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List of what you get back on Short Rest vs Long Rest

A Cheat Sheet of what you get back based on rests. (Made by Reed)
● All Classes
○ Short Rest
■ All classes may “burn” hit dice (which they have a number of equal to
their level) to regain their hit dice plus constitution modifier hit points (I.e.
a Fighter with a +3 modifier in Constitution will regain 1d10+3 hp per hit
dice spent, while a Sorcerer with a 0 modifier in constitution will only
regain 1d6 hp per hit dice spent)
○ Long Rest
■ All classes regain all their hit points at the end of a long rest as well as half
of their maximum hit dice.
● Cleric (War Domain)
○ Short Rest
■ You regain all uses of your Channel Divinity ability
○ Long Rest
■ You regain all of your spell slots
■ You regain all uses of your War Priest ability
● Fighter (Gunslinger) (Kobold)
○ Short Rest
■ You regain the use of your Second Wind ability
■ You regain all uses of Action Surge
■ You regain all of your grit points
■ You regain use of your Grovel, Cower, and Beg ability
○ Long Rest
■ None yet
● Monk (Long Death) (Goblin)
○ Short Rest
■ You regain all of your Ki points
■ You regain use of your Fury of the Small ability
○ Long Rest
■ None yet
● Rogue (Swashbuckler) (Tiefling)
○ Short Rest
■ None yet
○ Long Rest
■ You regain use of your innate Tiefling magic
● Sorcerer (Clockwork Soul) (Changeling)
○ Short Rest
■ None yet
○ Long Rest
■ You regain all uses of your spell slots
■ You regain all of your sorcery points
■ You regain all uses of Restore Balance
● Warlock (Celestial) (High Elf)
○ Short Rest
■ You regain all uses of your spell slots
○ Long Rest
■ You regain all uses of your Healing Light ability

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