WINNING
CHESS
How to Perfect
Your Attacking Play
by IRVING CHERNEV and
FRED REINFELDby Irving Chernev
LOGICAL CHESS: MOVE BY MOVE
PRACTICAL CHESS ENDINGS
THE CHESS COMPANION (EDITED BY)
by Irving Chernev and Kenneth Harkness
INVITATION TO CHESS
by Fred Reinfeld
IMPROVING YOUR CHESS
by I. A, Horowitz and Fred Reinfeld
FIRST BOOK OF CHESSAbout the Authors
Irvinc CHerNev has written many successful chess books, in-
cluding the best-selling chess primer Invitation to Chess, which
he co-authored with Kenneth Harkness. Chernev is a deep stu-
dent of the game, but he writes about it in a witty and enter-
taining manner; his scholarly approach is combined with a
light touch.
Frep REINFELD is credited with being the world’s most prolific
chess writer. He has also defeated many of America’s leading
masters in tournament competition. After annexing the In-
tercollegiate Championship in his undergraduate days, he won
the New York State Championship twice and subsequently be-
came the titleholder of both the Marshall and Manhattan
Chess Clubs.
Botu Chernev and Reinfeld have a phenomenal knowtedge of
chess literature. They can (and do!) spend hours discussing
the details of hundreds of master games without bothering to
consult any texts or sources. Their love for ihe game is enor-
mous, and, they hope, contagious.WINNING CHESS
How to perfect your attacking play
BY
Irving Chernev
AND
Fred Reinfeld
Methodical thinking
is of more use in chess
than inspiration
—PurbY
FABER AND FABER
3 Queen Square
LondonFirst published in 1949
by Faber and Faber Limited
3 Queen Square, London W.C.1
First published in this edition 1969
Reprinted 1972 and 1975
Printed in Great Britain by
Whitstable Litho Ltd., Whitstable, Kent
All rights reserved
ISBN 0 571 09231 4
CONDITIONS OF SALE
This book is sold subject to the condition that it shall not, by way of
trade or otherwise, be lent, re-sold, hired out or otherwise circulated
without the publisher's prior consent in any form of binding or cover
other than that in which it is published and without a similar condition
including this condition being imposed on the subsequent purchaserThe Language of Chess
Bcuess NOTATION is as useful as the alphabet, and much
easier to learn. It is the magic key that opens the door to
the entire wealth of chess literature. By its use you can play
over the exciting games of the masters for sheer pleasure,
or study their comments on the various moves to improve
your own playing ability. Notation is simply a brief way
of describing what happens on the chessboard—where the
pieces move, or what captures they make. These are the
symbols for the pieces:
King
Queen
Rook
Bishop
Knight
Pawn
FOR
wAe
The pieces at the right of the King are called the King
Bishop, the King Knight and the King Rook. Abbreviated,
they are KB, KKt and KR. The pieces on the Queen’s left
are, in chess shorthand, QB, QKt and QR. The Pawns too,
are given distinctive names. Starting at the left, the Pawn
in front of the Queen Rook (QR) is the Queen Rook Pawn
(QRP). At its right is the Queen Knight Pawn (QKtP),
then the Queen Bishop Pawn (QBP) etc.
The pieces set up at the be-
ginning of a game. The bot-
tom row from left to right is
the first rank. The White
Pawns stand on the second
rank. The row above the
second rank is the third
rank, and so on to the last
row, which is the eighth
rank.viii THE LANGUAGE OF CHESS
All the squares on the first tank are square one (1). Thus,
the QR stands at QRI, the QKt is on QKtl, the QB on
QBI, etc. All the Pawns occupy square two (2). The QRP
stands on QR2, the QKtP is on QKt2, the QBP on QB2,
the QP on Q2, the KP on K2, etc. Suppose we moved the
KP two squares as our first move, how would we describe
this move in chess notation? We could write it KP—K4
(which would be read, King Pawn to King four). The full
name of the Pawn, though, would be unnecessary, as no
other Pawn but the King Pawn could go to K4. The move
should then be written P—K4. The four is clear: it is the
fourth square on the row of squares starting from K1. One
more thing remains in recording a move, and that is its
number. Since this is White’s first move, it is scored this
way: | P—K4.
Position after 1 P—K4. The
row of squares on which the
KP stands leading from K1
to K8 is called a file. The
files are named after the
pieces occupying the first
rank. The Pawn therefore
stands on the King file.
A few more abbreviations, and we will be ready to follow
a game score. Check is shortened to ch; a capture is scored
by an x (PxP means Pawn takes, i.e. captures Pawn); a cap-
ture en passant is e.p. Castling on the King-side is indicated
by O—O, while Queen-side castling is written O—O—O.
Replace the King Pawn at his original square (K2), and
we will try reading a chess short story:
WHITE BLACK
R. Reti S. Tartakover
I P—K4 P—QB3THE LANGUAGE OF CHESS ix
Notice that Black counts from his side of the board. The
square QB3 from Black's side of the board is QB6 from
White's side. It is unnecessary to specify which Pawn goes
to QB3, as only the QBP can move there.
2 P—Q4 P—Q4
3 Kt—QB3 PxP
White's and Black’s second moves are clear, as in each case
only one Pawn (the QP) could go to Q4. White’s third
move distinguished between his two Knights. Had the
move read 3 Kt—B3, it might have been interpreted as a
move of the King Knight which can also go to a B3. Black's
third move would be read Pawn takes Pawn, the “x”’ signi-
fying a capture. It can hardly be misunderstood, as only
one of his Pawns can capture an enemy Pawn, and only
one of White's Pawns can be captured by a Pawn. Com-
pare the position on your board with the next diagram.
Position after Black’s third
move. Note that Black has
two Pawns on his King file.
In switching to the King
file, Black’s Queen Pawn
now becomes a King Pawn.
4 KtexP Kt—B3
Excess description is omitted. White’s Knight could have
captured only one Pawn, the KP. Black did not specify
which Knight should go to B3. Only his KKt could have
gone there. Nor is it necessary to say which B3, as QB3 is
occupied by a Pawn.x
5 Q—Q3
6 PxP
7 B—Q2
This is the state of affairs:
THE LANGUAGE OF GHESS
P—K4
Q—R4ch
QxKP
It would be misleading to
record Black's last move as
+ + - QxP, as he could have
captured White’s QRP. The
move might be silly on ac-
count of the reply 8 RxQ,
but it is a legal move.
KtxKt
The position now deserves a diagram, as White’s next
move is startling.
9 Q—QBch!!
10 B—Kt5 dbl ch
11 R—Q8 mate
White forces a mate in three
moves, beginning with a
beautiful Queen sacrifice.
KxQ
K—Kl
Had Black on his last move chosen his only alternative to
escape the double check and moved his King to B2, White
would have finished him with 7/ B—Q8 mate.Table of Contents
The Language of Chess
How to Use This Book to Advantage—Your
Advantage
1. FROM GOOGOLS TO TACTICS
Chess is as much a mystery as women—PURDY
2. WINNING WAYS
Tactics is the most important element in the
middle-game—TARRASCH
3. A SPADE IS A SPADE IS A SPADE
’Twas brillig, and the slithy toves
Did gyre and gimble in the wabe;
All mimsy were the borogoves,
And the mome raths outgrabe.
“It seems very pretty,” she said when she had
finished it, “but it’s rather hard to under-
stand!” (You see, she didn’t like to confess,
even to herself, that she couldn’t make it out
at all.) “Somehow it seems to fill my head with
ideas—only I don’t exactly know what they
are!” —LEWIS CARROLL
4. THE PIN
The defensive power of a pinned piece is only
imaginary—NIMZOVICH
5. THE KNIGHT FORK
He was a verray parfit gentil knight. But for
to tellen yow of his array, His hors were gode,
but he was not gay—CHAUCER
6. DOUBLE ATTACK
All combinations are based on a double at-
tack—FINE
xi
vit
xu
29
308.
9.
10.
1.
12.
13,
CONTENTS
DISCOVERED ATTACK
He who has imagination without learning,
has wings and no feet—JouBERT
DISCOVERED CHECK
Discovered check is the dive-bomber of the
chessboard—FINE
DOUBLE CHECK
At the basis of every combination there shines
an idea, and though combinations are with-
out number, the number of ideas is limited—
ZNOSKO-BOROVSKY
THE OVERWORKED PIECE
If the student forces himself to examine all
the moves that smite, however absurd they
may look at first glance, he is on the way to
becoming a master of tactics—PpuRDY
REMOVING THE GUARD
We must exploit opportunities for combina-
tion whenever they are offered. Here, there is
only an illusory guard, there, our opponent
has a man quite unguarded, or a double at-
tack is possible. Over and over again there
occur tactical maneuvers .. . and these op-
portunities must frequently be created by a@
Sacrifice—TARRASCH
“NO RETREAT”
The idea of the combination does not have to
come to us like an inspiration from heaven.
I maintain that in every position that arises,
we should deliberately search, among other
things, for any pieces which have no retreat.
If we see one, we automatically look to see if
it can be netted—purvy
THE SKEWER
The Middle Game is chess in excelsis, the
most beautiful part of the game, in which a
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