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Tabletop Ideas: The Matrix

Structure
The campaign is set in a simulation. The players do not know this. They discover that their world is one
of many

Parts:
Intro (invitation to the world, crossing the threshold)
Some kind of immediate threat?

Finding out they’re in a simulation


Some kind of larger threat?

Victory
What does that mean?

1. Introduction in ordinary world


2. Call to adventure
3. (Refusal of the call)
4. Meeting with the mentor
5. Crossing the threshold
6. Test, allies, enemies
7. (Reaching the innermost cave)
8. Enduring the supreme ordeal
9. Seizing the sword
10. The road back
11. Return with the elixir

World
The Players
Important NPCs
Calendar
Races/Monsters
Admin: a physical manifestation of each sector of the matrix

Classes
Mechanics
DM Screen
Factions
Locations
Initiative

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