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TaBy Justin Schmid
An Alternate Reality sourcebook for << yAs = HUNTER MOTIVATION: 6)
‘When generating a Hunter, unless the motivation for
becoming one has already been played out or determined in
the character’ past, the motivation must be generated. This
can either be rolled or chosen from the Hunter Motivation
table,
HUNTER MOTIVATION TADLE
Fanily member killed by a vampire, One ofthe
character's fry did recently and the charac.
ter discovered thatthe death was a murder, and
the murderer was inhuman, Vengeance.
Friend killed by a vampire. One ofthe charac:
ters dese fiends ced recently, and the charac:
ter found that the death was not anormal one,
Vengeance
Lover killed by a vampire. Th chracte’s most
recent lover cied mysterious, and it seems this
‘was no ordinary death Vengeance.
‘Attacked by a vampire. The character was at-
tacked by a vampire, possibly even fed upon.
Now, the character wants to get back atthe
beast Vengeance,
Fanily member is a vampire. The character ds.
covered somehow that member ofthe familys
avarpiteSoving the herr oft aquesthasnow
bogun to rid the word of these beasts. Huma
itr
Fiend isa vampire. As above, except tat it's»
fiend whois the vampire, Humanitarian,
Loveris a vampire, As above, except that it 9
lover who isthe vampire. Humanitarian.
‘Observed a vampire, The character sw 2 vam-
pire goatoutts dirty deed ands now convinced
that they exist and mustbe exterminated. Huma-
ition,
Curiosity. The character as always thought vam
pire tobe interesting, and now wants to know
imate about them. Theymayernotbe rea butt
Isa fschatng topic tothe charactr. Curt.
Obsession The character somehow KNOWS that
vampires ex, and tat thay are preying upon
humanity. They MUST be stopped, Fanatic
This gives a basic motivation for each of the back-
_gounds, and can help in role-playing the Hunter more effec-
tire. Forexample, a Humanitarian Hunter will avid hurting
iilans, whereas Vengeance Hunter willdo anything toget
bck at the varnpice who injured his ved ones. A Fanatical
Hunter will most lel kil anyone to get at vampires
°y Mbirns' Gracy.
While Predators will not touch cybernetics, any other
Hunters are well advised to consider cyberetcs to put them
con near-2qua footing with the vampires. Anything to boost
the characters abilities, such as reflex boosters, strength
enhancements, sensory enhancements and armoving are ba-
sic eyberetc that wilhelp.
Specifically a biomoritr i useulso that other Hunters
willbe able to know whether you have become a vampire or
not(fsomeoneistilmoving yettheirbiomontorsays theyre
dead, then worry). Also, motion detectors are useful. Im-
planted Fangs andthe lke are not useful, and may confuse
Some other Hunter, so shouldbe avoided.
Cyberoptics, especialy with thermographs, are useful
for spotting people with low body temperatures (usually
Vampires). Aso, low ight to match thei natural night vision.
‘And, a microvideois useful for information gathering espe-
Cally in combat.
ACyberaudio radio splice is useful, howeverithas been
noted that vampires can bear even subvocalzation, so be
carefulRadio Scannersareuseulforwatching fr cops. Linear
frames and obvious cybernetics are acvised against, as van-
Pires see them as an automatic threat, and the nose created,
though to humans minimal, vampites can hea amie away.
Cyberweapons on the other and might keep you alive, so
stock up on them ifyou'e a Knight
Body plating can be 2 good idea, but vampires don't
tend to fightback physically, usually using psychic powers, so
don't rely upon your steel as much as you might against
humans. But,onthe other hand, many vampires hese daysare
well armed, so don't et down your quads either.
While this text deals mainly with vampire hunting, were=
wolves have been detected from time totime, and appear to
bebecominganew threat. TheSun Knightshaveset upasmall
Siverado detachment @-man), who are mobile modified AV-
4 and specialize in dealing with wetewoles.
CSldoes ako haveinterestin were-wohes, though their
interest seems to be dying down, as their agents who investi
gate were wolves tend to tun up dead. The Predators ako
investigate CyberWolves. And, Heart Bur Hunters have on
‘occasion taken ona werewolf wth fatal resus)
‘As faras werewolves go, there appears tobe two types:
the fist are huge wolves and incredibly powerful, and the
other type are humans who believe themselves to be wolves.‘We term the former actual were-wolves, the latter as
fopes. The former are deadly and should not be
approached, Callin the Siverados.Thelattercanbedealtwith
however. iver has some effecttseems,butwere-wehesare
‘extremely strong, somissile combatis recommended, DoNot
Engage Hand:To-Hand Combat!
Not tre vampires, these are humans who use cyber-
‘netics to make themselves seem to be vampires. The best
‘examples the Dracula's Children posergang. While they are
generally not cyberpsychos and have 2 good reputation,
though a macabre one, they do use cybernetic to repicate
vampires
Typically the fist step is bioscupting to get a pale
complexion, drawn back skin and beauttied (vampires are
typically very beaut). Then, speedware is often added to
ive the speed ofthe vampie, and muscle grafts to get the
strength of the vampire. Lowlightcyberoptcs and enhanced
hearing cyberaucio create the heightened vampiic senses.
‘And, of curse, what good CyberVamp would be complete
without implanted Fangs and sometimes Scratchers?
All of these cybernetics are usually enough to drive
people who are akeady insane over the edge. Therefore,
‘many are cyberpsycho, and truly believe themselves to be
vampires. True vampires donotappeartoassociate with hem
though, rather avoiding them. The only organization who
recognizes the difference between CybeiVamps and real
vampires isthe Sun Knights, and CSIif they get to dissect the
compe.
{pRAGUIAS citD
This is a posergang found in Night City who all mimic
vampires. They dres in Slavic cess ofthe 19h century, and
have Slavic accents. Theyarealbobioscuiptedandfewhavean
‘ATT below 9. Theyall have implanted Fangs, though beyond
that itvares from individual toindividual They pparenty do
rink human blood, buthow sunknown. Thereareno reports
‘of them ever forcibly drinking person's blood, nor of any
murders inked to them
‘This is probably due to theicmitant leader, Vad, who
makes sure thatllkeep within the boundaries ofthe lw and
do not injure anyone. They ae probably the mostchlized
_gangin Night City butaboa quiet one, andso are ignoredby
‘other gangs. Their gang home is a castle in South City, very
beautiful and elegant. They are ako a very rich gang.
When Hunters seek outa vampire, orhave found one,
either choose from or roll on the Random Prey table to
determine just what they are hunting. Note that real vam
pires are actually quite rae. Most investigations will di
Cover this at some point, however in the mean time, it car
be quite exciting
RANDOM PREY TABLE
Normal Person: Tiss anormal person whos
not even pretending to be s vamp, The
person might simply be aright perso, havea
‘atwall pale complexion andmypsterous, But,
under all cicanstances is 2 normal human
without ANY powers.
21-40 Vampire Actor: Thsis anormal person whois
pretending tobe a vampce. The person wil
lock pale, only go out at night and probably
have some srt of fke fangs. Agi, this's
rnomal person, though they are actively acting
the partofa vampire,
41.70 Vampie Poser: Tis sik the Vampire Actor,
‘except that even cybernetics make the persen
seem lc a vampire, therefore might be more
fc to identify as nt a vamp
71-75 Haematomaniac: Ahuman who's addicted to
the taste ofblood and thinks thathe needs it
Very insane and dangerous.
7680 Genetic Disorder: Ahuman whois afctadby
a genetic disorder that causes them torequite
blood ovnjectons. Abothey get badsunburs
‘when exposed to sunlight. Seem lke vam
pres, but are just aficted with an ailment
8195. CyberVamp: This cert erhanced
human that resembles a vampire, except has
‘gene opberpsycho and thinks they ave avar-
pire. Things such as crosses and gor will
repel the CybarVamp fr purely pxychological
reasons. These Vamps are very dangerous.
9599 Vampice:Arealvampirehasbeen discovered!
Hunt as you wish and good hic!
‘Werewok A real were-wol has been found
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0.9
Veampires have always been clouded in legend and
Ipstey, This text 5 not tended to deste that mystic
ambiance, but igorance of ou mt tre ates isextely
dangerous to any Child of Night. Tiss intended to en-
lighten, wile maining the at of sera
SSARY.
Here are afew terms that you may ind confusing or that
may have mearings other than you might be fama with
+ Age Level(A.L):Agame term to describe at whatstage
cof development the vampire iat.
+ Creator The creator of the specified vampire.
+ Master: This refers tothe leader ofa vampire coven,
+ Psycho(PSVi: A new stat introduced, dealing with the
character's spiitual self ti fully introduced in the
POWERS OF THE MIND section.
+ Quire Various aspects ofa vampire’ physical and men-
talbeing that are distinct.
+ Vampire: A being thats infected with vampiric blood.
‘Thereare severalvariations, depending on the culture. A
few examples: Vampir in Hungary, Vikalek in Serbia,
Viyolokasin Macedonia, Brokuacoin GreeceandDearg:
dulin ireland.
VRYOLAKAS CAMP)
‘A CyberPunk 2020 campaign using this sourcebook
couldfollowmanypaths. The mostobvious wouldbetomake
new player characters as vampires. But, fr the GMs who do
not wish their players to have that much power, the players
could simply encounter vampires or hunt them 3s a mission.
The posites are ends Vampires culdbe a partfthe
‘main plotline, or simply a sub-plot to confuse and distract
pies:
Anidealstuationforintroducing vampiresintoacurent
‘campaign wouldbe to transform player characters into vam.
pices during the course of the campaign. That way, the
character could discover vampirism along with the player,
thus creating amoe realistic play ofthe vampire characters.
Be wary of large groups of players ina vampire cam
paign though. Vampires tend to work alone, therefore large
groups of vampire-characters will make play neatly impos-
sble. One way to counter this would be to have all he
vampice-charactrsfledgings. This willmitthei power, hs
enforcing the teamwork ideas. n this fashion, the Game
Master can place the coven masteras an NPCandbe ableto
guide the campaign sightl without seeming too controling
as the GM.
‘Aso, what yournayhave to deal wth are power-hungy
players that wll r to milk vampires forall they can. To aod
this, use ther quik to the hlest against them, and perhas
increase the umber ofvampire hntersafter them. Afteral
vampires who abuse their powers would tend tomake esi,
targets.
In short, enjoy this aspect of CyberPunk’'s darker side
butmakesurethatitdoesnotover shadow thetrue CyberPurk
codes. ving on the edge, style over substance and attitude
iseverything. Afterall this snotintended to alow the ayes,
to have super-characters, just to push their role-playing
experiences tothe edge.Vampism is a disease transmitted through Vampiric
Blood. Atleast 25% ofthe human's blood must be replaced
with vampiic blood for the disease to take hold. The
vampiic blood transforms the remaining normal blood into
vampiric blood by approximately 1% per 10 years thereafter.
The disease changes the body physically, and the side
effets affect the mind, emotions and psyche of the indi
vidual. These effects and sde effects are gradual, occuring
atarate consistent wth the change inblood. Vampirc blood
is extremely volatile.
‘A character who receives less than 25% but mare than
10% of vampiric blood must make a BOD check every hour
after being injected, Every check tat fas rases the percent
age fvampirc bood by 1%, and every check that succeeds,
reduces the percentage by 1%. Ifthe percentage goes
below 10% the characteris normal once again, and the rest
ifashed out ata rate of 1% an hour. The character contacts
vampitsm ifthe percentage goes over 25%, Medical assst-
ance gives +1 tothe BOD check for each successful Diffcut
MEDTECH check.
Draining a vampice's body of blood and then efling it
with human blood s extremely sky. Itequies 5 impossible
[MEDTECH checks and Siffeut BOD checks ofthe vampire
to succeed. I there are one or two failures, the character
stays vampire Thee or more fares results in permanent
death for the vampire. If al checks succeed, the vampire
reverts to human form and starts fe back atthe age he
became a vampire, however loses allbut psychic powers
EXAMPLE: When Mike was made, the process was
rushed, andonly 20% ois body was vampiric blood. In
‘the first 12 hours, 8 checks failed and 4 succeeded,
‘meaning the percentage went up to 24%. In the next two
hous, the checks fled so now Mike isa vampi.
Tie legendary vampirism has abways been reganded as
a das, bet mal oscil, The method by which ne
Acquire prs ranged from having been @cminl in
fet being btn bya vp. Ouro sini research
as shown that wari sed a disease of sors but
Boll on ransited tug he vampiric blond
‘Ths bload, after entering a person's bloodstream, will
gdualy mutate the “normal” blood into vampiric blood,
‘until the whole body is filled with vampiric blood (taking
‘pprximately 800 year). The exact method of transmitting
theses examined morein-depthinthe secon VAMPIRE
‘CREATION. Once a mortal contracts this “disease”, he under-
{96s physical, emotional, mental and spiritual changes.
The plpsical changes are definitely caused by the
vampiric blood and include om acuteness of the senses,
increased physical strength, improved reflexes and transfige
ration of appearance
‘The emotional, mental and spiritual metamarphasis
canmotbe dirt atituted tothe vor bled and, [would
speculate, are se effet ofthe disease. A loss of mental
stability due tthe credible physcl changes cam be expected,
whi canbe countered tough therapy nding therapist for
‘vampire however, isthe dificult). Be wary of your mental
heath as suicides neo the principe causes of death among
vamp.
A Ieighened sprtualiy comes with vampirism. The
aus of this is fic to isolate, but sft preset. It
‘has been speculated that duet the lose link vampires
Ihave with the spintual world, beng the “undead”, Peson-
ally, would cect these changes to an acceptance and
avareess ofthe spiritual ream.
‘The intellectual changes have little to do with
vampirism, as their existence [s due more to our longevity,
which enables dark chen to gather vast amount of know
‘edge and wisdom,
‘Whether vampirism isa disease or not has long been
puted, but itis indisputable hat hee sno know care, A
‘method onc proposed tori neselff vampirism was dian
the vampite’s body of blood, and then rel it with marta
‘blood. While the teclology of 2020 might allow such a
‘medical mace allpastattempsendediter with he patent
remaining a weakened vampie cr smply dying.
While there sno precise way to ever know the exact
rmonber of vampires in the wel, recently an informal count
totalled approx. 800,000. This woud seem to say that
apts make wp approimately 0.01% of the wold’ pope
lation. sizeable munber, though inthe past recall yeas
‘when it must have dropped below 50,000, maybe into the
10000 range. But we are ow facing the fille blo of
the napintas, a the word ripe or ur kind