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ear. ARES IWR [QE 2 amd Issuc 6 7 \ own Crper Published on the first Angestag of cach Mannsich 4 Croats ORCS AND GOBLINS NVADE MORDHEIM Foul TCrecnalns | come looking for a for a fight Foul Greenskins from the as a Wild Boar and thrive wilderness have been oon fighting. The smaller encountered in the ruins ones known 2s Goblins are searching for bounty. Their 2 different story, they'd preferred tactic is that of — much rather stab you in attacking the righteous the back than fight you warhands of our Empire to face-to-face. We have also steal their hard had reports of Trolls and earned wealth other creatures with gaping mouths full of teeth, Tou They'te tricky opposeets. j rr have been warned. as Orcs are as fierce Sa BURGHERMEISTER’S DAUGHTER KIDNAPPED BY POSSESSED. The band of Possessed her safe return, a further cultists kaown a The rewned of 300 Cold abil of the Scarred Pit Crowns has been set for fhave kidnapped Anna von the head of Lord Ernst Verheeck. the Rarkmann, Magister of Burghermeister’s daughter. the Cabal Along with the reward for 8 z reat ESS Hs the Tar of | [f Ye underworld of the 1s Cc fom | recor irene (amc Le iptes SO Ah (ued OC ny of th se s 3 4 ‘ mS end ‘S 3 Within a Nee ieee ea prshrargh gf Neen aes eee ce ay returned, Returned from my epic expedition into the pit, eer ee eo coer sary reel ire Cre Ree eae) Pree ee rogue, Tuomas Pirinen eae ee etn ota ee eee) keen) orem oe nr ree sizeable section of this oe oe er any Seer oan Tt) ec ea cee ene Teeny with the foul heresies een Piinen and his band ere A eee task was to send the cere’ eee worthless life with the cere rey ome Per Seer eer ony Pia cacy pee nt all. To this end, ieee es eat Pee e ee eee es on Pee Ear ener Pree ees See own ight Lk aS ee aed eee ee aay Creer ee Se Cee Rec Those tainted ees in the City of the Damsed will no doubt slake their fanatical cee with this new edition ie reens oe ey eon ee ed ee Contents peta 4 Se eee eae Se oe Rm ot nee cen ee journal, looks at how she can be rescued by any warband brave enough to do so. Pele eed 6 Ores and Goblins have been encountered amongst the ruins. With their natural lust eee et eon Cee nn ene a eee! Sa aa eC eer tg See een ee Rete eee en aes PRs nag Pua OM Reo Oe as meee en esa eee Cn ea eg ce Seer ne! PN OTN a] Seen ee Ra are pe eee ruins this mointh is a Magister to lead your cult, as well as a terrifying een noo 20 De ee aes eae Se om mee Core om ee Ra eeu ure ene A emo ome eed re Oecd RCC SC Cuca NUL e telcos mei cmin etme a eee a ets Cee oe ee tnt city. Rotamaster Michael Perry of the Tzar's personal bodyguard takes a ices nnd For Tuomas’ playtest campaign he concocted a special scenario for two of the main. protagonists, Paul Sawyer’s Possessed and Jim Butler's Marienburgers. The scenario has the Marienburgers trying to rescue the Burghermeister’s kidnapped daughter from the Possessed, who intend to sacrifice her to their foul gods. It was such a great scenario that we asked Tuomas to write it up for everyone to have a go. Incidentally, the Marienburgers did rescue the poor girl from Fat Bloke’s clutches. During the dark hours of Geheimnisnacht, the Possessed cultists revel in an orgy of violence and saerifice. It is the custom of these warped followers of the Shadowlord to sacrifice a victim for the greater glory of Chaos during the thirteenth hour of Geheimnisnacht. Sometimes they steal away a vietim who will be missed by relatives, patrons, or masters and a rescue attempt will be made to save the victim, from the sacrificial knife In this scenario a warband is attempting to rescue the sacrificial victim from the Possessed, while the Possessed are fighting to complete the ritual sacrifice Thus one of the warbands in this scenario should be a Possessed warband. The other warband could be of any type in another Possessed warband! CTarain Starting with the attacker, each player takes it in turn to place a piece of terrain, either a ruined building, tower, or other ‘major piece of terrain, Itis suggested thatthe terrain is set up within an area roughly 4x4’. In the middle of the playing arca you should set up a piece of scenery representing the Sacrificial altar. There should be at least 6” of empty space between the sacrificial altar and the elosest building, A suitable model representing the sacrificial victim should be placed on the altar. Aebrave warbe ey etn in eae aa Sarbands The Possessed warband is deployed first and they can be placed anywhere on the table except within 8° of any of the table edges. The warband attempting the rescue must place all its models within 4 of a table edge, out of the of the Possessed models, with at least one model next to, of the four sides of the table. Starting tBe game The warband attempting 10 rescue the sacrificial victim automatically has the first turn. sfrecing tBhe sacrificiat victim As long as at least one mode! in the Possessecl warband is in base contact with the victim, the situal carries on and the sacrificial victim may not move. Note that models knocked down or stunned do. not count If there are no standing Possessed models in base-to-ba contact with the sacrificial victim, he (or she) may try t0 escape, The vietim can move freely, controlled by the player of the warband that ts attempting the rescue. The victim may make an immediate move as soon as there are no Possessed models in base contact and after this will move normally in Ye movement phase of the rescuing warband. The victim escapes if he (of she) moves off any table edge. In this case the game ends (see Ending the game) A thesis on the infamous kidnapping of the Burghermeister’s daughter by the cvil Brotherhood of the Dark Moon. By ye honorable Editor of this august journal, Tuomas Pirinen. Recapturing Be sacrificial victim IF any Possessed model moves into base contact with the sacrificial vi n (via charge, normal move, or running) then the Possessed player has recaptured the victim and may move the model alongside the warrior who recaptured him/her, Note that when trying to recapture the sacrificial vietim the formal interception rules apply, so the Possessed may not charge the sacrificial victim if there are other enemies in the way Ifthe Possessed manage to recapture the sacrificial victim and move him (or her) back to the center of the altar then the victim is sacrificed and the Possessed win the game. Sacrificial victim In our own Dark Moon campaign the sacrificial victim was the beautiful daughter of a rich Burghermeister, but the victim could equally well be an important Dwarf Runemaster, a Skaven Warlock, the chosen bride of a Vampire, rich merchant, or any other suitable character from yout own campaig The profile below represents the weakened state of the vietim as well as the understandable desire tv escape as quickly as possible! Note that neither warband will try to attack the victim with missile fire, spells, or by any other means ~ the victim is too valuable to both of them! Profile M_ws BS Ss T WI _A_ 1d i223 5.1.4.0 Equipment: None Ending the game Ifat che end of the sixth turn the victim has not yet been freed then the Possessed warband automatically wins as the vietim is sacrificed. ‘Qube thie pate intl albert players hes Gbeapleted 12 turns, when either warband is wiped out, the vietim is recaptured and sacrificed, oF the sacrificial vietim escapes via any of the table edges. Note that neither warband routs in this scenario ~ the stakes are too high! Experience +1 Survives. If a Hero or a Henchman group survives the battle they gain +1 Experience +1 Winning Leader. ‘The leader of the winning warband gains +1 extra Experience +1 For the possession of the sacrificial victim. If the game ends before the sacrificial victim is killed or escapes, then whichever warband is. con the sacrificial victim at the end of the game Experience point which can be given toa in the warband. +D6 If the vi is sacrificed. If the Possessed manage to sacrifice the victim, the gains. +D6_ Experience points to be freely distributed beeween the Hcrocs of the warband, In addition you may roll for the Rewards of the Shadowlord (see optional rules on page 160 of the Mordheim rulebook) for any wo Heroes in the Possessed warband if you wish escapes. If the rescuers he table then the warband D6 experience points distributed freely amongst the Heroes of the warband, In addition the warband will gain a reward of 50 gold crowns added directly into the treasury of the warband. +1 Per enemy out of action. Any Hero earns +1 Experience for putting an enemy out of action. f e Because of thi rules, wi Among the races of the Warhammer World, none enjoy the prospect of a good looting puree tan Cree ana Canines tee this reason many Ore warbands have been drawn to the city of Mordheim and the wyrdstone that lies hidden there. Of course, Ores would. much rather ambush other warbands and take their wyrdstone than s, but their goals are the ~ collect as much sare reflected collect it themseh same as any other warban treasure as possible! These tr in the following special rules. Spectaf Rutes sity. Ores and ' Goblins enjoy nothing more than a good scrap, unfortunately they're not always very discerning about who they scrap with! To represent this, at the start of the Ore —— AUTO. 5, Ce ee an Ore’s life his fellow Orcs or some other enemy. With its wealth of opponents and loot ready for the taking, Mordheim offers the perfect opportunity for an aspiring Orc Warboss to prove himsel en by Mark Havener, for Orc and Goblin warbands. MS Ut ct ae Aob ay pent in constant battle - either with What follows are complete player's tum, roll a D6 for each Henchman who is either an Orc of a Goblin. A roll of 1 means that the warrior offense to something one of his m RObroll Soc saclole thee are Snead (they're already scrappin’!). To find out just how offended the ‘model is, roll another D6 and consult the following chart to see what happens: D6 Result 1K rd Dat!" The warrior decides that the nearest friendly Ore oF Goblin Henchman has insulted his lineage or personal hygiene and must pay the price! If there i$ a trendly Ure ot Goblin Henchman or Hired Sword within charge reach (i there are multiple targets within reach, choose the one nearest to the mad mode, the offended warrior will immediately charge and fight a round of hand-to-hand ainst the source of his ire. At the end of this round the models will immediately move 1” apart and no being in close wombat (unless ue uf dicin another Animosity test and rolls this result again), If there are no friendly Ore or Goblin Henchmen or Hired Swords within change reach, and the warrior is armed with a missile weapon, he immediately takes 2 shot at the near friendly Orc or Goblin Henchman or Hired Sword. If none of the above applies, of ifthe nearest friendly model is an Orc Hero, the warrior behaves ar if 2-5 had beer rolled on thi the warrior in question may take no other may defend himself if atacked in chart. In any case, action this turn, though h hand-to-hand combat. 2.5 “Wud Yoo Say?" The warrior is fairly certain he heard an ofiensive sound from the nearest friendly Ore or Goblin, but he's not quite sure, He spends the turn hurling insults at bis late. He may do nothing else this turn, though he may defend himself if attacked in hand-to-hand combat 6. “ll Show Yes laughing about him behind his back and calling him silly names. To show them up he decides that he'll be the first one to the scrap! This model must move as quickly as possible towards the nearest enemy model, charging into combat if Possible. If there are no enemy models within sight, the Ore or Goblin warrior may make a normal move immediately. This move is in addition to his regular move in the Movement phase, so he may therefore move twice in a single turn if you wish. Ifthe extra move takes the Ore of Goblin warrior within charge reach of an enemy model, the warrior must charge into close combat during his regular movement The warrior imagines that his mates are Distasteful Company. Many Hired Swords refuse to work for Ores, as they know that Ores are just as likely to eat them as fight alongside them. Ores may only hire the following Hired Swords: Pit Fighters, Ogre Bodyguards, or Warlocks, i se Combat __ Shooting Academic Ore sfiff tabfe Strength, Speed Special Shaman v v EC Boice of warriors iin you een ‘The maximum number of warriors in Boss: Each Ore warband must have one Boss: no more, no less! Shaman: Your warband may include up w one Shaman. Big "Uns: Your warband may include up to two Big "Uns. Ore Rays: Your warhand may include any number of Ore Boyz. Goblin Warriors: Your warband may include any number of Goblin Warriors, though it may not have more than two Starting experience A Boss starts with 20 experience. A Shaman starts with 10 experience. Big "Uns start with 15 experience. All Henchmen start with 0 experience Characteristic increase Ore characteristics may not be increased beyond the maximum profile limits shown below. If a characteristic is at its maximum, take the other option of roll again if you can only increase one characteristic. If both are already at their maximum, you may increase any other by +1 instead. Remember that Henchmen can only add +1 0 any Goblins for each Orc in the warband (including Ore Heroes). Characteristic Cave Squigs: Your warband may include up to five Cave Squigs. You may never have more Cave Squigs in your Profile_M WS BS ST W 1 A Ld warband than you have Goblin Warriors. Ore 466 4.53 Se 9 Troll: Your warband may include up to one ‘Tro SSS . H Goblin equipment list Dre equipment Fists enseenand comb weapons The following lists are used by Ore warbands to Dagger... Ist free’? ge pick their equipment Sword 10 ge . i Spear 10 ge Orc equipment list Hand-to-hand combat weapons. eee eno Dagger Ist Free/2 ge sitet boy: dae | | Battle axe See sa Sword <= 10 xc - x Light armor 20 ge a a Shield 5 ge reach ate : ee Helmet € Sword Z 10 xe ge Double-handed weapon 15 ge Rn Spear 10 ge i) Halberd 10 ge a t Missile weapons Crossbow 25 ge Bow 10 ge Armor Light armor zoge Shield s 5 xe Helmet 10 ge —a en Pe et ee eee ee aes Peer ane ae ea ee Pett a ot es era ae ee Lae Premera Sen Ruger See ec a ret eae Peete ees ny Sc a ee hear the guttural Ore speech from 100 yards away, the keen ears of the Elves allowed the scouts to discern ee rete an onc eta eee ere eee meat or pretty rocks, but the Elves patiently awaited the Seer ar eta eer ao tt aa a neces Members of the band loitered about the clearing, Goblins scampered around ceaselessly, attempting to avoid the annoyed grasp of their larger Ore cousins. A eee Een anen emenae a e small circle, digging a groove into the ground where it recom tn eee cmc eee annoy Sere ees ha eae ee ee aL ee ee ere ee st een eee ee who was seated on a primitive ‘throne’ of bones and ee ear ee eet es seated Ore was the leader of the motley group. Eee ae eed Omer Nee oad Poa 1 Ore Boss 80 gold crowns to hire An Ore Boss is a tough and brutal warrior, who will throw his Jads into any fight that he thinks he can profit from. He is the strongest, toughest and most barbaric member of the ‘warband and if any of his Boyz think otherwise, the band may soon find itself with one less member! Profile Mows BS ST wii a i 4 4,404 1 3) 408 of: An Orc Boss may be equipped with weapons and armor chosen from the Ore equipment list. SPECIAL RULES Leader: Any warrior within 6” of the Orc Boss may use his Leadership characteristic when taking Leadership tests. 01 Ore Shaman 40 gold crowns to hi Ore Shamans are outcasts from Ore society: They are gifted by the Ore gods Gork and Mork with powers they can neither tunderstand nor completely control. Many join roaming Orc warbands where they are no longer shunned for their abilivies, bux respected for them. Nee ee eae eh ere Psa De eae oe Bea a tried to tell me dat da rocks WAS da loot! Den after | leans on ‘em a bit, dey tells me dat some big boss Sento ont tg Pe CR ee meer plain on his face, “dey told me da rocks wus Irom dis place called More-ty...Mordh...Mork...well, dey drew us cnn eee ee ee ee lieutenant bad been holding and scanned it for a few Pe eet ae ene en eee squealed and ran about the encampment, frantically peat eet ree ene strained as they picked up their leader on his throne pier ie ane teat pepe eer toi eg gases fee a ee ee coe tc teeter The scouts faded back into the forest, secure in the te ee eee cate etme my eee tne te ee ea ae enter ete aaa a Cee ry picking. But they hac! also heard other stories about the eres treet er et keer e nre Profile M_ws BS ST wii_Aaw isi yi Weapons/Armor: An Ore Shaman may be armed with weapons chosen from the Ure equipment list. an Ore staan SPECIAL RULES -d: An Ore Shaman is a wizard and uses Waaagh! Magic See Wanaght Magic overleaf for his spell ist 02 Ore Big ‘Bs 40 gold crowns to hire Ore society is a savage hierarchy where only the toughest survive and rise through the ranks (often atop the bodies of other challengers). Big "Uns are such rising stars, and they carry out the orders of the Ore Boss. If the Boss ever falls, it is up to the Big ‘Uns to decide on a new leader (usualy through personal combat) Profile M_Ws BS |S T Wil A (4.3 404503051 7 Weapons/Armor: Big "Uns may be equipped with weapons and armor chosen from the Ore equipment list

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