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Ecology of The Kruthik: by Tim Eagon
Ecology of The Kruthik: by Tim Eagon
of the
Kruthik
By Tim Eagon
Illustrations by William O’Connor and
David Griffith
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Ecology of the Kruthik
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Ecology of the Kruthik
Nesting Warrens
The first thing a kruthik hive does when it locates
to a new region is build a nest. Kruthiks favor large
underground chambers or caverns, especially those
suffused with supernatural energies. Anything con-
nected to the Nine Hells draws them like a moth to
a flame. This attraction to the supernatural is why
they can often be found in ancient ruins. After the
hive has located a suitable site, half the hive expands
its new home by digging a warren of interconnected
chambers and tunnels, while the other half hunts
for food. Kruthiks aggressively defend their territory,
especially the nest’s hatchery and food stores.
Kruthiks don’t purposefully hoard treasure, but
slain creatures might be dragged back to the warren
along with their gear and valuables. Interesting or
shiny objects can briefly hold a kruthik’s attention. A
curious kruthik might bring such objects back to the
nest only to discard them later. Enterprising treasure-
seekers can find a small fortune among the debris in
a warren.
Communication
Kruthiks communicate with each other using a com-
plex series of insectlike chitters and reptilian hisses,
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Ecology of the Kruthik
dominant hive lord dies, the oldest kruthik in the can use them to create lightweight yet durable armor enslave the creatures for short periods. Ideally, the
hive immediately assumes leadership. If such a and shields. After a hive abandons its nesting war- wielder dominates a hive lord and then uses it to con-
kruthik is not a hive lord, its metamorphosis is likely rens, surviving neighbors repurpose the abandoned trol the rest of its hive. The drawback to the rod is that
to occur soon after it takes a leadership role. tunnels left behind, which are often large enough psychic emanations of the device can enrage nearby
When two hives cross paths, the hive lords engage for human-sized creatures to comfortably navigate. kruthiks, drawing them to attack with great ferocity
in mortal combat while the other kruthiks watch Explorers long ago noticed the kruthik attraction to and cunning.
impassively. The victor devours its rival’s corpse and supernatural energies, so some adventurers use a
assimilates its hive into its own. (A hive ruled by an migrating hive as a mobile divining rod. Others take Rod of Kruthik Command Heroic Level
adult is assimilated.) A hive welcomes its new mem- advantage of kruthik sensitivities to vibrations to try This spiky, red-veined obsidian rod resembles the scythelike
bers by rhythmically striking their claws against the to predict earthquakes and cave-ins. forelimb of an adult kruthik. When you grasp it, the enraged,
ground in unison. Given the sounds’ dreadful impli- alien thoughts of a reptilian mind flood your own.
cations, denizens of the Underdark consider such an
echoing cacophony to be an ill omen.
Breeding and Artifact: Implement (rod)
Enhancement Bonus: +2 to attack rolls and damage rolls
Controlling Critical: +2d8 damage
U nderdark E cology
Properties
K ruthiks F Any kruthik within 20 squares of this rod can sense it
and its exact location. While you carry or hold the rod,
Inhabitants of the Underdark wisely fear kruthiks, any kruthik that can sense the rod can also sense you and
The diabolic secrets of creating kruthiks were lost to
and even much more powerful creatures regard them your exact location.
the mortal world after the fall of Bael Turath. Alloces
as dangerous pests. The kruthik reputation is well F While you hold this rod in hand, you are immune to
has not deigned to share his methods with anyone kruthiks’ gnashing horde aura.
deserved. If left unchecked, a ravenous kruthik hive
since. These facts haven’t stopped would-be conquer- F While you hold this rod in hand, any kruthik within 10
quickly destroys its neighbors, and kruthik burrowing
ors from trying to breed their own monstrous armies. squares of you considers you to be its ally until you or
can seriously weaken structures.
In particular, duergar and hobgoblins have repeat- your allies harm it or another kruthik it can see.
Underdark communities that survive a hive’s
edly tried and failed to create their own kruthiks. F While you carry or hold the rod, you grant combat
initial onslaught sometimes hire adventurers to exter- advantage to kruthiks.
Today, those interested in commanding kruthiks
minate or drive out the creatures. After a certain Utility Power ✦ Encounter (Minor Action)
seek to recover the Turathi artifacts that enabled the
percentage of a hive is killed, the survivors abandon Effect: You activate an aura 2 that lasts until the end of
tieflings to control the ornery beasts. The Fell Court,
the nest. These kruthiks leave eggs and cocoons the encounter. Any kruthik ally in the aura deals double
a cabal of tieflings based in the Nentir Vale, is dedi- damage with its basic attacks.
behind, so would-be exterminators must make sure
cated to controlling the legacies of Bael Turath. Their C Attack Power (Acid) ✦ Encounter (Standard Action)
that all such leavings are destroyed, lest a new threat
diabolic masters have already granted them domin- Attack: Close blast 3 (creatures in the blast); your level + 2
emerge a few days later. (up to +12) vs. Fortitude
ion over the area’s felldrakes, and now they seek the
Because kruthiks can’t abide the sulfurous smell Hit: One-half your level + 5 acid damage, and the target
means of controlling kruthiks. The Court’s agents,
of their own dead, there’s a thriving market for their takes ongoing 5 acid damage and is weakened (save ends
usually dupes, scour the realm for one of the lost Rods
ichor and body parts. Settlements threatened by a both).
of Kruthik Command. Miss: Half damage.
hive often smear the foul-smelling stuff on the walls
These minor artifacts were another gift from R Attack Power (Charm) ✦ Daily (Standard Action)
and floors of their buildings to keep kruthiks at bay.
Alloces. Using his dark knowledge, Turathi warlocks Attack: Ranged 10 (one kruthik you can see); level + 3 (up
The potency of this ichor is such that a single treat-
created the first rods by petrifying kruthik hive lords, to +13) vs. Will
ment lasts only a day or two. Hit: The target is dominated for 24 hours.
binding their still-conscious minds to their obsid-
The more resourceful inhabitants of the Under- Miss: This power is not expended.
ian bodies, and then amputating their forelimbs and
dark have found ways of turning kruthiks to their
shaping them into a wieldable form. Besides offering
advantage. Armorers covet kruthik chitin. When
protection against kruthiks, these rods can magically
such plates are properly treated, a skilled craftsperson
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Ecology of the Kruthik
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