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Ec te lk dy ie peretee © Xcreiiae EN PVew ag eereithet ce SRE CE a sbeets” | ‘ ow a i en's THE LORD OF THE RINGS” “Therefore when Eldacat eeded his In a role playing game, you assume the father there was war in Gondor. But role of a character in a “living” novel. Eldacar did not prove easy to Middle-earth Role Playing (MERP thrust from his heritage. To and its companion sourcebooks the lineage of Gondor he provide the structure and added the fearless spirit of framework for role playing the Northmen. He was test’ fant handsome and valiant, setting of all time... J.R.R. Tolkien's Middle-earth. The Middle-earth Role Playing Combat and showed no sign of ageing more swiftly than his father At last he was besieged in Osgiliath, and held it long Screen™ is a must for until hunger and the \ii— i all MERP gamers! greater forces of the r i, Included are all the rebels drove him out, MERP tables needed for leaving the city in en. attles, maneuvering, and flames. In that siege and Woy action, Alll this on one 34” burning the Tower of the “& mip eaberes Stone of Osgiliath was : 17" x II" refe destroyed, and the palantir was lost ae dauble we in the wa r he Return of the King A Play Accessory for Maden USA. #2004 Prac and dinbuted by ere E Y Aeceeas 22902 USA FANTASY ROLE PLAYING GAMES and ADULT BOARD GAMES based ‘on JRR, Tolkien's THE LORD OF THE RINGS” and THE HOBBIT* | P.0/Box 160s Charlottesville, VA ]RON CROWNENTERPRISES holds the exclusive worldwide license for Tolkien Ene, MIDDLEE 9 "781558001958 : i 1.55806-195-9 1CE800 ACTION Prepare a Spel Cast a Spell Missile Attack. Loading /Reloading, Missile Parry. Moving Maneuver Melee Attack... Movement Static Maneuver CANCEL ACTION... OPPORTUNITY ACTION. ADDITIONAL INFORMATION & OPTIONS. May take 10' movement later May take 20' movement later May take 10' movement later May take 10' movement later Half of OB is subtracted from one missile attack. May later take hall movement or later make a melee attack with half his OB. The maneuver may not cover a distance of over half that of the character's May take 10' movement. May shift equipment, in which case OB is lower by 30 for each item shifted (drawn, sheathed or unslung). Part of the OB may be used to parry one opponent's attack (a melee party Movement is decreased by 10! for each item shifted, No additional action allowed. Any action may be canceled before it is resolved. The character may then perform one of the following actions during the appropriate part of the Melee with half normal Offensive Bonus Move half of his normal movement. Make a maneuver modified by -30. Any action may be delayed by making the action an opportunity action, Once an action is delayed, no other action may take place until the oppourtunity action is resolved or canceled. However the opportunity action may be initiated at any time during the current round or a following round. Le MT-I — MOVING MANEUVER TABLE RESULTS: F — Failure, roll on Moving Maneuver Failure Table FT-4. #— Depending upon the situation (GM decision) a number result is 1) The percentage of the attempted moving maneuver that is accomplished. A result over 100 indicates that the maneuver was accomplished and the character performing the maneuver may increase the covered by the maneuver by (#~ 100) %, or 2) The chance of complete success, or 3) Reduces activity by: 100 - # next round. MODIFICATIONS: + Moving & Maneuver bonus; + any other appropriate skill/ability bonus; -50 if stunned; -70 if down; -30 if one limb out Open-ended Very Extremely Sheer Roll Routine Easy Light Medium Hard Hard = Hard Folly Absurd ISI)down =F F I €150)-(-101) 10 F F (100)-(-51) 30 F (50)-(-26) 50 I -25)-0 70 F I F F F F 1-20 80 21-40 90 41-55 100 56 ~ 65 100 66-75 100 76-85 100 86-95 100 96 - 105 110 106-115 110 16-125 120 126-135 120 136-145 130 146 ~ 15: 130 156-165 140 166-185 140 186-225 150 226-275 150 276+ 160 ‘AT-I — I-HANDED SLASHING WEAPONS ‘AT-2 — I-HANDED CONCUSSION WEAPONS 116-120 9A 138 ISC_ «18D 20D LS 9A BC 16C DIE 126-130 108 C17. 20D. 238 131-135 )))/11B 1s" 1a 22D 25E | 13610 11C 16eD 20D 236 27 41145 12D 17D 21E 246 286 46150 12E SE ESE 30E ‘AT-3 — 2: HANDED WEAPONS ATTACK TABLE Rigid Soft Roll Plate _Chain_Leather Leather_None UM 0108 Possible Fumble 0955000 et OO) 5660 2 0 0 0 0 os 3 0 0 0 0 ele giet g) 7 ee) ee 6 7 4A 10a 0 885 7 «9 ~=7A—I3B_OIOA 690 Bk RISB. 3B 9195 9 «A 2B TTC 16C 96100 11 14A 14C 20C 19D TOI-I0S 124 168 7G) 22 22D 106-110 13A18B_19C_24C__25D. 148 /20C/722C) 27D zak 188 2C UD 2D SIE 1G UC 27D SID 3E 17C 26D 29D BE 36E 131-135 19D 28D HE 36E39E 136-140 20D 29E ME 38E 2 MEMS 21E SIE 37E40E 4S 146150228 338 40E_ 436 48E Catia A Crit ells modified by -20 B._nCaical rll is modified by -10 Cita ell is modified by O Do Chica rll is modified by +10 E nC rll is modified by +20 “The typeof critical is determined bythe specific weapon attack being used (se Table CST-1), ATTACK TABLE ATTACK TABLE Rigid Soft Rigid Sof Roll_Plare Chain Leather Leather None Roll_Plate Chain Leather Leather None GM 01-08 Possible Fumble UM 01-08 posible Fumble 0524s oars Obes One=e 0 030 0 0 0 0 0 450 1 0 0 oO 340 1 20 0 0 oO sss tT aes) 0) ean esto 450 2 2 0 0 oO | ses 2 2 6 0 Sse | ero co 0) i ea anaes ae BOS 6 6 0 Bee ese 65 4 S 0 0 0 4 5 5 7; 60 5 6 2 3 0 eee ok ms 5 7 3 8 (OO 577A 10R__10A 73 6 8 4 6 O es Leee ero ie iB B85 7 9 6A ia 6 9 108 1B 3c AA i [7 Ac 1B) uC Isc 195s SA I9A : BoeeAG 28150... 7D 96-100 9 2A 9B 108 HES 8A 2B 13C 17 19D Wo105 103A 108 TB 106-110 10A 4B IB 128 Tis Se Ages Tsb yt oCl sc, 16120" 2B 16C CC BERS 1B 17C ISG SC 126-130 13C | 18C_16C 16D 1135 C19 17D 17D R614 15D 20D 18D [BE 4.145 16D 21E 19 195 146150 IGE 22 20E__208 PONS ATTACK TABLE, Rigid Sofe Roll Plate Chain Leather Leather_None UM 01-08 Possible Fumble 09-70, 71-75 76-80 81-85 O00) oe 0 1 0 0 0 o A 30 4 3 6 O Pine ee oe 91.95 5 et PAT IOA ER 96-100 6 8A 9A [2B 108 101-105 7 0A 108 138 IC 106-110 8A 3B 2B 4B 13C HIMS 9A 148 13B 6G TSC 116-120 10A 168 1SC_17C_ 16D. 121135 1B A7C!"t7e! rep rad! 126130 1B 19C 19D 20D 20D 131-135 12 20D 21D 22D 228 136-140 13C 22D 23D BE BE MIMS 14D 2B 2SE 2SE 25. 146-190 _15E__25E__26E 268278 Modifications: Attackers OB ~ Defenders DB $15 Plank stack.” 420.2 Rear attack (in adition tothe lank hom). * 420." Defender surprised. * 420 "Defender stunned o down * “30 lf atacker drawing or changing weapons. [20 AV auscker has taken ove lf of his bite “10. Foreach increment of 10 (over 10) that the attacker asmoved variable — The defender may ase part of his OB to par. Ne apa orroo weme CST-2— ANIMAL STATISTICS TABLE. Type (Abbreviation) Primary Attack Table Primary Critical Secondary Critical ® Tooth and Claw Shsh Crash * a Bi) “Tooth and Claw Panersre Slash(C) [Talon @ ‘Tooth and Claw Slash Panceure(B)* ‘Horn/Tusk/Stinger (Ho) or (Se) Tooth and Claw Puncture Crush(C)* Guapple/Grasp/Envelop/Swallow (Ge) Grappling and Unbalancing Grapple Unbalanee(C) Ram/Butt/Bash/Slug (Ra) or (Bs) _ Grappling and Unbalancing _Unbalance Crush(C)* simals : wy “Tooth and Claw Shash(T) = Tr a Tooth and Claw Cash Cru Fall/Crush ¢ : (Fa) or(C) “Tooth and Claw Crh Crush * Fist/Kick f ) Tooth and Claw Unbulance(A) = Weesting/ Tackles } (WH) Grappling and Unbalancing __ Grapple(A) = rimary Critical The typeof criti delivered by ce tack A letter n psec ‘one given, itis E") Higher erica ae tested asthe maxim Secondary Criial: If critical higher than nA ir obtsined, then a second crcl ofthis yp i delivered in adition tothe pita cities “This 2ndary eric ne step les severe tha i indicted by the atic rule (eg, aE’ eal delivers a'DY nay critical, °C delivers an'B, etc.) Roll ech critical separately letter in parentheses indicates the massmur crical that can be obtained (i none, i += Bor these attacks o tr the maximum real chat can be obained GP Tare" and "huge" stacks get che secondary citi listed above Ifa character fills eis atack i tlled with the aurber of fet filen added co the atack rll and the characters Agility stat bonus subtracted. The size ofthe attack i based pon the sistance fallen: I-10" (Smal), 11-50" (Medium), $1100 (Lange) over 100) (Huge) These artack types at for humanoid hand-to-hand stacks. The attacker's OB is his Stength hom pls hie Agility bons, AT-5 — TOOTH & CLAW ATTACK TABLE ‘AT-6 — GRAPPLING & UNBALANCING Rigid Soh ATTACK TABLE Roll _Plate Chain Leather Leather None Rigid Sofe Baise Sao Roll_Plate Chain Leather Leather_None 045 0 0 0 0 0 UM 01-08 Possible Fumble——— 450 0 0 0 0 1 55 0 0 0 0 0 SIs 0 0 0 60 -— 0 0 0 oO Sem OS Oar ta seco OTRO UOTE MS 1 1 2 sr Nat oe Renee aT 4 Te TAISER DA AT coe Lessee 7530 °«3 23ST. 780 3A 3T 2 aT 4 780 4 94 5 Tr 9A ars 3A 4A aT oS. ales SST TOA “Masimum Results for Tiny Attacks Maximum Results for Tiny Attacks 3690 4A 4A STOTT 86-90 6 = 6T BT TOA TA. 9195 4A SA GT BAT 9195 6T 7T) 9A TIA 1B. 96-100 SB 6A 7A 9A LOT 96-100 7T 8A TOA 2A 148 TOl0S SB 7A BA__TOA TTA TO-I0S 7A 9A A 138158 Maximum Results for Small Acicks= ~Masimum Results for Small tacks 16-110 6C 8B TOA. 2B TAA. 106-110 8A 1OA 128 ISB. TC HENS 76 9C IB 13B ISA HHS 9A 1B 13B_16C19C 116-120 8C_ WC 2B 4c 168 116120 108 IBC 17-200 Maximum Results for Medium Atacks~ Maximum Results for Medium Attacks 126125 10D IC 148 T6C 188 12-125 1B ISB SC -20C26D 126130 IID 13D 16C 18208 126-130 168 I8C_20C 23D 288 BEI35 12D 18D 18 20D 2c T3135 18C 206 22D 25D 30E Maximum Results for Large Attacks Maximum Results for Large Attacks 136140 HE 19D 22C 26D 28C 136140 20C 28D 26D JOE 36k E45 16E 21E 28D 28D —_-30C IL145 2D 2D QE 33E_ BRE 146-150 18 23627 30E 33D 146-150 36E 408 Maximum Results for Huge Attacks Modifications: Anacker's OB ~ Delender's DB Critics T vnon-Cetal rl is modified by -$0 +FIS Plank attack, A. Griial ol i modified by 20 420." Rear attack (in adtion tothe Mank bons), Bo Geil rol is modified ky 10 420 1 Defender sprite, (Cn-Ctial ell i modified by 0 420 "Defender stunned of down, D---Cetial roll ie modified by +10 “30 "stacker drawing or changing weapons E cons Caitia oll i modified by +20 "20 AF attacker has taken over half of his hits “The type of etc determined by he specific animal tack 10 --Foreach increment of 10 (over 10chactheatackerhas moved Tsing wed (se Table CST-2), -vanable — The defender may ase part of his OB t pty

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