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Montes City, a two-part city, half of it is built into the top of Maxwell Montes, the biggest mountain

on venus, and the other half floats about 30 kilometers up above it. People move down into the lower
city for the classic make-it-big reasons but then run into the problem that getting back up means
spending about a week in a decompression chamber - and corpros charge for the stay. So people end
up just stuck down there until they make enough money to pay for the trip back up.

Slang:
"Catching retirement": Dying.
"Got your head in the clouds": Too ambitious.
"Airhead": Someone who thinks he's bigger than he is.
"Grounded" "Down to earth": Someone with no ambitions.

Corporations:
Truckers are transport. they make all the cars and also the maintenance and shielding. they own the
physical real estate of Monte, and are the ones who charge massive amounts to get people/goods
around or to/from offworld.

Fascism runs the upper Cloud. they are the french aristocracy leading up to the french revolution,
with a nice dose of 1940s germany. they have spy networks and murderdrones everywhere, and
attempt to extract all possible resource and talent into the Cloud to serve them or their interests.
almost all the highest-ranking citizens of Cloud sit on the board. they spout off endlessly about free
commerce and the unregulated (yadda yadda) of titans of industry (yadda yadda). their power is often
tempered down in the Lower tho, as they have to make concessions to the Truckers and Weirdos

Biomods charge as much as they like for low-quality food, air, and water. on the other hand, they do
offer a very nice selection of cyberware. they have taken on the physical and mental welfare of
citizens, meaning keeping them complacent and able to work. they are more interested in keeping the
colony going than oppressing anyone, but Monte very much hangs on a knife's edge at all times
between making sure nobody suffocates, meddling in the Lower from the Cloud, worker riots, bitchy
rich people, and the ever-evolving demands of bleeding-edge tech from Truckers, so Biomod makes
coldhearted sacrifices almost daily to keep the colony alive.

Weirdos are to the Lower what Fascists are to the Cloud. An organized-crime consortium of gangs,
they are less organized but no less ruthless. they hold a lot of the Upper under their thumbs due to
their dependence on the skeezily-produced factory-waste drugs they mass produce and export
upwards. they are chemlords and supply all medicine, including supersoldier drugs and things to dull
the pain of being worked to death in the mines.
Locations:

Cloud - The floating aerostat where the upper crust of Montes lives. A golden land of parties,
mansions, and - the greatest luxury - windows. Work here is limited, and those who have it aren't
going to let it go. Some people squat in the maintenance levels, but most take the trip down to the
lower city.

The Elevator: The only way in our out of the lower city. Heavily guarded, constantly requires
maintenance.

Uptown: Just under the elevator is Uptown, where most of the corporate offices and higher-class (for
the lower city) shops and residences are.

City Hall: A complex built into the center of uptown, City Hall is the nerve center of the lower city. It
controls the airlocks, meters the air, monitors everything. Acts as both the seat of government and
the central police station.

Downtown: Where most people go to relax. Zoned for shops, restaurants, and all the little luxuries
lowers can appreciate.
The Blocks: The biggest residental area of the city, a titanic shaft dug down the length of the mountain
dotted with apartments. The lower you go, the cheaper it gets - and the worse.

The Residences at Shaft Sixteen: A failed attempt at building a residential area on the edge of the
mountain, with windows, to be marketed to those who want to pretend to be upper crust. The acid
rain made quick work of even these reinforced windows and after the fourth failure the whole thing
was scrapped and the window-areas sealed with steel plates. Home to squatters who don't mind the
constant risk of a seal melting.

Collection Station: Poking out the sides and top of the mountain are massive spires which filter the O
out of the prevalent C-O2. These stations move the oxygen into a massive refinery built into the upper
area of the mountain where it is combined with helium, nitrogen, and a host of other little gases to
make the breathable air for the entire city. Working here is "making it" for a lot of the city - it's one of
the most respectable jobs.

Lower Mines: The most common job is working in the mines. It's dangerous, hot, miserable, but it
pays enough to have a place in the mid-Blocks.

LET’S PLAN AN ACTUAL FUCKING ADVENTURE

THE FIRST ONE - The party is hired to embarrass a mayoral candidate. The Group wants their own
candidate to beat out an independent. The party can dig into the candidate’s background to find
something embarrassing, frame him up, or even just whack him - Mr. Able doesn’t care.
Embarrassing stuff: Murder in his youth, criminal connections (light), secret family.
Potential Threats: Labor Workers, Yaksha Mob Guys
Mission Directives:
When you accept the mission, mark experience.
When you decide how to complete it, mark experience.
When you complete the mission, mark two experience.

LATER - The party is hired to steal data on a secret BZ project. Link this to Dimes’ investigation through
its connections to Project Pig.

LATER - Something nice and simple to introduce them, something that allows them to see the
important parts of the city, talk to a few defining characters.
Mr. Abel (Yaksha) hires the crew to steal ‘data’ from a Horizon facility. The data in question is a bank
access code to a bank account owned by his brother, which will be robbed as payback. Abel is offering
a tiny fraction of the money as payment. The access codes are kept inside Colin’s house, under high
security. Abel would also like Colin dead, but Colin has hired a body double unbeknownst to his
brother.
Potential Threats: Group Security.
Mission Directives:
When you accept the mission, mark experience.
When you kill Colin, mark experience.
When you get the key, mark experience.
When the mission ends, mark two experience.
-When you discover Colin's double, mark experience.
-When Colin is dead, mark experience.

PLOT TIME: BZ was moving something down the elevator, sneakily, by having a gang pick it up. Only it
was never delivered the lab it was finally supposed to arrive at. The gang is dead, cops were at the
pickup and knew all the correct signs, Horizon clearly stole it and guess what it’s a fuckin kid.

The crew is brought into this clusterfuck because it sounds like an easy score to ransom back to BZ..

Later: Elections? Smuggling? Muuuuurder?


DJ Dimes: Semi-famous DJ with a general interest in digging up everyone’s dirty little secrets.
Investigating a series of disappearances in Shaft 16, and now there’s a new gene therapy program in
Uptown. Maybe they’re connected?

Dakka: Father killed on the job at Lunar Maintenance and left with an expensive funeral, mother
moved the family down into the lower squats. Hates LSC, conspiracy theorist.

Dakka Intro Job - Robbery


-Dakka: Was convinced to participate in a raid of a major Group meeting restaurant in Uptown. Job
went poorly but they made it out with the money from the safe.
-Dimes: Someone else in the group read out a Dimes draft script as a manifesto, implicating him.

Dimes Intro Job - LSC Human Trafficking


-Dimes: Dimes paid mercs to lay hands on an LSC ‘indentured worker’ shipment.
-Dakka: Dakka waylaid the movement truck, but all they found was a stray friendship bracelet
indicating people might have been in there.

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