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print("Bee Swarm Simulator Gui Created by LuckyMMB @ V3rmillion.

net")
print("Discord https://discord.gg/GKzJnUC")
print("V2.0a 08th Oct 2018")
print("\nEnabling the Avoid Vicious Bee button when doing an Auto Farm will tp you
to a safe\nfield if a vicious bee is detected nearby while farming. When it leaves
the field\nyou will tp back and continue farming.")
print("\nHunt Vicious Bee will put you in God Mode when the bee is detected and tp
spam the bees\nlocation so your bees can attack it. When the bee has been defeated
you will tp back to\nyour original location and God Mode will be disabled.")
print("\nFarm Sprout mode will put you in God Mode when the Sprout spawns and tp
you to it so\nyour bees can farm it. Token pickup is also enabled. When the sprout
has been farmed you will\nstay in that location for 20 seconds to pick up all the
goodies then God Mode will be disabled.")
print("\nIn God Mode you cannot be hurt but cannot use any tools. Turning God Mode
Off will put\nyou back to normal so you can use your tools and farm properly
again.\nTIP: When you enter God Mode your tool will be dropped. Someone else can
then pick up\nthat tool and use it until they leave the game. Useful for friends
with low power tools.\nWARNING:Leaving God Mode is glitchy at best. If it doesn't
work you will have to rejoin.")
print("\nPress the j key when fireflys are in a field to farm Moon Tokens. You will
tp to each\nfirefly and then pick up the moon token when dropped. If you dont get
one press the key\nagain to make sure all the fireflys were touched. Keep doing
this until the Fireflys leave.")
print("\nPress the h key to toggle Token Auto Gathering to pick up tokens near
you.")
print("\nPress the y key to tp back to your hive and make honey from your gathered
pollen.")

local plr = game:GetService("Players").LocalPlayer


local mouse = game.Players.LocalPlayer:GetMouse()
local UIS = game:GetService'UserInputService'

sproutstarted = false
sproutsafety = false
pausehumcheck = false
SproutFarmActive = false
FieldBoostActive = false
TreatActive = false
WealthClockActive = false
infjumpactive = false
antchallengeescape = false
AutoDigActive = false
PollenFarmActive = false
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
godmodeactivated = false
resethive = false
HuntViciousActive = false
AvoidViciousActive = false
viciousbeenear = false
viciousbeedetected = false
viciousdistance1 = ""
switchlocationmsg = false
tokenfarmactive = false
tokenfarmactive2 = false
GodModeActive = false
moontokenfarmactive = false
farmzoneswitchback = false
switchingzone = false
FarmTempOFF = false
AvoidTempOFF = false

-- Anti Idle
local VirtualUser=game:service'VirtualUser'
game:service'Players'.LocalPlayer.Idled:connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)

-- Objects
local MainGUI = Instance.new("ScreenGui")
local MainFrame = Instance.new("Frame")
local Close = Instance.new("TextButton")
local WayPoints = Instance.new("TextButton")
local WayPointsFrame = Instance.new("Frame")
local ShowLocation = Instance.new("TextLabel")
local SetLocation = Instance.new("TextButton")
local TPLocation = Instance.new("TextButton")
local ReturnToHive = Instance.new("TextButton")
local BlackBear = Instance.new("TextButton")
local BrownBear = Instance.new("TextButton")
local SunBear = Instance.new("TextButton")
local PandaBear = Instance.new("TextButton")
local PolarBear = Instance.new("TextButton")
local ScienceBear = Instance.new("TextButton")
local MotherBear = Instance.new("TextButton")
local TunnelBear = Instance.new("TextButton")
local TravelingBear = Instance.new("TextButton")
local RedBoost = Instance.new("TextButton")
local BlueBoost = Instance.new("TextButton")
local MountainBoost = Instance.new("TextButton")
local RedCannon = Instance.new("TextButton")
local BlueCannon = Instance.new("TextButton")
local YellowCannon = Instance.new("TextButton")
local Slingshot = Instance.new("TextButton")
local BeeShop = Instance.new("TextButton")
local TPShop = Instance.new("TextButton")
local TPShop2 = Instance.new("TextButton")
local MountainTopShop = Instance.new("TextButton")
local TentShop = Instance.new("TextButton")
local RedClubhouse = Instance.new("TextButton")
local BlueClubhouse = Instance.new("TextButton")
local TicketShop = Instance.new("TextButton")
local ClubHoney = Instance.new("TextButton")
local RoyalJellyShop = Instance.new("TextButton")
local TicketRoyalJelly = Instance.new("TextButton")
local Honeystorm = Instance.new("TextButton")
local HoneyConvertor = Instance.new("TextButton")
local StrawBerryField = Instance.new("TextButton")
local PumpkinField = Instance.new("TextButton")
local SunflowerField = Instance.new("TextButton")
local CloverField = Instance.new("TextButton")
local SpiderField = Instance.new("TextButton")
local MushRoomField = Instance.new("TextButton")
local BamBooField = Instance.new("TextButton")
local DandelionField = Instance.new("TextButton")
local PineappleField = Instance.new("TextButton")
local BlueField = Instance.new("TextButton")
local RoseField = Instance.new("TextButton")
local CactusField = Instance.new("TextButton")
local PineTreeField = Instance.new("TextButton")
local MountainTopField = Instance.new("TextButton")
local KingbeetlesLair = Instance.new("TextButton")
local AntChallenge = Instance.new("TextButton")
local Onett = Instance.new("TextButton")
local TreatDispenser = Instance.new("TextButton")
local TicketDispenser = Instance.new("TextButton")
local WealthClock = Instance.new("TextButton")
local StarHut = Instance.new("TextButton")
local GumdropDispenser = Instance.new("TextButton")
local BlueberryDispenser = Instance.new("TextButton")
local StrawberryDispenser = Instance.new("TextButton")
local TreatShop = Instance.new("TextButton")
local SproutDispenser = Instance.new("TextButton")
local AvoidViciousBee = Instance.new("TextButton")
local Field1AF = Instance.new("TextButton")
local Field2AF = Instance.new("TextButton")
local Field3AF = Instance.new("TextButton")
local Field4AF = Instance.new("TextButton")
local Field5AF = Instance.new("TextButton")
local Field6AF = Instance.new("TextButton")
local Field7AF = Instance.new("TextButton")
local Field8AF = Instance.new("TextButton")
local Field9AF = Instance.new("TextButton")
local Field10AF = Instance.new("TextButton")
local Field11AF = Instance.new("TextButton")
local Field12AF = Instance.new("TextButton")
local Field13AF = Instance.new("TextButton")
local Field14AF = Instance.new("TextButton")
local TimeLabel = Instance.new("TextLabel")
local Players = Instance.new("TextButton")
local PlayerFrame = Instance.new("Frame")
local PlayerList = Instance.new("Frame")
local PlayerListBox = Instance.new("Frame")
local PlyrSel = Instance.new("TextLabel")
local Player1 = Instance.new("TextButton")
local Player2 = Instance.new("TextButton")
local Player3 = Instance.new("TextButton")
local Player4 = Instance.new("TextButton")
local Player5 = Instance.new("TextButton")
local TpPlayer = Instance.new("TextButton")
local FindTreasures = Instance.new("TextButton")
local FindTreasuresText1 = Instance.new("TextLabel")
local ExtrasScreen = Instance.new("TextButton")
local ExtrasFrame = Instance.new("Frame")
local ViciousBeeFrame = Instance.new("Frame")
local InfoScreen = Instance.new("TextButton")
local InfoFrame = Instance.new("Frame")
local TPTool = Instance.new("TextButton")
local BTool = Instance.new("TextButton")
local ReJoinServer = Instance.new("TextButton")
local NoClip = Instance.new("TextButton")
local InfoText1 = Instance.new("TextLabel")
local God = Instance.new("TextButton")
local HuntViciousBee = Instance.new("TextButton")
local ViciousBeeDetect = Instance.new("TextLabel")
local FireflyDetect = Instance.new("TextLabel")
local SproutDetect = Instance.new("TextLabel")
local PollenFarm = Instance.new("TextButton")
local FarmFrame = Instance.new("Frame")
local StartFarm = Instance.new("TextButton")
local AutoDig = Instance.new("TextButton")
local TokenToggleLabel = Instance.new("TextLabel")
local TokenToggle = Instance.new("TextBox")
local FireflyToggleLabel = Instance.new("TextLabel")
local FireflyToggle = Instance.new("TextBox")
local HoneyToggleLabel = Instance.new("TextLabel")
local HoneyToggle = Instance.new("TextBox")
local InfJumpToggle = Instance.new("TextButton")
local WealthClockToggle = Instance.new("TextButton")
local FieldBoostToggle = Instance.new("TextButton")
local TreatToggle = Instance.new("TextButton")
local SproutFarmToggle = Instance.new("TextButton")
local InfBackpack = Instance.new("TextButton")

-- Properties

MainGUI.Name = "MainGUI"
MainGUI.Parent = game.CoreGui
local MainCORE = game.CoreGui["MainGUI"]

MainFrame.Name = "MainFrame"
MainFrame.Parent = MainGUI
MainFrame.BackgroundColor3 = Color3.new(0, 0, 0)
MainFrame.BackgroundTransparency = 0.3
MainFrame.BorderColor3 = Color3.new(0, 0, 0)
MainFrame.Position = UDim2.new(0.5, -319, 0, -32)
MainFrame.Size = UDim2.new(0, 638, 0, 30)

Close.Name = "Close"
Close.Parent = MainFrame
Close.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Close.BorderColor3 = Color3.new(0, 1, 0)
Close.Position = UDim2.new(0, 5, 0, 5)
Close.Size = UDim2.new(0, 20, 0, 20)
Close.Font = Enum.Font.Fantasy
Close.Text = "X"
Close.TextColor3 = Color3.new(1, 0, 0)
Close.TextSize = 17
Close.TextScaled = true
Close.TextWrapped = true

WayPoints.Name = "WayPoints"
WayPoints.Parent = MainFrame
WayPoints.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WayPoints.BorderColor3 = Color3.new(0, 1, 0)
WayPoints.Position = UDim2.new(0, 30, 0, 5)
WayPoints.Size = UDim2.new(0, 83, 0, 20)
WayPoints.Font = Enum.Font.Fantasy
WayPoints.TextColor3 = Color3.new(1, 1, 1)
WayPoints.Text = "WayPoints"
WayPoints.TextSize = 17
WayPoints.TextWrapped = true

WayPointsFrame.Name = "WayPointsFrame"
WayPointsFrame.Parent = MainFrame
WayPointsFrame.BackgroundColor3 = Color3.new(0, 0, 0)
WayPointsFrame.BorderColor3 = Color3.new(0, 0, 0)
WayPointsFrame.BackgroundTransparency = 0.3
WayPointsFrame.Position = UDim2.new(0, 0, 0, 34)
WayPointsFrame.Size = UDim2.new(0, 600, 0, 530)
WayPointsFrame.Visible = false

ShowLocation.Name = "ShowLocation"
ShowLocation.Parent = WayPointsFrame
ShowLocation.BackgroundColor3 = Color3.new(1, 1, 1)
ShowLocation.TextColor3 = Color3.new(0, 0, 0)
ShowLocation.BorderColor3 = Color3.new(0, 0, 0)
ShowLocation.Position = UDim2.new(0, 190, 0, 5)
ShowLocation.Size = UDim2.new(0, 180, 0, 20)
ShowLocation.Font = Enum.Font.Fantasy
ShowLocation.Text = "Current Location"
ShowLocation.TextWrapped = true
ShowLocation.TextSize = 15

SetLocation.Name = "SetLocation"
SetLocation.Parent = WayPointsFrame
SetLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SetLocation.TextColor3 = Color3.new(1, 1, 1)
SetLocation.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SetLocation.Position = UDim2.new(0, 375, 0, 5)
SetLocation.Size = UDim2.new(0, 150, 0, 20)
SetLocation.Font = Enum.Font.Fantasy
SetLocation.Text = "Set Location"
SetLocation.TextWrapped = true
SetLocation.TextSize = 16

TPLocation.Name = "TPLocation"
TPLocation.Parent = WayPointsFrame
TPLocation.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPLocation.TextColor3 = Color3.new(1, 1, 1)
TPLocation.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPLocation.Position = UDim2.new(0, 530, 0, 5)
TPLocation.Size = UDim2.new(0, 65, 0, 20)
TPLocation.Font = Enum.Font.Fantasy
TPLocation.Text = "Move to"
TPLocation.TextWrapped = true
TPLocation.TextSize = 16

ReturnToHive.Name = "ReturnToHive"
ReturnToHive.Parent = WayPointsFrame
ReturnToHive.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ReturnToHive.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ReturnToHive.Position = UDim2.new(0, 5, 0, 5)
ReturnToHive.Size = UDim2.new(0, 180, 0, 20)
ReturnToHive.TextColor3 = Color3.new(1, 1, 1)
ReturnToHive.Font = Enum.Font.Fantasy
ReturnToHive.Text = "Return To Hive"
ReturnToHive.TextSize = 16

BlackBear.Name = "BlackBear"
BlackBear.Parent = WayPointsFrame
BlackBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlackBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlackBear.Position = UDim2.new(0, 5, 0, 30)
BlackBear.Size = UDim2.new(0, 180, 0, 20)
BlackBear.TextColor3 = Color3.new(1, 1, 1)
BlackBear.Font = Enum.Font.Fantasy
BlackBear.Text = "Black Bear"
BlackBear.TextSize = 16

BrownBear.Name = "BrownBear"
BrownBear.Parent = WayPointsFrame
BrownBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BrownBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BrownBear.Position = UDim2.new(0, 5, 0, 55)
BrownBear.Size = UDim2.new(0, 180, 0, 20)
BrownBear.TextColor3 = Color3.new(1, 1, 1)
BrownBear.Font = Enum.Font.Fantasy
BrownBear.Text = "Brown Bear"
BrownBear.TextSize = 16

PandaBear.Name = "PandaBear"
PandaBear.Parent = WayPointsFrame
PandaBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PandaBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PandaBear.Position = UDim2.new(0, 5, 0, 80)
PandaBear.Size = UDim2.new(0, 180, 0, 20)
PandaBear.TextColor3 = Color3.new(1, 1, 1)
PandaBear.Font = Enum.Font.Fantasy
PandaBear.Text = "Panda Bear"
PandaBear.TextSize = 16

PolarBear.Name = "PolarBear"
PolarBear.Parent = WayPointsFrame
PolarBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PolarBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PolarBear.Position = UDim2.new(0, 5, 0, 105)
PolarBear.Size = UDim2.new(0, 180, 0, 20)
PolarBear.TextColor3 = Color3.new(1, 1, 1)
PolarBear.Font = Enum.Font.Fantasy
PolarBear.Text = "Polar Bear"
PolarBear.TextSize = 16

ScienceBear.Name = "ScienceBear"
ScienceBear.Parent = WayPointsFrame
ScienceBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ScienceBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ScienceBear.Position = UDim2.new(0, 5, 0, 130)
ScienceBear.Size = UDim2.new(0, 180, 0, 20)
ScienceBear.TextColor3 = Color3.new(1, 1, 1)
ScienceBear.Font = Enum.Font.Fantasy
ScienceBear.Text = "Science Bear"
ScienceBear.TextSize = 16

TravelingBear.Name = "TravelingBear"
TravelingBear.Parent = WayPointsFrame
TravelingBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TravelingBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TravelingBear.Position = UDim2.new(0, 5, 0, 155)
TravelingBear.Size = UDim2.new(0, 180, 0, 20)
TravelingBear.TextColor3 = Color3.new(1, 1, 1)
TravelingBear.Font = Enum.Font.Fantasy
TravelingBear.Text = "Traveling Bear"
TravelingBear.TextSize = 16

MotherBear.Name = "MotherBear"
MotherBear.Parent = WayPointsFrame
MotherBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MotherBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MotherBear.Position = UDim2.new(0, 5, 0, 180)
MotherBear.Size = UDim2.new(0, 180, 0, 20)
MotherBear.TextColor3 = Color3.new(1, 1, 1)
MotherBear.Font = Enum.Font.Fantasy
MotherBear.Text = "Mother Bear"
MotherBear.TextSize = 16

TunnelBear.Name = "TunnelBear"
TunnelBear.Parent = WayPointsFrame
TunnelBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TunnelBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TunnelBear.Position = UDim2.new(0, 5, 0, 205)
TunnelBear.Size = UDim2.new(0, 180, 0, 20)
TunnelBear.TextColor3 = Color3.new(1, 1, 1)
TunnelBear.Font = Enum.Font.Fantasy
TunnelBear.Text = "Tunnel Bear"
TunnelBear.TextSize = 16

SunBear.Name = "SunBear"
SunBear.Parent = WayPointsFrame
SunBear.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SunBear.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SunBear.Position = UDim2.new(0, 5, 0, 230)
SunBear.Size = UDim2.new(0, 180, 0, 20)
SunBear.TextColor3 = Color3.new(1, 1, 1)
SunBear.Font = Enum.Font.Fantasy
SunBear.Text = "Sun Bear"
SunBear.TextSize = 16

Onett.Name = "Onett"
Onett.Parent = WayPointsFrame
Onett.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Onett.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Onett.Position = UDim2.new(0, 5, 0, 255)
Onett.Size = UDim2.new(0, 180, 0, 20)
Onett.TextColor3 = Color3.new(1, 1, 1)
Onett.Font = Enum.Font.Fantasy
Onett.Text = "Onett"
Onett.TextSize = 16

RedBoost.Name = "RedBoost"
RedBoost.Parent = WayPointsFrame
RedBoost.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RedBoost.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RedBoost.Position = UDim2.new(0, 5, 0, 280)
RedBoost.Size = UDim2.new(0, 180, 0, 20)
RedBoost.TextColor3 = Color3.new(1, 1, 1)
RedBoost.Font = Enum.Font.Fantasy
RedBoost.Text = "Red Field Booster"
RedBoost.TextSize = 16

BlueBoost.Name = "BlueBoost"
BlueBoost.Parent = WayPointsFrame
BlueBoost.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueBoost.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueBoost.Position = UDim2.new(0, 5, 0, 305)
BlueBoost.Size = UDim2.new(0, 180, 0, 20)
BlueBoost.TextColor3 = Color3.new(1, 1, 1)
BlueBoost.Font = Enum.Font.Fantasy
BlueBoost.Text = "Blue Field Booster"
BlueBoost.TextSize = 16

MountainBoost.Name = "MountainBoost"
MountainBoost.Parent = WayPointsFrame
MountainBoost.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MountainBoost.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MountainBoost.Position = UDim2.new(0, 5, 0, 330)
MountainBoost.Size = UDim2.new(0, 180, 0, 20)
MountainBoost.TextColor3 = Color3.new(1, 1, 1)
MountainBoost.Font = Enum.Font.Fantasy
MountainBoost.Text = "MountainTop Booster"
MountainBoost.TextSize = 16

RedCannon.Name = "RedCannon"
RedCannon.Parent = WayPointsFrame
RedCannon.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RedCannon.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RedCannon.Position = UDim2.new(0, 5, 0, 355)
RedCannon.Size = UDim2.new(0, 180, 0, 20)
RedCannon.TextColor3 = Color3.new(1, 1, 1)
RedCannon.Font = Enum.Font.Fantasy
RedCannon.Text = "Red Cannon (22)"
RedCannon.TextSize = 16

BlueCannon.Name = "BlueCannon"
BlueCannon.Parent = WayPointsFrame
BlueCannon.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueCannon.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueCannon.Position = UDim2.new(0, 5, 0, 380)
BlueCannon.Size = UDim2.new(0, 180, 0, 20)
BlueCannon.TextColor3 = Color3.new(1, 1, 1)
BlueCannon.Font = Enum.Font.Fantasy
BlueCannon.Text = "Blue Cannon (16)"
BlueCannon.TextSize = 16

YellowCannon.Name = "YellowCannon"
YellowCannon.Parent = WayPointsFrame
YellowCannon.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
YellowCannon.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
YellowCannon.Position = UDim2.new(0, 5, 0, 405)
YellowCannon.Size = UDim2.new(0, 180, 0, 20)
YellowCannon.TextColor3 = Color3.new(1, 1, 1)
YellowCannon.Font = Enum.Font.Fantasy
YellowCannon.Text = "Yellow Cannon (12)"
YellowCannon.TextSize = 16

Slingshot.Name = "Slingshot"
Slingshot.Parent = WayPointsFrame
Slingshot.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Slingshot.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Slingshot.Position = UDim2.new(0, 5, 0, 430)
Slingshot.Size = UDim2.new(0, 180, 0, 20)
Slingshot.TextColor3 = Color3.new(1, 1, 1)
Slingshot.Font = Enum.Font.Fantasy
Slingshot.Text = "Slingshot (8)"
Slingshot.TextSize = 16

AntChallenge.Name = "AntChallenge"
AntChallenge.Parent = WayPointsFrame
AntChallenge.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AntChallenge.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
AntChallenge.Position = UDim2.new(0, 5, 0, 455)
AntChallenge.Size = UDim2.new(0, 180, 0, 20)
AntChallenge.TextColor3 = Color3.new(1, 1, 1)
AntChallenge.Font = Enum.Font.Fantasy
AntChallenge.Text = "Ant Challenge"
AntChallenge.TextSize = 16

KingbeetlesLair.Name = "KingbeetlesLair"
KingbeetlesLair.Parent = WayPointsFrame
KingbeetlesLair.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
KingbeetlesLair.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
KingbeetlesLair.Position = UDim2.new(0, 5, 0, 480)
KingbeetlesLair.Size = UDim2.new(0, 180, 0, 20)
KingbeetlesLair.TextColor3 = Color3.new(1, 1, 1)
KingbeetlesLair.Font = Enum.Font.Fantasy
KingbeetlesLair.Text = "King Beetles Lair"
KingbeetlesLair.TextSize = 16

HoneyConvertor.Name = "HoneyConvertor"
HoneyConvertor.Parent = WayPointsFrame
HoneyConvertor.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HoneyConvertor.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
HoneyConvertor.Position = UDim2.new(0, 5, 0, 505)
HoneyConvertor.Size = UDim2.new(0, 180, 0, 20)
HoneyConvertor.TextColor3 = Color3.new(1, 1, 1)
HoneyConvertor.Font = Enum.Font.Fantasy
HoneyConvertor.Text = "Instant Honey Converter"
HoneyConvertor.TextSize = 16

BeeShop.Name = "BeeShop"
BeeShop.Parent = WayPointsFrame
BeeShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BeeShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BeeShop.Position = UDim2.new(0, 190, 0, 30)
BeeShop.Size = UDim2.new(0, 180, 0, 20)
BeeShop.TextColor3 = Color3.new(1, 1, 1)
BeeShop.Font = Enum.Font.Fantasy
BeeShop.Text = "Bees Shop"
BeeShop.TextSize = 16

TPShop.Name = "TPShop"
TPShop.Parent = WayPointsFrame
TPShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPShop.Position = UDim2.new(0, 190, 0, 55)
TPShop.Size = UDim2.new(0, 180, 0, 20)
TPShop.TextColor3 = Color3.new(1, 1, 1)
TPShop.Font = Enum.Font.Fantasy
TPShop.Text = "Basic Tools Shop"
TPShop.TextSize = 16

TPShop2.Name = "TPShop2"
TPShop2.Parent = WayPointsFrame
TPShop2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPShop2.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPShop2.Position = UDim2.new(0, 190, 0, 80)
TPShop2.Size = UDim2.new(0, 180, 0, 20)
TPShop2.TextColor3 = Color3.new(1, 1, 1)
TPShop2.Font = Enum.Font.Fantasy
TPShop2.Text = "Advanced Tools Shop"
TPShop2.TextSize = 16

MountainTopShop.Name = "MountainTopShop"
MountainTopShop.Parent = WayPointsFrame
MountainTopShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MountainTopShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MountainTopShop.Position = UDim2.new(0, 190, 0, 105)
MountainTopShop.Size = UDim2.new(0, 180, 0, 20)
MountainTopShop.TextColor3 = Color3.new(1, 1, 1)
MountainTopShop.Font = Enum.Font.Fantasy
MountainTopShop.Text = "Mountain Top Shop"
MountainTopShop.TextSize = 16

TentShop.Name = "TentShop"
TentShop.Parent = WayPointsFrame
TentShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TentShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TentShop.Position = UDim2.new(0, 190, 0, 130)
TentShop.Size = UDim2.new(0, 180, 0, 20)
TentShop.TextColor3 = Color3.new(1, 1, 1)
TentShop.Font = Enum.Font.Fantasy
TentShop.Text = "Ticket Tent Shop"
TentShop.TextSize = 16

TreatShop.Name = "TreatShop"
TreatShop.Parent = WayPointsFrame
TreatShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TreatShop.Position = UDim2.new(0, 190, 0, 155)
TreatShop.Size = UDim2.new(0, 180, 0, 20)
TreatShop.TextColor3 = Color3.new(1, 1, 1)
TreatShop.Font = Enum.Font.Fantasy
TreatShop.Text = "Treat Shop"
TreatShop.TextSize = 16

RedClubhouse.Name = "RedClubhouse"
RedClubhouse.Parent = WayPointsFrame
RedClubhouse.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RedClubhouse.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RedClubhouse.Position = UDim2.new(0, 190, 0, 180)
RedClubhouse.Size = UDim2.new(0, 180, 0, 20)
RedClubhouse.TextColor3 = Color3.new(1, 1, 1)
RedClubhouse.Font = Enum.Font.Fantasy
RedClubhouse.Text = "Red Clubhouse"
RedClubhouse.TextSize = 16

BlueClubhouse.Name = "BlueClubhouse"
BlueClubhouse.Parent = WayPointsFrame
BlueClubhouse.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueClubhouse.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueClubhouse.Position = UDim2.new(0, 190, 0, 205)
BlueClubhouse.Size = UDim2.new(0, 180, 0, 20)
BlueClubhouse.TextColor3 = Color3.new(1, 1, 1)
BlueClubhouse.Font = Enum.Font.Fantasy
BlueClubhouse.Text = "Blue Clubhouse"
BlueClubhouse.TextSize = 16

TicketShop.Name = "TicketShop"
TicketShop.Parent = WayPointsFrame
TicketShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TicketShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TicketShop.Position = UDim2.new(0, 190, 0, 230)
TicketShop.Size = UDim2.new(0, 180, 0, 20)
TicketShop.TextColor3 = Color3.new(1, 1, 1)
TicketShop.Font = Enum.Font.Fantasy
TicketShop.Text = "Ticket Dispenser"
TicketShop.TextSize = 16

ClubHoney.Name = "ClubHoney"
ClubHoney.Parent = WayPointsFrame
ClubHoney.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ClubHoney.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ClubHoney.Position = UDim2.new(0, 190, 0, 255)
ClubHoney.Size = UDim2.new(0, 180, 0, 20)
ClubHoney.TextColor3 = Color3.new(1, 1, 1)
ClubHoney.Font = Enum.Font.Fantasy
ClubHoney.Text = "Club Honey Dispenser"
ClubHoney.TextSize = 16

RoyalJellyShop.Name = "RoyalJellyShop"
RoyalJellyShop.Parent = WayPointsFrame
RoyalJellyShop.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RoyalJellyShop.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RoyalJellyShop.Position = UDim2.new(0, 190, 0, 280)
RoyalJellyShop.Size = UDim2.new(0, 180, 0, 20)
RoyalJellyShop.TextColor3 = Color3.new(1, 1, 1)
RoyalJellyShop.Font = Enum.Font.Fantasy
RoyalJellyShop.Text = "Royal Jelly Dispenser"
RoyalJellyShop.TextSize = 16

TicketRoyalJelly.Name = "TicketRoyalJelly"
TicketRoyalJelly.Parent = WayPointsFrame
TicketRoyalJelly.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TicketRoyalJelly.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TicketRoyalJelly.Position = UDim2.new(0, 190, 0, 305)
TicketRoyalJelly.Size = UDim2.new(0, 180, 0, 20)
TicketRoyalJelly.TextColor3 = Color3.new(1, 1, 1)
TicketRoyalJelly.Font = Enum.Font.Fantasy
TicketRoyalJelly.Text = "Ticket Royal Jelly Dispenser"
TicketRoyalJelly.TextSize = 16

GumdropDispenser.Name = "GumdropDispenser"
GumdropDispenser.Parent = WayPointsFrame
GumdropDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
GumdropDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
GumdropDispenser.Position = UDim2.new(0, 190, 0, 330)
GumdropDispenser.Size = UDim2.new(0, 180, 0, 20)
GumdropDispenser.TextColor3 = Color3.new(1, 1, 1)
GumdropDispenser.Font = Enum.Font.Fantasy
GumdropDispenser.Text = "Gumdrop Dispenser"
GumdropDispenser.TextSize = 16

BlueberryDispenser.Name = "BlueberryDispenser"
BlueberryDispenser.Parent = WayPointsFrame
BlueberryDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueberryDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueberryDispenser.Position = UDim2.new(0, 190, 0, 355)
BlueberryDispenser.Size = UDim2.new(0, 180, 0, 20)
BlueberryDispenser.TextColor3 = Color3.new(1, 1, 1)
BlueberryDispenser.Font = Enum.Font.Fantasy
BlueberryDispenser.Text = "Blueberry Dispenser"
BlueberryDispenser.TextSize = 16

StrawberryDispenser.Name = "StrawberryDispenser"
StrawberryDispenser.Parent = WayPointsFrame
StrawberryDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StrawberryDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StrawberryDispenser.Position = UDim2.new(0, 190, 0, 380)
StrawberryDispenser.Size = UDim2.new(0, 180, 0, 20)
StrawberryDispenser.TextColor3 = Color3.new(1, 1, 1)
StrawberryDispenser.Font = Enum.Font.Fantasy
StrawberryDispenser.Text = "Strawberry Dispenser"
StrawberryDispenser.TextSize = 16

TreatDispenser.Name = "TreatDispenser"
TreatDispenser.Parent = WayPointsFrame
TreatDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TreatDispenser.Position = UDim2.new(0, 190, 0, 405)
TreatDispenser.Size = UDim2.new(0, 180, 0, 20)
TreatDispenser.TextColor3 = Color3.new(1, 1, 1)
TreatDispenser.Font = Enum.Font.Fantasy
TreatDispenser.Text = "Treat Dispenser"
TreatDispenser.TextSize = 16

StarHut.Name = "StarHut"
StarHut.Parent = WayPointsFrame
StarHut.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StarHut.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StarHut.Position = UDim2.new(0, 190, 0, 430)
StarHut.Size = UDim2.new(0, 180, 0, 20)
StarHut.TextColor3 = Color3.new(1, 1, 1)
StarHut.Font = Enum.Font.Fantasy
StarHut.Text = "Star Hall"
StarHut.TextSize = 16
WealthClock.Name = "WealthClock"
WealthClock.Parent = WayPointsFrame
WealthClock.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WealthClock.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
WealthClock.Position = UDim2.new(0, 190, 0, 455)
WealthClock.Size = UDim2.new(0, 180, 0, 20)
WealthClock.TextColor3 = Color3.new(1, 1, 1)
WealthClock.Font = Enum.Font.Fantasy
WealthClock.Text = "Wealth Clock"
WealthClock.TextSize = 16

Honeystorm.Name = "Honeystorm"
Honeystorm.Parent = WayPointsFrame
Honeystorm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Honeystorm.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Honeystorm.Position = UDim2.new(0, 190, 0, 480)
Honeystorm.Size = UDim2.new(0, 180, 0, 20)
Honeystorm.TextColor3 = Color3.new(1, 1, 1)
Honeystorm.Font = Enum.Font.Fantasy
Honeystorm.Text = "Summon a Honeystorm"
Honeystorm.TextSize = 16

SproutDispenser.Name = "SproutDispenser"
SproutDispenser.Parent = WayPointsFrame
SproutDispenser.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SproutDispenser.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SproutDispenser.Position = UDim2.new(0, 190, 0, 505)
SproutDispenser.Size = UDim2.new(0, 180, 0, 20)
SproutDispenser.TextColor3 = Color3.new(1, 1, 1)
SproutDispenser.Font = Enum.Font.Fantasy
SproutDispenser.Text = "Summon a Sprout"
SproutDispenser.TextSize = 16

SunflowerField.Name = "SunflowerField"
SunflowerField.Parent = WayPointsFrame
SunflowerField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SunflowerField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SunflowerField.Position = UDim2.new(0, 375, 0, 30)
SunflowerField.Size = UDim2.new(0, 180, 0, 20)
SunflowerField.TextColor3 = Color3.new(1, 1, 1)
SunflowerField.Font = Enum.Font.Fantasy
SunflowerField.Text = "Sunflower Field"
SunflowerField.TextSize = 16

MushRoomField.Name = "MushRoomField"
MushRoomField.Parent = WayPointsFrame
MushRoomField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MushRoomField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MushRoomField.Position = UDim2.new(0, 375, 0, 55)
MushRoomField.Size = UDim2.new(0, 180, 0, 20)
MushRoomField.TextColor3 = Color3.new(1, 1, 1)
MushRoomField.Font = Enum.Font.Fantasy
MushRoomField.Text = "MushRoom Field"
MushRoomField.TextSize = 16

DandelionField.Name = "DandelionField"
DandelionField.Parent = WayPointsFrame
DandelionField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
DandelionField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
DandelionField.Position = UDim2.new(0, 375, 0, 80)
DandelionField.Size = UDim2.new(0, 180, 0, 20)
DandelionField.TextColor3 = Color3.new(1, 1, 1)
DandelionField.Font = Enum.Font.Fantasy
DandelionField.Text = "Dandelion Field"
DandelionField.TextSize = 16

BlueField.Name = "BlueField"
BlueField.Parent = WayPointsFrame
BlueField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BlueField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BlueField.Position = UDim2.new(0, 375, 0, 105)
BlueField.Size = UDim2.new(0, 180, 0, 20)
BlueField.TextColor3 = Color3.new(1, 1, 1)
BlueField.Font = Enum.Font.Fantasy
BlueField.Text = "Blue Flower Field"
BlueField.TextSize = 16

CloverField.Name = "CloverField"
CloverField.Parent = WayPointsFrame
CloverField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
CloverField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
CloverField.Position = UDim2.new(0, 375, 0, 130)
CloverField.Size = UDim2.new(0, 180, 0, 20)
CloverField.TextColor3 = Color3.new(1, 1, 1)
CloverField.Font = Enum.Font.Fantasy
CloverField.Text = "Clover Field"
CloverField.TextSize = 16

StrawBerryField.Name = "StrawBerryField"
StrawBerryField.Parent = WayPointsFrame
StrawBerryField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StrawBerryField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StrawBerryField.Position = UDim2.new(0, 375, 0, 155)
StrawBerryField.Size = UDim2.new(0, 180, 0, 20)
StrawBerryField.TextColor3 = Color3.new(1, 1, 1)
StrawBerryField.Font = Enum.Font.Fantasy
StrawBerryField.Text = "StrawBerry Field"
StrawBerryField.TextSize = 16

SpiderField.Name = "SpiderField"
SpiderField.Parent = WayPointsFrame
SpiderField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SpiderField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SpiderField.Position = UDim2.new(0, 375, 0, 180)
SpiderField.Size = UDim2.new(0, 180, 0, 20)
SpiderField.TextColor3 = Color3.new(1, 1, 1)
SpiderField.Font = Enum.Font.Fantasy
SpiderField.Text = "Spider Field"
SpiderField.TextSize = 16

BamBooField.Name = "BamBooField"
BamBooField.Parent = WayPointsFrame
BamBooField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BamBooField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BamBooField.Position = UDim2.new(0, 375, 0, 205)
BamBooField.Size = UDim2.new(0, 180, 0, 20)
BamBooField.TextColor3 = Color3.new(1, 1, 1)
BamBooField.Font = Enum.Font.Fantasy
BamBooField.Text = "BamBoo Field"
BamBooField.TextSize = 16

RoseField.Name = "RoseField"
RoseField.Parent = WayPointsFrame
RoseField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
RoseField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
RoseField.Position = UDim2.new(0, 375, 0, 230)
RoseField.Size = UDim2.new(0, 180, 0, 20)
RoseField.TextColor3 = Color3.new(1, 1, 1)
RoseField.Font = Enum.Font.Fantasy
RoseField.Text = "Rose Field"
RoseField.TextSize = 16

PineTreeField.Name = "PineTreeField"
PineTreeField.Parent = WayPointsFrame
PineTreeField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PineTreeField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PineTreeField.Position = UDim2.new(0, 375, 0, 255)
PineTreeField.Size = UDim2.new(0, 180, 0, 20)
PineTreeField.TextColor3 = Color3.new(1, 1, 1)
PineTreeField.Font = Enum.Font.Fantasy
PineTreeField.Text = "Pine Tree Forest"
PineTreeField.TextSize = 16

CactusField.Name = "CactusField"
CactusField.Parent = WayPointsFrame
CactusField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
CactusField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
CactusField.Position = UDim2.new(0, 375, 0, 280)
CactusField.Size = UDim2.new(0, 180, 0, 20)
CactusField.TextColor3 = Color3.new(1, 1, 1)
CactusField.Font = Enum.Font.Fantasy
CactusField.Text = "Cactus Field"
CactusField.TextSize = 16

PumpkinField.Name = "PumpkinField"
PumpkinField.Parent = WayPointsFrame
PumpkinField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PumpkinField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PumpkinField.Position = UDim2.new(0, 375, 0, 305)
PumpkinField.Size = UDim2.new(0, 180, 0, 20)
PumpkinField.TextColor3 = Color3.new(1, 1, 1)
PumpkinField.Font = Enum.Font.Fantasy
PumpkinField.Text = "Pumpkin Patch"
PumpkinField.TextSize = 16

PineappleField.Name = "PineappleField"
PineappleField.Parent = WayPointsFrame
PineappleField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PineappleField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
PineappleField.Position = UDim2.new(0, 375, 0, 330)
PineappleField.Size = UDim2.new(0, 180, 0, 20)
PineappleField.TextColor3 = Color3.new(1, 1, 1)
PineappleField.Font = Enum.Font.Fantasy
PineappleField.Text = "Pineapple Patch"
PineappleField.TextSize = 16
MountainTopField.Name = "MountainTopField"
MountainTopField.Parent = WayPointsFrame
MountainTopField.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
MountainTopField.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
MountainTopField.Position = UDim2.new(0, 375, 0, 355)
MountainTopField.Size = UDim2.new(0, 180, 0, 20)
MountainTopField.TextColor3 = Color3.new(1, 1, 1)
MountainTopField.Font = Enum.Font.Fantasy
MountainTopField.Text = "Mountain Top Field"
MountainTopField.TextSize = 16

Field1AF.Name = "Field1AF"
Field1AF.Parent = WayPointsFrame
Field1AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field1AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field1AF.Position = UDim2.new(0, 555, 0, 30)
Field1AF.Size = UDim2.new(0, 40, 0, 20)
Field1AF.TextColor3 = Color3.new(1, 1, 1)
Field1AF.Font = Enum.Font.Fantasy
Field1AF.Text = "Farm"
Field1AF.TextSize = 16

Field2AF.Name = "Field2AF"
Field2AF.Parent = WayPointsFrame
Field2AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field2AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field2AF.Position = UDim2.new(0, 555, 0, 55)
Field2AF.Size = UDim2.new(0, 40, 0, 20)
Field2AF.TextColor3 = Color3.new(1, 1, 1)
Field2AF.Font = Enum.Font.Fantasy
Field2AF.Text = "Farm"
Field2AF.TextSize = 16

Field3AF.Name = "Field3AF"
Field3AF.Parent = WayPointsFrame
Field3AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field3AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field3AF.Position = UDim2.new(0, 555, 0, 80)
Field3AF.Size = UDim2.new(0, 40, 0, 20)
Field3AF.TextColor3 = Color3.new(1, 1, 1)
Field3AF.Font = Enum.Font.Fantasy
Field3AF.Text = "Farm"
Field3AF.TextSize = 16

Field4AF.Name = "Field4AF"
Field4AF.Parent = WayPointsFrame
Field4AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field4AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field4AF.Position = UDim2.new(0, 555, 0, 105)
Field4AF.Size = UDim2.new(0, 40, 0, 20)
Field4AF.TextColor3 = Color3.new(1, 1, 1)
Field4AF.Font = Enum.Font.Fantasy
Field4AF.Text = "Farm"
Field4AF.TextSize = 16

Field5AF.Name = "Field5AF"
Field5AF.Parent = WayPointsFrame
Field5AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field5AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field5AF.Position = UDim2.new(0, 555, 0, 130)
Field5AF.Size = UDim2.new(0, 40, 0, 20)
Field5AF.TextColor3 = Color3.new(1, 1, 1)
Field5AF.Font = Enum.Font.Fantasy
Field5AF.Text = "Farm"
Field5AF.TextSize = 16

Field6AF.Name = "Field6AF"
Field6AF.Parent = WayPointsFrame
Field6AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field6AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field6AF.Position = UDim2.new(0, 555, 0, 155)
Field6AF.Size = UDim2.new(0, 40, 0, 20)
Field6AF.TextColor3 = Color3.new(1, 1, 1)
Field6AF.Font = Enum.Font.Fantasy
Field6AF.Text = "Farm"
Field6AF.TextSize = 16

Field7AF.Name = "Field7AF"
Field7AF.Parent = WayPointsFrame
Field7AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field7AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field7AF.Position = UDim2.new(0, 555, 0, 180)
Field7AF.Size = UDim2.new(0, 40, 0, 20)
Field7AF.TextColor3 = Color3.new(1, 1, 1)
Field7AF.Font = Enum.Font.Fantasy
Field7AF.Text = "Farm"
Field7AF.TextSize = 16

Field8AF.Name = "Field8AF"
Field8AF.Parent = WayPointsFrame
Field8AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field8AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field8AF.Position = UDim2.new(0, 555, 0, 205)
Field8AF.Size = UDim2.new(0, 40, 0, 20)
Field8AF.TextColor3 = Color3.new(1, 1, 1)
Field8AF.Font = Enum.Font.Fantasy
Field8AF.Text = "Farm"
Field8AF.TextSize = 16

Field9AF.Name = "Field9AF"
Field9AF.Parent = WayPointsFrame
Field9AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field9AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field9AF.Position = UDim2.new(0, 555, 0, 230)
Field9AF.Size = UDim2.new(0, 40, 0, 20)
Field9AF.TextColor3 = Color3.new(1, 1, 1)
Field9AF.Font = Enum.Font.Fantasy
Field9AF.Text = "Farm"
Field9AF.TextSize = 16

Field10AF.Name = "Field10AF"
Field10AF.Parent = WayPointsFrame
Field10AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field10AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field10AF.Position = UDim2.new(0, 555, 0, 255)
Field10AF.Size = UDim2.new(0, 40, 0, 20)
Field10AF.TextColor3 = Color3.new(1, 1, 1)
Field10AF.Font = Enum.Font.Fantasy
Field10AF.Text = "Farm"
Field10AF.TextSize = 16

Field11AF.Name = "Field11AF"
Field11AF.Parent = WayPointsFrame
Field11AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field11AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field11AF.Position = UDim2.new(0, 555, 0, 280)
Field11AF.Size = UDim2.new(0, 40, 0, 20)
Field11AF.TextColor3 = Color3.new(1, 1, 1)
Field11AF.Font = Enum.Font.Fantasy
Field11AF.Text = "Farm"
Field11AF.TextSize = 16

Field12AF.Name = "Field12AF"
Field12AF.Parent = WayPointsFrame
Field12AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field12AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field12AF.Position = UDim2.new(0, 555, 0, 305)
Field12AF.Size = UDim2.new(0, 40, 0, 20)
Field12AF.TextColor3 = Color3.new(1, 1, 1)
Field12AF.Font = Enum.Font.Fantasy
Field12AF.Text = "Farm"
Field12AF.TextSize = 16

Field13AF.Name = "Field13AF"
Field13AF.Parent = WayPointsFrame
Field13AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field13AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field13AF.Position = UDim2.new(0, 555, 0, 330)
Field13AF.Size = UDim2.new(0, 40, 0, 20)
Field13AF.TextColor3 = Color3.new(1, 1, 1)
Field13AF.Font = Enum.Font.Fantasy
Field13AF.Text = "Farm"
Field13AF.TextSize = 16

Field14AF.Name = "Field14AF"
Field14AF.Parent = WayPointsFrame
Field14AF.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Field14AF.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Field14AF.Position = UDim2.new(0, 555, 0, 355)
Field14AF.Size = UDim2.new(0, 40, 0, 20)
Field14AF.TextColor3 = Color3.new(1, 1, 1)
Field14AF.Font = Enum.Font.Fantasy
Field14AF.Text = "Farm"
Field14AF.TextSize = 16

Players.Name = "Players"
Players.Parent = MainFrame
Players.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Players.BorderColor3 = Color3.new(0, 1, 0)
Players.Position = UDim2.new(0, 118, 0, 5)
Players.Size = UDim2.new(0, 60, 0, 20)
Players.BackgroundTransparency = 0
Players.Font = Enum.Font.Fantasy
Players.TextColor3 = Color3.new(1, 1, 1)
Players.Text = "Players"
Players.TextSize = 17
Players.TextWrapped = true
PlayerFrame.Name = "PlayerFrame"
PlayerFrame.Parent = MainFrame
PlayerFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
PlayerFrame.BackgroundTransparency = 0.3
PlayerFrame.BorderColor3 = Color3.new(0, 0, 0)
PlayerFrame.Position = UDim2.new(0, 63, 0, 34)
PlayerFrame.Size = UDim2.new(0, 170, 0, 200)
PlayerFrame.Visible = false

PlyrSel.Name = "PlyrSel"
PlyrSel.Parent = PlayerFrame
PlyrSel.BackgroundColor3 = Color3.new(1, 1, 1)
PlyrSel.BackgroundTransparency = 0.15
PlyrSel.BorderColor3 = Color3.new(0, 0, 0)
PlyrSel.Position = UDim2.new(0, 5, 0, 5)
PlyrSel.Size = UDim2.new(0, 160, 0, 20)
PlyrSel.Font = Enum.Font.SourceSans
PlyrSel.Text = "SELECT A PLAYER"
PlyrSel.TextColor3 = Color3.new(0, 0, 0)
PlyrSel.TextScaled = true
PlyrSel.TextSize = 17
PlyrSel.TextWrapped = true

Player1.Name = "Player1"
Player1.Parent = PlayerFrame
Player1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player1.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player1.Position = UDim2.new(0, 5, 0, 35)
Player1.Size = UDim2.new(0, 160, 0, 20)
Player1.Font = Enum.Font.Fantasy
Player1.Text = ""
Player1.TextColor3 = Color3.new(1, 1, 1)
Player1.TextSize = 15
Player1.TextWrapped = true

Player2.Name = "Player2"
Player2.Parent = PlayerFrame
Player2.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player2.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player2.Position = UDim2.new(0, 5, 0, 60)
Player2.Size = UDim2.new(0, 160, 0, 20)
Player2.Font = Enum.Font.Fantasy
Player2.Text = ""
Player2.TextColor3 = Color3.new(1, 1, 1)
Player2.TextSize = 15
Player2.TextWrapped = true

Player3.Name = "Player3"
Player3.Parent = PlayerFrame
Player3.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player3.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player3.Position = UDim2.new(0, 5, 0, 85)
Player3.Size = UDim2.new(0, 160, 0, 20)
Player3.Font = Enum.Font.Fantasy
Player3.Text = ""
Player3.TextColor3 = Color3.new(1, 1, 1)
Player3.TextSize = 15
Player3.TextWrapped = true
Player4.Name = "Player4"
Player4.Parent = PlayerFrame
Player4.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player4.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player4.Position = UDim2.new(0, 5, 0, 110)
Player4.Size = UDim2.new(0, 160, 0, 20)
Player4.Font = Enum.Font.Fantasy
Player4.Text = ""
Player4.TextColor3 = Color3.new(1, 1, 1)
Player4.TextSize = 15
Player4.TextWrapped = true

Player5.Name = "Player5"
Player5.Parent = PlayerFrame
Player5.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
Player5.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
Player5.Position = UDim2.new(0, 5, 0, 135)
Player5.Size = UDim2.new(0, 160, 0, 20)
Player5.Font = Enum.Font.Fantasy
Player5.Text = ""
Player5.TextColor3 = Color3.new(1, 1, 1)
Player5.TextSize = 15
Player5.TextWrapped = true

TpPlayer.Name = "TpPlayer"
TpPlayer.Parent = PlayerFrame
TpPlayer.BackgroundColor3 = Color3.new(0.18, 0.18, 0.18)
TpPlayer.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TpPlayer.Position = UDim2.new(0, 5, 0, 165)
TpPlayer.Size = UDim2.new(0, 160, 0, 30)
TpPlayer.Font = Enum.Font.Fantasy
TpPlayer.Text = "Teleport to Player"
TpPlayer.TextColor3 = Color3.new(1, 1, 1)
TpPlayer.TextWrapped = true
TpPlayer.TextSize = 17

PollenFarm.Name = "PollenFarm"
PollenFarm.Parent = MainFrame
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
PollenFarm.BorderColor3 = Color3.new(0, 1, 0)
PollenFarm.Position = UDim2.new(0, 183, 0, 5)
PollenFarm.Size = UDim2.new(0, 90, 0, 20)
PollenFarm.Font = Enum.Font.Fantasy
PollenFarm.TextColor3 = Color3.new(1, 1, 1)
PollenFarm.Text = "Farm Pollen"
PollenFarm.TextSize = 17
PollenFarm.TextWrapped = true

FarmFrame.Name = "FarmFrame"
FarmFrame.Parent = MainFrame
FarmFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
FarmFrame.BorderColor3 = Color3.new(0, 0, 0)
FarmFrame.BackgroundTransparency = 0
FarmFrame.Position = UDim2.new(0, 138, 0, 34)
FarmFrame.Size = UDim2.new(0, 180, 0, 55)
FarmFrame.ZIndex = 7
FarmFrame.Visible = false
AvoidViciousBee.Name = "AvoidViciousBee"
AvoidViciousBee.Parent = FarmFrame
AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AvoidViciousBee.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
AvoidViciousBee.BackgroundTransparency = 0
AvoidViciousBee.Position = UDim2.new(0, 5, 0, 5)
AvoidViciousBee.Size = UDim2.new(0, 170, 0, 20)
AvoidViciousBee.Font = Enum.Font.Fantasy
AvoidViciousBee.TextColor3 = Color3.new(1, 1, 1)
AvoidViciousBee.Text = "Avoid Vicious Bee: OFF"
AvoidViciousBee.TextSize = 17
AvoidViciousBee.ZIndex = 7
AvoidViciousBee.TextWrapped = true

StartFarm.Name = "StartFarm"
StartFarm.Parent = FarmFrame
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
StartFarm.BackgroundTransparency = 0
StartFarm.Position = UDim2.new(0, 5, 0, 30)
StartFarm.Size = UDim2.new(0, 170, 0, 20)
StartFarm.Font = Enum.Font.Fantasy
StartFarm.TextColor3 = Color3.new(1, 1, 1)
StartFarm.Text = "Pollen Farm: OFF"
StartFarm.TextSize = 17
StartFarm.ZIndex = 7
StartFarm.TextWrapped = true

AutoDig.Name = "AutoDig"
AutoDig.Parent = MainFrame
AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AutoDig.BorderColor3 = Color3.new(0, 1, 0)
AutoDig.Position = UDim2.new(0, 278, 0, 5)
AutoDig.Size = UDim2.new(0, 70, 0, 20)
AutoDig.Font = Enum.Font.Fantasy
AutoDig.TextColor3 = Color3.new(1, 1, 1)
AutoDig.Text = "Auto Dig"
AutoDig.TextSize = 17
AutoDig.TextWrapped = true

God.Name = "God"
God.Parent = MainFrame
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.BorderColor3 = Color3.new(0, 1, 0)
God.Position = UDim2.new(0, 353, 0, 5)
God.Size = UDim2.new(0, 115, 0, 20)
God.Font = Enum.Font.Fantasy
God.TextColor3 = Color3.new(1, 1, 1)
God.Text = "God Mode: OFF"
God.TextSize = 17
God.TextWrapped = true

ExtrasScreen.Name = "ExtrasScreen"
ExtrasScreen.Parent = MainFrame
ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ExtrasScreen.BorderColor3 = Color3.new(0, 1, 0)
ExtrasScreen.Position = UDim2.new(0, 473, 0, 5)
ExtrasScreen.Size = UDim2.new(0, 50, 0, 20)
ExtrasScreen.Font = Enum.Font.Fantasy
ExtrasScreen.TextColor3 = Color3.new(1, 1, 1)
ExtrasScreen.Text = "Extras"
ExtrasScreen.TextSize = 17
ExtrasScreen.TextWrapped = true

ExtrasFrame.Name = "ExtrasFrame"
ExtrasFrame.Parent = MainFrame
ExtrasFrame.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
ExtrasFrame.BorderColor3 = Color3.new(0, 0, 0)
ExtrasFrame.BackgroundTransparency = 0
ExtrasFrame.Position = UDim2.new(0, 413, 0, 34)
ExtrasFrame.Size = UDim2.new(0, 170, 0, 330)
ExtrasFrame.ZIndex = 7
ExtrasFrame.Visible = false

HuntViciousBee.Name = "HuntViciousBee"
HuntViciousBee.Parent = ExtrasFrame
HuntViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HuntViciousBee.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
HuntViciousBee.Position = UDim2.new(0, 5, 0, 5)
HuntViciousBee.Size = UDim2.new(0, 160, 0, 20)
HuntViciousBee.Font = Enum.Font.Fantasy
HuntViciousBee.TextColor3 = Color3.new(1, 1, 1)
HuntViciousBee.Text = "Hunt Vicious Bee: OFF"
HuntViciousBee.TextSize = 17
HuntViciousBee.ZIndex = 7
HuntViciousBee.TextWrapped = true

SproutFarmToggle.Name = "SproutFarmToggle"
SproutFarmToggle.Parent = ExtrasFrame
SproutFarmToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SproutFarmToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
SproutFarmToggle.Position = UDim2.new(0, 5, 0, 30)
SproutFarmToggle.Size = UDim2.new(0, 160, 0, 20)
SproutFarmToggle.Font = Enum.Font.Fantasy
SproutFarmToggle.TextColor3 = Color3.new(1, 1, 1)
SproutFarmToggle.Text = "Farm Sprout: OFF"
SproutFarmToggle.TextSize = 17
SproutFarmToggle.ZIndex = 7
SproutFarmToggle.TextWrapped = true

WealthClockToggle.Name = "WealthClockToggle"
WealthClockToggle.Parent = ExtrasFrame
WealthClockToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WealthClockToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
WealthClockToggle.Position = UDim2.new(0, 5, 0, 55)
WealthClockToggle.Size = UDim2.new(0, 160, 0, 20)
WealthClockToggle.TextColor3 = Color3.new(1, 1, 1)
WealthClockToggle.Font = Enum.Font.Fantasy
WealthClockToggle.Text = "Wealth Clock: OFF"
WealthClockToggle.ZIndex = 7
WealthClockToggle.TextSize = 16

FieldBoostToggle.Name = "FieldBoostToggle"
FieldBoostToggle.Parent = ExtrasFrame
FieldBoostToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FieldBoostToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
FieldBoostToggle.Position = UDim2.new(0, 5, 0, 80)
FieldBoostToggle.Size = UDim2.new(0, 160, 0, 20)
FieldBoostToggle.TextColor3 = Color3.new(1, 1, 1)
FieldBoostToggle.Font = Enum.Font.Fantasy
FieldBoostToggle.Text = "Auto Field Boost: OFF"
FieldBoostToggle.ZIndex = 7
FieldBoostToggle.TextSize = 16

TreatToggle.Name = "TreatToggle"
TreatToggle.Parent = ExtrasFrame
TreatToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatToggle.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TreatToggle.Position = UDim2.new(0, 5, 0, 105)
TreatToggle.Size = UDim2.new(0, 160, 0, 20)
TreatToggle.TextColor3 = Color3.new(1, 1, 1)
TreatToggle.Font = Enum.Font.Fantasy
TreatToggle.Text = "Auto Treats: OFF"
TreatToggle.ZIndex = 7
TreatToggle.TextSize = 16

NoClip.Name = "NoClip"
NoClip.Parent = ExtrasFrame
NoClip.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
NoClip.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
NoClip.Position = UDim2.new(0, 5, 0, 130)
NoClip.Size = UDim2.new(0, 160, 0, 20)
NoClip.Font = Enum.Font.Fantasy
NoClip.TextColor3 = Color3.new(1, 1, 1)
NoClip.Text = "NoClip Mode: OFF"
NoClip.TextSize = 17
NoClip.ZIndex = 7
NoClip.TextWrapped = true

FindTreasures.Name = "FindTreasures"
FindTreasures.Parent = ExtrasFrame
FindTreasures.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FindTreasures.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
FindTreasures.Position = UDim2.new(0, 5, 0, 155)
FindTreasures.Size = UDim2.new(0, 160, 0, 20)
FindTreasures.BackgroundTransparency = 0
FindTreasures.Font = Enum.Font.Fantasy
FindTreasures.TextColor3 = Color3.new(1, 1, 1)
FindTreasures.Text = "Tp to all Treasures"
FindTreasures.TextSize = 17
FindTreasures.ZIndex = 7
FindTreasures.TextWrapped = true

FindTreasuresText1.Name = "FindTreasuresText1"
FindTreasuresText1.Parent = MainFrame
FindTreasuresText1.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FindTreasuresText1.BorderColor3 = Color3.new(0, 0, 0)
FindTreasuresText1.BackgroundTransparency = 0.1
FindTreasuresText1.Position = UDim2.new(0, 221, 0, 130)
FindTreasuresText1.Size = UDim2.new(0, 190, 0, 84)
FindTreasuresText1.TextColor3 = Color3.new(1, 1, 1)
FindTreasuresText1.Font = Enum.Font.Fantasy
FindTreasuresText1.Text = "This will Teleport you to all the hidden treasures on
the map. It will only work once\nas the treasures do not respawn."
FindTreasuresText1.TextSize = 16
FindTreasuresText1.TextWrapped = true
FindTreasuresText1.ZIndex = 7
FindTreasuresText1.Visible = false
FindTreasuresText1.TextYAlignment = Enum.TextYAlignment.Top

TPTool.Name = "TPTool"
TPTool.Parent = ExtrasFrame
TPTool.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TPTool.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
TPTool.Position = UDim2.new(0, 5, 0, 180)
TPTool.Size = UDim2.new(0, 160, 0, 20)
TPTool.TextColor3 = Color3.new(1, 1, 1)
TPTool.Font = Enum.Font.Fantasy
TPTool.Text = "Add TPTool"
TPTool.ZIndex = 7
TPTool.TextSize = 16

BTool.Name = "BTool"
BTool.Parent = ExtrasFrame
BTool.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
BTool.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
BTool.Position = UDim2.new(0, 5, 0, 205)
BTool.Size = UDim2.new(0, 160, 0, 20)
BTool.TextColor3 = Color3.new(1, 1, 1)
BTool.Font = Enum.Font.Fantasy
BTool.Text = "Add BTools"
BTool.ZIndex = 7
BTool.TextSize = 16

ReJoinServer.Name = "ReJoinServer"
ReJoinServer.Parent = ExtrasFrame
ReJoinServer.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
ReJoinServer.BorderColor3 = Color3.new(0.5, 0.5, 0.5)
ReJoinServer.Position = UDim2.new(0, 5, 0, 230)
ReJoinServer.Size = UDim2.new(0, 160, 0, 20)
ReJoinServer.TextColor3 = Color3.new(1, 1, 1)
ReJoinServer.Font = Enum.Font.Fantasy
ReJoinServer.Text = "ReJoin a Server"
ReJoinServer.TextSize = 16
ReJoinServer.ZIndex = 7
ReJoinServer.TextWrapped = true

TokenToggleLabel.Name = "TokenToggleLabel"
TokenToggleLabel.Parent = ExtrasFrame
TokenToggleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TokenToggleLabel.BorderSizePixel = 0
TokenToggleLabel.Position = UDim2.new(0, 5, 0, 254)
TokenToggleLabel.Size = UDim2.new(0, 132, 0, 22)
TokenToggleLabel.TextColor3 = Color3.new(1, 1, 1)
TokenToggleLabel.Font = Enum.Font.Fantasy
TokenToggleLabel.Text = "Token Pickup kb"
TokenToggleLabel.TextSize = 16
TokenToggleLabel.ZIndex = 7
TokenToggleLabel.TextWrapped = true

TokenToggle.Name = "TokenToggle"
TokenToggle.Parent = ExtrasFrame
TokenToggle.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
TokenToggle.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
TokenToggle.Position = UDim2.new(0, 137, 0, 255)
TokenToggle.Size = UDim2.new(0, 28, 0, 20)
TokenToggle.TextColor3 = Color3.new(1, 1, 1)
TokenToggle.Font = Enum.Font.Fantasy
TokenToggle.Text = "h"
TokenToggle.TextSize = 16
TokenToggle.ZIndex = 7
TokenToggle.TextWrapped = true

FireflyToggleLabel.Name = "FireflyToggleLabel"
FireflyToggleLabel.Parent = ExtrasFrame
FireflyToggleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FireflyToggleLabel.BorderSizePixel = 0
FireflyToggleLabel.Position = UDim2.new(0, 5, 0, 279)
FireflyToggleLabel.Size = UDim2.new(0, 132, 0, 22)
FireflyToggleLabel.TextColor3 = Color3.new(1, 1, 1)
FireflyToggleLabel.Font = Enum.Font.Fantasy
FireflyToggleLabel.Text = "Firefly Touch kb"
FireflyToggleLabel.TextSize = 16
FireflyToggleLabel.ZIndex = 7
FireflyToggleLabel.TextWrapped = true

FireflyToggle.Name = "FireflyToggle"
FireflyToggle.Parent = ExtrasFrame
FireflyToggle.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
FireflyToggle.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
FireflyToggle.Position = UDim2.new(0, 137, 0, 280)
FireflyToggle.Size = UDim2.new(0, 28, 0, 20)
FireflyToggle.TextColor3 = Color3.new(1, 1, 1)
FireflyToggle.Font = Enum.Font.Fantasy
FireflyToggle.Text = "j"
FireflyToggle.TextSize = 16
FireflyToggle.ZIndex = 7
FireflyToggle.TextWrapped = true

HoneyToggleLabel.Name = "HoneyToggleLabel"
HoneyToggleLabel.Parent = ExtrasFrame
HoneyToggleLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HoneyToggleLabel.BorderSizePixel = 0
HoneyToggleLabel.Position = UDim2.new(0, 5, 0, 304)
HoneyToggleLabel.Size = UDim2.new(0, 132, 0, 22)
HoneyToggleLabel.TextColor3 = Color3.new(1, 1, 1)
HoneyToggleLabel.Font = Enum.Font.Fantasy
HoneyToggleLabel.Text = "Make Honey kb"
HoneyToggleLabel.TextSize = 16
HoneyToggleLabel.ZIndex = 7
HoneyToggleLabel.TextWrapped = true

HoneyToggle.Name = "HoneyToggle"
HoneyToggle.Parent = ExtrasFrame
HoneyToggle.BackgroundColor3 = Color3.new(0.4, 0.4, 0.4)
HoneyToggle.BorderColor3 = Color3.new(0.8, 0.8, 0.8)
HoneyToggle.Position = UDim2.new(0, 137, 0, 305)
HoneyToggle.Size = UDim2.new(0, 28, 0, 20)
HoneyToggle.TextColor3 = Color3.new(1, 1, 1)
HoneyToggle.Font = Enum.Font.Fantasy
HoneyToggle.Text = "y"
HoneyToggle.TextSize = 16
HoneyToggle.ZIndex = 7
HoneyToggle.TextWrapped = true
InfoScreen.Name = "InfoScreen"
InfoScreen.Parent = MainFrame
InfoScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
InfoScreen.BorderColor3 = Color3.new(0, 1, 0)
InfoScreen.Position = UDim2.new(0, 528, 0, 5)
InfoScreen.Size = UDim2.new(0, 40, 0, 20)
InfoScreen.BackgroundTransparency = 0
InfoScreen.Font = Enum.Font.Fantasy
InfoScreen.TextColor3 = Color3.new(1, 1, 1)
InfoScreen.Text = "Info"
InfoScreen.TextSize = 17
InfoScreen.TextWrapped = true

InfoFrame.Name = "InfoFrame"
InfoFrame.Parent = MainFrame
InfoFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
InfoFrame.BorderColor3 = Color3.new(0, 0, 0)
InfoFrame.BackgroundTransparency = 0
InfoFrame.Position = UDim2.new(0, 437, 0, 34)
InfoFrame.Size = UDim2.new(0, 200, 0, 190)
InfoFrame.ZIndex = 7
InfoFrame.Visible = false

InfoText1.Name = "InfoText1"
InfoText1.Parent = InfoFrame
InfoText1.BackgroundColor3 = Color3.new(0, 0, 0)
InfoText1.BorderColor3 = Color3.new(0, 0, 0)
InfoText1.BackgroundTransparency = 1
InfoText1.Position = UDim2.new(0, 5, 0, 5)
InfoText1.Size = UDim2.new(0, 190, 0, 210)
InfoText1.TextColor3 = Color3.new(1, 1, 1)
InfoText1.Font = Enum.Font.Fantasy
InfoText1.Text = "This Gui was created by LuckyMMB@V3rmillion.net\nDiscord
https://discord.gg/GKzJnUC\n\nCredits:\nsirelKilla @ v3rmillion for the pollen
farming script\nTechnoDaft for adding Btools and Waypoints\nnewdarkt for adding the
King Beetles Lair location"
InfoText1.ZIndex = 7
InfoText1.TextSize = 15
InfoText1.TextWrapped = true
InfoText1.TextYAlignment = Enum.TextYAlignment.Top

TimeLabel.Name = "TimeLabel"
TimeLabel.Parent = MainFrame
TimeLabel.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TimeLabel.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
TimeLabel.Position = UDim2.new(0, 573, 0, 5)
TimeLabel.Size = UDim2.new(0, 60, 0, 20)
TimeLabel.BackgroundTransparency = 0
TimeLabel.Font = Enum.Font.Fantasy
TimeLabel.TextColor3 = Color3.new(1, 1, 1)
TimeLabel.Text = ""
TimeLabel.TextSize = 17
TimeLabel.TextWrapped = true

SproutDetect.Name = "SproutDetect"
SproutDetect.Parent = MainFrame
SproutDetect.BackgroundColor3 = Color3.new(0, 0.5, 0)
SproutDetect.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
SproutDetect.Position = UDim2.new(0, 180, 0, 33)
SproutDetect.Size = UDim2.new(0, 150, 0, 35)
SproutDetect.Font = Enum.Font.Fantasy
SproutDetect.TextColor3 = Color3.new(1, 1, 1)
SproutDetect.Text = "Sprout Detected\nDistance: "
SproutDetect.TextSize = 17
SproutDetect.TextWrapped = true
SproutDetect.ZIndex = 4
SproutDetect.Visible = false

FireflyDetect.Name = "FireflyDetect"
FireflyDetect.Parent = MainFrame
FireflyDetect.BackgroundColor3 = Color3.new(0, 0, 0.5)
FireflyDetect.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
FireflyDetect.Position = UDim2.new(0, 334, 0, 33)
FireflyDetect.Size = UDim2.new(0, 150, 0, 35)
FireflyDetect.Font = Enum.Font.Fantasy
FireflyDetect.TextColor3 = Color3.new(1, 1, 1)
FireflyDetect.Text = "Firefly's Detected\nDistance: "
FireflyDetect.TextSize = 17
FireflyDetect.TextWrapped = true
FireflyDetect.ZIndex = 4
FireflyDetect.Visible = false

ViciousBeeDetect.Name = "ViciousBeeDetect"
ViciousBeeDetect.Parent = MainFrame
ViciousBeeDetect.BackgroundColor3 = Color3.new(0.5, 0, 0)
ViciousBeeDetect.BorderColor3 = Color3.new(0.15, 0.15, 0.15)
ViciousBeeDetect.Position = UDim2.new(0, 488, 0, 33)
ViciousBeeDetect.Size = UDim2.new(0, 150, 0, 35)
ViciousBeeDetect.Font = Enum.Font.Fantasy
ViciousBeeDetect.TextColor3 = Color3.new(1, 1, 1)
ViciousBeeDetect.Text = "Vicious Bee Detected\nDistance: "
ViciousBeeDetect.TextSize = 17
ViciousBeeDetect.TextWrapped = true
ViciousBeeDetect.ZIndex = 4
ViciousBeeDetect.Visible = false

-- notify --

function notify(msg)
game.StarterGui:SetCore('SendNotification', {
Title = 'Bee Swarm LuckyGUI';
Text = msg;
Duration = 5;
})
end

--- Close ---

Close.MouseButton1Down:connect(function()
MainGUI:Destroy()
end)

--- Menus ---

local Menus = {
[WayPoints] = WayPointsFrame;
[ExtrasScreen] = ExtrasFrame;
[InfoScreen] = InfoFrame;
[PollenFarm] = FarmFrame;
[Players] = PlayerFrame;
}
for button,frame in pairs(Menus) do
button.MouseButton1Click:connect(function()
if frame.Visible then
frame.Visible = false
return
end
for k,v in pairs(Menus) do
v.Visible = v == frame
end
end)
end

-- Time --

spawn(function()
while true do
if tostring(game.Lighting.TimeOfDay) == "13:39:00" or
tostring(game.Lighting.TimeOfDay) == "13:51:36" then
TimeLabel.BackgroundColor3 = Color3.new(120/255, 1, 235/255)
TimeLabel.BorderColor3 = Color3.new(120/255, 1, 235/255)
TimeLabel.Text = "Day"
TimeLabel.TextColor3 = Color3.new(0, 0, 0)
else
TimeLabel.BackgroundColor3 = Color3.new(59/255, 41/255, 86/255)
TimeLabel.BorderColor3 = Color3.new(59/255, 41/255, 86/255)
TimeLabel.Text = "Night"
TimeLabel.TextColor3 = Color3.new(1, 1, 1)
end
wait(1)
end
end)

--- Snow Menus Show Hide ---

FindTreasures.MouseEnter:connect(function()
FindTreasuresText1.Visible = true
end)

FindTreasures.MouseLeave:connect(function()
FindTreasuresText1.Visible = false
end)

-- Check Health --

spawn(function()
while true do
if not pausehumcheck then
local PlrChar = game.Players.LocalPlayer.Character
local FindHum = PlrChar:FindFirstChildOfClass("Humanoid")
if FindHum then
plrHealth = string.format("%.0f", FindHum.Health)
end
end
wait(0.5)
end
end)
-- Round value to x decimal places --

function round(num, numDecimalPlaces)


local mult = 10^(numDecimalPlaces or 0)
return math.floor(num * mult + 0.5) / mult
end

-- Check for Sprout --

spawn(function()
while true do
sproutdistance1 = nil
sproutdetected = false
SproutDetect.Visible = false
repeat
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Sprout") do
if not pausehumcheck and v.Name == "Sprout" then
sproutdetected = true
local player =
game:GetService'Players'.LocalPlayer
local character = player.Character or
player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
sproutdistance = (v.Position-
hum.Position).magnitude
sproutdistance1 = round(sproutdistance, 2)
--print("Sprout Detected. Distance:
" ..tostring(sproutdistance))--
SproutDetect.Text = "Sprout Detected\nDistance:
" ..tostring(sproutdistance1).. ""
SproutDetect.Visible = true
end
end
end
wait(0.3)
until v == nil
wait(0.1)
end
end)

-- check for fireflys --

spawn(function()
while true do
fireflydistance1 = nil
fireflydetected = false
FireflyDetect.Visible = false
repeat
for i,v in pairs(workspace.NPCBees:GetChildren()) do
for x in string.gmatch(v.Name, "Firefly") do
if not pausehumcheck and v.Name == "Firefly" then
fireflydetected = true
local player =
game:GetService'Players'.LocalPlayer
local character = player.Character or
player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
firelfydistance = (v.Position-
hum.Position).magnitude
fireflydistance1 = round(firelfydistance, 2)
--print("Fireflys Detected. Distance:
" ..tostring(firelfydistance))--
FireflyDetect.Text = "Firefly Detected\
nDistance: " ..tostring(fireflydistance1).. ""
FireflyDetect.Visible = true
end
end
end
wait(0.4)
until v == nil
wait(0.1)
end
end)

-- check for vicious bee --

spawn(function()
while true do
viciousdistance1 = nil
viciousbeedetected = false
ViciousBeeDetect.Visible = false
repeat
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Vicious") do
if not pausehumcheck and v.Name == "Vicious" then
viciousbeedetected = true
local player =
game:GetService'Players'.LocalPlayer
local character = player.Character or
player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
viciousdistance = (v.Position-
hum.Position).magnitude
viciousdistance1 = round(viciousdistance, 2)
--print("Vicious Bee Detected. Distance:
" ..tostring(viciousdistance))--
ViciousBeeDetect.Text = "Vicious Bee Detected\
nDistance: " ..tostring(viciousdistance1).. ""
ViciousBeeDetect.Visible = true
end
end
end
if viciousbeedetected and viciousdistance < 80 then
viciousbeenear = true
if viciousbeenear and not beenearmsg and not
godmodeactivated then
print("WARNING!! Vicious Bee Near")
beenearmsg=true
end
else
viciousbeenear = false
beenearmsg = false
end
wait(0.5)
until v == nil
wait(0.1)
end
end)

spawn(function()
while true do
if PollenFarmActive then
if AvoidViciousActive and viciousbeenear then
if not farmzoneswitched then
if not switchlocationmsg then
print("Vicious Bee Near. Switching to Safe
Farming Zone")
notify'Switching to safe Farming Zone'
switchlocationmsg = true
end
switchingzone = true
PollenFarmActive = false
wait(1)
if Field5AFActive then
originalzone = "Clover"
Field5AFActive = false
Field3AFActive = true
elseif Field7AFActive then
originalzone = "Spider"
Field7AFActive = false
Field3AFActive = true
elseif Field9AFActive then
originalzone = "Rose"
Field9AFActive = false
Field3AFActive = true
elseif Field11AFActive then
originalzone = "Cactus"
Field11AFActive = false
Field3AFActive = true
else
originalzone = "MountainTop"
Field3AFActive = true
end
farmzoneswitched = true
switchingzone = false
PollenFarmActive = true
end
end
end
wait(0.5)
end
end)

spawn(function()
while true do
wait(0.5)
if farmzoneswitchback then
if switchlocationmsg then
print("Vicious Bee has gone. Switching back to original
location")
notify'Switching back to original location'
switchlocationmsg = false
end
switchingzone = true
PollenFarmActive = false
wait(1)
if originalzone == "Clover" then
Field3AFActive = false
Field5AFActive = true
elseif originalzone == "Spider" then
Field3AFActive = false
Field7AFActive = true
elseif originalzone == "Rose" then
Field3AFActive = false
Field9AFActive = true
elseif originalzone == "Cactus" then
Field3AFActive = false
Field11AFActive = true
elseif originalzone == "MountainTop" then
Field3AFActive = false
end
farmzoneswitched = false
farmzoneswitchback = false
switchingzone = false
PollenFarmActive = true
end
end
end)

-- Pollen Farming --

spawn (function()
while true do
wait(0.5)
if resethive then
print("Waiting 35 seconds before AutoFarm resumes")
wait(35)
resethive = false
PollenFarmActive = true
end
if PollenFarmActive then
local player = game:GetService("Players").LocalPlayer
while player == nil do wait(0.5) end
local root = player.Character.HumanoidRootPart
if farmzoneswitched and not viciousbeedetected then
PollenFarmActive = false farmzoneswitchback = true end
player = game:GetService("Players").LocalPlayer
local currp
player.Character.Humanoid.Died:connect(function()
resethive = true
PollenFarmActive = false
print("Player: " ..tostring(player.Name).. " has died")
end)
local pollenLbl =
player.Character:FindFirstChild("ProgressLabel",true)
if not pollenLbl then
print("Backpack not found")
end
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
local pollenTool = player.Character:FindFirstChildOfClass("Tool")
or player.Backpack:FindFirstChildOfClass("Tool")
if pollenTool==nil or
pollenTool:FindFirstChild("ClickEvent")==nil then
print("Tool not found")
end
--print("Backpack size: " .. maxpollen)
if PollenFarmActive then
if Field1AFActive == true then
fieldpos = {Vector3.new(-204,3.4,142),Vector3.new(-
210,3.4,174),Vector3.new(-210,3.4,200)}
print("Farming Sunflower Field")
elseif Field2AFActive == true then
fieldpos = {Vector3.new(-98, 3.4, 129),Vector3.new(-80,
3.35, 129)}
print("Farming Mushroom Field")
elseif Field3AFActive == true then
fieldpos = {Vector3.new(-70.35,3.4,219),Vector3.new(-
35,3.4,219),Vector3.new(0,3.4,219)}
print("Farming Dandelion Field")
elseif Field4AFActive == true then
fieldpos =
{Vector3.new(100,3.4,96),Vector3.new(140,3.4,96),Vector3.new(185,3.4,96)}
print("Farming Blue Flower Field")
elseif Field5AFActive == true then
fieldpos =
{Vector3.new(179,32.9,216),Vector3.new(160,32.9,189),Vector3.new(138,32.9,167)}
print("Farming Clover Field")
elseif Field6AFActive == true then
fieldpos = {Vector3.new(-193,19.4,11),Vector3.new(-
181,19.4,-10),Vector3.new(-162,19.4,-29)}
print("Farming StrawBerry Field")
elseif Field7AFActive == true then
fieldpos = {Vector3.new(-73,19.4,2),Vector3.new(-44,19.4,-
21),Vector3.new(-16,19.4,7)}
print("Farming Spider Field")
elseif Field8AFActive == true then
fieldpos = {Vector3.new(92.9,20,-
25.6),Vector3.new(132.9,20,-25.6),Vector3.new(172.9,20,-25.6)}
print("Farming BamBoo Field")
elseif Field9AFActive == true then
fieldpos = {Vector3.new(-300,20,129),Vector3.new(-
322.835,20,129),Vector3.new(-350,20,129)}
print("Farming Rose Field")
elseif Field10AFActive == true then
fieldpos = {Vector3.new(-310.1,65.5,-128.1),Vector3.new(-
310.1,65.5,-168.1),Vector3.new(-310.1,65.5,-208.1)}
print("Farming Pine Tree Forest")
elseif Field11AFActive == true then
fieldpos = {Vector3.new(-159.5,68,-101.5),Vector3.new(-
194.5,68,-112.5),Vector3.new(-229.5,68,-101.5)}
print("Farming Cactus Field")
elseif Field12AFActive == true then
fieldpos = {Vector3.new(-169,67,-183.8),Vector3.new(-
186.5,67,-186.8),Vector3.new(-222,67,-183.8)}
print("Farming Pumpkin Patch")
elseif Field13AFActive == true then
fieldpos = {Vector3.new(285.3,70.2,-
200),Vector3.new(260.3,70.2,-220),Vector3.new(225.3,70.2,-200)}
print("Farming Pineapple Patch")
elseif Field14AFActive == true then
fieldpos = {Vector3.new(93.2, 175.35, -
188.49),Vector3.new(93.2, 175.35, -141.98),Vector3.new(59.12, 175.35, -
141.98),Vector3.new(59.12, 175.35, -188.49)}
print("Farming Mountain Top Field")
else
if maxpollen < 9999 then
fieldpos = {Vector3.new(-220,3.3,220),Vector3.new(-
220,4,180),Vector3.new(-220,4,140),Vector3.new(-220,4,100),Vector3.new(-
190,4,126),Vector3.new(-190, 4, 166),Vector3.new(-190, 4, 206)}
print("Farming Sunflower Field")
else
fieldpos = {Vector3.new(93.2, 175.35, -
188.49),Vector3.new(93.2, 175.35, -141.98),Vector3.new(59.12, 175.35, -
141.98),Vector3.new(59.12, 175.35, -188.49)}
print("Farming Mountain Top Field")
end
end
end
--collect pollen
--print("Farming pollen")
local posIndex = 0
pollenTool.Parent = player.Character
workspace.Collectibles.ChildAdded:Connect(function(part)
if PollenFarmActive then
local root =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
if tostring(part) ==
tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
-- print("token position:
" ..tostring(part.Position)) --
-- print("player position:
" ..tostring(root.Position)) --
-- print("Distance:
" ..tostring((part.Position - root.Position).magnitude)) --
if currp and (part.Position-
root.Position).magnitude <= 60 then
root.CFrame = CFrame.new(part.Position.x,
root.Position.y, part.Position.z)
wait(0.07)
root.CFrame = CFrame.new(currp)
wait(0.05)
end
end
end
end)
wait(0.1)
while PollenFarmActive and
tonumber(player.CoreStats.Pollen.Value) < tonumber(maxpollen) do
wait(0.05)
posIndex=posIndex+1
if posIndex>#fieldpos then posIndex=1 end
for rot=1,4 do
local angle = CFrame.Angles(0,math.pi*.5*rot,0)
currp = fieldpos[posIndex]+angle.lookVector*10
local newrootpos = CFrame.new(currp)*angle
root.CFrame = newrootpos
for i=1,25 do
if farmzoneswitched and not viciousbeedetected
then PollenFarmActive = false farmzoneswitchback = true end
if not PollenFarmActive then break end
wait(0.2)
pollenTool.ClickEvent:FireServer(currp)
end
player = game:GetService("Players").LocalPlayer
if tonumber(player.CoreStats.Pollen.Value+1) >
tonumber(maxpollen) then
print("Total Honey:
" ..tostring(player.CoreStats.Honey.Value).. ". Bag Full:
" ..tostring(player.CoreStats.Pollen.Value))
break
end
end
end
-- turn pollen to honey --
currp = nil
--print("Teleporting back to Hive to make Honey")
wait(0.1)

game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").
LocalPlayer.SpawnPos.Value.p)
if not switchingzone then
wait(1)

game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHon
eyMaking")
if PollenFarmActive then
repeat wait(0.5) until
game:GetService("Players").LocalPlayer.CoreStats.Pollen.Value < 1
wait(8)
end
end
end
end
end)

-- Trigger Wealth Clock every 30 minutes --

WealthClockToggle.MouseButton1Click:connect(function()
if WealthClockActive ~= true then
WealthClockActive = true
notify'Wealth Clock Started'
print("Wealth Clock Started. The Wealth Clock will be triggered every
30 minutes.")
WealthClockToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
WealthClockToggle.Text = "Wealth Clock: ON"
else
WealthClockActive = false
notify'Wealth Clock Stopped'
WealthClockToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
WealthClockToggle.Text = "Wealth Clock: OFF"
end
end)

spawn(function()
while true do
if WealthClockActive then
while WealthClockActive do

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Wealth
Clock")
print("Wealth Clock activated")
wcwaittime = 1830
repeat
WealthClockToggle.Text = "Wealth Clock:
" ..tostring(wcwaittime).. "sec"
wait(1)
wcwaittime = wcwaittime - 1
until wcwaittime == 0 or not WealthClockActive
end
end
wait(1)
end
end)

-- Trigger Field Boosts every 2 hours --

FieldBoostToggle.MouseButton1Click:connect(function()
if FieldBoostActive ~= true then
FieldBoostActive = true
notify'Auto Field Boost Started'
print("Auto Field Boost Started. Field Boosts will be triggered every 2
hours.")
FieldBoostToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
FieldBoostToggle.Text = "Auto Field Boost: ON"
else
FieldBoostActive = false
notify'Auto Field Boost Stopped'
FieldBoostToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
FieldBoostToggle.Text = "Auto Field Boost: OFF"
end
end)

spawn(function()
while true do
if FieldBoostActive then
while FieldBoostActive do
print("Field Boosts activated")

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Red Field
Booster")
wait(0.5)

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blue Field
Booster")
wait(0.5)

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Field
Booster")
fbwaittime = 7259
repeat
FieldBoostToggle.Text = "Field Boosts:
" ..tostring(fbwaittime).. "sec"
wait(1)
fbwaittime = fbwaittime - 1
until fbwaittime == 0 or not FieldBoostActive
end
end
wait(1)
end
end)

-- Trigger Treats every 4 hours --

TreatToggle.MouseButton1Click:connect(function()
if TreatActive ~= true then
TreatActive = true
notify'Auto Treats Started'
print("Treats will be given every 1 hour (4 hours for Blueberry and
Strawberry).")
TreatToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
TreatToggle.Text = "Auto Treats: ON"
else
TreatActive = false
notify'Auto Treats Stopped'
TreatToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
TreatToggle.Text = "Auto Treats: OFF"
end
end)

spawn(function()
while true do
if TreatActive then
while TreatActive do
print("Strawberry and Blueberry Treats given")

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Blueberry
Dispenser")
wait(0.5)

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Strawberry
Dispenser")
ttwaittime = 14600
repeat
TreatToggle.Text = "Auto Treats:
" ..tostring(ttwaittime).. "sec"
wait(1)
ttwaittime = ttwaittime - 1
until ttwaittime == 0 or not TreatActive
end
end
wait(1)
end
end)

spawn(function()
while true do
if TreatActive then
while TreatActive do
print("Treats given")

game:GetService("ReplicatedStorage").Events.ToyEvent:FireServer("Treat
Dispenser")
tdwaittime = 3660
repeat
wait(1)
tdwaittime = tdwaittime - 1
until tdwaittime == 0 or not TreatActive
end
end
wait(1)
end
end)

--- WayPoints ---

local WayPoints = {
["Black Bear"] = CFrame.new(-258.1, 5, 299.7),
["Brown Bear"] = CFrame.new(282, 46, 236),
["Panda Bear"] = CFrame.new(106.3, 35, 50.1),
["Polar Bear"] = CFrame.new(-106, 119, -77),
["Science Bear"] = CFrame.new(267, 103, 20),
["Traveling Bear"] = CFrame.new(23.9, 14, 359.9),
["Mother Bear"] = CFrame.new(-183.8, 4.6, 87.5),
["Tunnel Bear"] = CFrame.new(507.3, 5.7, -45.7),
["Sun Bear"] = CFrame.new(23.25, 14, 360.26),
["Redfield Boost"] = CFrame.new(-332, 20, 244),
["Bluefield Boost"] = CFrame.new(319, 58, 103),
["MountainTop Boost"] = CFrame.new(-40, 176, -191.7),
["Red Cannon (22)"] = CFrame.new(-240, 17, 345),
["Blue Cannon (16)"] = CFrame.new(-287, 73, 22),
["Yellow Cannon (12)"] = CFrame.new(266, 109, -25),
["Slingshot (8)"] = CFrame.new(78, 23, 149),
["Bee Shop"] = CFrame.new(-136.8, 4.6, 243.4),
["Tool Shop"] = CFrame.new(86, 4.6, 294),
["Tool Shop 2"] = CFrame.new(165, 69, -161),
["MountainTop Shop"] = CFrame.new(-18, 176, -137),
["Ticket Tent"] = CFrame.new(-234, 17, 398),
["Red Clubhouse"] = CFrame.new(-334, 21, 216),
["Blue Clubhouse"] = CFrame.new(292, 4, 98),
["Ticket Shop"] = CFrame.new(-12.8, 184, -222.2),
["Club Honey"] = CFrame.new(44.8, 5, 319.6),
["RoyalJelly Shop"] = CFrame.new(-297, 53, 68),
["Ticket RoyalJelly Shop"] = CFrame.new(81, 18, 240),
["Honeystorm Dispensor"] = CFrame.new(238.4, 33.3, 165.6),
["Blueberry Dispenser"] = CFrame.new(313.3, 58, 86.9),
["Strawberry Dispenser"] = CFrame.new(-320.5, 46, 272.5),
["Sprout Dispenser"] = CFrame.new(-269.26, 26.56, 267.31),
["Instant Honey Convertor"] = CFrame.new(282, 68, -62),
["King Beetles Lair"] = CFrame.new(218, 3, 140),
["Clover Field"] = CFrame.new(174, 34, 189),
["Mushroom Field"] = CFrame.new(-258.1, 5, 299.7),
["Spider Field"] = CFrame.new(-57.2, 20, -5.3),
["Blue Field"] = CFrame.new(113.7, 4, 101.5),
["Sunflower Field"] = CFrame.new(-208, 4, 185),
["StrawBerry Field"] = CFrame.new(-169.3, 20, -3.2),
["Red Field"] = CFrame.new(-258.1, 5, 299.7),
["Dandelion Field"] = CFrame.new(-30, 4, 225),
["BamBoo Field"] = CFrame.new(93, 20, -25),
["Rose Field"] = CFrame.new(-322, 20, 124),
["Mushroom Field"] = CFrame.new(-94, 5, 116),
["Cactus Field"] = CFrame.new(-194, 68, -107),
["Pumpkin Field"] = CFrame.new(-194, 68, -182),
["MountainTop Field"] = CFrame.new(76, 176, -181),
["PineTree Field"] = CFrame.new(-318, 68, -150),
["Pineapple Field"] = CFrame.new(262, 68, -201),
["Onett"] = CFrame.new(-8.4, 234, -517.9),
["Gumdrop Dispenser"] = CFrame.new(63, 20.7, 38.7),
["Treat Dispenser"] = CFrame.new(193.9, 68, -123),
["Treat Shop"] = CFrame.new(-228.2, 5, 89.4),
["Star Hut"] = CFrame.new(135.9, 64.6, 322.1),
["Wealth Clock"] = CFrame.new(310.5, 47.6, 190),
["Ant Challenge"] = CFrame.new(90.6, 32.6, 501)
}

ReturnToHive.MouseButton1Down:connect(function()
local player = game:GetService("Players").LocalPlayer
player.Character:MoveTo(player.SpawnPos.Value.p)
WayPointsFrame.Visible = false
notify'Teleported to Hive'
end)

BlackBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Black Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Black Bear'
end)

BrownBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Brown Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Brown Bear'
end)

PandaBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Panda Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Panda Bear'
end)

PolarBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Polar Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Polar Bear'
end)

ScienceBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Science Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Science Bear'
end)

TravelingBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Traveling Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Traveling Bear'
end)

MotherBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Mother Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Mother Bear'
end)

TunnelBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Tunnel Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Tunnel Bear'
end)

SunBear.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Sun Bear"]
WayPointsFrame.Visible = false
notify'Teleported to Sun Bear'
end)

RedBoost.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Redfield Boost"]
WayPointsFrame.Visible = false
notify'Teleported to RedField Booster'
end)

BlueBoost.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Bluefield Boost"]
WayPointsFrame.Visible = false
notify'Teleported to BlueField Booster'
end)

MountainBoost.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["MountainTop Boost"]
WayPointsFrame.Visible = false
notify'Teleported to MountainTop Boost'
end)

RedCannon.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Red Cannon (22)"]
WayPointsFrame.Visible = false
notify'Teleported to Red Cannon (22)'
end)

BlueCannon.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blue Cannon (16)"]
WayPointsFrame.Visible = false
notify'Teleported to Blue Cannon (16)'
end)

YellowCannon.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Yellow Cannon (12)"]
WayPointsFrame.Visible = false
notify'Teleported to Yellow Cannon (12)'
end)

Slingshot.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Slingshot (8)"]
WayPointsFrame.Visible = false
notify'Teleported to Slingshot (8)'
end)

BeeShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Bee Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Bee Shop'
end)

TPShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Tool Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Basic Tool Shop'
end)

TPShop2.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Tool Shop 2"]
WayPointsFrame.Visible = false
notify'Teleported to Advanced Tool Shop'
end)

MountainTopShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["MountainTop Shop"]
WayPointsFrame.Visible = false
notify'Teleported to MountainTop Shop'
end)
TentShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ticket Tent"]
WayPointsFrame.Visible = false
notify'Teleported to Ticket Tent Shop'
end)

RedClubhouse.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Red Clubhouse"]
WayPointsFrame.Visible = false
notify'Teleported to Red ClubHouse'
end)

BlueClubhouse.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blue Clubhouse"]
WayPointsFrame.Visible = false
notify'Teleported to Blue ClubHouse'
end)

TicketShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ticket Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Ticket Dispenser'
end)

ClubHoney.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Club Honey"]
WayPointsFrame.Visible = false
notify'Teleported to Club Honey Dispenser'
end)

RoyalJellyShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["RoyalJelly Shop"]
WayPointsFrame.Visible = false
notify'Teleported to RoyalJelly Shop'
end)

TicketRoyalJelly.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ticket RoyalJelly Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Ticket Royal Jelly Shop'
end)

Honeystorm.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Honeystorm Dispensor"]
WayPointsFrame.Visible = false
notify'Teleported to Honeystorm'
end)

HoneyConvertor.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Instant Honey Convertor"]
WayPointsFrame.Visible = false
notify'Teleported to Instant Honey Convertor'
end)

TreatDispenser.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Treat Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Treat Dispenser'
end)

SproutDispenser.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Sprout Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Sprout Dispenser'
end)

KingbeetlesLair.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["King Beetles Lair"]
WayPointsFrame.Visible = false
notify'Teleported to King Beetles Lair'
end)

MushRoomField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Mushroom Field"]
WayPointsFrame.Visible = false
notify'Teleported to Mushroom Field'
end)

StrawBerryField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["StrawBerry Field"]
WayPointsFrame.Visible = false
notify'Teleported to StrawBerry Field'
end)

CloverField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Clover Field"]
WayPointsFrame.Visible = false
notify'Teleported to Clover Field'
end)

SpiderField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Spider Field"]
WayPointsFrame.Visible = false
notify'Teleported to Spider Field'
end)

BlueField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blue Field"]
WayPointsFrame.Visible = false
notify'Teleported to Blue Field'
end)

SunflowerField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Sunflower Field"]
WayPointsFrame.Visible = false
notify'Teleported to Sunflower Field'
end)

DandelionField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Dandelion Field"]
WayPointsFrame.Visible = false
notify'Teleported to Dandelion Field'
end)

BamBooField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["BamBoo Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)

RoseField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Rose Field"]
WayPointsFrame.Visible = false
notify'Teleported to Rose Field'
end)

CactusField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Cactus Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)
PumpkinField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Pumpkin Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)

PineTreeField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["PineTree Field"]
WayPointsFrame.Visible = false
notify'Teleported to BamBoo Field'
end)

MountainTopField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["MountainTop Field"]
WayPointsFrame.Visible = false
notify'Teleported to Mountain Top Field'
end)

PineappleField.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Pineapple Field"]
WayPointsFrame.Visible = false
notify'Teleported to Pineapple Field'
end)

GumdropDispenser.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Gumdrop Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Gumdrop Dispenser'
end)

TreatShop.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Treat Shop"]
WayPointsFrame.Visible = false
notify'Teleported to Treat Shop'
end)

WealthClock.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Wealth Clock"]
WayPointsFrame.Visible = false
notify'Teleported to Wealth Clock'
end)

StarHut.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Star Hut"]
WayPointsFrame.Visible = false
notify'Teleported to Star Hut'
end)

Onett.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Onett"]
WayPointsFrame.Visible = false
notify'Teleported to Onett'
end)

AntChallenge.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Ant Challenge"]
WayPointsFrame.Visible = false
notify'Teleported to Ant Challenge'
end)

BlueberryDispenser.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Blueberry Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Blueberry Dispenser'
end)

StrawberryDispenser.MouseButton1Down:connect(function()
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = WayPoints["Strawberry Dispenser"]
WayPointsFrame.Visible = false
notify'Teleported to Strawberry Dispenser'
end)

-- Show Location --

spawn (function()
while true do
if not pausehumcheck then
local player = game:GetService'Players'.LocalPlayer
local character = player.Character or
player.CharacterAdded:wait()
local head = character:WaitForChild'Head'
local hum = player.Character.HumanoidRootPart
LocationX = round(hum.Position.x, 1)
LocationY = round(hum.Position.y, 1)
LocationZ = round(hum.Position.z, 1)
ShowLocation.Text = "Coords: "..LocationX..", "..LocationY..",
"..LocationZ
end
wait(0.5)
end
end)

SetLocation.MouseButton1Down:connect(function()
setlocationx =
round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.x, 0)
setlocationy =
round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, 0)
setlocationz =
round(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.z, 0)
print("Set Custom Location: "..setlocationx..", "..setlocationy..",
"..setlocationz)
SetLocation.Text = "Set: " ..setlocationx..","..setlocationy..","..setlocationz
CustomLocationSet = true
end)

--- TP to custom location ---

TPLocation.MouseButton1Down:connect(function()
if CustomLocationSet and not pausehumcheck then
local uTorso =
workspace:WaitForChild(game.Players.LocalPlayer.Name).HumanoidRootPart
uTorso.CFrame = CFrame.new(setlocationx, setlocationy, setlocationz)
end
end)

--- Player Teleport ---

local buttons = {
Player1,
Player2,
Player3,
Player4,
Player5
}
spawn (function()
while true do
Player1.Text = ""
Player2.Text = ""
Player3.Text = ""
Player4.Text = ""
Player5.Text = ""
for i, v in pairs(game.Players:GetChildren()) do
buttons[i].Text = v.Name
buttons[i].Visible = true
end
wait(0.5)
end
end)

Player1.MouseButton1Down:connect(function()
PlyrSel.Text = Player1.Text
end)
Player2.MouseButton1Down:connect(function()
PlyrSel.Text = Player2.Text
end)
Player3.MouseButton1Down:connect(function()
PlyrSel.Text = Player3.Text
end)
Player4.MouseButton1Down:connect(function()
PlyrSel.Text = Player4.Text
end)
Player5.MouseButton1Down:connect(function()
PlyrSel.Text = Player5.Text
end)

TpPlayer.MouseButton1Down:connect(function()
if PlyrSel.Text == "SELECT A PLAYER" then
warn("No Player Selected")
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace[PlyrSel.Text].HumanoidRootPart.CFrame
end
end)

-- Find Hidden Treasures --

FindTreasures.MouseButton1Down:connect(function()
local player = game:GetService("Players").LocalPlayer
local function collecttreasure(treasure)
for i,v in ipairs(treasure:GetChildren()) do
if v.Parent then
player.Character:MoveTo(v.Position)
end
wait(1)
end
end
collecttreasure(workspace.TreasureCollectibles)
wait(1)
player.Character:MoveTo(player.SpawnPos.Value.p)
end)

--- NoClip ---

noclip = false
NoClip.MouseButton1Down:connect(function()
noclip = not noclip
if noclip then
NoClip.Text = "NoClip Mode: ON"
NoClip.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
NoClip.Text = "NoClip Mode: OFF"
NoClip.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
end
end)

--- TP Tool ---

TPTool.MouseButton1Down:connect(function()
local Tele = Instance.new("Tool", game.Players.LocalPlayer.Backpack)
Tele.RequiresHandle = false
Tele.RobloxLocked = true
Tele.Name = "TPTool"
Tele.ToolTip = "Teleport Tool"
Tele.Equipped:connect(function(Mouse)
Mouse.Button1Down:connect(function()
if Mouse.Target then
game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name).HumanoidRootPart.CFram
e = (CFrame.new(Mouse.Hit.x, Mouse.Hit.y + 5, Mouse.Hit.z))
end
end)
end)
notify'TP Tool added to your Backpack'

end)

--- Builder Tool ---

BTool.MouseButton1Down:connect(function()
local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
tool1.BinType = "Clone"
tool2.BinType = "GameTool"
tool3.BinType = "Hammer"
tool4.BinType = "Script"
tool5.BinType = "Grab"
notify'BTools added to your Backpack'
end)

--- Pollen Farm ---

StartFarm.MouseButton1Click:connect(function()
if PollenFarmActive ~= true then
PollenFarmActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Started'
else
PollenFarmActive = false
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
farmzoneswitched = false
resethive = false
print("Pollen Farming Ended")
notify'Pollen Farming Ended'
StartFarm.Text = "Pollen Farm: OFF"
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
local player = game:GetService("Players").LocalPlayer
currp=nil
player.Character:MoveTo(player.SpawnPos.Value.p)
end
end)

Field1AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field1AFActive = true
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 1 Started'
WayPointsFrame.Visible = false
end)

Field2AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field2AFActive = true
Field1AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 2 Started'
WayPointsFrame.Visible = false
end)

Field3AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field3AFActive = true
Field1AFActive = false
Field2AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 3 Started'
WayPointsFrame.Visible = false
end)

Field4AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field4AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 4 Started'
WayPointsFrame.Visible = false
end)

Field5AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field5AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 5 Started'
WayPointsFrame.Visible = false
end)

Field6AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field6AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 6 Started'
WayPointsFrame.Visible = false
end)

Field7AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field7AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 7 Started'
WayPointsFrame.Visible = false
end)

Field8AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field8AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 8 Started'
WayPointsFrame.Visible = false
end)

Field9AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field9AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 9 Started'
WayPointsFrame.Visible = false
end)

Field10AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field10AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 10 Started'
WayPointsFrame.Visible = false
end)

Field11AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field11AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field12AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 11 Started'
WayPointsFrame.Visible = false
end)

Field12AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field12AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field13AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 12 Started'
WayPointsFrame.Visible = false
end)

Field13AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field13AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field14AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 13 Started'
WayPointsFrame.Visible = false
end)

Field14AF.MouseButton1Down:connect(function()
PollenFarmActive = true
Field14AFActive = true
Field1AFActive = false
Field2AFActive = false
Field3AFActive = false
Field4AFActive = false
Field5AFActive = false
Field6AFActive = false
Field7AFActive = false
Field8AFActive = false
Field9AFActive = false
Field10AFActive = false
Field11AFActive = false
Field12AFActive = false
Field13AFActive = false
resethive = false
switchlocationmsg = false
StartFarm.Text = "Pollen Farm: ON"
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
notify'Pollen Farming Zone 14 Started'
WayPointsFrame.Visible = false
end)

-- Avoid Vicious Bee --

AvoidViciousBee.MouseButton1Click:connect(function()
if AvoidViciousActive ~= true then
AvoidViciousActive = true
AvoidViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
AvoidViciousBee.Text = "Avoid Vicious Bee: ON"
else
AvoidViciousActive = false
AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
AvoidViciousBee.Text = "Avoid Vicious Bee: OFF"
end
end)

-- Hunt Vicious Bee --

HuntViciousBee.MouseButton1Click:connect(function()
if HuntViciousActive ~= true then
HuntViciousActive = true
HuntViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
HuntViciousBee.Text = "Hunt Vicious Bee: ON"
ExtrasScreen.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
HuntViciousActive = false
HuntViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
HuntViciousBee.Text = "Hunt Vicious Bee: OFF"
ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)

spawn(function()
while true do
wait(1)
if HuntViciousActive and viciousbeedetected then
print("Vicous Bee has Appeared. Hunting Time!!")
notify'Vicous Bee has Appeared. Hunting Time!!'
if AvoidViciousActive then
AvoidTempOFF = true
AvoidViciousActive = false
AvoidViciousBee.BackgroundColor3 = Color3.new(0.1, 0.1,
0.1)
AvoidViciousBee.Text = "Avoid ViciousBee: OFF"
end
if PollenFarmActive then
FarmTempOFF = true
PollenFarmActive = false
StartFarm.Text = "Pollen Farm: OFF"
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
print("God Mode activated. After defeating the bee you will
respawn to exit God Mode.")

God.BackgroundColor3 = Color3.new(0.5, 0, 0)
God.Text = "God Mode: ON"
GodModeActive = true
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait(0.1)
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType =
"None"
godmodeactivated = true
wait(1)

local hum =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Vicious") do
while HuntViciousActive and viciousbeedetected do
if v.Name == "Vicious" then
hum.CFrame = CFrame.new(v.Position.x,
v.Position.y, v.Position.z)
wait(1)
end
end
end
end
wait(1)
location =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
pausehumcheck = true
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.Text = "God Mode: OFF"
GodModeActive = false
wait(6)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
location
pausehumcheck = false
if AvoidTempOFF then
AvoidTempOFF = false
AvoidViciousBee.BackgroundColor3 = Color3.new(0.5, 0, 0)
AvoidViciousBee.Text = "Avoid ViciousBee: ON"
AvoidViciousActive = true
end
if FarmTempOFF then
FarmTempOFF = false
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.Text = "Pollen Farm: ON"
PollenFarmActive = true
end
end
end
end)

-- Farm Sprouts --

SproutFarmToggle.MouseButton1Click:connect(function()
if SproutFarmActive ~= true then
SproutFarmActive = true
SproutFarmToggle.BackgroundColor3 = Color3.new(0.5, 0, 0)
SproutFarmToggle.Text = "Farm Sprout: ON"
ExtrasScreen.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
SproutFarmActive = false
SproutFarmToggle.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
SproutFarmToggle.Text = "Farm Sprout: OFF"
ExtrasScreen.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)

spawn(function()
while true do
startpos = nil
wait(1)
if SproutFarmActive and sproutdetected then
player = game:GetService("Players").LocalPlayer
local pollenLbl =
player.Character:FindFirstChild("ProgressLabel",true)
if not pollenLbl then
print("Backpack not found")
end
local maxpollen = tonumber(pollenLbl.Text:match("%d+$"))
print("A Sprout has Appeared. Farming Time!!")
notify'A Sprout has Appeared. Farming Time!!'
if PollenFarmActive then
FarmTempOFF = true
PollenFarmActive = false
StartFarm.Text = "Pollen Farm: OFF"
PollenFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
StartFarm.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
wait(1)
end
while SproutFarmActive and sproutdetected do
if viciousbeenear and not godmodeactivated or
tonumber(plrHealth) <= 30 and not godmodeactivated then
print("God Mode activated.")
God.BackgroundColor3 = Color3.new(0.5, 0, 0)
God.Text = "God Mode: ON"
GodModeActive = true
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l =
game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled =
true
wait(0.1)
game.Players.LocalPlayer.Character.Animate.Disabled =
false

game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
godmodeactivated = true
wait(1)
end
local root =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(workspace.Particles:GetChildren()) do
for x in string.gmatch(v.Name, "Sprout") do
if v.Name == "Sprout" then
if SproutFarmActive and sproutdetected
then
if not sproutsafety then
local setstartpos =
root.CFrame
for a = 1, 120 do
root.CFrame = v.CFrame *
CFrame.new(0, 30, 0)
wait(0.1)
end
wait(1)
root.CFrame = v.CFrame *
CFrame.new(3, 10, 3)
wait(1)
local startpos = root.CFrame
AutoDigActive = true
sproutsafety = true
sproutstarted = true
end
end
end
end
end
workspace.Collectibles.ChildAdded:Connect(function(part)
if SproutFarmActive and sproutstarted then
local rootpos = root.CFrame
if tostring(part) ==
tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
if (part.Position-
root.Position).magnitude <= 80 then
root.CFrame =
CFrame.new(part.Position.x, root.Position.y, part.Position.z)
wait(0.07)
root.CFrame = rootpos
wait(0.05)
end
end
end
end)
if tonumber(player.CoreStats.Pollen.Value+1) >
tonumber(maxpollen) then
print("Bag Full:
" ..tostring(player.CoreStats.Pollen.Value))
SproutFarmActive = false
wait(0.1)

game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").
LocalPlayer.SpawnPos.Value.p)
wait(1)

game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHon
eyMaking")
repeat wait(0.5) until
game:GetService("Players").LocalPlayer.CoreStats.Pollen.Value < 1
wait(4)
SproutFarmActive = true
end
wait(2)
root.CFrame = startpos
end
print("Finished farming Sprout")
wait(20)
AutoDigActive = false
sproutstarted = false
if godmodeactivated then
location =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
pausehumcheck = true
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
wait(6)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= location
godmodeactivated = false
pausehumcheck = false
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.Text = "God Mode: OFF"
GodModeActive = false
end
if FarmTempOFF then
FarmTempOFF = false
PollenFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.BackgroundColor3 = Color3.new(0.5, 0, 0)
StartFarm.Text = "Pollen Farm: ON"
PollenFarmActive = true
end
sproutsafety = false
root.CFrame = rootpos
end
end
end)

-- God Mode --

God.MouseButton1Click:connect(function()
if GodModeActive ~= true then
GodModeActive = true
God.BackgroundColor3 = Color3.new(0.5, 0, 0)
God.Text = "God Mode: ON"
game.Players.LocalPlayer.Character.Humanoid.Name = 1
local l = game.Players.LocalPlayer.Character["1"]:Clone()
l.Parent = game.Players.LocalPlayer.Character
l.Name = "Humanoid"
wait(0.1)
game.Players.LocalPlayer.Character["1"]:Destroy()
game.Workspace.CurrentCamera.CameraSubject =
game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character.Animate.Disabled = true
wait(0.1)
game.Players.LocalPlayer.Character.Animate.Disabled = false
game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType =
"None"
else
GodModeActive = false
God.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
God.Text = "God Mode: OFF"
location = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
--pausehumcheck = true
wait()
local prt = Instance.new("Model", workspace);
Instance.new("Part", prt).Name="Torso";
Instance.new("Part", prt).Name="Head";
Instance.new("Humanoid", prt).Name="Humanoid";
game.Players.LocalPlayer.Character=prt
wait(6)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = location
--pausehumcheck = false
end
end)

-- Auto Dig --

AutoDig.MouseButton1Click:connect(function()
if AutoDigActive ~= true then
AutoDigActive = true
AutoDig.BackgroundColor3 = Color3.new(0.5, 0, 0)
else
AutoDigActive = false
notify'Auto Dig Stopped'
AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
end
end)
spawn(function()
while true do
wait(1)
if AutoDigActive then
local player = game:GetService("Players").LocalPlayer
local pollenTool = player.Character:FindFirstChildOfClass("Tool")
or player.Backpack:FindFirstChildOfClass("Tool")
if pollenTool==nil or
pollenTool:FindFirstChild("ClickEvent")==nil then
AutoDigActive = false
AutoDig.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
print("Tool not found")
else
pollenTool.Parent = player.Character
while AutoDigActive do
wait(0.05)
pollenTool.ClickEvent:FireServer(CFrame.new())
end
end
end
end
end)

--- ReJoin Server ---

ReJoinServer.MouseButton1Down:connect(function()
local placeId = 1537690962
game:GetService("TeleportService"):Teleport(placeId)
end)

-- Auto Token Gather --

mouse.KeyDown:connect(function(key)
if key == TokenToggle.Text then
if not tokenfarmactive then
tokenfarmactive = true
notify'Auto Token Gather Enabled'
else
tokenfarmactive = false
notify'Auto Token Gather Disabled'
end
end
end)

spawn(function()
while true do
wait(0.5)
if tokenfarmactive then
workspace.Collectibles.ChildAdded:Connect(function(part)
if tokenfarmactive then
local root =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local rootpos = root.CFrame
if tostring(part) ==
tostring(game.Players.LocalPlayer.Name) or tostring(part) == "C" then
-- print("token position:
" ..tostring(part.Position)) --
-- print("player position:
" ..tostring(root.Position)) --
-- print("Distance:
" ..tostring((part.Position - root.Position).magnitude)) --
if (part.Position-root.Position).magnitude <=
50 then
root.CFrame = CFrame.new(part.Position.x,
part.Position.y, part.Position.z)
wait(0.07)
root.CFrame = rootpos
wait(0.05)
end
end
end
end)
end
end
end)

spawn(function()
while true do
wait(0.5)
if tokenfarmactive2 then
local root =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
while tokenfarmactive2 do
local rootpos = root.CFrame
for k,v in pairs(workspace.Collectibles:GetChildren()) do
if v.Name == game.Players.LocalPlayer.Name and not
v:FindFirstChild("farmed") or tonumber((v.Position - root.Position).magnitude) <=
50 and not v:FindFirstChild("farmed") then
local intvalue = Instance.new("IntValue",v)
intvalue.Name = "farmed"
root.CFrame = v.CFrame
wait(.07)
end
end
wait(0.1)
root.CFrame = rootpos
end
end
end
end)

-- Make Honey --

mouse.KeyDown:connect(function(key)
if key == HoneyToggle.Text then
notify'Making Honey'

game:GetService("Players").LocalPlayer.Character:MoveTo(game:GetService("Players").
LocalPlayer.SpawnPos.Value.p)
wait(1.5)

game:GetService("ReplicatedStorage").Events.PlayerHiveCommand:FireServer("ToggleHon
eyMaking")
end
end)
-- Farm Moon Amulet Tokens

mouse.KeyDown:connect(function(key)
if key == FireflyToggle.Text then
notify'Moon Token Gather Enabled'
count = 0
if fireflydetected then
local root =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
for i,v in pairs(workspace.NPCBees:GetChildren()) do
if v.Name == "Firefly" then
wait(0.2)
count = count + 1
--print("Teleporting to Firefly
" ..tostring(count))--
root.CFrame = CFrame.new(v.Position.x, v.Position.y,
v.Position.z)
end
end
wait(1)

for i,v in pairs(workspace.Collectibles:GetChildren()) do


if v.Name == "C" then
if (v.Position-root.Position).magnitude <= 50 then
root.CFrame = CFrame.new(v.Position.x,
v.Position.y, v.Position.z)
wait(0.1)
end
end
end
end
end
end)

InfBackpack.MouseButton1Down:connect(function()
game.ReplicatedStorage.Events.ItemPackageEvent:InvokeServer("Purchase",
{["Mute"] = true,["Type"] = "Debug-Bag",["Category"] = "Backpack"})
end)

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