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Type Halt Full Ful Halt Ful Full Ful Halt Ful React alt Varies Half Halt alt Full Subtype Concentration ‘Atack, Melee Miscellaneous Attack, Cone, Melng ‘Attack, Melee, Move Concentration, Melee Miscellaneous Movement Moverent or Melee Melee Varies Attack, Ranged ‘Attack, Melee Concentration, Meng Movement Half Attack, Melee ‘Attack, Melee, Talent) Melee, Movernent Movement Halt Halt HalfFull Attack, Concentration, Full Ranged Halt Varies Ful Halt Half Halt Miscellaneous Miscellaneous Movement Attack, Ranged Movement Attack, MelRng ‘Attack, Melee attack, Ranged ‘Attack, Melee, [Talent] Concentration, Move. Ful Full Halt Eul Combat DificuTty Summary asy +30 ‘Attacking Surprised or Unaware target Routine +20 ‘Attacking Stunned opponent Atacking Prone opponent in melee ‘Attacking ftom higher ground Prainary + 10 Melee Attacks vs foe outnumbered 2-to-1 Pitficut-10 Any Test hile Fatiqued Shooting Prone target Shooting into Melee combat, Making an Unarmed attack vs Armed foe Melee attacks inthe darkness ‘Shooting at targetin fog! mist/ shadow Using weapon untrained ‘Attacking or Dodging in deep snow Fiing Unbraced Heavy Weapon Shooting completely concealed target Tatura Heating Fatigued Fatigue<=15. Remove ‘hour of rest, o alin 6 Dmg<=TB Lightly Damaged lel tiday. Bedrest: TBiday pmg>TB Heavily Damaged rest: day, Pima >Wnds Critically Damaged rest: Toughness testiday for 1 First Aid: Medicae test, 1/24 hours not under extended care) 10 if Heavy, or -1Oiptof Critical Fealthy/ Wounded [cant Runy/Dead thin §m in Cohesion, cannet be targeted Doubles hit them, PC may Evade Ranged Volley PC gets +5 to BS Close Quarters PC gets benefit of -10-1 (+10WS) even ifnot outnumbering Take Cover Full) Hits must rll damage, and must excood 3+Cover AP damage Move, Run, Disengage, Stand, Tactical Advance re enema Teer ea Move ee Melee Attacks vs foe outnumbered 3-to-1 ‘Combat Action Summary Description +10 (Half) or #20 (Full to next Action, which must be attack. Reaction foreits Aim Melee attack with +30WNS, but cannot Dodge or Parry unt next tun. Cannot use Aim. Firing Heavy without bracing gives -308S, Cannot move while braced, limited traverse Declare locaton, attack is at 20WS/BS. ‘Advance ‘Charge Move’ distance, last 4 meters must be straight. Single melee atk at +20WS. Make no attacks, but may make an adeltional reaction and all opponents suffer -20 to W'S to atk Make a Half Acton at any point in the next round, Break of from Melee, and make a Half Move. Opponents that were engaged do not get free atk Dodge or Parry to negate hit. Vs: BlastSpray, % move to exit AGE. Vs auto: avoids 1 atkiDoS Make opposed WS test: If character wins, cannot evade next Melee Standard Attack this tum. Use Psychic Power Make -10 BS test. 1 hit/ DoS, up to RoF. Extra hits ether original target or another within 2m. Page 245, asshole. Its not too bad though. 10 to all WS or BS tess ths tum, but +10 fo all evasion tests until start of next turn Jump o Leap up to your limit (pp Strength Test (Moving frst gives +10). Def wins by 2+ DoS: Attacker knocked Prone. ‘Attacker wins: target knocked prone. Win by 2+ DoS: may do 1d5.3+S8 Omgiand one Fatigue “1OWS test, one hit per DoS, up to attackers WS Bonus, (Opposed Weapon Skil test. Success makes opponent move 1 meter, attacker may follow. May move ether number of meters equal o Ag Bonus (Half) or 2xAgi Bonus (Ful) 45.degree arc, choose Standard, Full, or Semi Auto as well as when you might attack May fre upon that condition, and targets caught in the zone when fing make a Pinning Test If the player makes any other Actions or Reactions (besides free) Overwatch is cancelled. Drawistow weapon/abjec, or manipulate same. May be used tice ina turn fr diferent actions Reload ranged weapon. Move Run speed: attackers gain -208S to hit, but +20 WS until characters next tum Make BS test 1 hit/2 DoS, up to RoF. Extra hits either original target or another within 2m, Regain your feet, or mountdismount arging beast or vehicle. Make one attack at +10 WS(Melee) or +10 BS (Ranged) ‘Attack at20 WS. On hit, (1d10+Strength Bonus) versus targets (Tough Bonus + head AP) ‘Target s Stunned for number of rounds equal to diference and gains +1 Fatigue. 45-degree arc, FulSemi Auto. -20 BS test, random hil2 DoS, Foes make a -20/-10 Pin Test WS test, one hit per 2 DoS, up to attackers W'S Bonus. Move up to Full Move from cover to cover, benefit from the cover he was in before move, Weapon Qualities ‘Aim Aetion adds an ext +10 to BS. Aimed single ‘Shots gain +1410 dmg/2 DoS (no Righteous Fury) ‘+10 WS to Parry tests Affects radius of (Xjmetors. (Damage rolled once) ‘Tough test (-X).Stun 1 md/DoF. f Dmg>SB, Prone ++15 WS to Parry, but-10 WS to Attack Reduce Unnatural Toughness value by (X) I hit, Agiity Testor be set on fre No bonus gained from Aiming May fire Maximal: +10m Range, +2 Pen,+ 1410 dmg {gains Recharge, uses 3 shots. (i last, +2m rad) Double Penetration at Short Range Parry foo's weapon, 75% destroy it Damage per die is capped Damage per die is floored May only fre every ther round ‘at PointBlank, +1 ht/2D0S, Double AP at LonglExtr if damaged, Tough Test or Stunned/DoF lasts 1610+ 10 Rounds 30deg are, Agility test or hit. No coverscalled shots Rol extra damage dio, drop lowest “10 if used to Parry (Cannot be used to Par Se PaTS4] Minisoule Puny Weedy Average Hulking Enormous Massive Immense Monumental Accurate Balanced Blast Concussive Defensive Felling Flame Inaccurate Metta Power Field Primitive Proven Recharge ‘Scatter Shocking ‘Smoke ‘Spray Tearing Unbalanced Unwiel Conditions 10% chance to die each round, Stablize: Medicae -10, Loss At-30if actly moving or strenuous activity itt. Ter. WS'Evasion Tests are -10(-30 very dificult) Fatigued -10 al tess, IfFig>TB, unconscious for 10-78 min, Falling 1410+1 dmgimetre, not reduced by armor 41D10 Dmg +1Fatigue/round (no armor), WP test to act ‘May (Full: drop prone, -20 Agilty testo extinguish. Roll damage twice and add rlis together. Can't fre. Clear: (Ful), BS test. All ammo lost. (Only % Actionturn,20 all BS tests. Must take cover (Or Flee. Atend of tur, take a WP test to break Pin +30 to tat ifn cover, or have not been shot at this turn “10 WS, -20 Evasion, Vs Prone: +10WS, -108S No Actions of Reactions. Vs Stunned:+20 WSIBS. Blood- On Fire Helpless Jammed Pinned

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