ear. ARES IWR [QE 2 amd
Issuc 6 7 \
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Published on the first Angestag of cach Mannsich 4 Croats
ORCS AND GOBLINS
NVADE MORDHEIM
Foul TCrecnalns | come
looking for a for a fight
Foul Greenskins from the as a Wild Boar and thrive
wilderness have been oon fighting. The smaller
encountered in the ruins ones known 2s Goblins are
searching for bounty. Their 2 different story, they'd
preferred tactic is that of — much rather stab you in
attacking the righteous the back than fight you
warhands of our Empire to face-to-face. We have also
steal their hard had reports of Trolls and
earned wealth other creatures with gaping
mouths full of teeth, Tou
They'te tricky opposeets.
j rr have been warned.
as Orcs are as fierce
Sa
BURGHERMEISTER’S
DAUGHTER KIDNAPPED
BY POSSESSED.
The band of Possessed her safe return, a further
cultists kaown a The rewned of 300 Cold
abil of the Scarred Pit Crowns has been set for
fhave kidnapped Anna von the head of Lord Ernst
Verheeck. the Rarkmann, Magister of
Burghermeister’s daughter. the Cabal
Along with the reward for
8 z reat ESS Hs the Tar of | [f Ye underworld of the
1s Cc fom | recor irene (amc Le iptes
SO Ah (ued OC ny of th se s 3
4 ‘ mS end ‘S 3
Within a Nee ieee ea prshrargh gf
Neen aes eee ceay
returned, Returned
from my epic
expedition into the pit,
eer
ee
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coer sary
reel
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Cre Ree
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Pree
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rogue, Tuomas Pirinen
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ree
sizeable section of this
oe
oe er any
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with the foul heresies
een
Piinen and his band
ere
A eee
task was to send the
cere’
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worthless life with the
cere
rey
ome
Per
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ony
Pia cacy
pee nt
all. To this end,
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Those tainted
ees
in the City of the
Damsed will no doubt
slake their fanatical
cee
with this new edition
ie reens
oe ey
eon
ee ed
eeContents
peta 4
Se eee eae
Se oe Rm ot nee
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journal, looks at how she can be rescued
by any warband brave enough to do so.
Pele eed 6
Ores and Goblins have been encountered
amongst the ruins. With their natural lust
eee et eon
Cee nn ene a eee!
Sa aa eC eer tg
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Rete eee en aes
PRs nag
Pua OM Reo
Oe as meee en esa
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Seer ne!
PN OTN a]
Seen ee Ra are
pe eee
ruins this mointh is a Magister to lead
your cult, as well as a terrifying
een noo
20
De ee aes eae
Se om mee
Core om ee Ra eeu ure
ene A emo ome
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RCC
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city. Rotamaster Michael Perry of the
Tzar's personal bodyguard takes a
ices nndFor Tuomas’ playtest campaign he concocted a special scenario for
two of the main. protagonists, Paul Sawyer’s Possessed and Jim Butler's
Marienburgers. The scenario has the Marienburgers trying to rescue the
Burghermeister’s kidnapped daughter from the Possessed, who intend to
sacrifice her to their foul gods. It was such a great scenario that we asked Tuomas
to write it up for everyone to have a go. Incidentally, the Marienburgers did rescue
the poor girl from Fat Bloke’s clutches.
During the dark hours of Geheimnisnacht, the Possessed
cultists revel in an orgy of violence and saerifice. It is the
custom of these warped followers of the Shadowlord to
sacrifice a victim for the greater glory of Chaos during the
thirteenth hour of Geheimnisnacht. Sometimes they steal
away a vietim who will be missed by relatives, patrons, or
masters and a rescue attempt will be made to save the victim,
from the sacrificial knife
In this scenario a warband is attempting to rescue the
sacrificial victim from the Possessed, while the Possessed are
fighting to complete the ritual sacrifice
Thus one of the warbands in this scenario should be a
Possessed warband. The other warband could be of any type
in another Possessed warband!
CTarain
Starting with the attacker, each player takes it in turn to place
a piece of terrain, either a ruined building, tower, or other
‘major piece of terrain, Itis suggested thatthe terrain is set up
within an area roughly 4x4’. In the middle of the playing arca
you should set up a piece of scenery representing the
Sacrificial altar. There should be at least 6” of empty space
between the sacrificial altar and the elosest building,
A suitable model representing the sacrificial victim should be
placed on the altar.
Aebrave warbe
ey
etn in eae
aa
Sarbands
The Possessed warband is deployed first and they can be
placed anywhere on the table except within 8° of any of the
table edges. The warband attempting the rescue must place
all its models within 4 of a table edge, out of the
of the Possessed models, with at least one model next to,
of the four sides of the table.
Starting tBe game
The warband attempting 10 rescue the sacrificial victim
automatically has the first turn.
sfrecing tBhe sacrificiat victim
As long as at least one mode! in the Possessecl warband is in
base contact with the victim, the situal carries on and the
sacrificial victim may not move. Note that models knocked
down or stunned do. not count
If there are no standing Possessed models in base-to-ba
contact with the sacrificial victim, he (or she) may try t0
escape, The vietim can move freely, controlled by the player
of the warband that ts attempting the rescue. The victim may
make an immediate move as soon as there are no Possessed
models in base contact and after this will move normally in
Ye movement phase of the rescuing warband. The victim
escapes if he (of she) moves off any table edge. In this case
the game ends (see Ending the game)A thesis on the infamous kidnapping of the Burghermeister’s
daughter by the cvil Brotherhood of the Dark Moon.
By ye honorable Editor of this august journal, Tuomas Pirinen.
Recapturing Be sacrificial victim
IF any Possessed model moves into base contact with the
sacrificial vi
n (via charge, normal move, or running) then
the Possessed player has recaptured the victim and may move
the model alongside the warrior who recaptured him/her,
Note that when trying to recapture the sacrificial vietim the
formal interception rules apply, so the Possessed may not
charge the sacrificial victim if there are other enemies in
the way
Ifthe Possessed manage to recapture the sacrificial victim and
move him (or her) back to the center of the altar then the
victim is sacrificed and the Possessed win the game.
Sacrificial victim
In our own Dark Moon campaign the sacrificial victim was the
beautiful daughter of a rich Burghermeister, but the victim
could equally well be an important Dwarf Runemaster, a
Skaven Warlock, the chosen bride of a Vampire, rich
merchant, or any other suitable character from yout own
campaig
The profile below represents the weakened state of the vietim
as well as the understandable desire tv escape as quickly as
possible! Note that neither warband will try to attack the
victim with missile fire, spells, or by any other means ~ the
victim is too valuable to both of them!
Profile M_ws BS Ss T WI _A_ 1d
i223 5.1.4.0
Equipment: None
Ending the game
Ifat che end of the sixth turn the victim has not yet been freed
then the Possessed warband automatically wins as the vietim
is sacrificed.
‘Qube thie pate intl albert players hes Gbeapleted
12 turns, when either warband is wiped out, the vietim is
recaptured and sacrificed, oF the sacrificial vietim escapes via
any of the table edges. Note that neither warband routs in this
scenario ~ the stakes are too high!
Experience
+1 Survives. If a Hero or a Henchman group survives the
battle they gain +1 Experience
+1 Winning Leader. ‘The leader of the winning warband
gains +1 extra Experience
+1 For the possession of the sacrificial victim. If the
game ends before the sacrificial victim is killed or
escapes, then whichever warband is. con the
sacrificial victim at the end of the game
Experience point which can be given toa
in the warband.
+D6 If the vi is
sacrificed. If the Possessed
manage to sacrifice the victim, the
gains. +D6_ Experience
points to be freely distributed beeween
the Hcrocs of the warband, In addition
you may roll for the Rewards of the Shadowlord (see optional
rules on page 160 of the Mordheim rulebook) for any wo
Heroes in the Possessed warband if you wish
escapes. If the rescuers
he table then the warband
D6 experience points distributed freely amongst the
Heroes of the warband, In addition the warband will
gain a reward of 50 gold crowns added directly into the
treasury of the warband.
+1 Per enemy out of action. Any Hero
earns +1 Experience for putting an
enemy out of action.f
e
Because of thi
rules, wi
Among the races of the
Warhammer World, none enjoy
the prospect of a good looting
puree tan Cree ana Canines tee
this reason many Ore warbands have
been drawn to the city of Mordheim
and the wyrdstone that lies hidden there. Of
course, Ores would. much rather ambush
other warbands and take their wyrdstone than
s, but their goals are the
~ collect as much
sare reflected
collect it themseh
same as any other warban
treasure as possible! These tr
in the following special rules.
Spectaf Rutes
sity. Ores and
' Goblins enjoy nothing
more than a good
scrap, unfortunately
they're not always
very discerning
about who they
scrap with! To
represent this,
at the start of
the Ore
—— AUTO. 5,
Ce ee
an Ore’s life
his fellow Orcs or some other enemy. With its wealth of opponents and
loot ready for the taking, Mordheim offers the perfect opportunity for
an aspiring Orc Warboss to prove himsel
en by Mark Havener, for Orc and Goblin warbands.
MS
Ut
ct ae Aob ay
pent in constant battle - either with
What follows are complete
player's tum, roll a D6 for each Henchman who is either an
Orc of a Goblin. A roll of 1 means that the warrior
offense to something one of his m
RObroll Soc saclole thee are Snead
(they're already scrappin’!). To find out just how offended the
‘model is, roll another D6 and consult the following chart to
see what happens:
D6 Result
1K rd Dat!" The warrior decides that the nearest friendly
Ore oF Goblin Henchman has insulted his lineage or personal
hygiene and must pay the price! If there i$ a trendly Ure ot
Goblin Henchman or Hired Sword within charge reach (i
there are multiple targets within reach, choose the one
nearest to the mad mode, the offended warrior will
immediately charge and fight a round of hand-to-hand
ainst the source of his ire. At the end of this round
the models will immediately move 1” apart and no
being in close wombat (unless ue uf dicin
another Animosity test and rolls this result again), If
there are no friendly Ore or Goblin Henchmen or Hired
Swords within change reach, and the warrior is armed with a
missile weapon, he immediately takes 2 shot at the near
friendly Orc or Goblin Henchman or Hired Sword. If none of
the above applies, of ifthe nearest friendly model is an Orc
Hero, the warrior behaves ar if 2-5 had beer rolled on thi
the warrior in question may take no other
may defend himself if atacked in
chart. In any case,
action this turn, though h
hand-to-hand combat.
2.5 “Wud Yoo Say?" The warrior is fairly certain he heard an
ofiensive sound from the nearest friendly Ore or Goblin, but
he's not quite sure, He spends the turn hurling insults at bis
late. He may do nothing else this turn, though he may
defend himself if attacked in hand-to-hand combat
6. “ll Show Yes
laughing about him behind his back and calling him silly
names. To show them up he decides that he'll be the first one
to the scrap! This model must move as quickly as possible
towards the nearest enemy model, charging into combat if
Possible. If there are no enemy models within sight, the Ore
or Goblin warrior may make a normal move immediately. This
move is in addition to his regular move in the Movement
phase, so he may therefore move twice in a single turn if you
wish. Ifthe extra move takes the Ore of Goblin warrior within
charge reach of an enemy model, the warrior must charge
into close combat during his regular movement
The warrior imagines that his mates are
Distasteful Company. Many Hired Swords refuse to work for
Ores, as they know that Ores are just as likely to eat them as
fight alongside them. Ores may only hire the following Hired
Swords: Pit Fighters, Ogre Bodyguards, or Warlocks,i se
Combat __ Shooting
Academic
Ore sfiff tabfe
Strength, Speed Special
Shaman
v v
EC Boice of warriors
iin you een ‘The maximum number of warriors in
Boss: Each Ore warband must have one Boss: no more,
no less!
Shaman: Your warband may include up w one Shaman.
Big "Uns: Your warband may include up to two Big "Uns.
Ore Rays: Your warhand may include any number of
Ore Boyz.
Goblin Warriors: Your warband may include any number of
Goblin Warriors, though it may not have more than two
Starting experience
A Boss starts with 20 experience.
A Shaman starts with 10 experience.
Big "Uns start with 15 experience.
All Henchmen start with 0 experience
Characteristic increase
Ore characteristics may not be increased beyond the
maximum profile limits shown below. If a characteristic is at
its maximum, take the other option of roll again if you can
only increase one characteristic. If both are already at their
maximum, you may increase any other by +1 instead.
Remember that Henchmen can only add +1 0 any
Goblins for each Orc in the warband (including Ore Heroes). Characteristic
Cave Squigs: Your warband may include up to five Cave
Squigs. You may never have more Cave Squigs in your Profile_M WS BS ST W 1 A Ld
warband than you have Goblin Warriors. Ore 466 4.53 Se 9
Troll: Your warband may include up to one ‘Tro
SSS
. H Goblin equipment list
Dre equipment Fists enseenand comb weapons
The following lists are used by Ore warbands to Dagger... Ist free’? ge
pick their equipment Sword 10 ge
. i Spear 10 ge
Orc equipment list
Hand-to-hand combat weapons. eee eno
Dagger Ist Free/2 ge sitet boy: dae |
| Battle axe See sa
Sword <= 10 xc - x
Light armor 20 ge
a a Shield 5 ge
reach ate : ee Helmet €
Sword Z 10 xe ge
Double-handed weapon 15 ge Rn
Spear 10 ge i)
Halberd 10 ge a
t
Missile weapons
Crossbow 25 ge
Bow 10 ge
Armor
Light armor zoge
Shield s 5 xe
Helmet 10 ge
—a enPe et ee eee ee aes
Peer ane ae ea ee
Pett a ot es era ae ee Lae
Premera Sen Ruger
See ec a ret eae
Peete ees ny Sc a ee
hear the guttural Ore speech from 100 yards away, the
keen ears of the Elves allowed the scouts to discern
ee rete an onc
eta eee ere eee
meat or pretty rocks, but the Elves patiently awaited the
Seer ar eta eer ao tt aa a
neces
Members of the band loitered about the clearing,
Goblins scampered around ceaselessly, attempting to
avoid the annoyed grasp of their larger Ore cousins. A
eee Een anen emenae a e
small circle, digging a groove into the ground where it
recom tn eee cmc eee annoy
Sere ees ha eae ee ee aL
ee ee ere ee st een eee ee
who was seated on a primitive ‘throne’ of bones and
ee ear ee eet es
seated Ore was the leader of the motley group.
Eee ae eed
Omer Nee oad
Poa
1 Ore Boss
80 gold crowns to hire
An Ore Boss is a tough and brutal warrior, who will throw his
Jads into any fight that he thinks he can profit from. He is the
strongest, toughest and most barbaric member of the
‘warband and if any of his Boyz think otherwise, the band may
soon find itself with one less member!
Profile Mows BS ST wii a
i 4 4,404 1 3) 408
of: An Orc Boss may be equipped with
weapons and armor chosen from the Ore equipment list.
SPECIAL RULES
Leader: Any warrior within 6” of the Orc Boss may use his
Leadership characteristic when taking Leadership tests.
01 Ore Shaman
40 gold crowns to hi
Ore Shamans are outcasts from Ore society: They are gifted by
the Ore gods Gork and Mork with powers they can neither
tunderstand nor completely control. Many join roaming Orc
warbands where they are no longer shunned for their
abilivies, bux respected for them.
Nee ee eae eh ere
Psa
De eae oe Bea a
tried to tell me dat da rocks WAS da loot! Den after |
leans on ‘em a bit, dey tells me dat some big boss
Sento ont
tg
Pe CR ee meer
plain on his face, “dey told me da rocks wus Irom dis
place called More-ty...Mordh...Mork...well, dey drew us
cnn
eee ee ee ee
lieutenant bad been holding and scanned it for a few
Pe eet ae ene en eee
squealed and ran about the encampment, frantically
peat eet ree ene
strained as they picked up their leader on his throne
pier ie ane teat
pepe eer toi eg gases
fee a ee ee coe tc
teeter
The scouts faded back into the forest, secure in the
te ee eee cate etme my
eee tne te ee ea ae
enter ete aaa a Cee ry
picking. But they hac! also heard other stories about the
eres treet er et keer e nre
Profile M_ws BS ST wii_Aaw
isi yi
Weapons/Armor: An Ore Shaman may be armed with
weapons chosen from the Ure equipment list. an Ore staan
SPECIAL RULES
-d: An Ore Shaman is a wizard and uses Waaagh! Magic
See Wanaght Magic overleaf for his spell ist
02 Ore Big ‘Bs
40 gold crowns to hire
Ore society is a savage hierarchy where only the toughest
survive and rise through the ranks (often atop the bodies of
other challengers). Big "Uns are such rising stars, and they
carry out the orders of the Ore Boss. If the Boss ever falls, it
is up to the Big ‘Uns to decide on a new leader (usualy
through personal combat)
Profile M_Ws BS |S T Wil A
(4.3 404503051 7
Weapons/Armor: Big "Uns may be equipped with weapons
and armor chosen from the Ore equipment list