Professional Documents
Culture Documents
25
Articles
Real Time Studios’ CrackDown, Grantville & the Stardust Pepsi Commercials
Interviews
Pascal Blanche & Khalid Al-Muharraqi
Galleries
Stefan Morrell, André P. J. Cantarel, Kapsel & More!
Making Of’s
Tiny – Battle of the Planets, Knocked Out & Flower Messenger
Tutorials
Tuc Tuc, Framing a Subject & the Complete Guide to Lighting - Texturing Basics
Contents
Editorial Contents
Issue 020 April 2007 $4 / €3.25 / £2.25
Articles
Real Time Studios’ CrackDown, Grantville & the Stardust Pepsi Commercials
page total, so we are
More Happy 049
Interviews
utterly exhausted and Stardust Work on the New Pepsi Campaign
Pascal Blanche & Khalid Al-Muharraqi
Making Of’s
Tiny – Battle of the Planets, Knocked Out & Flower Messenger there’s no chance!
Tutorials
10 of the Best 3D Artworks
Tuc Tuc, Framing a Subject & the Complete Guide to Lighting - Texturing Basics
I am going to over
work the staff here until they drop! (That last sentence was just to test to Stylised Animal Challenge 054
Camel Winners & Octopus Making Ofs
see if they are even reading this part.) We need you to give us as much
feedback as possible in the coming months so that we can continue to Tuc-Tuc 080
provide you with as high quality a magazine as possible. For those of Part 4 for 3D Studio Max, Maya, C4D, LW & XSi
you who think it won’t make a lot of difference, check out the ‘Challenge’
Framing a Subject 082
section of this mag. This was purely in response to readers asking for More Photography Wisdom to Assist Your 3D
competitions and challenges, but better then the odd multiple choice
questions we used to give. These challenges give you the opportunity to
Texturing Basics 087
Part 2 of our Complete Guide to Lighting
win great prizes, whilst improving your skills, meeting other like-minded
3D’ers and generally having some fun. We have had some great entries Tiny (Battle of the Planets) 096
Project Overview by Chih-Han Hsu
and already given away thousands of dollars worth of prizes. Also, the top
entries get featured in this very magazine... that’s the 3D equivalent of a Knocked Out 102
grammy (or at least some kind of daytime soap award anyway). Anyway, Project Overview by Ilan Cohen
Recruitment 125
Editor Content Job Vacancies
Ben Barnes Tom Greenway
Lynette Clee About us 127
Assistant Warin Pismoke Zoo Publishing Information & Contacts
Editor Richard Tilbury
Warin Pismoke Chris Perrins
Luciano Giuseppe
Iurino Guglielmucci
Started back in Is a Freelance 3D
‘94 with 3DStudio Modeller/Animator.
on MS-Dos as a He began using
Modeler/Texture computers with the
Artist. In 2001, he co- epoch of the vic20 &
founded PM Studios Cinema4d was his
and still works there as Lead 3D Artist. They 1st 3D software. He started working in the field
recently developed the videogame “ETROM of CG in 1999 in Commercial Design. In ‘03
– The Astral Essence”. He also works freelance he worked on “ETROM - The Astral Essence”,
for magazines, web-portals, GFX & videogame an RPG video-game for PC, developed by
companies. He recently left the 3DS Max PMstudios. He currently hopes to work in the
environment to move on to XSI. video-games industry & develop his own game.
iuri@pmstudios.it piko@pikoandniki.com www.pikoandniki.com
Niki Roman
Bartucci Kessler
Is a Freelance 3D Is a Freelance 3D
Modeler, in Artist, in Germany.
Italy. She started In ‘93 he made his
working in the field of 1st 3D model, using
Computer Graphics in a shareware 3D
2000 as an Illustrator software for DOS that
& Web Designer. In 2003 she started using 3D was very limited. He got addicted & started with
software, such as C4D & 3DS Max. In that year Lightwave in ‘97. Since 2005 he has worked
she worked on “ETROM - The Astral Essence”, professionally as a Freelancer. He likes all 3D
an RPG video-game for PC, developed by tasks equally, with little preference to modelling
PMstudios. She is currently a freelancer, and texturing. Besides client-based work, he
specialising in commercials. also works on personal animation projects.
niki@pikoandniki.com www.pikoandniki.com www.dough-cgi.de
Guillaume Cesar
Ospital Alejandro
Is a 3D Modeller/FX Montero
Artist, at Antefilms Orozco
Is a 3D Artist &
Studio, in Angouleme,
Computer Engineer,
France. He started in
in Zapopan Jalisco,
CGI with 3D Studio
Mexico. He believes
Max 4 when he was a
in the balance in life, and all of its aspects. He
student, and leter switched to Softimage XSI. He
appreciates his health above anything else. His
currently works as an FX Artist & 3D Modeller
career goal is to tell compelling stories using CG
on several animated series (“Code Lyoko”,
in feature films.
“The Fantastic Four”, etc.). He looks forward
to working within the video game industry.
montero@archeidos.com
mr.crowley@wanadoo.fr
www.archeidos.com
http://www.doodlebrawl.com
Eugenio Ziwen
Garcia Zhang
(a.k.a. Artecnl) Came from a
is a Freelance computer engineering
CG Illustrator, in background and has
Monterrey, Mexico. been doing 3D for
He started in 3D 2 and a half years.
two years ago with He’s currently working
LightWave 3S 7.5 - self-taught. He graduated as in Electronic Arts, in Montreal, as a Modeller.
a Graphic Designer from the Facultad de Artes Besides his working title, he would like to be a
Visuales U.A.N.L., and hopes to soon get a job Digital Sculptor and Scenery Creator. The road
in the illustration business. is long and he still has tonnes to learn, yet he
has the confidence to achieve more in the near
artecnl@gmail.com future. http://jackzhang.cgsociety.org/gallery/
http://artecnl.carbonmade.com/ zhangziwen1101@hotmail.com
Khalid
Abdulla Al-
Muharraqi
My mission is to get
the world to change to Would you like to Contribute to
the better and to make 3DCreative or 2DArtist Magazine?
it a happier and more We are always looking for tutorial artists, gallery submissions, potential
colorful environment interviewees, making of writers and more. For more information, send a
for us all. Things will not change until we try to link to your work here: warin@zoopublishing.com
change them. We are the future and the time
has come to step up and become it. Art has no
skin or religion or belief. It should always be
beautiful and that is what I aim for.
khalid@muharraqi-studios.com
www.muharraqi-studios.com
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I M A G E S T A BILIZATION
Maybe you are shooting hand-held, and need a more professional look. Maybe you are using other stabili-
zation software, but are tired of limited functionality, poor tracking, or strange geometric distortions in the
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Personal satisfaction?
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Khalid Al Muharraqi An Interview With
Stress?
Oh!! All my clients are stress! When the clock starts ticking and there is
someone waiting for it to happen, it is very stressful for me. Clients think
that just because you are using a computer and 3D applications, this
automatically means that it should be finished faster then usual. So it gets
a bit stressful to educate clients all the time, I must say that some of them
are very understanding by the end of it.
Khalid Al
Muharraqi
For more work by this artist
please visit
www.muharraqi-studios.com
Or contact him at
Khalid@muharraqi-studios.com
Interviewed By :
Ben Barnes
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In Association with
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This is the Free Lite Issue of to purchase the Full Issue click here
3DSMax Version
Page 129
Cinema4D Version
Page 136
Lightwave Version
Page 141
Maya Version
Page 147
T H E P O W E R O F L AY E R S
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Framing Bjorn Veno is a
Photographer,
who was born
a Subject
in the UK, but
has grown up
in Norway. He
gives us a tutorial
explaining the
thoughts and
techniques that
he uses when
framing a subject
and creating the
compostion...
visitwww.2dartist.com
to download the free ‘lite’ issue, the full issue, sub-
scription offers and to purchase back issues.
Following on from the Introduction in our
February Issue, the “Complete Guide to Lighting
in Lightwave” looks, this month, into the basics
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Interviews
Jonathan Simard
Lukas Jevcakl
Khalid Al Muharraqi
Articles
IO Interactive : Kane &
Lynch: Dead Men
3D Game Textures: Create
Professional Game Art
Using Photoshop
Geico Gecko
Tutorials
Tuc Tuc
Shaders, Lighting and Rendering
tutorial Part 5 of 6 for 3DSMax,
Maya, Lightwave, Cinema4D &
XSI!
Turtle Render
Amazing Render Results!
Galleries
another 10 of the best Images
from around the world.
Making Of’s
5 o’clock
by Gustavo Sandrini Groppo
Its for you.....
by Kevin Beckers (Tycane)
Fisherman in Town
by Suresh Kumar
PLUS MORE!!
www.kromestudios.com
TY the Tasmanian Tiger and the Krome Studios logo are trademarks of Krome Studios Pty, Ltd. © 2006 Universal Interactive, Inc. Spyro and related
characters are™ and © Universal Interactive, Inc. All other trademarks are the property of their respective owners. All Rights Reserved.
Would you like to advertise your jobs here for free? Contact : lynette@zoopublishing.com
Contact Information
www.zoopublishing.com
www.3dcreativemag.com
www.2dartistmag.com
Editor > Ben Barnes
ben@zoopublishing.com
Assistant Editor > Warin Pismoke
warin@zoopublishing.com
Marketing > Lynette Clee
lynette@zoopublishing.com
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