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Ranger - Hunter 5 Folk Hero

CLASS & LEVEL BACKGROUND PLAYER NAME

Human 6,500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I trained the peasantry to use farm implements as
14 +1 30ft weapons against a tyrant's soldiers.

+4 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I judge people by their actions, not their words.

I misuse long words in an attempt to sound smarter.

17+1 PERSONALITY TRAITS

Hit Point Maximum 39


● +7
Strength
DEXTERITY Tyrants must not be allowed to oppress the

+4
Dexterity
39 people.

+1 +1
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
12 +2
Wisdom
I protect those who cannot protect
+0
Charisma themselves.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
+1 5

+4
Acrobatics (Dex) Total SUCCESSES I have a weakness for the vices of the city,
12 especially hard drink.

+5
Animal Handling (Wis) 1d10 FAILURES

+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+7
Athletics (Str)

+0 +0
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
(1) Folk Hero Feature - Rustic Hospitality: You fit in among
+0
History (Int) the common folk with ease. You can find a place to hide,
Longswor +7 1d8+4 rest, or recuperate among other commoners, unless you
10 +2
Insight (Wis) have shown yourself to be a danger to them. They will shield
you from the law or anyone else searching for you, though
+0
Intimidation (Cha) Shortswor +7 1d6+4 they will not risk their lives for you.
WISDOM +0
Investigation (Int) (1) Dual Wielder: +1 to AC while wielding seperare melee
Longbow +4 1d8+1 weapons in each hand. You can use two-weapon fighting
+2
Medicine (Wis)
+2 +0
Nature (Int)
even when the one handed melee weapon isnt a light
weapon. You can draw two one handed weapons when you
Armor without shield 13 would normallt only be able to draw or stow one.

+5
Perception (Wis)
13+1 Armor with shield 15 (1) Favored Enemy: Orcs, Goblins
You have advantage on WIS checks to track your favored
+0
Performance (Cha) enemies, as well as on INT checks to recall information
about them.
CHARISMA +0
Persuasion (Cha)
(1) Natural Explorer: SNow
+0
Religion (Int) You aren't slowed in favored terrain. Cannot be lost except
+0 +1
Sleight of Hand (Dex)
by magical means. Even when endangered, you remain alert
to danger. Alone, you can move stealthily at normal pace.
Find twice as much food when foraging. While tracking, also

+4
Stealth (Dex) learn their exact number, sizes and how long ago they
11 passed through.

+5
Survival (Wis)
(2) Fighting Style, Two-Weapon Fighting: When you engage
SKILLS ATTACKS & SPELLCASTING in two-weapon fighting, you can add your ability modifier to
the damage of the second attack.

(3) Ranger Arch - Hunter: You accept your place as a


15 PASSIVE WISDOM (PERCEPTION)
Longsword, Shortsword,
bulwark between civilization and the terrors of the
wilderness. As you walk the Hunter's path, you learn
CP
Longbow, Shield, Studded specialized techniques for fighting the threats you face.
Leather, Commoner's clothes, (3) Hunter's Prey - Colossus Slayer: When you hit a creature
SP Leatherworker's tools, shovel, with a weapon attack, the creature takes an extra 1d8
Languages: Common, Goblin damage if it's below its hip point maximum. You can deal
iron pot, belt pouch, Silver this extra damage only once per turn.
raven icon, old key, backpack,
Weapon: Simple & Martial EP 5 torches, 50' silk rope, (3) Primeval Awareness: For 1 min/level of spell slot, you
can sense the presence within 1 mile of you the following
hammer, 5 pitons, waterskin, creatures [6 miles if favored terrain], (aberrations, celestials,
Armor: Light, Medium, & Shields GP
10 rations, blanket, bedroll, dragons, elementals, fey, fiends, or undead)

tent, chalk, steel mirror, oil (5) Extra Attack: You can attack twice, instead of once,
flask, fishing tackle, tinderbox, whenever you take the Attack action on your turn.
Other: Leatherworking tools & Chariots
PP oak bark, small agate stone.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

Hunter's Mark

Cure Wounds
4
SPELLS KNOWN

2 2
Barkskin

Darkvision

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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