Professional Documents
Culture Documents
Structure
The campaign is set in a simulation. The players do not know this. They discover that their world is one
of many
Parts:
Intro (invitation to the world, crossing the threshold)
Some kind of immediate threat?
Victory
What does that mean?
World
The Players
Important NPCs
Calendar
Races/Monsters
Admin: a physical manifestation of each sector of the matrix
Classes
Mechanics
DM Screen
Factions
Locations
Initiative