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if game.

ReplicatedStorage:FindFirstChild("CarbonResource") then
for _,player in pairs(game.Players:GetPlayers()) do
if player ~= game.Players.LocalPlayer then
game.ReplicatedStorage.CarbonResource.Events:GetChildren()
[4]:FireServer(player.Character.Humanoid, 100, "Head", {'nil', 'Auth', 'nil',
'nil'})
end
end
else
print("Game doesn't have Carbon!")
end

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