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NSCS) IAM SONORA: CO CIR (Cp KOLCk: MEAG (C)e I Re 2. ae si a % F i. JAVAC PRESS. THE COMPLETE BOOK OF ELDRITCH MIGHT An arcane sourcebook By MONTE COOK Requires use ofthe Dungeons & Dragons? Thin Edition Core Books publish by Wisards of the Co This book utilises updaced macoria from the. 3§ revision he ADDITIONAL CREDITS Editing and Production: Sue Weinlein Cook v.35 Updating Assistance: Mike fohnstone Cover Mlusteation: Sam Wood Interior Ilustrations: Toren “MacBin’ Atkinson, Talon Dunning, Brian LeBlanc, Eric Lofgren, ‘Stephen Shepherd, |. D. Sparks, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Rob Lee Proofreading: Mark Ashron Cover and Interior Page Design: Peter Whitley For supplemental material, sisie Monte Cooks Website: cwwwsmontecook:om> tro Stan ar the Aa Ste fg atoms We lhe Con bed fb, Ie an ews acon he ems (pez ten ees veson you Rcay ofthis ani a be fo at ware am0> Dungeons 8 Degane® 08 Wen of be {aust are esi trum of Mads oh Cont. a subir ofHasoo. ne ond ae use ah arm. 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NO "Come So a eden she Deo, Mane) con Cha mar rete ree oprah fe Unies tats of AeA rea ‘oven or anatrnd a ftw rtearcornonOnen So bantam ple Cone exept ues ‘oon rune af Open Game Cotetcantet hh Open Gore "dca tof etn Ay Sesveya al see, ORBAN (Cheek out Sword & Sorcery online at aruswordsorcery.com PRINTED IN CANADA IyrRODUCTION: THE STORY OF ELDRITCH MIGHT “auTHOR'S NOTE: EupRiTcHt onicins Silane gresrens usie THis Book CHAPTER ONE: ALTERNATE CLASSES BARD VARIANT - Joos, suqxDusv oF Sons ‘Yantet BARD Sext:s0N6 List SORCERER VARIANT ‘aguas? SONCERER SPSL LST (CuartER Two: FEATS Feat List FEAT DESCRIPTIONS (CaarTeR THREE: PRESTIGE CLASSES DIPLOMANCER ELDRITCH WARRIOR EMBERMAGE Graven ONE Siar ROWE CIRCUMSTANCES KNIGHT OF THE CHORD MIRROR MASTER SONG Mace STARLIGHT MAGE «2.2... Cuarren Foun: SOUL MAGIC (CREATING SOUL MAGIC Spetts Sieber AONE SCORES UstxG Sout Macte ‘werenartve Sou Macie Decuwwatony SOUL Macic Erenronasous Sout Macte SOUL MAGIC SPELL EFFECTS nsrunariv Sanus Deetwnarony SasrLes Exreuronweous Saunvss SouL Magic 1N THE ‘CAMPAIGN ‘Taz Nexus Adon Seok LGR sour sive rus Location: Siebr Semvive ‘cussacrens Ccnoss-REFERENCE BASTION OF THE D'STRADI BackaROUND sour tg Hat ‘sc rats Location Alvere Seob E28 3708 age D'STRADE «| SuEwer ub Srettsonas 5 ° 18 a9 3 33 36 38 40 3 es 44 a8 45 ae 46 46 (CHAPTER FIVE: MAGIC LOCALES 47 7 38 “8 se 50 st 52 5 3 2 5 ss ss Rice MIGHT Table of Contents Abert Se LEVERS B70 1-35 ‘Cnoss-REFERENCE 36 POOL OF GLENMASIS .......56 ‘BackanouxD 36 Using rms Location $6 Sidebars Be CURSED ITEMS 57 vet Sede LEVELS 1705-58 cuaacrERs 38 noss-Reranenes 2 VABRIN'S FORGE «2001-59 Backanouxs = sia TIS LocaTion 50 ys YaBnin's FORGE 50 our 60 ‘cranacrans st borate ress 2 Siar: LvconPORATING THESE Russ $s Siac MORE Ds JUST SWORDS. entre Sex CEVELS 610 19-58 ‘Siar Vanuane MULTICLASSING meus “9 Ccnoss-REPERENCE am ‘Tae VALE OF STARS - a Mop THE Yate OF STARS Sear THE B80 Aden Sec: LEVELS 10 TO13 ‘sine mais LocaTo% 7 ccnanacren. m8 Dragon Naat 75 Luquip StaRIGHT 7 SuDUnUNAL SPEELEASTING 76 Ccross-Rarssnce 26 TOMB OF FROZEN DREAMS «77 op: Caves 0” fee 7 ‘sine nts Location 78 Alvear Sel LEVERS §T0 20 0.78 anonr cHEcaS 79 ccharacren 79 crose-Revenance so Crry IN THE STORM 80 sannevH Topar 8) Seat: Wie CHT THE STORE BE sine ms Loesron 3 Ccross-Repanssice 85 oct Ses LEVELS 670 8. 83 (CHAPTER S1x: SPELLSONGS SPELLSONG CONVERSIONS ..84 SPELLSONG LISTS «..... 84 SPELLNOTE DESCRIPTIONS ..85 ‘SPELLCHORD DESCRIPTIONS . .89 SPELEMELODY DESCRIPTIONS 95 CHAPTER SEVEN: SPELLS PERMANENCY AND ELDRITCH MIGHT 2.0... 98 AEDT Speit LISTS 98 ASSASSIN SPELLLISTS ...-..98 BARD SPELL LISTS .-........99 BLACKGUARD SPELLLIST....99 CLERIC SPELLLISTS ........99 DRUID SPELL Lists 100 PALADIN SPELL LISTS ......100 RANGER $ret LISTS, 101 SOMWI2 SPELL LISTS... 202 SPELL DESCRIPTIONS .....105 (CHAPTER EIGHT: MAGIC ITEMS ARMOR AND WEAPONS «163 ARMORSPECIAL ABILITIES «363, ShECIFC MAGICALARMOR..-. 164 WEAPON SRECUAL ABILITIES «85 Shgcitic MAsICAE WEAPONS 256 Potions 169 Hervant Portes 69 orsime Portons 159 RINGS . 169 Rops - 270 Staves 2373 Wosprous ITEMS ak MAGICAL VEHICLES «+181 Magic Porsox: 184 ‘Creare Mactc Fo 184 Mace Potzox PowEne 82 Mino ARTIFACTS 135 MajOR ARTIFACTS 186 Carrer Nine: CREATURES ‘ARCANE ANGEL ass Sidon aRCAME ANGELS OU THE (CREATURE OF THE MIST . 191 ‘CREATING A CREATURE ormae Mist aga susrartces 292 SAMUS CREATURE OF THE MIST. 392 D’STRADI DEMON 94 Denton Quatsries 196 ismant anoueror 296 DISTRADE DANGER oss 296 D’stRaDt ANNINILATOR ‘97 Eve Gowen 198 KALLENDINE feseed9s MAGICAL CONSTRUCT.....200 (CREATING A MAGIEALCORSTRUGT 200 Coxsraverios Snot MAGICAL CONSTRUCTS «20% sour ‘arr Santa TTRRAAM, THE THUNDERKIN 204 UnHoLY RveN ARPENDEX: SUPPLEMENTAL MATERIAL ‘RANDOM RUNE GENERATOR ARCANA UNEARTHED Conversions OPEN Game License Inpex The Story of Eldritch Might nt hac ye it Te Bok nist cng afl sand to cy el ves inet be hem fmt feat eget va fn hm or ite i ie. as se ca tht The oo his ‘wore contain so nt nil fr ented ons fr steno esau mela ces dct pli plas enya ego, The Rea of me tpn ase cave fi nce nigh a ni eee iinet athavocwas an stogon bastard, but his ideas were interesting. Arcane opeleases—arcanis—do possess the | ? unique attributes to call power into themselves, serving only their own wishes. OF course, this led co che develop i AV rest of sina ensely undeseresrepetcon of el, powenmad esis, ‘Wiesrds, sorcerers, and bards ae formidable characters who command great power. But power is onyas great asthe knowledge behind it, Much of the seer arcanist lore lies within the covers of a massive come known as The Book of Elich _Migt, Frequently, snippets ftom this magical book are copied from it and disseminated as books of magic all their own, This particular volume holds many of the treasures found in those pages. ‘Malhavoc, a powerful wisard, isthe only known mortal arcanist to have “possessed” The Book of Erich tight for any sig- nificant amount of time. This rome of magical knowledge surpasses most similar artifacts. Malhavoc said it was intelligent — oo an elder god of magic rapped within a simple item. tn bis “conversations” with The Book, he transcribed decsils of new areas \ of study new spells, new magical items, and more, We ate proud to present his work. Playresiers AuTHOoR’s NOTE: ELDRITCH ORIGINS Thanks te elle members af my regula gam ing group for elvays being wiling toe love magie. [love wicards and spells and magic items. Small wonder, then, after mare than a decade asa game designer that the very first Tisse Detar Stk Mona, Chis Perinat product I created when {had the chance co write whatever [wanted was a book on ‘lek, Seer Reyotes. ana teh Soh, magic, The Book of Elrtch Might was veitten with no ides how ir would be received — My saeco grate goes al tose who fonk Tinvemucalthorotlee nefecorteorcomnpaclonehariong helmets etl pa on the cake David ansnorth tetnew Ae, ere sec not tr Besos Only dys afershe bel st appeared people Began asking mei here be more? Rl ap eo Ar Beco Thednt rey heugheaboute sequel bt Thad no shorageet ie fr what cole go Dita Cobo. hbo ren sae iy hou uc but Thad no shorege of Hes § Sean boven ee ino auch book, once {considered it.The material akeady exited, in at, beeause 5 ggunen chs Ton Beco ur Goin snuck of what appeased in these books showed up in my own personal campaign Fel Scan Eur ek oe Host. before {ever thought of publishing it. (I believe that, generally speaking, if you create soredl tefioneston Feuke hrgensen: Mart something for an actual game session, ather than just ofl che pagss of book, you Seth lo Rost at Lack, seph Lace, set much bere material: fern other reason, you sawa need feririna real game, lamin Germdnda May Maao, hel ployer) Deak of Eds igh: Songs and Soleo Power sla seamaster Sen Suan dun ange po the popu fs sans coe Cae, eae the yale sea bet Polite, sri 5. Poloveh, cob Prot Joka ‘Then came Book of Erich Might 1: The Nesus. Again, iewas na chore to come up with gaunt Stave Rees Glace koe oss” Bl ason Soin, Boje Sciave, ore material —much of i originated in my campaign—bur I asa lite tired of the iso ong bao Schews o) format didnt want to publish just another book of spells and feats and whatnot with- "Si tannHany Sams ores Stone, ‘out context. $o I gave them specific locales. Bach had 2 place co be used, and each place Rasmus Misa est and Osten Ve could slide easily into a campaign. te was fun to verite some setting-stye material agsin. ve goto rellyou, though, after three years, ics wonderful to seeall ofthis informa tion compiled into one beok, This meaty tome offers so many new spells feats, icems, classes, and options for your game, it would take months of play so incogporate ial Bur what a fur challenge it would be to try. TThope you find thatthe material in this book adds the same excitement and fun to your campaign that it added to mine Tike to dedicate this book tothe members of “Okay—Vour Turn,” the Malhavoe Press and montecook.com message boards. You asked all the right questions, you provided feedback, you were always ready for new material, and you helped create and sustain a fn, friendly community for me robe a part af And of course, you asked for this book. Here itis About the Author ‘Monte Cook strted working professional inthe game industry in 1988. In the {mploy of on crown Energies, he worked ote Rlemsterand Champions ‘ames os an eitor developer and designe, In 994 Monte came to TSR co gome designer. As 2 senior gome designer ith Uizords of he Coast he codesigned te 3rd Eaton of Dungeons 8 Oagans, ‘uthored the Dungeon Mase” Gig, cn designed Return tothe Temple of mental Bi the dx version of alot Chul, ond The Boot of ile Darines. {Fortiskids games be designed te HeroClix ster of opera combat. He ‘uated the best seling Monte Cook's rcana Unearthed for alnavoc Press ‘A graduteof he Clarion est ter’ workshop, ont also has published ‘Porestoes ond te nova. ns Spore time, ne rans games, ules vst Giormas out of 60 oucing nels, ana reds © 9 com About the Ilastators Toren *MocBin" Atkinson is inom by ght os the ea singer inthe Cuts ‘ack band, the Dares ofthe vise Ticks, but by day he calles Sturdy Inoming cartoons and avoier-overactar. You've seen Hs wor in 620 al oh Cathe, Dello Green, and the eeporttlogy or wal os many Malhavec Pass tiles, He scarey celeoratiag te vlease of Ps frst published witng cede forthe pulp so R9G Spaceship Toro, ‘Aleta st and grohi dexgne een Dunning 2 sunivar af iit Wolfs itare ‘rogram is now the hie Musto forthe Raver eas wel regu. ‘ther Sword & Sorcery pacts, cling Demon Goes Fane fom Mahavoe. Nes ‘Sse done work for West End Games, sors ef he Coat en Susos, 7 renerco 4st Brian LeBlanc uses is enm-s-you-g approach foreach essignment, ‘Showaing new techniques fam counties intenigne work sessions. RPG ard ‘ime saunetrcks plying n tre background rian beeves you've got te tke fesponsibty for your bin growth with 9 esthOUt an oF dear. Vs is 2b [ie ot eta fa poceports com) bleblonc. ric Lofgren’ ely inflences included comic book ort, the oils of Feaztta, ond tte nts of Bern Urigntson. Upon discovering roleplay gore, ha Schooled isola fntesy ar After yeorsof working other jobs eSustainhinself while ioming nay evenings end weekenas, he decid to tke he plunge, eset ‘ngin the ROG indus See more ef ns work ot ewicerilfgren. cM Cortegronhe Rob tee hos created meps frit Thougts outa Kil Anger of [Angeles nd The Banewarens fom iaihevae Press. plus many other do prod cts A graph designer by ao Rob was awarded the EX orld d20 Spats ‘anecd for Best Catopaptin2c02 ‘Stopen Shepherd is 0 Foriéobesedertist ho got his str wth Matava bres tutoring Bok of Cleteh Might Songs ana Souls of Power and ‘Demar God's Fane, He Hes workec 09 a numberof books or tongoose ublsning ane Tol ord Games as walle many others He ves with Ps Sup porte wil ale and is iepiratonel daughter And. et caren pling World domination Vise his webs ot entp:voedoa name sapapth LD. Spars creates imaginative inter ilstetions for Malnava ites, cud Jng Demon God's Fane, tn addin, he designed the alhovoe Press Ingo and ante coats popular website cwirnmantscook com. Years ago, yer Walpole spent good deo of tine la school belng scolded by his teaenes for rowing when he shouts Rave paying attention in lass. ody, ‘any afthaze some teachers ore happy that these taught 27-yearotd is able fo puraue Me ilusvation carer fl ime. He Dives ta Ges Moines, owe. wt is Inia Petstand son Reagan and co-owns a comic book store, Cup 0” Kryptonite Cover att Sam Wood, e Senile boeed luster works primary nthe role loving and electrons me indusnes. White a Stef art at zed of te oast am dstoted Oungeons 8 Oregons, age The Gathering end many ther gomes. In adetont elhavoe Press, he's worked fara wide range of companies, rom Gren Zon fo Season ‘Kora Yanner bas aoays been interested in art, oleplying games and the Fantasy worl rom Decipher ta elnovoe Press, White of e Dreom Pod 5. Ken has produces hundred of astratons forthe oleplaying industry anc Eomioues 620 so. Malhavoe Press Maitarac Press is tonte’s d20 System nit devoted othe pubation of tinsel magi monsters and evocative game elements thal go beyond tad tonal fantasy Hlthavse Pess proses exMbl the master ofthe dz0 Sst ‘nies that ony one ots pial cesigners cone ‘Tne Elite igh sess Mahavoc Pres’ most popular ine of 20 source books, onte’s companion oavenire tts series, Demon God's Fane saa ‘ble for highleve ekitch pay and his variant ployer handbook, Mee Cooks Arcana Unarnes, ofr new les, ree, and classes or aavarced pores Curent les arava to purchase in either vint electronic (POF) Format cresmnontecaok con. USING THIS BOOK Magic is a wonderful thing. Nor only because i allows spell ters ro accomplish miraculous deeds, bur because i is Infinit in scope. Ifyou have read the spell and magie item selections inthe revised dze core rulebooks, you've only just srarced to plumb the depths of magi. This book presents @ foray into the unknown—peruse its pages with excitement But beware: These new powers and abilities can be used to your benef, or they can be used againse you, Arcane magic is afielle ching. ‘This book isa smongesbord. tr presents 2 vast selection of, new feats. new classes, new spells, new locales, new c sures, and new magic ems. You ean use as litle or as much as yoo wane, While some of the material complements other bits wery nicely. it all works independently If you're & DM, that should be important to you. That smeane ou can go through thi book and Fel picleand choose whae ie available in your eampsign. You an throw out hinge you dotlike, or tharyo have sready decided wot different in your game, with womy tte affess anything ele found inthe book, Great effort as made to balance the new feasures in this ook with he core rls, bat the DM is the final atiter of what goes and whse docen. “his book contains only new opporrunities—not new restrictions, Ifyou are plays, loleupon this books ¢ selection of whole new paths to power Chose wise This books a repackaging of thee previouly published volumes: The Bok of Erith Aight, Bok of Edrich igh Sings and Sols of Power, and ook of Erich Might I The Nexus We have combined the complet contents ofall sree books, arranging the mace according to tpi, We've alo updated the materia 0 conform the .35 revision of the coe rules, corrected afew typos, inladed some matval from Monte Cooks website and sded anew appendix wich tips for using these feats, classes, spells, spelongs items, Iocales, and monsters with Monte Catt Arcana Uenthed Taroughout this sourebook, sidebars offer special infor mation and guidelines for the DM. Spl, em, fase introduced in his book are marked with a dagger). Otherwise al references to spells fats and other rales are from the v.35 revision ofthe theee Core Rubooks: the ayes Handbook, DG, and MM Bonvs source material and ideas to avgment the infor ination in The Complete Book of Edrich Might appear on Monte Cok website. T find the links to chese free web enhancements vist the bokis product page online at corwatimontecook.com/mpress__BOEMC hemb. ‘This bookie protected content except for item specifically called out 8 Open Gaming Content onthe tile page. For fall desl, please sen othe Open Game Liense in the Appendix. Open content is not otherwise marked in the text ofthis book fos Chapter Tire: Chase efore you adopt ether ofthese classes for your own. characrer—or before you adopt any new class, for ‘that matter—its a good idea to discuss the details ‘of them with your DM, BARD VARIANT Music holds great magic although fw realize this power, and even fever know how to tap ino its potential. Some tske the bard as a simple minstrel with nothing more to offer shan afew songs o warm the heart. And, in truth this isan apt description ofa beginning bard. However, ss she pro- gresses in knowledge and al he bard becomes a formidable spelleaster and combatant, using those powers together in ‘ways that no onesie can ‘Adventures: Bards explore new territories and old ruins to learn mare about their world. In addition to bsing mas- tere of music, thay are haspers of lore a3 well—often incorporating this Knowledge inte their cong. Characteristics: Bards are knowledgeable and broadly shied —yer ail unique. For example, chey maneuver in Bight armor more like fighters than mages, yer they do not rly on strength alone. Ther musi is magia, but more flexible CHAPTER ONE 5 ans Alternate Classes Tec nw seinfeld arson lapel leper ainda of layers Handbook iterate ion von shan che spells of wissrds or sorcerers. They are almost as skilled as rogues in cercin areas but ack their penchant for sneak aracking or using mechanical devices. If they have a primary focus, icles in music, which, in cur, provides them ‘with powers of diplomacy and charm. Alignment Bards are fee spirits, wanderers, and intellecus= als They appreciate creativity, freedom, and individuality over structure and order. Thelr spontaneity and ineutive nature preclude those of lawful alignment from joining their rans. Religion: Bards wsually worship gods devoted to music, creation or travel. (For one example music deity see the “Jode, the Guardian of Song” section in this chapter.) They often do not tie themselves down co rigid religious struc- ‘ure, However, in congregations and fellowships that give ‘them the breathing zoom they require, the bards" skill wich gong and lore can provide wonderfully inspirational support ta faith and devotion. ‘Background: Bards its said are hor, nt made. Sil, their slalls and knowledge result fom long years of training and study, usually ab apprentices to slilled asters. Occasionally 8 particularly famous bard wil found a college chat serves as school and guild foralarge numberof other bards. BuseArack Fortude Reflex Will —Spelsong perDay Level Bonus Save Sive_Sve__Special Notes Chords Melodies a | = = pa Beebe EEE EEE EEE EEE SESE so eee CeE CEES é = = 5 8 He Weare notes 7 = - 6s bE as ese EEE 3 © = 7 5 = US = —s ? = ee 8 2 = 94h 6 HS sion ° 3 = a ° + = 48/43, 6 Aa ” a 9 s baal fy 88 Weaechrds 12 s = Bee 70 7 3 CEE Pegs EEE EEE eg Eas EEE 0 ? 1 Geb anise ee bag beep 8 : if walaia ase Ho ry . 3 7 fafa yO Teprovelevation =o 8 ‘ By 5 3 5 a a 5 3 ro fyme/sy 36a Weedless 9 7 \ Sook oF BLDRITCH NagHT Races: Humans, elves, halelves, and halilings become bards more commonly than do members of other races, Halfores and dwarves find them suited to mastering the magic of muste and: pered for the light and bright disposition that ‘most bars find wsefel in their duties and deeds. Occasionally a gnome rakes to the art of spell songs and bardic lore, bur usually asa result ‘of seadying with a master of another ace. Other Classes: Bards have few equals when it comes to dealing with others, ma ing friends, handling diplomacy, and con ducting negotiations. They also facilitate and support cheir comrades, as their songs and powers help their allies as well aa themselves, Skilled in 20 many areas, they ofion can fillin where a group of advencures seems co havea deficiency. No mateer what niche chey might fil, however, they usually set se speakers for the pany, thanke to their deft socal ‘ouch and winning nature. They get along equally with all other lasses, although their music often leaves wiz> atds and sorcerers scratching their heads, as ir does nor work inthe same \way as aditional spelleasting, GAME RULE INFORMATION Bards have the following game stacstcs, “Abilities: Chatisma decermines the apellsongs a bard cam cast, and how hard these spellsongs are co resist. (For details ee “Spellsongs” under “Class Fearures.”) Charisma, Dexterity, and Intelligence all affect the bards favored skills (see below). Alignment: Any nontawful HicDie: ds Cass SKILLS ‘The bare’ class sills (and the kay ability for exch) a2 Appraise (Int), Balance (Dex) Biuff (Cha), Clim (St, Concentration (Con), Craft (any) (Ie), Decipher Seripe (a Diplomacy (Cha), Disguise (Cha), Eseape Arist (Ded), Gather Information (Cha), Hide (Des), Jump (St), Knowledge (any) (Int) Listen (Wis), Move Silently (Des), Perform (any) (Cha), Profession (Wis), Sense Motive (Wi Sleight af Hand (Des), Speak Language (none), Spelerafe (Ine), Survival (Wis), Swim (Str), Fumble (Dex), and Use Magie Device (Cha) Se the Players Handbook, Chapter Four, for sil descriptions. Skil Points at ast Leveli(6 + lreligence modifies) 4 Skill Poines at Each Additional Level: 6 + teullgence modifier CLASS FEATURES Allo the following ae class fearures of the bard ‘Weapon and Armor Proficiency: A bard is proficene with all simple weapons. Additionally, the bard is profcienc with one of the following weapons: longbow, composite longbow, longsword, rapier, sap, composite short bow, short sword, shortbou, or whip. Bards ae proficient with light armor, medium armor, and shields, Note shat wearing armor heavier than leather gives the bard an armor check penalty on some bard sills (Balance, Climb, Escape Artist, Hide, Jump, Move Silendy Sleight of Hand, and Tumble). Double the normal armor check penalty applies to Swim checks. Unlike tradi+ sional arcane spelleasers, a bard ean cast spellsongs while ‘wearing armor or using a shield, suffering no chance of spellsong fulure if the rotal armor check penalty affecting her is ~3 or beter. Otherwise, she suffers arcane spellsong fale as normal Spellsongs: bard cast arcane spellsongs according to the tables on the newt page. Spellsongs are similar to spells divided into ehreesypes: spelinotes,spellehords,and spellmelodies (or occasionally just “notes,” “chords,” and “rmelodies"). They all have verbal components, but no somatic or maceral ones, Spellote ace quick, single notes of magical song chat can bbe cast as move actions. That means bard can perform 3 standard action in the same round that she cass speinore, ‘She could, for example, cast spellnote and then make 3 sin- gleartack, move up to her speed, or even east another spell note or spellchord. Spechonts ace more complex spellsongs, involving s drawn-out combination of notes. These are cast as standaed actions. And they truly are “chords” of song; while most singers can sustain only single note ata time, bards ean sing multiple notes simultaneously (for mundane perform- ances aswell as in spellsong casting). Spellmolodies are the most complex spellsongs and rake a full round to cast. Excepe where noted, always treat spellsongs as spells for such purposes 28 dipal mat, detect axa, spell resistance, and so on, Ifa spell-level equivalentis needed, treat spell- notes as st level, spllehords as 3rd level, and spellmelodies as sth level, Metamagic feats do notalféerspellsongs, but elite feats do (see Chapter Two: Feats), ‘Similar tothe way sorcerers cast spells, a bard need not pre- pare spllsongs beforehand or keep aspellbook. Bards receive bonus apellzongsforhigh Charisma,as shown in the table below To asta epelltong 2 bard must have a Charisma score of atleast for notes, 13 for chords, ands for melodies. The Difficulty Class fora saving throw aguinst a bard’sspellsongis 1s + Chotisma modifier for notes,13 + Charisma modifier for chords, and 15 + Charisma modifier for melodies. (CHAPTER ONE: ALTERNATE CLASS: Spellnores can be combined into spelichords, and spell- horde can be combined to make spllmelodies. A bard ean ‘expend ive spellnote slots forthe day eo create «spelichord, cor three spellehord sloe to create spellmelody. Likewise, single chord slot ean power five nates, and using one melody slot, a bard can east three chords (oF is notes). Unlike other apellessters, bards ean combine their calenss eaily to produce powerful magic. Multiple’ tribute notes, for example, to reatea spllehord effect that theyall know, The spellzongs ffecs are bazed on the highose- level bard’ lvel and ability score for determining parameters of the spellzong that depend on ther (in partieuia, save Dilficulry Classes) Further if saving throws called fo, for every ewo bards {Ne steed petiongs _ Areas of magic! lence ec ite entmagie Fels fo spesongs no speltong casting possible within he ares and ony angoing spel involved, the org eft pr se ates a Difcury Cass to faucets probe grant cro resist the spllsong ‘2 asingsetsongs inereases by +1 Spellsengs can be vsed to mate spell completion and other magicitems, inelud- ing scrolls, potions, wands, and so on, assuming the bard thas the correc item creation feats. For cass, teat spelinotes as irlevel spells, spellchords as 3ed-igel spells. nd spsllmelodies as sth-level spell. Paced ACO ise PN aA E SW: Cece CUEN Chords Melodies Score Modifier Notes Chords __ Melodies = = a = = Cant cast spellsongs — 2 - ~ “4 = Can't cast spellsongs. — 3 3 == = Can'teast spellsongs if 7 = i = Can't east spellsongs 5 4 - - — Cantrease spellsongs — SHEE He 4 Y = - = - 7 5 i 8 5 2 - 2 6 3 ca 10 6 3 a 7 4 - 6 3 r 8 5 2 9 6 ° 6 10 2 % @ 8 i 20 " 8 11a Cron hve lop of ip cH MIGHT fourusrE Book Feats such 8 Spell Focus or any metamagic fet do not alec spellsongs. Bards have access co special feats chat mod ffytheefes of their spellsongs. (See Chapter Two: Feats) Bardic Knowledge: bard picks up a loro say now - edge while wandering the land and lenning stores from other bards. A bard may make a spedal bardic knowledge check witha bons equal her level plus her ntligence modifier see whether she knows some relevant informa tion abou loa! notable peopl, legendary items, oF note- sworty places. This cheek daes nor reveal the powers of magic tam but may give ahine a ots general function. The bard may not ake to or tke 20 on chis check: tis sor of ‘enowledge i essentially random. DC__Trpeof Knowledge To Common knowledge, known by atleast Examples ‘local mayor repuiation for drinking or common substantial inoriy local population. {> Uncommon but avaiable legends about » powerfal placeof mystery. ‘Aleeal priest's shady past orlegends about a powerful mage im -Alknighes fly history oF knowledge, known by only few inthe area ‘Obscure knowledge, known by fesrand legends abouta miner place hard co come by. of mystery of magic item, So Exwemely obscure Amighey wizards Ieaowledge known by childhood nickname or very few forgorten by rot who once knew i orknown only by those who don't under the history of a fey inconsequential magic sand it significance ‘Weave Notes: A bad of at least sth level can expend 100 spallnore slots to easta single spllnat with ore ofthe fl- lowing thee enhancements (selected prior to cating): 1.A go percent increas in duration and range 2.2 bonus to saving chrow Difficulty Chss 5.5 percent increase in damage Evasion: Ar oth level and up, a bard can dodge and avoid ven magical and unusual nacks with agli IF bard makes ccc fle suing drow agains an arack that eorely inflicts half damage ona succesful eave (suchas red dragons Sexy breath ora frebal) the bard instead suffers ao damage Evasion applies ony the bard wears ight amoror ne ammer A bhpless bard euch a8 one whois unconscious or pared) doesnot gan the benef af ention “Weave Chords: bard ofa least ath level can expend vo spelchord slots to cas single spllchord with one of che fllowing dvee enhancements (selected prio to casting): 1LA 50 percent increase ia duration and range 3.A-42 bonus to saving throw Difficulty Class 4.50 percent increase in damage Improved Evasion: At 7th lvl. a bards evasion ability iemprones She ail takes no damage on a sucessfil Reflex saving throw againse anacks suchas « dragon’ breath weapon ora freball, but henceforth she suffers only half damage ona fled save. hulpless bard (such as one who is unconscous or paralysed) does not gain che bene of improved evasion ‘Weave Melodies: A bard of a least 2oth level can expend vo spellmelody slots to cast single spllmelody with one of *he following three enhancements (elected proc to casting 1.8.50 percent ineease in duration and range 2A 42 bonus eo saving shrow Difficulty Class 5A 50 percentinersse in damage JODE, THE GUARDIAN OF SONG Bards often pay homage to Jode (pronounced JOHD), «god dese of muti and cretivi. leo knuen atthe Gusedian of Song, she dls in a jeweled dome inthe heavens, sur- rounded aa time by 2 thousand celestial eneaprred in eternal song, Jods, chaote good goddess, defends chose inverted in musi, song, poet and similar pursuits She grants both inspiration and talento those who seve her er ceraples ae lavish auditoriums, offen wich connected inststions of masia lescring and knowledge. Jods symbol sa harp eoblszoned ona sie Her priests (eres who often ls have some bard levels) wear simple atactive garments, bu otherwise they haven stan- dard ype of dress. er fsvoced weapon sche shor sword. Jode grants the domains of Ai, Lick, and Protection, a well asa new domain, Musi, The Musi domain consis of che following spells and abil: Music DoMalN Granted Powers: Three times per day, you may cast a spell \with verbal components at + caster evel ‘Music Domain Spells ast Hyproti, Eascinates 244 HD of erearues. and Whispering Wind, Sends short message one mile pet level rd Good Hope, Subject gains +2 bonus to aztack rolls, damage rolls, saves, and checks ath Sculpt Sound. Creates new sounds or changes exis ing ones. sth Shout, Desfens all within cone and deals 2d6 points cof damage 6th Mass Suggetion. As suggestion, plus one subject per level. 7h Legend Lore Learn tales about 2 person, place, or thing, ‘Sth Mass Charm Monster. As charm monster, but all with- ingo feet, Wail of he Banshee. Kills one creature per level VARIANT BARD SPELLSONG List Below isan abbreviated listing of the spellsongs forthe vari- ane bard (deseribed in Chapter Sis). This lis first appeared ‘on Monte Cooke's website cnmemontec SPELLNOTES Burstof Speed: our speed increases by +0 feet or more ‘Countersong: You counter sonic effects Cushion Fall: Trger falls up 0 20 feer/level safely. Deflect Blow: tack roll against target suffers ag penal. Destroy with Sound: Destroys object. Influence: Targets react ro you more favorably. Inspire Courage: lies gain + Sonus to artack and weapon damage rll. Minor Healing: Heals 186 points of damage. Misditected Sound: Sound seems to come from elsewhere ‘Momentary Charm Humanoid becomes friend fora shor. period. ‘Momentary Disappearance: You become invisible fora short perio. ‘Momentary Protection: Target gins * ot higher deflection bonus to Armor Class Obfuscation: You guin a +5 bonus to Hide checks. (Of Balance: Target suffers penslty and may fill down, Personal Knowledge: Lean fact: ‘Quiet Movement: You gina ts bonus ro Méve Silently checks. Sonie Dare Ranged touch arack ingles 146 points of damage. Sonic SeabrTouch attack infies 148 points of damage + 1 poincleaster level, Songetrike: Cone of sonic energy infiets 2d points of damage/three caster levels Stun Target ie stunned fort round ‘True Language: All can understand you. Whisper: You send a whispered message t range SPELLCHORDS ‘Alter Sounds: You change sounds in an area. ‘Charm: Humanoid becomes frend. Counter Silence: Dispels magical silence. Create Object: Creates small object. Disappear: You become invisible. Disguise: Changes your appearance. Disrupe Thoughts: Target can only defend himself, Enhance Physical Form: Targec gains bonus to Consticution, Dexterity or Strength. Fascinates Targets take no actions. -Famble Field: ll in area suffer penalties and spel fulure, ‘Heal Wound: Heals jd6 points of damage. Inspire Competence: You give ally +2 bonus. Levitation Chord: Target floats in the ar. Minor Wall of Sound: Creates sonie wall, (Oathchord: Magicaly seals an agroement. Recall Tale: Giver deuals on particular subjace. Sense Auras: See magic auras and invisible objects or Sense Lies: Sense whether subject is lying Silent Chord: Crestes an ares of magical silence Shamber: 344 Hit Dice of creatures fall cleep. Sonic Blast: Cone of sonic energy inflicts adg points of damage/level Sonie Lance: Creates melee weapon that llicts 144 points of damage/to levels. ‘Suggestive Chord: Target is compelled co cake a particular Swife Song:You gain an ad jonal ation each round. SPELLMELODIES Destroy Usterly With Sound: Target disintegrates or suffers 546 points of damage Disrupt Body: Target is paralyzed. Disrupt Magic: Magical effets are canceled. Find Creature: Locates subject. Harmony of Flight: Target flies, [Remove Condition: alleviates unvianted condition. Sonic Sword: Creates melee weapon that inflicts 146 points ‘of darnage/awo levels and stuns. Sonic Walls Creates impervious wall of sonic energy. Soothe the Savage Beast: Living creature becomes fiend SORCERER VARIANT Sorcerers embody the rw power of magic. Sorcerous power wells within chem from birt, often because of some mysteri cous aepect ofthis heritage, While some aleve sorcerers havea demonic aspect in hei fail line ots wace thee tslens back toa more noble quali: They dsim tbe the descendants ofthe dragons themselves Sorcerers use magi a2 natural expression of thet wn wills. They do not seady ther epells in books, ror do they possess the other tappings of wizardry. Theis ie nota prac tice of obscure bit of lore supplemented by an eye of newt. “The way ofthe sorcerers inherent, undeniable power The innate magical power of sorcerers gran them a free of personalicy and natural chacisma thar draws people to them, Mosc have seiking good looks often with some exotic corunsual mark or tat, such asa pariclar bithmack, slightly pointed eyebrows, sparkling ees, or some ober aspect that betrays their supernarual erage. ‘Advennares: While some take an interest ore, most sorcerers do no sek out knowledge the way other spelleast ers might. Honing and improving ther power comes from within, not rom without. Sorcerers instead enjy inseracting ‘wth the world, Rather than sequestering chemsales in dust filled ibaves, they sel to live life ots fullest and interact with other erearures. They thrive om experiences, and— sometimes —on displaying thir powers and resting theit cowl Ts 1 Peon Base Anack Fortiude Refler Wi —Spell per Dey— eve Bonus Save __ Save _ Save 2 1 FO 2 FO a 4 to s = -- ---=-- SR 4S é = 2 +08 noon eH 6 sooo roe ee 5 8 aoa 4 ‘ ce te Sette eee oe BR 6 Panes Seer=a eee 7 4 2 of we ‘ 6g ee a4 aa 46 s fect gets eebee tee >. a 6 etre a was 5 4 7 = ‘ ees cbt gee tet eee us S46 s 6 6 6 ee sag 6 os 6 6 53 > ee 6 666 64-5 - ste ‘ 66 6 6 53 3 — = aya EHS rr a a ‘ 6 6 6 66 3 3 = yt sts no 6 66 6 6 6 6 4 = 494 +6 + a 6 ¢ 6 6 66 6 5 3 tae 6 666 66 6 6 4 no Hots 8 ‘ 6 6 6 66 6 6 6 ‘Characteristics: A sorcerer grounds his magic in intuition Instead of logic or science. These characters know fewer spells than wisards do and acquire spells from a diferent. smaller selection than wizards, However, they ean cast them more often and need not select and prepare them ahesd of time. Nor do they require material components Sorcerers are hardier than wicards, and better able 10 devote atention to chings other than magic, since they da not require the yeats of incensive smudy that wizards do. They sre proficient with simple weapons. ‘Alignment: Sorcerers base their outlooks on the power “within them-—a fee, chaotic spark of magic fueled by theie ‘vn creative spirit. They have no need for discipline and structure, finding such things restrictive. Sorcerers tend toward chaos over lav, Religion: [fa sorcerer pays any attention to religion atall, he most likely looks t0.a god of magic for guidance and sup- port. Some sorcerers, however, find thelr way into dragon. cults orbind themselves to minor extraplanar entities on the promise of greater innate power. Background: Sorcerers are born with magic flowing into and out of them. Rarely does che bieth ofa sorcerer go unno- ticed. As they mature, they learn co harness the power within them to accomplish things. They must devote a great deal of inner will roward each channeling of their power: chus they can develop only a handful of applications, called spells. While sometimes they receive advice and guidance from 3 eared soul who understand the nesds and hllenges of sorceress, mov often the re of thelr wn, Some sorcerers attend school for wisardry, bt they neve last ong such places, having no patience forthe endless rudy and ous formulas Races Mos sorcerers re humans or haleves. The innate power, however, canbe born within anyone Other Classes: Sorcerers ean get along with anyone, and sos peopl ind them compeling. They sometimes take tambrage tthe strcruted outlook of paladin and monks, or fe the inherent competion benveen themaehes and vcard Sorcerers make exellent plomats and negtiocs due to ther coupling of magical enchentmente anda decene selection of kil, They also ean become magisl pover- houses, decimating thir ene wth repetive castings of poene pel GAME RULE INFORMATION Sorcerers have the following gamme eatstics Abilities: Charisma determines how powerful spells sorcerer can cast, how many spells the soreorer can cast pet day, and how hard those spells are to resist. (See "Spells" vunder “Class Features”) Alignment: Any Hit Die: d6 ‘The "Sorcerer Spells Knovin" cable on chis page shows the total numberof spalls of each love chat che sorcerer knows (reguedless of hie Charisma modifie») Lass SKILLS “The sorcerers clas sls and che key ability foreach) are Concentration (Con), Craft (any) (Lt), Diplomacy (Cha), Gather information (Cha), Knowledge (arcana) (0), Profession (Wis), and Spellrafe (In). See the Players Handbook, Chapter Four fo sil descriptions. ‘Shall Points at ast Level: (e + [neligence modifier) x $ Skill Points at Each Additional Level: 4 * Intelligence modifier CLASS FEATURES AL of the following are class features ofthe sorcere. ‘Weapon and Astor Proficiency: Sorcerers are proficient ‘with all simple weapons. They are nor proficient with any ‘ype of armor, nor with shields, Armor of any type interferes with a sorcerer arcane gestures, which ean ease his spells te fil if chose spells have somatic components). SpellssA sorcerer casts arcane spells fom his own spell lise. His selection of spell is limited. The sorcerer begins ply knowing fie o-evel spells cantrips) and two ts-level spells of your choice. Ax each level, the sorcerer gains one or ‘more new spell indicated on the "Sorcerer Spells Known" table. These apells en be chosen from che Variant ‘Sorcerer Spell Listin ths chapter. Because sorcerers gain thir pels fom innate, inborn powes ‘they have no need to wory about meteral eomponents—they are, in essence, their own material components. Spells with costly material components require alte extra personal power on the sorcerer’ part He sull does not need to obtain ‘he material component, bur he must instead pay apriee in experience points fr casting the spl The sorcerer pays W/25th ofthe gold-piece cos ofthe component in. (minimum loss oft). Ths, fa sorcerer casts stones, which requires 250 gp worth of diamond dust, the sorcerer instead pays 10 xr (250 +235 = 10) Spells tha already require an expenditure of, ‘experience points are handled normally. Spells with a focus stil require the focus A sorcerers limited ro casting a certain numberof spells fom cach level per day, but he need noe prepare his spells in advance The number of spells he ean case per day is improved by his ‘bonus spells fang. For instance at st level, the sorcerer Vabris «an cast four tst-level spells per day—three for being st level. plus one thanks to his high Charisma. However he only knows nwo spells magic mise and mage armor. In any given day. he can case magic mile four times, east nage armor fou imes,oF cast seme combination ofthe evo spells a tots of four ties. He does not have ro decide ahead of time which spells he'll east. ‘A sorcerer may uses higher-level slor to east a lower- love spell effect ihe so chooses. For example if an 8th (CHAPTER ONE: AUTERDATE CLAS: level sorcerer has used vp all of his jrd-level spel slots forthe day but wants to east another jrd-level spell, he could use an available gth-level slo vo do s0. The spell is still raced 38 is actual level, nocas the level of the slot wsed to cast To lear or cast spell, a sorcerer must havea Charisma scote ofa lease 10 + the spell level The Dilficety Clas for saving chrows against sorcerer spells is 10+ the spells level + the sorcerers Charisma modifier. Familiar: A sorcerer can spend a fll day cll fails. A familiar (sa magical, unusually ough, and intelligent ver~ sion of a small animal such asa cat, fete, co hah, snake, owl, ven, spider, toad, weasel, or een a mouse, eis a magical beast, nor an ordinary animal The creature serves asa companion and servant. “The sorcerer chooses the ype of familar he gets. As the sorcerer increases i level, his familiar also increases pouies, as shown in the Players Handbook forthe standard If the familiar dies, or the sorcerer chooses to dismiss i hhe must arempta Fortitude sxving throw (DC 15)-Should the saving throw ful, the sorcerer loses 200 experience pointe per clas level, A succesful saving throw reduces the Toes by half. Howaver, a sorcerers experience ean never go Delow sero asthe result of a fumiliaes demise.A slain or dis. missed failiar anno be replaced fora year and a day. Slain familiar can be rsised from the dead just as characrers can, but they do not lose a lavel or Constitution poine when this happy event occurs Peete ache Spells Known

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