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KING LOUIS XVI MARIE REGENT

ANTOINETTE

5 5 4
BARON DUKE ROBESPIERRE

THE DAY ENDS AFTER YOU COLLECT


THIS NOBLE. DISCARD ANY NOBLES
REMAINING IN LINE.

3 3 3
COUNT COUNTESS FAST NOBLE

THE COUNT IS WORTH +2 POINTS IF THE COUNTESS IS WORTH +2 POINTS COLLECT AN ADDITIONAL NOBLE FROM
YOU ALSO HAVE THE COUNTESS IN IF YOU ALSO HAVE THE COUNT IN THE FRONT OF THE LINE AFTER YOU
YOUR SCORE PILE. YOUR SCORE PILE. COLLECT THIS NOBLE.

2 2 2
LORD LADY COIFFEUR

DRAW AN ADDITIONAL ACTION CARD DRAW AN ADDITIONAL ACTION CARD


AT THE END OF YOUR TURN AFTER YOU AT THE END OF YOUR TURN AFTER YOU
COLLECT THIS NOBLE. COLLECT THIS NOBLE.

2 2 1
LADY IN WAITING ROYAL PISS BOY
CARTOGRAPHER

DRAW AN ADDITIONAL ACTION CARD


AT THE END OF YOUR TURN AFTER YOU
COLLECT THIS NOBLE.

1 1 1
CARDINAL ARCH BISHOP BAD NUN

5 4 3
BISHOP HERETIC WEALTHY PRIEST

2 2 1
WEALTHY PRIEST GENERAL MASTER SPY

AFTER EACH ACTION CARD IS PLAYED,


MOVE THIS CARD TO THE
END OF THE LINE.

1 4 4
COLONEL CAPTAIN OF THE LIEUTENANT
GUARD

ADD ANOTHER NOBLE FROM THE


NOBLE DECK TO THE END OF THE LINE
AFTER YOU COLLECT THIS NOBLE.

3 2 2
LIEUTENANT PALACE GUARD PALACE GUARD

EACH PALACE GUARD IS WORTH A EACH PALACE GUARD IS WORTH A


NUMBER OF POINTS EQUAL TO THE NUMBER OF POINTS EQUAL TO THE
NUMBER OF PALACE GUARDS IN YOUR NUMBER OF PALACE GUARDS IN YOUR
SCORE PILE (INCLUDING THIS ONE). SCORE PILE (INCLUDING THIS ONE).

2 # #
PALACE2GUARD PALACE GUARD PALACE GUARD

EACH PALACE GUARD IS WORTH A EACH PALACE GUARD IS WORTH A EACH PALACE GUARD IS WORTH A
NUMBER OF POINTS EQUAL TO THE NUMBER OF POINTS EQUAL TO THE NUMBER OF POINTS EQUAL TO THE
NUMBER OF PALACE GUARDS IN YOUR NUMBER OF PALACE GUARDS IN YOUR NUMBER OF PALACE GUARDS IN YOUR
SCORE PILE (INCLUDING THIS ONE). SCORE PILE (INCLUDING THIS ONE). SCORE PILE (INCLUDING THIS ONE).

# # #
GOVERNOR COUNCILMAN MAYOR

4 3 3
LAND LORD TAX COLLECTOR UNPOPULAR
JUDGE

NO PLAYER MAY PLAY AN ACTION


CARD WHILE THE UNPOPULAR JUDGE
IS AT THE FRONT OF THE LINE.

2 2 2
2
UNPOPULAR RIVAL SHERIFF
JUDGE EXECUTIONER

NO PLAYER MAY PLAY AN ACTION COLLECT THE TOP NOBLE OF THE


CARD WHILE THE UNPOPULAR JUDGE NOBLE DECK CARD AFTER YOU COLLECT
IS AT THE FRONT OF THE LINE. THIS NOBLE.

2 1 1
SHERIFF HERO OF THE CLOWN
PEOPLE

WHEN YOU COLLECT THIS NOBLE,


PLACE IT IN ANOTHER PLAYER'S
SCORE PILE.

1 –3 –2
INNOCENT VICTIM MARTYR MARTYR

CHOOSE AN ACTION CARD FROM YOUR


HAND AND DISCARD IT AFTER YOU
COLLECT THIS NOBLE.

–1 –1 –1
MARTYR TRAGIC FIGURE DOUBLE FEATURE

THIS NOBLE IS WORTH –1 POINT FOR


EVERY GRAY NOBLE IN YOUR SCORE
PILE (INCLUDING THIS ONE).

–1 # COLLECT AN ADDITIONAL NOBLE


FROM THE FRONT OF THE LINE.

DOUBLE FEATURE EXTRA CART EXTRA CART

COLLECT AN ADDITIONAL NOBLE ADD 3 NOBLES FROM THE NOBLE DECK ADD 3 NOBLES FROM THE NOBLE DECK
FROM THE FRONT OF THE LINE. TO THE END OF THE LINE. TO THE END OF THE LINE.
FRIEND OF THE FRIEND OF THE IGNOBLE NOBLE
QUEEN QUEEN

MOVE A NOBLE BACKWARD MOVE A NOBLE BACKWARD MOVE A NOBLE FORWARD


UP TO 2 PLACES IN LINE. UP TO 2 PLACES IN LINE. EXACTLY 4 PLACES IN LINE.

IGNOBLE NOBLE L'IDIOT L'IDIOT

MOVE A NOBLE FORWARD MOVE A NOBLE FORWARD MOVE A NOBLE FORWARD


EXACTLY 4 PLACES IN LINE. UP TO 2 PLACES IN LINE. UP TO 2 PLACES IN LINE.

MILLING IN LINE MILLING IN LINE POLITICAL


INFLUENCE

DRAW 3 ADDITIONAL ACTION CARDS


RANDOMLY REARRANGE RANDOMLY REARRANGE AT THE END OF YOUR TURN.
THE FIRST 5 NOBLES IN LINE. THE FIRST 5 NOBLES IN LINE. DO NOT COLLECT A NOBLE THIS TURN.
POLITICAL PUSHED PUSHED
INFLUENCE

DRAW 3 ADDITIONAL ACTION CARDS


AT THE END OF YOUR TURN. MOVE A NOBLE FORWARD MOVE A NOBLE FORWARD
DO NOT COLLECT A NOBLE THIS TURN. EXACTLY 2 PLACES IN LINE. EXACTLY 2 PLACES IN LINE.

STUMBLE STUMBLE TRIP

MOVE A NOBLE BACKWARD EXACTLY


MOVE A NOBLE FORWARD MOVE A NOBLE FORWARD 1 PLACE IN LINE. YOU MAY PLAY
EXACTLY 1 PLACE IN LINE. EXACTLY 1 PLACE IN LINE. ANOTHER ACTION CARD THIS TURN.

TRIP AFTER YOU... BRIBED GUARDS

MOVE A NOBLE BACKWARD EXACTLY PUT THE NOBLE AT THE FRONT OF


1 PLACE IN LINE. YOU MAY PLAY THE LINE INTO ANOTHER PLAYER'S MOVE THE NOBLE AT THE FRONT OF
ANOTHER ACTION CARD THIS TURN. SCORE PILE. THE LINE TO THE END OF THE LINE.
CALLOUS GUARDS CHURCH CIVIC PRIDE
SUPPORT

PUT THIS CARD IN FRONT OF YOU.


ACTION CARDS THAT ALTER THE LINE
MAY NOT BE PLAYED. (THIS INCLUDES
ADDING OR DISCARDING NOBLES.) PUT THIS CARD IN FRONT OF YOU.
YOU MAY DISCARD THIS CARD IT IS WORTH +1 POINT FOR EACH MOVE A GREEN NOBLE FORWARD
AT ANY TIME. BLUE NOBLE IN YOUR SCORE PILE. UP TO 2 PLACES IN LINE.

CIVIC SUPPORT CLERICAL ERROR CLOTHING SWAP

CHOOSE A PLAYER.
COLLECT ANY NOBLE OF YOUR CHOICE
FROM THAT PLAYER'S SCORE PILE.
PLAY THIS CARD IN FRONT OF YOU. THAT PLAYER THEN CHOOSES ANY CHOOSE ANY NOBLE IN LINE AND
IT IS WORTH +1 POINT FOR EACH OTHER NOBLE FROM YOUR SCORE PILE DISCARD IT. REPLACE IT WITH THE
GREEN NOBLE IN YOUR SCORE PILE. AND COLLECTS IT. TOP NOBLE FROM THE NOBLE DECK.

CONFUSION IN ESCAPE! FAINTING SPELL


LINE

CHOOSE A PLAYER. RANDOMLY CHOOSE 2 NOBLES IN LINE


RANDOMLY REARRANGE THE LINE AND DISCARD THEM.
JUST BEFORE THAT PLAYER COLLECTS RANDOMLY REARRANGE THE MOVE A NOBLE BACKWARD
HIS NEXT NOBLE. REMAINING NOBLES IN LINE. UP TO 3 PLACES IN LINE.
FLED TO ENGLAND FORCED BREAK FOREIGN
SUPPORT

PUT THIS CARD IN FRONT OF YOU.


ALL OTHER PLAYERS MUST DISCARD DRAW AN ACTION CARD WHENEVER
DISCARD ANY NOBLE IN LINE. AN ACTION CARD AT RANDOM. YOU COLLECT A PURPLE NOBLE.

FORWARD MARCH FOUNTAIN OF INDIFFERENT


BLOOD PUBLIC

PUT THIS CARD IN FRONT OF YOU.


ANY GRAY NOBLES IN FRONT OF
MOVE A PALACE GUARD TO THE PUT THIS CARD IN FRONT OF YOU. YOU ARE WORTH 1 POINTS INSTEAD OF
FRONT OF THE LINE. IT IS WORTH 2 POINTS. THEIR ORIGINAL VALUES.

INFIGHTING INFORMATION LACK OF FAITH


EXCHANGE

IF THERE ARE ANY BLUE NOBLES IN


CHOOSE A PLAYER. THAT PLAYER LINE, MOVE THE ONE NEAREST THE
MUST CHOOSE 2 ACTION CARDS FROM TRADE HANDS WITH FRONT OF THE LINE TO THE FRONT OF
HIS HAND AND DISCARD THEM. ANOTHER PLAYER. THE LINE.
LACK OF LATE ARRIVAL LET THEM EAT
SUPPORT CAKE

CHOOSE A PLAYER. LOOK AT THAT LOOK AT THE TOP 3 CARDS OF THE IF MARIE ANTOINETTE IS IN LINE,
PLAYER'S HAND, CHOOSE AN ACTION NOBLE DECK AND ADD ANY ONE OF MOVE HER TO THE FRONT OF
CARD, AND DISCARD IT. THEM TO THE END OF THE LINE. THE LINE.

THE LONG WALK MAJESTY MASS CONFUSION

PUT ALL NOBLES IN LINE IN THE NOBLE


DECK. SHUFFLE THE NOBLE DECK AND
MOVE A PURPLE NOBLE DEAL OUT THE SAME NUMBER OF
REVERSE THE ORDER OF THE LINE. UP TO 2 PLACES IN LINE. NOBLES IN A NEW LINE.

MILITARY MIGHT MILITARY MISSED!


SUPPORT

PUT THIS CARD IN FRONT OF YOU. CHOOSE A PLAYER. THAT PLAYER


MOVE A RED NOBLE FORWARD IT IS WORTH +1 POINT FOR EACH MUST PLACE THE LAST NOBLE HE
UP TO 2 PLACES IN LINE. RED NOBLE IN YOUR SCORE PILE. COLLECTED AT THE END OF THE LINE.
MISSING HEADS OPINIONATED PUBLIC DEMAND
GUARDS

CHOOSE A PLAYER.
THAT PLAYER LOSES A RANDOM NOBLE REARRANGE THE FIRST 4 NOBLES MOVE ANY NOBLE IN LINE
FROM HIS SCORE PILE. IN LINE ANY WAY YOU WISH. TO THE FRONT OF THE LINE.

RAIN DELAY RAT BREAK RUSH JOB

SHUFFLE ALL PLAYERS' HANDS INTO PUT AN ACTION CARD OF YOUR CHOOSE A PLAYER.
THE ACTION DECK AND DEAL OUT 5 CHOICE FROM THE DISCARD PILE THAT PLAYER CANNOT PLAY AN
NEW ACTION CARDS TO EACH PLAYER. INTO YOUR HAND. ACTION CARD ON HIS NEXT TURN.

SCARLET 'TIS A FAR TOUGH CROWD


PIMPERNEL BETTER THING

THE DAY ENDS AFTER YOU FINISHED PUT THIS CARD IN FRONT OF
YOUR TURN. DISCARD ANY REMAINING MOVE A NOBLE FORWARD ANOTHER PLAYER. IT IS WORTH
NOBLES IN LINE. EXACTLY 3 PLACES IN LINE. –2 POINTS TO THAT PLAYER.
TWIST OF FATE WAS THAT MY
NAME

PUT ANY ACTION CARD IN FRONT OF MOVE A NOBLE FORWARD


ANY PLAYER INTO THE DISCARD PILE. UP TO 3 PLACES IN LINE.

cards, add or remove nobles from line, get

GUILLOTINE extra points, and so on.


Collect the first noble in line
Nobles are worth varying points depending
The revolutionary card game
on their notoriety. When you collect a
where you win by getting a head.
noble card place it face-up in front of you to
For two to five players
make a score pile. All collected noble cards
Components are left face-up on the table at all times.
a 50-card NOBLE deck and a 60-card Draw an action card (whether
ACTION deck. or not you played one)
Object Continuation of play
Collect the most points by beheading The next player to the left takes a turn using
important nobles. the same sequence, playing an action card
Overview if he wishes, collecting the first noble in
Play is divided into three “days”. On each line, and drawing an action card.
day, 12 nobles are lined up to await their Play continues in this manner until there
turns at the guillotine. Players take turns are no nobles left in line at the start of
playing action cards from their hands someone's turn. That day is then over and a
(possibly rearranging the order of the line) new day begins. Deal out 12 new noble

and then collecting nobles from the front of cards from the noble deck.
the line. At the end of the third day,

GUILLOTINE
All players keep their remaining action
whoever has the most points wins. cards in their hands and any noble cards
Setup they've collected in their respective score
Shuffle the two decks separately and deal 5 piles. The player to the left of the person
action cards to each player. Leave space for who started the previous day is the first
a discard pile next to each of the two decks. player for the first player for the new day.
Play Other players are allowed to check out the
At the beginning of the first day, have nobles you've collected to find out how
someone to take the top 12 noble cards many points you've scored. When the third
from the noble deck and place them face- day is over, each player counts up the
up in a line from left to right. The right end points on his noble cards and any action
of the line is the guillotine where nobles cards that might add to or subtract from
will be beheaded (collected). Randomly the point total. Whoever has the most
choose someone to go first. That player's points wins!
turn proceeds as follows:
Play an action card (optional) Vive le révolution!
Action cards allow you to move nobles
forward and backward in line, draw extra
GUILLOTINE GUILLOTINE GUILLOTINE
NOBLE NOBLE NOBLE

GUILLOTINE GUILLOTINE GUILLOTINE


NOBLE NOBLE NOBLE

GUILLOTINE GUILLOTINE GUILLOTINE


NOBLE NOBLE NOBLE
GUILLOTINE GUILLOTINE GUILLOTINE
ACTION ACTION ACTION

GUILLOTINE GUILLOTINE GUILLOTINE


ACTION ACTION ACTION

GUILLOTINE GUILLOTINE GUILLOTINE


ACTION ACTION ACTION

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