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ANTOINETTE
5 5 4
BARON DUKE ROBESPIERRE
3 3 3
COUNT COUNTESS FAST NOBLE
THE COUNT IS WORTH +2 POINTS IF THE COUNTESS IS WORTH +2 POINTS COLLECT AN ADDITIONAL NOBLE FROM
YOU ALSO HAVE THE COUNTESS IN IF YOU ALSO HAVE THE COUNT IN THE FRONT OF THE LINE AFTER YOU
YOUR SCORE PILE. YOUR SCORE PILE. COLLECT THIS NOBLE.
2 2 2
LORD LADY COIFFEUR
2 2 1
LADY IN WAITING ROYAL PISS BOY
CARTOGRAPHER
1 1 1
CARDINAL ARCH BISHOP BAD NUN
5 4 3
BISHOP HERETIC WEALTHY PRIEST
2 2 1
WEALTHY PRIEST GENERAL MASTER SPY
1 4 4
COLONEL CAPTAIN OF THE LIEUTENANT
GUARD
3 2 2
LIEUTENANT PALACE GUARD PALACE GUARD
2 # #
PALACE2GUARD PALACE GUARD PALACE GUARD
EACH PALACE GUARD IS WORTH A EACH PALACE GUARD IS WORTH A EACH PALACE GUARD IS WORTH A
NUMBER OF POINTS EQUAL TO THE NUMBER OF POINTS EQUAL TO THE NUMBER OF POINTS EQUAL TO THE
NUMBER OF PALACE GUARDS IN YOUR NUMBER OF PALACE GUARDS IN YOUR NUMBER OF PALACE GUARDS IN YOUR
SCORE PILE (INCLUDING THIS ONE). SCORE PILE (INCLUDING THIS ONE). SCORE PILE (INCLUDING THIS ONE).
# # #
GOVERNOR COUNCILMAN MAYOR
4 3 3
LAND LORD TAX COLLECTOR UNPOPULAR
JUDGE
2 2 2
2
UNPOPULAR RIVAL SHERIFF
JUDGE EXECUTIONER
2 1 1
SHERIFF HERO OF THE CLOWN
PEOPLE
1 –3 –2
INNOCENT VICTIM MARTYR MARTYR
–1 –1 –1
MARTYR TRAGIC FIGURE DOUBLE FEATURE
COLLECT AN ADDITIONAL NOBLE ADD 3 NOBLES FROM THE NOBLE DECK ADD 3 NOBLES FROM THE NOBLE DECK
FROM THE FRONT OF THE LINE. TO THE END OF THE LINE. TO THE END OF THE LINE.
FRIEND OF THE FRIEND OF THE IGNOBLE NOBLE
QUEEN QUEEN
CHOOSE A PLAYER.
COLLECT ANY NOBLE OF YOUR CHOICE
FROM THAT PLAYER'S SCORE PILE.
PLAY THIS CARD IN FRONT OF YOU. THAT PLAYER THEN CHOOSES ANY CHOOSE ANY NOBLE IN LINE AND
IT IS WORTH +1 POINT FOR EACH OTHER NOBLE FROM YOUR SCORE PILE DISCARD IT. REPLACE IT WITH THE
GREEN NOBLE IN YOUR SCORE PILE. AND COLLECTS IT. TOP NOBLE FROM THE NOBLE DECK.
CHOOSE A PLAYER. LOOK AT THAT LOOK AT THE TOP 3 CARDS OF THE IF MARIE ANTOINETTE IS IN LINE,
PLAYER'S HAND, CHOOSE AN ACTION NOBLE DECK AND ADD ANY ONE OF MOVE HER TO THE FRONT OF
CARD, AND DISCARD IT. THEM TO THE END OF THE LINE. THE LINE.
CHOOSE A PLAYER.
THAT PLAYER LOSES A RANDOM NOBLE REARRANGE THE FIRST 4 NOBLES MOVE ANY NOBLE IN LINE
FROM HIS SCORE PILE. IN LINE ANY WAY YOU WISH. TO THE FRONT OF THE LINE.
SHUFFLE ALL PLAYERS' HANDS INTO PUT AN ACTION CARD OF YOUR CHOOSE A PLAYER.
THE ACTION DECK AND DEAL OUT 5 CHOICE FROM THE DISCARD PILE THAT PLAYER CANNOT PLAY AN
NEW ACTION CARDS TO EACH PLAYER. INTO YOUR HAND. ACTION CARD ON HIS NEXT TURN.
THE DAY ENDS AFTER YOU FINISHED PUT THIS CARD IN FRONT OF
YOUR TURN. DISCARD ANY REMAINING MOVE A NOBLE FORWARD ANOTHER PLAYER. IT IS WORTH
NOBLES IN LINE. EXACTLY 3 PLACES IN LINE. –2 POINTS TO THAT PLAYER.
TWIST OF FATE WAS THAT MY
NAME
and then collecting nobles from the front of cards from the noble deck.
the line. At the end of the third day,
GUILLOTINE
All players keep their remaining action
whoever has the most points wins. cards in their hands and any noble cards
Setup they've collected in their respective score
Shuffle the two decks separately and deal 5 piles. The player to the left of the person
action cards to each player. Leave space for who started the previous day is the first
a discard pile next to each of the two decks. player for the first player for the new day.
Play Other players are allowed to check out the
At the beginning of the first day, have nobles you've collected to find out how
someone to take the top 12 noble cards many points you've scored. When the third
from the noble deck and place them face- day is over, each player counts up the
up in a line from left to right. The right end points on his noble cards and any action
of the line is the guillotine where nobles cards that might add to or subtract from
will be beheaded (collected). Randomly the point total. Whoever has the most
choose someone to go first. That player's points wins!
turn proceeds as follows:
Play an action card (optional) Vive le révolution!
Action cards allow you to move nobles
forward and backward in line, draw extra
GUILLOTINE GUILLOTINE GUILLOTINE
NOBLE NOBLE NOBLE