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GUIDE:LORDS ZEXPANSE
Introduction
The Gamemaster Guide presents most of the
political and social organizations present in
Tapani sector (you'll find a few more in the
Campaign Guide). The organization of the book
is fairly straight-forward. We'll look first at the
houses of the Expanse and the culture of the
‘apani nobility, then check out the Freeworlds.
From there, we'll branch out to examine the
various other organizations active in the sec:
tor, from the Empire and the Mining Guild to
the Rebel Alliance and fringe groups like pk
rates and smugglers.
Each chapter will introduce at least a couple
of gamemaster characters (complete with ac-
cessories) which tie in to the subject matter
Some of these characters represent key lead
ersof the sector, while othersare more generic
representatives of a group.
‘You'll easily find applications for characters
like the saber rake Alec Lamere or the Mining
Guild recruiter Jinjur Tomas in your adven-
tures. You can use the higher-ranking charac:
ters like Moff Gustavu or Captain Lin Nunsk as
backdrop characters if you like. However, Ii
your players are running nobles, these mofts,
governors, and house lords might be peers
rather than superiors. In this case, they might
develop as major gamemaster characters the
characters interact with regularly.
The personalities of the high lord or lady of
each house are established in the section de-
voted to each house. Stats are not provided for
these characters in this book (you probably
won't need them),
The Icons
The Campaign Guide is devoted to giving
you pointers and material you can usein devel-
\g your own Tapani sector campatgn, How-
ever, there are spots in this book where we
decided additional gamemaster-oriented con
‘ment on specific issues and ideas might be
useful. We've put such commentary in sidebar
Inaddition to the general-purpose sidebars we
usually use, there are two kinds of specialized
idebars in this book: Gamemaster Tips
sidebars and Adventure sidebars.
‘The Gamemaster Tips sidebar
features tips on handling cer-
tain situations and issues
raised in the text. It may sug-
yest ways to introduce or use
a character or organization, or
talk: about ways to handle players in certain
situations. In general, the Gamemaster Tips
sidebars focus on applying the source material
text to adventures and campaigns.
The Adventure sidebars fea-
short adventure ideas
develop someconcept
orsituation introduced in the
text. Hopefully, these ideas will
serve toget you thinking of ways you can appl
the source material or get the creative juice
flowing into new channels,
Gamemaster GuideChapter One
The Expanse
“STAR. WARS
Lorbs XEXPANSE
Chapter One
The Expanse
The Expanse was the area of Tapani space
first settled by Core colonists. It was here that
the first clans and houses thrived, and it wasin.
the Expanse that Shey Tapani forged an empire
which lasted 6,000 years,
Up until very recently, every momentous
decision bearing on the sector was made in the
Expanse; in the halls of the Great Council on
Procopia, and also in the castles and palaces of
thehouses thatstill rule the sector (Cadriaan is.
the only house not located in the Expanse).
Nowadays, the Freeworlds, the Mining Guild,
and the Empireall havesomethingtosay about
sector affairs, but many who live in the Ex-
panse chose to overlook this embarrassing
new reality.
‘The population of the Expanse is split into
two basic socio-economic classes-the nobles
and the common people. The ruling class, of
course, is made up of the house nobles-who
govern within their designated spheres. The
common class includes the merchants, manu-
facturers, and service providers who keep the
sector economic engine running smoothly.
The Nobility
‘There are approximately 345 noble families
residing in the Tapani sector. Most of these
families have been around in one form or an
other since the mid-Dynastic Era, though some
have changed house alilliation over time as
‘one house died and another was born
While elsewhere in the Old Republic the
idea of universal suffrage and equality has long
existed, in Tapani sector the philosophy has
persisted over the millennia that the power of
rule belongs by right to the well-born. Nobles
and commonersalike subscribe to this point of
view, and find itright and natural. Perhaps this
attitude helps explain both why Tapani citi-
zens adjusted readily to the rise of the Galactic
Empire, and why the Rebellion has difficulty in
niting the flame of freedom in the Expanse.
‘The nobles of Tapani consider it subversive
to seek power through popularity among the
non-noble populace or by serving the selfish
needs of the more needy, least educated, and
least welkinformed members of the nobility
‘Though there have been many popular and
charismatic rulers over the centuries, few
nobles have attempted to head a public upr
ing against the established noble class, and
hone successfully. Those who are thought to
harbor populist sympathies are shunned, both.
by their peers and the lower classes.
The Houses
All noble families are members of a particu-
lar house; a coalition of families which lay
claim to certain territories and sector assets.
House membership is accorded to those who
are born into or marry into an established
house family.
‘Thereare currently seven houses in Tapani
Mecetti, Cadriaan, and Melantha are greater
houses, which means they command major
factions in the Great Council (see below). The
upper families of the greater houses are the
most powerful in the sector, and have connec-
ions not only throughout the sector, but often
on Coruscant and within the Imperial military
as well
Barnaba, Pelagia, Reena, and Calipsa are the
lesser houses. They have less direct influen
on the Great Council than the greater houses,
but since the greater houses depend on them
Gamemaster Guidei ‘Chapter One
Lorps