 12
Languages Pokemon
Challenge 1/2 (100 XP)

Blaze. When the pokemon’s current hit points are below half
of their maximum (22), they deal an extra 1d4 fire damage
on all attacks.

Actions
Double Kick. The pokemon makes two kick attacks.

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one


creature. Hit: 6 (1d8 + 2) bludgeoning damage.

Ember. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one


creature. Hit: 4 (1d6 + 1) fire damage.

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3
Mudkip Swampert
Tiny monstrosity, ambition: to play in mud Medium monstrosity, ambition: to protect its nest

Armor Class 10 Armor Class 15 (natural armor)


Hit Points 10 (4d4) Hit Points 150 (20d8 + 60)
Speed 30 ft., swim 20 ft. Speed 30 ft., swim 30 ft., burrow 10 ft. (mud only)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 10 (+0) 6 (-2) 10 (+0) 12 (+1) 18 (+4) 14 (+2) 16 (+3) 6 (-2) 16 (+3) 14 (+2)

Damage Vulnerabilities lightning Saving Throws Str +7, Con +6


Damage Resistances cold Skills Athletics +7
Senses passive Perception 10 Damage Resistances fire
Languages Pokemon Senses passive Perception 13
Challenge 1/8 (25 XP) Languages Pokemon

Amphibious. The pokemon can breathe air and water.


Actions Challenge 6 (2,300 XP)
Tackle. Melee Weapon Attack: +3 to hit, reach 5 ft., one Amphibious. The pokemon can breathe air and water.
creature. Hit: 4 (1d6 + 1) bludgeoning damage.
Mud Dweller. The pokemon ignores any disadvantages for
Mud Slap. Ranged Weapon Attack: +3 to hit, range 10/30 ft., being in mud. The pokemon can burrow in mud.
one creature. Hit: 3 (1d4 + 1) bludgeoning damage and the
target has disadvantage on their next attack roll on their Actions
next turn. Multiattack. The pokemon makes two hammer arm attacks.

Hammer Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 13 (2d8 + 4) bludgeoning damage.

Mud Bomb. Ranged Weapon Attack: +6 to hit, range 30/60


ft., one creature. Hit: 22 (4d4 + 4) bludgeoning damage and
the target has disadvantage on their next attack roll on their
next turn.

Earthquake (Recharge 5-6). The pokemon creates a


dangerous earthquake. All creatures on the ground within
Marshtomp 30 feet of the pokemon must make a DC 15 Dexterity
saving throw, taking 16 (3d10) bludgeoning damage on a
Small monstrosity, ambition: to play in mud
failed save, or half as much damage on a successful one. A
target that fails the saving throw is also knocked prone.
Armor Class 13 (natural armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft., swim 30 ft., burrow 10 ft. (mud only)

STR DEX CON INT WIS CHA


14 (+2) 10 (+0) 12 (+1) 6 (-2) 14 (+2) 10 (+0)

Skills Athletics +4
Damage Resistances fire
Senses passive Perception 12
Languages Pokemon
Challenge 1/2 (100 XP)

Amphibious. The pokemon can breathe air and water.

Mud Dweller. The pokemon ignores any disadvantages for


being in mud. The pokemon can burrow in mud.

Actions
Take Down. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 11 (2d8 + 2) bludgeoning damage.

Mud Bomb. Melee Weapon Attack: +4 to hit, range 10/30 ft.,


one creature. Hit: 7 (2d4 + 2) bludgeoning damage and the
target has disadvantage on their next attack roll on their
next turn.

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4
Poochyena
Tiny monstrosity, ambition: to pursue prey

Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.

STR DEX CON INT WIS CHA


8 (-1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 8 (-1)

Damage Immunities psychic


Senses passive Perception 11
Languages Pokemon
Challenge 1/8 (25 XP)

Keen Senses. The pokemon has advantage on Wisdom


(Perception) checks that rely on hearing or smell.

Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 4 (1d6 + 1) piercing damage.

Mightyena
Small monstrosity, ambition: to coordinate with the pack

Armor Class 11
Hit Points 42 (12d6)
Speed 35 ft.

STR DEX CON INT WIS CHA


14 (+2) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Skills Perception +3
Damage Immunities psychic
Senses passive Perception 13
Languages Pokemon
Challenge 1/2 (100 XP)

Keen Senses. The pokemon has advantage on Wisdom


(Perception) checks that rely on hearing or smell.

Actions
Intimidating Roar. Each creature of the pokemon’s choice
that is within 30 feet of the pokemon and aware of it must
succeed on a DC 11 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving
throw at the end of each of its turns, ending the effect on
itself on a success. If a creature’s saving throw is successful
or the effect ends for it, the creature is immune to the
pokemon’s Intimidating Roar for the next 24 hours.

Crunch. Melee Weapon Attack: +4 to hit, reach 5 ft., one


creature. Hit: 9 (2d6 + 2) piercing damage and the target
must succeed on a DC 12 Charisma saving throw or have
disadvantage on attack rolls until the end of their next turn.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


5
Zigzagoon
Tiny monstrosity, ambition: to examine new things

Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft., climb 5 ft.

STR DEX CON INT WIS CHA


7 (-2) 12 (+1) 8 (-1) 6 (-2) 12 (+1) 12 (+1)

Skills Perception +3
Senses passive Perception 13
Languages Pokemon
Challenge 1/8 (25 XP)

Wurmple
Tiny monstrosity, ambition: to eat leaves
Actions
Zigzag Headbutt. Melee Weapon Attack: +3 to hit, reach 5 ft., Armor Class 8
one creature. Hit: 4 (1d6 + 1) bludgeoning damage. Hit Points 3 (2d4 - 2)
Speed 10 ft., climb 5 ft.

STR DEX CON INT WIS CHA


3 (-4) 6 (-2) 6 (-2) 6 (-2) 10 (+0) 4 (-3)

Senses passive Perception 10


Languages Pokemon
Challenge 0 (10 XP)

Actions
Poison Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one
creature. Hit: 1 piercing damage plus 2 (1d4) poison damage.

String Shot. Ranged Weapon Attack: +0 to hit, range 10 ft.,


one creature. Hit: A Large or smaller creature is restrained.
Linoone A creature can use its action to make a DC 10 Strength
check, freeing itself or another creature within its reach on
Small monstrosity, ambition: to run fast
a success. Dealing 5 slashing damage to the net (AC 10) also
frees the creature without harming it, ending the effect and
Armor Class 12 destroying the net.
Hit Points 28 (8d6)
Speed 40 ft., climb 5 ft.

STR DEX CON INT WIS CHA


10 (+0) 14 (+2) 10 (+1) 6 (-2) 14 (+2) 12 (+1)

Skills Perception +4
Senses passive Perception 14
Languages Pokemon
Challenge 1/4 (50 XP)

Straight Charge. The pokemon can Dash as a bonus action,


but it can only move in a straight line when doing so.

Charge. If the pokemon moves at least 20 feet straight


toward a target and then hits it with a headbutt attack on
the same turn, the target takes an extra 4 (1d8) bludgeoning
damage.

Actions
Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 6 (1d8 + 2) bludgeoning damage.

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6
Silcoon
Tiny monstrosity, ambition: to wait for evolution

Armor Class 10 (natural armor)


Hit Points 20 (8d4)
Speed 10 ft., climb 5 ft.

STR DEX CON INT WIS CHA


3 (-4) 6 (-2) 10 (+0) 6 (-2) 10 (+0) 4 (-3)

Senses passive Perception 10


Languages Pokemon
Challenge 1/8 (25 XP)

Shed Skin. The pokemon has advantage on saving throws


made to avoid or end a condition.
Actions
Poison Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one
creature. Hit: 1 piercing damage plus 2 (1d4) poison damage.

String Shot. Ranged Weapon Attack: +0 to hit, range 10 ft.,


one creature. Hit: A Large or smaller creature is restrained.
A creature can use its action to make a DC 10 Strength
check, freeing itself or another creature within its reach on
a success. Dealing 5 slashing damage to the net (AC 10) also
frees the creature without harming it, ending the effect and
destroying the net.

Reactions
Harden. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
attacker.

Beautifly
Small monstrosity, ambition: to collect pollen

Armor Class 12
Hit Points 56 (16d6)
Speed 10 ft., fly 30 ft.

STR DEX CON INT WIS CHA


6 (-2) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 14 (+2)

Senses passive Perception 11


Languages Pokemon
Challenge 1 (200 XP)

Shed Skin. The pokemon has advantage on saving throws


made to avoid or end a condition.
Actions
Giga Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 6 (1d8 + 2) necrotic damage and the pokemon
regains hit points equal to the amount of necrotic damage
dealt.

Bug Buzz (Recharge 5-6). The pokemon vibrates its wings


to create a damaging soundwave in a 30-foot cone. All
creatures in the area must make a DC 12 Constitution
saving throw, taking 9 (2d8) thunder damage on a failed
save, or half as much damage on a successful one.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


7
Cascoon
Tiny monstrosity, ambition: to wait for evolution

Armor Class 10 (natural armor)


Hit Points 20 (8d4)
Speed 10 ft., climb 5 ft.

STR DEX CON INT WIS CHA


3 (-4) 6 (-2) 10 (+0) 6 (-2) 10 (+0) 4 (-3)

Senses passive Perception 10


Languages Pokemon
Challenge 1/8 (25 XP)

Shed Skin. The pokemon has advantage on saving throws


made to avoid or end a condition.
Actions
Poison Sting. Melee Weapon Attack: +0 to hit, reach 5 ft., one
creature. Hit: 1 piercing damage plus 2 (1d4) poison damage.

String Shot. Ranged Weapon Attack: +0 to hit, range 10 ft.,


one creature. Hit: A Large or smaller creature is restrained.
A creature can use its action to make a DC 10 Strength
check, freeing itself or another creature within its reach on
a success. Dealing 5 slashing damage to the net (AC 10) also
frees the creature without harming it, ending the effect and
destroying the net.

Reactions
Harden. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
attacker.

Dustox
Small monstrosity, ambition: to search for food or light

Armor Class 12
Hit Points 56 (16d6)
Speed 10 ft., fly 30 ft.

STR DEX CON INT WIS CHA


6 (-2) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 14 (+2)

Senses passive Perception 11


Languages Pokemon
Challenge 1 (200 XP)

Actions
Venoshock. Ranged Weapon Attack: +4 to hit, range 30/60 ft.,
one creature. Hit: 6 (1d8 + 2) poison damage. If the target is
poisoned, the damage increases by 4 (1d8).

Toxic (Recharge 5-6). The pokemon attempts to infect a


creature it can see within 30 feet with a deadly poison. The
target must succeed on a DC 12 Constitution saving throw
or be poisoned for 1 minute. While poisoned in this way,
the target takes 3 (1d6) poison damage at the start of each
of their turns. The poison damage increases by 1d6 at the
start of each of the target’s turns. The target can repeat the
saving throw at the end of each of their turns, ending the
effect on themselves on a successful save.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


8
Lotad Ludicolo
Tiny monstrosity, ambition: to ferry creatures that can’t swim Medium monstrosity, ambition: to dance

Armor Class 10 Armor Class 14 (natural armor)


Hit Points 9 (6d4 - 6) Hit Points 99 (18d8 + 18)
Speed 20 ft., swim 20 ft. Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 8 (-1) 16 (+3) 12 (+1) 12 (+1) 6 (-2) 12 (+1) 14 (+2)

Senses passive Perception 10 Skills Performance +4


Languages Pokemon Senses passive Perception 11
Challenge 0 (10 XP) Languages Pokemon
Challenge 2 (450 XP)

Amphibious. The pokemon can breathe air and water.


Actions Teeter Dance. The pokemon’s dance movements can induce
Absorb. The pokemon attempts to drain a creature it can confusion in those that see it. As a bonus action on its turn,
see within 30 feet. The target must succeed on a DC 10 the pokemon can dance. Any creature within 60 feet of the
Dexterity saving throw or take 3 (1d6) necrotic damage. pokemon that can see it must succeed on a DC 12 Wisdom
Lotad regains hit points equal to the amount of necrotic saving throw or be confused for 1 minute. While confused,
damage dealt. the target has disadvantage on all attack rolls, saving throws,
and ability checks. The target can repeat the saving throw
at the end of each of its turns, ending the effect on itself on
a success. If a creature’s saving throw is successful or the
effect ends for it, the creature is immune to the pokemon’s
Teeter Dance for the next 24 hours.

Actions
Multiattack. The pokemon can make two flail attacks.

Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., one


creature. Hit: 6 (1d6 + 3) bludgeoning damage.

Energy Ball. Ranged Weapon Attack: +3 to hit, range 30/60 ft.,


one creature. Hit: 11 (2d10) force damage.

Lombre
Small monstrosity, ambition: to cause mischief at night

Armor Class 10
Hit Points 42 (12d6)
Speed 25 ft., swim 25 ft.

STR DEX CON INT WIS CHA


10 (+0) 10 (+0) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Senses passive Perception 11


Languages Pokemon
Challenge 1/4 (50 XP)

Amphibious. The pokemon can breathe air and water.


Actions
Fury Swipes. Melee Weapon Attack: +2 to hit, reach 5 ft., one
creature. Hit: 3 (1d6) slashing damage.

Bubble Beam. Ranged Weapon Attack: +2 to hit, range 10/30


ft., one creature. Hit: 5 (1d10) cold damage.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


9
Seedot Shiftry
Tiny plant, ambition: to drop on things small plant, ambition: to guard the forest

Armor Class 13 (natural armor) Armor Class 15 (natural armor)


Hit Points 35 (10d4 + 10) Hit Points 156 (24d6 + 72)
Speed 15 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
3 (-4) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0) 16 (+3) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Damage Vulnerabilities fire Skills Insight +5


Senses passive Perception 10 Damage Vulnerabilities fire
Languages Pokemon Senses passive Perception 12
Challenge 1/2 (100 XP) Languages Pokemon

Challenge 5 (1,800 XP)


Actions
Bide. The pokemon hunkers down and gains resistance to all
damage. At the start of the pokemon’s next turn, they can Actions
take the Bide Attack action. Multiattack. The pokemon can make three feint attacks.

Bide Attack (Requires Bide). Melee Weapon Attack: +2 to hit, Feint Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one
reach 5 ft., one creature. Hit: the target takes damage equal creature. Hit: 6 (1d6 + 3) bludgeoning damage.
to twice the damage the pokemon took since the end of
their last turn. Whirlwind. Ranged Weapon Attack: +6 to hit, range 60/120
ft., one creature. Hit: 22 (4d10) bludgeoning damage and the
target must succeed on a DC 14 Strength saving throw or
Reactions fall prone.
Harden. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
Leaf Storm (Recharge 5-6). The pokemon summons a storm
attacker.
of leaves at a point it can see within 60 feet. All creatures
within 10 feet of the point must make a DC 14 Dexterity
saving throw, taking 22 (4d10) slashing damage on a failed
save, or half as much damage on a successful one.

Nuzleaf
small plant, ambition: to play its flute

Armor Class 13 (natural armor)


Hit Points 88 (16d6 + 32)
Speed 25 ft.

STR DEX CON INT WIS CHA


6 (-2) 12 (+1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Damage Vulnerabilities fire


Senses passive Perception 11
Languages Pokemon
Challenge 2 (450 XP)

Actions
Multiattack. The pokemon can make two weapon attacks.

Feint Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one


creature. Hit: 4 (1d6 + 1) bludgeoning damage.

Razor Leaf. Ranged Weapon Attack: +3 to hit, reach 5 ft., one


creature. Hit: 5 (1d8 + 1) slashing damage.

Reactions
Harden. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
attacker.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


10
Taillow
Tiny monstrosity, ambition: to stand defiant

Armor Class 11
Hit Points 1 (4d4d - 12)
Speed 10 ft., fly 30 ft.

STR DEX CON INT WIS CHA


2 (-4) 12 (+1) 4 (-3) 6 (-2) 10 (+0) 6 (-2)

Senses passive Perception 10


Languages Pokemon
Challenge 0 (10 XP)

Actions
Peck. Melee Weapon Attack: +2 to hit, reach 5 ft., one
creature. Hit: 1 piercing damage.

Swellow
Tiny monstrosity, ambition: to hunt for food

Armor Class 13
Hit Points 50 (20d4)
Speed 20 ft., fly 40 ft.

STR DEX CON INT WIS CHA


6 (-2) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Skills Perception +3
Senses passive Perception 13
Languages Pokemon
Challenge 1 (200 XP)

Guts. The pokemon has advantage on attacks rolls when it is


affected by a condition.

Actions
Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 6 (1d6 + 3) piercing damage.

Air Slash. Ranged Weapon Attack: +5 to hit, range 30/60 ft.,


one creature. Hit: 8 (1d10 + 3) slashing damage.

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11
Pelipper
small monstrosity, ambition: to transport smaller creatures safely

Armor Class 12
Hit Points 88 (16d6 + 32)
Speed 20 ft., fly 35 ft.

STR DEX CON INT WIS CHA


12 (+1) 14 (+2) 14 (+2) 6 (-2) 12 (+1) 10 (+0)

Damage Vulnerabilities lightning


Senses passive Perception 11
Languages Pokemon
Challenge 2 (450 XP)

Rain Dish. The pokemon regains 5 hit points at the start of


its turn if the pokemon is in heavy rain and it is conscious.

Transport. The pokemon can carry twice as much weight as


normal.

Wingull Actions
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Tiny monstrosity, ambition: to hide its valuables creature. Hit: 5 (1d6 + 2) bludgeoning damage and if the
target is a Medium or smaller creature they are grappled
Armor Class 11 (escape DC 12).
Hit Points 30 (12d4)
Speed 10 ft., fly 30 ft. Brine. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one
creature. Hit: 7 (2d6) cold damage. If the target’s current
STR DEX CON INT WIS CHA hit points are less than half of their hit point maximum, the
4 (-3) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 10 (+0) attack deals an extra 3 (1d6) cold damage.

Damage Vulnerabilities lightning Swallow. The pokemon makes one peck attack against a
Senses passive Perception 11 Small or smaller creature it is grappling. If the attack hits, the
Languages Pokemon target takes the peck’s damage, the target is swallowed, and
Challenge 1/8 (25 XP) the grapple ends. While swallowed, the creature is blinded
and restrained, and it has total cover against attacks and
Actions other effects outside the pokemon.
Wing Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., one If the pokemon takes 10 damage or more on a single turn
creature. Hit: 3 (1d4 + 1) bludgeoning damage. from a creature inside it, the pokemon must succeed on a
DC 15 Constitution saving throw at the end of that turn
Water Gun. Ranged Weapon Attack: +3 to hit, range 15/30 ft., or regurgitate all swallowed creatures, which fall prone in
one creature. Hit: 3 (1d6) cold damage. a space within 5 feet of the pokemon. If the pokemon dies,
a swallowed creature is no longer restrained by it and can
escape by using 10 feet of movement, exiting prone.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


12
Ralts Kirlia
Tiny fey, ambition: to be near happy thoughts Tiny fey, ambition: to be near positive emotions

Armor Class 10 Armor Class 13 (psychokinetic distortion)


Hit Points 15 (6d4) Hit Points 50 (20d4)
Speed 20 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 10 (+0) 10 (+0) 6 (-2) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 10 (+0) 16 (+3) 12 (+1)

Saving Throws Wis +3 Saving Throws Wis +5


Skills Insight +3 Skills Insight +5
Senses passive Perception 11 Senses passive Perception 13
Languages Pokemon, telepathy 60 ft. Languages Pokemon, telepathy 60 ft.
Challenge 0 (10 XP) Challenge 1/2 (100 XP)

Emotion Sense. The pokemon can sense the emotions of Emotion Sense. The pokemon can sense the emotions of
creatures within 60 feet of it. creatures within 60 feet of it.

Actions Psychokinetic Distortion. The pokemon can add their Wisdom


Confusion. One creature the pokemon can see within 60 feet modifier to their AC.
must succeed on a DC 11 Wisdom saving throw or take 3
(1d6) psychic damage. Actions
Confusion. One creature the pokemon can see within 60 feet
Teleport. The pokemon can teleport up to 100 feet. must succeed on a DC 13 Wisdom saving throw or take 7
(2d6) psychic damage and have disadvantage on their next
attack roll before the end of their next turn.

Teleport. The pokemon can teleport up to 100 feet.

Healing Pulse (Recharge 5-6). The pokemon releases a healing


pulse. All creatures of the pokemon’s choice within 20 feet
of it regain 5 (1d10) expended hit points.

Scenery Mirage (Recharges After a Long Rest). The pokemon’s


psychokinetic powers can create mirages. As an action, the
pokemon makes the terrain within a 50-foot radius look like
some other sort of natural terrain. Manufactured structures,
equipment, and creatures within the area aren’t changed
in appearance. The tactile characteristics of the terrain are
unchanged, so creatures entering the area are likely to see
through the illusion. If the difference isn’t obvious by touch,
a creature carefully examining the illusion can attempt a
DC 13 Intelligence (Investigation) check to disbelieve it. A
creature who discerns the illusion for what it is, sees it as a
vague image superimposed on the terrain.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


13
Gardevoir (4d10) psychic damage and have disadvantage on their next
attack roll before the end of their next turn.
Medium Fey, ambition: to read the future to prevent danger
Teleport. The pokemon can teleport up to 100 feet.
Armor Class 16 (psychokinetic distortion)
Hit Points 180 (40d8) Hypnosis (Recharge 6). One creature the pokemon can see
Speed 30 ft. within 60 feet must succeed on a DC 19 Wisdom saving
throw or fall asleep for 1 minute. The creature can repeat
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 10 (+0) 22 (+6) 16 (+3) the saving throw at the end of each of their turns, waking up
on a successful save.

Saving Throws Wis +11 Moonblast (Recharge 5-6). The pokemon channels the power
Skills Insight +11 of the moon at a point within 100 feet. Each creature in a
Senses passive Perception 16 15-foot-radius, 100-foot-high cylinder centered on the point
Languages Pokemon, telepathy 60 ft. must make a DC 19 Dexterity saving throw, taking 31 (9d6)
Challenge 15 (13,000 XP) radiant damage on a failed save, or half as much damage on
a successful one.

Emotion Sense. The pokemon can sense the emotions of


creatures within 60 feet of it. Legendary Actions
The pokemon can take 3 legendary actions, choosing from
Legendary Resistance (3/Day). When the pokemon fails a the options below. Only one legendary action option can be
saving throw, it can choose to succeed instead. used at a time and only at the end of another creature’s turn.
The pokemon regains spent legendary actions at the start of
Psychokinetic Distortion. The pokemon can add their Wisdom its turn.
modifier to their AC.
Future Sight. One creature the pokemon can see within 60
feet must succeed on a DC 19 Wisdom saving throw or take
Actions 22 (4d10) psychic damage at the end of their next turn.
Psychic. One creature the pokemon can see within 100 feet
must succeed on a DC 19 Wisdom saving throw or take 22

HOENN POKEDEX | PIRATE GONZALEZ GAMES


14
Surskit
Tiny monstrosity, ambition: to skim on water

Armor Class 11
Hit Points 40 (16d4)
Speed 20 ft.

STR DEX CON INT WIS CHA


6 (-2) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 8 (-1)

Senses passive Perception 10


Languages Pokemon
Challenge 1/8 (25 XP)

Water Skimming. The pokemon can walk on water.

Water Sport. As a bonus action, the pokemon or one creature


of its choice within 15 feet gains resistance to fire damage
until the start of the pokemon’s next turn.

Actions
Bubble. Ranged Weapon Attack: +2 to hit, range 10/30 ft.,
one creature. Hit: 3 (1d6) cold damage.

Masquerain
Tiny monstrosity, ambition: to scare enemies with an angry look

Armor Class 13
Hit Points 65 (26d4)
Speed 20 ft., fly 30 ft.

STR DEX CON INT WIS CHA


8 (-1) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 10 (+0)

Senses passive Perception 11


Languages Pokemon
Challenge 1 (200 XP)

Water Sport. As a bonus action, the pokemon or one creature


of its choice within 15 feet gains resistance to fire damage
until the start of the pokemon’s next turn.

Actions
Scary Face. Each creature of the pokemon’s choice that is
within 30 feet of the pokemon and can see it must succeed
on a DC 11 Wisdom saving throw or become frightened for
1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success.
If a creature’s saving throw is successful or the effect ends
for it, the creature is immune to the pokemon’s Scary Face
for the next 24 hours.

Silver Wind. Ranged Weapon Attack: +5 to hit, range 15/45 ft.,


one creature. Hit: 7 (1d8 + 3) piercing damage.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


15
Shroomish Breloom
Tiny plant, ambition: to feed on dead leaves Small plant, ambition: to float like a butterfly and sting like a bee

Armor Class 9 Armor Class 12


Hit Points 21 (14d4 - 14) Hit Points 156 (24d6 + 72)
Speed 20 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
3 (-4) 8 (-1) 8 (-1) 6 (-2) 10 (+0) 8 (-1) 20 (+5) 14 (+2) 16 (+3) 6 (-2) 12 (+1) 10 (+0)

Damage Vulnerabilities fire Damage Vulnerabilities fire


Senses passive Perception 10 Saving Throws Str +8, Dex +5
Languages Pokemon Skills Athletics +8, Insight +4
Challenge 1/8 (25 XP) Senses passive Perception 11
Languages Pokemon
Effect Spore. Whenever the pokemon takes damage, all Challenge 5 (1,800 XP)
creatures within 5 feet of it take 2 poison damage.
Effect Spore. Whenever the pokemon takes damage, all
Actions creatures within 5 feet of it take 3 (1d6) poison damage.
Absorb. One creature the pokemon can see within 30 feet
must succeed on a DC 9 Dexterity saving throw or take Actions
3 (1d6) necrotic damage. The pokemon regains hit points Multiattack. The pokemon makes two melee attacks.
equal to the necrotic damage dealt.
Mach Punch. Melee Weapon Attack: +8 to hit, reach 5 ft., one
Stun Spore (Recharge 5-6). One creature within 15 feet of creature. Hit: 8 (1d6 + 5) bludgeoning damage.
the pokemon must succeed on a DC 9 Constitution saving
throw or be poisoned for 1 minute. While poisoned, the Leech Seed. Ranged Weapon Attack: +5 to hit, range 30/60 ft.,
target’s speed is reduced by half. If the saving throw failed one creature. Hit: 5 (1d6 + 2) piercing damage and the target
by 5 or more, the target is stunned for the duration. The is infected with a seed for 1 minute. At the start of each
target can repeat the saving throw at the end of each of its of the infected creature’s turns, they take 3 (1d6) necrotic
turns, ending the effect on itself on a successful save. damage. If the pokemon is within 30 feet of the target when
they take this damage, the pokemon regains hit points equal
to the necrotic damage dealt. An infected creature can make
a DC 14 Constitution saving throw at the end of each of
their turns, ending the effect on themselves on a successful
save.

Stun Spore (Recharge 5-6). One creature within 20 feet of


the pokemon must succeed on a DC 14 Constitution saving
throw or be poisoned for 1 minute. While poisoned, the
target’s speed is reduced by half. If the saving throw failed
by 5 or more, the target is stunned for the duration. The
target can repeat the saving throw at the end of each of its
turns, ending the effect on itself on a successful save.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


16
Slakoth Vigoroth
Tiny monstrosity, ambition: to sleep and laze about Small monstrosity, ambition: to stay active

Armor Class 6 Armor Class 11


Hit Points 28 (8d4 + 8) Hit Points 54 (12d6 + 12)
Speed 15 ft. Speed 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 2 (-4) 12 (+1) 6 (-2) 8 (-1) 10 (+0) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 8 (-1) 10 (+0)

Senses passive Perception 9 Senses passive Perception 19


Languages Pokemon Languages Pokemon
Challenge 1/8 (25 XP) Challenge 1 (200 XP)

Vital Spirit. The pokemon cannot be magically put to sleep.


Truant. The pokemon can either move or take an action on
its turn, but not both.
Actions
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Actions creature. Hit: 4 (1d4 + 2) slashing damage.
Scratch. Melee Weapon Attack: +1 to hit, reach 5 ft., one
creature. Hit: 1 (1d4 - 1) slashing damage. Fury Swipes (Recharge 5-6). The pokemon can make 1d4 + 1
slash attacks.
Slack Off. The pokemon slacks off, regaining 6 (1d12)
expended hit points.

Yawn (Recharge 5-6). One creature that can see the pokemon
and is within 30 feet of it must succeed on a DC 10 Wisdom
saving throw or fall asleep for 1 minute. The target can
repeat the saving throw at the end of each of its turns, Slaking
waking up on a success. A sleeping target awakens if they Medium monstrosity, ambition: to move as litle as possible
take any damage.
Armor Class 13 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA


18 (+4) 10 (+0) 16 (+3) 6 (-2) 8 (-1) 10 (+0)

Senses passive Perception 9


Languages Pokemon
Challenge 5 (1,800 XP)

Flail. The pokemon has advantage on attack rolls when its


current hit points are less than half of its hit point maximum.

Truant. The pokemon can either move or take an action on


its turn, but not both.

Actions
Hammer Arm. Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature. Hit: 13 (2d8 + 4) bludgeoning damage.

Fling. Ranged Weapon Attack: +7 to hit, range 30/90 ft., one


creature. Hit: 8 (1d8 + 4) bludgeoning damage.

Slack Off (Recharge 5-6). The pokemon slacks off, regaining


50 expended hit points.

Reactions
Counter. When the pokemon takes damage from an attack or
spell, it can immediately make an attack against the attacker
or caster as a reaction if they are within reach. The pokemon
has a +7 to hit with this attack, and deals twice the amount
of damage it took from the triggering attack as bludgeoning
damage.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


17
Nincada Ninjask
Tiny monstrosity, ambition: to avoid sunlight Tiny monstrosity, ambition: to overwhelm with speed

Armor Class 11 Armor Class 16


Hit Points 15 (6d4) Hit Points 77 (22d4 + 22)
Speed 20 ft., fly 20 ft. Speed 30 ft., fly 60 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 8 (-1) 8 (-1) 22 (+6) 12 (+1) 6 (-2) 12 (+1) 10 (+0)

Senses blindsight 20 ft., darkvision 60 ft., passive Perception Saving Throws Dex +9
10 Skills Acrobatics +9
Languages Pokemon Senses darkvision 60 ft., passive Perception 11
Challenge 1/8 (25 XP) Languages Pokemon
Challenge 5 (1,800 XP)
Sunlight Sensitivity. While in sunlight, the pokemon has
disadvantage on attack rolls, as well as on Wisdom
(Perception) checks that rely on sight. Evasion. If the pokemon is subjected to an effect that allows
it to make a Dexterity saving throw to take only half damage,
the pokemon instead takes no damage if it succeeds on the
Actions saving throw, and only half damage if it fails.
Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one
creature. Hit: 3 (1d4 + 1) slashing damage. Invisible Speed. If the pokemon flies 60 feet on its turn, it
becomes invisible until the start of its next turn. It loses this
invisibility if it becomes grappled, prone, restrained, stunned,
or unconscious.

Quickness. The pokemon can Dash as a bonus action.

Actions
Multiattack. The pokemon uses screech. It can make two
attacks.

X-Scissor. Melee Weapon Attack: +9 to hit, reach 5 ft., one


creature. Hit: 9 (1d6 + 6) slashing damage.

Mind Reader. The pokemon predicts the movements of its


foes. The pokemon picks one target it is aware of within
60 feet. The pokemon has advantage on its next attack roll
against that target before the end of the pokemon’s next
turn.

Screech (Recharge 5-6). All creatures that can hear the


pokemon and are within 30 feet of it must make a DC
17 Constitution saving throw. On a failed save, they are
deafened until the start of the pokemon’s next turn. While
deafened in this way, attacks against them have advantage.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


18
Whismur
Tiny monstrosity, ambition: to cry when startled

Armor Class 10
Hit Points 7 (5d4 - 5)
Speed 20 ft.

STR DEX CON INT WIS CHA


4 (-3) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 12 (+1)

Saving Throws Cha +3


Damage Immunities thunder
Condition Immunities deafened
Senses passive Perception 10
Languages Pokemon
Challenge 1/4 (50 XP)

Soundproof. This pokemon is immune to the effects of any


sonic based ability unless it chooses otherwise.

Shedninja Actions
Pound. Melee Weapon Attack: +2 to hit, reach 5 ft., one
Tiny undead, ambition: to collect souls creature. Hit: 2 (1d4) bludgeoning damage.

Armor Class 13 Cry (Recharge 5-6). The pokemon unleashes a powerful cry.
Hit Points 1 All creatures within 15 feet of the pokemon that can hear it
Speed 0 ft., fly 30 ft. (hover) must succeed on a DC 11 Constitution saving throw or take
5 (1d10) thunder damage.
STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 22 (+6) 6 (-2) 12 (+1) 10 (+0)

Saving Throws Con +8


Damage Vulnerabilities acid, fire, necrotic
Damage Immunities all damage except for acid, fire, necrotic
Condition Immunities charmed, exhaustion, frightened,
paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Pokemon
Challenge 3 (700 XP)

Wonderguard. This pokemon is immune to all damage unless


the damage is acid, fire, or necrotic. If the pokemon takes
any damage from one of these damage types, it dies.

Actions
Multiattack. The pokemon makes two attacks.

Shadow Sneak. Melee Weapon Attack: +5 to hit, reach 20 ft.,


one creature. Hit: 6 (1d6 + 3) force damage.

Shadow Ball. Ranged Weapon Attack: +5 to hit, range 30/90


ft., one creature. Hit: 9 (2d8) force damage.

Heal Block. The pokemon blocks any magical healing from


occurring within 60 feet of it until the start of its next turn.
Any creature that would magically regain hit points within
this area instead gains no hit points.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


19
Exploud
Medium monstrosity, ambition: to shout

Armor Class 13 (natural armor)


Hit Points 54 (18d8 + 54)
Speed 30 ft.

STR DEX CON INT WIS CHA


12 (+1) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 18 (+4)
Loudred
Small monstrosity, ambition: to shout Saving Throws Cha +6
Damage Immunities thunder
Armor Class 11 Condition Immunities deafened
Hit Points 54 (12d6 + 12) Senses passive Perception 11
Speed 30 ft. Languages Pokemon
Challenge 4 (1,100 XP)
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 14 (+2)
Shaking Sound. The pokemon can cause tremors when it
Saving Throws Cha +4 shouts. As a bonus action, the pokemon can cause the
Damage Immunities thunder ground within 30 feet of it to become difficult terrain. The
Condition Immunities deafened pokemon can suppress this ability as a bonus action, or
Senses passive Perception 10 automatically when it is unable to make noise.
Languages Pokemon
Challenge 1 (200 XP) Soundproof. This pokemon is immune to the effects of any
sonic based ability unless it chooses otherwise.

Soundproof. This pokemon is immune to the effects of any Actions


sonic based ability unless it chooses otherwise. Multiattack. The pokemon makes two crunch attacks.

Actions Crunch. Melee Weapon Attack: +3 to hit, reach 5 ft., one


Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. creature. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6)
Hit: 4 (1d6 + 1) piercing damage. thunder damage.

Supersonic. Ranged Weapon Attack: +4 to hit, range 30/60 Hyper Voice. Ranged Weapon Attack: +4 to hit, range 30/90
ft., one creature. Hit: 7 (2d6) thunder damage and the target ft., one creature. Hit: 22 (4d10) thunder damage and the
must succeed on a DC 12 Strength saving throw or be target must succeed on a DC 14 Strength saving throw or be
knocked prone. knocked prone.

Shout (Recharge 5-6). The pokemon unleashes a powerful cry. Boomburst (Recharge 5-6). The pokemon unleashes an
All creatures within 20 feet of the pokemon that can hear it explosive shout. All creatures within 20 feet of the pokemon
must succeed on a DC 12 Constitution saving throw or take that can hear it must succeed on a DC 14 Constitution
11 (2d10) thunder damage. saving throw or take 22 (4d10) thunder damage.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


20
Makuhita Hariyama
Small monstrosity, ambition: to grow stronger and never give up Large monstrosity, ambition: to grow stronger and never give up

Armor Class 12 (natural armor) Armor Class 14 (natural armor)


Hit Points 119 (14d6 + 70) Hit Points 300 (24d10 + 168)
Speed 25 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0) 20 (+5) 10 (+0) 24 (+7) 6 (-2) 14 (+2) 10 (+0)

Damage Resistances cold, fire Damage Resistances cold, fire


Senses passive Perception 11 Condition Immunities deafened
Languages Pokemon Senses passive Perception 12
Challenge 3 (700 XP) Languages Pokemon
Challenge 11 (7,200 XP)

Actions
Multiattack. The pokemon makes two Arm Thrust attacks. Close Combat. At the start of its turn, the pokemon can gain
advantage on all melee weapon attack rolls during that turn,
Arm Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., one but attack rolls against it have advantage until the start of its
creature. Hit: 6 (1d6 + 3) bludgeoning damage. next turn.

Focus Energy. The pokemon focuses. The first attack it makes Endure. If damage reduces the pokemon to 0 hit points, it
before the end of its next turn has advantage. must make a Constitution saving throw with a DC of 5 +
the damage taken, unless the damage is psychic or from a
critical hit. On a success, the pokemon drops to 1 hit point
Reactions instead.
Knock Off. When the pokemon hits a creature with a melee
attack, it can attempt to disarm them as a reaction. The
target must succeed on a DC 13 Strength saving throw or Actions
drop an item they are holding. Multiattack. The pokemon makes 1d4 Force Palm attacks.

Force Palm. Melee Weapon Attack: +9 to hit, reach 5 ft., one


creature. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6)
force damage.

Heavy Slam. Melee Weapon Attack: +9 to hit, reach 5 ft.,


one creature. Hit: 24 (3d12 + 5) bludgeoning damage plus
13 (2d12) extra damage for every size category larger the
pokemon is than the target. The target must succeed on a
DC 17 Strength saving throw or be knocked prone.

Reactions
Knock Off. When the pokemon hits a creature with a melee
attack, it can attempt to disarm them as a reaction. The
target must succeed on a DC 17 Strength saving throw or
drop an item they are holding.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


21
Azurill Nosepass
Tiny monstrosity, ambition: to bounce around Small monstrosity, ambition: to point north

Armor Class 11 Armor Class 14 (natural armor)


Hit Points 3 (2d4 - 2) Hit Points 36 (8d6 + 8)
Speed 30 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
3 (-4) 12 (+1) 6 (-2) 6 (-2) 8 (-1) 10 (+0) 10 (+0) 6 (-2) 12 (+1) 6 (-2) 10 (+0) 10 (+0)

Damage Resistances cold, fire Senses passive Perception 10


Senses passive Perception 9 Languages Pokemon
Languages Pokemon Challenge 1/2 (100 XP)
Challenge 0 (10 XP)

Sturdy. If damage reduces the pokemon to 0 hit points, it


Bounce. The pokemon can jump or bounce up to 30 feet. must make a Constitution saving throw with a DC of 5 + the
damage taken, unless the damage is fire or from a critical hit.
On a success, the pokemon drops to 1 hit point instead.
Actions
Tail Whip. Melee Weapon Attack: +3 to hit, reach 5 ft., one
creature. Hit: 1 bludgeoning damage and the next attack roll Actions
against the target before the end of the pokemon’s next turn Multiattack. The pokemon makes 1d4 Rock Blast attacks.
has advantage.
Tackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one
creature. Hit: 3 (1d6) bludgeoning damage.

Rock Blast. Ranged Weapon Attack: +3 to hit, range 20/60 ft.,


one creature. Hit: 3 (1d6) bludgeoning damage.

Reactions
Harden. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
attacker.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


22
Skitty Delcatty
Tiny monstrosity, ambition: to chase things Small monstrosity, ambition: to do whatever it wants

Armor Class 12 Armor Class 13


Hit Points 15 (6d4) Hit Points 49 (14d6)
Speed 25 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0) 10 (+0) 16 (+3) 10 (+0) 6 (-2) 12 (+1) 22 (+6)

Senses passive Perception 10 Senses passive Perception 11


Languages Pokemon Languages Pokemon
Challenge 1/4 (50 XP) Challenge 1 (200 XP)

Actions Fake Out (1/Turn). If the pokemon has a higher initiative than
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one another creature and hits them with an attack, the creature
creature. Hit: 4 (1d4 + 2) bludgeoning damage. has disadvantage on their next attack roll before the end of
their next turn.

Wonderskin. The pokemon has advantage on saving throws


against spells and abilities that don’t deal damage.

Actions
Double Slap. The pokemon makes 1d4 + 1 Slap attacks.

Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one


creature. Hit: 3 bludgeoning damage.

Sing (Recharge 5-6). The pokemon sings a soothing song


that can put creatures into a deep sleep. All creatures that
can hear within 15 feet of the pokemon must succeed on a
DC 16 Wisdom saving throw or fall asleep for 1 minute. A
sleeping creature can repeat the saving throw at the end of
each of their turns, waking up on a success. A sleeping target
does not wake up if they take damage or are shaken.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


23
Sableye
Tiny elemental, ambition: to eat gemstones

Armor Class 13 (natural armor)


Hit Points 28 (8d4 + 8)
Speed 20 ft.

STR DEX CON INT WIS CHA


14 (+2) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 10 (+0)

Senses darkvision 60 ft., passive Perception 10


Languages Pokemon
Challenge 1/2 (100 XP)

Shadow Claw. The pokemon scores a critical hit with its claw
attack on an attack roll of 19-20.

Actions
Fury Swipes. The pokemon makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one


creature. Hit: 5 (1d6 + 2) slashing damage.

Power Gem. Ranged Weapon Attack: +5 to hit, reach 20/60 ft.,


one creature. Hit: 5 (1d10) radiant damage.

Mawile
Tiny fey, ambition: to lure with cuteness

Armor Class 13 (natural armor)


Hit Points 91 (26d4 + 26)
Speed 20 ft.

STR DEX CON INT WIS CHA


18 (+4) 12 (+1) 12 (+1) 6 (-2) 10 (+0) 16 (+3)

Skills Deception +5
Senses passive Perception 10
Languages Pokemon
Challenge 2 (200 XP)

Hyper Cutter. If the pokemon would have disadvantage on a


melee attack roll, it instead rolls without disadvantage.

Actions
Crunch. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 13 (2d8 + 4) piercing damage and if the target
is a Medium or smaller creature they are grappled (escape
DC 14)

Vice Grip. One creature grappled by the pokemon must make


a DC 14 Strength saving throw, taking 9 (2d8) bludgeoning
damage on a failed save, or half as much damage on a
successful one.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


24
Aron Lairon
Tiny monstrosity, ambition: to eat iron Small monstrosity, ambition: to eat iron

Armor Class 16 (natural armor) Armor Class 18 (natural armor)


Hit Points 91 (14d4 + 56) Hit Points 136 (16d6 + 80)
Speed 20 ft., burrow 5 ft. Speed 30 ft., burrow 5 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 18 (+4) 6 (-2) 10 (+0) 10 (+0) 22 (+6) 10 (+0) 20 (+5) 6 (-2) 12 (+1) 10 (+0)

Senses passive Perception 10 Senses passive Perception 11


Languages Pokemon Languages Pokemon
Challenge 4 (1,100 XP) Challenge 7 (2,900 XP)

Heavy Metal. The pokemon is considered one size category Heavy Metal. The pokemon is considered one size category
larger than normal. larger than normal.

Iron Head. If the pokemon moves at least 10 feet straight Iron Head. If the pokemon moves at least 10 feet straight
toward a target and then hits it with a headbutt attack on toward a target and then hits it with a headbutt attack on
the same turn, the target takes an extra 4 (1d8) bludgeoning the same turn, the target takes an extra 9 (2d8) bludgeoning
damage. If the target is a creature, it must succeed on a DC damage. If the target is a creature, it must succeed on a DC
15 Strength saving throw or be knocked prone. 15 Strength saving throw or be knocked prone.

Actions Actions
Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one Multiattack. The pokemon uses Roar and can make a melee
creature. Hit: 14 (2d8 + 5) bludgeoning damage. attack.

Reactions Roar. The pokemon unleashes a frightening roar. All


Iron Defense. The pokemon adds 2 to its AC against one creatures within 30 feet of the pokemon that can hear it
attack that would hit it. To do so, the pokemon must see the must succeed on a DC 11 Wisdom saving throw or be
attacker. frightened of the pokemon for 1 minute. A creature can
repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success. If a creature’s saving
throw is successful or the effect ends for it, the creature is
immune to the pokemon’s Roar for the next 24 hours.

Iron Head. Melee Weapon Attack: +9 to hit, reach 5 ft., one


creature. Hit: 15 (2d8 + 6) bludgeoning damage.

Iron Tail. Melee Weapon Attack: +9 to hit, reach 5 ft., one


creature. Hit: 17 (2d10 + 6) bludgeoning damage and the
target must succeed on a DC 17 Strength saving throw or
the next attack against them before the end of their next
turn has advantage.
Reactions
Iron Defense. The pokemon adds 3 to its AC against one
attack that would hit it. To do so, the pokemon must see the
attacker.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


25
Aggron Heavy Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one
Large monstrosity, ambition: to protect its claimed mountain home creature. Hit: 17 (2d8 + 8) bludgeoning damage plus 4 (1d8)
extra damage for every size category larger the pokemon is
Armor Class 22 (natural armor) than the target.
Hit Points 276 (24d10 + 144)
Speed 30 ft., burrow 10 ft. Iron Tail. Melee Weapon Attack: +14 to hit, reach 5 ft., one
creature. Hit: 19 (2d10 + 8) bludgeoning damage and the
STR DEX CON INT WIS CHA
26 (+8) 10 (+0) 22 (+6) 6 (-2) 16 (+3) 14 (+2) target must succeed on a DC 22 Strength saving throw or
the next attack against them before the end of their next
turn has advantage.
Senses passive Perception 13
Languages Pokemon Metal Burst (Recharge 5-6). Melee Weapon Attack: +14 to
Challenge 20 (25,000 XP) hit, reach 5 ft., one creature. Hit: 17 (2d8 + 8) bludgeoning
damage plus extra damage equal to the last amount of
damage the pokemon received.
Autotomize. As a bonus action, the pokemon sheds part of
its body to make itself faster. The pokemon’s AC is lowered Reactions
by 2, but its speed is increased by 20 feet. As a bonus action, Iron Defense. The pokemon adds 6 to its AC against one
the pokemon can harden its body again, reversing the attack that would hit it. To do so, the pokemon must see the
changes. attacker.

Heavy Metal. The pokemon is considered one size category Legendary Actions
larger than normal. The pokemon can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
Legendary Resistance (3/Day). If the pokemon fails a saving used at a time and only at the end of another creature’s turn.
throw, it can choose to succeed instead. The pokemon regains spent legendary actions at the start of
its turn.
Actions
Multiattack. The pokemon uses Roar and can make a Heavy Protect. The pokemon protects itself from all attacks. The
Slam and Iron Tail attacks. next attack against the pokemon misses. The pokemon can’t
use this action again until it regains spent legendary actions.
Roar. The pokemon unleashes a frightening roar. All
creatures within 60 feet of the pokemon that can hear it Tail Attack. The pokemon makes an Iron Tail attack.
must succeed on a DC 16 Wisdom saving throw or be
frightened of the pokemon for 1 minute. A creature can Metal Burst (Costs 2). Melee Weapon Attack: +14 to hit, reach
repeat the saving throw at the end of each of its turns, 5 ft., one creature. Hit: 17 (2d8 + 8) bludgeoning damage
ending the effect on itself on a success. If a creature’s saving plus extra damage equal to the last amount of damage the
throw is successful or the effect ends for it, the creature is pokemon received.
immune to the pokemon’s Roar for the next 24 hours.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


26
Medicham
Small monstrosity, ambition: to meditate

Armor Class 20 (insightful dodge)


Hit Points 99 (18d6 + 36)
Speed 30 ft., fly 5 ft. (hover)

STR DEX CON INT WIS CHA


12 (+1) 18 (+4) 14 (+2) 6 (-2) 22 (+6) 12 (+1)

Saving Throws Wis +9, Cha +4


Senses passive Perception 16
Meditite Languages Pokemon, telepathy 60 ft.
Tiny monstrosity, ambition: to meditate Challenge 5 (1,800 XP)

Armor Class 13
Hit Points 54 (12d4 + 24) High Jump Kick. The pokemon can fly up to its speed before
Speed 20 ft., fly 5 ft. (hover) making a kick attack.

STR DEX CON INT WIS CHA Insightful Dodge. The pokemon can add its Wisdom modifier
8 (-1) 16 (+3) 14 (+2) 6 (-2) 18 (+4) 12 (+1) to its AC (included).

Saving Throws Wis +6, Cha +3 Levitate. The pokemon can’t fly more than 5 feet off the
Senses passive Perception 14 ground.
Languages Pokemon, telepathy 60 ft.
Challenge 1 (200 XP) Actions
Multiattack. The pokemon makes two weapon attacks.
High Jump Kick. The pokemon can fly up to its speed before Meditate. The pokemon awakens power within itself. If its
making a kick attack. next attack hits, it deals double damage.
Levitate. The pokemon can’t fly more than 5 feet off the Mind Reader. The pokemon senses the movements of one
ground. creature it can see. It has advantage on the next attack roll
against the creature before the end of the pokemon’s next
Actions turn.
Meditate. The pokemon awakens power within itself. If its
next attack hits, it deals double damage. Confusion. One creature the pokemon can see within 30 feet
must succeed on a DC 17 Wisdom saving throw or take 7
Mind Reader. The pokemon senses the movements of one (2d6) psychic damage.
creature it can see. It has advantage on the next attack roll
against the creature before the end of the pokemon’s next Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one
turn. creature. Hit: 7 (1d6 + 4) bludgeoning damage.

Confusion. One creature the pokemon can see within 30 feet Force Palm. Ranged Weapon Attack: +7 to hit, range 30/90 ft.,
must succeed on a DC 14 Wisdom saving throw or take 3 one creature. Hit: 11 (2d10) force damage.
(1d6) psychic damage. Reactions
Reversal. When a creature misses a melee attack against the
Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one pokemon, it can make a Kick attack against the attacker as a
creature. Hit: 6 (1d6 + 3) bludgeoning damage. reaction.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


27
Electrike Manectric
Small monstrosity, ambition: to run and build up lightning Medium monstrosity, ambition: to run and build up lightning

Armor Class 12 Armor Class 13 (natural armor)


Hit Points 13 (3d6 + 3) Hit Points 91 (14d8 + 28)
Speed 50 ft. Speed 50 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 8 (-1) 16 (+3) 14 (+2) 14 (+2) 6 (-2) 14 (+2) 12 (+1)

Skills Perception +3 Skills Perception +4


Damage Immunities lightning Damage Immunities lightning
Senses passive Perception 13 Senses passive Perception 14
Languages Pokemon Languages Pokemon
Challenge 1/4 (50 XP) Challenge 3 (700 XP)

Keen Hearing and Smell. The pokemon has advantage on Keen Hearing and Smell. The pokemon has advantage on
Wisdom (Perception) checks that rely on hearing or smell. Wisdom (Perception) checks that rely on hearing or smell.

Actions Electric Terrain. The ground within 60 feet of the pokemon


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. is electrified. Creatures that start their turn within this area
Hit: 5 (1d6 + 2) piercing damage. take 1 lightning damage.

Spark. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one Wild Charge. If the pokemon moves at least 20 feet straight
creature. Hit: 4 (1d8) lightning damage. toward a target and then hits it with a Thunder Fang attack
on the same turn, the target takes an extra 9 (2d8) lightning
damage.

Actions
Multiattack. The pokemon makes two weapon attacks.

Thunder Fang. Melee Weapon Attack: +4 to hit, reach 5 ft.,


one creature. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6)
lightning damage.

Discharge. The pokemon discharges lightning in a 10-foot


radius around it. All creatures in the area must make a DC 12
Dexterity saving throw, taking (xdx) lightning damage on a
failed save, or half as much damage on a successful one.

Thunder (Recharge 5-6). The pokemon calls down a bolt of


lightning at a point it can see within 60 feet, filling a column
100-feet high and with a 10-foot radius. All creatures within
the area must make a DC 12 Dexterity saving throw, taking
22 (5d8) lightning damage on a failed save, or half as much
damage on a successful one.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


28
Plusle Minun
Tiny monstrosity, ambition: to cheer for its friends Tiny monstrosity, ambition: to cheer for its friends

Armor Class 11 Armor Class 11


Hit Points 4 (3d4 - 3) Hit Points 4 (3d4 - 3)
Speed 20 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 12 (+1) 8 (-1) 6 (-2) 10 (+0) 10 (+0) 4 (-3) 12 (+1) 8 (-1) 6 (-2) 10 (+0) 10 (+0)

Damage Resistances lightning Damage Resistances lightning


Senses passive Perception 10 Senses passive Perception 10
Languages Pokemon Languages Pokemon
Challenge 1/8 (25 XP) Challenge 1/8 (25 XP)

Plus. The pokemon has advantage on attack rolls while Minus. The pokemon has advantage on attack rolls while
within 60 feet of a creature that has the Plus or Minus within 60 feet of a creature that has the Plus or Minus
ability. ability.

Actions Actions
Nuzzle. Melee Weapon Attack: +3 to hit, reach 5 ft., one Nuzzle. Melee Weapon Attack: +3 to hit, reach 5 ft., one
creature. Hit: 4 (1d6 + 1) lightning damage. creature. Hit: 4 (1d6 + 1) lightning damage.

Spark. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one Spark. Ranged Weapon Attack: +3 to hit, range 10/30 ft., one
creature. Hit: 3 (1d6) lightning damage. creature. Hit: 3 (1d6) lightning damage.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


29
Volbeat Illumise
Tiny monstrosity, ambition: to find illumise Tiny monstrosity, ambition: to dance with volbeat

Armor Class 12 Armor Class 12


Hit Points 15 (6d4) Hit Points 15 (6d4)
Speed 20 ft., fly 20 ft. Speed 20 ft., fly 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 10 (+0) 6 (-2) 8 (-1) 12 (+1) 8 (-1) 14 (+2) 10 (+0) 6 (-2) 8 (-1) 12 (+1)

Senses darkvision 60 ft., passive Perception 9 Condition Immunities charmed


Languages Pokemon Senses darkvision 60 ft., passive Perception 9
Challenge 1/4 (50 XP) Languages Pokemon
Challenge 1/4 (50 XP)

Illuminate. The pokemon can choose to shed light like a


lantern. Actions
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Actions creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 5 (1d6 + 2) bludgeoning damage. Sweet Scent (Recharge 5-6). The pokemon creates a sweet
scent. All creatures within 20 feet of the pokemon that can
Signal Beam. Ranged Weapon Attack: +4 to hit, range 30/60 smell must succeed on a DC 11 Charisma saving throw or
ft., one creature. Hit: 4 (1d6 + 1) radiant damage. be charmed by the pokemon for 1 minute. While charmed,
all attacks against the creature have advantage. A charmed
Flash (Recharge 5-6). The pokemon creates a flash of bright creature can repeat the saving throw at the end of each of
light filling a 20-foot radius around it. All creatures within their turns, ending the effect on themselves on a successful
the area that can see must succeed on a DC 11 Constitution save.
saving throw or be blinded for 1 minute. A creature blinded
by this ability can repeat the saving throw at the end of
each of their turns, ending the effect on themselves on a
successful save.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


30
Roselia Gulpin
Tiny plant, ambition: to make stronger poisons Tiny ooze, ambition: to swallow things

Armor Class 11 Armor Class 10


Hit Points 45 (18d4) Hit Points 35 (10d4 + 10)
Speed 20 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 16 (+3) 12 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 8 (-1)

Damage Immunities poison Condition Immunities prone


Condition Immunities poisoned Senses passive Perception 10
Senses passive Perception 11 Languages Pokemon
Languages Pokemon Challenge 1/8 (25 XP)
Challenge 1/2 (100 XP)

Amorphous. The pokemon can move through a space as


narrow as 1 inch wide without squeezing.
Actions
Poison Sting. Melee Weapon Attack: +3 to hit, reach 5 ft.,
one creature. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) Actions
poison damage. Swallow. The pokemon attempts to swallow a Medium or
smaller creature next to it. The target must succeed on a
Petal Dance. Ranged Weapon Attack: +3 to hit, range 30/60 DC 11 Dexterity saving throw or be swallowed and take 3
ft., one creature. Hit: 5 (1d6 + 2) slashing damage. (1d6) acid damage. While swallowed, the creature is blinded
and restrained, and has total cover against attacks and
Toxic Spikes (Recharge 5-6). The pokemon covers the ground other effects outside the pokemon, and it takes 3 (1d6) acid
within 10 feet of it with poisonous spikes. Any creature damage at the start of each of the pokemon’s turns.
that starts its turn in this area must succeed on a DC 13 A swallowed creature can make a DC 11 Strength saving
Constitution saving throw or take 3 (1d6) poison damage. throw at the end of each of their turns, breaking free from
The poisonous spikes last for 1 minute. the pokemon on a success. Additionally, dealing 10 damage
or more on a single turn while swallowed by the pokemon
will cause it to spit up the swallowed creature.

Poison Gas. The pokemon sprays a cloud of poison at a


creature the pokemon can see within 20 feet. The target
must succeed on a DC 11 Constitution saving throw or take
5 (1d10) poison damage.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


31
Swalot
Medium ooze, ambition: to swallow things

Armor Class 10
Hit Points 120 (16d8 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA


16 (+3) 10 (+0) 16 (+3) 6 (-2) 10 (+0) 10 (+0)

Condition Immunities prone


Senses passive Perception 10
Languages Pokemon
Challenge 2 (450 XP)

Amorphous. The pokemon can move through a space as


narrow as 1 inch wide without squeezing.

Actions
Swallow. The pokemon attempts to swallow a Large or
smaller creature next to it. The target must succeed on a
DC 13 Dexterity saving throw or be swallowed and take 9
(2d8) acid damage. While swallowed, the creature is blinded
and restrained, and has total cover against attacks and
other effects outside the pokemon, and it takes 9 (2d8) acid
damage at the start of each of the pokemon’s turns.
A swallowed creature can make a DC 13 Strength saving
throw at the end of each of their turns, breaking free from
the pokemon on a success. Additionally, dealing 20 damage
or more on a single turn while swallowed by the pokemon
will cause it to spit up the swallowed creature.

Gastro Acid. Ranged Weapon Attack: +5 to hit, range 30/60 ft.,


one creature. Hit: 12 (2d8 + 3) acid damage.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


32
Carvanha Sharpedo
Tiny monstrosity, ambition: to tear apart with the pack Medium monstrosity, ambition: to bite

Armor Class 11 Armor Class 11


Hit Points 7 (3d4) Hit Points 91 (14d8 + 28)
Speed 0 ft., swim 30 ft. Speed 0 ft., swim 100 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 10 (+0) 6 (-2) 8 (-1) 4 (-3) 18 (+4) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

Senses passive Perception 9 Senses passive Perception 10


Languages Pokemon Languages Pokemon
Challenge 1/8 (25 XP) Challenge 3 (700 XP)

Pack Tactics. The pokemon has advantage on an attack roll Aqua Jet. The pokemon can Dash as a bonus action.
against a creature if at least one of the pokemon’s allies is
within 5 feet of the creature and the ally isn’t incapacitated. Rough Skin. A creature that hits or touches the pokemon
without protection takes 3 (1d6) piercing damage.
Rough Skin. A creature that hits or touches the pokemon
without protection takes 1 piercing damage. Skull Bash. If the pokemon swims at least 30 feet straight
toward a target and then hits it with a Crunch attack on the
Water Breathing. The pokemon can breathe only water. same turn, the target takes an extra 9 (2d8) bludgeoning
damage.
Actions Water Breathing. The pokemon can breathe only water.
Crunch. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 3 piercing damage.
Actions
Multiattack. The pokemon makes two Crunch attacks.

Crunch. Melee Weapon Attack: +6 to hit, reach 5 ft., one


creature. Hit: 13 (2d8 + 4) piercing damage.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


33
Wailord
Gargantuan monstrosity, ambition: to make giant splashes

Armor Class 14 (natural armor)


Hit Points 385 (22d20 + 154)
Speed 30 ft., swim 60 ft.

STR DEX CON INT WIS CHA


28 (+9) 6 (-2) 24 (+7) 6 (-2) 16 (+3) 10 (+0)

Senses passive Perception 13


Languages Pokemon
Challenge 14 (11,500 XP)

Bounce. The pokemon can jump up to 10 feet into the air


Wailmer as part of its movement. Any creature below the pokemon
Large monstrosity, ambition: to play when it lands must make a DC 22 Dexterity saving throw,
taking 9 (2d8) bludgeoning damage on a failed save or
Armor Class 12 (natural armor) half as much damage on a successful one. All Creatures
Hit Points 120 (16d8 + 48) are pushed to the nearest unoccupied space next to the
Speed 20 ft., swim 40 ft. pokemon.

STR DEX CON INT WIS CHA Crushing Attacks. When the pokemon makes a crush attack,
20 (+5) 6 (-2) 16 (+3) 6 (-2) 12 (+1) 8 (-1) all creatures within 5 feet of it must succeed on a DC 22
Dexterity saving throw or take 4 (1d8) bludgeoning damage.
Senses passive Perception 11
Languages Pokemon Hold Breath. The pokemon can hold its breath for 90
Challenge 3 (700 XP) minutes.

Actions
Hold Breath. The pokemon can hold its breath for 30 Heavy Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one
minutes. creature. Hit: 27 (4d8 + 9) bludgeoning damage.

Rollout. If the pokemon hit with a Slam attack during its last Water Spout. Ranged Weapon Attack: +7 to hit, range 60/120
turn, it deals an extra 4 (1d8) damage if it hits with a Slam ft., one creature. Hit: 22 (4d10) cold damage.
attack this turn.
Hydro Pump (Recharge 5-6). The pokemon shoots pressurized
Actions water in a line 10-feet wide and 100-feet long. All creatures
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one in the area must make a DC 22 Dexterity saving throw,
creature. Hit: 14 (2d8 + 5) bludgeoning damage. taking 27 (6d8) cold damage on a failed save, or half as
much damage on a successful one.
Water Spout. Ranged Weapon Attack: +7 to hit, range 30/60
ft., one creature. Hit: 9 (2d8) cold damage.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


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Numel Camerupt
Tiny monstrosity, ambition: to never be hungry Large monstrosity, ambition: to explode with anger

Armor Class 11 (natural armor) Armor Class 13


Hit Points 10 (4d4) Hit Points 119 (14d10 + 42)
Speed 20 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 10 (+0) 6 (-2) 6 (-2) 4 (-3) 18 (+4) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2)

Damage Vulnerabilities cold Damage Immunities fire, lightning


Damage Immunities lightning Condition Immunities petrified
Senses passive Perception 8 Senses passive Perception 9
Languages Pokemon Languages Pokemon
Challenge 1/8 (25 XP) Challenge 3 (700 XP)

Amnesia. The pokemon has advantage on Intelligence, Amnesia. The pokemon has advantage on Intelligence,
Wisdom, and Charisma saving throws. Wisdom, and Charisma saving throws.

Cooling Magma. If the pokemon takes cold damage or is Cooling Magma. If the pokemon takes cold damage or is
submerged in water, its speed is halved until the end of its submerged in water, its speed is halved until the end of its
next turn. next turn.

Magma Armor. The pokemon can add their Constitution


Actions modifier to their AC (included). In addition, the pokemon is
Tackle. Melee Weapon Attack: +2 to hit, reach 5 ft., one
immune to cold damage and any other effects from a cold-
creature. Hit: 3 (1d6) bludgeoning damage.
based spell or ability.
Lava Plume. Ranged Weapon Attack: +2 to hit, range 10/30 ft.,
one creature. Hit: 4 (1d8) fire damage. Actions
Multiattack. The pokemon makes two Hooves attacks.
Flame Burst (Recharge 5-6). All creatures within 10 feet of the
pokemon must make a DC 10 Dexterity saving throw, taking Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one
3 (1d6) fire damage on a failed save, or half as much damage creature. Hit: 9 (2d6 + 2) bludgeoning damage.
on a successful one.
Lava Plume. Ranged Weapon Attack: +4 to hit, range 30/60 ft.,
one creature. Hit: 13 (3d8) fire damage.

Eruption (Recharge 5-6). All creatures within 20 feet of


the pokemon must make a DC 12 Dexterity saving throw,
taking 14 (4d6) fire damage on a failed save, or half as much
damage on a successful one.

Fissure (Recharge 6). The pokemon opens up a fissure in


a line 5-feet wide, 30-feet deep, and 60-feet long. All
creatures in the area must succeed on a DC 12 Dexterity
saving throw or fall into the fissure.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


35
Torkoal
Tiny monstrosity, ambition: to fill its shell with coal

Armor Class 18 (natural armor)


Hit Points 225 (30d4 + 150)
Speed 20 ft.

STR DEX CON INT WIS CHA


12 (+1) 6 (-2) 20 (+5) 6 (-2) 16 (+3) 10 (+0)

Damage Resistances fire


Senses passive Perception 13
Languages Pokemon
Challenge 10 (5,900 XP)

Shell Smash. At the start of its turn, the pokemon can gain
advantage on all melee weapon attack rolls during that turn,
but attack rolls against it have advantage until the start of its
next turn.

Actions
Multiattack. The pokemon makes two attacks.

Body Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one


creature. Hit: 4 (1d6 + 1) bludgeoning damage.

Flamethrower. Ranged Weapon Attack: +8 to hit, range 30/60


ft., one creature. Hit: 22 (4d10) fire damage.

Heat Wave (Recharge 5-6). The pokemon exhales hot breath


in a 60-foot cone. All creatures in the area must make a DC
17 Dexterity saving throw, taking 35 (10d6) fire damage on a
failed save, or half as much damage on a successful one.

Reactions
Withdraw. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
attacker.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


36
Spoink Grumpig
Tiny monstrosity, ambition: to keep bouncing or die Tiny monstrosity, ambition: to control others

Armor Class 12 Armor Class 12


Hit Points 21 (14d4 - 14) Hit Points 90 (36d4)
Speed 20 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
2 (-4) 14 (+2) 8 (-1) 6 (-2) 14 (+2) 10 (+0) 6 (-2) 14 (+2) 10 (+0) 6 (-2) 20 (+5) 14 (+2)

Senses passive Perception 12 Saving Throws Wis +7


Languages Pokemon Senses passive Perception 15
Challenge 1/4 (50 XP) Languages Pokemon
Challenge 3 (700 XP)

Bounce. The pokemon can jump up to its speed.


Bounce. The pokemon can jump up to its speed.
Bouncing Heart. If the pokemon becomes restrained, it dies.
Keen Smell. The pokemon has advantage on Wisdom
Keen Smell. The pokemon has advantage on Wisdom (Perception) checks that rely on smell.
(Perception) checks that rely on smell.
Actions
Actions Multiattack. The pokemon makes three attacks.
Zen Headbutt. Melee Weapon Attack: +4 to hit, reach 5 ft.,
one creature. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 Zen Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft.,
(1d4) psychic damage one creature. Hit: 5 (1d6 + 2) bludgeoning damage plus 4
(1d8) psychic damage
Psybeam. Ranged Weapon Attack: +4 to hit, range 20/60 ft.,
one creature. Hit: 5 (2d4) psychic damage and the target Psyshock. Ranged Spell Attack: +7 to hit, range 60/120 ft.,
must succeed on a DC 12 Wisdom saving throw or have one creature. Hit: 9 (1d8 + 5) psychic damage.
disadvantage on their next attack roll before the end of their
next turn. Dominating Dance (Recharge 6). The pokemon performs a
strange dance. One creature of the pokemon’s choice within
60 feet that can see the dance must make a DC 15 Wisdom
Reactions saving throw. On a failed save, they are charmed by the
Magic Coat. When the pokemon is missed by a spell attack,
pokemon for 1 minute. While charmed, the pokemon has
it can reflect the spell back at the caster as a reaction. The
complete control over what the charmed creature does. The
reflected spell uses the original spellcasting attack modifier.
charmed creature can repeat the saving throw at the end
of each of their turns, ending the effect on themselves on a
successful save. The pokemon must maintain concentration
on this ability as if concentrating on a spell.

Psychic (Recharge 5-6). One creature the pokemon can see


within 100 feet must make a DC 15 Wisdom saving throw,
taking 36 (8d8) psychic damage on a failed save, or half as
much damage on a successful one.

Reactions
Magic Coat. When the pokemon is missed by a spell attack,
it can reflect the spell back at the caster as a reaction. The
reflected spell uses the original spellcasting attack modifier.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


37
Spinda
Small monstrosity, ambition: to confuse with stumbling moves

Armor Class 14
Hit Points 132 (24d6 + 48)
Speed 30 ft.

STR DEX CON INT WIS CHA


8 (-1) 18 (+4) 14 (+2) 6 (-2) 6 (-2) 10 (+0)

Senses passive Perception 8


Languages Pokemon
Challenge 5 (1,800 XP)

Contrary. If the pokemon would have disadvantage, it instead


has advantage, and vice versa.

Teeter Dance. As a bonus action, the pokemon performs a


wobbly dance that confuses those around it. All creatures
within 30 feet of the pokemon that can see it must succeed
on a DC 15 Wisdom saving throw or gain disadvantage on
all attack rolls, ability checks, and saving throws until the
end of their next turn.
Unless surprised, a creature can avert its eyes to avoid the
saving throw as a reaction. If it does so, it can’t see the
pokemon until the end of its next turn. If it looks at the
pokemon in the meantime, it must immediately make the
save.

Actions
Multiattack. The pokemon makes two attacks.

Dizzy Punch. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 11 (2d6 + 4) bludgeoning damage and the
target must succeed on a DC 15 Constitution saving throw
or be confused until end of their next turn. A confused
creature must choose to act normally or randomly when
they use an action on their turn. If they act randomly, they
must make a weapon attack against a random creature
within their reach. If they act normally, they can act as
normal but take 14 (4d6) psychic damage.

Reactions
Sucker Punch. As a reaction, the pokemon makes a Dizzy
Punch against a creature that targets the pokemon with
a melee attack. This attack happens before the triggering
attack roll.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


38
Trapinch Vibrava
Tiny monstrosity, ambition: to eat prey that falls into its trap Small dragon, ambition: to overwhelm with ultrasonic waves

Armor Class 13 (natural armor) Armor Class 15 (natural armor)


Hit Points 45 (10d4 + 20) Hit Points 110 (20d6 + 40)
Speed 25 ft., burrow 20 ft. Speed 10 ft., fly 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 6 (-2) 12 (+1) 16 (+3) 14 (+2) 6 (-2) 12 (+1) 8 (-1)

Skills Stealth +3 Damage Vulnerabilities cold


Senses passive Perception 10 Senses passive Perception 11
Languages Pokemon Languages Pokemon
Challenge 1/2 (100 XP) Challenge 4 (1,100 XP)

Bounce. The pokemon can jump up to its speed.


Actions
Multiattack. The pokemon uses Sand Attack and makes a
Keen Smell. The pokemon has advantage on Wisdom
Bite attack.
(Perception) checks that rely on smell.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 10 (2d8 + 1) piercing damage. Actions
Multiattack. The pokemon makes two attacks.
Sand Attack. The pokemon hurls sand at a creature’s
face. One creature the pokemon can see within 30 feet Acidic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
must succeed on a DC 11 Dexterity saving throw or have creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) acid
disadvantage on their next attack roll before the end of their damage.
next turn.
Sonic Boom. Ranged Weapon Attack: +5 to hit, reach 5 ft., one
Sand Tomb (Recharge 5-6). The pokemon creates a wave of creature. Hit: 16 (3d10) thunder damage.
sand that pulls creatures toward it. All creatures within 20 Screech. The pokemon focuses an earsplitting screech at a
feet of the pokemon must make a DC 11 Strength saving creature. One creature the pokemon can see within 60 feet
throw, taking 7 (2d6) slashing damage on a failed save, or must succeed on a DC 12 Constitution saving throw or all
half as much damage on a successful one. A creature that attacks against them until the end of the pokemon’s next
fails the saving throw is pulled to the closest empty space turn have advantage.
next to the pokemon and has their speed reduced by half
until the end of their next turn. Supersonic (Recharge 5-6). The pokemon generates confusing
sound waves. All creatures within 10 feet of the pokemon
and can hear it must succeed on a DC 12 Wisdom saving
throw or be affected by the confusion spell for 1 minute. A
confused creature can repeat the saving throw at the end
of each of their turns, ending the effect on themselves on a
successful save.

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Flygon Sonic Boom. Ranged Weapon Attack: +12 to hit, reach 5 ft.,
one creature. Hit: 16 (3d10) thunder damage.
Medium dragon, ambition: to use desert sand to its advantage
Screech. The pokemon focuses an earsplitting screech at a
Armor Class 17 creature. One creature the pokemon can see within 60 feet
Hit Points 289 (34d8 + 136) must succeed on a DC 17 Constitution saving throw or all
Speed 30 ft., fly 60 ft. attacks against them until the end of the pokemon’s next
turn have advantage.
STR DEX CON INT WIS CHA
18 (+4) 24 (+7) 18 (+4) 6 (-2) 14 (+2) 12 (+1)
Dragon Breath (Recharge 5-6). The pokemon exhales a mighty
gust of draconic energy in a 60-foot cone. All creatures in
Saving Throws Dex +12, Cha +6 the area must make a DC 20 Dexterity saving throw, taking
Skills Perception +7, Stealth +12 27 (6d8) force damage on a failed save, or half as much
Damage Vulnerabilities cold damage on a successful one. A creature that fails the saving
Damage Resistances fire, poison throw must succeed on a DC 17 Constitution saving throw
Senses passive Perception 17 or be unable to make an attack or cast a spell on their next
Languages Pokemon turn.
Challenge 14 (11,500 XP)
Legendary Actions
Sand Cloak. When the pokemon is flying, its space and a The pokemon can take 3 legendary actions, choosing from
10-foot radius around it are considered lightly obscured. The the options below. Only one legendary action option can be
pokemon can see through this normally. used at a time and only at the end of another creature’s turn.
The pokemon regains spent legendary actions at the start of
its turn.
Actions
Multiattack. The pokemon uses Screech. It then makes two Cloud of Sand. The pokemon summons a cloud of sand at a
Dragon Claw attacks. point it can see within 60 feet. A 30-foot radius around the
point becomes heavily obscured. This cloud of sand lasts
Dragon Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., until the pokemon uses this ability again, or until dispelled
one creature. Hit: 10 (1d6 + 7) slashing damage. by dispel magic.

Dragon Tail. Melee Weapon Attack: +12 to hit, reach 5 ft., one Dragon Tail. The pokemon makes a Dragon tail attack.
creature. Hit: 11 (1d8 + 7) bludgeoning damage.
Fly. The pokemon flies up to its speed.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


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Cacnea Cacturne
Tiny plant, ambition: to lure with sweet scents Medium plant, ambition: to hunt exhausted prey at night

Armor Class 12 (natural armor) Armor Class 14 (natural armor)


Hit Points 77 (22d4 + 22) Hit Points 150 (20d8 + 60)
Speed 25 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 8 (-1) 14 (+2) 12 (+1) 16 (+3) 6 (-2) 14 (+2) 10 (+0)

Skills Stealth +2 Skills Stealth +2


Senses passive Perception 10 Senses darkvision 60 ft., passive Perception 12
Languages Pokemon Languages Pokemon
Challenge 1 (200 XP) Challenge 5 (1,800 XP)

Sticky Barb. When a creature hits the pokemon with a melee Sticky Barb. When a creature hits the pokemon with a melee
attack using a body part, like a claw or fist, they take 3 (1d6) attack using a body part, like a claw or fist, they take 3 (1d6)
piercing damage. piercing damage.

Spikes. As a bonus action, the pokemon lays a trap of spikes


Actions on the ground. The spikes cover the ground within 5 feet of
Multiattack. The pokemon makes three Pin Missile attacks.
the pokemon. This area is considered difficult terrain. Any
creature that enters this area takes 3 (1d6) piercing damage.
Poison Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one
The spikes last for 1 minute.
creature. Hit: 2 (1d4) piercing damage plus 3 (1d6) poison
damage.
Actions
Pin Missile. Ranged Weapon Attack: +2 to hit, reach 5 ft., one Multiattack. The pokemon makes four Pin Missile attacks or
creature. Hit: 4 (1d8) piercing damage. two Needle Arm attacks.

Needle Arm. Melee Weapon Attack: +5 to hit, reach 5 ft., one


creature. Hit: 5 (1d6 + 2) piercing damage and the target
must succeed on a DC 14 Constitution saving throw or have
disadvantage on their next attack roll before the end of their
next turn.

Pin Missile. Ranged Weapon Attack: +5 to hit, reach 5 ft., one


creature. Hit: 6 (1d8 + 2) piercing damage.

Reactions
Sucker Punch. As a reaction, the pokemon makes a Needle
Arm attack against a creature that targets the pokemon with
a melee attack. This attack happens before the triggering
attack roll.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


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Altaria
Small dragon, ambition: to sing in the clouds

Armor Class 14
Hit Points 54 (12d6 + 12)
Speed 10 ft., fly 40 ft.

STR DEX CON INT WIS CHA


10 (+0) 18 (+4) 12 (+1) 6 (-2) 10 (+0) 20 (+5)

Senses passive Perception 10


Languages Pokemon
Challenge 3 (700 XP)

Critical Sky Attack. The pokemon scores a critical hit with Sky
Attack on an attack roll of 19-20.

Actions
Multiattack. The pokemon makes two Sky Attack attacks.
Swablu
Tiny monstrosity, ambition: to clean things Sky Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 7 (1d6 + 4) bludgeoning damage.
Armor Class 12
Hit Points 11 (6d4 - 4) Moonblast. Ranged Weapon Attack: +6 to hit, range 60/120
Speed 5 ft., fly 25 ft. ft., one creature. Hit: 9 (2d8) radiant damage.

STR DEX CON INT WIS CHA Refresh. The pokemon can immediately make a saving throw
2 (-4) 14 (+2) 8 (-1) 6 (-2) 6 (-2) 12 (+1) against one effect on it that can end.

Senses passive Perception 8 Perish Song (Recharge 6). The pokemon sings a deadly song.
Languages Pokemon All creatures that can hear the song and are within 60 feet
Challenge 1/4 (50 XP) of the pokemon must make a DC 15 Charisma saving throw.
On a failed save, they are doomed and must make a death
saving throw at the end of each of their turns, even if they
Mist. The pokemon can’t have disadvantage on ability are not dying. If they reach 3 failed death saving throws,
checks. they die.
On a successful saving throw, or once any of the death
saving throws are successful, they are no longer doomed
Actions and all death saving throws disappear. This is a death effect.
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one
creature. Hit: 4 (1d4 + 2) piercing damage.
Dragon Breath (Recharge 5-6). The pokemon exhales a mighty
gust of draconic energy in a 60-foot cone. All creatures in
Round. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one
the area must make a DC 15 Dexterity saving throw, taking
creature. Hit: 4 (1d8) thunder damage. If another creature
18 (4d8) force damage on a failed save, or half as much
has the ability to make this attack, they can immediately
damage on a successful one. A creature that fails the saving
make the attack as a reaction.
throw must succeed on a DC 11 Constitution saving throw
or be unable to make an attack or cast a spell on their next
Refresh. The pokemon can immediately make a saving throw
turn.
against one effect on it that can end.

Safeguard. The pokemon creates a protective field over a Reactions


creature within 5 feet of it. That creature is immune to all Cotton Guard. The pokemon adds 2 to its AC against one
conditions until the start of the pokemon’s next turn. attack that would hit it. To do so, the pokemon must see the
attacker.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


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Zangoose Seviper
Small monstrosity, ambition: to hunt seviper Large monstrosity, ambition: to hunt zangoose

Armor Class 15 Armor Class 15


Hit Points 72 (16d6 + 16) Hit Points 78 (12d10 + 12)
Speed 30 ft. Speed 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 8 (-1) 14 (+2) 20 (+5) 12 (+1) 6 (-2) 14 (+2) 8 (-1)

Damage Immunities poison Skills Perception +4


Condition Immunities poisoned Senses blindsight 10 ft., passive Perception 12
Senses passive Perception 12 Languages Pokemon
Languages Pokemon Challenge 3 (700 XP)
Challenge 3 (700 XP)

Critical Tail. The pokemon scores a critical hit with Poison


Keen Scent. The pokemon has advantage on Wisdom Tail on an attack roll of 19-20.
(Perception) checks that rely on scent.
Shed Skin (Recharge 5-6). As a bonus action, the pokemon
Quick Attack. The pokemon can Dash as a bonus action. can make a saving throw against one effect on it that can
end.
Actions
Multiattack. The pokemon makes two weapon attacks. Actions
Multiattack. The makes two weapon attacks.
Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one
creature. Hit: 8 (1d6 + 5) slashing damage. Poison Fang. Melee Weapon Attack: +7 to hit, reach 5 ft.,
one creature. Hit: 8 (1d6 + 5) piercing damage plus 3 (1d6)
Crush Claw (Recharge 5-6). Melee Weapon Attack: +7 to hit, poison damage.
reach 5 ft., one creature. Hit: 8 (1d6 + 5) slashing damage
and the target must succeed on a DC 11 Constitution saving Poison Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one
throw or the next attack roll against them has advantage. creature. Hit: 8 (1d6 + 5) slashing damage and the target
must succeed on a DC 15 Constitution saving throw or be
poisoned for 1 minute. A poisoned creature can repeat the
saving throw at the end of each of their turns, ending the
effect on themselves on a successful save.

Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 8 (1d6 + 5) bludgeoning damage, and the
target is grappled (escape DC 15). Until this grapple ends,
the creature is restrained, and the pokemon can’t constrict
another target.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


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Lunatone Solrock
Small celestial, ambition: to serve unknown masters Small celestial, ambition: to serve unknown masters

Armor Class 16 (natural armor) Armor Class 16 (natural armor)


Hit Points 136 (16d6 + 80) Hit Points 136 (16d6 + 80)
Speed 0 ft., fly 30 ft. (hover) Speed 0 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 20 (+5) 6 (-2) 18 (+4) 16 (+3) 10 (+0) 10 (+0) 20 (+5) 6 (-2) 18 (+4) 16 (+3)

Damage Resistances fire, radiant Damage Resistances fire, radiant


Senses darkvision 60 ft., passive Perception 14 Senses darkvision 60 ft., passive Perception 14
Languages Pokemon Languages Pokemon
Challenge 5 (1,800 XP) Challenge 5 (1,800 XP)

Minor Telekinesis. The pokemon can cast the mage hand Minor Telekinesis. The pokemon can cast the mage hand
cantrip at will. cantrip at will.

Actions Actions
Multiattack. The makes two Moonblast attacks. Multiattack. The makes two Solar Beam attacks.

Moonblast. Ranged Weapon Attack: +7 to hit, range 60/120 Solar Beam. Ranged Weapon Attack: +7 to hit, range 60/120
ft., one creature. Hit: 11 (2d10) radiant damage. ft., one creature. Hit: 11 (2d10) radiant damage.

Explosion. The pokemon explodes in a 30-foot radius burst. Explosion. The pokemon explodes in a 30-foot radius burst.
All creatures in the area must make a DC 15 Dexterity All creatures in the area must make a DC 15 Dexterity
saving throw, taking 27 (5d10) fire damage on a failed save, saving throw, taking 27 (5d10) fire damage on a failed save,
or half as much damage on a successful one. The pokemon’s or half as much damage on a successful one. The pokemon’s
hit points are reduced to 0 and it falls unconscious. hit points are reduced to 0 and it falls unconscious.

Psychic (Recharge 5-6). The pokemon assaults a target with Psychic (Recharge 5-6). The pokemon assaults a target with
psychic energy. One creature the pokemon can see within psychic energy. One creature the pokemon can see within
60 feet must make a DC 15 Wisdom saving throw, taking 60 feet must make a DC 15 Wisdom saving throw, taking
22 (4d10) psychic damage on a failed save, or half as much 22 (4d10) psychic damage on a failed save, or half as much
damage on a successful one. damage on a successful one.

Reactions Reactions
Cosmic Power. The pokemon adds 3 to its AC against one Cosmic Power. The pokemon adds 3 to its AC against one
attack that would hit it. To do so, the pokemon must see the attack that would hit it. To do so, the pokemon must see the
attacker. attacker.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


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Barboach Whiscash
Tiny monstrosity, ambition: to find hidden prey with radar whiskers Small monstrosity, ambition: to defend its swamp

Armor Class 11 Armor Class 11


Hit Points 13 (6d4) Hit Points 54 (12d6 + 12)
Speed 5 ft., fly 30 ft. Speed 50 ft., swim 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6 (-2) 12 (+1) 10 (+0) 6 (-2) 12 (+1) 4 (-3) 14 (+2) 12 (+1) 12 (+1) 6 (-2) 12 (+1) 4 (-3)

Damage Immunities poison Skills Perception +4


Condition Immunities poisoned Senses blindsight 30 ft., passive Perception 11
Senses blindsight 30 ft., passive Perception 11 Languages Pokemon
Languages Pokemon Challenge 1/2 (100 XP)
Challenge 1/4 (50 XP)

Water Breathing. The pokemon can breathe only water.


Slimy Body. The pokemon has advantage on checks made to
escape grapples. Actions
Multiattack. The pokemon makes two Aqua Tail attacks.
Water Breathing. The pokemon can breathe only water.
Aqua Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Actions creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Mud-Slap. Ranged Weapon Attack: +3 to hit, range 30/60 ft.,
one creature. Hit: 4 (1d6 + 1) bludgeoning damage and the Mud Bomb. Ranged Weapon Attack: +3 to hit, range 30/60 ft.,
target has disadvantage on their next attack roll before the one creature. Hit: 11 (2d10) bludgeoning damage and the
end of their next turn. target has disadvantage on their next attack roll before the
end of their next turn.

Earthquake (Recharge 5-6). The pokemon generates a


powerful earthquake. All creatures on the ground within
60 feet of the pokemon must make a DC X Dexterity
saving throw, taking 10 (3d6) bludgeoning damage and
falling prone on a failed save, or half as much damage on a
successful one.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


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Corphish Crawdaunt
Tiny monstrosity, ambition: to thrive in any environment Small monstrosity, ambition: to challenge others to battle

Armor Class 15 (natural armor) Armor Class 16 (natural armor)


Hit Points 60 (8d4 + 40) Hit Points 168 (16d6 + 112)
Speed 20 ft., swim 20 ft. Speed 30 ft., swim 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 20 (+5) 6 (-2) 14 (+2) 8 (-1) 22 (+6) 12 (+1) 24 (+7) 6 (-2) 16 (+3) 10 (+0)

Saving Throws Con +7, Wis +4 Saving Throws Con +10, Wis +6
Senses passive Perception 12 Senses passive Perception 13
Languages Pokemon Languages Pokemon
Challenge 2 (450 XP) Challenge 7 (2,900 XP)

Amphibious. The pokemon can breathe air and water. Amphibious. The pokemon can breathe air and water.

Crabhammer. The pokemon scores a melee critical hit on an


Actions attack roll of 19-20.
Vice Grip. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 13 (2d8 + 4) slashing damage and if the target
is a Medium or smaller creature, they are grappled (escape Actions
DC 14). Multiattack. The makes two Solar Beam attacks.

Bubble Beam. Ranged Weapon Attack: +3 to hit, range 30/60 Multiattack. The pokemon makes two Vice Grip attacks.
ft., one creature. Hit: 11 (2d10) cold damage.
Vice Grip. Melee Weapon Attack: +9 to hit, reach 5 ft., one
creature. Hit: 15 (2d8 + 6) slashing damage and if the target
is a Medium or smaller creature, they are grappled (escape
DC 17).

Bubble Beam. Ranged Weapon Attack: +4 to hit, range 30/60


ft., one creature. Hit: 11 (2d10) cold damage.

Guillotine. One creature the pokemon has grappled must


make a DC 17 Constitution saving throw, taking 27 (6d8)
slashing damage on a failed save, or half as much damage on
a successful one. If the saving throw fails by 5 or more, the
damage increases to 45 (10d8) slashing.

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Baltoy Claydol
Tiny construct, ambition: to spin Medium construct, ambition: to follow ancient customs

Armor Class 12 Armor Class 14 (natural armor)


Hit Points 20 (8d4) Hit Points 91 (14d8 + 28)
Speed 25 ft., fly 20 ft. (hover) Speed 30 ft., fly 20 ft. (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 10 (+0) 6 (-2) 14 (+2) 10 (+0) 12 (+1) 14 (+2) 14 (+2) 6 (-2) 18 (+4) 14 (+2)

Damage Vulnerabilities bludgeoning Damage Vulnerabilities bludgeoning


Senses passive Perception 12 Senses passive Perception 14
Languages Pokemon Languages Pokemon
Challenge 1/2 (100 XP) Challenge 3 (700 XP)

Spin Free. As a bonus action, the pokemon can spin, Actions


automatically breaking free of any bonds, restraints, or grabs. Multiattack. The pokemon makes two Psybeam attacks.

Actions Psybeam. Ranged Weapon Attack: +6 to hit, range 60/120 ft.,


Multiattack. The pokemon makes two Rapid Spin attacks. one creature. Hit: 8 (1d8 + 4) psychic damage.
Extra Sensory. The pokemon attacks with an unseeable
Rapid Spin. Melee Weapon Attack: +4 to hit, reach 5 ft., one power. One creature it can see within 60 feet must make
creature. Hit: 5 (1d6 + 2) bludgeoning damage. a DC 14 Constitution saving throw, taking 13 (3d8) force
damage on a failed save, or half as much damage on a
Extra Sensory. The pokemon attacks with an unseeable successful one.
power. One creature it can see within 60 feet must make
a DC 12 Constitution saving throw, taking 4 (1d8) force Guard Split. The pokemon uses its psychic power to change
damage on a failed save, or half as much damage on a its defenses. The pokemon’s AC becomes equal to the AC of
successful one. a creature it can see within 60 feet. This change lasts for 1
hour.
Guard Split. The pokemon uses its psychic power to change
its defenses. The pokemon’s AC becomes equal to the AC of Power Split. The pokemon uses its psychic power to change
a creature it can see within 60 feet. This change lasts for 1 its attacks. The pokemon’s attack bonuses become equal to
hour. the attack bonuses of a creature it can see within 60 feet.
This change lasts for 1 hour.
Power Split. The pokemon uses its psychic power to change
its attacks. The pokemon’s attack bonuses become equal to Hyper Beam (Recharge 5-6). The pokemon fires a powerful
the attack bonuses of a creature it can see within 60 feet. beam from both its hands in a line 100-feet long and 10-feet
This change lasts for 1 hour. wide. All creatures in the area must make a DC 14 Dexterity
saving throw, taking 18 (4d8) force damage on a failed save,
or half as much damage on a successful one.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


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Cradily
Medium monstrosity, ambition: to look like a flower before attacking

Armor Class 15 (natural armor)


Hit Points 120 (16d8 + 48)
Speed 20 ft.

STR DEX CON INT WIS CHA


16 (+3) 4 (-3) 16 (+3) 6 (-2) 14 (+2) 6 (-2)

Lileep Skills Deception +2, Stealth +1


Small monstrosity, ambition: to look like a flower before attacking Senses passive Perception 12
Languages Pokemon
Armor Class 12 (natural armor) Challenge 3 (700 XP)
Hit Points 45 (10d6 + 10)
Speed 10 ft. Amphibious. The pokemon can breathe air and water.

STR DEX CON INT WIS CHA Ingrain. The pokemon regains 10 hit points at the start of
14 (+2) 4 (-3) 12 (+1) 6 (-2) 14 (+2) 4 (-3) its turn as long as it has at least 1 hit point. If the pokemon
moves, this trait doesn’t function at the start of the
Skills Deception +1, Stealth +1 pokemon’s next turn.
Senses passive Perception 12
Languages Pokemon False Appearance. While the pokemon remains motionless, it
Challenge 1/4 (50 XP) is indistinguishable from an underwater flower.

Amphibious. The pokemon can breathe air and water. Suction Cups. The pokemon can’t be forcibly moved unless it
wishes to be.
Ingrain. The pokemon regains 5 hit points at the start of its
turn as long as it has at least 1 hit point. If the pokemon Actions
moves, this trait doesn’t function at the start of the Multiattack. The pokemon makes two constrict attacks.
pokemon’s next turn.
Constrict. Melee Weapon Attack: +5 to hit, reach 5 ft., one
False Appearance. While the pokemon remains motionless, it creature. Hit: 6 (1d6 + 3) bludgeoning damage and if the
is indistinguishable from an underwater flower. target is a Large or smaller creature they are grappled
Suction Cups. The pokemon can’t be forcibly moved unless it (escape DC 13). The pokemon can grapple one creature at
wishes to be. a time.

Actions Wring Out. One creature the pokemon has grappled must
Constrict. Melee Weapon Attack: +4 to hit, reach 5 ft., one make a DC 13 Strength saving throw, taking 14 (4d6)
creature. Hit: 5 (1d6 + 2) bludgeoning damage and if the bludgeoning damage on a failed save, or half as much
target is a Large or smaller creature they are grappled damage on a successful one.
(escape DC 12). The pokemon can grapple one creature at
a time. Gastro Acid. The pokemon sprays acid at a creature it can
see within 30 feet. The target must succeed on a DC 13
Acid. The pokemon sprays acid at a creature it can see within Dexterity saving throw or take 9 (2d8) acid damage.
30 feet. The target must succeed on a DC 11 Dexterity
saving throw or take 4 (1d8) acid damage. Energy Ball. Ranged Weapon Attack: +5 to hit, range 30/60 ft.,
one creature. Hit: 10 (2d6 + 3) force damage.

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Anorith
Tiny monstrosity, ambition: to catch prey with its claws

Armor Class 14 (natural armor)


Hit Points 35 (10d6)
Speed 20 ft., swim 15 ft.

STR DEX CON INT WIS CHA


14 (+2) 8 (-1) 10 (+0) 6 (-2) 12 (+1) 4 (-3)

Skills Perception +3
Senses passive Perception 13
Languages Pokemon
Challenge 1/4 (50 XP) Armaldo
Medium monstrosity, ambition: to crush with its claws

Amphibious. The pokemon can breathe air and water. Armor Class 20 (natural armor)
Hit Points 120 (16d8 + 48)
Speed 30 ft., swim 15 ft.
Actions
Metal Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one STR DEX CON INT WIS CHA
creature. Hit: 5 (1d6 + 2) slashing damage. 18 (+4) 8 (-1) 16 (+3) 6 (-2) 14 (+2) 8 (-1)

Skills Perception +5
Senses passive Perception 15
Languages Pokemon
Challenge 6 (2,300 XP)

Amphibious. The pokemon can breathe air and water.

Actions
Multiattack. The pokemon makes a Metal Claw and Crush
Claw attack in any order.

Metal Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 11 (2d6 + 4) slashing damage.

Crush Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 11 (2d6 + 4) bludgeoning damage.

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Feebas
Small monstrosity, ambition: to survive anything

Armor Class 8
Hit Points 4 (1d6 + 1)
Speed 5 ft., swim 20 ft.

STR DEX CON INT WIS CHA


6 (-2) 6 (-2) 12 (+1) 6 (-2) 4 (-3) 1 (-5)

Saving Throws Con +3


Senses passive Perception 7
Languages Pokemon
Challenge 0 (10 XP)

Water Breathing. The pokemon can breathe only water.

Actions
Tackle. Melee Weapon Attack: +0 to hit, reach 5 ft., one
creature. Hit: 1 bludgeoning damage.

Milotic ft., one creature. Hit: 22 (4d10) cold damage.

Gargantuan monstrosity, ambition: to soothe troubled hearts Captivate. The pokemon targets one creature it can see
within 30 feet of it. If the target can see the pokemon, the
Armor Class 18 (natural armor) target must succeed on a DC 24 Wisdom saving throw
Hit Points 348 (24d20 + 96) against this magic or be charmed by the pokemon. The
Speed 40 ft., swim 80 ft. charmed target regards the pokemon as a trusted friend to
be heeded and protected. Although the target isn’t under
STR DEX CON INT WIS CHA
22 (+6) 20 (+5) 18 (+4) 6 (-2) 22 (+6) 30 (+10) the pokemon’s control, it defends it to the best of its ability.
Each time the pokemon or its companions do anything
harmful to the target, it can repeat the saving throw, ending
Saving Throws Con +10, Wis +12, Cha +16 the effect on itself on a success. Otherwise, the effect lasts
Skills Persuasion +16 24 hours or until the pokemon is destroyed, is on a different
Senses passive Perception 26 plane of existence than the target, or takes a bonus action
Languages Pokemon to end the effect.
Challenge 20 (25,000 XP)
Hydro Pump (Recharge 5-6). The pokemon blasts pressurized
water in a line 100 feet long and 5 feet wide. Creatures in
Amphibious. The pokemon can breathe air and water. the area must make a DC 20 Dexterity saving throw, taking
35 (10d6) cold damage on a failed save, or half as much
Aqua Ring. The pokemon regains 10 hit points at the start of damage on a successful one.
its turn as long as it has at least 1 hit point.

Legendary Resistance (3/Day). If the pokemon fails a saving Legendary Actions


throw, it can choose to succeed instead. The pokemon can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
Marvel Scale. Attacks against the pokemon have used at a time and only at the end of another creature’s turn.
disadvantage if the pokemon is currently affected by a The pokemon regains spent legendary actions at the start of
condition. its turn.

Slither. The pokemon moves up to its speed without


Actions provoking opportunity attacks.
Multiattack. The pokemon can make two weapon attacks.
Tail Attack. The pokemon makes an Aqua Tail attack.
Aqua Tail. Melee Weapon Attack: +12 to hit, reach 20 ft., one
creature. Hit: 20 (4d6 + 6) bludgeoning damage. Twister. The pokemon conjures a tornado at a point it can
see within 60 feet, filling a cylinder with a 5-foot radius
Wrap. Melee Weapon Attack: +12 to hit, reach 15 ft., one and 30-feet high. All creatures within the area must make a
creature. Hit: 20 (4d6 + 6) bludgeoning damage and the DC 20 Dexterity saving throw, taking 21 (6d6) bludgeoning
target is grappled (escape DC 20). The pokemon has damage on a failed save, or half as much damage on a
advantage on this attack roll if the target is grappled by the successful one. The twister lasts until the pokemon uses this
pokemon. ability again, and the first time a creature enters the twister’s
space during a turn, they must make the saving throw.
Water Pulse. Ranged Weapon Attack: +12 to hit, range 60/120
HOENN POKEDEX | PIRATE GONZALEZ GAMES
50
Castform Kecleon
Tiny elemental, ambition: to use weather to protect itself Small monstrosity, ambition: to blend into scenery

Armor Class 9 Armor Class 10


Hit Points 3 (2d4 - 2) Hit Points 14 (4d6)
Speed 10 ft., fly 20 ft. (hover) Speed 25 ft., climb 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 8 (-1) 8 (-1) 6 (-2) 10 (+0) 8 (-1) 6 (-2) 10 (+0) 10 (+0) 6 (-2) 14 (+2) 8 (-1)

Damage Resistances see Forecast Skills Stealth +2


Senses passive Perception 10 Senses passive Perception 12
Languages Pokemon Languages Pokemon
Challenge 0 (10 XP) Challenge 1/8 (25 XP)

Forecast. The pokemon’s appearance and damage resistances Color Change. The pokemon’s skin can change colors. While
change depending on the weather. In bright, sunny weather motionless, it can use a bonus action to become invisible for
the pokemon gains fire resistance. In rainy weather, the as long as it remains motionless. The zigzag pattern on its
pokemon gains resistance to bludgeoning damage. In cold belly doesn’t change colors, however.
weather, the pokemon gains resistance to cold damage. In
normal, mild weather, the pokemon has no resistances. Actions
Lick. Melee Weapon Attack: +2 to hit, reach 10 ft., one
Actions creature. Hit: 3 (1d6) bludgeoning damage and if the target
Ember/Powder Snow/Water Gun. Ranged Weapon Attack: +2 is a Medium or smaller creature, they are grappled (escape
to hit, range 10/30 ft., one creature. Hit: 2 (1d4) damage of DC 10). The pokemon can only have one creature grappled
the same type of damage resistance it has through Forecast. at a time.
If the pokemon is in mild weather, it can’t use this action.
Scratch. Melee Weapon Attack: +2 to hit, reach 5 ft., one
Rain Dance. The pokemon changes the weather within 1 creature. Hit: 3 (1d6) slashing damage.
mile. The weather becomes rainy for 1 hour.

Sunny Day. The pokemon changes the weather within 1 mile.


The weather becomes bright and sunny for 1 hour.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


51
Shuppet Banette
Tiny undead, ambition: to feed on dark emotions Small undead, ambition: to find the child that discarded it

Armor Class 11 Armor Class 11


Hit Points 40 (16d4) Hit Points 81 (18d6 + 18)
Speed 0 ft., fly 20 ft. (hover) Speed 30 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
1 (-5) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 16 (+3) 3 (-4) 12 (+1) 12 (+1) 6 (-2) 14 (+2) 18 (+4)

Damage Resistances bludgeoning, piercing, and slashing Damage Resistances bludgeoning, piercing, and slashing
from nonmagical attacks from nonmagical attacks
Damage Immunities poison Damage Immunities poison
Condition Immunities grappled, paralyzed, petrified, Condition Immunities grappled, paralyzed, petrified,
poisoned, prone, restrained poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10 Senses darkvision 60 ft., passive Perception 12
Languages Pokemon Languages Pokemon
Challenge 1 (200 XP) Challenge 4 (1,100 XP)

Cursed Body. When a creature touches the pokemon’s body Cursed Body. When a creature touches the pokemon’s body
or hits them with a melee attack while within 5 feet of them, or hits them with a melee attack while within 5 feet of them,
the target must succeed on a DC 13 Wisdom saving throw the target must succeed on a DC 14 Wisdom saving throw
or be unable to attack the pokemon until the end of their or be unable to attack the pokemon until the end of their
next turn. next turn.

Actions Grudge. If the pokemon is killed by a spell, the caster is


Shadow Sneak. Melee Weapon Attack: +5 to hit, reach 20 ft., unable to cast that spell again until they finish a long rest.
one creature. Hit: 6 (1d6 + 3) force damage.
Hex. A creature affected by a condition has disadvantage on
Night Shade. The pokemon makes a creature see a saving throws against the pokemon, and the pokemon has
frightening mirage. One creature the pokemon can see advantage on attack rolls against them.
within 60 feet must succeed on a DC 13 Wisdom saving
throw or take 10 psychic damage. Actions
Multiattack. The pokemon can make two weapon attacks.
Curse (Recharges After a Short Rest). The pokemon places a
powerful curse on a creature. One creature the pokemon Shadow Sneak. Melee Weapon Attack: +6 to hit, reach 20 ft.,
can see within 60 feet must succeed on a DC 13 Wisdom one creature. Hit: 7 (1d6 + 4) force damage.
saving throw or be cursed for 1 hour. A cursed creature
takes 7 (2d6) necrotic damage at the start of each of their Shadow Ball. Ranged Weapon Attack: +6 to hit, range 30/90
turns. A cursed creature can repeat the saving throw at the ft., one creature. Hit: 9 (1d10 + 4) necrotic damage.
end of each of their turns, ending the effect on itself on a
successful save. The pokemon that used this ability has their Trick. The pokemon switches an object or weapon it is
hit points reduced by half of their hit point maximum. This holding with a weapon or object another creature within 60
can cause the pokemon to fall unconscious. feet is holding. If the target is unwilling, they must succeed
on a DC 14 Wisdom saving throw to negate the effect.

Curse (Recharges After a Short Rest). The pokemon places a


powerful curse on a creature. One creature the pokemon
can see within 60 feet must succeed on a DC 14 Wisdom
saving throw or be cursed for 1 hour. A cursed creature
takes 7 (2d6) necrotic damage at the start of each of their
turns. A cursed creature can repeat the saving throw at the
end of each of their turns, ending the effect on itself on a
successful save. The pokemon that used this ability has their
hit points reduced by half of their hit point maximum. This
can cause the pokemon to fall unconscious.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


52
Duskull Dusclops
Tiny undead, ambition: to spirit away misbehaving children Medium undead, ambition: to hypnotize creatures to do its bidding

Armor Class 11 Armor Class 12 (natural armor)


Hit Points 20 (8d4) Hit Points 91 (14d8 + 28)
Speed 0 ft., fly 30 ft. (hover) Speed 30 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
1 (-5) 12 (+1) 10 (+0) 6 (-2) 8 (-1) 12 (+1) 12 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 16 (+3)

Damage Resistances bludgeoning, piercing, and slashing Damage Resistances bludgeoning, piercing, and slashing
from nonmagical attacks from nonmagical attacks
Damage Immunities poison Damage Immunities poison
Condition Immunities grappled, paralyzed, petrified, Condition Immunities grappled, paralyzed, petrified,
poisoned, prone, restrained poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 9 Senses darkvision 60 ft., passive Perception 10
Languages Pokemon Languages Pokemon
Challenge 1/4 (50 XP) Challenge 4 (1,100 XP)

Incorporeal Movement. The pokemon can move through Incorporeal Movement. The pokemon can move through
other creatures and objects as if they were difficult terrain. other creatures and objects as if they were difficult terrain.
It takes 5 (1d10) force damage if it ends its turn inside an It takes 5 (1d10) force damage if it ends its turn inside an
object. object.

Pursuit. The pokemon can Dash as a bonus action. Actions


Multiattack. The pokemon uses Mean Look. It can then make
Actions two Shadow Punch attacks.
Will-O-Wisp. Ranged Weapon Attack: +3 to hit, range 20/60
ft., one creature. Hit: 5 (1d8 + 1) fire damage. Mean Look. The pokemon focuses its gaze on a creature it
can see within 100 feet. If the target can see the pokemon,
Disable. One creature the pokemon can see within 60 feet they must succeed on a DC 13 Wisdom saving throw or be
must make a DC 11 Wisdom saving throw. On a failed unable to move during their next turn.
save, the creature is unable to cast a spell or make an attack
during its next turn. Shadow Punch. Melee Weapon Attack: +5 to hit, reach 5 ft.,
one creature. Hit: 7 (1d8 + 3) force damage.

Will-O-Wisp. Ranged Weapon Attack: +5 to hit, range 20/60


ft., one creature. Hit: 7 (1d8 + 3) fire damage.

Disable. One creature the pokemon can see within 60 feet


must make a DC 13 Wisdom saving throw. On a failed
save, the creature is unable to cast a spell or make an attack
during its next turn.

Hypnotizing Command. The pokemon targets one creature


it can see within 30 feet of it. If the target can see the
pokemon, the target must succeed on a DC 13 Wisdom
saving throw against this effect or be charmed by the
pokemon. The charmed target regards the pokemon as a
trusted friend to be heeded and protected. Although the
target isn’t under the pokemon’s control, it defends it to the
best of its ability.
Each time the pokemon or its companions do anything
harmful to the target, it can repeat the saving throw, ending
the effect on itself on a success. Otherwise, the effect lasts
24 hours or until the pokemon is destroyed, is on a different
plane of existence than the target, or takes a bonus action
to end the effect.

Reactions
Payback. When the pokemon is hit by an attack, it can make
a Shadow Punch attack against the attacker if they are
within the attack’s reach.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


53
Tropius
Medium plant, ambition: to give fruit to children

Armor Class 14 (natural armor)


Hit Points 150 (20d8 + 60)
Speed 30 ft., fly 20 ft.

STR DEX CON INT WIS CHA


20 (+5) 14 (+2) 16 (+3) 6 (-2) 14 (+2) 12 (+1)

Damage Vulnerabilities fire


Senses passive Perception 12
Languages Pokemon
Challenge 5 (1,800 XP)

Natural Gift. The pokemon grows fruit from its body. It can
grow enough fruit to feed a single Medium sized creature
each day.

Actions
Multiattack. The pokemon makes two melee weapon attacks.

Body Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one


creature. Hit: 9 (1d8 + 5) bludgeoning damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one


creature. Hit: 10 (1d10 + 5) bludgeoning damage.

Gust. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one


creature. Hit: 11 (2d10) bludgeoning damage.

Leaf Storm (Recharge 5-6). The pokemon summons a storm


of leaves at a point it can see within 60 feet. All creatures
within a 10-foot radius of the point must make a DC 16 Chimecho
Dexterity saving throw, taking 18 (4d8) slashing damage on Tiny monstrosity, ambition: to pluck berries
a failed save, or half as much damage on a successful one.
Armor Class 12
Hit Points 15 (6d4)
Speed 5 ft., fly 20 ft. (hover)

STR DEX CON INT WIS CHA


2 (-4) 14 (+2) 10 (+0) 6 (-2) 12 (+1) 12 (+1)

Damage Vulnerabilities thunder


Senses passive Perception 11
Languages Pokemon
Challenge 1/8 (25 XP)

Suction Cup. As a bonus action, the pokemon can attach or


remove itself from a surface. When it does so, it can’t move
but it also can’t be forcibly removed.

Actions
Astonish. The pokemon shouts loudly at one creature within
30 feet. The target must succeed on a DC 11 Charisma
saving throw or take 4 (1d8) thunder damage.

Yawn. The pokemon yawns, lulling a creature to sleep. One


creature of the pokemon’s choice within 30 feet must
succeed on a DC 11 Wisdom saving throw or fall asleep for
1 minute. The target can repeat the saving throw at the end
of each of each of their turns, waking up on a successful
save. The target wakes if it takes any damage or if another
creature uses an action to rouse them.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


54
Absol Wynaut
Medium monstrosity, ambition: to warn others of impending disaster Tiny monstrosity, ambition: to grow stronger by being squeezed

Armor Class 12 Armor Class 9


Hit Points 55 (10d8 + 10) Hit Points 44 (8d4 + 24)
Speed 40 ft. Speed 20 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 6 (-2) 16 (+3) 12 (+1) 4 (-3) 8 (-1) 16 (+3) 6 (-2) 8 (-1) 6 (-2)

Skills Perception +5 Senses passive Perception 9


Senses darkvision 60 ft., passive Perception 15 Languages Pokemon, telepathy 60 ft.
Languages Pokemon Challenge 0 (10 XP)
Challenge 1 (200 XP)

Actions
Justified. When the pokemon is hit by an attack, it has Charm. The pokemon gazes at a creature it can see within
advantage on its first attack roll against that target during its 60 feet. The target must succeed on a DC X Wisdom saving
next turn. throw or have disadvantage on attack rolls against the
pokemon until the end of the target’s next turn.

Actions
Multiattack. The pokemon makes a Slash and Bite attacks.

Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one


creature. Hit: 5 (1d6 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.


Hit: 6 (1d8 + 2) piercing damage.

Perish Song (Recharge 6). The pokemon sings a deadly song.


All creatures that can hear the song and are within 60 feet
of the pokemon must make a DC 13 Charisma saving throw.
On a failed save, they are doomed and must make a death
saving throw at the end of each of their turns, even if they
are not dying. If they reach 3 failed death saving throws,
they die.
On a successful saving throw, or once any of the death
saving throws are successful, they are no longer doomed
and all death saving throws disappear. This is a death effect.

Razor Wind (Recharge 5-6). The pokemon begins charging up


an attack. On the pokemon’s next turn, it can use an action
to release this attack, creating blades of wind in a 60-foot
cone. Creatures in the area must make a DC 13 Dexterity
saving throw, taking 14 (4d6) slashing damage on a failed
save, or half as much damage on a successful one.
If the pokemon does not release the attack after charging it,
the attack is lost and the pokemon must charge it again.

Reactions
Detect. The pokemon adds 2 to its AC against one attack
that would hit it. To do so, the pokemon must see the
attacker.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


55
Glalie
Medium elemental, ambition: to eat frozen prey

Armor Class 16 (natural armor)


Hit Points 133 (14d8 + 70)
Speed 30 ft., fly 10 ft. (hover)

STR DEX CON INT WIS CHA


18 (+4) 6 (-2) 20 (+5) 6 (-2) 14 (+2) 14 (+2)

Damage Vulnerabilities fire


Damage Immunities cold
Senses passive Perception 12
Languages Pokemon
Challenge 6 (2,300 XP)

Snorunt Ice Body. The pokemon regains 10 hit points at the start of
its turn in snowing or hailing weather as long as it has at
Tiny monstrosity, ambition: to live under giant leaves in harmony
least 1 hit point.
Armor Class 10 Hail. The pokemon is surrounded by a hail storm. The
Hit Points 15 (6d4) area within a 30 feet radius of the pokemon is considered
Speed 20 ft. difficult terrain. The pokemon can activate or suppress this
ability as a bonus action.
STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 10 (+0) 6 (-2) 12 (+1) 12 (+1)
Actions
Damage Resistances cold Ice Fang. Melee Weapon Attack: +7 to hit, reach 5 ft., one
Senses passive Perception 11 creature. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) cold
Languages Pokemon damage.
Challenge 1/8 (25 XP)
Ice Beam. Ranged Weapon Attack: +5 to hit, range 20/60 ft.,
one creature. Hit: 16 (3d10) cold damage and the target
Ice Body. The pokemon regains 5 hit points at the start of its must succeed on a DC 13 Constitution saving throw or be
turn in snowing or hailing weather as long as it has at least 1 restrained until the end of their next turn.
hit point.
Sheer Cold (Recharge 5-6). The pokemon creates an area
of absolute-zero cold at a point it can see within 60 feet.
Actions One creature within 5 feet of this point must make a DC
Ice Fang. Melee Weapon Attack: +2 to hit, reach 5 ft., one 13 Constitution saving throw. If the saving throw fails by
creature. Hit: 2 (1d4) piercing damage plus 2 (1d4) cold 5 or more, the creature is petrified in ice. Otherwise, on a
damage. failed save, they begin to turn to ice and are restrained. The
restrained creature must repeat the saving throw at the end
Ice Shard. Ranged Weapon Attack: +3 to hit, range 10/30 ft., of its next turn, becoming petrified on a failure or ending the
one creature. Hit: 2 (1d4) piercing damage plus 2 (1d4) cold effect on a success. The petrification lasts until the creature
damage. is freed by the greater restoration spell or other magic.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


56
Spheal Walrein
Small monstrosity, ambition: to roll on ice Medium monstrosity, ambition: to crush ice and foes with its tusks

Armor Class 9 Armor Class 14 (natural armor)


Hit Points 13 (3d6 + 3) Hit Points 190 (20d8 + 100)
Speed 15 ft., swim 15 ft. Speed 25 ft., swim 40 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 8 (-1) 12 (+1) 6 (-2) 10 (+0) 6 (-2) 22 (+6) 10 (+0) 20 (+5) 6 (-2) 14 (+2) 10 (+0)

Damage Resistances cold, fire Skills Perception +5


Senses passive Perception 10 Damage Resistances cold, fire
Languages Pokemon Senses passive Perception 15
Challenge 1/8 (25 XP) Languages Pokemon
Challenge 7 (2,900 XP)

Actions Body Slam. If the pokemon moves at least 15 feet straight


Ice Ball. Melee Weapon Attack: +1 to hit, reach 5 ft., one
creature. Hit: 1 (1d4 - 1) bludgeoning damage plus 2 (1d4) toward a target and then hits it with an Ice Fang attack on
cold damage. The pokemon can move up to its speed after the same turn, the target takes an extra 9 (2d8) bludgeoning
making the attack. damage. If the target is a creature, it must succeed on a DC
17 Strength saving throw or be knocked prone.

Reactions
Defense Curl. The pokemon adds 2 to its AC against one Actions
attack that would hit it. To do so, the pokemon must see the Multiattack. The pokemon makes two Ice Fang attacks.
attacker.
Ice Fang. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 15 (2d8 + 6) piercing damage plus 9 (2d8)
cold damage. The pokemon can move up to its speed after
Sealeo making the attack.
Small monstrosity, ambition: to examine things with its nose
Blizzard (Recharge 5-6). The pokemon conjures a blizzard at
a point it can see within 100 feet that fills a column with a
Armor Class 4
height of 100 feet and radius of 15 feet. All creatures in the
Hit Points 55 (10d6 + 20)
area must make a DC 13 Dexterity saving throw, taking 27
Speed 15 ft., swim 30 ft.
(6d8) cold damage on a failed save, or half as much damage
STR DEX CON INT WIS CHA on a successful one. A creature that fails the saving throw is
16 (+3) 10 (+0) 14 (+2) 6 (-2) 12 (+1) 8 (-1) restrained by ice until the end of their next turn.

Skills Investigation +0, Perception +3 Reactions


Damage Resistances cold, fire Defense Curl. The pokemon adds 2 to its AC against one
Senses passive Perception 13 attack that would hit it. To do so, the pokemon must see the
Languages Pokemon attacker.
Challenge 2 (200 XP)

Body Slam. If the pokemon moves at least 15 feet straight


toward a target and then hits it with an Ice Ball attack on
the same turn, the target takes an extra 4 (1d8) bludgeoning
damage. If the target is a creature, it must succeed on a DC
13 Strength saving throw or be knocked prone.

Actions
Ice Ball. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8)
cold damage. The pokemon can move up to its speed after
making the attack.

Aurora Beam (Recharge 5-6). The pokemon fires a rainbow-


colored beam in a line 60-feet long and 5-feet wide. All
creatures in the area must make a DC 11 Dexterity saving
throw, taking 13 (3d8) cold damage on a failed save, or half
as much damage on a successful one. A creature that fails
the saving throw has disadvantage on their first attack roll
before the end of their next turn.

Reactions
Defense Curl. The pokemon adds 2 to its AC against one
attack that would hit it. To do so, the pokemon must see the
attacker. HOENN POKEDEX |PIRATE GONZALEZ GAMES
57
Clamperl Huntail
Tiny monstrosity, ambition: to make a magnificent pearl Medium monstrosity, ambition: to lure prey with a bait tail

Armor Class 20 (natural armor) Armor Class 12 (natural armor)


Hit Points 44 (8d4 + 24) Hit Points 66 (16d8 + 16)
Speed 10 ft., swim 10 ft. Speed 10 ft., swim 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
12 (+1) 2 (-4) 16 (+3) 6 (-2) 8 (-1) 6 (-2) 16 (+3) 14 (+2) 12 (+1) 6 (-2) 14 (+2) 6 (-2)

Senses passive Perception 9 Skills Deception +0


Languages Pokemon Senses darkvision 60 ft., passive Perception 12
Challenge 1/2 (100 XP) Languages Pokemon
Challenge 3 (100 XP)

Amphibious. The pokemon can breathe air and water.


Dive. If the pokemon moves at least 15 feet straight toward
a target and then hits it with a Crunch attack on the same
Actions turn, the target takes an extra 4 (1d8) piercing damage.
Clamp. Melee Weapon Attack: +3 to hit, reach 5 ft., one
creature. Hit: 4 (1d6 + 1) bludgeoning damage and the Water Breathing. The pokemon can breathe only water.
pokemon attaches to the target. While attached, the
pokemon has advantage on Clamp attacks against the target.
The pokemon can be removed with a successful DC 11 Actions
Strength (Athletics) check as an action. Multiattack. The pokemon makes two attacks: one with its
Crunch and one with its Aqua Tail. It can’t make both attacks
Water Gun. Range Weapon Attack: +3 to hit, range 10/30 ft., against the same target.
one creature. Hit: 4 (1d8) cold damage.
Crunch. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Iron Defense. The pokemon gains resistance to bludgeoning, creature. Hit: 7 (1d8 + 3) piercing damage.
piercing, and slashing damage until the start of its next turn.
Aqua Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one
Whirlpool (Recharge 5-6). The pokemon attempts to trap a creature. Hit: 6 (1d6 + 3) bludgeoning damage.
creature it can see within 30 feet of it with a whirlpool. The
target must succeed on a DC 11 Dexterity saving throw Hydro Pump (Recharge 5-6). The pokemon shoots pressurized
or be surrounded with a whirlpool for 1 minute. A trapped water in a line 5-feet wide and 60-feet long. All creatures in
creature has their speed reduced by half, and take 2 (1d4) the area must make a DC 13 Dexterity saving throw, taking
bludgeoning damage at the start of each of their turns. The 18 (4d8) cold damage on a failed save, or half as much
target can repeat the saving throw at the end of each of damage on a successful one.
their turns, ending the whirlpool on a success.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


58
Gorebyss Relicanth
Medium monstrosity, ambition: to impale prey and drain their fluids Small monstrosity, ambition: to endure any changes

Armor Class 13 Armor Class 15 (natural armor)


Hit Points 66 (16d8 + 16) Hit Points 273 (26d6 + 182)
Speed 10 ft., swim 30 ft. Speed 5 ft., swim 30 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 6 (-2) 14 (+2) 8 (-1) 20 (+5) 10 (+0) 24 (+7) 6 (-2) 18 (+4) 4 (-3)

Senses darkvision 60 ft., passive Perception 12 Damage Resistances bludgeoning, piercing, and slashing
Languages Pokemon from nonmagical attacks
Challenge 3 (700 XP) Senses darkvision 60 ft., passive Perception 14
Languages Pokemon
Challenge 11 (7,200 XP)
Dive. If the pokemon moves at least 15 feet straight toward
a target and then hits it with a Crunch attack on the same Swift Swim. The pokemon can Dash as a bonus action when
turn, the target takes an extra 4 (1d8) piercing damage. swimming.

Water Breathing. The pokemon can breathe only water. Water Breathing. The pokemon can breathe only water.

Actions Actions
Multiattack. The pokemon makes two attacks: one with its Multiattack. The pokemon makes two Head Smash attacks.
Impale and one with its Aqua Tail. It can’t make both attacks
against the same target. Head Smash. Melee Weapon Attack: +9 to hit, reach 5 ft., one
creature. Hit: 19 (4d6 + 5) bludgeoning damage.
Impale. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 7 (1d8 + 3) piercing damage.

Aqua Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one


creature. Hit: 6 (1d6 + 3) bludgeoning damage.

Hydro Pump (Recharge 5-6). The pokemon shoots pressurized


water in a line 5-feet wide and 60-feet long. All creatures in
the area must make a DC 13 Dexterity saving throw, taking
18 (4d8) cold damage on a failed save, or half as much
damage on a successful one.

HOENN POKEDEX |PIRATE GONZALEZ GAMES


59
Luvdisc Bagon
Tiny monstrosity, ambition: to swim after loving couples Tiny dragon, ambition: to learn how to fly

Armor Class 10 Armor Class 13 (natural armor)


Hit Points 10 (4d4) Hit Points 36 (8d4 + 16)
Speed 5 ft., swim 30 ft. Speed 25 ft.

STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
4 (-3) 10 (+0) 10 (+0) 6 (-2) 8 (-1) 14 (+2) 18 (+4) 10 (+0) 14 (+2) 6 (-2) 8 (-1) 8 (-1)

Senses passive Perception 9 Damage Resistances fire


Languages Pokemon Senses passive Perception 9
Challenge 1/8 (25 XP) Languages Pokemon
Challenge 1/2 (100 XP)

Swift Swim. The pokemon can Dash as a bonus action when


swimming. Hard Head. The pokemon takes half damage from falling.

Water Breathing. The pokemon can breathe only water. Actions


Ember. Ranged Weapon Attack: +2 to hit, range 10/30 ft., one
Actions creature. Hit: 3 (1d6) fire damage.
Water Gun. Ranged Weapon Attack: +2 to hit, range 10/30 ft.,
one creature. Hit: 3 (1d6) cold damage. Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft., one
creature. Hit: 7 (1d6 + 4) bludgeoning damage.

HOENN POKEDEX | PIRATE GONZALEZ GAMES


60
Shelgon
Small dragon, ambition: to hide and await evolution

Armor Class 18 (natural armor)


Hit Points 102 (12d6 + 60)
Speed 20 ft.

STR DEX CON INT WIS CHA


18 (+4) 6 (-2) 20 (+5) 6 (-2) 10 (+0) 8 (-1)

Damage Resistances fire


Senses passive Perception 10
Languages Pokemon
Challenge 3 (700 XP)

Hard Head. The pokemon takes half damage from falling.

Overcoat. The pokemon cannot be magically put to sleep and


is immune to the poisoned condition.

Actions
Ember. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one
creature. Hit: 10 (3d6) fire damage.

Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft., one


creature. Hit: 11 (2d6 + 4) bludgeoning damage.

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Salamence Intimidate. Each creature of the pokemon’s choice that
is within 120 feet of the pokemon and aware of it must
Medium dragon, ambition: to burn everything to ashes succeed on a DC 18 Wisdom saving throw or become
frightened for 1 minute. A creature can repeat the saving
Armor Class 18 (natural armor) throw at the end of each of its turns, ending the effect on
Hit Points 171 (18d8 + 90) itself on a success. If a creature’s saving throw is successful
Speed 30 ft., fly 40 ft. or the effect ends for it, the creature is immune to the
pokemon’s Intimidate for the next 24 hours.
STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 20 (+5) 6 (-2) 16 (+3) 22 (+6)
Dragon Breath (Recharge 5-6). The pokemon exhales a mighty
gust in a 60-foot cone. All creatures in the area must make a
Saving Throws Dex +4 DC 19 Dexterity saving throw, taking 18 (4d8) bludgeoning
Damage Resistances fire damage on a failed save, or half as much damage on a
Senses passive Perception 13 successful one. A creature that fails the saving throw is
Languages Pokemon paralyzed until the end of their next turn.
Challenge 12 (8,400 XP)
Legendary Actions
Legendary Resistance (3/Day). If the pokemon fails a saving The pokemon can take 3 legendary actions, choosing from
throw, it can choose to succeed instead. the options below. Only one legendary action option can be
used at a time and only at the end of another creature’s turn.
The pokemon regains spent legendary actions at the start of
Actions its turn.
Multiattack. The pokemon can use its Intimidate. It then
makes two Dragon Claw attacks. Protect. The pokemon increases its AC by +2 until the end of
its next turn, up to a maximum of +6.
Dragon Claw. Melee Weapon Attack: +11 to hit, reach 5 ft.,
one creature. Hit: 10 (1d6 + 7) slashing damage. Tail Attack. The pokemon makes a tail attack.

Dragon Tail. Melee Weapon Attack: +11 to hit, reach 10 ft., Wing Attack (Costs 2 Actions). The pokemon beats its wings.
one creature. Hit: 11 (1d8 + 7) bludgeoning damage. Each creature within 10 feet of the pokemon must succeed
on a DC 19 Dexterity saving throw or take 14 (2d6 + 7)
Ember. Ranged Weapon Attack: +11 to hit, range 30/90 ft., bludgeoning damage and be knocked prone. The pokemon
one creature. Hit: 22 (4d10) fire damage. can then fly up to half its flying speed.

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Beldum Metagross
Tiny monstrosity, ambition: to manipulate the magnetic field Medium monstrosity, ambition: to compute complicated data

Armor Class 14 (natural armor) Armor Class 22 (natural armor)


Hit Points 27 (6d4 + 12) Hit Points 171 (18d8 + 90)
Speed 0 ft., fly 20 ft. (hover) Speed 30 ft., fly 30 ft. (hover)
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
6 (-2) 8 (-1) 14 (+2) 6 (-2) 8 (-1) 6 (-2) 18 (+4) 10 (+0) 20 (+5) 24 (+7) 30 (+10) 10 (+0)

Senses passive Perception 9 Saving Throws Int +10, Wis +13


Languages Pokemon Skills Athletics +7
Challenge 1/8 (25 XP) Senses passive Perception 20
Languages Pokemon
Challenge 8 (3,900 XP)
Actions
Take Down. Melee Weapon Attack: +1 to hit, reach 5 ft., one
creature. Hit: 2 (1d6 - 1) bludgeoning damage. Actions
Multiattack. The pokemon makes four Metal Claw attacks.

Metal Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one


creature. Hit: 7 (1d6 + 4) slashing damage.

Psychic. The pokemon assaults a creature it can see within


100 feet with psychic energy. The target must succeed on
a DC 21 Wisdom saving throw or take 22 (4d10) psychic
damage.

Hyper Beam (Recharge 5-6). The pokemon fires a powerful


beam in a line 100-feet long and 10-feet wide. All creatures
in the area must make a DC 15 Dexterity saving throw,
taking 27 (6d8) force damage on a failed save, or half as
much damage on a successful one.

Metang
Small monstrosity, ambition: to manipulate the magnetic field

Armor Class 17 (natural armor)


Hit Points 66 (12d6 + 24)
Speed 10 ft., fly 30 ft. (hover)

STR DEX CON INT WIS CHA


12 (+1) 10 (+0) 16 (+3) 12 (+1) 16 (+3) 8 (-1)

Senses passive Perception 13


Languages Pokemon
Challenge 1 (200 XP)

Actions
Multiattack. The pokemon makes two Metal Claw attacks.

Metal Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one


creature. Hit: 4 (1d6 + 1) slashing damage.

Confusion. The pokemon assaults a creature it can see within


60 feet with psychic energy. The target must succeed on a
DC 13 Wisdom saving throw or take 7 (2d6) psychic damage.

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Regirock Actions
Medium monstrosity (titan), ambition: to follow ancient orders Multiattack. The pokemon makes two Hammer Arm attacks.

Armor Class 20 (natural armor) Hammer Arm. Melee Weapon Attack: +13 to hit, reach 5 ft.,
Hit Points 276 (24d8 + 168) one creature. Hit: 16 (2d8 + 7) bludgeoning damage.
Speed 30 ft., burrow 10 ft.
Zap Cannon. Ranged Weapon Attack: +6 to hit, range 60/180
STR DEX CON INT WIS CHA ft., one creature. Hit: 33 (6d10) lightning damage and the
24 (+7) 10 (+0) 24 (+7) 10 (+0) 20 (+5) 18 (+4) target must succeed on a DC 21 Constitution saving throw
or be paralyzed until the end of their next turn.
Saving Throws Wis +11
Damage Resistances fire, poison Hyper Beam (Recharge 5-6). The pokemon fires a powerful
Condition Immunities charmed, frightened, exhaustion, beam in a line 100-feet long and 10-feet wide. All creatures
paralyzed, petrified in the area must make a DC 21 Dexterity saving throw,
Senses passive Perception 15 taking 45 (10d8) force damage on a failed save, or half as
Languages Pokemon much damage on a successful one.
Challenge 18 (20,000 XP)
Legendary Actions
The pokemon can take 3 legendary actions, choosing from
Legendary Resistance (3/Day). If the pokemon fails a saving the options below. Only one legendary action option can be
throw, it can choose to succeed instead. used at a time and only at the end of another creature’s turn.
The pokemon regains spent legendary actions at the start of
Rejuvenation. If its body is near rocks, a destroyed pokemon its turn.
gains a new body in 1d10 days, regaining all its hit points
and becoming active again. The new body appears within 5 Lock On. The pokemon takes aim at a creature or object it
feet of its corpse. can see within 100 feet. The pokemon’s next attack against
the target automatically hits.
Sturdy. If damage reduces the pokemon to 0 hit points, it
must make a Constitution saving throw with a DC of 5 + the Rocky Regeneration. The pokemon picks up some rocks to
damage taken, unless the damage is from a critical hit. On a incorporate back into its body. The pokemon regains 20 hit
success, the pokemon drops to 1 hit point instead. points.

Zap Cannon. The pokemon makes a Zap Cannon attack.

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Regice Actions
Medium monstrosity (titan), ambition: to follow ancient orders Multiattack. The pokemon makes two Hammer Arm attacks.

Armor Class 20 (natural armor) Hammer Arm. Melee Weapon Attack: +13 to hit, reach 5 ft.,
Hit Points 276 (24d8 + 168) one creature. Hit: 16 (2d8 + 7) bludgeoning damage.
Speed 30 ft., burrow 10 ft. (ice only)
Ice Beam. Ranged Weapon Attack: +6 to hit, range 60/180
STR DEX CON INT WIS CHA ft., one creature. Hit: 33 (6d10) cold damage and the target
24 (+7) 10 (+0) 24 (+7) 10 (+0) 20 (+5) 18 (+4) must succeed on a DC 21 Constitution saving throw or be
petrified until the end of their next turn.
Saving Throws Wis +11
Damage Resistances cold Hyper Beam (Recharge 5-6). The pokemon fires a powerful
Condition Immunities charmed, frightened, exhaustion, beam in a line 100-feet long and 10-feet wide. All creatures
paralyzed, petrified in the area must make a DC 21 Dexterity saving throw,
Senses passive Perception 15 taking 45 (10d8) force damage on a failed save, or half as
Languages Pokemon much damage on a successful one.
Challenge 18 (20,000 XP)
Legendary Actions
The pokemon can take 3 legendary actions, choosing from
Legendary Resistance (3/Day). If the pokemon fails a saving the options below. Only one legendary action option can be
throw, it can choose to succeed instead. used at a time and only at the end of another creature’s turn.
The pokemon regains spent legendary actions at the start of
Rejuvenation. If its body is near ice, a destroyed pokemon its turn.
gains a new body in 1d10 days, regaining all its hit points
and becoming active again. The new body appears within 5 Lock On. The pokemon takes aim at a creature or object it
feet of its corpse. can see within 100 feet. The pokemon’s next attack against
the target automatically hits.
Sturdy. If damage reduces the pokemon to 0 hit points, it
must make a Constitution saving throw with a DC of 5 + the Icy Regeneration. The pokemon picks up some ice to
damage taken, unless the damage is from a critical hit. On a incorporate back into its body. The pokemon regains 20 hit
success, the pokemon drops to 1 hit point instead. points.

Ice Beam. The pokemon makes an Ice Beam attack.

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Registeel Actions
Medium monstrosity (titan), ambition: to follow ancient orders Multiattack. The pokemon makes two Iron Head attacks.

Armor Class 20 (natural armor) Hammer Arm. Melee Weapon Attack: +13 to hit, reach 5 ft.,
Hit Points 276 (24d8 + 168) one creature. Hit: 16 (2d8 + 7) bludgeoning damage.
Speed 30 ft., burrow 10 ft.
Flash Cannon. Ranged Weapon Attack: +6 to hit, range
STR DEX CON INT WIS CHA 60/180 ft., one creature. Hit: 33 (6d10) cold damage and the
24 (+7) 10 (+0) 24 (+7) 10 (+0) 20 (+5) 18 (+4) target must succeed on a DC 21 Constitution saving throw
or be blinded until the end of their next turn.
Saving Throws Wis +11
Damage Resistances psychic Hyper Beam (Recharge 5-6). The pokemon fires a powerful
Damage Immunities bludgeoning, piercing, and slashing beam in a line 100-feet long and 10-feet wide. All creatures
from nonmagical attacks in the area must make a DC 21 Dexterity saving throw,
Condition Immunities charmed, frightened, exhaustion, taking 45 (10d8) force damage on a failed save, or half as
paralyzed, petrified much damage on a successful one.
Senses passive Perception 15
Languages Pokemon Legendary Actions
Challenge 19 (22,000 XP) The pokemon can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
Legendary Resistance (3/Day). If the pokemon fails a saving used at a time and only at the end of another creature’s turn.
throw, it can choose to succeed instead. The pokemon regains spent legendary actions at the start of
its turn.
Rejuvenation. If its body is near rocks, a destroyed pokemon
gains a new body in 1d10 days, regaining all its hit points Lock On. The pokemon takes aim at a creature or object it
and becoming active again. The new body appears within 5 can see within 100 feet. The pokemon’s next attack against
feet of its corpse. the target automatically hits.
Sturdy. If damage reduces the pokemon to 0 hit points, it Iron Defense. The pokemon gains a +2 bonus to AC until the
must make a Constitution saving throw with a DC of 5 + the start of its next turn.
damage taken, unless the damage is from a critical hit. On a
success, the pokemon drops to 1 hit point instead. Flash Cannon. The pokemon makes a Flash Cannon attack.

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Latios
Medium dragon, ambition: to avoid hostility

Armor Class 15
Hit Points 120 (16d8 + 48)
Speed 10 ft., fly 80 ft. (hover)

STR DEX CON INT WIS CHA


14 (+2) 20 (+5) 16 (+3) 10 (+0) 16 (+3) 18 (+4)

Skills Insight +6
Damage Resistances psychic
Senses passive Perception 13
Languages Pokemon, Common, telepathy 60 ft.
Challenge 5 (1,800 XP)

Actions
Luster Purge. The pokemon lets loose a damaging burst of
light. All creatures within a 10-foot radius of the pokemon
must make a DC 15 Dexterity saving throw, taking 18 (4d6
+ 4) radiant damage on a failed save, or half as much damage
on a successful one.

Dragon Pulse (Recharge 5-6). The pokemon generates a


powerful pulse in a 60-foot cone. All creatures in the area
must make a DC 15 Dexterity saving throw, taking 21 (6d6)
force damage on a failed save, or half as much damage on a
successful one.
Latias
Medium dragon, ambition: to sense emotions and avoid hostility

Armor Class 15
Hit Points 120 (16d8 + 48)
Speed 10 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA


14 (+2) 20 (+5) 16 (+3) 10 (+0) 16 (+3) 18 (+4)

Skills Insight +6
Damage Resistances psychic
Senses passive Perception 13
Languages Pokemon, Common, telepathy 60 ft.
Challenge 5 (1,800 XP)

Actions
Multiattack. The pokemon makes two Mist Ball attacks.

Mist Ball. Ranged Weapon Attack: +8 to hit, range 60/180


ft., one creature. Hit: 12 (2d6 + 5) psychic damage and the
target must succeed on a DC 15 Wisdom saving throw or
have disadvantage on their next attack roll before the end of
their next turn.

Invisible Down. The pokemon becomes invisible until its


concentration ends (as if concentrating on a spell), it makes
an attack, or casts a spell.

Dragon Pulse (Recharge 5-6). The pokemon generates a


powerful pulse in a 60-foot cone. All creatures in the area
must make a DC 15 Dexterity saving throw, taking 21 (6d6)
force damage on a failed save, or half as much damage on a
successful one.

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Kyogre If a creature’s saving throw is successful or the effect ends
for it, the creature is immune to the pokemon’s Scary Face
Large monstrosity (titan), ambition: to overcome Groudon for the next 24 hours.

Armor Class 18 (natural armor) Body Slam. Melee Weapon Attack: +17 to hit, reach 5 ft., one
Hit Points 372 (24d10 + 240) creature. Hit: 23 (2d12 + 10) bludgeoning damage.
Speed 20 ft., swim 60 ft.
Aqua Tail. Melee Weapon Attack: +17 to hit, reach 10 ft., one
STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 6 (-2) 20 (+5) 20 (+5) creature. Hit: 19 (2d8 + 10) bludgeoning damage.

Water Pulse. Ranged Weapon Attack: +17 to hit, range 60/180


Saving Throws Wis +12, Cha +12 ft., one creature. Hit: 22 (4d10) cold damage.
Skills Perception +12
Damage Resistances cold, fire Hydro Pump (Recharge 5-6). The pokemon shoots pressurized
Senses passive Perception 22 water in a line 10-feet wide and 100-feet long. All creatures
Languages Pokemon in the area must make a DC 25 Dexterity saving throw,
Challenge 23 (50,000 XP) taking 54 (12d8) cold damage on a failed save, or half as
much damage on a successful one.

Drizzle. The pokemon can control the weather within a


1 mile radius of it, causing it to rain. The pokemon can Legendary Actions
suppress this ability with a bonus action. Any ability that The pokemon can take 3 legendary actions, choosing from
controls the weather overrides this ability. Drizzle and the options below. Only one legendary action option can be
Drought cancel each other out, and don’t work in each used at a time and only at the end of another creature’s turn.
other’s presence. The pokemon regains spent legendary actions at the start of
its turn.
Legendary Resistance (3/Day). If the pokemon fails a saving
throw, it can choose to succeed instead. Aqua Tail. The pokemon makes an Aqua Tail attack.

Dive. The pokemon swims up to its speed without provoking


Actions opportunity attacks.
Multiattack. The pokemon uses Scary Face and then makes
two Body Slam attacks. Sheer Cold. The pokemon creates an area of cold around a
creature it can see within 60 feet. The target must make
Scary Face. Each creature of the pokemon’s choice that is a DC 25 Constitution saving throw, taking 13 (3d8) cold
within 90 feet of the pokemon and aware of it must succeed damage on a failed save, or half as much damage on a
on a DC 20 Wisdom saving throw or become frightened for successful one.
1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success.

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Groudon If a creature’s saving throw is successful or the effect ends
for it, the creature is immune to the pokemon’s Scary Face
Large monstrosity (titan), ambition: to overcome Kyogre for the next 24 hours.

Armor Class 18 (natural armor) Ancient Power. Melee Weapon Attack: +17 to hit, reach 5 ft.,
Hit Points 372 (24d10 + 240) one creature. Hit: 23 (2d12 + 10) bludgeoning damage.
Speed 30 ft., burrow 30 ft.
Lava Plume. Ranged Weapon Attack: +17 to hit, range 60/180
STR DEX CON INT WIS CHA
30 (+10) 10 (+0) 30 (+10) 6 (-2) 20 (+5) 20 (+5) ft., one creature. Hit: 22 (4d10) fire damage.

Fire Blast (Recharge 5-6). The pokemon breathes fire in a


Saving Throws Wis +12, Cha +12 90-foot cone. All creatures in the area must make a DC 25
Skills Perception +12 Dexterity saving throw, taking 54 (12d8) fire damage on a
Damage Resistances fire failed save, or half as much damage on a successful one.
Damage Immunities lightning
Senses passive Perception 22
Languages Pokemon Legendary Actions
Challenge 23 (50,000 XP) The pokemon can take 3 legendary actions, choosing from
the options below. Only one legendary action option can be
used at a time and only at the end of another creature’s turn.
Drought. The pokemon can control the weather within a The pokemon regains spent legendary actions at the start of
1 mile radius of it, causing it to become hot and dry. The its turn.
pokemon can suppress this ability with a bonus action. Any
ability that controls the weather overrides this ability. Eruption. The pokemon unleashes an eruption of fire in a 10-
foot radius around itself. All creatures in the area must make
Legendary Resistance (3/Day). If the pokemon fails a saving a DC 20 Dexterity saving throw, taking 9 (2d8) fire damage
throw, it can choose to succeed instead. on a failed save, or half as much damage on a successful one.

Burrow. The pokemon burrows up to its speed without


Actions provoking opportunity attacks.
Multiattack. The pokemon uses Scary Face and then makes
two Ancient Power attacks. Fissure. The pokemon conjures a fissure in the ground
under a creature it can see within 60 feet. The target must
Scary Face. Each creature of the pokemon’s choice that is make a DC 25 Constitution saving throw, taking 13 (3d8)
within 90 feet of the pokemon and aware of it must succeed bludgeoning damage on a failed save, or half as much
on a DC 20 Wisdom saving throw or become frightened for damage on a successful one.
1 minute. A creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself on a success.

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Rayquaza If a creature’s saving throw is successful or the effect ends
for it, the creature is immune to the pokemon’s Scary Face
Huge dragon (titan), ambition: to keep the world in balance for the next 24 hours.

Armor Class 19 (natural armor) Crunch. Melee Weapon Attack: +14 to hit, reach 10 ft., one
Hit Points 324 (24d10 + 240) creature. Hit: 20 (3d8 + 7) piercing damage.
Speed 30 ft., fly 80 ft. (hover)
Air Slash. Ranged Weapon Attack: +14 to hit, range 60/180 ft.,
STR DEX CON INT WIS CHA
24 (+7) 20 (+5) 24 (+7) 6 (-2) 22 (+6) 28 (+9) one creature. Hit: 22 (4d10) slashing damage.

Dragon Pulse (Recharge 5-6). The pokemon generates a


Saving Throws Dex +12, Wis +13 powerful pulse in a 90-foot cone. All creatures in the area
Skills Perception +13 must make a DC 22 Dexterity saving throw, taking 36 (8d8)
Damage Resistances cold, fire force damage on a failed save, or half as much damage on a
Senses passive Perception 23 successful one.
Languages Pokemon
Challenge 21 (33,000 XP)
Legendary Actions
The pokemon can take 3 legendary actions, choosing from
Air Lock. The pokemon can control the weather within a the options below. Only one legendary action option can be
1-mile radius of it, ending all weather effects. The pokemon used at a time and only at the end of another creature’s turn.
can suppress this ability with a bonus action. The pokemon regains spent legendary actions at the start of
its turn.
Legendary Resistance (3/Day). If the pokemon fails a saving
throw, it can choose to succeed instead. Extreme Speed. The pokemon makes a Crunch or Air Slash
attack.
Actions Fly. The pokemon flies up to its speed without provoking
Multiattack. The pokemon uses Scary Face and then makes opportunity attacks.
two Crunch or Air Slash attacks.
Twister. The pokemon conjures a tornado on a creature
Scary Face. Each creature of the pokemon’s choice that is it can see within 60 feet. The target must make a DC 22
within 90 feet of the pokemon and aware of it must succeed Constitution saving throw, taking 18 (4d8) bludgeoning
on a DC 24 Wisdom saving throw or become frightened for damage on a failed save, or half as much damage on a
1 minute. A creature can repeat the saving throw at the end successful one. A creature that fails the saving throw is
of each of its turns, ending the effect on itself on a success. knocked prone.

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Jirachi pokemon is considered difficult terrain, and creatures except
for Jirachi in the area must succeed on a DC 16 Strength
Tiny celestial, ambition: to make wishes come true when it awakens saving throw in order to fly during their turn.

Armor Class 14 Healing Wish. The pokemon is reduced to 0 hit points and
Hit Points 50 (20d4) falls unconscious. One creature of its choice within 60 feet
Speed 10 ft., fly 30 ft. (hover) is restored to their hit point maximum and has all conditions
and effects on them ended.
STR DEX CON INT WIS CHA
2 (-4) 18 (+4) 10 (+0) 6 (-2) 14 (+2) 22 (+6)
Legendary Actions
Saving Throws Dex +6, Wis +4 The pokemon can take 3 legendary actions, choosing from
Senses passive Perception 12 the options below. Only one legendary action option can be
Languages Pokemon used at a time and only at the end of another creature’s turn.
Challenge 3 (700 XP) The pokemon regains spent legendary actions at the start of
its turn.

Legendary Resistance (3/Day). If the pokemon fails a saving Doom Desire: Stage 1. The pokemon targets a creature it can
throw, it can choose to succeed instead. see within 60 feet with doom. Only one creature can be
doomed at a time.
Wish (1/Day). The pokemon can cast the wish spell as an
action, requiring no components. Doom Desire: Stage 2. Doom comes closer to a creature that
was targeted by Doom Desire: Stage 1. The pokemon can
only use this action after using Doom Desire: Stage 1.
Actions
Confusion. One creature the pokemon can see within 60 feet Doom Desire: Final. The doomed creature is blasted with a
must succeed on a DC 16 Wisdom saving throw or take 20 concentrated bundle of light. The target must succeed on
(4d6 + 6) psychic damage. A creature that fails the saving a DC 16 Dexterity saving throw, taking 21 (6d6) radiant
throw has disadvantage on their next attack roll before the damage on a failed save, or half as much damage on a
end of their next turn. successful one. The pokemon can only use this action after
using Doom Desire: Stage 2. The target is no longer doomed.
Gravity. The pokemon intensifies gravity around it for 1
minute. The area within a 100-foot radius around the

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Deoxys grappled at a time, one for each arm. If it uses the arm to
attack another creature, the grapple ends.
Medium aberration, ambition: ????
Psychic. One creature the pokemon can see within 60 feet
Armor Class 15 must succeed on a DC 18 Wisdom saving throw or take
Hit Points 247 (26d8 + 130) 22 (4d10) psychic damage. A creature that fails the saving
Speed 30 ft., fly 30 ft. (hover) throw has disadvantage on their next attack roll before the
end of their next turn.
STR DEX CON INT WIS CHA
20 (+5) 20 (+5) 20 (+5) 20 (+5) 20 (+5) 20 (+5)
Teleport. The pokemon teleports to an unoccupied space
within 100 feet.
Damage Resistances psychic
Senses passive Perception 15 Hyper Beam (Recharge 5-6). The pokemon fires a powerful
Languages Pokemon beam from both its hands in a line 100-feet long and 10-feet
Challenge 14 (11,500 XP) wide. All creatures in the area must make a DC 18 Dexterity
saving throw, taking 45 (10d8) force damage on a failed
save, or half as much damage on a successful one.
Legendary Resistance (3/Day). If the pokemon fails a saving
throw, it can choose to succeed instead. Reactions
Knock Off. When the pokemon hits a creature with a melee
Change Form. During a short rest, the pokemon can change attack, it can attempt to disarm them as a reaction. The
its form to one of the following options. These changes last target must succeed on a DC 18 Strength saving throw or
until the pokemon changes to another form. drop an item they are holding.
Normal Forme: As presented here
Attack Forme: The pokemon has advantage on all attack Legendary Actions
rolls, but has disadvantage on all saving throws.
The pokemon can take 3 legendary actions, choosing from
Defense Forme: The pokemon’s AC becomes 20 and it has
the options below. Only one legendary action option can be
advantage on all saving throws, but it has disadvantage on
used at a time and only at the end of another creature’s turn.
attack rolls.
The pokemon regains spent legendary actions at the start of
Speed Forme: The pokemon’s speeds are doubled, but it
its turn.
deals half damage with all attacks.
Psycho Shift. The pokemon takes a condition currently
Actions affecting it and transfers it to another creature of its choice
Multiattack. The pokemon makes three Wrap attacks. within 60 feet. The condition’s duration and other rules
apply as normal.
Wrap. Melee Weapon Attack: +10 to hit, reach 15 ft., one
creature. Hit: 14 (2d8 + 5) bludgeoning damage and if the Recover. The pokemon regains 20 hit points.
target is a Large or smaller creature, they are grappled
(escape DC 18). The pokemon can have two creatures Teleport. The pokemon uses Teleport.

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