You are on page 1of 3

changes since #114968:

- support for IpCommunicationThread::ConvertParameters() (Melange >=#119398)


- support for IpCommunicationThread::BuildDescription() (Melange >=#119398)
- support for IpCommunicationThread::FlushTexture() (Melange >=#119398)

changes since #122284:


(from CineRender 14:)
- fix crash when rendering very high resolutions
- print out error strings instead of error code in debug console
- support for GetRenderErrorString() (for missing texture strings list. format is:
"<texture name>'.'<suffix>' ('<material name>')\n'<...")
- render server increased timeout from 60 to 120 seconds (to fix loading of huge
scenes)

changes since #126017:


- app is signed for OSX now
- speedup preparation time of progressive renderer for high poly scenes
- improved shutdown behaviour under Windows (CineRender should not get stuck
anymore when all clients gone)
- new signed qtguiagent.exe for Windows with improved exit behaviour
- canceling is possible while preparing now (grass, hair)
- quick preview only mode added
- quick preview min/max settings added
- quick preview render progress type added
- quick preview render progress value added
- render progress for finite (time, pass count) progressive renderings added

RB133823demo
changes since #131566:
- global progress from 0-100% for all IR stages now (instead a progress from 0-100%
for each stage)
- improved canceling behavoiur during grass preparing phase
- fix for progress starts at 100% for first pass
- fix progress type was set to quick preview even if the rendering already started
(first pass)
- progress value for infinite progressive renderings added (0.001 per pass)

RB135828demo
changes since #133823:
- fix ambient lighting does not work correctly with hair

16.051_RB143171
changes since #125464:
- fix rare crash when sending/updating scene after ResetRenderServer() call
- SendTextureRaw() support added
- fixes/improvements from Cinema4D 16 service pack 3 (stability, fbx export,
performance,...)

(from CineRender 14/15)


- fix ambient lighting does not work correctly with hair
- global progress from 0-100% for all IR stages now (instead a progress from 0-100%
for each stage)
- improved canceling behavior during grass preparing phase
- fix for progress starts at 100% for first pass
- fix progress type was set to quick preview even if the rendering already started
(first pass)
- progress value for infinite progressive renderings added (0.001 per pass)
- speedup preparation time of progressive renderer for high poly scenes
- improved shutdown behaviour under Windows (CineRender should not get stuck
anymore when all clients gone)
- new signed qtguiagent.exe for Windows with improved exit behaviour
- quick preview only mode added
- quick preview min/max settings added
- quick preview render progress type added
- quick preview render progress value added
- render progress for finite (time, pass count) progressive renderings added
- render server increased timeout from 60 to 120 seconds (to fix loading of huge
scenes)

16.051_RB144383
changes since #143171:
- fix for ITEM#175854 CineRender R16 - Material reflectance channel
BuildDescription problems
- fix for IES files with huge line length (ITEM#167668 (VW) Some IES light
rendering seems incorrect.)
- additional checks added to improve canceling in hair prepairing phase
- fix small mem leak when using hair/grass sometimes

changes since #144383:


- fix for ITEM#175853 CineRender / CINEMA 4D slowdown in R15 (for GI prepass of
grass/hair the base mesh is used instead now which results in a huge speedup using
physical renderer)

RB147938
changes since #144383:
- fix ITEM#177033 CineRender R15/R16 Grass rendering interruptibility.
- fix ITEM#175853 CineRender / CINEMA 4D slowdown in R15
- add GetPreferencePath() to IpCommunicationThread

16.051_RB148418
changes since #147938:
- fix ITEM#181582 CineRender - Physical grass render crashes
- fix memory leaks when canceling rendering

16.051_RB149178
changes since #148418:
- fix ITEM#181913 The image is more grainy with CineRender 16 than with CINEMA 4D
R14 when Physical Renderer ON

16.053_RB152910
changes since 16.051 #149178:
- fix ITEM#166169 VW - Grass doesn't respond to Seen by AO compositing
- BuildDescription() enhanced to use input parameters to get (different) dependent
cycle symbols (Melange >= 16.007)
- skip hidden parameters in BuildDescription()
- keep GROUP info in BuildDescription()
- fix in BuildDescription() missing symbols for FRESNEL_PRESETS in help symbols
export mode

16.053_RB153403
- fix group names
-- To be able to identify these I set the DESC_COLUMNS now for such elements as
well but with a value of -1. With this you can differentiate between group and
tabs.
-- A group should end if a new group or tab appears.
16.053_RB153517
- solve the description issues for Olight objects.

16.054_RB154148
changes since 16.053 #152910:
- enhance BuildDescription() to be able to identify TAB elements
- fix in BuildDescription(), input values were not set correctly if not stored in
the container only (e.g. Olight)

16.055_RB154428
changes since 16.054 #154148:
fixes in Bi-render (grass / S&T):
- render self-blend is broken
- sketch line clones overlapping artifacts
- alpha pass contains occluded lines
- multipass alpha is not applied antialias

Remove unnecessary platform specific files


- WINDOWS: delete all *.dylib & *.xlib files from modules/ and these 3 OSX specific
folders
- OSX: remove all *.exe, *.cdl64 and *.xdl64 files

You might also like