Type
Halt Full
Ful
Halt
Ful
Full
Ful
Halt
Ful
React
alt
Varies
Half
Halt
alt
Full
Subtype
Concentration
‘Atack, Melee
Miscellaneous
Attack, Cone, Melng
‘Attack, Melee, Move
Concentration, Melee
Miscellaneous
Movement
Moverent or Melee
Melee
Varies
Attack, Ranged
‘Attack, Melee
Concentration, Meng
Movement
Half Attack, Melee
‘Attack, Melee, Talent)
Melee, Movernent
Movement
Halt
Halt
HalfFull
Attack, Concentration,
Full Ranged
Halt
Varies
Ful
Halt
Half
Halt
Miscellaneous
Miscellaneous
Movement
Attack, Ranged
Movement
Attack, MelRng
‘Attack, Melee
attack, Ranged
‘Attack, Melee, [Talent]
Concentration, Move.
Ful
Full
Halt
Eul
Combat DificuTty Summary
asy +30 ‘Attacking Surprised or Unaware target
Routine +20
‘Attacking Stunned opponent
Atacking Prone opponent in melee
‘Attacking ftom higher ground
Prainary + 10
Melee Attacks vs foe outnumbered 2-to-1
Pitficut-10 Any Test hile Fatiqued
Shooting Prone target
Shooting into Melee combat,
Making an Unarmed attack vs Armed foe
Melee attacks inthe darkness
‘Shooting at targetin fog! mist/ shadow
Using weapon untrained
‘Attacking or Dodging in deep snow
Fiing Unbraced Heavy Weapon
Shooting completely concealed target
Tatura Heating
Fatigued
Fatigue<=15.
Remove ‘hour of rest, o alin 6
Dmg<=TB Lightly Damaged
lel tiday. Bedrest: TBiday
pmg>TB Heavily Damaged
rest: day,
Pima >Wnds Critically Damaged
rest: Toughness testiday for 1
First Aid: Medicae test, 1/24 hours
not under extended care)
10 if Heavy, or -1Oiptof Critical
Fealthy/ Wounded [cant Runy/Dead
thin §m in Cohesion, cannet be targeted Doubles hit them, PC may Evade
Ranged Volley PC gets +5 to BS
Close Quarters PC gets benefit of -10-1 (+10WS) even ifnot outnumbering
Take Cover Full) Hits must rll damage, and must excood 3+Cover AP damage
Move, Run, Disengage, Stand, Tactical Advance
re enema Teer ea
Move
ee
Melee Attacks vs foe outnumbered 3-to-1
‘Combat Action Summary
Description
+10 (Half) or #20 (Full to next Action, which must be attack. Reaction foreits Aim
Melee attack with +30WNS, but cannot Dodge or Parry unt next tun. Cannot use Aim.
Firing Heavy without bracing gives -308S, Cannot move while braced, limited traverse
Declare locaton, attack is at 20WS/BS.
‘Advance ‘Charge Move’ distance, last 4 meters must be straight. Single melee atk at +20WS.
Make no attacks, but may make an adeltional reaction and all opponents suffer -20 to W'S to atk
Make a Half Acton at any point in the next round,
Break of from Melee, and make a Half Move. Opponents that were engaged do not get free atk
Dodge or Parry to negate hit. Vs: BlastSpray, % move to exit AGE. Vs auto: avoids 1 atkiDoS
Make opposed WS test: If character wins, cannot evade next Melee Standard Attack this tum.
Use Psychic Power
Make -10 BS test. 1 hit/ DoS, up to RoF. Extra hits ether original target or another within 2m.
Page 245, asshole. Its not too bad though.
10 to all WS or BS tess ths tum, but +10 fo all evasion tests until start of next turn
Jump o Leap up to your limit
(pp Strength Test (Moving frst gives +10). Def wins by 2+ DoS: Attacker knocked Prone.
‘Attacker wins: target knocked prone. Win by 2+ DoS: may do 1d5.3+S8 Omgiand one Fatigue
“1OWS test, one hit per DoS, up to attackers WS Bonus,
(Opposed Weapon Skil test. Success makes opponent move 1 meter, attacker may follow.
May move ether number of meters equal o Ag Bonus (Half) or 2xAgi Bonus (Ful)
45.degree arc, choose Standard, Full, or Semi Auto as well as when you might attack
May fre upon that condition, and targets caught in the zone when fing make a Pinning Test
If the player makes any other Actions or Reactions (besides free) Overwatch is cancelled.
Drawistow weapon/abjec, or manipulate same. May be used tice ina turn fr diferent actions
Reload ranged weapon.
Move Run speed: attackers gain -208S to hit, but +20 WS until characters next tum
Make BS test 1 hit/2 DoS, up to RoF. Extra hits either original target or another within 2m,
Regain your feet, or mountdismount arging beast or vehicle.
Make one attack at +10 WS(Melee) or +10 BS (Ranged)
‘Attack at20 WS. On hit, (1d10+Strength Bonus) versus targets (Tough Bonus + head AP)
‘Target s Stunned for number of rounds equal to diference and gains +1 Fatigue.
45-degree arc, FulSemi Auto. -20 BS test, random hil2 DoS, Foes make a -20/-10 Pin Test
WS test, one hit per 2 DoS, up to attackers W'S Bonus.
Move up to Full Move from cover to cover, benefit from the cover he was in before move,
Weapon Qualities
‘Aim Aetion adds an ext +10 to BS. Aimed single
‘Shots gain +1410 dmg/2 DoS (no Righteous Fury)
‘+10 WS to Parry tests
Affects radius of (Xjmetors. (Damage rolled once)
‘Tough test (-X).Stun 1 md/DoF. f Dmg>SB, Prone
++15 WS to Parry, but-10 WS to Attack
Reduce Unnatural Toughness value by (X)
I hit, Agiity Testor be set on fre
No bonus gained from Aiming
May fire Maximal: +10m Range, +2 Pen,+ 1410 dmg
{gains Recharge, uses 3 shots. (i last, +2m rad)
Double Penetration at Short Range
Parry foo's weapon, 75% destroy it
Damage per die is capped
Damage per die is floored
May only fre every ther round
‘at PointBlank, +1 ht/2D0S, Double AP at LonglExtr
if damaged, Tough Test or Stunned/DoF
lasts 1610+ 10 Rounds
30deg are, Agility test or hit. No coverscalled shots
Rol extra damage dio, drop lowest
“10 if used to Parry
(Cannot be used to Par
Se PaTS4]
Minisoule
Puny
Weedy
Average
Hulking
Enormous
Massive
Immense
Monumental
Accurate
Balanced
Blast
Concussive
Defensive
Felling
Flame
Inaccurate
Metta
Power Field
Primitive
Proven
Recharge
‘Scatter
Shocking
‘Smoke
‘Spray
Tearing
Unbalanced
Unwiel
Conditions
10% chance to die each round, Stablize: Medicae -10,
Loss At-30if actly moving or strenuous activity
itt. Ter. WS'Evasion Tests are -10(-30 very dificult)
Fatigued -10 al tess, IfFig>TB, unconscious for 10-78 min,
Falling 1410+1 dmgimetre, not reduced by armor
41D10 Dmg +1Fatigue/round (no armor), WP test to act
‘May (Full: drop prone, -20 Agilty testo extinguish.
Roll damage twice and add rlis together.
Can't fre. Clear: (Ful), BS test. All ammo lost.
(Only % Actionturn,20 all BS tests. Must take cover
(Or Flee. Atend of tur, take a WP test to break Pin
+30 to tat ifn cover, or have not been shot at this turn
“10 WS, -20 Evasion, Vs Prone: +10WS, -108S
No Actions of Reactions. Vs Stunned:+20 WSIBS.
Blood-
On Fire
Helpless
Jammed
Pinned