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Ze Re ee Ta By Justin Schmid An Alternate Reality sourcebook for << yAs = HUNTER MOTIVATION: 6) ‘When generating a Hunter, unless the motivation for becoming one has already been played out or determined in the character’ past, the motivation must be generated. This can either be rolled or chosen from the Hunter Motivation table, HUNTER MOTIVATION TADLE Fanily member killed by a vampire, One ofthe character's fry did recently and the charac. ter discovered thatthe death was a murder, and the murderer was inhuman, Vengeance. Friend killed by a vampire. One ofthe charac: ters dese fiends ced recently, and the charac: ter found that the death was not anormal one, Vengeance Lover killed by a vampire. Th chracte’s most recent lover cied mysterious, and it seems this ‘was no ordinary death Vengeance. ‘Attacked by a vampire. The character was at- tacked by a vampire, possibly even fed upon. Now, the character wants to get back atthe beast Vengeance, Fanily member is a vampire. The character ds. covered somehow that member ofthe familys avarpiteSoving the herr oft aquesthasnow bogun to rid the word of these beasts. Huma itr Fiend isa vampire. As above, except tat it's» fiend whois the vampire, Humanitarian, Loveris a vampire, As above, except that it 9 lover who isthe vampire. Humanitarian. ‘Observed a vampire, The character sw 2 vam- pire goatoutts dirty deed ands now convinced that they exist and mustbe exterminated. Huma- ition, Curiosity. The character as always thought vam pire tobe interesting, and now wants to know imate about them. Theymayernotbe rea butt Isa fschatng topic tothe charactr. Curt. Obsession The character somehow KNOWS that vampires ex, and tat thay are preying upon humanity. They MUST be stopped, Fanatic This gives a basic motivation for each of the back- _gounds, and can help in role-playing the Hunter more effec- tire. Forexample, a Humanitarian Hunter will avid hurting iilans, whereas Vengeance Hunter willdo anything toget bck at the varnpice who injured his ved ones. A Fanatical Hunter will most lel kil anyone to get at vampires °y Mbirns' Gracy. While Predators will not touch cybernetics, any other Hunters are well advised to consider cyberetcs to put them con near-2qua footing with the vampires. Anything to boost the characters abilities, such as reflex boosters, strength enhancements, sensory enhancements and armoving are ba- sic eyberetc that wilhelp. Specifically a biomoritr i useulso that other Hunters willbe able to know whether you have become a vampire or not(fsomeoneistilmoving yettheirbiomontorsays theyre dead, then worry). Also, motion detectors are useful. Im- planted Fangs andthe lke are not useful, and may confuse Some other Hunter, so shouldbe avoided. Cyberoptics, especialy with thermographs, are useful for spotting people with low body temperatures (usually Vampires). Aso, low ight to match thei natural night vision. ‘And, a microvideois useful for information gathering espe- Cally in combat. ACyberaudio radio splice is useful, howeverithas been noted that vampires can bear even subvocalzation, so be carefulRadio Scannersareuseulforwatching fr cops. Linear frames and obvious cybernetics are acvised against, as van- Pires see them as an automatic threat, and the nose created, though to humans minimal, vampites can hea amie away. Cyberweapons on the other and might keep you alive, so stock up on them ifyou'e a Knight Body plating can be 2 good idea, but vampires don't tend to fightback physically, usually using psychic powers, so don't rely upon your steel as much as you might against humans. But,onthe other hand, many vampires hese daysare well armed, so don't et down your quads either. While this text deals mainly with vampire hunting, were= wolves have been detected from time totime, and appear to bebecominganew threat. TheSun Knightshaveset upasmall Siverado detachment @-man), who are mobile modified AV- 4 and specialize in dealing with wetewoles. CSldoes ako haveinterestin were-wohes, though their interest seems to be dying down, as their agents who investi gate were wolves tend to tun up dead. The Predators ako investigate CyberWolves. And, Heart Bur Hunters have on ‘occasion taken ona werewolf wth fatal resus) ‘As faras werewolves go, there appears tobe two types: the fist are huge wolves and incredibly powerful, and the other type are humans who believe themselves to be wolves. ‘We term the former actual were-wolves, the latter as fopes. The former are deadly and should not be approached, Callin the Siverados.Thelattercanbedealtwith however. iver has some effecttseems,butwere-wehesare ‘extremely strong, somissile combatis recommended, DoNot Engage Hand:To-Hand Combat! Not tre vampires, these are humans who use cyber- ‘netics to make themselves seem to be vampires. The best ‘examples the Dracula's Children posergang. While they are generally not cyberpsychos and have 2 good reputation, though a macabre one, they do use cybernetic to repicate vampires Typically the fist step is bioscupting to get a pale complexion, drawn back skin and beauttied (vampires are typically very beaut). Then, speedware is often added to ive the speed ofthe vampie, and muscle grafts to get the strength of the vampire. Lowlightcyberoptcs and enhanced hearing cyberaucio create the heightened vampiic senses. ‘And, of curse, what good CyberVamp would be complete without implanted Fangs and sometimes Scratchers? All of these cybernetics are usually enough to drive people who are akeady insane over the edge. Therefore, ‘many are cyberpsycho, and truly believe themselves to be vampires. True vampires donotappeartoassociate with hem though, rather avoiding them. The only organization who recognizes the difference between CybeiVamps and real vampires isthe Sun Knights, and CSIif they get to dissect the compe. {pRAGUIAS citD This is a posergang found in Night City who all mimic vampires. They dres in Slavic cess ofthe 19h century, and have Slavic accents. Theyarealbobioscuiptedandfewhavean ‘ATT below 9. Theyall have implanted Fangs, though beyond that itvares from individual toindividual They pparenty do rink human blood, buthow sunknown. Thereareno reports ‘of them ever forcibly drinking person's blood, nor of any murders inked to them ‘This is probably due to theicmitant leader, Vad, who makes sure thatllkeep within the boundaries ofthe lw and do not injure anyone. They ae probably the mostchlized _gangin Night City butaboa quiet one, andso are ignoredby ‘other gangs. Their gang home is a castle in South City, very beautiful and elegant. They are ako a very rich gang. When Hunters seek outa vampire, orhave found one, either choose from or roll on the Random Prey table to determine just what they are hunting. Note that real vam pires are actually quite rae. Most investigations will di Cover this at some point, however in the mean time, it car be quite exciting RANDOM PREY TABLE Normal Person: Tiss anormal person whos not even pretending to be s vamp, The person might simply be aright perso, havea ‘atwall pale complexion andmypsterous, But, under all cicanstances is 2 normal human without ANY powers. 21-40 Vampire Actor: Thsis anormal person whois pretending tobe a vampce. The person wil lock pale, only go out at night and probably have some srt of fke fangs. Agi, this's rnomal person, though they are actively acting the partofa vampire, 41.70 Vampie Poser: Tis sik the Vampire Actor, ‘except that even cybernetics make the persen seem lc a vampire, therefore might be more fc to identify as nt a vamp 71-75 Haematomaniac: Ahuman who's addicted to the taste ofblood and thinks thathe needs it Very insane and dangerous. 7680 Genetic Disorder: Ahuman whois afctadby a genetic disorder that causes them torequite blood ovnjectons. Abothey get badsunburs ‘when exposed to sunlight. Seem lke vam pres, but are just aficted with an ailment 8195. CyberVamp: This cert erhanced human that resembles a vampire, except has ‘gene opberpsycho and thinks they ave avar- pire. Things such as crosses and gor will repel the CybarVamp fr purely pxychological reasons. These Vamps are very dangerous. 9599 Vampice:Arealvampirehasbeen discovered! Hunt as you wish and good hic! ‘Werewok A real were-wol has been found Poe tes Se me A A { 0.9 Veampires have always been clouded in legend and Ipstey, This text 5 not tended to deste that mystic ambiance, but igorance of ou mt tre ates isextely dangerous to any Child of Night. Tiss intended to en- lighten, wile maining the at of sera SSARY. Here are afew terms that you may ind confusing or that may have mearings other than you might be fama with + Age Level(A.L):Agame term to describe at whatstage cof development the vampire iat. + Creator The creator of the specified vampire. + Master: This refers tothe leader ofa vampire coven, + Psycho(PSVi: A new stat introduced, dealing with the character's spiitual self ti fully introduced in the POWERS OF THE MIND section. + Quire Various aspects ofa vampire’ physical and men- talbeing that are distinct. + Vampire: A being thats infected with vampiric blood. ‘Thereare severalvariations, depending on the culture. A few examples: Vampir in Hungary, Vikalek in Serbia, Viyolokasin Macedonia, Brokuacoin GreeceandDearg: dulin ireland. VRYOLAKAS CAMP) ‘A CyberPunk 2020 campaign using this sourcebook couldfollowmanypaths. The mostobvious wouldbetomake new player characters as vampires. But, fr the GMs who do not wish their players to have that much power, the players could simply encounter vampires or hunt them 3s a mission. The posites are ends Vampires culdbe a partfthe ‘main plotline, or simply a sub-plot to confuse and distract pies: Anidealstuationforintroducing vampiresintoacurent ‘campaign wouldbe to transform player characters into vam. pices during the course of the campaign. That way, the character could discover vampirism along with the player, thus creating amoe realistic play ofthe vampire characters. Be wary of large groups of players ina vampire cam paign though. Vampires tend to work alone, therefore large groups of vampire-characters will make play neatly impos- sble. One way to counter this would be to have all he vampice-charactrsfledgings. This willmitthei power, hs enforcing the teamwork ideas. n this fashion, the Game Master can place the coven masteras an NPCandbe ableto guide the campaign sightl without seeming too controling as the GM. ‘Aso, what yournayhave to deal wth are power-hungy players that wll r to milk vampires forall they can. To aod this, use ther quik to the hlest against them, and perhas increase the umber ofvampire hntersafter them. Afteral vampires who abuse their powers would tend tomake esi, targets. In short, enjoy this aspect of CyberPunk’'s darker side butmakesurethatitdoesnotover shadow thetrue CyberPurk codes. ving on the edge, style over substance and attitude iseverything. Afterall this snotintended to alow the ayes, to have super-characters, just to push their role-playing experiences tothe edge. Vampism is a disease transmitted through Vampiric Blood. Atleast 25% ofthe human's blood must be replaced with vampiic blood for the disease to take hold. The vampiic blood transforms the remaining normal blood into vampiric blood by approximately 1% per 10 years thereafter. The disease changes the body physically, and the side effets affect the mind, emotions and psyche of the indi vidual. These effects and sde effects are gradual, occuring atarate consistent wth the change inblood. Vampirc blood is extremely volatile. ‘A character who receives less than 25% but mare than 10% of vampiric blood must make a BOD check every hour after being injected, Every check tat fas rases the percent age fvampirc bood by 1%, and every check that succeeds, reduces the percentage by 1%. Ifthe percentage goes below 10% the characteris normal once again, and the rest ifashed out ata rate of 1% an hour. The character contacts vampitsm ifthe percentage goes over 25%, Medical assst- ance gives +1 tothe BOD check for each successful Diffcut MEDTECH check. Draining a vampice's body of blood and then efling it with human blood s extremely sky. Itequies 5 impossible [MEDTECH checks and Siffeut BOD checks ofthe vampire to succeed. I there are one or two failures, the character stays vampire Thee or more fares results in permanent death for the vampire. If al checks succeed, the vampire reverts to human form and starts fe back atthe age he became a vampire, however loses allbut psychic powers EXAMPLE: When Mike was made, the process was rushed, andonly 20% ois body was vampiric blood. In ‘the first 12 hours, 8 checks failed and 4 succeeded, ‘meaning the percentage went up to 24%. In the next two hous, the checks fled so now Mike isa vampi. Tie legendary vampirism has abways been reganded as a das, bet mal oscil, The method by which ne Acquire prs ranged from having been @cminl in fet being btn bya vp. Ouro sini research as shown that wari sed a disease of sors but Boll on ransited tug he vampiric blond ‘Ths bload, after entering a person's bloodstream, will gdualy mutate the “normal” blood into vampiric blood, ‘until the whole body is filled with vampiric blood (taking ‘pprximately 800 year). The exact method of transmitting theses examined morein-depthinthe secon VAMPIRE ‘CREATION. Once a mortal contracts this “disease”, he under- {96s physical, emotional, mental and spiritual changes. The plpsical changes are definitely caused by the vampiric blood and include om acuteness of the senses, increased physical strength, improved reflexes and transfige ration of appearance ‘The emotional, mental and spiritual metamarphasis canmotbe dirt atituted tothe vor bled and, [would speculate, are se effet ofthe disease. A loss of mental stability due tthe credible physcl changes cam be expected, whi canbe countered tough therapy nding therapist for ‘vampire however, isthe dificult). Be wary of your mental heath as suicides neo the principe causes of death among vamp. A Ieighened sprtualiy comes with vampirism. The aus of this is fic to isolate, but sft preset. It ‘has been speculated that duet the lose link vampires Ihave with the spintual world, beng the “undead”, Peson- ally, would cect these changes to an acceptance and avareess ofthe spiritual ream. ‘The intellectual changes have little to do with vampirism, as their existence [s due more to our longevity, which enables dark chen to gather vast amount of know ‘edge and wisdom, ‘Whether vampirism isa disease or not has long been puted, but itis indisputable hat hee sno know care, A ‘method onc proposed tori neselff vampirism was dian the vampite’s body of blood, and then rel it with marta ‘blood. While the teclology of 2020 might allow such a ‘medical mace allpastattempsendediter with he patent remaining a weakened vampie cr smply dying. While there sno precise way to ever know the exact rmonber of vampires in the wel, recently an informal count totalled approx. 800,000. This woud seem to say that apts make wp approimately 0.01% of the wold’ pope lation. sizeable munber, though inthe past recall yeas ‘when it must have dropped below 50,000, maybe into the 10000 range. But we are ow facing the fille blo of the napintas, a the word ripe or ur kind

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