Professional Documents
Culture Documents
Introduction and
chance to give your version of the tale, but acknowledge the major
turning points here, including the various ways they can alter the
Groundwork
ultimate outcome of the adventure’s story. This is a roadmap for the
story, so make sure that all the twists and turns are clearly marked out.
Don’t hide surprises in the climactic scene or bury important reversals
First are the adventure ratings. The number of scenes is a simple count
of what you have in your story (including optional scenes). The MPS
Background and Set-Up
dots are not an average of the individual scene MPS dots, but your Avoid writing a bunch of background material for your story
impression of how much of a challenge each aspect is in your story, that’s only going to be of interest to you. Unless the backstory
based on the chart on p. 3 of the SAS Guide. The XP level is what between two Storyteller characters is important to the core
experience point amount you find appropriate for the challenges in conflicts of the story, skip it. Just because you have a scene in
the story as presented (whether through a previous playtest or a rough a warehouse doesn’t mean we need to know how international
estimate of the power level of the antagonists). shipping law works.
Set-up is also where you can detail areas like the motives of the
player characters or any potential patrons, information gathering,
Storytelling Adventure system
rumors and other information relevant to the lead up before the
Scenes Mental OOOOO XP Level first scene.
8 Physical OOOOO
Social OOOOO o-34
2
should consider putting a few quotes on each important Storyteller
New Elements character yourself, so you get a richer sense of how the character talks
This is where you put objects that fall under already-defined catego- when thrown into a variety of situations. For example, you could offer
ries: bloodlines, Merits, Charms and so on. Put only those things in an example of how the character uses a particular Skill or power by
here. These are more likely to be used outside the scope of this story, writing an example like the following:
and you don’t want your story-specific mechanics to be confused with (Intimidate) “You ever felt somebody’s bone snap in your hands? I
them later. have. I love it. I love that feeling.”
Storytelling Mechanics (Streetwise) “No worries, there, chief. I know you’d never
get involved in such shady shit. But you know the neighbor-
It’s okay to whip up optional systems for resolving core narrative hood and might have an idea where such low-lives can be
issues, like a sub-system that determines when characters finally draw found. Right?”
police attention to their activities while on the run for a murder they
didn’t commit. Because this action provides some of the architecture (Dominate) “Josh, listen to me. I need you to go down to Hume’s
for the whole story, you should detail it here rather than in any one apartment and deliver this package for me. You can do that for me,
SAS Support Kits
Personality Mechanics
The Cast This is Vice and Virtue for World of Darkness, Motivation
The Storyteller characters presented in SAS adventures use a for Exalted, Nature for Scion and so on. These are the same as
slightly different format from our normal Storytelling games. These they are in the original games, but it’s good to throw in a quick
characters contain specific, detailed advice and notes to help you use sentence or two explaining what they mean to the character in
them in a particular story. Write sample descriptions, monologues, question. It’s another hook to help you understand how to portray
tactics and goals for the most important Storyteller characters in the the character.
story; the character write-ups should be your one-stop shop when
playing that character. Background
Don’t bother writing up every downtown commuter on the This is a quick, basic background on the character’s fictional his-
D-Train this way. If you set out to detail too many characters, tory in the game world. The odds are good that you’ve covered a lot
you may make each of them too shallow and they won’t be as of what might go in here under “Backstory” or “Set-Up,” so you don’t
vibrant as you need them to be. Focus on getting key characters need to repeat that. This section is intended as a touchstone, though,
across as richly as you can, and trust that you can improvise the so certain key pieces of information may warrant the repetition, such
supporting roles. as the character’s wife’s name, alma mater or the circumstances of his
unfortunate demise a hundred years ago.
Cast Structure Description
Quotes This is still a description of the character in question. Rather than
In most books, a character gets one quote, a sassy one-liner designed a densely intertwined block of text, though, jot down a few ready-to-
to get the Storyteller’s attention right away. In SASs, though, we say descriptive statements you can share with your players. This isn’t
usually supply three important lines of dialogue for potential situ- read-aloud text, exactly, but it’s pretty close. Just break it up a bit so
ations, to help you get a handle on portraying the character. You you can pull it apart as needed
3
Also, remember that, despite its name, this entry isn’t strictly visual. You’re
not describing the character to a police sketch artist, you’re communicating Combatant Statistics
with an audience through words. Descriptions that cut to the chase and stick Be specific and don’t go overboard. The number of characters who
with the audience are best. Here are three sample descriptions that might be need five dots in anything should be very small. You have many other
given for the same character but don’t resort to just listing traits: mechanisms for controlling the power level of any scene, but a detailed
character sheet cements a center point for the challenge of the scenes
• He’s got the look of a wadded-up rag, oily and wrinkled.
that character is a part of. You aren’t required to give each Storyteller
• If people had evolved from frogs, they’d look like this. character exactly the number of dots that the player’s characters start
• His fangs are his only teeth, and that’s probably been true with, because they serve two very different purposes in the game.
since the day he died. Don’t put characters with massive dice pools into adventures for less
experienced characters. It’s also a good idea to pre-calculate dice pools
Storytelling Hints you expect to use a lot before the game starts.
This is a misnomer. Don’t hint – be clear. Write down as precisely
as you can the character’s role in the story and how to use him to ac-
complish narrative goals. What’s the character’s purpose in the story? Scenes
SAS Support Kits
4
like spit (–2)” or “wind-blown sand gets into everything (–3).” The
Overview effects of previous scenes can also act as a hindrance.
This should contain a synopsis, a short description of what triggers Help: This describes ways the characters can make the key action easier
the scene and a description of the central conflict. for themselves, or extra benefits they can derive through clever play. In many
cases, they might be rewards for other actions the characters take in this scene
Description or previous scenes, like restoring emergency lighting or putting out a fire.
Avoid a big paragraph of description. Put things in sentences that can Roll Results: A list of possible roll results, and some suggestions on
be used now and again throughout the scene, rather than delivered in how they can manifest in the scene.
a huge info-dump at the beginning. Also don’t feel restricted to these
descriptions; feel free to break them up into phrases and details to use Consequences
in improvised descriptions. Detail any special consequences for the scene here. Note that these
Storyteller Goals are consequences that will have an impact on future scenes of the
story – any consequences that radiate outside the context of the story
This is the main meat of the scene. Detail what this scene is designed should be detailed in “Aftermath,” below.
to accomplish in the story (e.g., build suspense, exposit, challenge the
SAS Support Kits
Aftermath
like. There are a few sub-sections here.
Dice Pool: This simply details whatever dice pool is used for the
action (if any). The aftermath is pretty much what it says it is – a discussion of the
Hindrances: This gives you ways to make the key action more chal- consequences of the overall story, which are seeds for future stories.
lenging, more dangerous or more dramatic for the characters. Try to This is also the place to detail end-of-story experience awards, reward-
be colorful with them, such as “a warm, slow rain drips out of the sky ing three or four particular actions or decisions.
5
Name: Virtue: Faction: Name: Virtue: Faction:
Concept: Vice: Group Name: Concept: Vice: Group Name:
Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo
Power oooooooooo Finesse oooooooooo Resistance oooooooooo Power oooooooooo Finesse oooooooooo Resistance oooooooooo
Willpower Willpower
Morality Morality
Flaws Size Flaws Size
Speed Speed
Defense Defense
Initiative Mod Initiative Mod
Notes Notes
Attributes 5/4/3 Attributes 5/4/3
Skills Varies by Age Skills Varies by Age
Merits 7 Merits 7
Health = Stamina + Size Health = Stamina + Size
Willpower = Resolve + Composure Willpower = Resolve + Composure
Size = 4 for children Size = 4 for children
Defense = Lowest of Dexterity or Wits Defense = Lowest of Dexterity or Wits
Initiative Mod = Dexterity + Composure Initiative Mod = Dexterity + Composure
Speed = Strength + Dexterity +4 Speed = Strength + Dexterity +4
Starting Morality = 7 Starting Morality = 7
Name: Virtue: Faction: Name: Virtue: Faction:
Concept: Vice: Group Name: Concept: Vice: Group Name:
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name: Virtue: Clan: Name: Virtue: Clan:
Concept : Vice: Covenant : Concept : Vice: Covenant :
Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name
Name: Virtue: Aspice:
Concept: Vice: Tribe: Form: Hishu Dalu Gauru Urshul Urhan
Lodge:
Strength
Intelligence oooooooooo Strength oooooooooo Presence oooooooooo Dexterity
Stamina
Wits oooooooooo Dexterity oooooooooo Manipulation oooooooooo Manipulation
Resolve oooooooooo Stamina oooooooooo Composure oooooooooo
Perception
Size
Skills Merits Health Speed
ooooo ooooo ooooooooooooooo Defense
ooooo ooooo Initiative Mod
ooooo ooooo Willpower Armor
ooooo ooooo o o o o o o o o o o
ooooo ooooo
ooooo ooooo
ooooo ooooo Essence Gif ts and Rites
ooooo ooooo Gif t Roll Rite Roll
ooooo ooooo Essence per turn
ooooo ooooo
ooooo ooooo P rimal U rge
ooooo ooooo o o o o o o o o o o
ooooo ooooo
ooooo ooooo Renown
ooooo ooooo Purity ooooo
ooooo ooooo Glory ooooo
ooooo ooooo Honor ooooo
ooooo ooooo Wisdom ooooo
ooooo ooooo Cunning ooooo
ooooo ooooo
ooooo ooooo Flaws
ooooo ooooo
ooooo
Harmony
Notes
Name; Virtue: Auspice: Name; Virtue: Auspice:
Concept: Vice: Tribe: Concept: Vice: Tribe:
Lodge: Lodge:
oooooooooo Notes oooooooooo Notes
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name: Virtue: Path: Name: Virtue: Path:
Concept: Vice: Order: Concept: Vice: Order:
Cabal: Cabal:
Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina C ooooo omposure ooooo Resolve ooooo Stamina C ooooo omposure ooooo
Rote
Skills Merits Health Rote
Skills Merits Health
Skills ooooooooooooooo Skills ooooooooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Willpower ooooo ooooo Willpower
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Mana ooooo ooooo Mana
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Mana per turn ooooo ooooo Mana per turn
ooooo ooooo Gnosis ooooo ooooo Gnosis
ooooo ooooo oooooooooo ooooo ooooo oooooooooo
ooooo ooooo ooooo ooooo
ooooo ooooo
Protective Spells ooooo ooooo
Protective Spells
ooooo ooooo ooooo ooooo
ooooo ooooo ooooo ooooo
ooooo ooooo Wisdom ooooo ooooo Wisdom
ooooo ooooo Size ooooo ooooo Size
ooooo ooooo Speed ooooo ooooo Speed
ooooo ooooo Defense ooooo ooooo Defense
ooooo ooooo Initiative Mod ooooo ooooo Initiative Mod
ooooo ooooo Armor ooooo ooooo Armor
ooooo Notes ooooo Notes
ooooo ooooo
Arcana Arcana
ooooo ooooo
ooooo ooooo
ooooo ooooo
ooooo ooooo
Name; Virtue: Path: Name; Virtue: Path:
Concept: Vice: Order: Concept: Vice: Order:
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Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name: Virtue: Lineage: Name: Virtue: Lineage:
Concept: Vice: Refinement: Concept: Vice: Refinement:
Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name: Virtue: Seeming: Name: Virtue: Seeming:
Concept: Vice: Kith: Concept: Vice: Kith:
Court: Court:
Intelligence: OOOOOOOOOO Strength: OOOOOOOOOO Presence: OOOOOOOOOO Intelligence: OOOOOOOOOO Strength: OOOOOOOOOO Presence: OOOOOOOOOO
Wits: OOOOOOOOOO Dexterity: OOOOOOOOOO Manipulation: OOOOOOOOOO Wits: OOOOOOOOOO Dexterity: OOOOOOOOOO Manipulation: OOOOOOOOOO
Resolve: OOOOOOOOOO Stamina: OOOOOOOOOO Composure: OOOOOOOOOO Resolve: OOOOOOOOOO Stamina: OOOOOOOOOO Composure: OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO OOOOOOOOOO
OOOOOOOOOO
OOOOOOOOOO
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name: Virtue: Profession: Name: Virtue: Profession:
Concept: Vice: Compact: Concept: Vice: Compact:
Conspiracy: Conspiracy:
Intelligence ooooo Strength ooooo Presence ooooo Intelligence ooooo Strength ooooo Presence ooooo
Wits ooooo Dexterity ooooo Manipulation ooooo Wits ooooo Dexterity ooooo Manipulation ooooo
Resolve ooooo Stamina ooooo Composure ooooo Resolve ooooo Stamina ooooo Composure ooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs
Name: Virtue: Archetype: Name: Virtue: Archetype:
Concept : Vice: Threshold: Concept : Vice: Threshold:
Intelligence OOOOO Strength OOOOO Presence OOOOO Intelligence OOOOO Strength OOOOO Presence OOOOO
Wits OOOOO Dexterity OOOOO Manipulation OOOOO Wits OOOOO Dexterity OOOOO Manipulation OOOOO
Resolve OOOOO Stamina OOOOO Composure OOOOO Resolve OOOOO Stamina OOOOO Composure OOOOO
Willpower Willpower
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO OOOOOOOOOO OOOOO OOOOO OOOOOOOOOO
OOOOO OOOOO OOOOO OOOOO
OOOOO
OOOOO
OOOOO
OOOOO
Plasm OOOOO
OOOOO
OOOOO
OOOOO
Plasm
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO Plasm per turn OOOOO OOOOO Plasm per turn
OOOOO OOOOO OOOOO OOOOO
OOOOO OOOOO Psyche OOOOO OOOOO Psyche
OOOOO OOOOO
OOOOO Manifestations OOOOOOOOOO
OOOOO Manifestations OOOOOOOOOO
Synergy Synergy
Notes Notes
Size Size
Speed Speed
Defense Defense
Initiative Mod Initiative Mod
Armor Armor
Name: Virtue: Archetype: Name: Virtue: Archetype:
Concept: Vice: Threshold: Concept: Vice: Threshold:
oooooooooo Notes oooooooooo Notes
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oooooooooo oooooooooo
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Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
HINDRANCES HELP Other HINDRANCES HELP Other
STs STs
PCs PCs
Name
Name: Caste:
Charms Concept: Anima:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Defense / Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo
ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo
ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo
ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo
ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Defense / Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo
ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Defense / Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo
ooooo
Cup Ring
Notes Heart Soak ooooo
Cup Soak
ooooo
Ring Soak
B L A
o o o o
Essence Health
appearance wits
Conviction Valor
o o o o o o ooooo ooooo
Personal | -0 Staff Sword
ooooo ooooo
Committed -1 Staff Soak Sword Soak
Essence Pool -2
Experience
appearance stamina
-4
Incapacitated Dodge DV
Name
Name: Caste:
Charms Concept: Urge:
Name Cost Name Cost
Strength OOOOO Charisma OOOOO Perception OOOOO
Dexterity OOOOO Manipulation OOOOO Intelligence OOOOO
Stamina OOOOO Appearance OOOOO Wits OOOOO
A bilities
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
ooooo ooooo ooooo
Backgrounds Weapons
ooooo Speed / Accuracy / Damage / Parry DV/ Rate
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
Willpower Virtues
o o o o o o o o o o Compassion Temperance
ooooo ooooo ooooo
ooooo
ooooo Dodge DV Conviction
ooooo
Valor
ooooo
Notes Notes
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
HINDRANCES HELP O t her HINDRANCES HELP O t her
STs STs
PCs PCs
Name: Calling: Pantheon: Name: Calling: Pantheon:
Level: Nature: God: Level: Nature: God:
Attributes Attributes
Strength oooooooooo Charisma oooooooooo Perception oooooooooo Strength oooooooooo Charisma oooooooooo Perception oooooooooo
Dexterity oooooooooo Manipulation oooooooooo
Intelligence oooooooooo Dexterity oooooooooo Manipulation oooooooooo
Intelligence oooooooooo
Stamina oooooooooo Appearance oooooooooo Wits oooooooooo Stamina oooooooooo Appearance oooooooooo Wits oooooooooo
Knacks Attributes
Strength oooooooooo Charisma oooooooooo Perception oooooooooo
Dexterity oooooooooo Manipulation oooooooooo
Intelligence oooooooooo
Stamina oooooooooo Appearance oooooooooo Wits oooooooooo
Abilities birthrights
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
boons
ooooo
ooooo
ooooo
Weapons
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo Willpower virtues
Notes ooooo oooooooooo ooooo
ooooo ooooo
spells ooooo
health
0 –1 –1 –2 –2 –4 I ooooo
Legend
oooooo
oooooo Legend Points
Name
Name: Calling: Pantheon:
Level: Nature: God:
Knacks Attributes
Strength oooooooooo Charisma oooooooooo Perception oooooooooo
Dexterity oooooooooo Manipulation oooooooooo Intelligence oooooooooo
Stamina oooooooooo Appearance oooooooooo Wits oooooooooo
Abilities birthrights
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
boons
ooooo
ooooo
ooooo
Weapons
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo
ooooo Willpower virtues
Notes ooooo oooooooooo ooooo
ooooo ooooo
health spells ooooo
0 ooooo
–1
–1 Legend
–2
–2 oooooo
–4
I
oooooo Legend Points
Name: Calling: Pantheon: Name: Calling: Pantheon:
Level: Nature: God: Level: Nature: God:
Notes Notes
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
oooooooooo oooooooooo
Name Name
Concept Concept
STs STs
PCs PCs
SCENE: SCENE:
mental physical social mental physical social
H I ND R A NCE S HEL P Other H I ND R A NCE S HEL P Other
STs STs
PCs PCs