Professional Documents
Culture Documents
When I am online I can feel that I can become who I want to be. I learned the proper term
for this is selective self-presentation where I can create a digital representation or expression of
my real-world self. In the RPGs that I play I can create my own character and act like who I want
when it comes in-game. I have always felt a connection with me and the avatars I create. I highly
favor the statement which was "Virtual worlds let you find out who you are by letting you who
you want to be" (Bartle, 2004). The time and effort I spend online as well as the money I spent
all make up what I see myself as well as how my online friends look at me.
Being online can feel like an escape from reality, or sometimes the digital world might
feel more real than life, there may be positive impacts on online interaction however too much
time online can lead to negative impacts to health. The line between real and virtual identity is
unclear and it is usually determined by the amount of time we spend online. When one crosses
the line between the real and virtual and no distinction separates the two, this leads to serious
problems that could ensue and destroy our cognition and behavior. Moreover, there is a risk of
acquiring multiple personas. I highly agree to Belk’s statement where there is s a degree of
integration of identity between online and real-world personas. But the 're-embodiment' and its
positive/negative effects are still unproven. That’s why it is not a matter of eliminating internet
use; rather, it is a matter of managing use and exposure.