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R-KILL

MANUAL

http://roulette-king.blogspot.com

WARNING!
I track all the pirated versions that appear on the network. Now the program
has a hidden label of customer. Customers noticed in aiding pirates (providing
their copy of program for hacking) are permanently deleted from the database
and lose all privileges.
CONTENTS:
1. Working principle of R-KiLL
2. Working with R-KiLL
3. Variants of playing with R-KiLL
4. The principles of safe gambling
1. Working principle of R-KiLL
As you may have read in the description on the website, Variator only uses a
probabilistic calculation in its forecasts. The program calculates the simple
probabilities and assigns to each number a special rate, which is calculated
according to the formula that combines data from several game fields: red-
black, even-odd, more-less, a dozen columns, straights and each number
separately.
The program provides the user with very flexible settings, with which you can
influence the issuance of numbers (also by their amount in the forecast).
And, in fact, the program settings will be discussed in the next section.
2. Working with R-KiLL
I think this application is completely professional, and I can even say
"engineering" application for playing roulette.
However, this does not mean that the work is complex and requires a long
learning.
On the contrary - the settings in the program are as simple as possible, and
now you will see for yourself!
Let's get started ...
At the top of the program, you can see:
-

- Button
«RESET»,
which at
any
moment of
the game
resets all the

coefficients of the numbers and the analysis starts again. The numbers log
stays unchanged.
(if you need a full reset - just restart the program).
- Section of current numbers that fall in the game
- The button "Save", allows you to save the numbers loh to a text file (to
monitor integrity, statistics, and any other purposes ...)
Next we see the main panel of numbers, which also the panel of forecasts.
When a program makes a prediction at predetermined settings, it highlights
the specific numbers (and their coefficients by the number that you can use for
further analysis and to develop your own systems).

The upper Numbers count indicates the amount of numbers in the prediction.
This is done merely for convenience, to check with the bet size in the game (for
example, not to accidentally skip any number during the bet). In the
screenshot we see the value of Number count = 16. This means that there are
16 numbers involved (highlighted) in the current prediction (you can check it
now;-))
Under the main numbers on the left you can see the option Show_Coef.
Actually, I tried to make the coefficients under the numbers to look good for
the user. But if for some reason these coefficients are the annoying factor for
you, so you can simply disable the Show_Coef (uncheck), and the coefficients
under the numbers will not be reflected.
Next, we consider the 3 most important parameters in the program that are
near the Show_Coef under the main numbers panel.
As you can see in the screenshot above, I'm talking about the parameters: C-
Factor, L-Range and H-Range.
So, perhaps the most important parameter is the C-Factor. It sets the total
range of the coefficients. The program is always highlighting the numbers in
the range C-Factor value and higher.
For example, in the screenshot above, we see parameter C-Factor = 129. This
means that the program will highlight the numbers with the coefficients of 129
and higher. Thus, if we change the C-Factor value to 132, the number 23 will
be lost from the prediction since its coefficient is below the parameter C-
Factor.

And if, for example, we set the value of C-Factor to 128 it will automatically
highlight (Add to the prediction) numbers: 2, 6, 8, 29, 30, 32, 33, 35 and 36
(because their coefficients will hit the specified range).
(please, look at the picture above to grasp the essence - it's easy!)
Now let's see what the 2 remaining parameters are: L-Range and H-Range.
These parameters are created solely for the ease of use of the program and to
save the user’s time.
For example, if you set the value of the C-Factor to 200 and get the prediction
of 18 numbers (according to your needs), then on the next move, for a given
value of C-Factor the prediction may consist of only 5 numbers (which were in
the range between 200 and above). And in this case, to obtain the desired 18
numbers, you have to adjust the value of C-Factor (decrease) by hand!
You will agree - it can greatly slow down the gameplay (and even make it
virtually impossible for live tables).
That is why I’ve created the additional parameters that automatically adjusted
the value of C-Factor for your desired amount of numbers in the prediction!

It is important to note that sometimes the program cannot give an exact


amount of numbers in the prediction (because of the special allocation of
coefficients), and then the program will look for as close a smaller amount, or
as close a higher amount. So, this is why we need to use the parameters L-
Range (Low Range) and H-Range (High Range).
If you play in the mode parameter L-Range, and its value is 12, the program
will give out the amount of numbers from 12 and above. It means Not less
than 12 (lower limit).
If you play in the mode parameter H-Range, and its value is 12, the program
will give out the amount of numbers from 12 and below. It means No more
than 12 (upper limit).
To enable the desired mode, you just need to click on it with the mouse.

In the screenshot above, you can note that the current mode is H-Range (radio
button is active) with a value of 18.
As you see, the program shows only 15 numbers, because at current settings
the amount of 15 - is as close as possible to the value of 18 (the upper limit is
set - not more than 18).
So if we set the C-Factor 128 - we will get in the prediction 24 numbers (which
violates the condition of H-Range).
IMPORTANT NOTE: you can change the parameter C-Factor, (adjusted to the
value you want) at any time, regardless of the mode selected, which in itself
makes the program incredibly flexible to use.
Next, let’s consider the parameters of the lowermost section of the program
(which are disabled by default).

Editing these parameters enabled by the checking the checkbox ADV (which
means «advanced»).
As you can see in the settings panel there is a special value for each field in the
game table on which the program calculates the probabilities.
Understanding of these values is really simple - each of them shows the limit of
misses in a particular field. It means if the "red" fell out 3 times, the
coefficients on the "black" number increases, and if (as the current settings)
again fell red - the coefficients on the "black" are reset, and analysis of the
sector "red-black" begins anew.
These parameters are initially created for a more adequate distribution of the
numbers in the predictions. Indeed, without these constraints, if we imagine a
situation that fell 8 red in a row – the prediction will be overwhelmingly
accented towards black numbers (and it is not the fact that this series will not
drop, for example, 13 reds in row!).
I think you get the logic of my actions. And I want to note that these
parameters are originally "optimal." Before you make any changes in these
fields, please make sure that you understand what you are doing.
Although I always welcome any experiments, but, nevertheless, I want you to
realize that a change in these parameters can significantly affect the issue of
numbers in the prediction.
Now that we are done with the settings in the program, it's time to move on to
the variants of using the R-KiLL
3. Variants of playing with R-KiLL
As you have noticed, the program is not provide any betting systems and the
software does not show the size of bets.
Thanks to the flexible settings for issuing numbers this program is more
professional (compared, for example, to R-Bom). And the user is free to use
absolutely any techniques and strategies, based on a probabilistic analysis,
which is kindly provided by the program.
Next, I want to consider some strategies and betting systems that can run a
profitable game with R-KiLL

The Martingale System


This betting system is known by every player at the roulette table. This is the
usual doubling the bet after incorrect predictions (and reset to the initial bet at
winning). Martingale - is one of the most effective methods for increasing the
balance, but at the same time the most dangerous (as in the case of 7-9
consecutive misses - the balance is completely burned). Use such a system is
necessary with sufficient balance and not to play the long game session (not to
catch a drawdown).

The Parlay System


This system is also known as "anti-martingale". In this case we are acting
completely opposite - double the bet when winning. And at a loss back to the
size of the initial bet.
If you decide to play on such a system, it is important to determine the number
of steps (double) for the win. In the demonstration video, I used 3 steps.
For example, if you are also use 3 steps, and your bet is winning three times in
a row, the next bet is reset to the initial and again doubled three times, and so
on.
If a loss occurs at any time of progression, the bet is reset to the initial size.
The advantage of the Parlay system is that each time doubling the bet at
winning, we risk only by the size of the initial bet. And if, for example, you set
the number of steps 7 and got 7 wins in a row – it’s significantly increases your
balance (as a rule, offsetting the previous drawdowns)!
The Donald System
The essence of this system is simple: If the bet is lost - we increase the size of
the initial bet (not multiplied, but added!) When the bet wins - reduce the size
of the initial bet (subtract) .
Example: let the initial bet to be $1.
- Place a bet - a bet lost. We increase the size of the initial bet (we add $1) and
the next bet will be $2
- Place a bet - a bet lost again. We increase again. Next bet will be $3 (and so
on at a loss the next bet will increase by $1).
- Place a bet ($3) - bet wins. Now we reduce the bet by $1 and the next bet will
be $2 (and so on).
As you can see, this system has a more gentle treatment in relation to the our
balance, compared with the Martingale system (when we simply double the
bet at a loss) . Under such a system, even 10 losses in a row in most cases will
not be critical for your deposit.
This system I personally loved that it allows better control of balance during
the game.
(for example, to reset to the initial bet, if you already have an advantage on
the balance, but the current bet is too high).

Compensation
This method can also be called a kind of progression (as it is use the increase of
bets), but here the situation is a little different, because we do not operate on
a strict scheme (as in Donald or Martingale), but according to circumstances.
The principle of compensation is based on the fact that losses and wins are like
the waves. So, after a series of losses will always be a certain number of wins.
Example of compensation:
- We start off with a fixed bet = 1 (and balance = 100)
- During the game it turned out that there were more losses, and our balance
decreased to 95.

- In this case, we can, as a variant, to increase the bet to 5, and if we win - it


instantly compensates the drawdown, or we can increase the bet to 2 and try
to compensate the drawdown (and get a plus) on a longer interval.
The variants of compensation, as you may have noticed, can be myriad.
Unfortunately it’s impossible to determine the unique values of compensation
method for all the cases in game, and it means that all this must be done only
in practice (in the real game).
The Blind Progression
This is a very peculiar and ambiguous system of bets which, however, often
shows very impressive results!
The essence of this system is even easier than any of the existing systems of
bets: all you need to do – is to increase the bet every spin, regardless of
winning or losing.
Progression looks like: 1 2 3 5 6 7 8 9 10 11 12 13…. Etc. No matter you win or
lose in particular spin.
This system makes it easier to achieve the desired size of winning, and at the
same time compensates the drawdown caused by losing bets.
This system should not be used on long distances, because the bet fairly
quickly reaches a critical value for the balance (all, of course, depends on the
size of your balance and the size of the initial bet).

Additional Numbers
If you have already noticed the ZERO in no way involved in the analysis of the
numbers and predictions, however, if you want to play also with the bets on
zero – You can reduce, for example, the value of H-Range (if used) at 1 thus
leaving a margin under ZERO (bet on which you do when it’s necessary in your
opinion).
The same goes for the game on "repeating numbers." If you are playing
roulette, it is more than sure many times there are cases when the same
number is dropped out 2-3 times in a row (and sometimes even 4 times). What
I mean is that the principle analysis of the probabilities used in the R-KiLL
eliminates the possibility of re-forecast the same number on the next move, if
it fell on the previous spin.

(if you didn’t change the values in the ADV settings). Therefore this situation,
you can also adjust manually, making re-bet on the winning number in last
spin, when you think it is needed.
4. The Principles of safe Gambling
The first thing I want to point out - because the program uses only probabilistic
calculations, then it will be especially noticeable the negative math.
expectation of roulette.
Generally, when I sometimes asked of how to win at roulette consistently, I
always turn to speak of "the principle of making a profit on a short distance." Ie
The shorter game session you play - the more likely you win. Or vice versa - the
longer you play the session - the more there is a negative math. expectation,
and the greater the likelihood of meeting the disastrous drawdowns.
For someone may seem surprising, but this principle is suitable for absolutely
any program or system of bets.

Many of my clients use this principle, winning no more than 5-10 bets for 1
session and have a very impressive (and most importantly - stable) results.
The second important point - is planning your game. I always recommend that
before any game you have to plan your winnings (and drawdowns). For
example, the plan - to win back 5 bets per session and move on to another
casino (or return to the same after an hour).
When you have a plan – it is easier to play both physically and psychologically.
Because you have pre worked possible game situations, and you have a
solution.
When the user plays "blind", without any plan, his actions can often be
described as "impulsive" and "reckless" - a game without a plan, "at random" -
this is the model against which the casino is always booming. The lack of a
game plan provokes an unreasonable passion, which, as you know, very rarely
makes a profit.
Before using any of the above systems of bets, I highly recommend it to make
some tests on the free mode, or on a free live table. The only way you will be
able to see into the pros and cons, and sort out the general tactics of your
game.
Also I recommend trying all of these systems, because very often in words the
system seems boring and futile, but in practice it turns a very different picture.

Dear user!
I very much hope that you will take into account all my recommendations and
advices, and will ensure the stable growth of your balance at any casino, where
you love to play.
Good Luck in Studying and In the GAME!
For all the questions about working with the program VARIATOR, please mail
here: rouletteking2015@gmail.com

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