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Known issues

As a pre-release build, there are still some known issues to fix. Here’s a list of those outstanding. Please note
your review build will be updated to the retail build, with fixes for all the below included, on September 22nd.

Miscellaneous
 Localisation is not yet complete in all languages. We recommend playing in English where convenient.
 The Game Guide is not yet available – any links which take you to the game guide will currently show
a “Coming Soon” page.
 Game launcher not yet present.

Compatibility
 AMD R9 200 series GPU - changing Anti-Aliasing from FXAA to 2X MSAA may cause game to crash.
This is a driver issue we are working with AMD to resolve.
 Applying x8 MSAA with AMD R9 200 series GPU’s may cause artefacts on Water.
 Rare crashes may occur when changing graphics settings regularly.
 AMD Vega GPUs and Ryzen Threadripper CPUs have not yet been tested due to lack of hardware
availability.
 Rare and very sporadic crashes might be encountered – reloading your save game should enable
continued progression.
 It is recommended that you play in DX11. DX12 is still beta.

Gameplay
 Rogue armies not recruiting units efficiently and therefore may remain passive.
 AI controlled Black Arks not recruiting garrison units efficiently.
 Known progression blocker during tutorial in Traditional Chinese – opting to play without the
tutorial is viable.
 Loyalty dilemmas sometimes do not name the Lord which the dilemma applies to until the dilemma
has been completed.
 Battle unit balancing is not yet final.
 When playing as Mazdamundi, If the capital city of Hexoatl is razed by an enemy, Mazdamundi will
be unable to recolonise it.

Visual
 Hydra and Carnosaur animations may leave floating dead bodies behind after concluding matched
combat animations where standard troops are killed.
 Siege equipment unit cards displayed in the pre-battle scene and custom battle show incorrect
faction’s siege equipment.
 Some minor UI visual issues may be encountered.

Audio
 Audio balancing not complete.

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